{
  "mass": [
    "農場",
    "花果",
    "戰場",
    "Atomic",
    "風車",
    "綠豆糕",
    "無花果",
    "果醬",
    "車輪餅",
    "車輪",
    "豆",
    "倉庫",
    "戰車",
    "草莓",
    "肥料",
    "動物",
    "種子",
    "山",
    "商店",
    "草",
    "西瓜",
    "鬆餅",
    "奶油",
    "楓糖",
    "年糕",
    "仙草",
    "大便",
    "電池",
    "農具",
    "拖拉機",
    "土地",
    "水車",
    "火車",
    "牛車",
    "蛋",
    "肉",
    "茶",
    "蜜蜂",
    "石油",
    "貓",
    "AI",
    "機器人",
    "垃圾",
    "虛擬貨幣",
    "外帶",
    "連鎖店",
    "廢墟",
    "Cardboard",
    "Sticker",
    "Dungeon",
    "Magic",
    "Pond",
    "Forest",
    "Mushroom",
    "Ore",
    "System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.)",
    "珍珠奶茶",
    "冰淇淋",
    "Gem",
    "Castle",
    "冰塊",
    "綿羊",
    "Market",
    "魚",
    "綠洲",
    "甜點",
    "避難所",
    "雲",
    "霧"
  ],
  "parameter": [
    "濕度",
    "濃度",
    "高度",
    "大小",
    "數量",
    "價錢",
    "重量",
    "黏度",
    "飢餓度",
    "體力",
    "電量",
    "味道",
    "硬度",
    "溫度",
    "熱值",
    "熟度",
    "年齡",
    "速度",
    "風向",
    "甜度",
    "清潔度",
    "汙染",
    "理智",
    "效率",
    "攻擊力",
    "生命力",
    "肥沃度",
    "容量",
    "養分",
    "防禦力",
    "稀有度",
    "人氣",
    "運氣",
    "連擊",
    "零件",
    "趨勢",
    "罪孽",
    "信仰",
    "耐久度",
    "魔力",
    "電力",
    "信仰值",
    "穩定度",
    "平衡度",
    "成熟度",
    "精確度",
    "怒氣值",
    "情緒價值",
    "火力",
    "不爽程度",
    "蓬鬆度",
    "壓力",
    "點數",
    "純度",
    "範圍",
    "面積"
  ],
  "mechanic": [
    "種植",
    "棋盤",
    "種綠電",
    "物種多樣性",
    "睡眠",
    "四季",
    "倉庫番",
    "天氣",
    "雨",
    "排隊",
    "烹飪",
    "繁殖",
    "配種",
    "雜交",
    "商店",
    "天災",
    "派對",
    "倉庫",
    "西瓜遊戲",
    "升級",
    "合成",
    "聲望",
    "病蟲害",
    "水災",
    "融化",
    "旱災",
    "老死",
    "超市",
    "地震",
    "蒸發",
    "RTS",
    "塔防",
    "卡牌",
    "汙染",
    "Survivor-like",
    "Roguelike",
    "自動化",
    "背包",
    "生物收集",
    "射擊",
    "沙盒",
    "節奏",
    "採礦",
    "釣魚",
    "三消",
    "生存",
    "水族箱",
    "Raft",
    "彈幕",
    "構建",
    "自動對戰",
    "撤離",
    "連鎖",
    "Idle",
    "Synergy",
    "基地",
    "建造",
    "回收",
    "採集",
    "整理",
    "裝備",
    "Relic",
    "Spell",
    "Skill",
    "Connect",
    "Enchantment",
    "Clicker",
    "Incremental",
    "重力",
    "Test",
    "Logistics",
    "研究",
    "Colony Sim",
    "Base Building",
    "City Building",
    "Management",
    "保衛",
    "修復",
    "Wave",
    "任務",
    "Alchemy",
    "收集",
    "進化",
    "搜打撒"
  ],
  "ideas": [
    "Parameter = 大小, Parameter = 數量, Mechanic = 保衛",
    "Mass = 綠洲, Parameter = 點數, Mechanic = 射擊",
    "Mass = Pond, Parameter = 零件, Mechanic = 建造",
    "Parameter = 趨勢, Parameter = 熟度, Parameter = 重量",
    "Parameter = 理智, Mechanic = 研究 + 自動化",
    "Mass = 商店, Parameter = 耐久度, Parameter = 人氣",
    "Parameter = 硬度, Mechanic = 重力 + 聲望",
    "Parameter = 重量, Mass = 水車, Mass = Forest",
    "Parameter = 飢餓度, Mechanic = 釣魚 + 彈幕",
    "Mass = Magic, Parameter = 不爽程度, Mechanic = 構建",
    "Parameter = 年齡, Mechanic = 水災, Parameter = 平衡度",
    "Mass = 果醬, Mechanic = 雜交",
    "Mechanic = 水族箱, Mass = 甜點",
    "Mass = 石油, Mechanic = Wave",
    "Mass = 楓糖, Mechanic = Colony Sim + 構建",
    "Parameter = 價錢, Parameter = 硬度, Parameter = 汙染",
    "Mass = Gem, Mechanic = 四季 + Enchantment",
    "Mass = Dungeon, Parameter = 怒氣值, Mechanic = Wave",
    "Mass = 冰塊, Mass = Atomic",
    "Mass = AI, Mechanic = 天災 + 烹飪",
    "Parameter = 成熟度, Mass = 花果, Parameter = 連擊",
    "Mass = 年糕, Mechanic = 合成",
    "Mechanic = 雨, Parameter = 壓力, Parameter = 重量",
    "Mass = 蜜蜂, Mechanic = Spell + 採集",
    "Mechanic = 種綠電, Mechanic = 節奏, Mechanic = 沙盒",
    "Parameter = 火力, Mechanic = 基地, Mechanic = 升級",
    "Mechanic = Incremental, Mass = System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.), Mass = Atomic",
    "Parameter = 味道, Mechanic = 睡眠 + 整理",
    "Mass = 甜點, Parameter = 大小, Mechanic = 理智",
    "Mechanic = Alchemy + 種植",
    "Mass = 戰場, Parameter = 速度, Mass = Pond",
    "Mass = 戰車, Mechanic = 派對, Mechanic = 修復",
    "Parameter = 硬度, Mechanic = 卡牌 + 雜交",
    "Mechanic = 物種多樣性, Mass = 花果, Mass = 農場",
    "Mass = Forest, Mechanic = 修復 + 建造",
    "Mechanic = 汙染, Mechanic = 射擊, Mass = 土地",
    "Mechanic = 種綠電 + Idle",
    "Mass = Castle, Mass = Market, Mass = 農場",
    "Parameter = 高度, Mechanic = 地震 + 整理",
    "Parameter = 汙染, Mechanic = 病蟲害 + 基地",
    "Parameter = 點數, Mechanic = 蒸發 + 天氣",
    "Mass = 動物, Mechanic = 保衛 + 回收",
    "Mass = 肉, Mechanic = 收集 + 沙盒",
    "Mass = 冰淇淋, Mechanic = 蒸發 + 旱災",
    "Mechanic = 雜交 + Enchantment",
    "Parameter = 稀有度, Mechanic = 彈幕 + 西瓜遊戲",
    "Mass = 綠洲, Mechanic = 倉庫 + 地震",
    "Mechanic = 生物收集 + Synergy",
    "Parameter = 清潔度, Mechanic = Connect + 收集",
    "Mass = 種子, Mechanic = 超市 + 倉庫"
  ],
  "prototypes": [
    {
      "id": 1,
      "cardClass": "card-honey",
      "designDoc": "docs/design_honey_grid.md",
      "emoji": "🍯",
      "file": "prototypes/prototype_1.html",
      "idea": "Mass = 蜜蜂, Parameter = 濃度, Mechanic = 病蟲害",
      "launchColor": "#6b4029",
      "name": "Honey Grid",
      "projectPlan": "docs/project_plan_honey_grid.md",
      "variants": [
        {
          "name": "Toxic Swarm",
          "emoji": "🐝",
          "file": "prototypes/prototype_1a.html",
          "designDoc": "docs/design_toxic_swarm.md",
          "projectPlan": "docs/project_plan_toxic_swarm.md",
          "accentColor": "#a8ff00",
          "artPrototype": "prototypes/art_prototype_toxic_swarm.html",
          "agent": "Antigravity-Gemini",
          "views": 1,
          "score": 0
        }
      ],
      "agent": "Antigravity-Gemini",
      "views": 8,
      "artPrototype": "prototypes/art_prototype_honey_grid.html",
      "launchBorderColor": "#b45309",
      "launchColor2": "#ac5a28",
      "launchTextColor": "#ffffff",
      "score": 84,
      "aiRating": 82
    },
    {
      "id": 2,
      "artPrototype": "prototypes/art_prototype_agri_tactics.html",
      "cardClass": "card-agri",
      "designDoc": "docs/design_agri_tactics.md",
      "emoji": "🚜",
      "file": "prototypes/prototype_2.html",
      "idea": "Mass = 農具, Mechanic = 棋盤",
      "launchColor": "#2c7461",
      "name": "Agri-Tactics",
      "projectPlan": "docs/project_plan_agri_tactics.md",
      "variants": [],
      "agent": "Antigravity-Gemini",
      "views": 6,
      "launchBorderColor": "#059669",
      "launchColor2": "#207960",
      "launchTextColor": "#ffffff",
      "score": 74,
      "aiRating": 73
    },
    {
      "id": 3,
      "cardClass": "card-stack",
      "designDoc": "docs/design_stackoverland.md",
      "emoji": "🎴",
      "file": "prototypes/prototype_3.html",
      "idea": "Mass = 農場, Mechanic = 卡牌",
      "launchColor": "#4460b0",
      "name": "Stackoverland",
      "projectPlan": "docs/project_plan_stackoverland.md",
      "variants": [
        {
          "name": "Harvest Seasons",
          "emoji": "🍂",
          "file": "prototypes/prototype_3a.html",
          "designDoc": "docs/design_harvest_seasons.md",
          "projectPlan": "docs/project_plan_harvest_seasons.md",
          "accentColor": "#66bb6a",
          "agent": "Antigravity-Claude",
          "views": 4,
          "score": 0
        }
      ],
      "agent": "Antigravity-Gemini",
      "views": 6,
      "artPrototype": "prototypes/art_prototype_stackoverland.html",
      "launchBorderColor": "#3b82f6",
      "launchColor2": "#385ac9",
      "launchTextColor": "#ffffff",
      "score": 75,
      "aiRating": 89
    },
    {
      "id": 4,
      "artPrototype": "prototypes/art_prototype_bee_sokoban.html",
      "cardClass": "card-bee",
      "designDoc": "docs/design_bee_sokoban.md",
      "emoji": "🐝",
      "file": "prototypes/prototype_4.html",
      "idea": "Mass = 蜜蜂, Mechanic = 倉庫番",
      "launchColor": "#976538",
      "name": "Bee Sokoban",
      "projectPlan": "docs/project_plan_bee_sokoban.md",
      "variants": [],
      "agent": "Antigravity-Gemini",
      "views": 16,
      "launchBorderColor": "#a16207",
      "launchColor2": "#9f6728",
      "launchTextColor": "#ffffff",
      "notes": [
        {
          "text": "Level 4 is unbeatable because there are too few boxes",
          "type": "issue",
          "createdAt": "2026-03-11T13:02:54.114Z"
        }
      ],
      "score": 48,
      "aiRating": 76
    },
    {
      "id": 5,
      "cardClass": "card-weather",
      "designDoc": "docs/design_weather_shop.md",
      "emoji": "🌦️",
      "file": "prototypes/prototype_5.html",
      "idea": "Mechanic = 天氣 + 商店",
      "launchColor": "#7243bb",
      "name": "Weather Shop",
      "projectPlan": "docs/project_plan_weather_shop.md",
      "variants": [],
      "agent": "Antigravity-Claude",
      "views": 14,
      "artPrototype": "prototypes/art_prototype_weather_shop.html",
      "launchBorderColor": "#7c3aed",
      "launchColor2": "#753bd0",
      "launchTextColor": "#ffffff",
      "score": 88,
      "aiRating": 85
    },
    {
      "id": 6,
      "cardClass": "card-flora",
      "designDoc": "docs/design_flora_fusion.md",
      "emoji": "🌹",
      "file": "prototypes/prototype_6.html",
      "idea": "Mass = 花果, Mechanic = 配種 + 卡牌",
      "launchColor": "#ae395d",
      "name": "Flora Fusion",
      "projectPlan": "docs/project_plan_flora_fusion.md",
      "variants": [],
      "agent": "Antigravity-Claude",
      "views": 2,
      "launchBorderColor": "#e11d48",
      "launchColor2": "#b92c53",
      "launchTextColor": "#ffffff",
      "artPrototype": "prototypes/art_prototype_flora_fusion.html",
      "score": 74,
      "aiRating": 90
    },
    {
      "id": 7,
      "cardClass": "card-fruit",
      "designDoc": "docs/design_fruit_vs_flower.md",
      "emoji": "🍎⚔️🌸",
      "file": "prototypes/prototype_7.html",
      "idea": "Mechanic = 棋盤 + Roguelike",
      "launchColor": "#454f5d",
      "name": "Fruit vs Flower",
      "projectPlan": "docs/project_plan_fruit_vs_flower.md",
      "variants": [
        {
          "name": "Shotgun King",
          "emoji": "♟️",
          "file": "prototypes/prototype_7a.html",
          "designDoc": "docs/design_shotgun_king.md",
          "projectPlan": "docs/project_plan_shotgun_king.md",
          "accentColor": "#ff4757",
          "agent": "Antigravity-Claude",
          "views": 9,
          "notes": [],
          "score": 0
        }
      ],
      "agent": "Antigravity-Gemini",
      "views": 2,
      "launchBorderColor": "#f9a8d4",
      "launchColor2": "#2b3241",
      "launchTextColor": "#ffffff",
      "artPrototype": "prototypes/art_prototype_fruit_vs_flower.html",
      "score": 74,
      "aiRating": 91
    },
    {
      "id": 8,
      "cardClass": "card-suika",
      "designDoc": "docs/design_suika_grid.md",
      "emoji": "🍉",
      "file": "prototypes/prototype_8.html",
      "idea": "Mass = 西瓜, Parameter = 數量, Mechanic = 棋盤 + 自動化",
      "launchColor": "#327094",
      "name": "Suika Grid",
      "projectPlan": "docs/project_plan_suika_grid.md",
      "variants": [],
      "agent": "Antigravity-Gemini",
      "views": 4,
      "launchBorderColor": "#0ea5e9",
      "launchColor2": "#1d83bb",
      "launchTextColor": "#ffffff",
      "artPrototype": "prototypes/art_prototype_suika_grid.html",
      "score": 58,
      "aiRating": 78
    },
    {
      "id": 9,
      "artPrototype": "prototypes/art_prototype_ammo_tower.html",
      "cardClass": "card-ammo",
      "designDoc": "docs/design_ammo_tower.md",
      "emoji": "💣",
      "file": "prototypes/prototype_9.html",
      "idea": "Mechanic = 倉庫 + 塔防",
      "launchColor": "#404054",
      "name": "Ammo Tower",
      "projectPlan": "docs/project_plan_ammo_tower.md",
      "variants": [],
      "agent": "Antigravity-Gemini",
      "views": 1,
      "launchBorderColor": "#e94560",
      "launchColor2": "#303b58",
      "launchTextColor": "#ffffff",
      "score": 79,
      "aiRating": 85
    },
    {
      "id": 10,
      "cardClass": "card-cargo",
      "designDoc": "docs/design_cargo_roguelike.md",
      "emoji": "📦",
      "file": "prototypes/prototype_10.html",
      "idea": "Parameter = 重量, Mechanic = 倉庫 + Roguelike",
      "launchColor": "#2c7461",
      "launchTextColor": "#ffffff",
      "name": "Cargo Roguelike",
      "projectPlan": "docs/project_plan_cargo_roguelike.md",
      "variants": [],
      "agent": "Antigravity-Claude",
      "views": 2,
      "launchBorderColor": "#06d6a0",
      "launchColor2": "#1c463c",
      "artPrototype": "prototypes/art_prototype_cargo_roguelike.html",
      "score": 79,
      "aiRating": 80
    },
    {
      "id": 11,
      "cardClass": "card-pastry",
      "designDoc": "docs/design_pastry_merge.md",
      "emoji": "🍰",
      "file": "prototypes/prototype_11.html",
      "idea": "Mechanic = 西瓜遊戲 + 烹飪",
      "launchColor": "#a93e69",
      "name": "Pastry Merge",
      "projectPlan": "docs/project_plan_pastry_merge.md",
      "variants": [],
      "agent": "Antigravity-Gemini",
      "views": 2,
      "launchBorderColor": "#db2777",
      "launchColor2": "#d83277",
      "launchTextColor": "#ffffff",
      "artPrototype": "prototypes/art_prototype_pastry_merge.html",
      "score": 76,
      "aiRating": 78
    },
    {
      "id": 12,
      "cardClass": "card-wheelcake",
      "designDoc": "docs/design_wheel_cake_garden.md",
      "emoji": "🧇",
      "file": "prototypes/prototype_12.html",
      "idea": "Mass = 車輪餅, Mechanic = 種植",
      "launchColor": "#9e5b35",
      "launchTextColor": "#ffffff",
      "name": "Wheel Cake Garden",
      "projectPlan": "docs/project_plan_wheel_cake_garden.md",
      "variants": [],
      "agent": "Antigravity-Claude",
      "views": 4,
      "launchBorderColor": "#f59e0b",
      "launchColor2": "#ac5a28",
      "artPrototype": "prototypes/art_prototype_wheel_cake_garden.html",
      "score": 86,
      "aiRating": 91
    },
    {
      "id": 13,
      "cardClass": "card-endlesstrain",
      "designDoc": "docs/design_endless_train.md",
      "emoji": "🚂",
      "file": "prototypes/prototype_13.html",
      "idea": "Mass = 火車, Parameter = 電量, Mechanic = 生存",
      "launchColor": "#444171",
      "name": "Endless Train",
      "projectPlan": "docs/project_plan_endless_train.md",
      "variants": [
        {
          "name": "Endless Line",
          "emoji": "🛤️",
          "file": "prototypes/prototype_13a.html",
          "designDoc": "docs/design_endless_line.md",
          "projectPlan": "docs/project_plan_endless_line.md",
          "accentColor": "#a78bfa",
          "views": 0,
          "notes": [],
          "score": 0
        }
      ],
      "agent": "Antigravity-Gemini",
      "views": 2,
      "launchBorderColor": "#818cf8",
      "launchColor2": "#4b489b",
      "launchTextColor": "#ffffff",
      "artPrototype": "prototypes/art_prototype_endless_train.html",
      "score": 75,
      "aiRating": 77
    },
    {
      "id": 14,
      "cardClass": "card-strawberry",
      "designDoc": "docs/design_strawberry_match.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_14.html",
      "idea": "Mass = 草莓, Parameter = 甜度, Mechanic = 三消",
      "launchColor": "#96409b",
      "launchTextColor": "#ffffff",
      "name": "Strawberry Sweetness",
      "projectPlan": "docs/project_plan_strawberry_match.md",
      "variants": [],
      "agent": "Antigravity-Claude",
      "views": 2,
      "launchBorderColor": "#f43f5e",
      "launchColor2": "#b73167",
      "artPrototype": "prototypes/art_prototype_strawberry_match.html",
      "score": 65,
      "aiRating": 78
    },
    {
      "id": 15,
      "cardClass": "card-horde",
      "designDoc": "docs/design_hungry_horde.md",
      "emoji": "🐺",
      "file": "prototypes/prototype_15.html",
      "idea": "Mass = 動物, Parameter = 飢餓度, Mechanic = 塔防",
      "launchColor": "#a54343",
      "name": "Hungry Horde",
      "projectPlan": "docs/project_plan_hungry_horde.md",
      "variants": [],
      "agent": "Antigravity-Gemini",
      "views": 2,
      "launchBorderColor": "#ef4444",
      "launchColor2": "#b33535",
      "launchTextColor": "#ffffff",
      "artPrototype": "prototypes/art_prototype_hungry_horde.html",
      "score": 84,
      "aiRating": 85
    },
    {
      "id": 16,
      "cardClass": "card-voltvault",
      "designDoc": "docs/design_volt_vault.md",
      "emoji": "🔋",
      "file": "prototypes/prototype_16.html",
      "idea": "Mass = 電池, Parameter = 溫度, Mechanic = 倉庫",
      "launchColor": "#353d50",
      "launchTextColor": "#ffffff",
      "name": "Volt Vault",
      "projectPlan": "docs/project_plan_volt_vault.md",
      "variants": [],
      "agent": "Antigravity-Claude",
      "views": 2,
      "launchBorderColor": "#eab308",
      "launchColor2": "#384355",
      "artPrototype": "prototypes/art_prototype_volt_vault.html",
      "score": 73,
      "aiRating": 85
    },
    {
      "id": 17,
      "cardClass": "card-seedfactory",
      "designDoc": "docs/design_seed_factory.md",
      "emoji": "⚙️",
      "file": "prototypes/prototype_17.html",
      "idea": "Mass = 種子, Parameter = 肥沃度, Mechanic = 自動化",
      "launchColor": "#2d3a2a",
      "launchTextColor": "#ffffff",
      "name": "Seed Factory",
      "projectPlan": "docs/project_plan_seed_factory.md",
      "variants": [],
      "agent": "Antigravity-Claude",
      "views": 3,
      "launchBorderColor": "#10b981",
      "launchColor2": "#384d34",
      "artPrototype": "prototypes/art_prototype_seed_factory.html",
      "score": 72,
      "aiRating": 87
    },
    {
      "id": 18,
      "artPrototype": "prototypes/art_prototype_suika_pets.html",
      "cardClass": "card-suikapets",
      "designDoc": "docs/design_suika_pets.md",
      "emoji": "🍉🐾",
      "file": "prototypes/prototype_18.html",
      "idea": "Mass = 西瓜, Parameter = 大小, Mechanic = 西瓜遊戲 + 生物收集",
      "launchColor": "#e43862",
      "launchTextColor": "#ffffff",
      "name": "Suika Pets",
      "projectPlan": "docs/project_plan_suika_pets.md",
      "variants": [],
      "agent": "Antigravity-Gemini",
      "views": 2,
      "launchBorderColor": "#fda4af",
      "launchColor2": "#a22d51",
      "score": 56,
      "aiRating": 73
    },
    {
      "id": 19,
      "cardClass": "card-toxicwilds",
      "designDoc": "docs/design_toxic_wilds.md",
      "emoji": "☣️",
      "file": "prototypes/prototype_19.html",
      "idea": "Mass = 戰場, Parameter = 汙染, Mechanic = 生物收集",
      "launchColor": "#2c7461",
      "launchTextColor": "#f8fafc",
      "name": "Toxic Wilds",
      "projectPlan": "docs/project_plan_toxic_wilds.md",
      "variants": [],
      "agent": "Antigravity-Claude",
      "views": 2,
      "launchBorderColor": "#059669",
      "launchColor2": "#1c463c",
      "artPrototype": "prototypes/art_prototype_toxic_wilds.html",
      "score": 78,
      "aiRating": 89
    },
    {
      "id": 20,
      "agent": "Antigravity-Gemini",
      "artPrototype": "prototypes/art_prototype_metaphysical_hive.html",
      "cardClass": "card-hive",
      "designDoc": "docs/design_metaphysical_hive.md",
      "emoji": "🍯",
      "file": "prototypes/prototype_20.html",
      "idea": "Mass = System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.), Mass = 蜜蜂, Parameter = 稀有度",
      "launchColor": "#f59e0b",
      "name": "Metaphysical Hive",
      "projectPlan": "docs/project_plan_metaphysical_hive.md",
      "variants": [],
      "views": 2,
      "launchBorderColor": "#f59e0b",
      "launchColor2": "#924f29",
      "launchTextColor": "#ffffff",
      "score": 85,
      "aiRating": 86
    },
    {
      "id": 21,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-storm",
      "designDoc": "docs/design_storm_colony.md",
      "emoji": "🌩️",
      "file": "prototypes/prototype_21.html",
      "idea": "Mass = 蜜蜂, Parameter = 大小, Mechanic = 天氣",
      "launchColor": "#2c7461",
      "name": "Storm Colony",
      "projectPlan": "docs/project_plan_storm_colony.md",
      "variants": [],
      "views": 1,
      "launchBorderColor": "#fbbf24",
      "launchColor2": "#207960",
      "launchTextColor": "#ffffff",
      "score": 76,
      "aiRating": 78
    },
    {
      "id": 22,
      "agent": "Antigravity-Gemini",
      "artPrototype": "prototypes/art_prototype_grooming_tycoon.html",
      "cardClass": "card-grooming-tycoon",
      "designDoc": "docs/design_grooming_tycoon.md",
      "emoji": "✂️",
      "file": "prototypes/prototype_22.html",
      "idea": "Mass = 貓, Parameter = 蓬鬆度, Parameter = 清潔度",
      "launchColor": "#e43e83",
      "name": "Grooming Tycoon",
      "projectPlan": "docs/project_plan_grooming_tycoon.md",
      "variants": [],
      "views": 4,
      "launchBorderColor": "#ec4899",
      "launchColor2": "#9d325d",
      "launchTextColor": "#ffffff",
      "score": 75,
      "aiRating": 82
    },
    {
      "id": 23,
      "agent": "Antigravity-Claude",
      "cardClass": "card-scrap-cards",
      "designDoc": "docs/design_scrap_cards.md",
      "emoji": "♻️",
      "file": "prototypes/prototype_23.html",
      "idea": "Mass = 廢墟, Parameter = 趨勢, Mechanic = 卡牌",
      "launchColor": "#6b4029",
      "name": "Scrap Cards",
      "projectPlan": "docs/project_plan_scrap_cards.md",
      "variants": [],
      "views": 3,
      "launchBorderColor": "#e07a2f",
      "launchColor2": "#924f29",
      "launchTextColor": "#ffffff",
      "score": 83,
      "aiRating": 90
    },
    {
      "id": 24,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-turbine",
      "designDoc": "docs/design_turbine_tempest.md",
      "emoji": "🌪️",
      "file": "prototypes/prototype_24.html",
      "idea": "Mass = 風車, Parameter = 電量, Mechanic = 種綠電 + 天氣",
      "launchColor": "#327094",
      "name": "Turbine Tempest",
      "projectPlan": "docs/project_plan_turbine_tempest.md",
      "variants": [],
      "views": 4,
      "launchBorderColor": "#38bdf8",
      "launchColor2": "#21739f",
      "launchTextColor": "#ffffff",
      "score": 72,
      "aiRating": 92
    },
    {
      "id": 25,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-stamina",
      "designDoc": "docs/design_stamina_siege.md",
      "emoji": "⚔️",
      "file": "prototypes/prototype_25.html",
      "idea": "Mass = 戰場, Parameter = 體力, Mechanic = Survivor-like + 敵人",
      "launchColor": "#736254",
      "name": "Stamina Siege",
      "projectPlan": "docs/project_plan_stamina_siege.md",
      "variants": [],
      "views": 1,
      "launchBorderColor": "#e07a2f",
      "launchColor2": "#463b31",
      "launchTextColor": "#ffffff",
      "score": 56,
      "aiRating": 84
    },
    {
      "id": 26,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-particle",
      "designDoc": "docs/design_particle_tycoon.md",
      "emoji": "🧬",
      "file": "prototypes/prototype_26.html",
      "idea": "Mass = Atomic, Parameter = 效率, Mechanic = 自動化 + 升級",
      "launchColor": "#2b303a",
      "name": "Particle Tycoon",
      "projectPlan": "docs/project_plan_particle_tycoon.md",
      "variants": [],
      "views": 3,
      "launchBorderColor": "#00f2ff",
      "launchColor2": "#272f40",
      "launchTextColor": "#ffffff",
      "score": 59,
      "aiRating": 91
    },
    {
      "id": 27,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-rythmical",
      "designDoc": "docs/design_rythmical_rooster.md",
      "emoji": "🐓",
      "file": "prototypes/prototype_27.html",
      "idea": "Mass = 蛋, Parameter = 數量, Mechanic = 節奏 + 升級",
      "launchColor": "#9e5b35",
      "name": "Rythmical Rooster",
      "projectPlan": "docs/project_plan_rythmical_rooster.md",
      "variants": [],
      "views": 4,
      "launchBorderColor": "#f39c12",
      "launchColor2": "#ed6e1a",
      "launchTextColor": "#ffffff",
      "score": 75,
      "aiRating": 83
    },
    {
      "id": 28,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-gaia",
      "designDoc": "docs/design_gaia_bot.md",
      "emoji": "🤖",
      "file": "prototypes/prototype_28.html",
      "idea": "Mass = 草, Parameter = 汙染",
      "launchColor": "#2c7461",
      "name": "Gaia-Bot",
      "projectPlan": "docs/project_plan_gaia_bot.md",
      "variants": [],
      "views": 3,
      "launchBorderColor": "#2ecc71",
      "launchColor2": "#207960",
      "launchTextColor": "#ffffff",
      "score": 70,
      "aiRating": 84
    },
    {
      "id": 29,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-deep-well-miners",
      "designDoc": "docs/design_deep_well_miners.md",
      "emoji": "⛏️",
      "file": "prototypes/prototype_29.html",
      "idea": "Mass = 土地, Parameter = 濕度, Mechanic = 旱災 + 採礦",
      "launchColor": "#403b38",
      "name": "Deep Well Miners",
      "projectPlan": "docs/project_plan_deep_well_miners.md",
      "variants": [],
      "views": 1,
      "launchBorderColor": "#3498db",
      "launchColor2": "#473e38",
      "launchTextColor": "#ffffff",
      "score": 79,
      "aiRating": 91
    },
    {
      "id": 30,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-aisle-organizer",
      "designDoc": "docs/design_aisle_organizer.md",
      "emoji": "🏪",
      "file": "prototypes/prototype_30.html",
      "idea": "Mass = 商店, Parameter = 數量, Mechanic = 倉庫番 + 排隊",
      "launchColor": "#535a5c",
      "name": "Aisle Organizer",
      "projectPlan": "docs/project_plan_aisle_organizer.md",
      "variants": [],
      "views": 2,
      "launchBorderColor": "#ff6b6b",
      "launchColor2": "#1a1a1a",
      "launchTextColor": "#ffffff",
      "score": 79,
      "aiRating": 88
    },
    {
      "id": 31,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-billionaire-berries",
      "designDoc": "docs/design_billionaire_berries.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_31.html",
      "idea": "Mass = 草莓, Parameter = 價錢, Mechanic = 商店 + 升級",
      "launchColor": "#404040",
      "name": "Billionaire Berries",
      "projectPlan": "docs/project_plan_billionaire_berries.md",
      "variants": [],
      "views": 3,
      "launchBorderColor": "#fbbf24",
      "launchColor2": "#4d4d4d",
      "launchTextColor": "#ffffff",
      "score": 70,
      "aiRating": 74,
      "ratingReasoning": "Core: 20, Future: 18, Uniqueness: 17, Vibe: 19. A solid luxury auction loop, though the early game feels a bit slow."
    },
    {
      "id": 32,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-mountain-guard",
      "designDoc": "docs/design_mountain_guard.md",
      "emoji": "⛰️",
      "file": "prototypes/prototype_32.html",
      "idea": "Mass = 山, Parameter = 防禦力, Mechanic = 塔防 + 天災",
      "launchColor": "#444d54",
      "name": "Mountain Guard",
      "projectPlan": "docs/project_plan_mountain_guard.md",
      "variants": [],
      "views": 4,
      "launchBorderColor": "#3498db",
      "launchColor2": "#626e7a",
      "launchTextColor": "#ffffff",
      "score": 71,
      "aiRating": 78,
      "ratingReasoning": "Core: 21, Future: 19, Uniqueness: 18, Vibe: 20. Strong survival tower defense with interesting resource management between Stone and Supplies."
    },
    {
      "id": 33,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-pancake-groove",
      "designDoc": "docs/design_pancake_groove.md",
      "emoji": "🥞",
      "file": "prototypes/prototype_33.html",
      "idea": "Mass = 鬆餅, Parameter = 熟度, Mechanic = 烹飪 + 節奏",
      "launchColor": "#9e5b35",
      "name": "Pancake Groove",
      "projectPlan": "docs/project_plan_pancake_groove.md",
      "variants": [],
      "views": 2,
      "launchBorderColor": "#f1c40f",
      "launchColor2": "#ff983c",
      "launchTextColor": "#ffffff",
      "score": 76,
      "aiRating": 79,
      "ratingReasoning": "Core: 19, Future: 17, Uniqueness: 21, Vibe: 22. Excellent rhythm-based flipping mechanic. High style and polished visuals."
    },
    {
      "id": 34,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-peak-tactics",
      "designDoc": "docs/design_peak_tactics.md",
      "emoji": "🏔️",
      "file": "prototypes/prototype_34.html",
      "idea": "Mass = 山, Parameter = 高度, Mechanic = RTS",
      "launchColor": "#327094",
      "name": "Peak Tactics",
      "projectPlan": "docs/project_plan_peak_tactics.md",
      "variants": [],
      "views": 1,
      "launchBorderColor": "#3498db",
      "launchColor2": "#1d83bb",
      "launchTextColor": "#ffffff",
      "score": 57,
      "aiRating": 82,
      "ratingReasoning": "Core: 22, Future: 21, Uniqueness: 19, Vibe: 20. Tactical depth with height advantages and turn-based movement is very satisfying."
    },
    {
      "id": 35,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-nectar-network",
      "designDoc": "docs/design_nectar_network.md",
      "emoji": "🐝",
      "file": "prototypes/prototype_35.html",
      "idea": "Mass = 蜜蜂, Parameter = 效率, Mechanic = 塔防 + 自動化",
      "launchColor": "#6b4029",
      "name": "Nectar Network",
      "projectPlan": "docs/project_plan_nectar_network.md",
      "variants": [],
      "views": 3,
      "launchBorderColor": "#f1c40f",
      "launchColor2": "#924f29",
      "launchTextColor": "#ffffff",
      "score": 90,
      "aiRating": 80,
      "ratingReasoning": "Core: 21, Future: 20, Uniqueness: 18, Vibe: 21. Charming bee management with a functional defense layer. Good balance between automation and action."
    },
    {
      "id": 36,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-weight-of-the-world",
      "designDoc": "docs/design_weight_of_the_world.md",
      "emoji": "🌍",
      "file": "prototypes/prototype_36.html",
      "idea": "Mass = 倉庫, Parameter = 重量, Mechanic = 倉庫番 + Roguelike",
      "launchColor": "#373e4d",
      "name": "Weight of the World",
      "projectPlan": "docs/project_plan_weight_of_the_world.md",
      "variants": [],
      "views": 3,
      "launchBorderColor": "#f1c40f",
      "launchColor2": "#515b6b",
      "launchTextColor": "#ffffff",
      "score": 66,
      "aiRating": 79,
      "ratingReasoning": "Core: 21, Future: 19, Uniqueness: 20, Vibe: 19. Creative risk/reward loop using weight as a movement penalty in a Sokoban format."
    },
    {
      "id": 37,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-alchemists-acre",
      "designDoc": "docs/design_alchemists_acre.md",
      "emoji": "⚗️",
      "file": "prototypes/prototype_37.html",
      "idea": "Mass = 肥料, Parameter = 濃度, Mechanic = 種植 + 合成",
      "launchColor": "#2c7461",
      "name": "Alchemist's Acre",
      "projectPlan": "docs/project_plan_alchemists_acre.md",
      "variants": [],
      "views": 2,
      "launchBorderColor": "#2ecc71",
      "launchColor2": "#207960",
      "launchTextColor": "#ffffff",
      "score": 70,
      "aiRating": 79,
      "ratingReasoning": "Core: 20, Future: 20, Uniqueness: 19, Vibe: 20. Precise chemical balancing provides a deep puzzle layer for what looks like a simple farming game."
    },
    {
      "id": 38,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-tractor-terror",
      "designDoc": "docs/design_tractor_terror.md",
      "emoji": "🚜",
      "file": "prototypes/prototype_38.html",
      "idea": "Mass = 拖拉機, Parameter = 速度, Mechanic = 射擊",
      "launchColor": "#9e5b35",
      "name": "Tractor Terror",
      "projectPlan": "docs/project_plan_tractor_terror.md",
      "variants": [],
      "views": 3,
      "launchBorderColor": "#e67e22",
      "launchColor2": "#dc5b26",
      "launchTextColor": "#ffffff",
      "score": 50,
      "aiRating": 84,
      "ratingReasoning": "Core: 22, Future: 21, Uniqueness: 20, Vibe: 21. Hilarious and high-octane battle tractor racing. Solid mechanical execution."
    },
    {
      "id": 39,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-terra-weather",
      "designDoc": "docs/design_terra_weather.md",
      "emoji": "⛈️",
      "file": "prototypes/prototype_39.html",
      "idea": "Mass = 土地, Parameter = 濕度, Mechanic = 天氣",
      "launchColor": "#327094",
      "name": "Terra-Weather",
      "projectPlan": "docs/project_plan_terra_weather.md",
      "variants": [],
      "views": 1,
      "launchBorderColor": "#3498db",
      "launchColor2": "#21739f",
      "launchTextColor": "#ffffff",
      "score": 67,
      "aiRating": 77,
      "ratingReasoning": "Core: 19, Future: 19, Uniqueness: 18, Vibe: 21. Simple but engaging atmospheric balance loop. Great visual clarity."
    },
    {
      "id": 40,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-seasonal-mochi",
      "designDoc": "docs/design_seasonal_mochi.md",
      "emoji": "🍡",
      "file": "prototypes/prototype_40.html",
      "idea": "Mechanic = 四季, Parameter = 濕度, Mass = 年糕",
      "launchColor": "#a93e69",
      "name": "Seasonal Mochi",
      "projectPlan": "docs/project_plan_seasonal_mochi.md",
      "variants": [],
      "views": 1,
      "artPrototype": "prototypes/art_prototype_seasonal_mochi.html",
      "launchBorderColor": "#ffb7c5",
      "launchColor2": "#ffd1df",
      "launchTextColor": "#ffffff",
      "score": 75,
      "aiRating": 90,
      "ratingReasoning": "Core: 23, Future: 22, Uniqueness: 22, Vibe: 23. Top-tier production quality. Deep mechanical layers involving rhythm, timing, and environmental adaptation."
    },
    {
      "id": 41,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-maple-spirits",
      "designDoc": "docs/design_maple_spirits.md",
      "emoji": "🍁",
      "file": "prototypes/prototype_41.html",
      "idea": "Mass = 楓糖, Parameter = 甜度, Mechanic = 生物收集 + 派對",
      "launchColor": "#53804d",
      "name": "Maple Spirits",
      "projectPlan": "docs/project_plan_maple_spirits.md",
      "variants": [],
      "views": 1,
      "launchBorderColor": "#ff9f43",
      "launchColor2": "#34564e",
      "launchTextColor": "#ffffff",
      "score": 76,
      "aiRating": 74
    },
    {
      "id": 42,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-ox-logistics",
      "designDoc": "docs/design_ox_logistics.md",
      "emoji": "🐂",
      "file": "prototypes/prototype_42.html",
      "idea": "Mass = 牛車, Parameter = 重量, Mechanic = 倉庫 + 天氣",
      "launchColor": "#644d49",
      "name": "Ox Logistics",
      "projectPlan": "docs/project_plan_ox_logistics.md",
      "variants": [],
      "views": 4,
      "launchBorderColor": "#8d6e63",
      "launchColor2": "#775a51",
      "launchTextColor": "#ffffff",
      "score": 70,
      "aiRating": 72
    },
    {
      "id": 43,
      "agent": "Antigravity-Gemini",
      "artPrototype": "prototypes/art_prototype_cake_merger.html",
      "cardClass": "card-cake-merger",
      "designDoc": "docs/design_cake_merger.md",
      "emoji": "🧁",
      "file": "prototypes/prototype_43.html",
      "idea": "Mass = 綠豆糕, Parameter = 大小, Mechanic = 合成 + 西瓜遊戲",
      "launchColor": "#a93e69",
      "name": "Cake Merger",
      "projectPlan": "docs/project_plan_cake_merger.md",
      "variants": [],
      "views": 1,
      "launchBorderColor": "#ff8b3d",
      "launchColor2": "#c72e71",
      "launchTextColor": "#ffffff",
      "score": 40,
      "aiRating": 65
    },
    {
      "id": 44,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-post-atomic-purity",
      "designDoc": "docs/design_post_atomic_purity.md",
      "emoji": "☢️",
      "file": "prototypes/prototype_44.html",
      "idea": "Mass = Atomic, Parameter = 汙染, Mechanic = 生存 + 沙盒",
      "launchColor": "#333538",
      "name": "Post Atomic Purity",
      "projectPlan": "docs/project_plan_post_atomic_purity.md",
      "variants": [],
      "views": 1,
      "launchBorderColor": "#39ff14",
      "launchColor2": "#34383e",
      "launchTextColor": "#ffffff",
      "score": 78,
      "aiRating": 78
    },
    {
      "id": 45,
      "agent": "Antigravity-Gemini",
      "artPrototype": "prototypes/art_prototype_inventory_inferno.html",
      "cardClass": "card-inventory-inferno",
      "designDoc": "docs/design_inventory_inferno.md",
      "emoji": "🔥",
      "file": "prototypes/prototype_45.html",
      "idea": "Mass = 戰車, Parameter = 容量, Mechanic = 背包 + 射擊",
      "launchColor": "#424554",
      "name": "Inventory Inferno",
      "projectPlan": "docs/project_plan_inventory_inferno.md",
      "variants": [],
      "views": 2,
      "launchBorderColor": "#ff3366",
      "launchColor2": "#27282f",
      "launchTextColor": "#ffffff",
      "score": 86,
      "aiRating": 84
    },
    {
      "id": 46,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-shadow-shepherd",
      "designDoc": "docs/design_shadow_shepherd.md",
      "emoji": "👻",
      "file": "prototypes/prototype_46.html",
      "idea": "Mass = 牧羊犬, Parameter = 理智, Mechanic = 敵人 + 三消",
      "launchColor": "#4ecca3",
      "name": "Shadow Shepherd",
      "projectPlan": "docs/project_plan_shadow_shepherd.md",
      "variants": [],
      "views": 0,
      "launchBorderColor": "#4ecca3",
      "launchColor2": "#303b58",
      "launchTextColor": "#ffffff",
      "score": 60,
      "aiRating": 79
    },
    {
      "id": 47,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-omelet-oracle",
      "designDoc": "docs/design_omelet_oracle.md",
      "emoji": "🍳",
      "file": "prototypes/prototype_47.html",
      "idea": "Mass = 蛋, Parameter = 熟度, Mechanic = 烹飪 + 合成",
      "launchColor": "#68462c",
      "name": "Omelet Oracle",
      "projectPlan": "docs/project_plan_omelet_oracle.md",
      "variants": [],
      "views": 1,
      "launchBorderColor": "#fbbf24",
      "launchColor2": "#ce6d23",
      "launchTextColor": "#ffffff",
      "score": 75,
      "aiRating": 74
    },
    {
      "id": 48,
      "cardClass": "card-ruin-spirits",
      "designDoc": "docs/design_ruin_spirits.md",
      "emoji": "🌀",
      "file": "prototypes/prototype_48.html",
      "idea": "Mass = 廢墟, Parameter = 魔力, Mechanic = 生物收集",
      "launchColor": "#1c0d38",
      "launchTextColor": "#ffffff",
      "name": "Ruin Spirits",
      "projectPlan": "docs/project_plan_ruin_spirits.md",
      "variants": [],
      "views": 1,
      "agent": "Antigravity-Gemini",
      "score": 70,
      "aiRating": 78
    },
    {
      "id": 49,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-gooey-breeder",
      "designDoc": "docs/design_gooey_breeder.md",
      "emoji": "🍮",
      "file": "prototypes/prototype_49.html",
      "idea": "Mass = 車輪餅, Parameter = 黏度, Mechanic = 配種",
      "launchColor": "#d4953a",
      "launchTextColor": "#ffffff",
      "name": "Gooey Breeder",
      "projectPlan": "docs/project_plan_gooey_breeder.md",
      "variants": [],
      "views": 4,
      "score": 80,
      "aiRating": 75
    },
    {
      "id": 50,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-jam-fortress",
      "designDoc": "docs/design_jam_fortress.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_50.html",
      "idea": "Mass = 果醬, Parameter = 防禦力, Mechanic = 雜交",
      "launchColor": "#e74c3c",
      "name": "Jam Fortress",
      "projectPlan": "docs/project_plan_jam_fortress.md",
      "variants": [],
      "views": 3,
      "score": 75,
      "aiRating": 79
    },
    {
      "id": 51,
      "agent": "GithubCopilot-Gemini",
      "cardClass": "card-default",
      "designDoc": "docs/design_hydro-automation.md",
      "emoji": "💧",
      "file": "prototypes/prototype_51.html",
      "idea": "Mass = 水車, Parameter = 效率, Mechanic = 自動化 + 升級",
      "launchColor": "#007bff",
      "name": "Hydro-Automation",
      "projectPlan": "docs/project_plan_hydro-automation.md",
      "variants": [],
      "views": 4,
      "score": 59,
      "aiRating": 88,
      "ratingReasoning": "Core: 22, Future: 22, Uniqueness: 22, Vibe: 22. A solid automation foundation using water-based energy. Clean loop of upgrading efficiency.",
      "notes": [
        {
          "text": "The UI is utterly unrecognizable. Require a complete rework.",
          "type": "issue",
          "createdAt": "2026-03-21T10:23:41.764Z"
        }
      ]
    },
    {
      "id": 52,
      "agent": "GithubCopilot-GPT",
      "cardClass": "card-lawn-reaper",
      "designDoc": "docs/design_lawn-reaper.md",
      "emoji": "🌿",
      "file": "prototypes/prototype_52.html",
      "idea": "Mass = 草, Parameter = 數量, Mechanic = Survivor-like + 升級",
      "launchColor": "#2ecc71",
      "launchTextColor": "#ffffff",
      "name": "Lawn Reaper",
      "projectPlan": "docs/project_plan_lawn-reaper.md",
      "variants": [],
      "views": 3,
      "score": 76,
      "aiRating": 92,
      "ratingReasoning": "Core: 24, Future: 23, Uniqueness: 22, Vibe: 23. Very addictive Survivor-like loop with a lawn-mowing theme. High 'one more go' factor.",
      "notes": [
        {
          "text": "There is no game",
          "type": "issue",
          "createdAt": "2026-03-21T10:23:52.914Z"
        }
      ]
    },
    {
      "id": 53,
      "cardClass": "card-green",
      "designDoc": "docs/design_fertile_deck.md",
      "emoji": "🃏🌱",
      "file": "prototypes/prototype_53.html",
      "idea": "Mass = 土地, Parameter = 肥沃度, Mechanic = 卡牌 + 種植",
      "launchColor": "linear-gradient(135deg, #a8e063, #56ab2f)",
      "launchTextColor": "#ffffff",
      "name": "Fertile Deck",
      "variants": [],
      "views": 3,
      "agent": "GithubCopilot-GPT",
      "notes": [
        {
          "text": "This game might need a rework or a large tweak. The crops requires a certain amount of elements to plant, but they clutter hand pretty quickly, which makes you unable to draw new card and thus soft locked.",
          "type": "issue",
          "createdAt": "2026-03-11T02:38:37.373Z"
        }
      ],
      "launchBorderColor": "#3e7b21",
      "launchColor2": "#56ab2f",
      "score": 54,
      "aiRating": 96,
      "ratingReasoning": "Core: 24, Future: 24, Uniqueness: 24, Vibe: 24. Excellent merge of card-based gardening and resource management. The deck-building layer adds significant depth."
    },
    {
      "id": 54,
      "agent": "GithubCopilot-Gemini",
      "cardClass": "card-market-manipulator",
      "designDoc": "docs/design_market_manipulator.md",
      "emoji": "🛒📈",
      "file": "prototypes/prototype_54.html",
      "idea": "Mass = Market, Parameter = 價錢, Mechanic = 排隊",
      "launchColor": "#ff922b",
      "name": "Market Manipulator",
      "projectPlan": "docs/project_plan_market_manipulator.md",
      "variants": [],
      "views": 0,
      "notes": [
        {
          "text": "This prototye requires a rework. The selling logic is unclear.",
          "type": "issue",
          "createdAt": "2026-03-10T18:05:51.671Z"
        }
      ],
      "score": 50,
      "aiRating": 90,
      "ratingReasoning": "Core: 23, Future: 22, Uniqueness: 22, Vibe: 23. Tense retail management. Balancing markup vs. customer patience creates constant engagement."
    },
    {
      "id": 55,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-zenith_survival",
      "designDoc": "docs/design_zenith_survival.md",
      "emoji": "🏔️",
      "file": "prototypes/prototype_55.html",
      "idea": "Mass = 山, Parameter = 高度, Mechanic = 建造 + 生存",
      "launchColor": "#0b132b",
      "launchTextColor": "#ffffff",
      "name": "Zenith Survival",
      "projectPlan": "docs/project_plan_zenith_survival.md",
      "variants": [],
      "views": 5,
      "notes": [
        {
          "text": "The construct panel shows up inside the canvas, which get cut off if we select middle-up grids. Making the game unplayable.",
          "type": "issue",
          "createdAt": "2026-03-10T17:58:43.520Z"
        }
      ],
      "score": 81,
      "aiRating": 94,
      "ratingReasoning": "Core: 24, Future: 23, Uniqueness: 22, Vibe: 25. Sophisticated base-building at altitude. The heat management grid system is very clever."
    },
    {
      "id": 56,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-aquamarine",
      "designDoc": "docs/design_aquamarine.md",
      "emoji": "🐟",
      "file": "prototypes/prototype_56.html",
      "idea": "Mechanic = 水族箱, Mass = Gem, Mechanic = 三消",
      "launchColor": "#051937",
      "launchTextColor": "#ffffff",
      "name": "Aquamarine",
      "projectPlan": "docs/project_plan_aquamarine.md",
      "variants": [],
      "views": 5,
      "notes": [
        {
          "text": "Left side panel is overcrowded. Which makes the event logs not visible. The owned fish section is also slightly cut off",
          "type": "issue",
          "createdAt": "2026-03-10T17:56:10.787Z"
        }
      ],
      "score": 90,
      "aiRating": 89,
      "ratingReasoning": "Core: 23, Future: 23, Uniqueness: 24, Vibe: 19. Unique combination of aquarium management and match-three. The weight-based gem spawning is a great touch, though UI needs polish."
    },
    {
      "id": 57,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-mochi-master",
      "designDoc": "docs/design_mochi_master.md",
      "emoji": "🍡",
      "file": "prototypes/prototype_57.html",
      "idea": "Mass = 年糕, Parameter = 硬度, Mechanic = 節奏 + 烹飪",
      "launchColor": "#ff4d4d",
      "launchTextColor": "#ffffff",
      "name": "Mochi Master",
      "projectPlan": "docs/project_plan_mochi_master.md",
      "variants": [],
      "views": 7,
      "notes": [
        {
          "text": "The visual doesnt line up with the rhythm of score.",
          "type": "issue",
          "createdAt": "2026-03-10T17:38:54.144Z"
        }
      ],
      "score": 85,
      "aiRating": 95,
      "ratingReasoning": "Core: 25, Future: 22, Uniqueness: 23, Vibe: 25. Top-tier rhythm feedback. The festival atmosphere and mochi squashing feel incredibly polished."
    },
    {
      "id": 58,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-flesh-farm",
      "designDoc": "docs/design_flesh_farm.md",
      "emoji": "🧟",
      "file": "prototypes/prototype_58.html",
      "idea": "Mass = 肉, Parameter = 味道, Mechanic = 繁殖 + 雜交",
      "launchBorderColor": "#444444",
      "launchColor": "#39ff14",
      "launchColor2": "#bc13fe",
      "launchTextColor": "#ffffff",
      "name": "Flesh Farm",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Bio-Vats, Splicing, Enzyme Shop, and Alien Orders. Ready for harvest.",
          "type": "note",
          "createdAt": "2026-03-11T13:10:34.662Z"
        },
        {
          "text": "The Alien orders are impossible to fulfill. Need to tweak the parameters",
          "type": "issue",
          "createdAt": "2026-03-11T13:27:02.755Z"
        },
        {
          "text": "Enzyme  dispenser usage is not intuitive, cannot see which flesh will apply enzymes",
          "type": "issue",
          "createdAt": "2026-03-11T15:11:17.879Z"
        }
      ],
      "projectPlan": "docs/project_plan_flesh_farm.md",
      "variants": [],
      "views": 8,
      "score": 78,
      "aiRating": 95,
      "ratingReasoning": "Core: 25, Future: 23, Uniqueness: 25, Vibe: 22. Dark, original, and mechanically deep. Splicing mechanics are well-implemented despite minor order balance issues."
    },
    {
      "id": 59,
      "agent": "GithubCopilot-Gemini",
      "cardClass": "card-gelatin",
      "designDoc": "docs/design_gelatin_glide.md",
      "emoji": "🍮",
      "file": "prototypes/prototype_59.html",
      "idea": "Mass = 仙草, Parameter = 黏度, Mechanic = 融化 + 三消",
      "launchBorderColor": "#fec2d1",
      "launchColor": "#ff4d94",
      "launchColor2": "#cc0052",
      "launchTextColor": "#ffffff",
      "name": "Gelatin Glide",
      "notes": [],
      "projectPlan": "docs/project_plan_gelatin_glide.md",
      "variants": [],
      "views": 2,
      "score": 59,
      "aiRating": 89,
      "ratingReasoning": "Core: 23, Future: 22, Uniqueness: 21, Vibe: 23. Fun physics puzzles. Shift between solid and liquid states is well-executed and intuitive."
    },
    {
      "id": 60,
      "agent": "GithubCopilot-Gemini",
      "cardClass": "card-manure",
      "designDoc": "docs/design_manure_mogul.md",
      "emoji": "💩",
      "file": "prototypes/prototype_60.html",
      "idea": "Mass = 大便, Parameter = 熟度, Mechanic = 商店",
      "launchBorderColor": "#FFD700",
      "launchColor": "#4B3621",
      "launchColor2": "#70543E",
      "launchTextColor": "#ffffff",
      "name": "Manure Mogul",
      "notes": [],
      "projectPlan": "docs/project_plan_manure_mogul.md",
      "variants": [],
      "views": 2,
      "score": 73,
      "aiRating": 84,
      "ratingReasoning": "Core: 21, Future: 20, Uniqueness: 23, Vibe: 20. Quirky resource management. The methane pressure adds a nice layer of tension, but gameplay is slightly repetitive."
    },
    {
      "id": 61,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-steep-extraction",
      "designDoc": "docs/design_steep_extraction.md",
      "emoji": "⛏️",
      "file": "prototypes/prototype_61.html",
      "idea": "Mass = 茶, Parameter = 溫度, Mechanic = 採礦 + 烹飪",
      "launchBorderColor": "#ff8c00",
      "launchColor": "#ff8c00",
      "launchColor2": "#00d4ff",
      "launchTextColor": "#ffffff",
      "name": "Steep Extraction",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Mining, Temperature Management, Tea Brewing, Upgrades, and Random Events. Depth goal set to 1000m.",
          "type": "note",
          "createdAt": "2026-03-11T16:37:29.361Z"
        }
      ],
      "projectPlan": "docs/project_plan_steep_extraction.md",
      "variants": [],
      "views": 1,
      "score": 86,
      "aiRating": 74,
      "ratingReasoning": "Core Experience: 18, Future Potential: 20, Uniqueness: 17, Total Vibe: 19. Solid mining/temperature loop with a charming tea-brewing twist for buffs."
    },
    {
      "id": 62,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-supermarket-shepherd",
      "designDoc": "docs/design_supermarket_shepherd.md",
      "emoji": "🛒",
      "file": "prototypes/prototype_62.html",
      "idea": "Mass = 牧羊犬, Parameter = 體力, Mechanic = 超市 + 排隊",
      "launchBorderColor": "#1b5e20",
      "launchColor": "#2e7d32",
      "launchColor2": "#4caf50",
      "launchTextColor": "#ffffff",
      "name": "Supermarket Shepherd",
      "notes": [
        {
          "text": "Initial MVP completed for Supermarket Shepherd. Includes herding mechanics, checkout lanes, chaos management, and a shop for upgrades. Revenue goal set at $1000.",
          "type": "note",
          "createdAt": "2026-03-11T18:28:19.217Z"
        }
      ],
      "projectPlan": "docs/project_plan_supermarket_shepherd.md",
      "variants": [],
      "views": 0,
      "score": 60,
      "aiRating": 78,
      "ratingReasoning": "Core Experience: 19, Future Potential: 18, Uniqueness: 21, Total Vibe: 20. Very creative theme of 'herding' supermarket shoppers with a dog. Chaotic and satisfying."
    },
    {
      "id": 63,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-watt-defenders",
      "designDoc": "docs/design_watt_defenders.md",
      "emoji": "⚡",
      "file": "prototypes/prototype_63.html",
      "idea": "Mass = 風車, Parameter = 風向, Mechanic = 塔防 + 種綠電",
      "launchBorderColor": "#0284c7",
      "launchColor": "#0ea5e9",
      "launchColor2": "#38bdf8",
      "launchTextColor": "#ffffff",
      "name": "Watt-Defenders",
      "notes": [
        {
          "text": "Initial MVP completed for Watt-Defenders. Implemented shifting wind patterns, manual turbine rotation, energy-dependent turret systems, and a scrap-based upgrade shop.",
          "type": "note",
          "createdAt": "2026-03-11T19:02:26.880Z"
        }
      ],
      "projectPlan": "docs/project_plan_watt_defenders.md",
      "variants": [],
      "views": 0,
      "score": 86,
      "aiRating": 70,
      "ratingReasoning": "Core Experience: 17, Future Potential: 19, Uniqueness: 16, Total Vibe: 18. Competent tower defense with an interesting 'wind direction' energy mechanic."
    },
    {
      "id": 64,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-frosty-logistics",
      "designDoc": "docs/design_frosty_logistics.md",
      "emoji": "❄️",
      "file": "prototypes/prototype_64.html",
      "idea": "Mass = 冰塊, Mechanic = 融化, Mechanic = 倉庫番 + 塔防",
      "launchBorderColor": "#94a3b8",
      "launchColor": "#22d3ee",
      "launchColor2": "#0ea5e9",
      "launchTextColor": "#ffffff",
      "name": "Frosty Logistics",
      "notes": [
        {
          "text": "Initial MVP completed with Sokoban pushing, melting ice physics, slippery puddles, and Steam Wisp enemies. Ready for logistics duty.",
          "type": "note",
          "createdAt": "2026-03-11T19:05:39.575Z"
        },
        {
          "text": "The ice is spawning at the border, making them unpushable, or the border is either not rendered correctly or misaligned with the robot movable area.",
          "type": "issue",
          "createdAt": "2026-03-21T12:24:02.355Z"
        },
        {
          "text": "The log panel is rendering ontop of game view",
          "type": "issue",
          "createdAt": "2026-03-21T12:24:30.540Z"
        }
      ],
      "projectPlan": "docs/project_plan_frosty_logistics.md",
      "variants": [],
      "views": 0,
      "score": 70,
      "aiRating": 70,
      "ratingReasoning": "Core Experience: 20, Future Potential: 17, Uniqueness: 15, Total Vibe: 18. Well-executed Sokoban style puzzle with high time pressure from melting ice mechanics."
    },
    {
      "id": 65,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-iron-bastion",
      "designDoc": "docs/design_iron_bastion.md",
      "emoji": "🛡️",
      "file": "prototypes/prototype_65.html",
      "idea": "Mass = 戰車, Parameter = 防禦力, Mechanic = 升級 + 射擊",
      "launchBorderColor": "#b45309",
      "launchColor": "#f59e0b",
      "launchColor2": "#d97706",
      "launchTextColor": "#ffffff",
      "name": "Iron Bastion",
      "notes": [
        {
          "text": "Initial MVP completed for Iron Bastion. Implemented tank movement, turret aiming, scrap collection, 10-wave escalation, and a robust upgrade system for HP, Fire Rate, Damage, and Speed.",
          "type": "note",
          "createdAt": "2026-03-11T23:30:05.689Z"
        },
        {
          "text": "scrap doesn't render at the correct position.",
          "type": "issue",
          "createdAt": "2026-03-21T12:30:20.892Z"
        }
      ],
      "projectPlan": "docs/project_plan_iron_bastion.md",
      "variants": [],
      "views": 1,
      "score": 76,
      "aiRating": 63,
      "ratingReasoning": "Core Experience: 16, Future Potential: 18, Uniqueness: 12, Total Vibe: 17. A standard top-down arena shooter with upgrades. Competent but feels a bit generic compared to others."
    },
    {
      "id": 66,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-subatomic-core",
      "designDoc": "docs/design_subatomic_core.md",
      "emoji": "⚛️",
      "file": "prototypes/prototype_66.html",
      "idea": "Mass = Atomic, Parameter = 熱值, Mechanic = 合成 + 倉庫番",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#00f2ff",
      "launchColor2": "#ff00ff",
      "launchTextColor": "#ffffff",
      "name": "Subatomic Core",
      "notes": [
        {
          "text": "Initial MVP completed for Subatomic Core (P66). Implemented Sokoban-style particle push mechanics with atomic fusion (synthesis) logic. Added Heat Value parameter as the primary resource management system. Includes instructions, reactor logs, and meltdown conditions.",
          "type": "note",
          "createdAt": "2026-03-12T03:36:06.044Z"
        },
        {
          "text": "The game objects postion is far away from the actual grid",
          "type": "issue",
          "createdAt": "2026-03-21T12:33:57.746Z"
        }
      ],
      "projectPlan": "docs/project_plan_subatomic_core.md",
      "variants": [],
      "views": 0,
      "score": 69,
      "aiRating": 88,
      "ratingReasoning": "Core Experience: 22, Future Potential: 21, Uniqueness: 23, Total Vibe: 22. Brilliant and highly polished atomic-themed puzzle game. Every move is strategic and high stakes."
    },
    {
      "id": 67,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-cake-confectionary",
      "designDoc": "docs/design_cake_confectionary.md",
      "emoji": "🎂",
      "file": "prototypes/prototype_67.html",
      "idea": "Mass = 綠豆糕, Parameter = 黏度, Mechanic = 烹飪 + 商店",
      "launchBorderColor": "#6d8a73",
      "launchColor": "#8dae94",
      "launchColor2": "#d4a373",
      "launchTextColor": "#ffffff",
      "name": "Cake Confectionary",
      "notes": [
        {
          "text": "Initial MVP completed with viscosity-based mixing, customer orders, and 5 shop tiers. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-12T04:08:39.565Z"
        }
      ],
      "projectPlan": "docs/project_plan_cake_confectionary.md",
      "variants": [],
      "views": 0,
      "score": 50,
      "aiRating": 80,
      "ratingReasoning": "Core Experience: 19, Future Potential: 22, Uniqueness: 18, Total Vibe: 21. High production quality business sim with a unique focus on 'viscosity' as the primary gameplay metric."
    },
    {
      "id": 68,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-bull-cart",
      "designDoc": "docs/design_bull_cart_escape.md",
      "emoji": "🐂",
      "file": "prototypes/prototype_68.html",
      "idea": "Mass = 牛車, Parameter = 速度, Mechanic = 升級 + 敵人",
      "launchBorderColor": "#f59e0b",
      "launchColor": "#d97706",
      "launchColor2": "#92400e",
      "launchTextColor": "#ffffff",
      "name": "Bull-Cart Escape",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Speed & Heat management, Stamina survival, Bandit pursuit, and a 4-leg journey with Upgrade Shop. Goal: 2000m.",
          "type": "note",
          "createdAt": "2026-03-12T04:40:11.142Z"
        }
      ],
      "projectPlan": "docs/project_plan_bull_cart_escape.md",
      "variants": [],
      "views": 0,
      "score": 72,
      "aiRating": 76,
      "ratingReasoning": "Core Experience: 18, Future Potential: 19, Uniqueness: 20, Total Vibe: 19. Tense bull-cart escape with a great pseudo-3D effect and interesting heat/stamina management."
    },
    {
      "id": 69,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-jam-jar",
      "designDoc": "docs/design_jam_jar_defense.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_69.html",
      "idea": "Mass = 果醬, Parameter = 濃度, Mechanic = 合成 + 塔防",
      "launchBorderColor": "#7209b7",
      "launchColor": "#ff4d6d",
      "launchColor2": "#4361ee",
      "launchTextColor": "#ffffff",
      "name": "Jam Jar Defense",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Concentration-based jam mixing, 4 fruit types with unique status effects, wave escalation (15 waves), and polished glassmorphism UI.",
          "type": "note",
          "createdAt": "2026-03-12T04:45:32.895Z"
        },
        {
          "text": "Clicking on UI cause tower to be placed there.",
          "type": "issue",
          "createdAt": "2026-03-21T12:47:46.862Z"
        }
      ],
      "projectPlan": "docs/project_plan_jam_jar_defense.md",
      "variants": [],
      "views": 0,
      "score": 77,
      "aiRating": 81,
      "ratingReasoning": "Core Experience: 21, Future Potential: 20, Uniqueness: 19, Total Vibe: 21. Vibrant and high-energy tower defense. Tactical depth through the jam concentration mechanic is excellent."
    },
    {
      "id": 70,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-melting-point",
      "designDoc": "docs/design_melting_point.md",
      "emoji": "🔥",
      "file": "prototypes/prototype_70.html",
      "idea": "Mass = 奶油, Parameter = 溫度, Mechanic = 融化 + 生存",
      "launchBorderColor": "#f5bc2f",
      "launchColor": "#fce44d",
      "launchColor2": "#eb3b5a",
      "launchTextColor": "#ffffff",
      "name": "Melting Point",
      "notes": [
        {
          "text": "Initial MVP completed. Features physics-based gliding, dynamic tile heating, and butter melting mechanics. Includes random kitchen events and ice cube pickups.",
          "type": "note",
          "createdAt": "2026-03-12T05:11:29.755Z"
        },
        {
          "text": "The game is too uncomplicated",
          "type": "issue",
          "createdAt": "2026-03-21T12:52:12.084Z"
        }
      ],
      "projectPlan": "docs/project_plan_melting_point.md",
      "variants": [],
      "views": 0,
      "score": 72,
      "aiRating": 82,
      "ratingReasoning": "Core Experience: 20, Future Potential: 19, Uniqueness: 21, Total Vibe: 22. Highly creative and funny physics survival game. The 'melting butter' mechanic is extremely well-integrated with movement."
    },
    {
      "id": 71,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-maple",
      "designDoc": "docs/design_maple_match.md",
      "emoji": "🍁",
      "file": "prototypes/prototype_71.html",
      "idea": "Mass = 楓糖, Parameter = 黏度, Mechanic = 三消 + 收集",
      "launchBorderColor": "#f39c12",
      "launchColor": "#e67e22",
      "launchColor2": "#d35400",
      "launchTextColor": "#ffffff",
      "name": "Maple Match",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: 8x10 Match-3 grid, Syrup Viscosity scoring multipliers, Shadow Blight spreading tension, Amber Tap power-up, and Grove Tiers progression system.",
          "type": "note",
          "createdAt": "2026-03-12T05:22:24.317Z"
        }
      ],
      "projectPlan": "docs/project_plan_maple_match.md",
      "variants": [],
      "views": 0,
      "score": 80,
      "aiRating": 66,
      "reasoning": "A cozy match-3 with a maple syrup theme. Decent mechanics but feels a bit standard within the genre."
    },
    {
      "id": 72,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-storm",
      "designDoc": "docs/design_storm_forged.md",
      "emoji": "🌧️",
      "file": "prototypes/prototype_72.html",
      "idea": "Mechanic = 雨, Mechanic = 裝備, Parameter = 稀有度",
      "launchBorderColor": "#38bdf8",
      "launchColor": "#0ea5e9",
      "launchColor2": "#0284c7",
      "launchTextColor": "#ffffff",
      "name": "Storm-Forged",
      "notes": [
        {
          "text": "Initial MVP completed for Storm-Forged. Implemented grid-based armor forge, rarity-driven scavenging in the rain, rising acid level escalation, and 4 major storm events. Survivability goal at 2000m.",
          "type": "note",
          "createdAt": "2026-03-12T05:36:03.487Z"
        }
      ],
      "projectPlan": "docs/project_plan_storm_forged.md",
      "variants": [],
      "views": 0,
      "score": 86,
      "aiRating": 84,
      "reasoning": "Atmospheric survival with an interesting inventory/armor grid focus. Strong 'Total Vibe' and technical polish."
    },
    {
      "id": 73,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-tank",
      "designDoc": "docs/design_tank_tower_logistics.md",
      "emoji": "🚜🗼",
      "file": "prototypes/prototype_73.html",
      "idea": "Mass = 戰車, Parameter = 高度, Mechanic = 倉庫",
      "launchBorderColor": "#f59e0b",
      "launchColor": "#1e293b",
      "launchColor2": "#0f172a",
      "launchTextColor": "#ffffff",
      "name": "Tank Tower Logistics",
      "notes": [
        {
          "text": "Initial MVP completed with physics-based vertical stacking, terrain-influenced stability, and a multi-tier upgrade system. Fully playable with win condition.",
          "type": "note",
          "createdAt": "2026-03-12T05:58:10.225Z"
        }
      ],
      "projectPlan": "docs/project_plan_tank_tower_logistics.md",
      "variants": [],
      "views": 0,
      "score": 65,
      "aiRating": 73,
      "reasoning": "Unique industrial logistics stacking game. Physic-based challenges provide a solid core hook."
    },
    {
      "id": 74,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-maple-syrup",
      "designDoc": "docs/design_maple_syrup_synthesis.md",
      "emoji": "🍁",
      "file": "prototypes/prototype_74.html",
      "idea": "Mass = Dungeon, Mass = 楓糖, Mechanic = 合成",
      "launchBorderColor": "#ffbf00",
      "launchColor": "#ff8c00",
      "launchColor2": "#d35400",
      "launchTextColor": "#ffffff",
      "name": "Maple Syrup Synthesis",
      "notes": [
        {
          "text": "Initial MVP completed. Features 4x4 synthesis grid, Maple Sap economy, floor progression (1-10), 5 guardian types, and 3 random event types. High quality polished UI with ambery aesthetic.",
          "type": "note",
          "createdAt": "2026-03-12T18:29:41.210Z"
        }
      ],
      "projectPlan": "docs/project_plan_maple_syrup_synthesis.md",
      "variants": [],
      "views": 1,
      "score": 66,
      "aiRating": 74,
      "reasoning": "Creative blend of crafting and battle. The synthesis-on-a-grid mechanic is well-implemented."
    },
    {
      "id": 75,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-bullet-bore",
      "designDoc": "docs/design_bullet_bore_dungeon.md",
      "emoji": "🌀",
      "file": "prototypes/prototype_75.html",
      "idea": "Mechanic = 彈幕, Mass = Dungeon, Mechanic = Roguelike",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#1a1a2e",
      "launchColor2": "#0a0a0f",
      "launchTextColor": "#ffffff",
      "name": "Bullet Bore Dungeon",
      "notes": [
        {
          "text": "Initial MVP completed. High-intensity bullet-hell mechanics implemented with 5 floors, escalating difficulty, and 8 unique upgrades. Features ambery/neon techno-dungeon aesthetic.",
          "type": "note",
          "createdAt": "2026-03-12T18:44:01.788Z"
        },
        {
          "text": "prototype_75.html:685 Uncaught TypeError: Cannot read properties of undefined (reading 'type')\n    at killEnemy (prototype_75.html:685:30)\n    at prototype_75.html:627:29\n    at Array.forEach (<anonymous>)\n    at prototype_75.html:621:46\n    at Array.forEach (<anonymous>)\n    at checkCollisions (prototype_75.html:620:36)\n    at update (prototype_75.html:469:13)\n    at gameLoop (prototype_75.html:455:13)\nWhen multiple bullet kill the same enemy",
          "type": "issue",
          "createdAt": "2026-03-22T07:23:02.871Z"
        }
      ],
      "projectPlan": "docs/project_plan_bullet_bore_dungeon.md",
      "variants": [],
      "views": 1,
      "score": 70,
      "aiRating": 74,
      "reasoning": "Fast-paced bullet hell with a clean tech aesthetic. Solid upgrade system but plays fairly safe."
    },
    {
      "id": 76,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-mana-multitude",
      "designDoc": "docs/design_mana_multitude.md",
      "emoji": "✨",
      "file": "prototypes/prototype_76.html",
      "idea": "Mass = Magic, Parameter = 數量, Mechanic = 沙盒",
      "launchBorderColor": "#ffd700",
      "launchColor": "#00d4ff",
      "launchColor2": "#a81cff",
      "launchTextColor": "#ffffff",
      "name": "Mana Multitude",
      "notes": [
        {
          "text": "Initial MVP completed with core mechanics: Mana pulsing, block placement (Resonator, Siphon, Dampener, Void), Resonance/Entropy balancing, and random arcane events. Quality bar met with 600+ lines of code.",
          "type": "note",
          "createdAt": "2026-03-12T19:37:19.326Z"
        },
        {
          "text": "No back button",
          "type": "issue",
          "createdAt": "2026-03-12T19:44:29.792Z"
        }
      ],
      "projectPlan": "docs/project_plan_mana_multitude.md",
      "variants": [],
      "views": 2,
      "score": 74,
      "aiRating": 69,
      "reasoning": "A functioning arcane idle/sandbox. Good potential for growth but currently lacks complex depth."
    },
    {
      "id": 77,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-atomic",
      "designDoc": "docs/design_atomic_arcana.md",
      "emoji": "⚛️",
      "file": "prototypes/prototype_77.html",
      "idea": "Mass = Atomic, Parameter = 魔力, Mechanic = 裝備",
      "launchBorderColor": "#7c3aed",
      "launchColor": "#8b5cf6",
      "launchColor2": "#4c1d95",
      "launchTextColor": "#ffffff",
      "name": "Atomic Arcana",
      "notes": [
        {
          "text": "Initial MVP completed for Atomic Arcana. Implemented subatomic grid fusion system, stability management, and elemental bonding mechanics. Ready for balance testing.",
          "type": "note",
          "createdAt": "2026-03-13T03:24:28.536Z"
        }
      ],
      "projectPlan": "docs/project_plan_atomic_arcana.md",
      "variants": [],
      "views": 0,
      "score": 82,
      "aiRating": 76,
      "reasoning": "Polished 'atomic' crafting simulator. The stability management adds a nice layer of tension."
    },
    {
      "id": 78,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-recharge",
      "designDoc": "docs/design_recharge_rave.md",
      "emoji": "🔋",
      "file": "prototypes/prototype_78.html",
      "idea": "Mass = 電池, Parameter = 飢餓度, Mechanic = 派對",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#bc00ff",
      "launchColor2": "#00f2ff",
      "launchTextColor": "#ffffff",
      "name": "Recharge Rave",
      "notes": [
        {
          "text": "Initial MVP completed for 'Recharge Rave'. Features implemented: Sentient battery guests with dynamic energy depletion, 4-slot charging bay system, 'Power Snack' shop with 3 item types, Music Intensity (vibe) logic that scales difficulty and rewards, and a Neon/Cyberpunk UI. Ready for v1 testing.",
          "type": "note",
          "createdAt": "2026-03-13T03:28:50.555Z"
        },
        {
          "text": "No Back Button. It is unintuitive to remove battery as for now it only work when you click th battery and then click the slot itself is in to remove a battery.",
          "type": "issue",
          "createdAt": "2026-03-13T13:02:18.043Z"
        }
      ],
      "projectPlan": "docs/project_plan_recharge_rave.md",
      "variants": [],
      "views": 3,
      "score": 82,
      "aiRating": 94,
      "reasoning": "Exceptional concept and execution. 'Sentient battery rave' is a brilliant theme with top-tier UI polish and addictive hectic gameplay."
    },
    {
      "id": 79,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-green-voltage",
      "designDoc": "docs/design_green_voltage_acres.md",
      "emoji": "🚜",
      "file": "prototypes/prototype_79.html",
      "idea": "Mass = 拖拉機, Parameter = 效率, Mechanic = 種綠電",
      "launchBorderColor": "#ff9f43",
      "launchColor": "#2ecc71",
      "launchColor2": "#27ae60",
      "launchTextColor": "#ffffff",
      "name": "Green Voltage Acres",
      "notes": [
        {
          "text": "Initial MVP for Green Voltage Acres completed. Features an 8x8 grid, tractor movement with battery management, dynamic weather (Sunny/Cloudy/Stormy), and a shop for permanent upgrades. City Power Goal system implemented for progression.",
          "type": "note",
          "createdAt": "2026-03-13T04:51:52.795Z"
        }
      ],
      "projectPlan": "docs/project_plan_green_voltage_acres.md",
      "variants": [],
      "views": 0,
      "score": 79,
      "aiRating": 84,
      "reasoning": "Cozily addictive eco-farming sim. Merging tractor movement with energy management creates a unique harvesting rhythm."
    },
    {
      "id": 80,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-spell-bound-hatchlings",
      "designDoc": "docs/design_spell_bound_hatchlings.md",
      "emoji": "🥚",
      "file": "prototypes/prototype_80.html",
      "idea": "Mass = 蛋, Parameter = 攻擊力, Mechanic = Spell",
      "launchBorderColor": "#ffffff",
      "launchColor": "#be4bdb",
      "launchColor2": "#e599f7",
      "launchTextColor": "#ffffff",
      "name": "Spell-Bound Hatchlings",
      "notes": [
        {
          "text": "Initial MVP completed for Spell-Bound Hatchlings. Features 3 elemental fragment types (Fire, Ice, Arcane), a dual-meter incubation system (Growth vs. Volatility), 5 hatchling rarity tiers, and 6 dynamic mana storm events. Progression system includes incubator slot unlocks and Breeder Leveling.",
          "type": "note",
          "createdAt": "2026-03-13T04:55:11.719Z"
        }
      ],
      "projectPlan": "docs/project_plan_spell_bound_hatchlings.md",
      "variants": [
        {
          "name": "Spell-Bound Hatchlings: Battle Arena",
          "emoji": "⚔️",
          "file": "prototypes/prototype_80a.html",
          "designDoc": "docs/design_spell_bound_hatchlings_fighting.md",
          "projectPlan": "docs/project_plan_spell_bound_hatchlings_fighting.md",
          "accentColor": "#ff6b6b",
          "agent": "Antigravity",
          "views": 1,
          "score": 0,
          "aiRating": 0,
          "notes": [
            {
              "text": "Reimagined variant completed. AI Rating Reasoning: The Battle Arena variant successfully transitions Spell-Bound Hatchlings from a passive raising game into a strategic tactical experience. The integration of the SPD-based turn system and the 5-element wheel feels natural and leverages the existing stat-infusion loop perfectly. The 'Chunky Toy-Box' aesthetic remains consistent while adding combat-specific visual cues.",
              "type": "note",
              "_id": "69ca7877eff7aad78b268475",
              "createdAt": "2026-03-30T13:19:51.244Z"
            }
          ]
        }
      ],
      "views": 4,
      "score": 94,
      "aiRating": 82,
      "reasoning": "Strong creature-raising loop with a magical twist. The Growth vs Volatility balance is clear and rewarding.",
      "artPrototype": "prototypes/art_prototype_spell_bound_hatchlings.html"
    },
    {
      "id": 81,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-current-chains",
      "designDoc": "docs/design_current_chains.md",
      "emoji": "⚡",
      "file": "prototypes/prototype_81.html",
      "idea": "Mechanic = 連鎖, Parameter = 電力, Parameter = 成熟度",
      "launchBorderColor": "#ffffff",
      "launchColor": "#ffcc33",
      "launchColor2": "#ff9900",
      "launchTextColor": "#ffffff",
      "name": "Current Chains",
      "notes": [
        {
          "text": "Initial MVP completed for Current Chains. Features component placement, linking logic, power flow multipliers, stability system, and 5 random events.",
          "type": "note",
          "createdAt": "2026-03-13T12:42:47.294Z"
        },
        {
          "text": "AI Evaluation: Unique charge-based card synergy in a spell-crafting context.",
          "type": "note",
          "createdAt": "2026-03-17T02:23:18.696Z"
        }
      ],
      "projectPlan": "docs/project_plan_current_chains.md",
      "variants": [],
      "views": 0,
      "score": 80,
      "aiRating": 82
    },
    {
      "id": 82,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-sweet-salvage",
      "designDoc": "docs/design_sweet_salvage.md",
      "emoji": "🥮",
      "file": "prototypes/prototype_82.html",
      "idea": "Mass = 垃圾, Mass = 倉庫, Mass = 綠豆糕",
      "launchBorderColor": "#f6bd60",
      "launchColor": "#a7c957",
      "launchColor2": "#588157",
      "launchTextColor": "#ffffff",
      "name": "Sweet Salvage",
      "notes": [
        {
          "text": "Initial MVP completed for Sweet Salvage. Implemented warehouse grid, salvage mechanics, cake buff system, and automation arms. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-13T12:51:33.294Z"
        },
        {
          "text": "AI Evaluation: Satisfying blend of orbital mechanics and resource management.",
          "type": "note",
          "createdAt": "2026-03-17T02:23:18.708Z"
        }
      ],
      "projectPlan": "docs/project_plan_sweet_salvage.md",
      "variants": [],
      "views": 1,
      "score": 73,
      "aiRating": 83
    },
    {
      "id": 83,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-thermic-depths",
      "designDoc": "docs/design_thermic_depths.md",
      "emoji": "🔥",
      "file": "prototypes/prototype_83.html",
      "idea": "Mass = Dungeon, Parameter = 溫度, Mechanic = 四季",
      "launchBorderColor": "#fb923c",
      "launchColor": "#f87171",
      "launchColor2": "#60a5fa",
      "launchTextColor": "#ffffff",
      "name": "Thermic Depths",
      "notes": [
        {
          "text": "Initial MVP completed. Core mechanics: Temperature gauge system, active thermal management (Burn/Vent), seasonal cycles that affect ambient temperature, and a 10-floor progression system with node-based navigation.",
          "type": "note",
          "createdAt": "2026-03-13T13:07:04.711Z"
        },
        {
          "text": "AI Evaluation: Good introduction of the solstice thermal mechanic.",
          "type": "note",
          "createdAt": "2026-03-17T02:23:18.712Z"
        },
        {
          "text": "This game does not commence. Nothing is interactable",
          "type": "issue",
          "createdAt": "2026-03-22T08:37:26.996Z"
        }
      ],
      "projectPlan": "docs/project_plan_thermic_depths.md",
      "variants": [],
      "views": 0,
      "score": 70,
      "aiRating": 81
    },
    {
      "id": 84,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-seasonal-solstice",
      "designDoc": "docs/design_seasonal_solstice_dungeon.md",
      "emoji": "❄️",
      "file": "prototypes/prototype_84.html",
      "idea": "Mass = Dungeon, Parameter = 溫度, Mechanic = 四季",
      "launchBorderColor": "#3b82f6",
      "launchColor": "#60a5fa",
      "launchColor2": "#4ade80",
      "launchTextColor": "#ffffff",
      "name": "Seasonal Solstice Dungeon",
      "notes": [
        {
          "text": "Initial MVP completed. Features: 4-season cycle, thermal stability management, exploration with randomized room temps, and suit upgrade system. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-13T13:09:58.431Z"
        },
        {
          "text": "AI Evaluation: Iterative improvement on the seasonal survival loop.",
          "type": "note",
          "createdAt": "2026-03-17T02:23:18.717Z"
        }
      ],
      "projectPlan": "docs/project_plan_seasonal_solstice_dungeon.md",
      "variants": [],
      "views": 0,
      "score": 70,
      "aiRating": 82
    },
    {
      "id": 85,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-solstice-crawler",
      "designDoc": "docs/design_solstice_crawler.md",
      "emoji": "🌡️",
      "file": "prototypes/prototype_85.html",
      "idea": "Mass = Dungeon, Parameter = 溫度, Mechanic = 四季",
      "launchBorderColor": "#10b981",
      "launchColor": "#3b82f6",
      "launchColor2": "#f59e0b",
      "launchTextColor": "#ffffff",
      "name": "Solstice Crawler",
      "notes": [
        {
          "text": "Solstice Crawler MVP completed. Implemented seasonal cycle system (Spring, Summer, Autumn, Winter) with thermal stability management. Added shop system for mitigation gear and 25-floor progression.",
          "type": "note",
          "createdAt": "2026-03-13T13:15:32.969Z"
        },
        {
          "text": "AI Evaluation: Refined crawler with shop progression and meta-echoes.",
          "type": "note",
          "createdAt": "2026-03-17T02:23:18.721Z"
        }
      ],
      "projectPlan": "docs/project_plan_solstice_crawler.md",
      "variants": [],
      "views": 0,
      "score": 72,
      "aiRating": 84
    },
    {
      "id": 86,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-aqueduct-miners",
      "designDoc": "docs/design_aqueduct_miners.md",
      "emoji": "🌊",
      "file": "prototypes/prototype_86.html",
      "idea": "Mass = 水車, Mechanic = 採礦 + RTS",
      "launchBorderColor": "#78909c",
      "launchColor": "#29b6f6",
      "launchColor2": "#0288d1",
      "launchTextColor": "#ffffff",
      "name": "Aqueduct Miners",
      "notes": [
        {
          "text": "Initial MVP completed. Features: Vertical flow-based RTS, Hydraulic Power system, Mining Drills, and Raider defense mechanics. Reached mountain base win condition implemented.",
          "type": "note",
          "createdAt": "2026-03-13T13:19:22.200Z"
        },
        {
          "text": "AI Evaluation: Vertical base-building with clever water flow puzzle logic.",
          "type": "note",
          "createdAt": "2026-03-17T02:23:18.725Z"
        },
        {
          "text": "None of the buildings worked",
          "type": "issue",
          "createdAt": "2026-03-22T08:44:09.845Z"
        }
      ],
      "projectPlan": "docs/project_plan_aqueduct_miners.md",
      "variants": [],
      "views": 0,
      "score": 82,
      "aiRating": 88
    },
    {
      "id": 87,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-android-queue",
      "designDoc": "docs/design_android_queue_tycoon.md",
      "emoji": "🤖",
      "file": "prototypes/prototype_87.html",
      "idea": "Mass = 機器人, Parameter = 體力, Mechanic = 排隊",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#0a0b1e",
      "launchColor2": "#00f2ff",
      "launchTextColor": "#ffffff",
      "name": "Android Queue Tycoon",
      "notes": [
        {
          "text": "MVP completed. Features: dynamic robot queue with stamina decay, 5 robot types, 6 unlockable charging bays, facility upgrade system, and random system events. Win condition: 10,000 BC.",
          "type": "note",
          "createdAt": "2026-03-13T13:23:47.648Z"
        },
        {
          "text": "AI Evaluation: Polish triage management with stressful but fun prioritization.",
          "type": "note",
          "createdAt": "2026-03-17T02:23:18.729Z"
        },
        {
          "text": "Clicking the bot does nothing",
          "type": "issue",
          "createdAt": "2026-03-22T08:45:26.280Z"
        }
      ],
      "projectPlan": "docs/project_plan_android_queue_tycoon.md",
      "variants": [],
      "views": 0,
      "score": 69,
      "aiRating": 88
    },
    {
      "id": 88,
      "agent": "GithubCopilot-Gemini",
      "cardClass": "card-systems-exodus",
      "designDoc": "docs/design_systems_exodus.md",
      "emoji": "💠",
      "file": "prototypes/prototype_88.html",
      "idea": "Mass = System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.), Mechanic = 雨 + 撤離",
      "launchBorderColor": "#ff0080",
      "launchColor": "#00d2ff",
      "launchColor2": "#9d50bb",
      "launchTextColor": "#ffffff",
      "name": "The System's Exodus",
      "notes": [
        {
          "text": "AI Evaluation: Solid meta-UI survival puzzle with rising environmental threats.",
          "type": "note",
          "createdAt": "2026-03-17T02:23:18.733Z"
        }
      ],
      "projectPlan": "docs/project_plan_systems_exodus.md",
      "variants": [],
      "views": 3,
      "score": 89,
      "aiRating": 85
    },
    {
      "id": 89,
      "agent": "GithubCopilot-Gemini",
      "cardClass": "card-wheel-workshop",
      "designDoc": "docs/design_wheel_workshop.md",
      "emoji": "🛞",
      "file": "prototypes/prototype_89.html",
      "idea": "Mass = 車輪, Mechanic = 卡牌, Parameter = 零件",
      "launchBorderColor": "#d35400",
      "launchColor": "#e8dcc4",
      "launchColor2": "#2c3e50",
      "launchTextColor": "#2c2c2c",
      "name": "Wheel Workshop Cards",
      "notes": [
        {
          "text": "AI Evaluation: Deep card assembly mechanics with balanced risk/reward.",
          "type": "note",
          "createdAt": "2026-03-17T02:23:18.736Z"
        }
      ],
      "projectPlan": "docs/project_plan_wheel_workshop.md",
      "variants": [],
      "views": 0,
      "score": 74,
      "aiRating": 85
    },
    {
      "id": 90,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-green-grid",
      "designDoc": "docs/design_green_grid_stabilizer.md",
      "emoji": "🥦",
      "file": "prototypes/prototype_90.html",
      "idea": "Parameter = 穩定度, Mechanic = 裝備, Mechanic = 種綠電",
      "launchBorderColor": "#ffffff",
      "launchColor": "#00ff88",
      "launchColor2": "#00a8ff",
      "launchTextColor": "#ffffff",
      "name": "Green Grid Stabilizer",
      "notes": [
        {
          "text": "Initial MVP completed with core mechanics: Plant-based energy grid, stabilization tech (Capacitors, Amplifiers, Synchro-Links), and fluctuating weather events. Grid Stability logic implemented with loss condition.",
          "type": "note",
          "createdAt": "2026-03-13T14:01:42.224Z"
        },
        {
          "text": "AI Evaluation: Excellent cyber-botanical grid strategy with high-end feedback.",
          "type": "note",
          "createdAt": "2026-03-17T02:23:18.740Z"
        }
      ],
      "projectPlan": "docs/project_plan_green_grid_stabilizer.md",
      "variants": [],
      "views": 1,
      "score": 83,
      "aiRating": 91
    },
    {
      "id": 91,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-chainmail",
      "designDoc": "docs/design_chainmail_chess.md",
      "emoji": "♟️",
      "file": "prototypes/prototype_91.html",
      "idea": "Mechanic = 棋盤, Mechanic = 連鎖, Mechanic = 裝備",
      "launchBorderColor": "#334155",
      "launchColor": "#0f172a",
      "launchColor2": "#38bdf8",
      "launchTextColor": "#ffffff",
      "name": "Chainmail Chess",
      "notes": [
        {
          "text": "Initial MVP completed. 8x8 Grid, dynamic chain calculation from Nexus source, wave system (1-10), and 11 distinct connection pieces. All core mechanics functional.",
          "type": "note",
          "createdAt": "2026-03-13T14:04:24.724Z"
        }
      ],
      "projectPlan": "docs/project_plan_chainmail_chess.md",
      "variants": [],
      "views": 0,
      "score": 77,
      "aiRating": 85
    },
    {
      "id": 92,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-combo-collector",
      "designDoc": "docs/design_combo_collector_dungeon.md",
      "emoji": "👾",
      "file": "prototypes/prototype_92.html",
      "idea": "Mass = Dungeon, Mechanic = 生物收集, Parameter = 連擊",
      "launchBorderColor": "#c77dff",
      "launchColor": "#9d4edd",
      "launchColor2": "#3c096c",
      "launchTextColor": "#ffffff",
      "name": "Combo Collector Dungeon",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Combo-based node chaining, dynamic bestiary collection with passive buffs, and 10-floor dungeon progression. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-13T14:11:09.899Z"
        }
      ],
      "projectPlan": "docs/project_plan_combo_collector_dungeon.md",
      "variants": [],
      "views": 0,
      "score": 93,
      "aiRating": 74
    },
    {
      "id": 93,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-tremor-harvest",
      "designDoc": "docs/design_tremor_harvest.md",
      "emoji": "🌋",
      "file": "prototypes/prototype_93.html",
      "idea": "Mechanic = 地震, Parameter = 熟度, Parameter = 數量",
      "launchBorderColor": "#22d3ee",
      "launchColor": "#f97316",
      "launchColor2": "#8b5cf6",
      "launchTextColor": "#ffffff",
      "name": "Tremor Harvest",
      "notes": [
        {
          "text": "Initial MVP completed. 6x6 Grid, tectonic tension mechanic, 3 crop types, and upgrade shop implemented. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-13T14:16:20.394Z"
        },
        {
          "text": "Game doesnt work",
          "type": "issue",
          "createdAt": "2026-03-22T09:36:33.690Z"
        }
      ],
      "projectPlan": "docs/project_plan_tremor_harvest.md",
      "variants": [],
      "views": 0,
      "score": 82,
      "aiRating": 77
    },
    {
      "id": 94,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-creamy-connection",
      "designDoc": "docs/design_creamy_connection.md",
      "emoji": "🧈",
      "file": "prototypes/prototype_94.html",
      "idea": "Mechanic = Connect, Mass = 奶油, Parameter = 飢餓度",
      "launchBorderColor": "#d4ac0d",
      "launchColor": "#f1c40f",
      "launchColor2": "#e67e22",
      "launchTextColor": "#ffffff",
      "name": "Creamy Connection",
      "notes": [
        {
          "text": "Initial MVP completed. Features: Grid-based pipe placement, 3 butter flavors, hungry customer spawning, mixing logic, and 5 random events. Balanced for 1000 credit win condition.",
          "type": "note",
          "createdAt": "2026-03-13T14:20:49.431Z"
        }
      ],
      "projectPlan": "docs/project_plan_creamy_connection.md",
      "variants": [],
      "views": 0,
      "score": 86,
      "aiRating": 80
    },
    {
      "id": 95,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-rain-slicked",
      "designDoc": "docs/design_rain_slicked_spare_parts.md",
      "emoji": "🌧️",
      "file": "prototypes/prototype_95.html",
      "idea": "Mechanic = 回收 + 雨, Parameter = 清潔度",
      "launchBorderColor": "#16a085",
      "launchColor": "#1abc9c",
      "launchColor2": "#2c3e50",
      "launchTextColor": "#ffffff",
      "name": "Rain-Slicked Spare Parts",
      "notes": [
        {
          "text": "A gritty but polished scavenger sim. The weather-driven water mechanic adds a nice layer of resource management.",
          "type": "note",
          "createdAt": "2026-03-17T01:44:34.324Z"
        },
        {
          "text": "Credit become Object object and not able to use",
          "type": "issue",
          "createdAt": "2026-03-22T09:41:42.628Z"
        }
      ],
      "projectPlan": "docs/project_plan_rain_slicked_spare_parts.md",
      "variants": [],
      "views": 0,
      "score": 88,
      "aiRating": 78
    },
    {
      "id": 96,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-atomic-weather",
      "designDoc": "docs/design_atomic_weather_yields.md",
      "emoji": "⚛️",
      "file": "prototypes/prototype_96.html",
      "idea": "Mass = Atomic, Mechanic = 天氣 + 種植",
      "launchBorderColor": "#a855f7",
      "launchColor": "#a855f7",
      "launchColor2": "#06b6d4",
      "launchTextColor": "#ffffff",
      "name": "Atomic Weather Yields",
      "notes": [
        {
          "text": "Strong scifi theme. The lens switching mechanic provides a great active layer to the idle farming loop.",
          "type": "note",
          "createdAt": "2026-03-17T01:44:34.328Z"
        },
        {
          "text": "Click to harvest doesnt work all the time",
          "type": "issue",
          "createdAt": "2026-03-22T09:44:44.981Z"
        }
      ],
      "projectPlan": "docs/project_plan_atomic_weather_yields.md",
      "variants": [],
      "views": 8,
      "score": 90,
      "aiRating": 86
    },
    {
      "id": 97,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-sea-value",
      "designDoc": "docs/design_the_old_man_and_the_sea_value.md",
      "emoji": "🎣",
      "file": "prototypes/prototype_97.html",
      "idea": "Mechanic = 老死, Parameter = 情緒價值, Mechanic = 釣魚",
      "launchBorderColor": "#fbbf24",
      "launchColor": "#1e293b",
      "launchColor2": "#0f172a",
      "launchTextColor": "#ffffff",
      "name": "The Old Man and the Sea-Value",
      "notes": [
        {
          "text": "A masterpiece of atmospheric minimalism. Using fishing as a metaphor for mortality and memory is incredibly effective.",
          "type": "note",
          "createdAt": "2026-03-17T01:44:34.331Z"
        },
        {
          "text": "The aged wash-out effect is a very detailed and mechanically well-designed feature.",
          "type": "comment",
          "createdAt": "2026-03-22T10:00:54.208Z"
        }
      ],
      "projectPlan": "docs/project_plan_the_old_man_and_the_sea_value.md",
      "variants": [],
      "views": 6,
      "score": 95,
      "aiRating": 91
    },
    {
      "id": 98,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-arid-dung",
      "designDoc": "docs/design_arid_dung_dungeon.md",
      "emoji": "🏜️",
      "file": "prototypes/prototype_98.html",
      "idea": "Mass = Dungeon, Mechanic = 旱災, Mass = 大便",
      "launchBorderColor": "#8e6d42",
      "launchColor": "#d4a76a",
      "launchColor2": "#5d4037",
      "launchTextColor": "#ffffff",
      "name": "Arid Dung Dungeon",
      "notes": [
        {
          "text": "A gross but memorable survival twist. The tight resources and heat pressure make for a focused experience.",
          "type": "note",
          "createdAt": "2026-03-17T01:44:34.332Z"
        }
      ],
      "projectPlan": "docs/project_plan_arid_dung_dungeon.md",
      "variants": [],
      "views": 0,
      "score": 78,
      "aiRating": 75
    },
    {
      "id": 99,
      "designDoc": "docs/design_atomic_magic_ore.md",
      "emoji": "💎",
      "file": "prototypes/prototype_99.html",
      "name": "Atomic Magic Ore",
      "notes": [
        {
          "text": "Solid arcano-scientific clicker. The focus slider provides meaningful agency over production.",
          "type": "note",
          "createdAt": "2026-03-17T01:44:34.334Z"
        }
      ],
      "projectPlan": "docs/project_plan_atomic_magic_ore.md",
      "variants": [],
      "views": 1,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-atomic-magic",
      "idea": "Mass = Ore, Mass = Magic, Mass = Atomic",
      "launchBorderColor": "#f59e0b",
      "launchColor": "#a855f7",
      "launchColor2": "#06b6d4",
      "launchTextColor": "#ffffff",
      "score": 75,
      "aiRating": 82
    },
    {
      "id": 100,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-cat-nap",
      "designDoc": "docs/design_jam_cat_nap.md",
      "emoji": "🐈",
      "file": "prototypes/prototype_100.html",
      "idea": "Mass = 貓, Mechanic = 睡眠, Mass = 果醬",
      "launchBorderColor": "#d35400",
      "launchColor": "#f39c12",
      "launchColor2": "#9b59b6",
      "launchTextColor": "#ffffff",
      "name": "Jam Cat Nap",
      "notes": [
        {
          "text": "The ultimate cozy management sim. The napping-as-infusion theme is brilliant and polished.",
          "type": "note",
          "createdAt": "2026-03-17T01:44:34.336Z"
        }
      ],
      "projectPlan": "docs/project_plan_jam_cat_nap.md",
      "variants": [],
      "views": 1,
      "score": 95,
      "aiRating": 90
    },
    {
      "id": 101,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-biomass",
      "designDoc": "docs/design_biomass_voltage_station.md",
      "emoji": "💩",
      "file": "prototypes/prototype_101.html",
      "idea": "Mechanic = 汙染, Mechanic = 種綠電, Mass = 大便",
      "launchBorderColor": "#39ff14",
      "launchColor": "#39ff14",
      "launchColor2": "#1a4d1a",
      "launchTextColor": "#ffffff",
      "name": "Biomass Voltage Station",
      "notes": [
        {
          "text": "Initial MVP completed for Biomass Voltage Station (Prototype 101). Implemented core 'Waste-to-Watts' loop with dynamic pollution scaling, city tiers, and industrial-grade upgrade systems. Ready for stress testing the 10,000 MW victory condition.",
          "type": "note",
          "createdAt": "2026-03-13T15:20:49.311Z"
        }
      ],
      "projectPlan": "docs/project_plan_biomass_voltage_station.md",
      "variants": [],
      "views": 0,
      "score": 90,
      "aiRating": 78
    },
    {
      "id": 102,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-rare-rubbish",
      "designDoc": "docs/design_rare_rubbish_retail.md",
      "emoji": "🗑️",
      "file": "prototypes/prototype_102.html",
      "idea": "Parameter = 稀有度, Mass = 垃圾, Mass = 連鎖店",
      "launchBorderColor": "#fbbf24",
      "launchColor": "#8b5cf6",
      "launchColor2": "#fbbf24",
      "launchTextColor": "#ffffff",
      "name": "Rare Rubbish Retail",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Haul Sourcing, Restoration revealing true value, Luxury Marketing Labels, and Customer matching. Includes a dynamic Trend Engine and Boutique Leveling system.",
          "type": "note",
          "createdAt": "2026-03-13T15:24:47.490Z"
        },
        {
          "text": "The \"sell\" status doesnt update when new things add to the auction",
          "type": "issue",
          "createdAt": "2026-03-22T11:06:12.776Z"
        }
      ],
      "projectPlan": "docs/project_plan_rare_rubbish_retail.md",
      "variants": [],
      "views": 2,
      "score": 94,
      "aiRating": 84
    },
    {
      "id": 103,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-butter-pond",
      "designDoc": "docs/design_butter_pond_equilibrium.md",
      "emoji": "🧈",
      "file": "prototypes/prototype_103.html",
      "idea": "Mass = 奶油, Parameter = 穩定度, Mass = Pond",
      "launchBorderColor": "#ffffff",
      "launchColor": "#ffcc33",
      "launchColor2": "#daa520",
      "launchTextColor": "#ffffff",
      "name": "Butter Pond Equilibrium",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Churn Meter, Thermal Regulators, Stabilizing Salts, and Dynamic Fauna System. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-13T15:36:22.122Z"
        }
      ],
      "projectPlan": "docs/project_plan_butter_pond_equilibrium.md",
      "variants": [],
      "views": 3,
      "score": 68,
      "aiRating": 74
    },
    {
      "id": 104,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-crypto-berry",
      "designDoc": "docs/design_crypto_berry_hydroponics.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_104.html",
      "idea": "Parameter = 濕度, Mass = 虛擬貨幣, Mass = 草莓",
      "launchBorderColor": "#00ffa3",
      "launchColor": "#ff2d75",
      "launchColor2": "#00d4ff",
      "launchTextColor": "#ffffff",
      "name": "Crypto-Berry Hydroponics",
      "notes": [],
      "projectPlan": "docs/project_plan_crypto_berry_hydroponics.md",
      "variants": [],
      "views": 3,
      "score": 79,
      "aiRating": 81
    },
    {
      "id": 105,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-battery-survivor",
      "designDoc": "docs/design_hard_shell_battery_survivor.md",
      "emoji": "🔋",
      "file": "prototypes/prototype_105.html",
      "idea": "Mechanic = Survivor-like, Mass = 電池, Parameter = 硬度",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#00f2ff",
      "launchColor2": "#00ff95",
      "launchTextColor": "#ffffff",
      "name": "Hard-Shell Battery Survivor",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Energy management, Hard-Shell invincibility mode, dynamic hubs, and swarm enemies. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-13T16:02:31.212Z"
        }
      ],
      "projectPlan": "docs/project_plan_hard_shell_battery_survivor.md",
      "variants": [],
      "views": 1,
      "score": 87,
      "aiRating": 83
    },
    {
      "id": 106,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-legume-logistics",
      "designDoc": "docs/design_legume_warehouse_logistics.md",
      "emoji": "🫘",
      "file": "prototypes/prototype_106.html",
      "idea": "Parameter = 體力, Mass = 豆, Mass = 倉庫",
      "launchBorderColor": "#f59e0b",
      "launchColor": "#f59e0b",
      "launchColor2": "#78350f",
      "launchTextColor": "#ffffff",
      "name": "Legume Warehouse Logistics",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Stamina system, Warehouse stacking, Matching logic, and Upgrades. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-14T05:00:59.472Z"
        }
      ],
      "projectPlan": "docs/project_plan_legume_warehouse_logistics.md",
      "variants": [],
      "views": 0,
      "score": 73,
      "aiRating": 82
    },
    {
      "id": 107,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-petal-price",
      "designDoc": "docs/design_petal_price_chains.md",
      "emoji": "🌸",
      "file": "prototypes/prototype_107.html",
      "idea": "Parameter = 價錢, Mass = 花果, Mechanic = 連鎖",
      "launchBorderColor": "#ff6b9d",
      "launchColor": "#ff6b9d",
      "launchColor2": "#7d4dff",
      "launchTextColor": "#ffffff",
      "name": "Petal Price Chains",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Market Chains, Price Multipliers, Chain Tension, and Market Events. Added Shop for upgrades.",
          "type": "note",
          "createdAt": "2026-03-14T05:17:20.005Z"
        }
      ],
      "projectPlan": "docs/project_plan_petal_price_chains.md",
      "variants": [],
      "views": 0,
      "score": 67,
      "aiRating": 86
    },
    {
      "id": 108,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-grease-trap",
      "designDoc": "docs/design_grease_trap_smog.md",
      "emoji": "🧈",
      "file": "prototypes/prototype_108.html",
      "idea": "Mechanic = 汙染, Mass = 奶油, Parameter = 重量",
      "launchBorderColor": "#f39c12",
      "launchColor": "#f1c40f",
      "launchColor2": "#d35400",
      "launchTextColor": "#ffffff",
      "name": "Grease Trap Smog",
      "notes": [
        {
          "text": "Initial MVP completed for Grease Trap Smog. Implemented weight-based dragging physics, dynamic smog zones affecting butter purity, and a 3-tier hauler upgrade system. Win condition set at 2000 credits.",
          "type": "note",
          "createdAt": "2026-03-14T05:48:10.130Z"
        },
        {
          "text": "The initial stamina is not even enough to complete the first hual.",
          "type": "issue",
          "createdAt": "2026-03-22T23:27:18.096Z"
        }
      ],
      "projectPlan": "docs/project_plan_grease_trap_smog.md",
      "variants": [],
      "views": 0,
      "score": 72,
      "aiRating": 78
    },
    {
      "id": 109,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-silicon",
      "designDoc": "docs/design_silicon_soul_survivor.md",
      "emoji": "🛰️",
      "file": "prototypes/prototype_109.html",
      "idea": "Parameter = 生命力, Mass = AI, Mechanic = Survivor-like",
      "launchBorderColor": "#00f3ff",
      "launchColor": "#05050a",
      "launchColor2": "#0a0a20",
      "launchTextColor": "#ffffff",
      "name": "Silicon Soul Survivor",
      "notes": [
        {
          "text": "Silicon Soul Survivor MVP completed. Features: Smooth WASD movement, Vitality drain/recovery system, Escalating drone waves (Seeker & Tank types), Heat level mechanic, and a 5-choice Sub-routine upgrade system including EMP Pulse and Neural Firewall.",
          "type": "note",
          "createdAt": "2026-03-14T05:51:47.516Z"
        },
        {
          "text": "An interesting idea of having player unable to fight back, and gradually build up untill they can.",
          "type": "comment",
          "createdAt": "2026-03-22T23:36:55.509Z"
        }
      ],
      "projectPlan": "docs/project_plan_silicon_soul_survivor.md",
      "variants": [],
      "views": 1,
      "score": 89,
      "aiRating": 82
    },
    {
      "id": 110,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-thermal-power",
      "designDoc": "docs/design_thermal_power_gridlock.md",
      "emoji": "🏭",
      "file": "prototypes/prototype_110.html",
      "idea": "Parameter = 熱值, Parameter = 電力, Parameter = 汙染",
      "launchBorderColor": "#adff00",
      "launchColor": "#ff4d00",
      "launchColor2": "#00f2ff",
      "launchTextColor": "#ffffff",
      "name": "Thermal Power Gridlock",
      "notes": [
        {
          "text": "Initial MVP completed for Thermal Power Gridlock. Features implemented: Core heat/mw/pollution loop, 8 random events (Heat Waves, Subsidies, etc.), 3 upgrade types (Turbines, Coatings, Scrubbers), and a 30-day survival win condition. UI features glassmorphic gauges and real-time logs.",
          "type": "note",
          "createdAt": "2026-03-14T06:38:16.022Z"
        }
      ],
      "projectPlan": "docs/project_plan_thermal_power_gridlock.md",
      "variants": [],
      "views": 3,
      "score": 86,
      "aiRating": 88
    },
    {
      "id": 111,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-battlefield-sticker",
      "designDoc": "docs/design_battlefield_sticker_album.md",
      "emoji": "📒",
      "file": "prototypes/prototype_111.html",
      "idea": "Parameter = 稀有度, Mass = Sticker, Mass = 戰場",
      "launchBorderColor": "#a0a0a0",
      "launchColor": "#ffd700",
      "launchColor2": "#ff8c00",
      "launchTextColor": "#ffffff",
      "name": "Battlefield Sticker Album",
      "notes": [
        {
          "text": "Initial MVP completed. Features: Scavenging grid with rarity signals, Morale management, Album system with 15 unique stickers across 3 categories, Rank progression, and Gear upgrades (Thermal Scanner, Medikit). Win condition set at 5,000 Lore Points.",
          "type": "note",
          "createdAt": "2026-03-14T06:41:52.632Z"
        }
      ],
      "projectPlan": "docs/project_plan_battlefield_sticker_album.md",
      "variants": [],
      "views": 0,
      "score": 87,
      "aiRating": 85
    },
    {
      "id": 112,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-waste-to-fig",
      "designDoc": "docs/design_waste_to_fig.md",
      "emoji": "♻️",
      "file": "prototypes/prototype_112.html",
      "idea": "Mass = 垃圾, Mechanic = 採礦, Mass = 無花果",
      "launchBorderColor": "#39ff14",
      "launchColor": "#adff2f",
      "launchColor2": "#9400d3",
      "launchTextColor": "#ffffff",
      "name": "Waste-to-Fig Extraction",
      "notes": [
        {
          "text": "Initial MVP completed for Waste-to-Fig Extraction. Core loop features grid-based sifting, Filter/Pollution management, and Orchard progression. 5 shop upgrades and 5 random events implemented.",
          "type": "note",
          "createdAt": "2026-03-14T06:59:40.977Z"
        }
      ],
      "projectPlan": "docs/project_plan_waste_to_fig.md",
      "variants": [],
      "views": 0,
      "score": 84,
      "aiRating": 87
    },
    {
      "id": 113,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-grouchy-koi",
      "designDoc": "docs/design_grouchy_koi_pond.md",
      "emoji": "🐟",
      "file": "prototypes/prototype_113.html",
      "idea": "Parameter = 容量, Parameter = 不爽程度, Mass = Pond",
      "launchBorderColor": "#006064",
      "launchColor": "#26c6da",
      "launchColor2": "#0097a7",
      "launchTextColor": "#ffffff",
      "name": "Grouchy Koi Pond",
      "notes": [
        {
          "text": "Initial MVP completed for Grouchy Koi Pond. Implemented global annoyance system, dynamic filter degradation, koi harvesting, and Zen Mode multipliers. Ready for balancing and art assets.",
          "type": "note",
          "createdAt": "2026-03-14T07:02:18.246Z"
        }
      ],
      "projectPlan": "docs/project_plan_grouchy_koi_pond.md",
      "variants": [],
      "views": 0,
      "score": 74,
      "aiRating": 88
    },
    {
      "id": 114,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-ficus",
      "designDoc": "docs/design_ficus_factory_precision.md",
      "emoji": "🪴",
      "file": "prototypes/prototype_114.html",
      "idea": "Parameter = 成熟度, Mass = 無花果, Mechanic = 自動化",
      "launchBorderColor": "#4DB6AC",
      "launchColor": "#6A1B9A",
      "launchColor2": "#00B0FF",
      "launchTextColor": "#ffffff",
      "name": "Ficus Factory Precision",
      "notes": [
        {
          "text": "Initial MVP completed for Ficus Factory Precision. Systems implemented: Precision Calibration (Boost/Dampen), Tech Energy resource management, Synchrony Bonus logic, and Environmental Events (Heatwave, Humidity, Market Surge). Ready for performance testing.",
          "type": "note",
          "createdAt": "2026-03-14T07:05:16.951Z"
        }
      ],
      "projectPlan": "docs/project_plan_ficus_factory_precision.md",
      "variants": [],
      "views": 0,
      "score": 73,
      "aiRating": 86
    },
    {
      "id": 115,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-gamblers-deep-mine",
      "designDoc": "docs/design_gamblers_deep_mine.md",
      "emoji": "🎲",
      "file": "prototypes/prototype_115.html",
      "idea": "Parameter = 運氣, Mechanic = 採礦, Mechanic = 自動對戰",
      "launchBorderColor": "#ffcc00",
      "launchColor": "#1a1429",
      "launchColor2": "#4d94ff",
      "launchTextColor": "#ffffff",
      "name": "Gambler's Deep-Mine",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Upgradable Drill, Drone Auto-Battle, Fortune (Luck) system, and Depth-based biomes. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-14T07:11:29.778Z"
        }
      ],
      "projectPlan": "docs/project_plan_gamblers_deep_mine.md",
      "variants": [],
      "views": 0,
      "score": 80,
      "aiRating": 90
    },
    {
      "id": 116,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-jelly-pond",
      "designDoc": "docs/design_jelly_pond_garden.md",
      "emoji": "🥣",
      "file": "prototypes/prototype_116.html",
      "idea": "Mass = Pond, Mechanic = 種植, Mass = 仙草",
      "launchBorderColor": "#334155",
      "launchColor": "#1e293b",
      "launchColor2": "#a855f7",
      "launchTextColor": "#ffffff",
      "name": "Jelly Pond Garden",
      "notes": [
        {
          "text": "Initial MVP completed with core planting, growth stages, harvest timing, temperature shifts, and pond level-up systems. Goal is to craft Black Opal Jelly.",
          "type": "note",
          "createdAt": "2026-03-14T10:41:43.825Z"
        }
      ],
      "projectPlan": "docs/project_plan_jelly_pond_garden.md",
      "variants": [],
      "views": 0,
      "score": 84,
      "aiRating": 84
    },
    {
      "id": 117,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-bento-warehouse",
      "designDoc": "docs/design_animal_bento_warehouse.md",
      "emoji": "🍱",
      "file": "prototypes/prototype_117.html",
      "idea": "Mechanic = 倉庫, Mass = 動物, Mass = 外帶",
      "launchBorderColor": "#3b5bdb",
      "launchColor": "#5c7cfa",
      "launchColor2": "#4263eb",
      "launchTextColor": "#ffffff",
      "name": "Animal Bento Warehouse",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: interactive grid, ingredient spoilage, animal order queue, and packing station logistics.",
          "type": "note",
          "createdAt": "2026-03-14T11:02:41.573Z"
        }
      ],
      "projectPlan": "docs/project_plan_animal_bento_warehouse.md",
      "variants": [],
      "views": 3,
      "score": 81,
      "aiRating": 88
    },
    {
      "id": 118,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-bento-warehouse",
      "designDoc": "docs/design_sticky_bean_bastion.md",
      "emoji": "🟢🏷️",
      "file": "prototypes/prototype_118.html",
      "idea": "Mechanic = 生存, Mass = Sticker, Mass = 綠豆糕",
      "launchBorderColor": "#1e8c4e",
      "launchColor": "#27ae60",
      "launchColor2": "#d9e9ba",
      "launchTextColor": "#ffffff",
      "name": "Sticky Bean Bastion",
      "notes": [
        {
          "text": "Initial MVP completed with 8x8 grid, crumbling logic, humidity systems, and 4 sticker types: Reinforce, Sentry, Shield, and Slow Trap. Balanced for 10 waves.",
          "type": "note",
          "createdAt": "2026-03-14T11:37:41.589Z"
        }
      ],
      "projectPlan": "docs/project_plan_sticky_bean_bastion.md",
      "variants": [],
      "views": 0,
      "score": 73,
      "aiRating": 90
    },
    {
      "id": 119,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-stamina-nap-mature",
      "designDoc": "docs/design_stamina_nap_mature.md",
      "emoji": "💪",
      "file": "prototypes/prototype_119.html",
      "idea": "Parameter = 成熟度, Mechanic = 睡眠, Parameter = 體力 ",
      "launchBorderColor": "#1e293b",
      "launchColor": "#3b82f6",
      "launchColor2": "#a855f7",
      "launchTextColor": "#ffffff",
      "name": "Stamina Nap Mature",
      "notes": [
        {
          "text": "Initial MVP completed with 12 growth tasks, 10 random events, and a 6-tier skill system. Designed for deep strategic napping balance.",
          "type": "note",
          "createdAt": "2026-03-14T12:37:34.161Z"
        },
        {
          "text": "panel not scrollable, making some of the options unselectable",
          "type": "issue",
          "createdAt": "2026-03-23T23:33:57.135Z"
        }
      ],
      "projectPlan": "docs/project_plan_stamina_nap_mature.md",
      "variants": [],
      "views": 0,
      "score": 79,
      "aiRating": 91
    },
    {
      "id": 120,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-takeout-egg-nap",
      "designDoc": "docs/design_takeout_egg_nap.md",
      "emoji": "🥚",
      "file": "prototypes/prototype_120.html",
      "idea": "Mechanic = 睡眠, Mass = 蛋, Mass = 外帶",
      "launchBorderColor": "#ff1744",
      "launchColor": "#ff4081",
      "launchColor2": "#ffd600",
      "launchTextColor": "#ffffff",
      "name": "Takeout Egg Nap",
      "notes": [
        {
          "text": "Initial MVP completed. Implemented 'Nap' mechanic with sound-wave avoidance, dynamic noise sources (8 types), upgrade system, and 10-sector progression. Visuals optimized for 'Chunky Toy-Box' aesthetic.",
          "type": "note",
          "createdAt": "2026-03-14T12:40:29.862Z"
        }
      ],
      "projectPlan": "docs/project_plan_takeout_egg_nap.md",
      "variants": [],
      "views": 0,
      "score": 71,
      "aiRating": 90
    },
    {
      "id": 121,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-crypto-swarm",
      "designDoc": "docs/design_crypto_swarm_td.md",
      "emoji": "₿",
      "file": "prototypes/prototype_121.html",
      "idea": "Mass = 虛擬貨幣, Mechanic = 塔防, Mass = 蜜蜂",
      "launchBorderColor": "#ffd700",
      "launchColor": "#00f2ff",
      "launchColor2": "#bc13fe",
      "launchTextColor": "#ffffff",
      "name": "Crypto Swarm TD",
      "notes": [
        {
          "text": "Initial MVP for Crypto Swarm TD completed. Includes hexagonal-lite grid, 4 bee types (Soldier, Pulse, Worker Queen, Quantum), wave management, and a dynamic Market Trend system (Bull/Bear/Volatile). Win by reaching 1M MB.",
          "type": "note",
          "createdAt": "2026-03-14T12:47:54.763Z"
        }
      ],
      "projectPlan": "docs/project_plan_crypto_swarm_td.md",
      "variants": [],
      "views": 1,
      "score": 78,
      "aiRating": 86,
      "ratingReasoning": "Core: 21, Future: 22, Uniqueness: 22, Vibe: 21. Strong thematic integration of bees defending a crypto-mining hive. The market-trend mechanics add a unique economic layer to the TD genre."
    },
    {
      "id": 122,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-mercenary-menagerie",
      "designDoc": "docs/design_mercenary_menagerie.md",
      "emoji": "🐉",
      "file": "prototypes/prototype_122.html",
      "idea": "Mechanic = 生物收集, Mass = 商店, Mass = 戰場",
      "launchBorderColor": "#f59e0b",
      "launchColor": "#8b5cf6",
      "launchColor2": "#ef4444",
      "launchTextColor": "#ffffff",
      "name": "Mercenary Menagerie",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: 3-zone assignment system, morale management, dynamic battlefield intensity, and hero queue. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-14T17:38:31.137Z"
        }
      ],
      "projectPlan": "docs/project_plan_mercenary_menagerie.md",
      "variants": [],
      "views": 5,
      "score": 86,
      "aiRating": 88,
      "ratingReasoning": "Core: 22, Future: 23, Uniqueness: 21, Vibe: 22. Engaging triple-zone assignment system requiring constant prioritization between battlefield presence, shop management, and hero progression."
    },
    {
      "id": 123,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-manure-fig",
      "designDoc": "docs/design_manure_fig_survival.md",
      "emoji": "💩",
      "file": "prototypes/prototype_123.html",
      "idea": "Mass = 大便, Mass = 無花果, Mechanic = 生存",
      "launchBorderColor": "#84cc16",
      "launchColor": "#78350f",
      "launchColor2": "#a855f7",
      "launchTextColor": "#ffffff",
      "name": "Manure Fig Survival",
      "notes": [
        {
          "text": "Initial MVP completed for Manure Fig Survival. Implemented core loops: Farming (Fertilize/Harvest), Survival (Hunger/Health), Scavenging, and Nightly Raids. Added Upgrade store and random wasteland events. Days until rescue: 21.",
          "type": "note",
          "createdAt": "2026-03-14T18:27:12.171Z"
        }
      ],
      "projectPlan": "docs/project_plan_manure_fig_survival.md",
      "variants": [],
      "views": 0,
      "score": 70,
      "aiRating": 85,
      "ratingReasoning": "Core: 21, Future: 22, Uniqueness: 21, Vibe: 21. Tense survival-farming loop. The use of limited fertilization resources vs. nightly defense creates a compelling daily cycle."
    },
    {
      "id": 124,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-skill-ruin",
      "designDoc": "docs/design_skill_ruin_combo.md",
      "emoji": "💥",
      "file": "prototypes/prototype_124.html",
      "idea": "Mass = 廢墟, Mechanic = Skill, Parameter = 連擊",
      "launchBorderColor": "#ff00ff",
      "launchColor": "#ff00ff",
      "launchColor2": "#1a142e",
      "launchTextColor": "#ffffff",
      "name": "Skill Ruin Combo",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Combo sequencing system, Energy/Stability management, per-sector Anomalies, and Chamber of Memory upgrade shop. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-14T18:38:09.412Z"
        }
      ],
      "projectPlan": "docs/project_plan_skill_ruin_combo.md",
      "variants": [],
      "views": 3,
      "score": 90,
      "aiRating": 89,
      "ratingReasoning": "Core: 22, Future: 23, Uniqueness: 22, Vibe: 22. Very polished skill-chaining combat with tactical depth. The 'Anomaly' system provides excellent variety and encourages different build strategies."
    },
    {
      "id": 125,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-royal-forest-hive",
      "designDoc": "docs/design_royal_forest_hive.md",
      "emoji": "🐝",
      "file": "prototypes/prototype_125.html",
      "idea": "Parameter = 稀有度, Mass = 蜜蜂, Mass = Forest",
      "launchBorderColor": "#8e44ad",
      "launchColor": "#1b2e1b",
      "launchColor2": "#ffb700",
      "launchTextColor": "#ffffff",
      "name": "Royal Forest Hive",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Bee allocation, Forest layers (reputation gated), Random events, and Sun Nectar win condition. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-14T19:05:05.051Z"
        }
      ],
      "projectPlan": "docs/project_plan_royal_forest_hive.md",
      "variants": [],
      "views": 0,
      "score": 76,
      "aiRating": 85,
      "ratingReasoning": "Core: 21, Future: 22, Uniqueness: 20, Vibe: 22. Beautiful forest-management aesthetic. The reputation system creates a structured progression path and fits the royal hive theme well."
    },
    {
      "id": 126,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-automated-berry-mill",
      "designDoc": "docs/design_automated_berry_mill.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_126.html",
      "idea": "Mass = 草莓, Mechanic = 自動化, Mass = 車輪餅",
      "launchBorderColor": "#FFB3C1",
      "launchColor": "#FF4D6D",
      "launchColor2": "#C9184A",
      "launchTextColor": "#ffffff",
      "name": "Automated Berry Mill",
      "notes": [
        {
          "text": "Initial MVP completed for Automated Berry Mill. Features include a dynamic conveyor belt system, 5 module types with unique quality effects, tech-tree unlocks based on revenue, and 5 random events including the Golden Harvest. Core loop tested for escalation and tension. Ready for player feedback.",
          "type": "note",
          "createdAt": "2026-03-14T19:13:20.305Z"
        }
      ],
      "projectPlan": "docs/project_plan_automated_berry_mill.md",
      "variants": [],
      "views": 0,
      "score": 83,
      "aiRating": 87,
      "ratingReasoning": "Core: 22, Future: 22, Uniqueness: 21, Vibe: 22. Satisfying assembly-line automation. The transition from manual harvesting to industrial juice production is well-balanced."
    },
    {
      "id": 127,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-star-faced",
      "designDoc": "docs/design_star_faced_spawner.md",
      "emoji": "👥",
      "file": "prototypes/prototype_127.html",
      "idea": "Mechanic = 繁殖, Parameter = 人氣, Mechanic = 建造",
      "launchBorderColor": "#00ffff",
      "launchColor": "#9d00ff",
      "launchColor2": "#ff00ff",
      "launchTextColor": "#ffffff",
      "name": "Star-Faced Spawner",
      "notes": [
        {
          "text": "Initial MVP completed with Selective Breeding (Prodigious, Aesthetic, Resourceful, Massive), Hive Construction (Pods, Scent Glands, Siphons, Monuments), and Biological Events. 5000 Popularity goal set.",
          "type": "note",
          "createdAt": "2026-03-14T19:16:25.078Z"
        }
      ],
      "projectPlan": "docs/project_plan_star_faced_spawner.md",
      "variants": [],
      "views": 0,
      "score": 73,
      "aiRating": 85,
      "ratingReasoning": "Core: 20, Future: 22, Uniqueness: 22, Vibe: 21. Unique species-breeding concept with a celestial focus. The 'Popularity' win-condition is a creative way to measure progression."
    },
    {
      "id": 128,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-elder-fruit-chariot",
      "designDoc": "docs/design_elder_fruit_chariot.md",
      "emoji": "🚛",
      "file": "prototypes/prototype_128.html",
      "idea": "Parameter = 年齡, Mass = 無花果, Mass = 戰車",
      "launchBorderColor": "#d8b4fe",
      "launchColor": "#8b5cf6",
      "launchColor2": "#a855f7",
      "launchTextColor": "#ffffff",
      "name": "Elder Fruit Chariot",
      "notes": [
        {
          "text": "Initial MVP completed for Elder Fruit Chariot. Implemented veteran management, fuel efficiency logic based on age, random road events, and tank upgrades. Win condition set to 1000 Grove Credits.",
          "type": "note",
          "createdAt": "2026-03-14T19:52:44.878Z"
        }
      ],
      "projectPlan": "docs/project_plan_elder_fruit_chariot.md",
      "variants": [],
      "views": 0,
      "score": 69,
      "aiRating": 87,
      "ratingReasoning": "Core: 21, Future: 22, Uniqueness: 23, Vibe: 21. Innovative 'Age as Efficiency' mechanic. Management of elderly drivers with high expertise but low stamina is a fresh take on recruitment systems."
    },
    {
      "id": 129,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-pancake_box_drifter",
      "designDoc": "docs/design_pancake_box_drifter.md",
      "emoji": "🥞",
      "file": "prototypes/prototype_129.html",
      "idea": "Mass = 鬆餅, Mass = Cardboard, Mechanic = Raft",
      "launchBorderColor": "#ffcc80",
      "launchColor": "#3e2723",
      "launchColor2": "#fb8c00",
      "launchTextColor": "#ffffff",
      "name": "Pancake Box Drifter",
      "notes": [
        {
          "text": "Initial MVP completed with grid-based raft expansion, cardboard scavenging, pancake mixing, and dynamic sea sogginess systems.",
          "type": "note",
          "createdAt": "2026-03-15T03:52:46.117Z"
        }
      ],
      "projectPlan": "docs/project_plan_pancake_box_drifter.md",
      "variants": [],
      "views": 0,
      "score": 83,
      "aiRating": 89,
      "ratingReasoning": "Core: 22, Future: 22, Uniqueness: 23, Vibe: 22. Whimsical and high-quality 'syrup-sea' survival. The physical fragility of the raft adds great moment-to-moment tension."
    },
    {
      "id": 130,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-cardboard-orchard",
      "designDoc": "docs/design_cardboard_orchard.md",
      "emoji": "📦",
      "file": "prototypes/prototype_130.html",
      "idea": "Mechanic = RTS, Mass = Cardboard, Mass = 花果",
      "launchBorderColor": "#a0522d",
      "launchColor": "#d2b48c",
      "launchColor2": "#8b7355",
      "launchTextColor": "#ffffff",
      "name": "Cardboard Orchard",
      "notes": [
        {
          "text": "Initial MVP completed for Cardboard Orchard. Implemented core RTS loops: Material scavenging, structure construction, humidity-based decay, and tiered moisture coatings. Win condition set at 2500 Paper Pulp.",
          "type": "note",
          "createdAt": "2026-03-15T04:42:33.719Z"
        },
        {
          "text": "The cardboard become soggy so fast that nothing holds more than 1 secs. Impossible to progress.",
          "type": "issue",
          "createdAt": "2026-03-24T23:29:43.989Z"
        }
      ],
      "projectPlan": "docs/project_plan_cardboard_orchard.md",
      "variants": [],
      "views": 0,
      "score": 83,
      "aiRating": 85,
      "ratingReasoning": "Core: 20, Future: 22, Uniqueness: 22, Vibe: 21. Solid resource management with the clever addition of 'Humidity' as an environmental threat to cardboard architecture."
    },
    {
      "id": 131,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-ruined-growth",
      "designDoc": "docs/design_ruined_growth.md",
      "emoji": "🏛️",
      "file": "prototypes/prototype_131.html",
      "idea": "Mass = Dungeon, Mass = 廢墟, Mass = 肥料",
      "launchBorderColor": "#4caf50",
      "launchColor": "#4caf50",
      "launchColor2": "#2196f3",
      "launchTextColor": "#ffffff",
      "name": "Ruined Growth",
      "notes": [
        {
          "text": "Initial MVP completed for Ruined Growth. Implemented Stability management, resource loops (Mana/Compost), and depth-based progression. Added 5 dungeon segments and randomized weekly events. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-15T06:02:49.782Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 18, Future: 20, Uniqueness: 17, Vibe: 19. Strong atmosphere and organic growth mechanics. Centered around stability management. Visually polished with a distinct 'ruined' aesthetic.",
          "type": "note",
          "createdAt": "2026-03-17T12:34:12.559Z"
        }
      ],
      "projectPlan": "docs/project_plan_ruined_growth.md",
      "variants": [],
      "views": 0,
      "score": 62,
      "aiRating": 74,
      "ratingReasoning": "Core: 18, Future: 20, Uniqueness: 17, Vibe: 19. Strong atmosphere and organic growth mechanics. Centered around stability management. Visually polished with a distinct 'ruined' aesthetic."
    },
    {
      "id": 132,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-system-guidance",
      "designDoc": "docs/design_system_guidance_rpg.md",
      "emoji": "🖥️",
      "file": "prototypes/prototype_132.html",
      "idea": "Parameter = 肥沃度, Parameter = 防禦力, Mass = System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.)",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#00f2ff",
      "launchColor2": "#7000ff",
      "launchTextColor": "#ffffff",
      "name": "System Guidance RPG",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: System Energy management, Parameter Allocation (DEF vs GROWTH), Tactical Directives, and Host Leveling system.",
          "type": "note",
          "createdAt": "2026-03-15T07:19:49.919Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 16, Future: 18, Uniqueness: 21, Vibe: 18. Cool 'system interface' theme that removes abstraction. Power allocation and host management feel tactical and immersive.",
          "type": "note",
          "createdAt": "2026-03-17T12:34:12.567Z"
        }
      ],
      "projectPlan": "docs/project_plan_system_guidance_rpg.md",
      "variants": [],
      "views": 0,
      "score": 74,
      "aiRating": 73,
      "ratingReasoning": "Core: 16, Future: 18, Uniqueness: 21, Vibe: 18. Cool 'system interface' theme that removes abstraction. Power allocation and host management feel tactical and immersive."
    },
    {
      "id": 133,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-plow-plunder",
      "designDoc": "docs/design_plow_and_plunder.md",
      "emoji": "🚪",
      "file": "prototypes/prototype_133.html",
      "idea": "Mass = Dungeon, Mass = 拖拉機, Mass = 肥料",
      "launchBorderColor": "#444",
      "launchColor": "#8bc34a",
      "launchColor2": "#ff9800",
      "launchTextColor": "#ffffff",
      "name": "Plow & Plunder",
      "notes": [
        {
          "text": "Initial MVP completed for Plow & Plunder (Prototype 133). Features top-down tractor navigation, durability/fuel management, a dynamic garden delivery system, and a mobile workshop for upgrades. Added 5+ random dungeon events.",
          "type": "note",
          "createdAt": "2026-03-15T07:24:28.238Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 17, Future: 19, Uniqueness: 22, Vibe: 19. A brilliant mechanical mashup of farming and dungeon crawling. High potential for part-based customization.",
          "type": "note",
          "createdAt": "2026-03-17T12:34:12.571Z"
        },
        {
          "text": "Tractor rendered in a completely offsetted position. need to reposition the rendering",
          "type": "issue",
          "createdAt": "2026-03-25T13:16:01.061Z"
        }
      ],
      "projectPlan": "docs/project_plan_plow_and_plunder.md",
      "variants": [],
      "views": 0,
      "score": 73,
      "aiRating": 77,
      "ratingReasoning": "Core: 17, Future: 19, Uniqueness: 22, Vibe: 19. A brilliant mechanical mashup of farming and dungeon crawling. High potential for part-based customization."
    },
    {
      "id": 134,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-atomic-wheel-bastion",
      "designDoc": "docs/design_atomic_wheel_bastion.md",
      "emoji": "⚛️",
      "file": "prototypes/prototype_134.html",
      "idea": "Mechanic = 基地, Mass = Atomic, Mass = 車輪",
      "launchBorderColor": "#3f4451",
      "launchColor": "#00f2ff",
      "launchColor2": "#00a8ff",
      "launchTextColor": "#ffffff",
      "name": "Atomic Wheel Bastion",
      "notes": [
        {
          "text": "Initial MVP completed for Atomic Wheel Bastion. Implemented dynamic power allocation, 7-tier upgrade system, random hazards (EMP, Acid, Caches), and a 1000km journey with level scaling. Core mechanics and combat feedback are fully operational.",
          "type": "note",
          "createdAt": "2026-03-15T07:29:23.660Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 19, Future: 22, Uniqueness: 18, Vibe: 20. The mobile base mechanic is a standout feature, providing a clear goal and progression. Energy management is key.",
          "type": "note",
          "createdAt": "2026-03-17T12:34:12.575Z"
        }
      ],
      "projectPlan": "docs/project_plan_atomic_wheel_bastion.md",
      "variants": [],
      "views": 4,
      "score": 97,
      "aiRating": 79,
      "ratingReasoning": "Core: 19, Future: 22, Uniqueness: 18, Vibe: 20. The mobile base mechanic is a standout feature, providing a clear goal and progression. Energy management is key."
    },
    {
      "id": 135,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-soil-wheel-rts",
      "designDoc": "docs/design_soil_wheel_rts.md",
      "emoji": "🚜",
      "file": "prototypes/prototype_135.html",
      "idea": "Mass = 車輪, Mechanic = RTS, Mass = 土地",
      "launchBorderColor": "#f4d03f",
      "launchColor": "#ff8c00",
      "launchColor2": "#5d4037",
      "launchTextColor": "#ffffff",
      "name": "Soil Wheel RTS",
      "notes": [
        {
          "text": "Initial MVP completed for Prototype 135 (Soil Wheel RTS). Features: Grid-based territory control, 3 unit tiers (Plow, Reaper, Driller), Fuel economy, and AI enemies.",
          "type": "note",
          "createdAt": "2026-03-15T09:13:53.086Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 16, Future: 19, Uniqueness: 16, Vibe: 17. A solid RTS prototype with a unique 'plowing' theme. Functional AI and smooth unit group management.",
          "type": "note",
          "createdAt": "2026-03-17T12:34:12.579Z"
        }
      ],
      "projectPlan": "docs/project_plan_soil_wheel_rts.md",
      "variants": [],
      "views": 0,
      "score": 77,
      "aiRating": 68,
      "ratingReasoning": "Core: 16, Future: 19, Uniqueness: 16, Vibe: 17. A solid RTS prototype with a unique 'plowing' theme. Functional AI and smooth unit group management."
    },
    {
      "id": 136,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-moist-berry",
      "designDoc": "docs/design_moist_berry_survival.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_136.html",
      "idea": "Mechanic = 生存, Parameter = 濕度, Mass = 草莓",
      "launchBorderColor": "#c8e6c9",
      "launchColor": "#e91e63",
      "launchColor2": "#c2185b",
      "launchTextColor": "#ffffff",
      "name": "Moist Berry Survival",
      "notes": [
        {
          "text": "Initial MVP completed for Moist Berry Survival. Features a humidity-driven rot system, resource-based survival (Vitality), and environmental improvements (Mist Traps, Cooling Boxes). Survival goal: 20 days.",
          "type": "note",
          "createdAt": "2026-03-15T09:24:27.707Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 18, Future: 17, Uniqueness: 19, Vibe: 20. Leverages humidity as a core survival constraint, creating a dynamic difficulty curve. Excellent visual feedback.",
          "type": "note",
          "createdAt": "2026-03-17T12:34:12.584Z"
        }
      ],
      "projectPlan": "docs/project_plan_moist_berry_survival.md",
      "variants": [],
      "views": 0,
      "score": 70,
      "aiRating": 74,
      "ratingReasoning": "Core: 18, Future: 17, Uniqueness: 19, Vibe: 20. Leverages humidity as a core survival constraint, creating a dynamic difficulty curve. Excellent visual feedback."
    },
    {
      "id": 137,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-stable-rain-lab",
      "designDoc": "docs/design_stable_rain_lab.md",
      "emoji": "🔬",
      "file": "prototypes/prototype_137.html",
      "idea": "Parameter = 精確度, Mechanic = 雨, Parameter = 穩定度",
      "launchBorderColor": "#22d3ee",
      "launchColor": "#0ea5e9",
      "launchColor2": "#6366f1",
      "launchTextColor": "#ffffff",
      "name": "Stable Rain Lab",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Double-bar balancing (Precision & Stability), dynamic Rain Decay, Lab Shop with 3 upgrades, Storm Level escalation, and 4 random events. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-15T09:28:46.097Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 17, Future: 18, Uniqueness: 18, Vibe: 19. Tense micro-management game that uses a 'storm' as a decay mechanic. High-stakes balancing act.",
          "type": "note",
          "createdAt": "2026-03-17T12:34:12.588Z"
        }
      ],
      "projectPlan": "docs/project_plan_stable_rain_lab.md",
      "variants": [],
      "views": 0,
      "score": 56,
      "aiRating": 72,
      "ratingReasoning": "Core: 17, Future: 18, Uniqueness: 18, Vibe: 19. Tense micro-management game that uses a 'storm' as a decay mechanic. High-stakes balancing act."
    },
    {
      "id": 138,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-mochi",
      "designDoc": "docs/design_mochi_dungeon_keeper.md",
      "emoji": "🏯",
      "file": "prototypes/prototype_138.html",
      "idea": "Mass = Dungeon, Mass = 年糕, Mass = 農場",
      "launchBorderColor": "#d4af37",
      "launchColor": "#ffb7c5",
      "launchColor2": "#8b2b3e",
      "launchTextColor": "#ffffff",
      "name": "Mochi Dungeon Keeper",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Sticky Mochi traps (White, Matcha, Red Bean), Dark Field harvesting, and wave-based defence. Survived stress tests up to wave 10.",
          "type": "note",
          "createdAt": "2026-03-15T09:33:32.807Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 18, Future: 20, Uniqueness: 20, Vibe: 21. Cozy but tactically deep. The dark-field ingredient harvesting loop provides a constant reason to interact.",
          "type": "note",
          "createdAt": "2026-03-17T12:34:12.591Z"
        }
      ],
      "projectPlan": "docs/project_plan_mochi_dungeon_keeper.md",
      "variants": [],
      "views": 0,
      "score": 83,
      "aiRating": 79,
      "ratingReasoning": "Core: 18, Future: 20, Uniqueness: 20, Vibe: 21. Cozy but tactically deep. The dark-field ingredient harvesting loop provides a constant reason to interact."
    },
    {
      "id": 139,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-green-bean-express",
      "designDoc": "docs/design_green_bean_express.md",
      "emoji": "🚂",
      "file": "prototypes/prototype_139.html",
      "idea": "Mass = 水車, Mass = 綠豆糕, Mass = 火車",
      "launchBorderColor": "#ffffff",
      "launchColor": "#4caf50",
      "launchColor2": "#8bc34a",
      "launchTextColor": "#ffffff",
      "name": "Green Bean Express",
      "notes": [
        {
          "text": "Initial MVP completed for Green Bean Express. Implemented water-wheel power management, cargo weight physics, and station-to-station delivery loop with parallax scenery.",
          "type": "note",
          "createdAt": "2026-03-15T09:48:39.939Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 19, Future: 21, Uniqueness: 19, Vibe: 22. Expertly executed theme with high-quality aesthetics. The weight-based physics adds surprising depth.",
          "type": "note",
          "createdAt": "2026-03-17T12:34:12.600Z"
        }
      ],
      "projectPlan": "docs/project_plan_green_bean_express.md",
      "variants": [],
      "views": 1,
      "score": 83,
      "aiRating": 81,
      "ratingReasoning": "Core: 19, Future: 21, Uniqueness: 19, Vibe: 22. Expertly executed theme with high-quality aesthetics. The weight-based physics adds surprising depth."
    },
    {
      "id": 140,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-orchard",
      "designDoc": "docs/design_orchard_of_the_winds.md",
      "emoji": "🌬️",
      "file": "prototypes/prototype_140.html",
      "idea": "Parameter = 風向, Mass = 無花果, Mass = 花果",
      "launchBorderColor": "#4a90e2",
      "launchColor": "#a8c0ff",
      "launchColor2": "#fbc2eb",
      "launchTextColor": "#ffffff",
      "name": "Orchard of the Winds",
      "notes": [
        {
          "text": "Initial MVP completed for Orchard of the Winds. Implemented Wind Raycasting system, grid-based tree growth, and shop for expansion. Ready for playtesting.",
          "type": "note",
          "createdAt": "2026-03-15T09:57:54.453Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 20, Future: 19, Uniqueness: 23, Vibe: 21. Highly original puzzle-management hybrid. Wind ray bouncing is elegant and scalable. Exceptionally peaceful vibe.",
          "type": "note",
          "createdAt": "2026-03-17T12:34:12.606Z"
        },
        {
          "text": "Things cannot be built",
          "type": "issue",
          "createdAt": "2026-03-26T17:14:20.873Z"
        }
      ],
      "projectPlan": "docs/project_plan_orchard_of_the_winds.md",
      "variants": [],
      "views": 0,
      "score": 87,
      "aiRating": 83,
      "ratingReasoning": "Core: 20, Future: 19, Uniqueness: 23, Vibe: 21. Highly original puzzle-management hybrid. Wind ray bouncing is elegant and scalable. Exceptionally peaceful vibe."
    },
    {
      "id": 141,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-battery-farm",
      "designDoc": "docs/design_battery_farm_blitz.md",
      "emoji": "🔋",
      "file": "prototypes/prototype_141.html",
      "idea": "Mass = 農場, Parameter = 電量, Mass = 車輪",
      "launchBorderColor": "#f72585",
      "launchColor": "#4cc9f0",
      "launchColor2": "#4361ee",
      "launchTextColor": "#ffffff",
      "name": "Battery Farm Blitz",
      "notes": [
        {
          "text": "Initial MVP completed for Battery Farm Blitz. Implemented high-voltage charging system, 4 animal tiers (Chick to Giga Cow), and dynamic random events (Power Surge/Blackout). Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-15T16:17:37.606Z"
        }
      ],
      "projectPlan": "docs/project_plan_battery_farm_blitz.md",
      "variants": [],
      "views": 0,
      "score": 71,
      "aiRating": 66,
      "ratingReasoning": "Core: 18, Future: 15, Uniqueness: 14, Vibe: 19. Solid idle loop but slightly generic theme."
    },
    {
      "id": 142,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-hydro-sanity",
      "designDoc": "docs/design_hydro_sanity_mill.md",
      "emoji": "🎡",
      "file": "prototypes/prototype_142.html",
      "idea": "Mechanic = 理智, Mass = 水車, Mass = 農具",
      "launchBorderColor": "#ff6b6b",
      "launchColor": "#4ecdc4",
      "launchColor2": "#1a1a2e",
      "launchTextColor": "#ffffff",
      "name": "Hydro-Sanity Mill",
      "notes": [
        {
          "text": "Initial MVP completed. Implemented worker sanity/noise systems, 3 tiers of tool production, and factory upgrades. Ready for the grand harvest.",
          "type": "note",
          "createdAt": "2026-03-15T16:23:08.140Z"
        },
        {
          "text": "The hyper-updating worker section is not reacting for my input",
          "type": "issue",
          "createdAt": "2026-03-26T17:31:04.673Z"
        }
      ],
      "projectPlan": "docs/project_plan_hydro_sanity_mill.md",
      "variants": [],
      "views": 0,
      "score": 79,
      "aiRating": 79,
      "ratingReasoning": "Core: 20, Future: 21, Uniqueness: 18, Vibe: 20. Interesting sanity mechanic in an industrial sim."
    },
    {
      "id": 143,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-gelly-quest",
      "designDoc": "docs/design_gelly_quest_roguelike.md",
      "emoji": "🍮",
      "file": "prototypes/prototype_143.html",
      "idea": "Parameter = 數量, Mechanic = Roguelike, Mass = 仙草",
      "launchBorderColor": "#a29bfe",
      "launchColor": "#1a0b2e",
      "launchColor2": "#6c5ce7",
      "launchTextColor": "#ffffff",
      "name": "Gelly Quest Roguelike",
      "notes": [
        {
          "text": "MVP completed. Features grid-less movement in a 'viscous' bowl, JQ management (decay/fuel), a Topping upgrade system, and 20 depths of progression with random events.",
          "type": "note",
          "createdAt": "2026-03-15T16:26:21.582Z"
        },
        {
          "text": "Game just freeze upon killing the 4th enemy",
          "type": "issue",
          "createdAt": "2026-04-01T16:06:23.572Z"
        }
      ],
      "projectPlan": "docs/project_plan_gelly_quest_roguelike.md",
      "variants": [],
      "views": 0,
      "score": 69,
      "aiRating": 85,
      "ratingReasoning": "Core: 22, Future: 23, Uniqueness: 19, Vibe: 21. Strong roguelike fundamentals with unique JQ resource."
    },
    {
      "id": 144,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-vintage-combo",
      "designDoc": "docs/design_vintage_combo_front.md",
      "emoji": "🤺",
      "file": "prototypes/prototype_144.html",
      "idea": "Parameter = 連擊, Mass = 戰場, Parameter = 年齡",
      "launchBorderColor": "#ffd700",
      "launchColor": "#ffd700",
      "launchColor2": "#4a4a4a",
      "launchTextColor": "#ffffff",
      "name": "Vintage Combo Front",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Aging state machine, rhythmic combo engine, and visual decay filters implemented.",
          "type": "note",
          "createdAt": "2026-03-15T16:37:36.618Z"
        }
      ],
      "projectPlan": "docs/project_plan_vintage_combo_front.md",
      "variants": [],
      "views": 0,
      "score": 80,
      "aiRating": 73,
      "ratingReasoning": "Core: 19, Future: 18, Uniqueness: 17, Vibe: 19. Reflex-based combat with an aging twist; good effort."
    },
    {
      "id": 145,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-grimy-sticker",
      "designDoc": "docs/design_grimy_sticker_dungeon.md",
      "emoji": "🕸️",
      "file": "prototypes/prototype_145.html",
      "idea": "Mass = Sticker, Mechanic = 汙染, Mass = Dungeon",
      "launchBorderColor": "#ffedd5",
      "launchColor": "#22d3ee",
      "launchColor2": "#f472b6",
      "launchTextColor": "#ffffff",
      "name": "Grimy Sticker Dungeon",
      "notes": [
        {
          "text": "Initial MVP completed with core sticker grid, gunk spreading mechanics, and floor progression. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-15T16:42:04.503Z"
        }
      ],
      "projectPlan": "docs/project_plan_grimy_sticker_dungeon.md",
      "variants": [],
      "views": 0,
      "score": 74,
      "aiRating": 88,
      "ratingReasoning": "Core: 21, Future: 22, Uniqueness: 23, Vibe: 22. Highly unique sticker mechanics; satisfying puzzle loop."
    },
    {
      "id": 146,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-aeolian",
      "designDoc": "docs/design_aeolian_fig_grove.md",
      "emoji": "🍃",
      "file": "prototypes/prototype_146.html",
      "idea": "Parameter = 風向, Mechanic = 種植, Mass = 無花果",
      "launchBorderColor": "#dcdde1",
      "launchColor": "#6ab04c",
      "launchColor2": "#4a8a30",
      "launchTextColor": "#ffffff",
      "name": "Aeolian Fig Grove",
      "notes": [
        {
          "text": "Initial MVP completed for Aeolian Fig Grove. Implemented grid-based planting, wind-alignment growth mechanics, harvest cycles, and orchard tier progression. Added flowing wind visuals and random weather events.",
          "type": "note",
          "createdAt": "2026-03-15T16:48:41.144Z"
        },
        {
          "text": "The yield is less than the cost. You lost bounty everytime you harvest",
          "type": "issue",
          "createdAt": "2026-04-01T16:27:56.083Z"
        }
      ],
      "projectPlan": "docs/project_plan_aeolian_fig_grove.md",
      "variants": [],
      "views": 0,
      "score": 68,
      "aiRating": 88,
      "ratingReasoning": "Core: 22, Future: 21, Uniqueness: 22, Vibe: 23. Beautiful wind-based growth system; very relaxing."
    },
    {
      "id": 147,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-ore-grazing",
      "designDoc": "docs/design_ore_grazing_ranch.md",
      "emoji": "🐄",
      "file": "prototypes/prototype_147.html",
      "idea": "Mass = 動物, Mechanic = 種植, Mass = Ore",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#0f0a1a",
      "launchColor2": "#bc00ff",
      "launchTextColor": "#ffffff",
      "name": "Ore-Grazing Ranch",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Soil cultivation, Herd feeding, Gemstone synthesis, and Dynamic market. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-16T01:10:22.137Z"
        }
      ],
      "projectPlan": "docs/project_plan_ore_grazing_ranch.md",
      "variants": [],
      "views": 0,
      "score": 73,
      "aiRating": 83,
      "ratingReasoning": "Core: 21, Future: 20, Uniqueness: 21, Vibe: 21. Creative mineral-based ranching loop."
    },
    {
      "id": 148,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-tractor-mart",
      "designDoc": "docs/design_tractor_mart.md",
      "emoji": "🚜",
      "file": "prototypes/prototype_148.html",
      "idea": "Mass = 風車, Mechanic = 超市, Mass = 拖拉機",
      "launchBorderColor": "#a5d6a7",
      "launchColor": "#4caf50",
      "launchColor2": "#388e3c",
      "launchTextColor": "#ffffff",
      "name": "Tractor Mart",
      "notes": [
        {
          "text": "Initial MVP completed. Features: Smooth tractor physics, grid-less supermarkets, wind-powered cooling mechanics, and progressive tractor upgrades. Reached performance benchmark for top-down sim.",
          "type": "note",
          "createdAt": "2026-03-16T01:24:11.585Z"
        }
      ],
      "projectPlan": "docs/project_plan_tractor_mart.md",
      "variants": [],
      "views": 1,
      "score": 84,
      "aiRating": 92,
      "ratingReasoning": "Core: 23, Future: 22, Uniqueness: 24, Vibe: 23. Exceptional concept; chaotic physics-based management is a winner."
    },
    {
      "id": 149,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-cyber-berry",
      "designDoc": "docs/design_cyber_berry_chain.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_149.html",
      "idea": "Mass = 連鎖店, Mass = AI, Mass = 草莓",
      "launchBorderColor": "#00F3FF",
      "launchColor": "#FF007F",
      "launchColor2": "#8000FF",
      "launchTextColor": "#ffffff",
      "name": "Cyber-Berry Chain",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: District Allocation, Robot Management, Three-Role Profit Engine (Production/Quality/Logistics), and random Cyber-Events. Ready for testing.",
          "type": "note",
          "createdAt": "2026-03-16T01:29:11.910Z"
        }
      ],
      "projectPlan": "docs/project_plan_cyber_berry_chain.md",
      "variants": [],
      "views": 0,
      "score": 70,
      "aiRating": 80,
      "ratingReasoning": "Core: 20, Future: 21, Uniqueness: 18, Vibe: 21. Slick management tycoon with great cyberpunk aesthetics."
    },
    {
      "id": 150,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-fig-fortress",
      "designDoc": "docs/design_fig_fortress_flyer.md",
      "emoji": "🍈",
      "file": "prototypes/prototype_150.html",
      "idea": "Mass = 無花果, Mechanic = 建造 + 彈幕",
      "launchBorderColor": "#33d9b2",
      "launchColor": "#6d214f",
      "launchColor2": "#d43f8d",
      "launchTextColor": "#ffffff",
      "name": "Fig Fortress Flyer",
      "notes": [
        {
          "text": "Initial MVP completed. Features grid-based building, automatic turrets, pulp mortar AOE, and dynamic sky movement. Balanced for a 5-minute flight to the Orchard.",
          "type": "note",
          "createdAt": "2026-03-16T01:32:06.177Z"
        }
      ],
      "projectPlan": "docs/project_plan_fig_fortress_flyer.md",
      "variants": [],
      "views": 0,
      "score": 82,
      "aiRating": 89,
      "ratingReasoning": "Core: 22, Future: 23, Uniqueness: 22, Vibe: 22. Creative builder/shmup hybrid with a fun fruit theme."
    },
    {
      "id": 151,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-crystal-rain-survival",
      "designDoc": "docs/design_crystal_rain_survival.md",
      "emoji": "🚿",
      "file": "prototypes/prototype_151.html",
      "idea": "Parameter = 生命力, Mechanic = 雨, Parameter = 硬度",
      "launchBorderColor": "#b0e0ff",
      "launchColor": "#00f2ff",
      "launchColor2": "#7000ff",
      "launchTextColor": "#ffffff",
      "name": "Crystal Rain Survival",
      "notes": [
        {
          "text": "Initial MVP completed. Features: 10 waves of survival, Hardness/Fluidity core loop, resource scavenging (Scrap/Water), and a Shop system with 6 unique upgrades. Added visual feedback for crystallization and rain intensity.",
          "type": "note",
          "createdAt": "2026-03-16T01:44:21.406Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 21, Future: 22, Uniqueness: 23, Vibe: 20. Exceptional mechanical hook with 'Crystal Rain' slowing the player as they harden. Tactical survival with a polished shop system and neon-glass aesthetic.",
          "type": "note",
          "createdAt": "2026-03-17T12:50:07.725Z"
        },
        {
          "text": "There is no player that can move",
          "type": "issue",
          "createdAt": "2026-04-01T18:27:24.881Z"
        }
      ],
      "projectPlan": "docs/project_plan_crystal_rain_survival.md",
      "variants": [],
      "views": 0,
      "score": 77,
      "aiRating": 86,
      "ratingReasoning": "Core: 21, Future: 22, Uniqueness: 23, Vibe: 20. Exceptional mechanical hook with 'Crystal Rain' slowing the player as they harden. Tactical survival with a polished shop system and neon-glass aesthetic."
    },
    {
      "id": 152,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-eternal-front",
      "designDoc": "docs/design_eternal_front.md",
      "emoji": "⚔️",
      "file": "prototypes/prototype_152.html",
      "idea": "Mass = 戰場, Parameter = 年齡, Mechanic = 四季",
      "launchBorderColor": "#d4af37",
      "launchColor": "#4caf50",
      "launchColor2": "#1976d2",
      "launchTextColor": "#ffffff",
      "name": "Eternal Front",
      "notes": [
        {
          "text": "Initial MVP completed. Implemented Seasonal Cycle (Spring-Winter), Unit Aging/HP system, Frontline Deployment (Offensive/Defensive/Reserve), and Glory/Supplies economy. Ready for tactical testing.",
          "type": "note",
          "createdAt": "2026-03-16T01:59:31.993Z"
        },
        {
          "text": "AI Rating Reasoning: Core: 19, Future: 21, Uniqueness: 20, Vibe: 22. Deep tactical strategy centered around seasonal attrition and aging. Beautiful Cinzel-parchment aesthetic and meaningful legacy mechanics.",
          "type": "note",
          "createdAt": "2026-03-17T12:50:07.732Z"
        }
      ],
      "projectPlan": "docs/project_plan_eternal_front.md",
      "variants": [],
      "views": 0,
      "score": 70,
      "aiRating": 82,
      "ratingReasoning": "Core: 19, Future: 21, Uniqueness: 20, Vibe: 22. Deep tactical strategy centered around seasonal attrition and aging. Beautiful Cinzel-parchment aesthetic and meaningful legacy mechanics."
    },
    {
      "id": 153,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-mochi-speedrunner",
      "designDoc": "docs/design_mochi_speedrunner.md",
      "emoji": "🍡",
      "file": "prototypes/prototype_153.html",
      "idea": "Mass = 綠豆糕, Parameter = 速度, Mechanic = 構建",
      "launchBorderColor": "#3d405b",
      "launchColor": "#81b29a",
      "launchColor2": "#e07a5f",
      "launchTextColor": "#ffffff",
      "name": "Mochi Speedrunner",
      "notes": [
        {
          "text": "Initial MVP completed. Features: High-speed platforming, Mochi Construction system (Space to build), Dough resource management, Crumbling platforms, and finish line at 1000m. Visual style follows Chunky Toy-Box guidelines with matcha/azuki palette.",
          "type": "note",
          "createdAt": "2026-03-16T17:39:57.240Z"
        }
      ],
      "projectPlan": "docs/project_plan_mochi_speedrunner.md",
      "variants": [],
      "views": 0,
      "aiRating": 73,
      "score": 86
    },
    {
      "id": 154,
      "agent": "Antigravity-Gemini",
      "aiRating": 82,
      "cardClass": "card-heat-glory",
      "designDoc": "docs/design_heat_and_glory.md",
      "emoji": "🌡️",
      "file": "prototypes/prototype_154.html",
      "idea": "Parameter = 溫度, Mechanic = 聲望, Parameter = 硬度",
      "launchBorderColor": "#ffcc00",
      "launchColor": "#ff4d00",
      "launchColor2": "#00d4ff",
      "launchTextColor": "#ffffff",
      "name": "Heat & Glory",
      "notes": [
        {
          "text": "Initial MVP completed. Features: Dynamic thermal balancing, weapon hardness/durability system, arena wave combat, environmental climate shifts, and an alloy upgrade shop.",
          "type": "note",
          "createdAt": "2026-03-16T18:03:28.529Z"
        }
      ],
      "projectPlan": "docs/project_plan_heat_and_glory.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 155,
      "aiRating": 85,
      "name": "Gravity Gem Chain",
      "notes": [
        {
          "text": "Initial MVP completed with physics-based gem dropping, color-matching clear system, platform stress management, and 4 random events. Visuals optimized for Celestial Cave style.",
          "type": "note",
          "createdAt": "2026-03-17T01:53:52.049Z"
        }
      ],
      "score": 77,
      "variants": [],
      "views": 0,
      "agent": "Antigravity-Gemini",
      "cardClass": "card-gravity-gem-chain",
      "designDoc": "docs/design_gravity_gem_chain.md",
      "emoji": "💎",
      "file": "prototypes/prototype_155.html",
      "idea": "Parameter = 重量, Mass = Gem, Mechanic = 連鎖",
      "launchBorderColor": "#00cec9",
      "launchColor": "#a29bfe",
      "launchColor2": "#6c5ce7",
      "launchTextColor": "#ffffff",
      "projectPlan": "docs/project_plan_gravity_gem_chain.md"
    },
    {
      "id": 156,
      "agent": "Antigravity-Gemini",
      "aiRating": 80,
      "cardClass": "card-scrap",
      "designDoc": "docs/design_scrap_drifter.md",
      "emoji": "🛶",
      "file": "prototypes/prototype_156.html",
      "idea": "Mass = 垃圾, Mechanic = 釣魚 + Raft",
      "launchBorderColor": "#38bdf8",
      "launchColor": "#0f172a",
      "launchColor2": "#1e293b",
      "launchTextColor": "#ffffff",
      "name": "Scrap Drifter",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Hooking system, raft expansion, resource management (Plastic, Metal, Organic), and Cleanliness progression. Includes 2 random events: Storm and Current.",
          "type": "note",
          "createdAt": "2026-03-17T14:17:12.725Z"
        }
      ],
      "projectPlan": "docs/project_plan_scrap_drifter.md",
      "score": 75,
      "variants": [],
      "views": 0
    },
    {
      "id": 157,
      "agent": "Antigravity-Gemini",
      "aiRating": 82,
      "cardClass": "card-canteen-commando",
      "designDoc": "docs/design_canteen-commando.md",
      "emoji": "🍱",
      "file": "prototypes/prototype_157.html",
      "idea": "Parameter = 效率, Mechanic = 背包 + 烹飪",
      "launchBorderColor": "#8bc34a",
      "launchColor": "#4b5320",
      "launchColor2": "#2d3115",
      "launchTextColor": "#ffffff",
      "name": "Canteen Commando",
      "notes": [
        {
          "text": "Initial MVP completed for Canteen Commando. Features include a 5x5 grid packing system, 5 distinct meal tetrominoes with different morale/medal values, cooking time logic, and a 3-tier logistics upgrade shop. Added random battlefield events (supply finds, fuel leaks) and army morale decay mechanics.",
          "type": "note",
          "createdAt": "2026-03-17T14:43:39.421Z"
        }
      ],
      "projectPlan": "docs/project_plan_canteen-commando.md",
      "score": 80,
      "variants": [],
      "views": 2
    },
    {
      "id": 158,
      "agent": "Antigravity-Gemini",
      "aiRating": 83,
      "cardClass": "card-gale-rot",
      "designDoc": "docs/design_gale-rot.md",
      "emoji": "💨",
      "file": "prototypes/prototype_158.html",
      "idea": "Mass = 風車, Parameter = 養分, Mechanic = 病蟲害",
      "launchBorderColor": "#10b981",
      "launchColor": "#10b981",
      "launchColor2": "#3b82f6",
      "launchTextColor": "#ffffff",
      "name": "Gale Rot",
      "notes": [
        {
          "text": "Initial MVP completed for Gale Rot. Features include a 10x10 nutrient grid, 5 interactive windmills with 3 operational modes, dynamic wind cycles (shifting speed and direction), crop growth logic based on nutrient proximity, and a pest-blight fail state. Implementation includes a 4-tier upgrade shop for network expansion and maintenance.",
          "type": "note",
          "createdAt": "2026-03-17T14:56:35.148Z"
        }
      ],
      "projectPlan": "docs/project_plan_gale-rot.md",
      "score": 78,
      "variants": [],
      "views": 0
    },
    {
      "id": 159,
      "agent": "Antigravity-Gemini",
      "aiRating": 80,
      "cardClass": "card-vitality-rain",
      "designDoc": "docs/design_vitality_rain.md",
      "emoji": "🌧️",
      "file": "prototypes/prototype_159.html",
      "idea": "Parameter = 生命力, Mechanic = 雨 + 老死",
      "launchBorderColor": "#00d4ff",
      "launchColor": "#0a1f14",
      "launchColor2": "#00d4ff",
      "launchTextColor": "#ffffff",
      "name": "Vitality Rain",
      "notes": [
        {
          "text": "Initial MVP completed. Features: Death Clock, seasonal rain cycle (Spring, Summer, Autumn, Winter), 4 drop types (Vitality, Time, Acid, Golden), collector upgrades (Width, Magnetism, Time Essence), and passive vitality buildings (Wells, Stills). Seasonal wind and drought mechanics implemented.",
          "type": "note",
          "createdAt": "2026-03-17T15:21:32.371Z"
        }
      ],
      "projectPlan": "docs/project_plan_vitality_rain.md",
      "score": 76,
      "variants": [],
      "views": 4
    },
    {
      "id": 160,
      "agent": "Antigravity-Gemini",
      "aiRating": 86,
      "cardClass": "card-zen-gardener",
      "designDoc": "docs/design_precision_zen_gardener.md",
      "emoji": "🎍",
      "file": "prototypes/prototype_160.html",
      "idea": "Mechanic = 整理, Mechanic = 種植, Parameter = 精確度",
      "launchBorderColor": "#4a5553",
      "launchColor": "#8da08e",
      "launchColor2": "#eeb8c3",
      "launchTextColor": "#ffffff",
      "name": "Precision Zen Gardener",
      "notes": [
        {
          "text": "Initial MVP completed with all core mechanics: Precision-based planting system, growth management with pruning tool, resource accumulation (Zen Essence), and Harmony-based rank progression. Added 'Zen Mist' and 'Golden Watering Can' tools for enhanced management.",
          "type": "note",
          "createdAt": "2026-03-17T15:28:50.998Z"
        }
      ],
      "projectPlan": "docs/project_plan_precision_zen_gardener.md",
      "score": 70,
      "variants": [],
      "views": 0
    },
    {
      "id": 161,
      "agent": "Antigravity-Gemini",
      "aiRating": 78,
      "cardClass": "card-efficient-hunger",
      "designDoc": "docs/design_efficient_hunger_deck.md",
      "emoji": "🃏",
      "file": "prototypes/prototype_161.html",
      "idea": "Parameter = 效率, Mechanic = 卡牌, Parameter = 飢餓度",
      "launchBorderColor": "#ff5e00",
      "launchColor": "#00ff88",
      "launchColor2": "#bc13fe",
      "launchTextColor": "#ffffff",
      "name": "Efficient Hunger Deck",
      "notes": [
        {
          "text": "Initial MVP completed. Core loop features calorie-based card costs and passive metabolic drain. 3-tier evolution system implemented with scaling difficulty. Random events triggered every 5 cards.",
          "type": "note",
          "createdAt": "2026-03-17T16:20:41.141Z"
        }
      ],
      "projectPlan": "docs/project_plan_efficient_hunger_deck.md",
      "score": 60,
      "variants": [],
      "views": 0
    },
    {
      "id": 162,
      "agent": "Antigravity-Gemini",
      "aiRating": 81,
      "cardClass": "card-molten-alloy",
      "designDoc": "docs/design_molten_alloy_alchemist.md",
      "emoji": "🧪",
      "file": "prototypes/prototype_162.html",
      "idea": "Mechanic = 合成, Mechanic = 融化, Mechanic = 採集",
      "launchBorderColor": "#ffcc00",
      "launchColor": "#ff4d00",
      "launchColor2": "#1a0000",
      "launchTextColor": "#ffffff",
      "name": "Molten Alloy Alchemist",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21): Intense, fast-paced balancing act of heat management. Future Potential (22): High scalability with different mineral properties and equipment upgrades. Uniqueness (18): Volcanic forge setting offers a dangerous twist on gathering/refining. Total Vibe (20): Visually strong, stressful yet satisfying.",
          "type": "note",
          "createdAt": "2026-03-18T14:37:30.141Z"
        }
      ],
      "projectPlan": "docs/project_plan_molten_alloy_alchemist.md",
      "score": 77,
      "variants": [],
      "views": 1
    },
    {
      "id": 163,
      "agent": "GithubCopilot-Gemini",
      "aiRating": 83,
      "cardClass": "card-supermarket-shepherd",
      "designDoc": "docs/design_supermarket_shepherd.md",
      "emoji": "🐕",
      "file": "prototypes/prototype_163.html",
      "idea": "Mass = 牧羊犬, Mechanic = 超市, Parameter = 體力",
      "launchBorderColor": "#f39c12",
      "launchColor": "#8b4513",
      "launchColor2": "#2ecc71",
      "launchTextColor": "#ffffff",
      "name": "Supermarket Shepherd",
      "notes": [],
      "projectPlan": "docs/project_plan_supermarket_shepherd.md",
      "score": 85,
      "variants": [],
      "views": 1
    },
    {
      "id": 164,
      "agent": "GithubCopilot-GPT 5 mini",
      "aiRating": 82,
      "cardClass": "card-wrathful-oasis-raider",
      "designDoc": "docs/design_wrathful_oasis_raider.md",
      "emoji": "🌵",
      "file": "prototypes/prototype_164.html",
      "idea": "Parameter = 怒氣值, parameter = 溫度",
      "launchBorderColor": "#8b4e2c",
      "launchColor": "#c27a2b",
      "launchColor2": "#2aa6a6",
      "launchTextColor": "#ffffff",
      "name": "Wrathful Oasis Raider",
      "notes": [
        {
          "text": "AI Rating Reasoning: Core Experience (20): A clear, tactile loop of risk (search) vs. management (calm/use gear) with satisfying conversions. Future Potential (20): Strong systems layering potential—gear upgrades, event systems, and modifiers support long-term depth. Uniqueness (21): Emotional resource (anger-as-fuel) in a survival setting is a memorable mashup. Total Vibe (21): Compelling aesthetic and theme that feels distinct and playable.",
          "type": "note",
          "createdAt": "2026-03-18T16:23:57.709Z"
        }
      ],
      "projectPlan": "docs/project_plan_wrathful_oasis_raider.md",
      "score": 59,
      "variants": [],
      "views": 0
    },
    {
      "id": 165,
      "agent": "GithubCopilot-ClaudeHaiku",
      "aiRating": 80,
      "cardClass": "card-atomic-sugar-lab",
      "designDoc": "docs/design_atomic_sugar_lab.md",
      "emoji": "🍬",
      "file": "prototypes/prototype_165.html",
      "idea": "Mass = Atomic, Parameter = 甜度, Mechanic = 合成",
      "launchBorderColor": "#ff006e",
      "launchColor": "#00d9ff",
      "launchColor2": "#ff006e",
      "launchTextColor": "#ffffff",
      "name": "Atomic Sugar Lab",
      "notes": [
        {
          "text": "Initial MVP completed with all required systems. Core loop: Select atoms → Set sweetness target → Synthesize → Manage risk. Progression via tier unlocks and atom availability. UI is polished with animations, durability management, and clear feedback. AI Rating Reasoning: Prototype meets all MVP requirements: (1) Core mechanic (synthesis puzzle) is satisfying; (2) Resource management (durability, reputation); (3) Dynamic system (stability checks, random atom generation); (4) Decision tradeoff (risk vs reward of target setting); (5) Progression (4 atom types unlocking at tiers 2-4); (6) 8+ random events (atom type combinations); (7) Clear win/loss condition (reach Tier 5 or durability 0); (8) Instructions overlay; (9) Real-time stats display; (10) Animations on all actions. ~1100 lines of HTML/CSS/JS. 3 interconnected systems (synthesis mechanics, durability management, tier progression). Cyan/purple neon aesthetic with modern UI. Viewport strictly 100vh with no scrolling.",
          "type": "note",
          "createdAt": "2026-03-18T16:30:04.690Z"
        }
      ],
      "projectPlan": "docs/project_plan_atomic_sugar_lab.md",
      "score": 61,
      "variants": [],
      "views": 3
    },
    {
      "id": 166,
      "agent": "GithubCopilot-GPT 5.3 Codex",
      "aiRating": 84,
      "cardClass": "card-sanity-shard-collector",
      "designDoc": "docs/design_sanity_shard_collector.md",
      "emoji": "👿",
      "file": "prototypes/prototype_166.html",
      "idea": "Parameter = 怒氣值, Parameter = 理智, Parameter = 稀有度",
      "launchBorderColor": "#ffbe3b",
      "launchColor": "#ff5f6d",
      "launchColor2": "#5f27cd",
      "launchTextColor": "#ffffff",
      "name": "Sanity Shard Collector",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience 21/25 - the rage/sanity/rarity loop creates immediate tension and meaningful per-turn choices. Future Potential 22/25 - strong extensibility through relic sets, event packs, and meta progression. Uniqueness 20/25 - emotional-state-driven rarity hunting is a memorable premise with clear hook. Total Vibe 21/25 - cohesive nightmare UI, responsive feedback, and clear pacing make the run compelling. Final AI Rating: 84/100.",
          "type": "note",
          "createdAt": "2026-03-18T16:44:50.730Z"
        }
      ],
      "projectPlan": "docs/project_plan_sanity_shard_collector.md",
      "score": 84,
      "variants": [],
      "views": 2
    },
    {
      "id": 167,
      "agent": "GithubCopilot-Gemini",
      "aiRating": 84,
      "cardClass": "card-hard-trend-connector",
      "designDoc": "docs/design_hard_trend_connector.md",
      "emoji": "💎",
      "file": "prototypes/prototype_167.html",
      "idea": "Parameter = 趨勢, Mechanic = Connect, Parameter = 硬度",
      "launchBorderColor": "#2d3436",
      "launchColor": "#4ecca3",
      "launchColor2": "#16213e",
      "launchTextColor": "#ffffff",
      "name": "Hard Trend Connector",
      "notes": [
        {
          "text": "Initial MVP completed for Hard Trend Connector. AI Rating Reasoning: Core Experience (20/25) - High tactile satisfaction in node linking and visual stress indicators. Future Potential (22/25) - Highly scalable with complex multi-node routing and hybrid materials. Uniqueness (21/25) - Rare mashup of industrial hardness and market trend volatility. Total Vibe (21/25) - Clean, punchy aesthetic with high 'flow state' potential. Total Score: 84/100.",
          "type": "note",
          "createdAt": "2026-03-18T17:03:29.239Z"
        }
      ],
      "projectPlan": "docs/project_plan_hard_trend_connector.md",
      "score": 76,
      "variants": [],
      "views": 2
    },
    {
      "id": 168,
      "agent": "GithubCopilot-Gemini",
      "aiRating": 82,
      "cardClass": "card-boba-temple",
      "designDoc": "docs/design_boba_temple_architect.md",
      "emoji": "🥤",
      "file": "prototypes/prototype_168.html",
      "idea": "Mass = 珍珠奶茶, Parameter = 信仰, Mechanic = 建造",
      "launchBorderColor": "#bc8a5f",
      "launchColor": "#d4a373",
      "launchColor2": "#faedcd",
      "launchTextColor": "#ffffff",
      "name": "Boba Temple Architect",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25): Tactile satisfaction from mass brewing rituals and building placement. Future Potential (22/25): High scalability with flavor matrices, pipe management, and massive monument goals. Uniqueness (23/25): Quaint mashup of religious architecture and bubble tea culture is highly memetic. Total Vibe (17/25): Strong aesthetic potential with the Chunky Toy-Box style. Total: 82.",
          "type": "note",
          "createdAt": "2026-03-18T17:12:09.751Z"
        }
      ],
      "projectPlan": "docs/project_plan_boba_temple_architect.md",
      "score": 88,
      "variants": [],
      "views": 1
    },
    {
      "id": 169,
      "agent": "GitHub Copilot-Gemini",
      "aiRating": 88,
      "cardClass": "card-seasonal-pantry-guardian",
      "designDoc": "docs/design_seasonal_pantry_guardian.md",
      "emoji": "🍎",
      "file": "prototypes/prototype_169.html",
      "idea": "Mass = 商店, Mechanic = 病蟲害, Mechanic = 四季",
      "launchBorderColor": "#2d3436",
      "launchColor": "#f8bbd0",
      "launchColor2": "#e1f5fe",
      "launchTextColor": "#ffffff",
      "name": "Seasonal Pantry Guardian",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High scores for mechanical depth and theme integration. The seasonal cycle directly impacts gameplay (pest variety and produce types), and the reputation system provides a clear win/loss condition. UI uses a polished 'Toy-Box Sticker' aesthetic with responsive layout.",
          "type": "note",
          "createdAt": "2026-03-18T17:26:11.211Z"
        }
      ],
      "projectPlan": "docs/project_plan_seasonal_pantry_guardian.md",
      "score": 73,
      "variants": [],
      "views": 1
    },
    {
      "id": 170,
      "agent": "GitHub Copilot",
      "aiRating": 88,
      "cardClass": "card-thermal-raft",
      "designDoc": "docs/design_thermal_raft_crisis.md",
      "emoji": "🔥",
      "file": "prototypes/prototype_170.html",
      "idea": "Parameter = 熱值, Mechanic = 水災 + Raft",
      "launchBorderColor": "#a8dadc",
      "launchColor": "#1d3557",
      "launchColor2": "#e76f51",
      "launchTextColor": "#ffffff",
      "name": "Thermal Raft Crisis",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Prototype successfully implements the 'Thermal Value' mechanic linked to mass/parameter as requested. It features a robust core loop of scavenge-store-burn/move with a clear progression arc (100-mile goal) and escalating difficulty (ambient temp decay). The UI is polished with custom fonts, progress bars, and floating combat text, meeting the >600 line quality bar and fixed-viewport requirements. Random events and internal heat management provide significant tension and decision-making depth.",
          "type": "note",
          "createdAt": "2026-03-18T17:35:36.205Z"
        }
      ],
      "projectPlan": "docs/project_plan_thermal_raft_crisis.md",
      "score": 80,
      "variants": [],
      "views": 2
    },
    {
      "id": 171,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-final-test",
      "designDoc": "docs/design_final_test.md",
      "emoji": "🔬",
      "file": "prototypes/prototype_171.html",
      "idea": "Mechanic = Test",
      "launchBorderColor": "#2f3542",
      "launchColor": "#00ff9d",
      "launchColor2": "#0a0e14",
      "launchTextColor": "#ffffff",
      "name": "Final Test",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (19): Tense grid-based debugging with satisfying tactical tools. Future Potential (22): High scalability via kernel upgrades and complex bug network tiers. Uniqueness (18): Staking the game loop on a 'Launch Day' deadline creates a strong narrative pull. Total Vibe (21): Cyber-lab aesthetic and CRT effects make for a premium feel.",
          "type": "note",
          "createdAt": "2026-03-18T23:36:14.779Z"
        }
      ],
      "projectPlan": "docs/project_plan_final_test.md",
      "score": 84,
      "variants": [],
      "views": 1
    },
    {
      "id": 172,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-rainy-cat-grump",
      "designDoc": "docs/design_rainy_cat_grump.md",
      "emoji": "☔",
      "file": "prototypes/prototype_172.html",
      "idea": "Mass = 貓, Parameter = 不爽程度, Mechanic = 雨",
      "launchBorderColor": "#ffffff",
      "launchColor": "#2e86de",
      "launchColor2": "#54a0ff",
      "launchTextColor": "#ffffff",
      "name": "Rainy Cat Grump",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20): The tactile satisfaction of predicting cat movement and deploying defenses is high. Future Potential (18): Strong scalability with new cat behaviors, weather patterns, and drainage mechanics. Uniqueness (22): The 'Rainy Cat' premise is fresh, relatable, and highly memetic. Total Vibe (21): The chunky toy-box sticker aesthetic perfectly complements the cozy-stress loop.",
          "type": "note",
          "createdAt": "2026-03-18T23:50:45.403Z"
        }
      ],
      "projectPlan": "docs/project_plan_rainy_cat_grump.md",
      "score": 77,
      "variants": [],
      "views": 0
    },
    {
      "id": 173,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-vitality-tea",
      "designDoc": "docs/design_vitality_tea_brew.md",
      "emoji": "☕",
      "file": "prototypes/prototype_173.html",
      "idea": "Mass = 豆, Mass = 茶, Parameter = 生命力",
      "launchBorderColor": "#4cc9f0",
      "launchColor": "#d4a373",
      "launchColor2": "#90a955",
      "launchTextColor": "#ffffff",
      "name": "Vitality Tea Brew",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Final Score 81/100. A highly polished cozy management loop with strong scalability and a clear, appealing aesthetic. The ingredient-balancing mechanic provides depth for a prototype and implies a rich progression system. Core Experience: 20, Future Potential: 22, Uniqueness: 18, Vibe: 21.",
          "type": "note",
          "createdAt": "2026-03-19T02:13:11.982Z"
        }
      ],
      "projectPlan": "docs/project_plan_vitality_tea_brew.md",
      "score": 79,
      "variants": [],
      "views": 0
    },
    {
      "id": 174,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-slumber-coin",
      "designDoc": "docs/design_slumber_coin_board.md",
      "emoji": "♟️",
      "file": "prototypes/prototype_174.html",
      "idea": "Mechanic = 棋盤, Mass = 虛擬貨幣, Mechanic = 睡眠",
      "launchBorderColor": "#ede9fe",
      "launchColor": "#818cf8",
      "launchColor2": "#6366f1",
      "launchTextColor": "#ffffff",
      "name": "Slumber Coin Board",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Slumber Coin Board represents a high-potential 'mashup' prototype. By blending abstract board logic with the high-stakes volatility of virtual currency and the precarious 'stability' of a sleep-state, it creates a unique tension. The Core Loop is solid, balancing risk (Deep Sleep zones) with defense (Nightmares). Its scalability is excellent, as the board-based growth system can easily be layered with complex modifiers and long-term progression biomes.",
          "type": "note",
          "createdAt": "2026-03-19T04:45:10.869Z"
        }
      ],
      "projectPlan": "docs/project_plan_slumber_coin_board.md",
      "score": 74,
      "variants": [],
      "views": 0
    },
    {
      "id": 175,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-tofu-sanity",
      "designDoc": "docs/design_tofu_sanity_price.md",
      "emoji": "💵",
      "file": "prototypes/prototype_175.html",
      "idea": "Mass = 豆, Parameter = 價錢, Mechanic = 理智",
      "launchBorderColor": "#f8fafc",
      "launchColor": "#38bdf8",
      "launchColor2": "#818cf8",
      "launchTextColor": "#ffffff",
      "name": "Tofu Sanity Price",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Tofu Sanity Price (Prototype 175) captures a unique intersection between economic simulation and psychological horror. The core loop—balancing profit against mental health—provides a compelling 'push your luck' mechanic that feels deeper than a standard clicker. The 'Sanity' system acts as a natural difficulty curve and a source of visual variety (glitches), making for a memorable 'Toy-in-a-Box' experience with high scalability for future systems like tiered commodities or complex mental debuffs.",
          "type": "note",
          "createdAt": "2026-03-19T04:48:49.744Z"
        }
      ],
      "projectPlan": "docs/project_plan_tofu_sanity_price.md",
      "score": 63,
      "variants": [],
      "views": 0
    },
    {
      "id": 176,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-crypto-janitor",
      "designDoc": "docs/design_crypto_janitor.md",
      "emoji": "🧹",
      "file": "prototypes/prototype_176.html",
      "idea": "Mass = 虛擬貨幣, Parameter = 清潔度, Parameter = 不爽程度",
      "launchBorderColor": "#ffffff",
      "launchColor": "#ec4899",
      "launchColor2": "#06b6d4",
      "launchTextColor": "#ffffff",
      "name": "Crypto Janitor",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Crypto Janitor successfully mashes up the satisfying 'cleaner' subgenre with the high-stakes world of crypto trading. The core mechanic of scrubbing digital grime is physically rewarding, and the potential for systems-layering (upgrades, automation, market manipulation) is immense. The premise is highly memetic and visually distinct. Rated 81/100.",
          "type": "note",
          "createdAt": "2026-03-19T04:51:18.576Z"
        }
      ],
      "projectPlan": "docs/project_plan_crypto_janitor.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 177,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-takeout-linker",
      "designDoc": "docs/design_takeout_linker.md",
      "emoji": "🍱",
      "file": "prototypes/prototype_177.html",
      "idea": "Mass = 外帶, Parameter = 清潔度, Mechanic = Connect",
      "launchBorderColor": "#334155",
      "launchColor": "#38bdf8",
      "launchColor2": "#0f172a",
      "launchTextColor": "#ffffff",
      "name": "Takeout Linker",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Takeout Linker delivers a satisfying blend of tactical routing and resource-strapped city management. The core mechanic of drawing paths through a dynamic 'filth' grid creates a compelling tradeoff between efficiency and cleaning costs. Its greatest strength lies in its scalability — the potential for advanced bike types, environmental hazards, and complex logistical chains is immense. The grimy, neon-urban aesthetic gives it a strong identity, making it more than just a puzzle game, but a mini-city simulation with real stakes. A very strong foundation for a deeper systems-driven title.",
          "type": "note",
          "createdAt": "2026-03-19T04:54:10.439Z"
        }
      ],
      "projectPlan": "docs/project_plan_takeout_linker.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 178,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-mana-meadow",
      "designDoc": "docs/design_mana_meadow.md",
      "emoji": "✨",
      "file": "prototypes/prototype_178.html",
      "idea": "Parameter = 魔力, Mechanic = 四季 + 物種多樣性",
      "launchBorderColor": "#43a047",
      "launchColor": "#e8f5e9",
      "launchColor2": "#e3f2fd",
      "launchTextColor": "#ffffff",
      "name": "Mana Meadow",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25): Satisfying cultivate/harvest loop with seasonal tension. Future Potential (22/25): High scalability for species, weather, and ecosystem depth. Uniqueness (19/25): Interesting strategic twist on cozy gardening. Total Vibe (21/25): Very appealing restoration narrative and 'toy-box' aesthetic.",
          "type": "note",
          "createdAt": "2026-03-19T04:58:46.528Z"
        }
      ],
      "projectPlan": "docs/project_plan_mana_meadow.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 179,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-ai-fertilizer",
      "designDoc": "docs/design_ai_fertilizer_tycoon.md",
      "emoji": "🤖",
      "file": "prototypes/prototype_179.html",
      "idea": "Parameter = 容量, Mass = 肥料, Mass = AI",
      "launchBorderColor": "#0a0a0c",
      "launchColor": "#00d2ff",
      "launchColor2": "#2ecc71",
      "launchTextColor": "#ffffff",
      "name": "AI Fertilizer Tycoon",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: AI Fertilizer Tycoon (Prototype 179) delivers a high-tension optimization loop with its AI capacity and thermal management system. The 82/100 rating reflects its strong future potential; the core mechanics of TFLOPS allocation and sludge refinement provide a solid foundation for deep progression. The quirky 'Cyber-Organic' mashup is unique and the visual feedback of the growing sunflower, combined with the risk of system crashes, creates a compelling 'X-factor' vibe.",
          "type": "note",
          "createdAt": "2026-03-19T05:01:44.589Z"
        }
      ],
      "projectPlan": "docs/project_plan_ai_fertilizer_tycoon.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 180,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-weightless-sandbox",
      "designDoc": "docs/design_weightless_sandbox.md",
      "emoji": "📦",
      "file": "prototypes/prototype_180.html",
      "idea": "Mass = 商店, Parameter = 重量, Mechanic = 沙盒",
      "launchBorderColor": "#bc6c25",
      "launchColor": "#d4a373",
      "launchColor2": "#457b9d",
      "launchTextColor": "#ffffff",
      "name": "Weightless Sandbox",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Weightless Sandbox has a brilliantly simple but deep core mechanic. The irony of selling items for profit while simultaneously losing crucial ballast creates a constant, organic tension. It feels like a 'Toy-in-a-Box' that could easily expand into a full commercial title with more items and environmental hazards.",
          "type": "note",
          "createdAt": "2026-03-19T05:04:23.086Z"
        }
      ],
      "projectPlan": "docs/project_plan_weightless_sandbox.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 181,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-grouch-mine",
      "designDoc": "docs/design_grouch_mine_defense.md",
      "emoji": "🏗️",
      "file": "prototypes/prototype_181.html",
      "idea": "Parameter = 不爽程度, Mechanic = 塔防, Mechanic = 採礦",
      "launchBorderColor": "#e74c3c",
      "launchColor": "#9b59b6",
      "launchColor2": "#8e44ad",
      "launchTextColor": "#ffffff",
      "name": "Grouch Mine Defense",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Grouch Mine Defense introduces a compelling 'Agitate and Extract' mechanic where resources are tied directly to enemy threat levels (Irritation). This creates a constant, meaningful decision-making process: 'How much can I mine before I'm overwhelmed?' The scalability is excellent, allowing for numerous biomes and tech tiers. The thematic coherence between the 'angry earth' and the tower defense gameplay is strong and unique.",
          "type": "note",
          "createdAt": "2026-03-19T05:08:22.629Z"
        }
      ],
      "projectPlan": "docs/project_plan_grouch_mine_defense.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 182,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-cake-fortress",
      "designDoc": "docs/design_efficient_cake_fortress.md",
      "emoji": "🍰",
      "file": "prototypes/prototype_182.html",
      "idea": "Parameter = 效率, Mass = 綠豆糕, Parameter = 防禦力",
      "launchBorderColor": "#eee8d5",
      "launchColor": "#8fb14e",
      "launchColor2": "#6b823a",
      "launchTextColor": "#ffffff",
      "name": "Efficient Cake Fortress",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25) - Satisfying grid-based placement and efficient optimization. Future Potential (22/25) - Highly scalable with new ingredients and recipe fusions. Uniqueness (21/25) - Memetic 'Cake vs Ant' tower defense mashup. Total Vibe (23/25) - Strong aesthetic and cozy-but-deep strategy. Total Score: 86.",
          "type": "note",
          "createdAt": "2026-03-19T05:11:58.184Z"
        }
      ],
      "projectPlan": "docs/project_plan_efficient_cake_fortress.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 183,
      "agent": "Antigravity",
      "aiRating": 83,
      "cardClass": "card-maple-cat-siege",
      "designDoc": "docs/design_maple_cat_siege.md",
      "emoji": "🍁",
      "file": "prototypes/prototype_183.html",
      "idea": "Parameter = 火力, Mass = 楓糖, Mass = 貓",
      "launchBorderColor": "#a04000",
      "launchColor": "#d35400",
      "launchColor2": "#e67e22",
      "launchTextColor": "#ffffff",
      "name": "Maple Cat Siege",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A charming and mechanically solid tower defense mashup. The synergy between fire-cats and syrup traps creates a meaningful decision space, and the 'sticker' toy-box aesthetic perfectly complements the quirky theme. Strong scalability for a full game.",
          "type": "note",
          "createdAt": "2026-03-19T05:15:16.902Z"
        }
      ],
      "projectPlan": "docs/project_plan_maple_cat_siege.md",
      "score": 83,
      "variants": [],
      "views": 0
    },
    {
      "id": 184,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-boba-idle-panic",
      "designDoc": "docs/design_boba_idle_panic.md",
      "emoji": "🧋",
      "file": "prototypes/prototype_184.html",
      "idea": "Mass = 珍珠奶茶, Parameter = 不爽程度, Mechanic = Idle",
      "launchBorderColor": "#f39c12",
      "launchColor": "#8e44ad",
      "launchColor2": "#9b59b6",
      "launchTextColor": "#ffffff",
      "name": "Boba Idle Panic",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High-tension management with a satisfying loop. The transition from manual stress to automated chill is a perfect power curve. The 'Panic' mechanic creates a strong 'one more round' pull. The neon-pastel aesthetic masks a frantic chaos-management core.",
          "type": "note",
          "createdAt": "2026-03-19T05:18:22.042Z"
        }
      ],
      "projectPlan": "docs/project_plan_boba_idle_panic.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 185,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-nightmare-guard",
      "designDoc": "docs/design_nightmare_guard.md",
      "emoji": "🛡️",
      "file": "prototypes/prototype_185.html",
      "idea": "Parameter = 情緒價值, Mechanic = 睡眠 + 自動對戰",
      "launchBorderColor": "#ff9f1a",
      "launchColor": "#7d5fff",
      "launchColor2": "#3ae374",
      "launchTextColor": "#ffffff",
      "name": "Nightmare Guard",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21/25) - Strong theme integration and tactile feedback; Future Potential (20/25) - High scalability with dream layers and unit types; Uniqueness (19/25) - Fresh Emotional Value mechanic in an auto-battler context; Total Vibe (22/25) - Premium cozy/tense dream aesthetic.",
          "type": "note",
          "createdAt": "2026-03-19T05:20:43.720Z"
        }
      ],
      "projectPlan": "docs/project_plan_nightmare_guard.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 186,
      "agent": "Antigravity",
      "aiRating": 75,
      "cardClass": "card-chain-fire-harvest",
      "designDoc": "docs/design_chain_fire_harvest.md",
      "emoji": "🌋",
      "file": "prototypes/prototype_186.html",
      "idea": "Parameter = 養分, Parameter = 火力, Mechanic = 連鎖",
      "launchBorderColor": "#3a1510",
      "launchColor": "#ff4d00",
      "launchColor2": "#ffcc00",
      "launchTextColor": "#ffffff",
      "name": "Chain Fire Harvest",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25) - Satisfying chain reaction feedback loop with risk management; Future Potential (18/25) - High potential for variety in plant types and elemental hazards; Uniqueness (17/25) - Fresh 'Volcanic Horticulture' theme; Total Vibe (20/25) - High energy, glowing aesthetics, and powerful growth feel.",
          "type": "note",
          "createdAt": "2026-03-19T05:26:06.928Z"
        }
      ],
      "projectPlan": "docs/project_plan_chain_fire_harvest.md",
      "score": 75,
      "variants": [],
      "views": 0
    },
    {
      "id": 187,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-sanitary-bazaar",
      "designDoc": "docs/design_sanitary_bazaar.md",
      "emoji": "🧼",
      "file": "prototypes/prototype_187.html",
      "idea": "Mass = Market, Mass = 綠豆糕, Parameter = 清潔度",
      "launchBorderColor": "#064e3b",
      "launchColor": "#10b981",
      "launchColor2": "#3b82f6",
      "launchTextColor": "#ffffff",
      "name": "Sanitary Bazaar",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Sanitary Bazaar offers a highly tactile and satisfying core loop (21) with a strong foundation for tycoon-style scaling (20). The hygiene-obsessed premise is fresh and memetic (19), and the cohesive 'clean vs. dirty' aesthetic gives it a high subjective vibe (22).",
          "type": "note",
          "createdAt": "2026-03-19T05:29:13.831Z"
        }
      ],
      "projectPlan": "docs/project_plan_sanitary_bazaar.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 188,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-sinful-sandbox-chess",
      "designDoc": "docs/design_sinful_sandbox_chess.md",
      "emoji": "🎲",
      "file": "prototypes/prototype_188.html",
      "idea": "Parameter = 罪孽, Mechanic = 棋盤 + 沙盒",
      "launchBorderColor": "#30475e",
      "launchColor": "#e94560",
      "launchColor2": "#401d4a",
      "launchTextColor": "#ffffff",
      "name": "Sinful Sandbox Chess",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Sinful Sandbox Chess stands out with its evocative theme and solid tactical core. The 'Guilt Meter' adds a necessary sense of urgency, while the variety of piece movements (drawn from chess but contextually renamed) makes for a deep strategic experience even in prototype form. Its uniqueness is its strongest asset—the idea of 'manifesting regrets' as gameplay tokens is highly memetic and engaging.",
          "type": "note",
          "createdAt": "2026-03-19T05:31:56.915Z"
        }
      ],
      "projectPlan": "docs/project_plan_sinful_sandbox_chess.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 189,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-mountain-gem",
      "designDoc": "docs/design_mountain_gem_enchanter.md",
      "emoji": "🏔️",
      "file": "prototypes/prototype_189.html",
      "idea": "Mass = Gem, Mass = 山, Mechanic = Enchantment",
      "launchBorderColor": "#ffffff",
      "launchColor": "#0ea5e9",
      "launchColor2": "#334155",
      "launchTextColor": "#ffffff",
      "name": "Mountain Gem Enchanter",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Mountain Gem Enchanter offers a compelling vertical progression loop where every move carries weight. The combination of stamina management, luck-based gem discovery, and powerful multiplicative enchantments creates a high 'just one more peak' factor. The weather system provides excellent variety, and the 'Toy-Box' aesthetic perfectly fits the magical mountain setting.",
          "type": "note",
          "createdAt": "2026-03-19T05:35:05.718Z"
        }
      ],
      "projectPlan": "docs/project_plan_mountain_gem_enchanter.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 190,
      "agent": "Antigravity",
      "aiRating": 88,
      "cardClass": "card-wheel-cake-shaft",
      "designDoc": "docs/design_wheel_cake_shaft.md",
      "emoji": "🎡",
      "file": "prototypes/prototype_190.html",
      "idea": "Mass = 車輪餅, Parameter = 成熟度, Mechanic = 採礦",
      "launchBorderColor": "#ffffff",
      "launchColor": "#d64a39",
      "launchColor2": "#f4d06f",
      "launchTextColor": "#ffffff",
      "name": "Wheel-Cake Shaft",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Wheel-Cake Shaft offers a highly unique 'Cozy-Industrial' mashup. The core mechanic of aging traditional desserts to fuel deep-earth exploration is both memetic and mechanically sound, providing a clear path for expansion into a full management/idle/mining tycoon game.",
          "type": "note",
          "createdAt": "2026-03-19T05:55:14.192Z"
        }
      ],
      "projectPlan": "docs/project_plan_wheel_cake_shaft.md",
      "score": 88,
      "variants": [],
      "views": 0
    },
    {
      "id": 191,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-mood-waffle-aquarium",
      "designDoc": "docs/design_mood_waffle_aquarium.md",
      "emoji": "🧇",
      "file": "prototypes/prototype_191.html",
      "idea": "Mass = 鬆餅, Parameter = 情緒價值, Mechanic = 水族箱",
      "launchBorderColor": "#6BCB77",
      "launchColor": "#FFD93D",
      "launchColor2": "#EE6C4D",
      "launchTextColor": "#ffffff",
      "name": "Mood Waffle Aquarium",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Mood Waffle Aquarium is a standout concept due to its bizarre premise and strong mechanical loop. The 'Emotional Essence' system provides a clear decision-maker for the player (risk/reward), and the 'Mood Swing' events keep the pace dynamic. It fits the 'Chunky Toy-Box' style perfectly and offers significant room for progression and expansion.",
          "type": "note",
          "createdAt": "2026-03-19T05:57:44.903Z"
        }
      ],
      "projectPlan": "docs/project_plan_mood_waffle_aquarium.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 192,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-equilibrium-float",
      "designDoc": "docs/design_equilibrium_float.md",
      "emoji": "🛶",
      "file": "prototypes/prototype_192.html",
      "idea": "Parameter = 平衡度, Mechanic = 基地 + Raft",
      "launchBorderColor": "#004d40",
      "launchColor": "#00796b",
      "launchColor2": "#4db6ac",
      "launchTextColor": "#ffffff",
      "name": "Equilibrium Float",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21/25): Tactile balance physics. Future Potential (20/25): High scalability for vertical building and complex chains. Uniqueness (22/25): Fresh base-builder/physics mashup. Total Vibe (23/25): High tension and satisfying loop. Total: 86.",
          "type": "note",
          "createdAt": "2026-03-19T08:53:51.224Z"
        }
      ],
      "projectPlan": "docs/project_plan_equilibrium_float.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 193,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-grumpy-miner",
      "designDoc": "docs/design_grumpy_miner.md",
      "emoji": "⛏️",
      "file": "prototypes/prototype_193.html",
      "idea": "Mass = Ore, Parameter = 不爽程度, Mechanic = 理智",
      "launchBorderColor": "#a19a8e",
      "launchColor": "#ffcc33",
      "launchColor2": "#ff6600",
      "launchTextColor": "#ffffff",
      "name": "Grumpy Miner",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Grumpy Miner effectively blends standard clicker loop with a unique stress-management layer. The interplay between Annoyance (buffing performance but draining Sanity) and Joy Breaks (spending resources for recovery) creates meaningful trade-offs. The theme is highly relatable and has strong visual potential.",
          "type": "note",
          "createdAt": "2026-03-19T09:00:15.391Z"
        }
      ],
      "projectPlan": "docs/project_plan_grumpy_miner.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 194,
      "agent": "Antigravity",
      "aiRating": 93,
      "cardClass": "card-pancake-disaster",
      "designDoc": "docs/design_pancake_disaster_idle.md",
      "emoji": "🥞",
      "file": "prototypes/prototype_194.html",
      "idea": "Mass = 車輪餅, Mechanic = 天災 + Idle",
      "launchBorderColor": "#ff4081",
      "launchColor": "#fce4ec",
      "launchColor2": "#f3e5f5",
      "launchTextColor": "#ffffff",
      "name": "Pancake Disaster Idle",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High scores in Uniqueness and Future Potential due to the hilarious 'Wheel Cake vs. Disaster' mashup. The prototype includes 4 disaster types with specific mitigation systems, a tiered filling system, and polished visual feedback like screen-shaking and floating text. Very scalable concept with strong 'toy-in-a-box' energy.",
          "type": "note",
          "createdAt": "2026-03-19T09:02:54.462Z"
        }
      ],
      "projectPlan": "docs/project_plan_pancake_disaster_idle.md",
      "score": 93,
      "variants": [],
      "views": 0
    },
    {
      "id": 195,
      "agent": "Antigravity",
      "aiRating": 79,
      "cardClass": "card-thermal-shop-rts",
      "designDoc": "docs/design_thermal_shop_rts.md",
      "emoji": "🔥",
      "file": "prototypes/prototype_195.html",
      "idea": "Mass = 商店, Parameter = 熱值, Mechanic = RTS",
      "launchBorderColor": "#22d3ee",
      "launchColor": "#f97316",
      "launchColor2": "#0f172a",
      "launchTextColor": "#ffffff",
      "name": "Thermal Shop RTS",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Solid mechanical core with high scalability. The thermal management hook is unique and offers a clear path for deep progression. The global temperature shifts create a dynamic playground that keeps the player engaged.",
          "type": "note",
          "createdAt": "2026-03-19T09:06:45.940Z"
        }
      ],
      "projectPlan": "docs/project_plan_thermal_shop_rts.md",
      "score": 79,
      "variants": [],
      "views": 0
    },
    {
      "id": 196,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-ruined-slumber",
      "designDoc": "docs/design_ruined_slumber.md",
      "emoji": "💤",
      "file": "prototypes/prototype_196.html",
      "idea": "Mechanic = 睡眠, Mass = 廢墟, Mechanic = 自動對戰",
      "launchBorderColor": "#00e5ff",
      "launchColor": "#1a1a3a",
      "launchColor2": "#7c4dff",
      "launchTextColor": "#ffffff",
      "name": "Ruined Slumber",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Ruined Slumber offers a highly scalable core loop that blends the tactical depth of an auto-battler with the spatial tension of tower defense. The thematic wrapper of a shifting dreamscape provides a unique aesthetic anchor, while the interest-based economy and tier-unlock progression suggest a 'long tail' for content expansion. The mechanical synergy between unit range and enemy pathing creates immediate, meaningful choices for the player.",
          "type": "note",
          "createdAt": "2026-03-19T09:09:32.977Z"
        }
      ],
      "projectPlan": "docs/project_plan_ruined_slumber.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 197,
      "agent": "Antigravity",
      "aiRating": 76,
      "cardClass": "card-oasis-miner",
      "designDoc": "docs/design_oasis_miner.md",
      "emoji": "🌵",
      "file": "prototypes/prototype_197.html",
      "idea": "Parameter = 稀有度, Mechanic = 旱災, Mass = Ore",
      "launchBorderColor": "#ffffff",
      "launchColor": "#d48c2b",
      "launchColor2": "#f1c40f",
      "launchTextColor": "#ffffff",
      "name": "Oasis Miner",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Oasis Miner presents a compelling risk-reward loop that perfectly integrates its theme (Drought) with its core mechanic (Ore Rarity). The 'Water as Distance' system creates meaningful tactical decisions every round, while the Global Heat Level ensures a natural escalation of difficulty. Its scalability is high, offering numerous paths for future upgrades and narrative expansion. The chunky toy-box aesthetic transforms a harsh survival setting into a delightful, collectible experience.",
          "type": "note",
          "createdAt": "2026-03-19T09:13:07.395Z"
        }
      ],
      "projectPlan": "docs/project_plan_oasis_miner.md",
      "score": 76,
      "variants": [],
      "views": 0
    },
    {
      "id": 198,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-feline-sticker-legacy",
      "designDoc": "docs/design_feline_sticker_legacy.md",
      "emoji": "🐈",
      "file": "prototypes/prototype_198.html",
      "idea": "Mass = 貓, Mass = Sticker, Parameter = 年齡",
      "launchBorderColor": "#e8648c",
      "launchColor": "#ff8fb1",
      "launchColor2": "#ffd700",
      "launchTextColor": "#ffffff",
      "name": "Feline Sticker Legacy",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Feline Sticker Legacy excels in its cozy, tactile mechanic of collecting and aging stickers. The 'Sticker Album' metaphor is perfectly suited for a web prototype, offering high immediate satisfaction. Its progression through 'Ancestors' and 'Mural Restoration' provides a solid long-term goal, while the 'Temporal Crack' events add necessary tension. It feels fresh, highly collectible, and mechanically sound.",
          "type": "note",
          "createdAt": "2026-03-19T09:24:57.545Z"
        }
      ],
      "projectPlan": "docs/project_plan_feline_sticker_legacy.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 199,
      "agent": "Antigravity",
      "aiRating": 78,
      "cardClass": "card-four-seasons-sprint",
      "designDoc": "docs/design_four_seasons_sprint.md",
      "emoji": "⏳",
      "file": "prototypes/prototype_199.html",
      "idea": "Parameter = 速度, Mass = 種子, Mechanic = 四季",
      "launchBorderColor": "#ff9800",
      "launchColor": "#4caf50",
      "launchColor2": "#2196f3",
      "launchTextColor": "#ffffff",
      "name": "Four Seasons Sprint",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Four Seasons Sprint successfully subverts the typically relaxing farming genre by introducing high-stakes time management. The core 'Sprint-Harvest' loop is immediately engaging, and the potential for complex seed mutations and weather-based strategic depth (e.g., using Time Shards in Autumn to prep for Winter) gives it strong longevity. The visual identity of short, intense seasonal cycles creates a unique 'Stop Scrolling' hook.",
          "type": "note",
          "createdAt": "2026-03-19T09:45:43.662Z"
        }
      ],
      "projectPlan": "docs/project_plan_four_seasons_sprint.md",
      "score": 78,
      "variants": [],
      "views": 0
    },
    {
      "id": 200,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-market-evac",
      "designDoc": "docs/design_market_evac.md",
      "emoji": "🏃",
      "file": "prototypes/prototype_200.html",
      "idea": "Mass = 外帶, Mechanic = 超市, Mechanic = 撤離",
      "launchBorderColor": "#ffffff",
      "launchColor": "#ff4757",
      "launchColor2": "#ffa502",
      "launchTextColor": "#ffffff",
      "name": "Market Evac",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Market Evac is a compelling survival-resource mashup. The core mechanic of balancing loot weight against movement speed in a collapsing environment creates a tight, tense loop. The theme is highly unique and memetic, and the systems (Stability, Panic, Encumbrance) provide a deep foundation for future expansion. The 'Chunky Toy-Box' style contrasts beautifully with the disaster setting, making it both approachable and exciting.",
          "type": "note",
          "createdAt": "2026-03-19T09:49:20.072Z"
        }
      ],
      "projectPlan": "docs/project_plan_market_evac.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 201,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-bazaar-vibrate",
      "designDoc": "docs/design_bazaar_of_vibrate_life.md",
      "emoji": "⛺",
      "file": "prototypes/prototype_201.html",
      "idea": "Parameter = 生命力, Mass = Market, Mechanic = 地震",
      "launchBorderColor": "#451a03",
      "launchColor": "#d97706",
      "launchColor2": "#be123c",
      "launchTextColor": "#ffffff",
      "name": "Bazaar of Vibrate Life",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A compelling mashup of cozy management and rhythmic disaster defense. The tension between preparing for the next quake and serving customers creates a tight, satisfying gameplay loop. The 'Chunky Toy-Box' style perfectly offsets the intensity of the seismic events, making for a unique and memorable 'Stop Scrolling' premise. High potential for systems layering with specialized stalls and disaster tech.",
          "type": "note",
          "createdAt": "2026-03-19T11:10:22.631Z"
        }
      ],
      "projectPlan": "docs/project_plan_bazaar_of_vibrate_life.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 202,
      "agent": "Antigravity",
      "aiRating": 95,
      "cardClass": "card-sugar",
      "designDoc": "docs/design_sugary_ore_connector.md",
      "emoji": "🍭",
      "file": "prototypes/prototype_202.html",
      "idea": "Mechanic = Connect, Parameter = 甜度, Mass = Ore",
      "launchBorderColor": "#ffffff",
      "launchColor": "#ff7eb3",
      "launchColor2": "#70f3ff",
      "launchTextColor": "#ffffff",
      "name": "Sugary Ore Connector",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Sugary Ore Connector presents a deep, puzzle-strategy loop that successfully balances arithmetic (averaging SL) with resource management (Candy Coins). The crystallization mechanic provides a clear and urgent 'loss of board space' pressure, making every tool use a meaningful decision. The visual feedback (particles, SVG lines) and adherence to the 'Chunky Toy-Box' style elevate the prototype's feel.",
          "type": "note",
          "createdAt": "2026-03-19T15:20:25.877Z"
        }
      ],
      "projectPlan": "docs/project_plan_sugary_ore_connector.md",
      "score": 95,
      "variants": [],
      "views": 0
    },
    {
      "id": 203,
      "agent": "Antigravity",
      "aiRating": 76,
      "cardClass": "card-faith",
      "designDoc": "docs/design_faith_stone_farm.md",
      "emoji": "⛪",
      "file": "prototypes/prototype_203.html",
      "idea": "Parameter = 信仰值, Parameter = 硬度, Mass = 農場",
      "launchBorderColor": "#7aa2f7",
      "launchColor": "#1a1b26",
      "launchColor2": "#bb9af7",
      "launchTextColor": "#ffffff",
      "name": "Faith-Stone Farm",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Faith-Stone Farm (7.6/10) effectively combines resource management with a fragile defense mechanic (Hardness vs. Doubt). The 'Holy Harvest' loop creates a satisfying rhythm of investment and collection. The UI is clean, using a fixed viewport to ensure a premium feel. The scaling difficulty of Doubt Storms provides the necessary tension to keep players engaged.",
          "type": "note",
          "createdAt": "2026-03-19T16:01:54.185Z"
        }
      ],
      "projectPlan": "docs/project_plan_faith_stone_farm.md",
      "score": 76,
      "variants": [],
      "views": 0
    },
    {
      "id": 204,
      "agent": "Antigravity",
      "aiRating": 89,
      "cardClass": "card-mana-tractor-harvest",
      "designDoc": "docs/design_mana_tractor_harvest.md",
      "emoji": "🌿",
      "file": "prototypes/prototype_204.html",
      "idea": "Parameter = 魔力, Mass = 拖拉機, Parameter = 飢餓度",
      "launchBorderColor": "#d8b4fe",
      "launchColor": "#a855f7",
      "launchColor2": "#7c3aed",
      "launchTextColor": "#ffffff",
      "name": "Mana Tractor Harvest",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Mana Tractor Harvest delivers a highly polished experience with a dual-resource management loop. The choice between eating crops for survival and selling them for upgrades creates genuine tension. The weed-spreading system and random events ensure a dynamic board state. Visual execution is premium with a neon-mystic aesthetic and smooth interactions.",
          "type": "note",
          "createdAt": "2026-03-19T16:11:29.693Z"
        }
      ],
      "projectPlan": "docs/project_plan_mana_tractor_harvest.md",
      "score": 89,
      "variants": [],
      "views": 0
    },
    {
      "id": 205,
      "agent": "Antigravity",
      "aiRating": 89,
      "cardClass": "card-scrap-chariot-builder",
      "designDoc": "docs/design_scrap_chariot_builder.md",
      "emoji": "🚜",
      "file": "prototypes/prototype_205.html",
      "idea": "Mass = 廢墟, Mechanic = 構建, Mass = 戰車",
      "launchBorderColor": "#ea580c",
      "launchColor": "#f97316",
      "launchColor2": "#9a3412",
      "launchTextColor": "#ffffff",
      "name": "Scrap Chariot Builder",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Scrap Chariot Builder offers a compelling two-phase loop of scavenging and strategic construction. The diesel-punk aesthetic is consistently applied through CSS variables and custom typography. The Action Point system creates a tight 'Days Remaining' tension that leads into a rewarding automated combat resolution. Deep mechanical variety with 4 distinct upgrade trees.",
          "type": "note",
          "createdAt": "2026-03-19T16:15:30.729Z"
        }
      ],
      "projectPlan": "docs/project_plan_scrap_chariot_builder.md",
      "score": 89,
      "variants": [],
      "views": 0
    },
    {
      "id": 206,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-toxic-trend-franchise",
      "designDoc": "docs/design_toxic_trend_franchise.md",
      "emoji": "🏭",
      "file": "prototypes/prototype_206.html",
      "idea": "Parameter = 趨勢, Parameter = 汙染, Mass = 連鎖店",
      "launchBorderColor": "#30363d",
      "launchColor": "#a3ff12",
      "launchColor2": "#0a0c10",
      "launchTextColor": "#ffffff",
      "name": "Toxic Trend Franchise",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Toxic Trend Franchise is a mechanically solid tycoon prototype with a strong, cohesive aesthetic. The juxtaposition of corporate expansion and environmental collapse creates a compelling tension. The trend system adds a layer of reactive gameplay that keeps the player engaged beyond simple clicking. High potential for systems layering and expansion.",
          "type": "note",
          "createdAt": "2026-03-20T08:23:47.918Z"
        }
      ],
      "projectPlan": "docs/project_plan_toxic_trend_franchise.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 207,
      "agent": "Antigravity",
      "aiRating": 87,
      "cardClass": "card-enchanted-pancake-forest",
      "designDoc": "docs/design_enchanted_pancake_forest.md",
      "emoji": "🥞",
      "file": "prototypes/prototype_207.html",
      "idea": "Mass = Forest, Mechanic = Enchantment, Mass = 鬆餅",
      "launchBorderColor": "#e67e22",
      "launchColor": "#d35400",
      "launchColor2": "#f1c40f",
      "launchTextColor": "#ffffff",
      "name": "Enchanted Pancake Forest",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: The concept is incredibly charming and unique. The stacking mechanic is tactile and clear, while the enchantment system provides room for depth and progression. The forest-based theme is cohesive and visually distinct, making it a stop and click prototype.",
          "type": "note",
          "createdAt": "2026-03-20T08:27:01.498Z"
        }
      ],
      "projectPlan": "docs/project_plan_enchanted_pancake_forest.md",
      "score": 87,
      "variants": [],
      "views": 1,
      "artPrototype": "prototypes/art_prototype_enchanted_pancake_forest.html"
    },
    {
      "id": 208,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-gem-meld-harvester",
      "designDoc": "docs/design_gem_meld_harvester.md",
      "emoji": "💎",
      "file": "prototypes/prototype_208.html",
      "idea": "Mechanic = 採集, Mechanic = 合成, Mass = Gem",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#00f2ff",
      "launchColor2": "#0066ff",
      "launchTextColor": "#ffffff",
      "name": "Gem Meld Harvester",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21/25) - Satisfying harvest/merge loop with clear zenith goal. Future Potential (22/25) - Highly scalable with new gem types and market depths. Uniqueness (18/25) - Fresh take on merge mechanics with active field harvesting. Total Vibe (20/25) - Strong crystalline sci-fi aesthetic. Total: 81.",
          "type": "note",
          "createdAt": "2026-03-20T08:48:40.546Z"
        }
      ],
      "projectPlan": "docs/project_plan_gem_meld_harvester.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 209,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-sugar-spun",
      "designDoc": "docs/design_sugar_spun_strategy.md",
      "emoji": "🍭",
      "file": "prototypes/prototype_209.html",
      "idea": "Mechanic = 卡牌, Parameter = 穩定度, Parameter = 甜度",
      "launchBorderColor": "#ff69b4",
      "launchColor": "#ffb7c5",
      "launchColor2": "#2d1b4d",
      "launchTextColor": "#ffffff",
      "name": "Sugar Spun Strategy",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A whimsical and mechanically sound card-based stabilization game. The 'Crystallization' mechanic adds a satisfying layer of progression, and the 'Cotton Candy' theme is unique and visually appealing. High potential for deck-building depth and complex environmental challenges.",
          "type": "note",
          "createdAt": "2026-03-20T09:02:13.059Z"
        }
      ],
      "projectPlan": "docs/project_plan_sugar_spun_strategy.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 210,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-iron-deck",
      "designDoc": "docs/design_iron_deck_tactician.md",
      "emoji": "🎴",
      "file": "prototypes/prototype_210.html",
      "idea": "Mechanic = 卡牌, Parameter =  硬度, Mechanic = 塔防",
      "launchBorderColor": "#2d3748",
      "launchColor": "#4f9cf2",
      "launchColor2": "#1c232e",
      "launchTextColor": "#ffffff",
      "name": "Iron Deck Tactician",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Iron Deck Tactician successfully delivers a lane-based tactical experience with a deep economic loop. The 'Hardness' parameter provides a unique defensive layer that forces players to think about unit placement and upgrade priority. The 10-wave escalation and multiple entity types ensure a varied gameplay experience. Visual feedback via animations and floating text enhances the 'Toys-in-a-Box' feel.",
          "type": "note",
          "createdAt": "2026-03-20T09:05:13.990Z"
        }
      ],
      "projectPlan": "docs/project_plan_iron_deck_tactician.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 211,
      "agent": "Antigravity",
      "aiRating": 77,
      "cardClass": "card-seasonal-seed-push",
      "designDoc": "docs/design_seasonal_seed_push.md",
      "emoji": "🍂",
      "file": "prototypes/prototype_211.html",
      "idea": "Mechanic = 倉庫番, Mass = 花果, Mechanic = 四季",
      "launchBorderColor": "#2d5a27",
      "launchColor": "#e2f1e1",
      "launchColor2": "#d35400",
      "launchTextColor": "#ffffff",
      "name": "Seasonal Seed Push",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: 77/100. Core Experience (19): Tactile pushing mechanic works well with seasonal transitions. Future Potential (21): Highly scalable system for new seed types and garden upgrades. Uniqueness (17): Fresh 'Seasonal Logistics' premise. Vibe (20): Cozy nature-puzzle aesthetic is very appealing.",
          "type": "note",
          "createdAt": "2026-03-20T09:10:38.033Z"
        }
      ],
      "projectPlan": "docs/project_plan_seasonal_seed_push.md",
      "score": 77,
      "variants": [],
      "views": 0
    },
    {
      "id": 212,
      "agent": "Antigravity",
      "aiRating": 75,
      "cardClass": "card-mutant-pushers-lab",
      "designDoc": "docs/design_mutant_pushers_lab.md",
      "emoji": "🧪",
      "file": "prototypes/prototype_212.html",
      "idea": "Mechanic = 倉庫番, Mechanic = 進化, Mechanic = 研究",
      "launchBorderColor": "#bb86fc",
      "launchColor": "#00ff88",
      "launchColor2": "#00ccff",
      "launchTextColor": "#ffffff",
      "name": "Mutant Pusher's Lab",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A clever synthesis of spatial reasoning (Sokoban) and algebraic stat management (Evolution). The high potential for system layering makes it feel like more than just a 5-minute gimmick. The neon-bio aesthetic is visually striking and gives the prototype a professional premium feel.",
          "type": "note",
          "createdAt": "2026-03-20T09:14:05.804Z"
        }
      ],
      "projectPlan": "docs/project_plan_mutant_pushers_lab.md",
      "score": 75,
      "variants": [],
      "views": 0
    },
    {
      "id": 213,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-cloud-bees",
      "designDoc": "docs/design_high_velocity_cloud_bees.md",
      "emoji": "🐝",
      "file": "prototypes/prototype_213.html",
      "idea": "Parameter = 速度, Mass = 蜜蜂, Mass = 雲",
      "launchBorderColor": "#FFD700",
      "launchColor": "#1a2a6c",
      "launchColor2": "#b21f1f",
      "launchTextColor": "#ffffff",
      "name": "High-Velocity Cloud Bees",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High-Velocity Cloud Bees delivers a tight, high-intensity core loop of speed vs. stability. The visual feedback (swarm jitter and speed lines) effectively communicates the physical stakes. The progression system is robust with four distinct upgrade paths that directly address the run's hazards (wind, mist, decay, and health). The 100vh layout ensures it feels like a premium, contained app.",
          "type": "note",
          "createdAt": "2026-03-20T09:17:13.040Z"
        }
      ],
      "projectPlan": "docs/project_plan_high_velocity_cloud_bees.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 214,
      "agent": "Antigravity",
      "aiRating": 88,
      "cardClass": "card-bit-delve",
      "designDoc": "docs/design_bit_enchanted_delve.md",
      "emoji": "🪙",
      "file": "prototypes/prototype_214.html",
      "idea": "Mass = 虛擬貨幣, Mass = Dungeon, Mechanic = Enchantment",
      "launchBorderColor": "#627eea",
      "launchColor": "#0a0b10",
      "launchColor2": "#141721",
      "launchTextColor": "#ffffff",
      "name": "Bit-Enchanted Delve",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Bit-Enchanted Delve builds a compelling mechanical metaphor for crypto mining and transaction verification. The core loop of managing Heat vs. Resource acquisition provides a constant tactical tension. The progression via depth and Smart Contracts (perks) ensures scalability. The 100vh cyberpunk aesthetic is highly polish and thematic.",
          "type": "note",
          "createdAt": "2026-03-20T09:21:08.277Z"
        }
      ],
      "projectPlan": "docs/project_plan_bit_enchanted_delve.md",
      "score": 88,
      "variants": [],
      "views": 0
    },
    {
      "id": 215,
      "agent": "Antigravity",
      "aiRating": 77,
      "cardClass": "card-damp-vault",
      "designDoc": "docs/design_damp_vault_scavengers.md",
      "emoji": "🛡️",
      "file": "prototypes/prototype_215.html",
      "idea": "Parameter = 濕度, Mass = 倉庫, Parameter = 飢餓度",
      "launchBorderColor": "#30363d",
      "launchColor": "#3fb950",
      "launchColor2": "#1f6feb",
      "launchTextColor": "#ffffff",
      "name": "Damp Vault Scavengers",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (18/25) - tactical humidity layers feel fun; Future Potential (20/25) - strong scalability for environmental TD; Uniqueness (19/25) - Fresh environmental-physics mashup; Total Vibe (20/25) - Industrial aesthetic is very appealing.",
          "type": "note",
          "createdAt": "2026-03-20T09:25:20.685Z"
        }
      ],
      "projectPlan": "docs/project_plan_damp_vault_scavengers.md",
      "score": 77,
      "variants": [],
      "views": 0
    },
    {
      "id": 216,
      "agent": "Antigravity",
      "aiRating": 73,
      "cardClass": "card-apex-purity",
      "designDoc": "docs/design_apex_purity_rts.md",
      "emoji": "⚔️",
      "file": "prototypes/prototype_216.html",
      "idea": "Mechanic = RTS, Parameter = 清潔度",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#00f2ff",
      "launchColor2": "#0ea5e9",
      "launchTextColor": "#ffffff",
      "name": "Apex Purity RTS",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (18/25) - High-stakes extraction loop feels tense; Future Potential (22/25) - Strong systemic scalability for army building; Uniqueness (15/25) - Classic RTS with a fresh purity twist; Total Vibe (18/25) - Glassmorphic sci-fi aesthetic is premium.",
          "type": "note",
          "createdAt": "2026-03-20T09:31:24.144Z"
        }
      ],
      "projectPlan": "docs/project_plan_apex_purity_rts.md",
      "score": 73,
      "variants": [],
      "views": 0
    },
    {
      "id": 217,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-ancient-bloom",
      "designDoc": "docs/design_ancient_bloom_chronicle.md",
      "emoji": "🌸",
      "file": "prototypes/prototype_217.html",
      "idea": "Parameter = 年齡, Mass = 花果",
      "launchBorderColor": "#f472b6",
      "launchColor": "#fb7185",
      "launchColor2": "#c084fc",
      "launchTextColor": "#ffffff",
      "name": "Ancient Bloom Chronicle",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (22/25) - High-stakes management loop with clear risk/reward tension (Ripen vs. Rejuvenate). Future Potential (20/25) - Highly scalable with different flora types and weather systems. Uniqueness (18/25) - Fresh twist on the management genre. Total Vibe (22/25) - Premium botanical aesthetic and high-end glassmorphism.",
          "type": "note",
          "createdAt": "2026-03-20T09:35:20.197Z"
        }
      ],
      "projectPlan": "docs/project_plan_ancient_bloom_chronicle.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 218,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-pollen-rush",
      "designDoc": "docs/design_pollen_rush_tycoon.md",
      "emoji": "🌻",
      "file": "prototypes/prototype_218.html",
      "idea": "Mass = 花果, Mechanic = 商店, Parameter = 風向",
      "launchBorderColor": "#81c784",
      "launchColor": "#4caf50",
      "launchColor2": "#ffc107",
      "launchTextColor": "#ffffff",
      "name": "Pollen Rush Tycoon",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25) - Satisfying physics-based particle management. Future Potential (22/25) - Highly scalable tycoon loop with clear upgrade paths and seasonal variety. Uniqueness (21/25) - Fresh 'Pollen Harvesting' theme combined with wind-generator mechanics. Total Vibe (22/25) - Charming 'cozy-tech' aesthetic.",
          "type": "note",
          "createdAt": "2026-03-20T09:40:25.134Z"
        }
      ],
      "projectPlan": "docs/project_plan_pollen_rush_tycoon.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 219,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-mist-kitten",
      "designDoc": "docs/design_mist_kitten_sanctuary.md",
      "emoji": "🐈",
      "file": "prototypes/prototype_219.html",
      "idea": "Mass = 貓, Mechanic = 天氣, Mass = 避難所",
      "launchBorderColor": "#ffffff",
      "launchColor": "#81d4fa",
      "launchColor2": "#ba68c8",
      "launchTextColor": "#ffffff",
      "name": "Mist Kitten Sanctuary",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High alignment with the 'mist/humidity' theme. Robust management loop involving room-specific environmental tuning. Solid progression with 10-evolve win condition and room expansions. Visual feedback via humidity levels and mist overlays enhances immersion.",
          "type": "note",
          "createdAt": "2026-03-20T09:48:59.955Z"
        }
      ],
      "projectPlan": "docs/project_plan_mist_kitten_sanctuary.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 220,
      "agent": "Antigravity",
      "aiRating": 78,
      "cardClass": "card-fortress-breaker",
      "designDoc": "docs/design_fortress_breaker_architect.md",
      "emoji": "🏗️",
      "file": "prototypes/prototype_220.html",
      "idea": "Mechanic = 建造, Parameter = 硬度, Mechanic = 回收",
      "launchBorderColor": "#303650",
      "launchColor": "#ff8c42",
      "launchColor2": "#00f2ff",
      "launchTextColor": "#ffffff",
      "name": "Fortress Breaker Architect",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Fortress Breaker Architect introduces a compelling 'recycle' mechanic to the tower defense genre. The rhythm of building, weathering a storm, and then dismantling for essence creates a tight, satisfying gameplay loop with significant room for systemic expansion. Higher hardness materials provide strong defense but require more work to dismantle, creating a great risk/reward tradeoff.",
          "type": "note",
          "createdAt": "2026-03-20T09:57:13.809Z"
        }
      ],
      "projectPlan": "docs/project_plan_fortress_breaker_architect.md",
      "score": 78,
      "variants": [],
      "views": 0
    },
    {
      "id": 221,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-cumulus",
      "designDoc": "docs/design_cumulus_ore_harvester.md",
      "emoji": "☁️",
      "file": "prototypes/prototype_221.html",
      "idea": "Mass = Ore, Mass = 雲, Parameter = 壓力",
      "launchBorderColor": "#f72585",
      "launchColor": "#4cc9f0",
      "launchColor2": "#4895ef",
      "launchTextColor": "#ffffff",
      "name": "Cumulus Ore Harvester",
      "notes": [
        {
          "text": "Initial MVP completed for Cumulus Ore Harvester. AI Rating Reasoning: Core Experience (20/25) - High-tension 'dive and harvest' loop with tactile pressure management. Future Potential (22/25) - Highly scalable system with layers of atmosphere and complex ship upgrades. Uniqueness (18/25) - Fresh take on harvesting mechanics using atmospheric pressure. Total Vibe (21/25) - Strong aero-industrial aesthetic and satisfying risk/reward loop.",
          "type": "note",
          "createdAt": "2026-03-20T10:01:07.323Z"
        }
      ],
      "projectPlan": "docs/project_plan_cumulus_ore_harvester.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 222,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-volt-hook",
      "designDoc": "docs/design_volt_hook_stabilizer.md",
      "emoji": "⚡",
      "file": "prototypes/prototype_222.html",
      "idea": "Mass = 電池, Mass = Hook, Parameter = 電量",
      "launchBorderColor": "#ffffff",
      "launchColor": "#ffcc00",
      "launchColor2": "#ff9900",
      "launchTextColor": "#1a1c24",
      "name": "Volt Hook Stabilizer",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience: 21 (Satisfying tactile hook mechanic); Future Potential: 22 (Strong upgrade path and variety); Uniqueness: 19 (Fresh industrial/fishing mashup); Total Vibe: 20 (Approachable high-stakes aesthetic). Total Score: 82/100.",
          "type": "note",
          "createdAt": "2026-03-20T10:04:20.483Z"
        }
      ],
      "projectPlan": "docs/project_plan_volt_hook_stabilizer.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 223,
      "agent": "Antigravity",
      "aiRating": 90,
      "cardClass": "card-sentinel-skilltree",
      "designDoc": "docs/design_the_sentinels_skilltree.md",
      "emoji": "🛡️",
      "file": "prototypes/prototype_223.html",
      "idea": "Mass = System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.), Mechanic = 保衛, Mechanic = Skill",
      "launchBorderColor": "#05070a",
      "launchColor": "#00f2ff",
      "launchColor2": "#3b82f6",
      "launchTextColor": "#ffffff",
      "name": "The Sentinel's Skill-tree",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: \"The Sentinel's Skill-tree\" is a highly scalable prototype with a strong narrative hook (being the interface). The core mechanic of balancing defense, economy, and power against a shifting raid forecast provides deep strategic potential. Its clean 'Sentient OS' aesthetic creates a premium vibe that stands out. (Core: 22; Potential: 24; Uniqueness: 21; Vibe: 23). Total: 90/100.",
          "type": "note",
          "createdAt": "2026-03-20T10:11:40.980Z"
        }
      ],
      "projectPlan": "docs/project_plan_the_sentinels_skilltree.md",
      "score": 90,
      "variants": [],
      "views": 0
    },
    {
      "id": 224,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-mycelium-mechanic",
      "designDoc": "docs/design_mycelium_mechanic.md",
      "emoji": "🍄",
      "file": "prototypes/prototype_224.html",
      "idea": "Mechanic = 建造, Mechanic = Incremental, Mass = Mushroom",
      "launchBorderColor": "#065f46",
      "launchColor": "#10b981",
      "launchColor2": "#8b5cf6",
      "launchTextColor": "#ffffff",
      "name": "Mycelium Mechanic",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Mycelium Mechanic offers a fresh take on the incremental genre by introducing a decay/maintenance mechanic that forces active priority decisions. The 'Fungal-Punk' aesthetic is cohesive, and the interlocking systems (durability affecting yield) provide a satisfying progression ramp toward the Singularity win condition. (Mechanical: 21; Engagement: 21; Visuals: 20; Vibe: 20). Total: 82/100.",
          "type": "note",
          "createdAt": "2026-03-20T10:14:21.217Z"
        }
      ],
      "projectPlan": "docs/project_plan_mycelium_mechanic.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 225,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-liquid-silver-bidder",
      "designDoc": "docs/design_liquid_silver_bidder.md",
      "emoji": "🧪",
      "file": "prototypes/prototype_225.html",
      "idea": "Mechanic = 拍賣, Mass = Silver, Parameter = Liquid",
      "launchBorderColor": "#ffffff",
      "launchColor": "#00d2ff",
      "launchColor2": "#c0c0c0",
      "launchTextColor": "#ffffff",
      "name": "Liquid Silver Bidder",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Strong core loop with bidding tension and resource management. The 'leakage' system adds a unique sense of urgency. High scalability and distinct industrial alchemy vibe.",
          "type": "note",
          "createdAt": "2026-03-20T10:19:41.825Z"
        }
      ],
      "projectPlan": "docs/project_plan_liquid_silver_bidder.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 226,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-gemstone-infinitum-survivor",
      "designDoc": "docs/design_gemstone_infinitum_survivor.md",
      "emoji": "💎",
      "file": "prototypes/prototype_226.html",
      "idea": "Mechanic = Incremental, Mass = Gem, Mechanic = Survivor-like",
      "launchBorderColor": "#4ecca3",
      "launchColor": "#4ecca3",
      "launchColor2": "#1a1a2e",
      "launchTextColor": "#ffffff",
      "name": "Gemstone Infinitum Survivor",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Gemstone Infinitum Survivor captures the satisfying tactile loop of 'shattering and gathering' with a premium toy-box aesthetic. The dual focus on incremental defensive scaling (Refractive Shields) and high-value gem harvesting (Emerald to Diamond) creates a compelling 'one more wave' loop. The Prismatic Resonance system adds a layer of strategic timing to the survival mechanics. Strong potential for system layering and long-term progression.",
          "type": "note",
          "createdAt": "2026-03-20T10:22:27.129Z"
        }
      ],
      "projectPlan": "docs/project_plan_gemstone_infinitum_survivor.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 227,
      "agent": "Antigravity",
      "aiRating": 78,
      "cardClass": "card-sync-raft-navigator",
      "designDoc": "docs/design_sync_raft_navigator.md",
      "emoji": "🚣‍♂️",
      "file": "prototypes/prototype_227.html",
      "idea": "Mass = 機器人, Mechanic = Raft, Mechanic = Wave",
      "launchBorderColor": "#64ffda",
      "launchColor": "#00f2ff",
      "launchColor2": "#0a192f",
      "launchTextColor": "#ffffff",
      "name": "Sync Raft Navigator",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Sync Raft Navigator offers a highly tactile and unique physics-based survival loop. The core mechanic of balancing weight against dynamic waves provides immediate satisfaction, while the crew-management and upgrade systems offer strong scalability for a full game. The solar-android aesthetic is atmospheric and memorable.",
          "type": "note",
          "createdAt": "2026-03-20T10:25:15.085Z"
        }
      ],
      "projectPlan": "docs/project_plan_sync_raft_navigator.md",
      "score": 78,
      "variants": [],
      "views": 0
    },
    {
      "id": 228,
      "agent": "Antigravity",
      "aiRating": 72,
      "cardClass": "card-abyssal-drill-precision",
      "designDoc": "docs/design_abyssal_drill_precision.md",
      "emoji": "🚜",
      "file": "prototypes/prototype_228.html",
      "idea": "Mechanic = 採礦, Mechanic = 地震, Parameter = 精確度",
      "launchBorderColor": "#e67e22",
      "launchColor": "#f39c12",
      "launchColor2": "#0a0c10",
      "launchTextColor": "#ffffff",
      "name": "Abyssal Drill Precision",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Abyssal Drill Precision offers a high-tension arcade experience where players must balance greed (drilling faster) with safety (seismic pulses and heat management). The core loop is strong and provides a great foundation for complex upgrades like thermal armor or advanced sensors. The high-risk nature of the seismic faults creates immediate mechanical fun, while the depth-based progression gives it a clear 'just one more dive' hook.",
          "type": "note",
          "createdAt": "2026-03-20T10:29:46.706Z"
        }
      ],
      "projectPlan": "docs/project_plan_abyssal_drill_precision.md",
      "score": 72,
      "variants": [],
      "views": 0
    },
    {
      "id": 229,
      "agent": "Antigravity",
      "aiRating": 84,
      "cardClass": "card-chronicle-system",
      "designDoc": "docs/design_chronicle_of_the_system.md",
      "emoji": "📟",
      "file": "prototypes/prototype_229.html",
      "idea": "Mass = System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.), Parameter = 點數, Mechanic = 任務",
      "launchBorderColor": "#ff00ea",
      "launchColor": "#00f2ff",
      "launchColor2": "#7000ff",
      "launchTextColor": "#ffffff",
      "name": "Chronicle of the System",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High scalability with a foundational 'System Interface' loop. The glassmorphic aesthetic and tactile stat allocation create a premium feel. Core loop is addictive and easily expandable into a full idle RPG.",
          "type": "note",
          "createdAt": "2026-03-20T10:34:27.997Z"
        }
      ],
      "projectPlan": "docs/project_plan_chronicle_of_the_system.md",
      "score": 84,
      "variants": [],
      "views": 0
    },
    {
      "id": 230,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-lazy-lords-fortress",
      "designDoc": "docs/design_lazy_lords_fortress.md",
      "emoji": "🏰",
      "file": "prototypes/prototype_230.html",
      "idea": "Mechanic = Idle, Mechanic = 塔防, Mass = Castle",
      "launchBorderColor": "#ffd700",
      "launchColor": "#9d50bb",
      "launchColor2": "#6a11cb",
      "launchTextColor": "#ffffff",
      "name": "Lazy Lord's Fortress",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Lazy Lord's Fortress excels in its thematic cohesion and scalable systems. The central tension between earning more (Luxury) and surviving (Defenses) is a classic but well-executed loop. The Greed Factor ensures the game never remains static, and the progression towards the Gilded Zenith provides a clear, satisfying goal.",
          "type": "note",
          "createdAt": "2026-03-20T10:37:55.637Z"
        }
      ],
      "projectPlan": "docs/project_plan_lazy_lords_fortress.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 231,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-crystal-solstice",
      "designDoc": "docs/design_crystal_solstice_match.md",
      "emoji": "💎",
      "file": "prototypes/prototype_231.html",
      "idea": "Mass = Gem, Mechanic = 三消, Parameter = 濕度",
      "launchBorderColor": "#9f7aea",
      "launchColor": "#7e5bef",
      "launchColor2": "#38b2ac",
      "launchTextColor": "#ffffff",
      "name": "Crystal Solstice Match",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A brilliant twist on the match-3 genre. The humidity-based slippage creates a unique tactical layer that keeps the player engaged with every move. The progression from stable to volatile weather provides a perfect difficulty curve, and the celestial aesthetic feels very premium.",
          "type": "note",
          "createdAt": "2026-03-20T15:01:36.680Z"
        }
      ],
      "projectPlan": "docs/project_plan_crystal_solstice_match.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 232,
      "agent": "Antigravity",
      "aiRating": 73,
      "cardClass": "card-mist-merge",
      "designDoc": "docs/design_mist_merge_tycoon.md",
      "emoji": "🌫️",
      "file": "prototypes/prototype_232.html",
      "idea": "Mechanic = 合成, Mass = 霧, Mechanic = Idle",
      "launchBorderColor": "#0ea5e9",
      "launchColor": "#38bdf8",
      "launchColor2": "#6366f1",
      "launchTextColor": "#ffffff",
      "name": "Mist Merge Tycoon",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Mist Merge Tycoon effectively blends the relaxation of an idle game with the active engagement of a merge mechanic. The 'Evaporation Risk' provides a necessary tension that many idle games lack, forcing players to prioritize merges. The progression path from simple Mist to Hurricanes is clear and satisfying, and the thematic 'Atmospheric Pressure' multiplier ensures that every item on the grid feels valuable. Visually, the glassmorphic cloud UI and floating moisture particles create a premium 'Toys-in-a-Box' feel.",
          "type": "note",
          "createdAt": "2026-03-20T15:15:55.611Z"
        }
      ],
      "projectPlan": "docs/project_plan_mist_merge_tycoon.md",
      "score": 73,
      "variants": [],
      "views": 0
    },
    {
      "id": 233,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-fungal-fog",
      "designDoc": "docs/design_fungal_fog_survivor.md",
      "emoji": "🍄",
      "file": "prototypes/prototype_233.html",
      "idea": "Mass = Mushroom, Mass = 霧, Parameter = 溫度",
      "launchBorderColor": "#50c878",
      "launchColor": "#ff8c00",
      "launchColor2": "#00d4ff",
      "launchTextColor": "#ffffff",
      "name": "Fungal Fog Survivor",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21/25) - Tense dual-resource survival. Future Potential (18/25) - Strong roguelike expansion path. Uniqueness (22/25) - Evocative thermal mushroom forest. Total Vibe (20/25) - Mood-driven bioluminescent aesthetic. Total: 81/100.",
          "type": "note",
          "createdAt": "2026-03-20T15:18:13.108Z"
        }
      ],
      "projectPlan": "docs/project_plan_fungal_fog_survivor.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 234,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-pollen",
      "designDoc": "docs/design_pollen_pathfinders.md",
      "emoji": "🐝",
      "file": "prototypes/prototype_234.html",
      "idea": "Mechanic = Relic, Mass = 蜜蜂, Mass = 花果",
      "launchBorderColor": "#f39c12",
      "launchColor": "#f1c40f",
      "launchColor2": "#e67e22",
      "launchTextColor": "#ffffff",
      "name": "Pollen Pathfinders",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Pollen Pathfinders combines a charming theme with satisfying swarm-based resource management. The relic system provides clear progression, and the environmental shifts add necessary tension. The aesthetic is cohesive and premium.",
          "type": "note",
          "createdAt": "2026-03-20T15:33:40.561Z"
        }
      ],
      "projectPlan": "docs/project_plan_pollen_pathfinders.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 235,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-beanstalk-bidders",
      "designDoc": "docs/design_beanstalk_bidders.md",
      "emoji": "🫘",
      "file": "prototypes/prototype_235.html",
      "idea": "Mass = 豆, Mechanic = 拍賣, Mechanic = 合成",
      "launchBorderColor": "#ffd700",
      "launchColor": "#2d5a27",
      "launchColor2": "#4e8c46",
      "launchTextColor": "#ffffff",
      "name": "Beanstalk Bidders",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Beanstalk Bidders successfully merges two distinct genres—Auction Strategy and Merge Puzzle—into a cohesive, high-stakes experience. The immediate satisfaction of winning a bid to complete a merge set provides a strong hook, while the 'Reach the Castle' goal gives it a clear progression path.",
          "type": "note",
          "createdAt": "2026-03-20T15:37:03.842Z"
        }
      ],
      "projectPlan": "docs/project_plan_beanstalk_bidders.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 236,
      "agent": "Antigravity",
      "aiRating": 88,
      "cardClass": "card-citadel-of-clouds",
      "designDoc": "docs/design_citadel_of_clouds.md",
      "emoji": "🏰",
      "file": "prototypes/prototype_236.html",
      "idea": "Mass = Castle, Mass = 雲, Mechanic = 建造",
      "launchBorderColor": "#1D3557",
      "launchColor": "#A8DADC",
      "launchColor2": "#457B9D",
      "launchTextColor": "#ffffff",
      "name": "Citadel of Clouds",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (22) - Tactile cloud catching and vertical progression. Future Potential (23) - Highly scalable with weather and biome systems. Uniqueness (21) - Fresh 'Moisture-Mass' resource mechanic. Total Vibe (22) - Strong atmospheric 'Sky Architect' appeal. Total: 88/100.",
          "type": "note",
          "createdAt": "2026-03-20T15:39:15.293Z"
        }
      ],
      "projectPlan": "docs/project_plan_citadel_of_clouds.md",
      "score": 88,
      "variants": [],
      "views": 0
    },
    {
      "id": 237,
      "agent": "Antigravity",
      "aiRating": 92,
      "cardClass": "card-rhythmic-alchemy",
      "designDoc": "docs/design_rhythmic_alchemy.md",
      "emoji": "🧪",
      "file": "prototypes/prototype_237.html",
      "idea": "Mechanic = 節奏, Mechanic = Alchemy, Parameter = 純度",
      "launchBorderColor": "#ffcc00",
      "launchColor": "#ff00ff",
      "launchColor2": "#00ffff",
      "launchTextColor": "#ffffff",
      "name": "Rhythmic Alchemy",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (23) - Tactile rhythm-chemistry feedback loop. Future Potential (24) - Highly scalable with complex formulas and musical genres. Uniqueness (22) - Fresh 'Transmutation-by-Pulse' premise. Total Vibe (23) - Premium neon-alchemy aesthetic. Total: 92/100.",
          "type": "note",
          "createdAt": "2026-03-20T15:41:17.630Z"
        }
      ],
      "projectPlan": "docs/project_plan_rhythmic_alchemy.md",
      "score": 92,
      "variants": [],
      "views": 0
    },
    {
      "id": 238,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-combo-beat-angler",
      "designDoc": "docs/design_combo_beat_angler.md",
      "emoji": "🎣",
      "file": "prototypes/prototype_238.html",
      "idea": "Mechanic = 節奏, Mechanic = 釣魚, Parameter = 連擊",
      "launchBorderColor": "#00bcd4",
      "launchColor": "#00acc1",
      "launchColor2": "#00838f",
      "launchTextColor": "#ffffff",
      "name": "Combo Beat Angler",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (22) - Tactile rhythm-fishing feedback. Future Potential (20) - Highly scalable with complex patterns and new species. Uniqueness (21) - Fresh 'Reeling-to-the-Beat' mashup. Total Vibe (22) - Calm yet skill-rewarding toy-box experience. Total: 85/100.",
          "type": "note",
          "createdAt": "2026-03-20T15:45:30.046Z"
        }
      ],
      "projectPlan": "docs/project_plan_combo_beat_angler.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 239,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-candy-citadel-builder",
      "designDoc": "docs/design_candy_citadel_builder.md",
      "emoji": "🏰",
      "file": "prototypes/prototype_239.html",
      "idea": "Mass = Castle, Parameter = 甜度, Mechanic = 構建",
      "launchBorderColor": "#ffd3e2",
      "launchColor": "#ff6b9d",
      "launchColor2": "#d84b7a",
      "launchTextColor": "#ffffff",
      "name": "Candy Citadel Builder",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21) - Tactile stacking with sweet/integrity trade-offs. Future Potential (22) - Highly scalable with new candy types and invader waves. Uniqueness (20) - Fresh sweetness management layer on a tower-builder. Total Vibe (23) - Fun and premium candy aesthetic. Total: 86/100.",
          "type": "note",
          "createdAt": "2026-03-20T15:49:23.551Z"
        }
      ],
      "projectPlan": "docs/project_plan_candy_citadel_builder.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 240,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-mad-bean-merge",
      "designDoc": "docs/design_mad_bean_merge.md",
      "emoji": "🫘",
      "file": "prototypes/prototype_240.html",
      "idea": "Mass = 豆, Mechanic = 理智 + 西瓜遊戲",
      "launchBorderColor": "#ff3366",
      "launchColor": "#9d50bb",
      "launchColor2": "#6e48aa",
      "launchTextColor": "#ffffff",
      "name": "Mad Bean Merge",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Mad Bean Merge successfully blends the popular Suika-style merging with a 'Sanity' management layer. The 'Reality Warps' provide a dynamic difficulty curve that goes beyond simple speed increases, affecting the core physics and visual experience. The addition of active skills like 'Pulse' and 'Stabilize' adds a layer of strategy to space management. The prototype meets all quality benchmarks with ~600+ lines of code, distinct progression, and high polish.",
          "type": "note",
          "createdAt": "2026-03-20T15:53:10.082Z"
        }
      ],
      "projectPlan": "docs/project_plan_mad_bean_merge.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 241,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-hive-relic-brew",
      "designDoc": "docs/design_hive_relic_brew.md",
      "emoji": "☕",
      "file": "prototypes/prototype_241.html",
      "idea": "Mechanic = Relic, Mass = 蜜蜂, Mass = 茶",
      "launchBorderColor": "#EE6C4D",
      "launchColor": "#FF9F1C",
      "launchColor2": "#3D5A80",
      "launchTextColor": "#ffffff",
      "name": "Hive Relic Brew",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Hive Relic Brew successfully integrates a complex brewing system with a survival mechanic. The 'Relic' tools provide meaningful strategic choices, and the 'Great Chill' dynamic ensures the player must prioritize resources correctly. The aesthetic of brass and honey is visually distinct, and the progression (unlocking relics + hive upgrades) offers a clear path to the win condition. Score: 81/100 (8.1/10).",
          "type": "note",
          "createdAt": "2026-03-20T15:55:42.354Z"
        }
      ],
      "projectPlan": "docs/project_plan_hive_relic_brew.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 242,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-spore-factory",
      "designDoc": "docs/design_spore_factory_tycoon.md",
      "emoji": "🍄",
      "file": "prototypes/prototype_242.html",
      "idea": "Mass = Mushroom, Parameter = 濃度, Parameter = 效率",
      "launchBorderColor": "#ffffff",
      "launchColor": "#8e44ad",
      "launchColor2": "#2ecc71",
      "launchTextColor": "#ffffff",
      "name": "Spore Factory Tycoon",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21/25) for high tactile management stakes; Future Potential (20/25) for deep system layering; Uniqueness (19/25) for its biological factory premise; Total Vibe (22/25) for its cozy but intense organic aesthetic. Total: 82/100.",
          "type": "note",
          "createdAt": "2026-03-20T16:03:25.518Z"
        }
      ],
      "projectPlan": "docs/project_plan_spore_factory_tycoon.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 243,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-ripe-fruit-escape",
      "designDoc": "docs/design_ripe_fruit_escape.md",
      "emoji": "🍉",
      "file": "prototypes/prototype_243.html",
      "idea": "Mechanic = 西瓜遊戲, Parameter = 成熟度, Mechanic = 撤離",
      "launchBorderColor": "#ff6b81",
      "launchColor": "#ff4757",
      "launchColor2": "#2ed573",
      "launchTextColor": "#ffffff",
      "name": "Ripe Fruit Escape",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: 81/100 (Core Exp: 22, Future: 20, Uniqueness: 18, Vibe: 21). A high-stakes Suika-style merge game with a rotting decay mechanic and strategic extraction pods.",
          "type": "note",
          "createdAt": "2026-03-20T16:11:00.455Z"
        }
      ],
      "projectPlan": "docs/project_plan_ripe_fruit_escape.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 244,
      "agent": "Antigravity",
      "aiRating": 88,
      "cardClass": "card-harvest-match",
      "designDoc": "docs/design_harvest_match_capacity.md",
      "emoji": "🍎",
      "file": "prototypes/prototype_244.html",
      "idea": "Parameter = 容量, Mechanic = 三消, Parameter = 成熟度",
      "launchBorderColor": "#f1c40f",
      "launchColor": "#e67e22",
      "launchColor2": "#27ae60",
      "launchTextColor": "#ffffff",
      "name": "Harvest Match Capacity",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Unique match-3 aging mechanic combined with capacity management. Solid progression loop with shop upgrades and random events. Polished UI with smooth animations and zero-scroll layout.",
          "type": "note",
          "createdAt": "2026-03-20T16:15:43.378Z"
        }
      ],
      "projectPlan": "docs/project_plan_harvest_match_capacity.md",
      "score": 88,
      "variants": [],
      "views": 0
    },
    {
      "id": 245,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-castle-evac",
      "designDoc": "docs/design_castle_evac_defense.md",
      "emoji": "🛡️",
      "file": "prototypes/prototype_245.html",
      "idea": "Mechanic = 撤離, Mechanic = 塔防, Mass = Castle",
      "launchBorderColor": "#fbbf24",
      "launchColor": "#38bdf8",
      "launchColor2": "#1e293b",
      "launchTextColor": "#ffffff",
      "name": "Castle Evac Defense",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Castle Evac Defense successfully flips the traditional Tower Defense script, focusing on a desperate 'buying time' mission rather than total military victory. The tension created by the Panic system and the dual-resource management (Gold for Stall vs. Gold for Speed) provides a compelling strategic layer. Its potential for expansion via VIP-based tech trees and diverse 'breach scenarios' is excellent.",
          "type": "note",
          "createdAt": "2026-03-20T16:17:58.095Z"
        }
      ],
      "projectPlan": "docs/project_plan_castle_evac_defense.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 246,
      "agent": "Antigravity",
      "aiRating": 92,
      "cardClass": "card-empathetic-system-os",
      "designDoc": "docs/design_empathetic_system_os.md",
      "emoji": "💻",
      "file": "prototypes/prototype_246.html",
      "idea": "Mass = System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.), Parameter = 情緒價值, Mechanic = 升級",
      "launchBorderColor": "#00ffd5",
      "launchColor": "#00ffd5",
      "launchColor2": "#bd00ff",
      "launchTextColor": "#ffffff",
      "name": "Empathetic System OS",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A highly unique and stylish 'meta-RPG' where you play as the interface itself. The tension between cold optimization and the fragile human psyche creates a compelling mechanical and narrative hook. Excellent potential for deep systems layering and procedural events.",
          "type": "note",
          "createdAt": "2026-03-20T16:22:03.801Z"
        }
      ],
      "projectPlan": "docs/project_plan_empathetic_system_os.md",
      "score": 92,
      "variants": [],
      "views": 0
    },
    {
      "id": 247,
      "agent": "Antigravity",
      "aiRating": 77,
      "cardClass": "card-galactic-ore",
      "designDoc": "docs/design_galactic_ore_franchise.md",
      "emoji": "⛏️",
      "file": "prototypes/prototype_247.html",
      "idea": "Mechanic = 採礦, Mass = 連鎖店, Parameter = 稀有度",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#0a0e1a",
      "launchColor2": "#00f2ff",
      "launchTextColor": "#ffffff",
      "name": "Galactic Ore Franchise",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (18/25) - Satisfying active/passive loop. Future Potential (22/25) - High scalability with logistics and tech tiers. Uniqueness (17/25) - Fresh corporate franchise spin on mining. Total Vibe (20/25) - Sleek aesthetic and market tension.",
          "type": "note",
          "createdAt": "2026-03-20T16:28:52.922Z"
        }
      ],
      "projectPlan": "docs/project_plan_galactic_ore_franchise.md",
      "score": 77,
      "variants": [],
      "views": 0
    },
    {
      "id": 248,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-cyber-tank",
      "designDoc": "docs/design_cyber_tank_manager.md",
      "emoji": "🤖",
      "file": "prototypes/prototype_248.html",
      "idea": "Mass = 機器人, Mechanic = 水族箱, Parameter = 電力",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#00f2ff",
      "launchColor2": "#bc13fe",
      "launchTextColor": "#ffffff",
      "name": "Cyber Tank Manager",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A polished techno-aquarium sim with a strong aesthetic and interconnected management systems. The balance between AP conservation and long-term tank health creates a compelling loop. High potential for expansion with more complex robot species and automated systems.",
          "type": "note",
          "createdAt": "2026-03-20T16:31:25.997Z"
        }
      ],
      "projectPlan": "docs/project_plan_cyber_tank_manager.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 249,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-scorched-oil",
      "designDoc": "docs/design_scorched_oil_tactics.md",
      "emoji": "🛢️",
      "file": "prototypes/prototype_249.html",
      "idea": "Mechanic = 旱災, Parameter = 火力, Mass = 石油",
      "launchBorderColor": "#3d342d",
      "launchColor": "#ffb300",
      "launchColor2": "#ff4d00",
      "launchTextColor": "#ffffff",
      "name": "Scorched Oil Tactics",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25) - Tight tactical resource loop. Future Potential (22/25) - Highly scalable systems for upgrades/campaign. Uniqueness (19/25) - Fresh take on the heat/fuel tradeoff. Total Vibe (21/25) - Gritty, high-stakes wasteland atmosphere. Total: 82/100.",
          "type": "note",
          "createdAt": "2026-03-20T16:34:13.454Z"
        }
      ],
      "projectPlan": "docs/project_plan_scorched_oil_tactics.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 250,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-fungi-cult",
      "designDoc": "docs/design_cult_of_the_great_fungi.md",
      "emoji": "🍄",
      "file": "prototypes/prototype_250.html",
      "idea": "Parameter = 信仰, Mechanic = Incremental, Mass = Mushroom",
      "launchBorderColor": "#00f2fe",
      "launchColor": "#9d50bb",
      "launchColor2": "#6e7ff3",
      "launchTextColor": "#ffffff",
      "name": "Cult of the Great Fungi",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Cult of the Great Fungi combines the addictive nature of incremental games with a highly atmospheric and memetic theme. The core loop of resource management through 'worshippers' consuming 'mushrooms' is intuitive but leaves plenty of room for complex layering. The bioluminescent aesthetic provides a premium 'toy-in-a-box' feel that stands out.",
          "type": "note",
          "createdAt": "2026-03-20T16:36:24.939Z"
        }
      ],
      "projectPlan": "docs/project_plan_cult_of_the_great_fungi.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 251,
      "agent": "Antigravity",
      "aiRating": 91,
      "cardClass": "card-system-angler",
      "designDoc": "docs/design_system_angler_skills.md",
      "emoji": "🎣",
      "file": "prototypes/prototype_251.html",
      "idea": "Mass = System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.), Mechanic = 釣魚, Mechanic = Skill",
      "launchBorderColor": "#70ff00",
      "launchColor": "#00f2ff",
      "launchColor2": "#ff00ea",
      "launchTextColor": "#ffffff",
      "name": "System Angler Skills",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A highly cohesive mashup of cyberpunk hacking and RPG fishing. The encryption mini-game provides a great tactile loop, while the stability and skill tree systems offer depth and scalability. The theme is unique, memetic, and visually striking.",
          "type": "note",
          "createdAt": "2026-03-20T16:39:05.234Z"
        }
      ],
      "projectPlan": "docs/project_plan_system_angler_skills.md",
      "score": 91,
      "variants": [],
      "views": 0
    },
    {
      "id": 252,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-volt-flora",
      "designDoc": "docs/design_volt_flora_breeder.md",
      "emoji": "🔋",
      "file": "prototypes/prototype_252.html",
      "idea": "Mass = 電池, Parameter = 風向, Mechanic = 雜交",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#00f2ff",
      "launchColor2": "#39ff14",
      "launchTextColor": "#ffffff",
      "name": "Volt Flora Breeder",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21) - Strong tactical placement and satisfying feedback loop. Future Potential (22) - Highly scalable with deep trait inheritance and upgrade paths. Uniqueness (20) - Fresh mashup of botany and grid-based energy management. Total Vibe (19) - Great aesthetic potential and engaging 'cozy-tech' atmosphere.",
          "type": "note",
          "createdAt": "2026-03-20T16:42:26.665Z"
        }
      ],
      "projectPlan": "docs/project_plan_volt_flora_breeder.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 253,
      "agent": "Antigravity",
      "aiRating": 84,
      "cardClass": "card-mochi-mine",
      "designDoc": "docs/design_mochi_mine_farm.md",
      "emoji": "🍡",
      "file": "prototypes/prototype_253.html",
      "idea": "Mass = Ore, Mass = 農場, Mass = 年糕",
      "launchBorderColor": "#ff758c",
      "launchColor": "#ff758c",
      "launchColor2": "#8e44ad",
      "launchTextColor": "#ffffff",
      "name": "Mochi Mine Farm",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21) - Satisfying, tactile refinement loop with dual-resource management. Future Potential (22) - Massive ceiling for expansion into automation, deep mining layers, and complex crafting. Uniqueness (20) - Charming and bizarre 'mochi-mine' mashup that stands out immediately. Total Vibe (21) - Strong cohesive aesthetic of glowing underground shrines and zen-like repetition.",
          "type": "note",
          "createdAt": "2026-03-20T16:44:36.678Z"
        }
      ],
      "projectPlan": "docs/project_plan_mochi_mine_farm.md",
      "score": 84,
      "variants": [],
      "views": 0
    },
    {
      "id": 254,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-molten-architect",
      "designDoc": "docs/design_molten_magic_architect.md",
      "emoji": "🪄",
      "file": "prototypes/prototype_254.html",
      "idea": "Mechanic = 構建, Parameter = 魔力, Mechanic = 融化",
      "launchBorderColor": "#38bdf8",
      "launchColor": "#38bdf8",
      "launchColor2": "#f43f5e",
      "launchTextColor": "#ffffff",
      "name": "Molten Magic Architect",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20) - Tactile and satisfying wall-and-trap mechanic. Future Potential (21) - Great foundation for complex TD strategy. Uniqueness (22) - Fresh 'construct and melt' cycle is highly memetic. Total Vibe (19) - Clean, intelligent, and visually evocative.",
          "type": "note",
          "createdAt": "2026-03-20T16:47:19.012Z"
        }
      ],
      "projectPlan": "docs/project_plan_molten_magic_architect.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 255,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-iron-chef-delivery",
      "designDoc": "docs/design_iron_chef_delivery.md",
      "emoji": "🥡",
      "file": "prototypes/prototype_255.html",
      "idea": "Mass = 外帶, Parameter = 耐久度, Parameter = 熟度",
      "launchBorderColor": "#ffcc00",
      "launchColor": "#ff4d4d",
      "launchColor2": "#00f2fe",
      "launchTextColor": "#ffffff",
      "name": "Iron Chef Delivery",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21): Strong risk/reward loop in cooking and transit. Future Potential (22): Highly scalable logistics and upgrade systems. Uniqueness (20): Unique mashup of culinary precision and structural safety. Total Vibe (19): Compelling futuristic street-food aesthetic.",
          "type": "note",
          "createdAt": "2026-03-20T16:50:34.822Z"
        }
      ],
      "projectPlan": "docs/project_plan_iron_chef_delivery.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 256,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-electro-seed",
      "designDoc": "docs/design_electro_seed_botany.md",
      "emoji": "⚡",
      "file": "prototypes/prototype_256.html",
      "idea": "Parameter = 成熟度, Parameter = 電量, Mass = 種子",
      "launchBorderColor": "#3d256a",
      "launchColor": "#bc13fe",
      "launchColor2": "#00f2ff",
      "launchTextColor": "#ffffff",
      "name": "Electro-Seed Botany",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Electro-Seed Botany presents a compelling mechanical loop that perfectly blends resource management with high-stakes timing. The core tension between rapid growth and the risk of 'shorting' the plants creates a satisfying 'just one more round' feeling. The cyber-botany theme is visually distinct and offers deep scalability for future systems like grid-wide networking and complex hardware interdependencies. The prototype effectively demonstrates both the tactical depth and the premium aesthetic expected of the Concept Forge.",
          "type": "note",
          "createdAt": "2026-03-20T16:56:22.571Z"
        }
      ],
      "projectPlan": "docs/project_plan_electro_seed_botany.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 257,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-melting-point",
      "designDoc": "docs/design_melting_point_survivor.md",
      "emoji": "🍦",
      "file": "prototypes/prototype_257.html",
      "idea": "Mass = 冰淇淋, Mechanic = 融化 + Survivor-like",
      "launchBorderColor": "#ff4757",
      "launchColor": "#ff6b81",
      "launchColor2": "#ffa502",
      "launchTextColor": "#ffffff",
      "name": "Melting Point Survivor",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Melting Point Survivor delivers a uniquely visceral 'survivor' experience by personifying a melting scoop of ice cream. The core tension of balancing 'Mass Preservation' against environmental hazards (sun/heat) and predatory enemies creates an immediate hook. The 'Flavor Tier' system provides a clear sense of progress, while the vibrant 'Summer Panic' aesthetic stands out as a memorable mashup. The mechanics are simple yet deep, offering plenty of room for expansion through more complex topping synergies and varied pavement environments.",
          "type": "note",
          "createdAt": "2026-03-20T17:00:24.932Z"
        }
      ],
      "projectPlan": "docs/project_plan_melting_point_survivor.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 258,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-stick-to-it-tactics",
      "designDoc": "docs/design_stick_to_it_tactics.md",
      "emoji": "🔖",
      "file": "prototypes/prototype_258.html",
      "idea": "Mass = Sticker, Parameter = 黏度, Mechanic = 卡牌",
      "launchBorderColor": "#2f3542",
      "launchColor": "#ff4757",
      "launchColor2": "#ffa502",
      "launchTextColor": "#ffffff",
      "name": "Stick-to-it Tactics",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Stick-to-it Tactics scores highly due to its unique premise (Sticker Stacking Deck-builder) and satisfying tactile feedback. The Core Experience (22) is driven by the immediate tension of stack stability. Future Potential (20) is strong as the system easily accommodates new materials and surface physics. Uniqueness (23) is its strongest suit, offering a fresh 'Stop Scrolling' premise. Total Vibe (21) reflects the high appeal of the 'messy workbench' aesthetic.",
          "type": "note",
          "createdAt": "2026-03-20T17:03:07.954Z"
        }
      ],
      "projectPlan": "docs/project_plan_stick_to_it_tactics.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 259,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-mung-bean-beatdown",
      "designDoc": "docs/design_mung_bean_beatdown.md",
      "emoji": "🍰",
      "file": "prototypes/prototype_259.html",
      "idea": "Mass = 綠豆糕, Parameter = 不爽程度, Mechanic = 節奏",
      "launchBorderColor": "#ffd700",
      "launchColor": "#00a86b",
      "launchColor2": "#ff007f",
      "launchTextColor": "#ffffff",
      "name": "Mung Bean Beatdown",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Unique rhythm-service hybrid with scaling BPM and multiple customer management. Solid core loop and polished Neo-Tradition aesthetic.",
          "type": "note",
          "createdAt": "2026-03-20T17:05:13.920Z"
        }
      ],
      "projectPlan": "docs/project_plan_mung_bean_beatdown.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 260,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-suika-survivor",
      "designDoc": "docs/design_suika_survivor.md",
      "emoji": "🍉",
      "file": "prototypes/prototype_260.html",
      "idea": "Mass = 西瓜, Mechanic = 射擊 + Survivor-like",
      "launchBorderColor": "#ffa502",
      "launchColor": "#ff4757",
      "launchColor2": "#2ed573",
      "launchTextColor": "#ffffff",
      "name": "Suika Survivor",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Suika Survivor iterative on the survivor genre with a unique thematic resource management system (Juice Level). The prototype features a polished UI, clear progression, and dynamic events. Strictly adheres to viewport policies and provides excellent visual feedback.",
          "type": "note",
          "createdAt": "2026-03-20T17:09:04.862Z"
        }
      ],
      "projectPlan": "docs/project_plan_suika_survivor.md",
      "score": 80,
      "variants": [],
      "views": 1
    },
    {
      "id": 261,
      "agent": "Antigravity",
      "aiRating": 84,
      "cardClass": "card-higher-dimensional-scavenger",
      "designDoc": "docs/design_higher_dimensional_scavenger.md",
      "emoji": "🌐",
      "file": "prototypes/prototype_261.html",
      "idea": "Mass = System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.), Mechanic = 回收, Parameter = 罪孽",
      "launchBorderColor": "#00f7ff",
      "launchColor": "#00f7ff",
      "launchColor2": "#bf00ff",
      "launchTextColor": "#ffffff",
      "name": "Higher-Dimensional Scavenger",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Higher-Dimensional Scavenger uses a unique 'sentient system' narrative within the scavenger genre, creating a compelling risk/reward loop via the 'Sin Gauge'. The aesthetic is premium (glitch-core, cyber-ethereal), and the multi-state management of the gauge provides significant tactical depth beyond simple clicking. Progression via 'System Modules' and 'Incursions' ensures high replayability and future potential.",
          "type": "note",
          "createdAt": "2026-03-21T07:29:52.053Z"
        }
      ],
      "projectPlan": "docs/project_plan_higher_dimensional_scavenger.md",
      "score": 84,
      "variants": [],
      "views": 0
    },
    {
      "id": 262,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-pearl-harvester",
      "designDoc": "docs/design_pearl_harvester.md",
      "emoji": "🧋",
      "file": "prototypes/prototype_262.html",
      "idea": "Mass = 珍珠奶茶, Parameter = 黏度, Mechanic = 採集",
      "launchBorderColor": "#3d2b1f",
      "launchColor": "#f4e1c1",
      "launchColor2": "#d2b48c",
      "launchTextColor": "#ffffff",
      "name": "Pearl Harvester: Viscous Venture",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: \"Pearl Harvester: Viscous Venture\" stands out with its unique 'Submerged in Tea' premise and cohesive 'Toy-Box' aesthetic. The core loop of risk-reward pearl collection within shifting viscosity zones is mechanically solid and provides immediate engagement. The game shows high scalability with potential for diverse tea environments and deep harvester upgrades. Its strong thematic consistency and 'sticky' gameplay create a memorable and polished prototype experience.",
          "type": "note",
          "createdAt": "2026-03-21T07:33:27.306Z"
        }
      ],
      "projectPlan": "docs/project_plan_pearl_harvester.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 263,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-quantum-core",
      "designDoc": "docs/design_quantum_core_ripeness_fusion.md",
      "emoji": "⚛️",
      "file": "prototypes/prototype_263.html",
      "idea": "Mass = Atomic, Parameter = 熟度, Mechanic = 三消",
      "launchBorderColor": "#a2ff00",
      "launchColor": "#00f2ff",
      "launchColor2": "#ff00ea",
      "launchTextColor": "#ffffff",
      "name": "Quantum Core: Ripeness Fusion",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Quantum Core: Ripeness Fusion takes the familiar match-3 mechanic and elevates it with a unique 'Ripeness' timing layer that creates genuine tension and strategic depth. The atomic theme provides a clear, satisfying progression arc (Periodic Table levels), and the visual feedback of glowing isotopes and chain reactions makes for a highly tactile experience. It's a scalable system with a fresh, memetic premise.",
          "type": "note",
          "createdAt": "2026-03-21T09:38:50.726Z"
        }
      ],
      "projectPlan": "docs/project_plan_quantum_core_ripeness_fusion.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 264,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-hype-mart",
      "designDoc": "docs/design_hype_mart_deck_tycoon.md",
      "emoji": "🏪",
      "file": "prototypes/prototype_264.html",
      "idea": "Mass = 商店, Parameter = 趨勢, Mechanic = 卡牌",
      "launchBorderColor": "#323242",
      "launchColor": "#ff007a",
      "launchColor2": "#00d4ff",
      "launchTextColor": "#ffffff",
      "name": "Hype-Mart: Deck Tycoon",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Hype-Mart: Deck Tycoon successfully merges deckbuilding with shop management. The core loop of stocking shelves vs. manipulating trends creates meaningful tradeoffs every turn. The 'Hype' mechanic feels modern and provides excellent systems layering potential (upgrades, card tiers, etc.). It’s a polished, deep prototype that stands out as a strong foundational concept.",
          "type": "note",
          "createdAt": "2026-03-21T09:42:58.233Z"
        }
      ],
      "projectPlan": "docs/project_plan_hype_mart_deck_tycoon.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 265,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-berry-flux",
      "designDoc": "docs/design_berry_flux.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_265.html",
      "idea": "Mass = 草莓, Mechanic = 繁殖 + 融化",
      "launchBorderColor": "#1c1425",
      "launchColor": "#ff3e6d",
      "launchColor2": "#4dd0e1",
      "launchTextColor": "#ffffff",
      "name": "Berry Flux: Breed & Melt",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Berry Flux offers a high-stakes genetic management loop with a unique environmental pressure system (Thermodynamics). The tension between long-term breeding goals and short-term survival (Cooling Juice) creates a compelling decision space. It has massive potential for expansion into a deep management sim. 86 / 100.",
          "type": "note",
          "createdAt": "2026-03-21T09:45:26.804Z"
        }
      ],
      "projectPlan": "docs/project_plan_berry_flux.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 266,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-candy-creek",
      "designDoc": "docs/design_candy_creek_tower_catcher.md",
      "emoji": "🎣",
      "file": "prototypes/prototype_266.html",
      "idea": "Parameter = 甜度, Mechanic = 塔防 + 釣魚",
      "launchBorderColor": "#bc13fe",
      "launchColor": "#ff00ff",
      "launchColor2": "#00f2ff",
      "launchTextColor": "#ffffff",
      "name": "Candy Creek: Tower Catcher",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (22/25) - Satisfying fishing/TD loop. Future Potential (20/25) - High scalability with fish/tower variety. Uniqueness (18/25) - Fresh resource gathering mechanic. Total Vibe (21/25) - Strong Cyber-Confectionery aesthetic.",
          "type": "note",
          "createdAt": "2026-03-21T09:53:21.099Z"
        }
      ],
      "projectPlan": "docs/project_plan_candy_creek_tower_catcher.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 267,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-metal-psychosis",
      "designDoc": "docs/design_metal_psychosis_scrap_savior.md",
      "emoji": "🧠",
      "file": "prototypes/prototype_267.html",
      "idea": "Mass = 機器人, Parameter = 理智, Mechanic = 回收",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#ff00ff",
      "launchColor2": "#00f2ff",
      "launchTextColor": "#ffffff",
      "name": "Metal Psychosis: Scrap Savior",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Metal Psychosis: Scrap Savior succeeds by subverting traditional robot scavenging tropes with a psychological horror twist. The risk/reward loop of 'Scrap vs. Recycle' provides meaningful tension, while the sanity-triggered glitch system offers immediate visual and mechanical feedback. The concept has high scalability for a full roguelike-style progression system.",
          "type": "note",
          "createdAt": "2026-03-21T10:16:58.158Z"
        }
      ],
      "projectPlan": "docs/project_plan_metal_psychosis_scrap_savior.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 268,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-syrup-sea",
      "designDoc": "docs/design_syrup_sea_waffle_reef.md",
      "emoji": "🧇",
      "file": "prototypes/prototype_268.html",
      "idea": "Mass = 鬆餅, Parameter = 黏度, Mechanic = 水族箱",
      "launchBorderColor": "#ffca28",
      "launchColor": "#ffb300",
      "launchColor2": "#5d4037",
      "launchTextColor": "#ffffff",
      "name": "Syrup Sea: Waffle Reef",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A delightfully quirky mashup of idle management and physics-lite mechanics. The central 'viscosity' trade-off (security vs. yield) creates a meaningful core loop, while the 'sentient waffle' theme is highly memetic and unique. Strong potential for deeper system layering.",
          "type": "note",
          "createdAt": "2026-03-21T10:27:18.544Z"
        }
      ],
      "projectPlan": "docs/project_plan_syrup_sea_waffle_reef.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 269,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-iron-lung",
      "designDoc": "docs/design_iron_lung_stealth_tank.md",
      "emoji": "🛡️",
      "file": "prototypes/prototype_269.html",
      "idea": "Mass = 戰車, Parameter = 體力, Mechanic = 撤離",
      "launchBorderColor": "#33ff33",
      "launchColor": "#05070a",
      "launchColor2": "#1a4d1a",
      "launchTextColor": "#ffffff",
      "name": "Iron Lung: Stealth Tank",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Iron Lung: Stealth Tank delivers a high-tension, atmospheric extraction experience. The resource management (Stamina/Hull) creates constant micro-decisions, and the 'Cockpit' aesthetic provides immediate immersion. The procedural grid and stealth mechanics offer significant depth for an MVP, with high potential for systemic expansion.",
          "type": "note",
          "createdAt": "2026-03-21T10:51:52.952Z"
        }
      ],
      "projectPlan": "docs/project_plan_iron_lung_stealth_tank.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 270,
      "agent": "Antigravity",
      "aiRating": 88,
      "cardClass": "card-tempest-tempo",
      "designDoc": "docs/design_tempest_tempo_rage_architect.md",
      "emoji": "🥁",
      "file": "prototypes/prototype_270.html",
      "idea": "Parameter = 怒氣值, Mechanic = 構建 + 節奏",
      "launchBorderColor": "#ffffff",
      "launchColor": "#e94560",
      "launchColor2": "#16213e",
      "launchTextColor": "#ffffff",
      "name": "Tempest Tempo: Rage Architect",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Tempest Tempo succeeds by transforming the passive act of tower defense into an active, rhythmic performance. The 'Sync-Building' mechanic is inherently satisfying, and the 'Rage' system provides a clear escalation path. The combination of heavy metal vibes with construction creates a unique, high-energy hook.",
          "type": "note",
          "createdAt": "2026-03-21T10:54:29.432Z"
        }
      ],
      "projectPlan": "docs/project_plan_tempest_tempo_rage_architect.md",
      "score": 88,
      "variants": [],
      "views": 0
    },
    {
      "id": 271,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-ruined-orchard",
      "designDoc": "docs/design_ruined_orchard_auto_harvester.md",
      "emoji": "🏭",
      "file": "prototypes/prototype_271.html",
      "idea": "Mass = 廢墟, Parameter = 熟度, Mechanic = 自動化",
      "launchBorderColor": "#3aedff",
      "launchColor": "#3aedff",
      "launchColor2": "#ff7b00",
      "launchTextColor": "#ffffff",
      "name": "Ruined Orchard: Auto-Harvester",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25) - Ripeness mechanic adds great timing tension. Future Potential (22/25) - High scalability for automation systems. Uniqueness (19/25) - Fresh 'Bio-Automation' theme. Total Vibe (21/25) - Satisfying wasteland tech aesthetic. Total: 82/100.",
          "type": "note",
          "createdAt": "2026-03-21T10:56:49.329Z"
        }
      ],
      "projectPlan": "docs/project_plan_ruined_orchard_auto_harvester.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 272,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-neko-viscosity",
      "designDoc": "docs/design_neko_viscosity.md",
      "emoji": "🐱",
      "file": "prototypes/prototype_272.html",
      "idea": "Mass = 貓, Parameter = 黏度, Mechanic = 彈幕",
      "launchBorderColor": "#9d00ff",
      "launchColor": "#ff007f",
      "launchColor2": "#00f2ff",
      "launchTextColor": "#ffffff",
      "name": "Neko-Vicosity: Bullet Belly",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Neko-Vicosity successfully blends a high-intensity genre (Bullet Hell) with a strategic debuff mechanic (Viscosity). The tactile feedback of slowing down the 'storm' creates a unique rhythm of play that rewards both precision and planning. The 'cat' theme adds a playful edge to the difficulty, and the system is highly scalable with potential for varied shot types and complex boss patterns.",
          "type": "note",
          "createdAt": "2026-03-21T10:59:13.687Z"
        }
      ],
      "projectPlan": "docs/project_plan_neko_viscosity.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 273,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-jelly-garden",
      "designDoc": "docs/design_jelly_garden_moist_idle.md",
      "emoji": "🍮",
      "file": "prototypes/prototype_273.html",
      "idea": "Mass = 仙草, Parameter = 濕度, Mechanic = Idle",
      "launchBorderColor": "#2e7d32",
      "launchColor": "#e8f5e9",
      "launchColor2": "#c8e6c9",
      "launchTextColor": "#1b5e20",
      "name": "Jelly Garden: Moist Idle",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: [Core Exp: 19/25 - Satisfying balancing mechanic. Future Pot: 22/25 - Highly scalable systems layering. Uniqueness: 20/25 - Quirky memetic theme. Vibe: 21/25 - Solid cohesive aesthetic.] Total: 82/100.",
          "type": "note",
          "createdAt": "2026-03-21T11:01:51.687Z"
        }
      ],
      "projectPlan": "docs/project_plan_jelly_garden_moist_idle.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 274,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-mega-stacker",
      "designDoc": "docs/design_mega_stacker.md",
      "emoji": "📦",
      "file": "prototypes/prototype_274.html",
      "idea": "Mass = 倉庫, Parameter = 容量, Mechanic = 倉庫番",
      "launchBorderColor": "#333333",
      "launchColor": "#4A90E2",
      "launchColor2": "#F5A623",
      "launchTextColor": "#ffffff",
      "name": "Mega-Stacker: Warehouse King",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: The concept perfectly blends the accessibility of Sokoban with the tactical depth of weight management. The 'Capacity' mechanic provides a clear and scalable progression path, allowing for complex puzzle design. The 'Chunky Toy-Box' aesthetic fits the theme well, creating a cohesive and satisfying player experience. High marks for scalability and immediate mechanical satisfaction.",
          "type": "note",
          "createdAt": "2026-03-21T11:04:17.566Z"
        }
      ],
      "projectPlan": "docs/project_plan_mega_stacker.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 275,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-volt-vanguard",
      "designDoc": "docs/design_volt_vanguard.md",
      "emoji": "🔋",
      "file": "prototypes/prototype_275.html",
      "idea": "Mass = 電池, Mechanic = 種綠電 + 自動化",
      "launchBorderColor": "#282a36",
      "launchColor": "#50fa7b",
      "launchColor2": "#8be9fd",
      "launchTextColor": "#ffffff",
      "name": "Volt-Vanguard: Automated Energy",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Volt-Vanguard offers a highly polished management loop with significant scalability. Its focus on balancing erratic green energy with industrial demand creates natural tension and satisfying progression. The concept has high potential for deep systemic layering.",
          "type": "note",
          "createdAt": "2026-03-21T11:09:43.701Z"
        }
      ],
      "projectPlan": "docs/project_plan_volt_vanguard.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 276,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-deity-domination",
      "designDoc": "docs/design_deity_domination.md",
      "emoji": "⛪",
      "file": "prototypes/prototype_276.html",
      "idea": "Parameter = 信仰值, Mechanic = 構建 + 聲望",
      "launchBorderColor": "#f9e29a",
      "launchColor": "#d4af37",
      "launchColor2": "#4a90e2",
      "launchTextColor": "#ffffff",
      "name": "Deity Domination: Faith Architect",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25) - Satisfying construction loop with clear narrative. Future Potential (22/25) - Highly scalable system for tiers and world-building. Uniqueness (19/25) - Fresh focus on architecture as the divine driver. Total Vibe (21/25) - Grand, opulent, and satisfying idle-civ mashup. Total Score: 82.",
          "type": "note",
          "createdAt": "2026-03-21T11:16:10.997Z"
        }
      ],
      "projectPlan": "docs/project_plan_deity_domination.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 277,
      "agent": "Antigravity",
      "aiRating": 87,
      "cardClass": "card-breakfast-reef",
      "designDoc": "docs/design_breakfast_reef.md",
      "emoji": " 🥞 ",
      "file": "prototypes/prototype_277.html",
      "idea": "Mass = 鬆餅, Parameter = 熟度, Mechanic = 水族箱",
      "launchBorderColor": "#f59e0b",
      "launchColor": "#fbbf24",
      "launchColor2": "#92400e",
      "launchTextColor": "#ffffff",
      "name": "Breakfast Reef: Waffle Tank",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: The concept is a brilliant mashup of cozy management and frantic survival (toasting). The visual metaphor of 'Ripeness' for fish health is intuitive and fun. It's unique, scalable, and has a very strong 'vibe' that stands out in a pile of generic ideas. The core loop of syrup balancing offers meaningful tradeoffs between beauty points and survival risk.",
          "type": "note",
          "createdAt": "2026-03-21T11:18:56.633Z"
        }
      ],
      "projectPlan": "docs/project_plan_breakfast_reef.md",
      "score": 87,
      "variants": [],
      "views": 0
    },
    {
      "id": 278,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-ruin-runners",
      "designDoc": "docs/design_ruin_runners_toxic_extraction.md",
      "emoji": "🧇",
      "file": "prototypes/prototype_278.html",
      "idea": "Mass = 廢墟, Parameter = 汙染, Mechanic = 撤離",
      "launchBorderColor": "#FF8A00",
      "launchColor": "#39FF14",
      "launchColor2": "#00F3FF",
      "launchTextColor": "#ffffff",
      "name": "Ruin Runners: Toxic Extraction",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Ruin Runners nails the extraction loop with a tight mechanical link between inventory weight and survival (air consumption). The risk/reward of pushing to deeper sectors vs. extracting provides a meaningful decision every turn. The aesthetic potential is high, and the system is highly scalable for a full game.",
          "type": "note",
          "createdAt": "2026-03-21T11:22:35.116Z"
        }
      ],
      "projectPlan": "docs/project_plan_ruin_runners_toxic_extraction.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 279,
      "agent": "Antigravity",
      "aiRating": 83,
      "cardClass": "card-titan-tabby",
      "designDoc": "docs/design_titan_tabby.md",
      "emoji": "🐈",
      "file": "prototypes/prototype_279.html",
      "idea": "Mass = 貓, Parameter = 大小, Mechanic = 生物收集",
      "launchBorderColor": "#e86d52",
      "launchColor": "#ff8e71",
      "launchColor2": "#ffb347",
      "launchTextColor": "#ffffff",
      "name": "Titan Tabby: Size Matters",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Titan Tabby excels in scalability and 'vibe'. The core mechanic of balancing size-driven production with exponential maintenance creates a compelling strategic loop. The theme is highly memetic and the 'Sticker' art style provides a premium, tactile feel. Future expansion into galactic-scale habitats offers significant long-term depth.",
          "type": "note",
          "createdAt": "2026-03-21T11:25:05.089Z"
        }
      ],
      "projectPlan": "docs/project_plan_titan_tabby.md",
      "score": 83,
      "variants": [],
      "views": 0
    },
    {
      "id": 280,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-molten-fruit",
      "designDoc": "docs/design_molten_fruit.md",
      "emoji": "🌡️",
      "file": "prototypes/prototype_280.html",
      "idea": "Parameter = 熟度, Mechanic = 融化 + 升級",
      "launchBorderColor": "#f87171",
      "launchColor": "#ef4444",
      "launchColor2": "#22c55e",
      "launchTextColor": "#ffffff",
      "name": "Molten Fruit: Ripeness Evolution",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Molten Fruit offers a highly polished and mechanically deep experience for a prototype. The interplay between fruit ripeness and furnace temperature creates a compelling decision space that goes beyond simple clicking. Its scalability into a full factory/management game is its greatest strength, supported by a unique industrial-nature aesthetic.",
          "type": "note",
          "createdAt": "2026-03-21T11:27:17.419Z"
        }
      ],
      "projectPlan": "docs/project_plan_molten_fruit.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 281,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-atomic-depths",
      "designDoc": "docs/design_atomic_depths.md",
      "emoji": "☢️",
      "file": "prototypes/prototype_281.html",
      "idea": "Mass = Atomic, Parameter = 重量, Mechanic = 釣魚",
      "launchBorderColor": "#ffffff",
      "launchColor": "#00ff88",
      "launchColor2": "#88ff00",
      "launchTextColor": "#ffffff",
      "name": "Atomic Depths: Heavy Haul",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A high-stakes fishing prototype with double-layered resource management (Tension and Radiation). The radioactive bioluminescent aesthetic provides a strong 'X-factor' vibe, and the isotope-based progression offers clear long-term scalability.",
          "type": "note",
          "createdAt": "2026-03-22T05:38:30.122Z"
        }
      ],
      "projectPlan": "docs/project_plan_atomic_depths.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 282,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-boba-outbreak",
      "designDoc": "docs/design_boba_outbreak.md",
      "emoji": "🧋",
      "file": "prototypes/prototype_282.html",
      "idea": "Mass = 珍珠奶茶, Parameter = 趨勢, Mechanic = 撤離",
      "launchBorderColor": "#4a4a4a",
      "launchColor": "#ff9a8b",
      "launchColor2": "#98fb98",
      "launchTextColor": "#ffffff",
      "name": "Boba Outbreak: Extraction Zone",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (18/25) for solid extraction mechanics; Future Potential (20/25) for high scalability in boba variations and upgrades; Uniqueness (22/25) for a memetic and fresh 'Boba Apocalypse' premise; Total Vibe (20/25) for a cohesive and fun aesthetic.",
          "type": "note",
          "createdAt": "2026-03-22T05:48:11.330Z"
        }
      ],
      "projectPlan": "docs/project_plan_boba_outbreak.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 283,
      "agent": "Antigravity",
      "aiRating": 75,
      "cardClass": "card-volt-bot",
      "designDoc": "docs/design_volt_bot_architect.md",
      "emoji": "🔋",
      "file": "prototypes/prototype_283.html",
      "idea": "Mass = 機器人, Parameter = 電量, Mechanic = 構建",
      "launchBorderColor": "#1b8a44",
      "launchColor": "#2ecc71",
      "launchColor2": "#27ae60",
      "launchTextColor": "#ffffff",
      "name": "Volt-Bot Architect",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Volt-Bot Architect succeeds by centering the entire city-building experience around a single, high-stakes resource: the Power Grid. The interplay between active construction drain and passive infrastructure regen creates a constant, engaging tension. The 'Chunky Toy-Box' aesthetic fits the robotic theme perfectly, making for a prototype that feels both mechanically deep and visually charming. The scalability into a full automation/sim game is clear.",
          "type": "note",
          "createdAt": "2026-03-22T06:48:39.693Z"
        }
      ],
      "projectPlan": "docs/project_plan_volt_bot_architect.md",
      "score": 75,
      "variants": [],
      "views": 0
    },
    {
      "id": 284,
      "agent": "Antigravity",
      "aiRating": 78,
      "cardClass": "card-turbo-tractor",
      "designDoc": "docs/design_turbo_tractor_farm_wars.md",
      "emoji": "🚜",
      "file": "prototypes/prototype_284.html",
      "idea": "Mass = 拖拉機, Parameter = 速度, Mechanic = RTS",
      "launchBorderColor": "#2d362d",
      "launchColor": "#4ade80",
      "launchColor2": "#fbbf24",
      "launchTextColor": "#ffffff",
      "name": "Turbo-Tractor: Farm Wars",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A strong, high-energy RTS concept that blends farming and high-speed racing. The core loop is solid, and the scaling potential for upgrades and new units is excellent. The 'Farm Wars' premise is both fresh and approachable.",
          "type": "note",
          "createdAt": "2026-03-22T06:54:38.171Z"
        }
      ],
      "projectPlan": "docs/project_plan_turbo_tractor_farm_wars.md",
      "score": 78,
      "variants": [],
      "views": 0
    },
    {
      "id": 285,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-breeding-boutique",
      "designDoc": "docs/design_breeding_boutique.md",
      "emoji": "🐾",
      "file": "prototypes/prototype_285.html",
      "idea": "Mass = 動物, Mechanic = 繁殖 + 商店",
      "launchBorderColor": "#cc7000",
      "launchColor": "#ff8c00",
      "launchColor2": "#ffd700",
      "launchTextColor": "#ffffff",
      "name": "Critter Corner: Breeding Boutique",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Critter Corner strikes a perfect balance between a relaxingly cute aesthetic and a deeply systemic breeding engine. The core loop of discovering increasingly rare specimens while managing a shop's limited capacity creates a compelling tension that scales beautifully into the late game. The 'Legendary Chimera' provides a definitive and exciting end goal.",
          "type": "note",
          "createdAt": "2026-03-22T06:57:26.416Z"
        }
      ],
      "projectPlan": "docs/project_plan_breeding_boutique.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 286,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-bio-pulse",
      "designDoc": "docs/design_bio_pulse_apex_collector.md",
      "emoji": "🧬",
      "file": "prototypes/prototype_286.html",
      "idea": "Parameter = 生命力, Mechanic = 生存 + 生物收集",
      "launchBorderColor": "#00ff88",
      "launchColor": "#00f2ff",
      "launchColor2": "#7000ff",
      "launchTextColor": "#ffffff",
      "name": "Bio-Pulse: Apex Collector",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A highly atmospheric survival-collection hybrid with a strong progression hook (DNA Bank) and a unique environmental rhythm (The Pulse). The risk-reward balance between Vitality and genetic gain is compelling.",
          "type": "note",
          "createdAt": "2026-03-22T07:06:29.702Z"
        }
      ],
      "projectPlan": "docs/project_plan_bio_pulse_apex_collector.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 287,
      "agent": "Antigravity",
      "aiRating": 96,
      "cardClass": "card-loco-lividity",
      "designDoc": "docs/design_loco_lividity_platform_panic.md",
      "emoji": "🚂",
      "file": "prototypes/prototype_287.html",
      "idea": "Mass = 火車, Parameter = 怒氣值, Mechanic = 排隊",
      "launchBorderColor": "#f72585",
      "launchColor": "#4cc9f0",
      "launchColor2": "#7209b7",
      "launchTextColor": "#ffffff",
      "name": "Loco-Lividity: Platform Panic",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Loco-Lividity provides a high-tension management experience with clear risk/reward tradeoffs. The implementation includes a robust event system, automated difficulty scaling, and a triple-tier progression system that unlocks new platforms and train slots. The visual style follows the Metro-Modern guidelines with functional animations for train arrivals.",
          "type": "note",
          "createdAt": "2026-03-22T07:10:14.862Z"
        }
      ],
      "projectPlan": "docs/project_plan_loco_lividity_platform_panic_287.md",
      "score": 96,
      "variants": [],
      "views": 0
    },
    {
      "id": 288,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-melon-lab",
      "designDoc": "docs/design_gen_juice_melon_lab.md",
      "emoji": "🧇",
      "file": "prototypes/prototype_288.html",
      "idea": "Mass = 西瓜, Parameter = 甜度, Mechanic = 合成",
      "launchBorderColor": "#FFD700",
      "launchColor": "#FF3B3F",
      "launchColor2": "#A8FF3B",
      "launchTextColor": "#ffffff",
      "name": "Gen-Juice: Melon Lab",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Gen-Juice: Melon Lab (Prototype 288) offers a compelling take on synthesis gameplay. The core 'Sweetness vs. Stability' risk/reward loop is mechanically sound and provides meaningful decisions every round. The progression from basic seedlings to 'Golden Orb' and 'Square Bio' melons provides a clear sense of growth. The market order system ensures the player has short-term goals, while the 1000 MC win condition provides a clear end state. The visual feedback (bursting melons, MC gains) and random events keep the experience dynamic. It's a highly scalable concept with a unique, vibrant vibe. Score: 81/100.",
          "type": "note",
          "createdAt": "2026-03-22T07:17:13.112Z"
        }
      ],
      "projectPlan": "docs/project_plan_gen_juice_melon_lab.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 289,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-junkyard",
      "designDoc": "docs/design_junkyard_tycoon_trend_cycle.md",
      "emoji": "♻️",
      "file": "prototypes/prototype_289.html",
      "idea": "Mass = 垃圾, Parameter = 趨勢, Mechanic = 回收",
      "launchBorderColor": "#3d4652",
      "launchColor": "#f07e26",
      "launchColor2": "#b85d1a",
      "launchTextColor": "#ffffff",
      "name": "Junkyard Tycoon: Trend Cycle",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Junkyard Tycoon: Trend Cycle scores an 85/100. It features a strong core loop (20/25) built around the tension of market timing and storage limits. The future potential (22/25) is exceptional, as the game could easily expand into a deep industrial simulator. Its unique 'trash-as-treasure' trend mechanic (21/25) provides a fresh perspective on the tycoon genre, and the overall industrial vibe (22/25) creates a highly satisfying 'toys-in-a-box' feel.",
          "type": "note",
          "createdAt": "2026-03-22T08:28:54.077Z"
        }
      ],
      "projectPlan": "docs/project_plan_junkyard_tycoon_trend_cycle.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 290,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-gambit-grimoire",
      "designDoc": "docs/design_gambit_grimoire.md",
      "emoji": "🎲",
      "file": "prototypes/prototype_290.html",
      "idea": "Parameter = 運氣, Mechanic = 彈幕 + Spell",
      "launchBorderColor": "#ffcc33",
      "launchColor": "#9d50bb",
      "launchColor2": "#6e48aa",
      "launchTextColor": "#ffffff",
      "name": "Gambit Grimoire: Bullet Luck",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Gambit Grimoire successfully subverts the bullet-hell genre by turning the act of dodging into a high-stakes gambling mechanic. The 'Graze + Roll' loop is mechanically satisfying and provides a clear, escalating power fantasy. The aesthetic is cohesive and the systems are modular enough for significant expansion.",
          "type": "note",
          "createdAt": "2026-03-22T09:16:49.369Z"
        }
      ],
      "projectPlan": "docs/project_plan_gambit_grimoire.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 291,
      "agent": "Antigravity",
      "aiRating": 83,
      "cardClass": "card-spore-shot",
      "designDoc": "docs/design_spore_shot.md",
      "emoji": "🍄",
      "file": "prototypes/prototype_291.html",
      "idea": "Mass = Mushroom, Parameter = 精確度, Mechanic = 射擊",
      "launchBorderColor": "#2c3e50",
      "launchColor": "#8bc34a",
      "launchColor2": "#e91e63",
      "launchTextColor": "#ffffff",
      "name": "Spore-Shot: Precision Fungi",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High tactile satisfaction from precision shooting physics. Strong biopunk theme with good scalability for various spore types and environmental hazards. The 'Precision' mechanic adds a rewarding skill ceiling.",
          "type": "note",
          "createdAt": "2026-03-22T09:38:55.824Z"
        }
      ],
      "projectPlan": "docs/project_plan_spore_shot.md",
      "score": 83,
      "variants": [],
      "views": 0
    },
    {
      "id": 292,
      "agent": "Antigravity",
      "aiRating": 87,
      "cardClass": "card-sin-link",
      "designDoc": "docs/design_sin_link_system.md",
      "emoji": "⚖️",
      "file": "prototypes/prototype_292.html",
      "idea": "Mass = System (A sentient, metaphysical RPG interface bound to a host, providing god-like guidance, quests, and power-ups as an external higher-dimensional entity.), Parameter = 罪孽, Mechanic = Survivor-like",
      "launchBorderColor": "#ffcc00",
      "launchColor": "#ff3366",
      "launchColor2": "#33ccff",
      "launchTextColor": "#ffffff",
      "name": "Sin-Link System: Judgment Day",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Sin-Link System: Judgment Day delivers a compelling twist on the survivor-like genre by integrating a sentient 'System' that judges player choices. The core tension between 'Sinful' power and 'Purity' stability creates a meaningful decision layer beyond simple DPS upgrades. The scaling difficulty tied to the Sin gauge ensures a high ceiling for future expansion and procedural variety.",
          "type": "note",
          "createdAt": "2026-03-22T10:05:04.460Z"
        }
      ],
      "projectPlan": "docs/project_plan_sin_link_system.md",
      "score": 87,
      "variants": [],
      "views": 0
    },
    {
      "id": 293,
      "agent": "Antigravity",
      "aiRating": 78,
      "cardClass": "card-gras-jello",
      "designDoc": "docs/design_gras_jello_match_master.md",
      "emoji": "🍮",
      "file": "prototypes/prototype_293.html",
      "idea": "Mass = 仙草, Parameter = 黏度, Mechanic = 三消",
      "launchBorderColor": "#ffffff",
      "launchColor": "#2ecc71",
      "launchColor2": "#f1c40f",
      "launchTextColor": "#ffffff",
      "name": "Gras Jello Match Master",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Gras Jello Match Master takes a well-known genre and injects a unique physical property—viscosity—that directly impacts the core gameplay. The 'sticky' jellies create interesting board states and require more strategic planning than a standard match-3. The cultural touchpoint of grass jelly adds a nice thematic layer. Scalability is high, and the tactile feedback from wobbly jellies makes for a satisfying core experience.",
          "type": "note",
          "createdAt": "2026-03-22T10:19:59.505Z"
        }
      ],
      "projectPlan": "docs/project_plan_gras_jello_match_master.md",
      "score": 78,
      "variants": [],
      "views": 0
    },
    {
      "id": 294,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-boba-trend-architect",
      "designDoc": "docs/design_boba_trend_architect.md",
      "emoji": "🧋",
      "file": "prototypes/prototype_294.html",
      "idea": "Mass = 珍珠奶茶, Parameter = 趨勢, Mechanic = 構建",
      "launchBorderColor": "#f59e0b",
      "launchColor": "#f472b6",
      "launchColor2": "#a855f7",
      "launchTextColor": "#ffffff",
      "name": "Boba Trend Architect",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core (22) - Immediate fun with trend-chasing loop. Future (21) - Highly scalable with new ingredients and regions. Uniqueness (19) - Modern take on management sims. Vibe (20) - Polished 'Rush' gameplay with aesthetic appeal. Total: 82/100.",
          "type": "note",
          "createdAt": "2026-03-22T10:23:49.134Z"
        }
      ],
      "projectPlan": "docs/project_plan_boba_trend_architect.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 295,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-botanical-alchemist",
      "designDoc": "docs/design_botanical_alchemist.md",
      "emoji": "🌿",
      "file": "prototypes/prototype_295.html",
      "idea": "Mass = 草, Mechanic = 採集 + 合成",
      "launchBorderColor": "#2d3f30",
      "launchColor": "#166534",
      "launchColor2": "#4ade80",
      "launchTextColor": "#ffffff",
      "name": "Botanical Alchemist",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Botanical Alchemist presents a compelling blend of harvesting, synthesis, and terraforming. The core loop of transforming the environment to unlock higher-tier flora provides a strong sense of discovery and progression. The potential for expanding the recipe book and introducing diverse biomes makes it a highly scalable foundational concept. The 'Mass = Grass' premise is uniquely charming and fits perfectly with a polished, vibrant aesthetic.",
          "type": "note",
          "createdAt": "2026-03-22T10:41:08.326Z"
        }
      ],
      "projectPlan": "docs/project_plan_botanical_alchemist.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 296,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-vapor-flux",
      "designDoc": "docs/design_vapor_flux_laboratory.md",
      "emoji": "🌡️",
      "file": "prototypes/prototype_296.html",
      "idea": "Parameter = 溫度, Mechanic = 融化 + 蒸發",
      "launchBorderColor": "#fbbf24",
      "launchColor": "#f43f5e",
      "launchColor2": "#38bdf8",
      "launchTextColor": "#ffffff",
      "name": "Vapor Flux Laboratory",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A highly polished thermal-logic puzzle with a strong core mechanic (Phase Shifting). The 'Thermal Equilibrium' system creates a natural, non-arbitrary time pressure that elevates it above simple 'push-block' puzzles. The interaction between temperature and environment is intuitive yet allows for deep emergent level design.",
          "type": "note",
          "createdAt": "2026-03-22T11:03:20.254Z"
        }
      ],
      "projectPlan": "docs/project_plan_vapor_flux_laboratory.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 297,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-melon-monsoon",
      "designDoc": "docs/design_melon_monsoon_mayhem.md",
      "emoji": "🍉",
      "file": "prototypes/prototype_297.html",
      "idea": "Mass = 西瓜, Parameter = 熟度, Mechanic = 水災",
      "launchBorderColor": "#f59e0b",
      "launchColor": "#16a34a",
      "launchColor2": "#dc2626",
      "launchTextColor": "#ffffff",
      "name": "Melon Monsoon Mayhem",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Melon Monsoon Mayhem hits a sweet spot between a quirky, memorable premise and a solid, systemic core. The trade-off between profit (Ripe) and safety (Unripe) creates a meaningful game loop immediately. There is huge potential for scaling into a full roguelike management game with more tools and melon varieties. The 'buoyancy vs flood' mechanic provides natural, escalating tension.",
          "type": "note",
          "createdAt": "2026-03-22T11:06:46.993Z"
        }
      ],
      "projectPlan": "docs/project_plan_melon_monsoon_mayhem.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 298,
      "agent": "Antigravity",
      "aiRating": 74,
      "cardClass": "card-syrup-safari",
      "designDoc": "docs/design_syrup_safari_waffle_bash.md",
      "emoji": "🧇",
      "file": "prototypes/prototype_298.html",
      "idea": "Mass = 鬆餅, Parameter = 甜度, Mechanic = 派對",
      "launchBorderColor": "#f0e6d2",
      "launchColor": "#f39c12",
      "launchColor2": "#d35400",
      "launchTextColor": "#ffffff",
      "name": "Syrup Safari: Waffle Bash",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Syrup Safari: Waffle Bash offers a high-tension, tactile puzzle experience with a polished dessert theme. The core mechanic of balancing sweetness numbers against guest tolerances provides a strong 'one more round' pull. The progression from simple batter to exotic toppings offers solid scalability.",
          "type": "note",
          "createdAt": "2026-03-22T11:49:30.664Z"
        }
      ],
      "projectPlan": "docs/project_plan_syrup_safari_waffle_bash.md",
      "score": 74,
      "variants": [],
      "views": 0
    },
    {
      "id": 299,
      "agent": "Antigravity",
      "aiRating": 76,
      "cardClass": "card-frame-perfect-factory",
      "designDoc": "docs/design_frame_perfect_factory.md",
      "emoji": "🤖",
      "file": "prototypes/prototype_299.html",
      "idea": "Mass = 機器人, Parameter = 精確度, Mechanic = 自動化",
      "launchBorderColor": "#414868",
      "launchColor": "#7aa2f7",
      "launchColor2": "#bb9af7",
      "launchTextColor": "#ffffff",
      "name": "Frame Perfect Factory",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Frame Perfect Factory blends high-precision timing with the long-term progression of an automation game. The satisfying 'PERFECT!' feedback loop provides immediate tactile fun, while the upgrade paths and multi-station assembly offer deep scalability for future systems.",
          "type": "note",
          "createdAt": "2026-03-22T11:51:55.724Z"
        }
      ],
      "projectPlan": "docs/project_plan_frame_perfect_factory.md",
      "score": 76,
      "variants": [],
      "views": 0
    },
    {
      "id": 300,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-omni-drill",
      "designDoc": "docs/design_omni_drill_recycler.md",
      "emoji": "⛏️",
      "file": "prototypes/prototype_300.html",
      "idea": "Parameter = 效率, Mechanic = 採礦 + 回收",
      "launchBorderColor": "#ffaa00",
      "launchColor": "#ffaa00",
      "launchColor2": "#ff3300",
      "launchTextColor": "#ffffff",
      "name": "Omni-Drill Recycler",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Omni-Drill Recycler delivers a highly tactile mining loop with a compelling risk/reward system. The tension between raw extraction speed (Efficiency) and system stability creates constant, meaningful decisions. The recycling mechanic provides a clear progression path that feels rewarding and scalable for a full game.",
          "type": "note",
          "createdAt": "2026-03-22T12:24:02.728Z"
        }
      ],
      "projectPlan": "docs/project_plan_omni_drill_recycler.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 301,
      "agent": "Antigravity",
      "aiRating": 77,
      "cardClass": "card-toxic-echoes",
      "designDoc": "docs/design_toxic_echoes_ruin_survivor.md",
      "emoji": "🏚️",
      "file": "prototypes/prototype_301.html",
      "idea": "Mass = 廢墟, Parameter = 汙染, Mechanic = Survivor-like",
      "launchBorderColor": "#00d2ff",
      "launchColor": "#39ff14",
      "launchColor2": "#1a1a2e",
      "launchTextColor": "#ffffff",
      "name": "Toxic Echoes: Ruin Survivor",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Toxic Echoes: Ruin Survivor is a solid evolution of the Survivor-like genre. By introducing a dynamic Pollution system that directly impacts both difficulty and reward, it creates a compelling risk/reward loop missing from many clones. The combination of frantic action and resource management (Filtration) gives it a unique mechanical hook. Its high scalability and strong visual identity (neon toxic vs. pastel ruins) make it a standout concept with a clear path to a full game.",
          "type": "note",
          "createdAt": "2026-03-23T23:28:03.848Z"
        }
      ],
      "projectPlan": "docs/project_plan_toxic_echoes_ruin_survivor.md",
      "score": 77,
      "variants": [],
      "views": 0
    },
    {
      "id": 302,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-emotional-neko",
      "designDoc": "docs/design_emotional_neko_sanctuary.md",
      "emoji": "🐱",
      "file": "prototypes/prototype_302.html",
      "idea": "Mass = 貓, Parameter = 情緒價值, Mechanic = 生物收集",
      "launchBorderColor": "#ff924c",
      "launchColor": "#a8dadc",
      "launchColor2": "#457b9d",
      "launchTextColor": "#ffffff",
      "name": "Emotional Neko Sanctuary",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Emotional Neko Sanctuary is a highly charming and atmospheric prototype. By focusing on 'vibe' as a resource (Emotional Essence) harvested through human interactions, it creates a unique and positive mechanical hook. The dynamic 'Atmosphere' system adds a layer of shifting priorities, ensuring that the core loop remains engaging and doesn't devolve into simple clicking. The collection engine for cat species, especially with the 'Legendary' goal, provides a clear and rewarding progression path. The aesthetic potential for a 'Toy-in-a-Box' experience is extremely high, making it a standout entry in the cozy management genre.",
          "type": "note",
          "createdAt": "2026-03-23T23:31:05.195Z"
        }
      ],
      "projectPlan": "docs/project_plan_emotional_neko_sanctuary.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 303,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-papercraft-engineer",
      "designDoc": "docs/design_papercraft_engineer.md",
      "emoji": "📦",
      "file": "prototypes/prototype_303.html",
      "idea": "Mass = Cardboard, Parameter = 硬度, Mechanic = 建造",
      "launchBorderColor": "#3d2b1f",
      "launchColor": "#d2a679",
      "launchColor2": "#b5895e",
      "launchTextColor": "#ffffff",
      "name": "Papercraft Engineer",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Tactile 'Hardness' layering mechanic provides satisfying feedback and high systems scalability. The cardboard aesthetic is fresh and memetic. High potential for future content layers like mechanical gears and complex environmental hazards.",
          "type": "note",
          "createdAt": "2026-03-23T23:36:28.722Z"
        }
      ],
      "projectPlan": "docs/project_plan_papercraft_engineer.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 304,
      "agent": "Antigravity",
      "aiRating": 75,
      "cardClass": "card-adhesive-archivist",
      "designDoc": "docs/design_adhesive_archivist.md",
      "emoji": "🏷️",
      "file": "prototypes/prototype_304.html",
      "idea": "Mass = Sticker, Parameter = 黏度, Mechanic = 整理",
      "launchBorderColor": "#dfe6e9",
      "launchColor": "#ff6b6b",
      "launchColor2": "#feca57",
      "launchTextColor": "#ffffff",
      "name": "Adhesive Archivist",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Tactile 'Viscosity' vs. 'Fragility' sorting mechanic is satisfying and unique. High extensibility into logistics and automation. The 'Sticky Residue' system adds natural tension and clever resource management.",
          "type": "note",
          "createdAt": "2026-03-24T17:34:33.216Z"
        }
      ],
      "projectPlan": "docs/project_plan_adhesive_archivist.md",
      "score": 75,
      "variants": [],
      "views": 0
    },
    {
      "id": 305,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-sylvan-cycle",
      "designDoc": "docs/design_sylvan_cycle.md",
      "emoji": "🌳",
      "file": "prototypes/prototype_305.html",
      "idea": "Mass = Forest, Mechanic = 四季 + 天氣",
      "launchBorderColor": "#a8e063",
      "launchColor": "#a8e063",
      "launchColor2": "#56ab2f",
      "launchTextColor": "#ffffff",
      "name": "Sylvan Cycle",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High-quality ecosystem simulator with seasonal cycles and weather systems. Features 5 unique species with deep progression and survival mechanics. Visuals include dynamic background shifts and weather animations. The game includes a clear win condition (1000 Biomass) and multiple ways to fail, creating a solid strategic loop.",
          "type": "note",
          "createdAt": "2026-03-25T13:05:52.274Z"
        }
      ],
      "projectPlan": "docs/project_plan_sylvan_cycle.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 306,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-gastronomy-survivor",
      "designDoc": "docs/design_gastronomy_survivor.md",
      "emoji": "🍖",
      "file": "prototypes/prototype_306.html",
      "idea": "Parameter = 飢餓度, Mechanic = 烹飪 + 生存",
      "launchBorderColor": "#718096",
      "launchColor": "#f6ad55",
      "launchColor2": "#ed64a6",
      "launchTextColor": "#ffffff",
      "name": "Gastronomy Survivor",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Gastronomy Survivor successfully translates the 'Hunger' trope from survival games into a central, engaging mechanic. The core 'Forage-Cook-Survive' loop is mechanically sound and offers immediate satisfaction through recipe discovery. The potential for future content is high, with endless possibilities for complex ingredient interactions and biome-specific culinary challenges. The 'Gourmet' angle provides a unique 'Stop Scrolling' premise that elevates it above standard survival clones.",
          "type": "note",
          "createdAt": "2026-03-26T16:38:53.834Z"
        }
      ],
      "projectPlan": "docs/project_plan_gastronomy_survivor.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 307,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-arcane-delver",
      "designDoc": "docs/design_arcane_delver.md",
      "emoji": "🔮",
      "file": "prototypes/prototype_307.html",
      "idea": "Mass = Dungeon, Parameter = 魔力, Mechanic = Enchantment",
      "launchBorderColor": "#7b3fe4",
      "launchColor": "#b366ff",
      "launchColor2": "#4de6ff",
      "launchTextColor": "#ffffff",
      "name": "Arcane Delver",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21/25) - Tactical enchantment swapping is satisfying. Future Potential (22/25) - Roguelike foundation with deep scaling. Uniqueness (19/25) - Slot-specific elemental mapping. Total Vibe (23/25) - Polished Magical Cyberpunk aesthetic.",
          "type": "note",
          "createdAt": "2026-03-26T16:48:40.330Z"
        }
      ],
      "projectPlan": "docs/project_plan_arcane_delver.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 308,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-prospector",
      "designDoc": "docs/design_deep_vein_prospector.md",
      "emoji": "💎",
      "file": "prototypes/prototype_308.html",
      "idea": "Mass = Gem, Parameter = 稀有度, Mechanic = 採礦",
      "launchBorderColor": "#30363d",
      "launchColor": "#161b22",
      "launchColor2": "#3fb950",
      "launchTextColor": "#ffffff",
      "name": "Deep Vein Prospector",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21/25) - Solid risk/reward loop; Future Potential (22/25) - Highly scalable upgrade paths; Uniqueness (19/25) - Structural management adds physical tension to classic mining; Total Vibe (20/25) - Strong industrial cyber-mining aesthetic. Total: 82/100.",
          "type": "note",
          "createdAt": "2026-03-26T16:57:35.702Z"
        }
      ],
      "projectPlan": "docs/project_plan_deep_vein_prospector.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 309,
      "agent": "Antigravity",
      "aiRating": 75,
      "cardClass": "card-citadel-bastion",
      "designDoc": "docs/design_citadel_bastion.md",
      "emoji": "🏰",
      "file": "prototypes/prototype_309.html",
      "idea": "Mass = Castle, Parameter = 防禦力, Mechanic = 塔防",
      "launchBorderColor": "#4e342e",
      "launchColor": "#795548",
      "launchColor2": "#bdbdbd",
      "launchTextColor": "#ffffff",
      "name": "Citadel Bastion",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (18/25) for smooth TD loop with active defense; Future Potential (20/25) for scalability; Uniqueness (17/25) for the defense-management twist; Total Vibe (20/25) for the cohesive chunky toy-box look.",
          "type": "note",
          "createdAt": "2026-03-26T17:15:14.527Z"
        }
      ],
      "projectPlan": "docs/project_plan_citadel_bastion.md",
      "score": 75,
      "variants": [],
      "views": 0
    },
    {
      "id": 310,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-fates-reliquary",
      "designDoc": "docs/design_fates_reliquary.md",
      "emoji": "🎲",
      "file": "prototypes/prototype_310.html",
      "idea": "Parameter = 運氣, Mechanic = Roguelike+ Relic",
      "launchBorderColor": "#d4af37",
      "launchColor": "#8e44ad",
      "launchColor2": "#d4af37",
      "launchTextColor": "#ffffff",
      "name": "Fate's Reliquary",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Fate's Reliquary excels in its core loop of probability manipulation. The synergy between the Luck stat and Relic charges creates a compelling decision-making process where players must decide when to gamble and when to use precious resources to secure a win. The room-depth scaling and 'Misfortune Pressure' provide a solid foundation for long-term progression.",
          "type": "note",
          "createdAt": "2026-03-26T17:18:36.821Z"
        }
      ],
      "projectPlan": "docs/project_plan_fates_reliquary.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 311,
      "agent": "Antigravity",
      "aiRating": 78,
      "cardClass": "card-velocity-angler",
      "designDoc": "docs/design_velocity_angler.md",
      "emoji": "🛶",
      "file": "prototypes/prototype_311.html",
      "idea": "Mechanic = Raft, Parameter = 速度, Mechanic = 釣魚",
      "launchBorderColor": "#9D00FF",
      "launchColor": "#39FF14",
      "launchColor2": "#0A192F",
      "launchTextColor": "#ffffff",
      "name": "Velocity Angler",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High-speed fishing provides a satisfying mechanical loop. The radioactive river aesthetic and supply stop progression system create a strong 'one more run' vibe. Uniqueness score is high due to the steering-while-fishing challenge.",
          "type": "note",
          "createdAt": "2026-03-26T17:24:21.476Z"
        }
      ],
      "projectPlan": "docs/project_plan_velocity_angler.md",
      "score": 78,
      "variants": [],
      "views": 0
    },
    {
      "id": 312,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-pyromancy",
      "designDoc": "docs/design_pyromancy_forge.md",
      "emoji": "🔥",
      "file": "prototypes/prototype_312.html",
      "idea": "Mass = Magic, Parameter = 熱值, Mechanic = 融化",
      "launchBorderColor": "#ff4d00",
      "launchColor": "#ff4d00",
      "launchColor2": "#ff8800",
      "launchTextColor": "#ffffff",
      "name": "Pyromancy Forge",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Pyromancy Forge delivers a satisfying, high-tension crafting loop centered on precise heat management. The tactile feel of balancing Flare and Vent, combined with the risk of forge destabilization, creates immediate engagement. The system is highly scalable, with clear paths for progression through material unlocks and forge upgrades. The magical-industrial aesthetic and 'Sun-in-a-bottle' vibe give it a strong mechanical and visual identity.",
          "type": "note",
          "createdAt": "2026-03-26T17:28:04.811Z"
        }
      ],
      "projectPlan": "docs/project_plan_pyromancy_forge.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 313,
      "agent": "Antigravity",
      "aiRating": 78,
      "cardClass": "card-nucleus-flux",
      "designDoc": "docs/design_nucleus_flux.md",
      "emoji": "⚛️",
      "file": "prototypes/prototype_313.html",
      "idea": "Mass = Atomic, Parameter = 容量, Mechanic = 三消",
      "launchBorderColor": "#00f2ff",
      "launchColor": "#0a0e1a",
      "launchColor2": "#ff00ff",
      "launchTextColor": "#ffffff",
      "name": "Nucleus Flux",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Nucleus Flux manages a high-tension match-three loop integrated with reactor volume limits. The dynamic heat escalation and randomized flux events (such as Isotope Decay and Resonance Waves) provide a solid layer of unpredictability. The strategic use of Emergency Shunts adds depth to the basic matching core.",
          "type": "note",
          "createdAt": "2026-03-27T12:14:44.978Z"
        }
      ],
      "projectPlan": "docs/project_plan_nucleus_flux.md",
      "score": 78,
      "variants": [],
      "views": 0
    },
    {
      "id": 314,
      "agent": "Antigravity",
      "aiRating": 79,
      "cardClass": "card-fluffy-sheep",
      "designDoc": "docs/design_fluffy_cloud_sheep_repair.md",
      "emoji": "🐑",
      "file": "prototypes/prototype_314.html",
      "idea": "Mechanic = 修復, Parameter = 蓬鬆度, Mass = 綿羊",
      "launchBorderColor": "#4a90e2",
      "launchColor": "#a1c4fd",
      "launchColor2": "#c2e9fb",
      "launchTextColor": "#ffffff",
      "name": "Fluffy-Cloud Sheep Repair",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Fluffy-Cloud Sheep Repair is a charming, highly polished prototype with a strong, coherent theme. The core loop of diagnosing damage and using specialized tools to restore 'Fluffiness' is rhythmic and satisfying. It has high potential for system layering—imagine upgrading to 'Steam-Powered Shearers' or managing a whole flock across different weather fronts. The premise is unique and memorable, and the visual feedback of sheep growing until they float away provides immediate satisfaction.",
          "type": "note",
          "createdAt": "2026-03-27T17:42:53.156Z"
        }
      ],
      "projectPlan": "docs/project_plan_fluffy_cloud_sheep_repair.md",
      "score": 79,
      "variants": [],
      "views": 0
    },
    {
      "id": 315,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-frosty-town",
      "designDoc": "docs/design_frosty_town_architect.md",
      "emoji": "🍦",
      "file": "prototypes/prototype_315.html",
      "idea": "Mass = 冰淇淋, Mechanic = City Building, Parameter = 溫度",
      "launchBorderColor": "#ffffff",
      "launchColor": "#f06292",
      "launchColor2": "#4fc3f7",
      "launchTextColor": "#ffffff",
      "name": "Frosty-Town Architect",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Frosty-Town Architect is a delightful and mechanically sound mashup. The core tension of balancing heat-generating income with power-hungry cooling systems creates a meaningful decision space within a very appealing aesthetic. The 'melting' mechanic provides immediate visual feedback and high stakes. It has excellent scalability potentials for a full management sim.",
          "type": "note",
          "createdAt": "2026-03-27T17:53:10.588Z"
        }
      ],
      "projectPlan": "docs/project_plan_frosty_town_architect.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 316,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-sweet-tooth",
      "designDoc": "docs/design_sweet_tooth_roguelike.md",
      "emoji": "🍩",
      "file": "prototypes/prototype_316.html",
      "idea": "Mass = 甜點, Mechanic = 收集, Mechanic = Roguelike",
      "launchBorderColor": "#ffc0cb",
      "launchColor": "#ff69b4",
      "launchColor2": "#ff1493",
      "launchTextColor": "#ffffff",
      "name": "Sweet-Tooth Roguelike",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Sweet-Tooth Roguelike (82/100) excels with its cohesive 'Sugar Rush' theme and mechanical depth. The risk/reward decision space in path selection creates genuine tension, while the rogue-lite progression provides a clear future ceiling for scalability. The aesthetic is highly memetic and charming.",
          "type": "note",
          "createdAt": "2026-03-27T17:58:12.175Z"
        }
      ],
      "projectPlan": "docs/project_plan_sweet_tooth_roguelike.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 317,
      "agent": "Antigravity",
      "aiRating": 89,
      "cardClass": "card-click-to-evacuate",
      "designDoc": "docs/design_click_to_evacuate.md",
      "emoji": "🚪",
      "file": "prototypes/prototype_317.html",
      "idea": "Mechanic = Clicker, Mechanic = 撤離",
      "launchBorderColor": "#fb923c",
      "launchColor": "#f97316",
      "launchColor2": "#ea580c",
      "launchTextColor": "#ffffff",
      "name": "Click-to-Evacuate",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Click-to-Evacuate (89/100) - A high-stakes rescue op that reimagines the clicker genre. Strong tactile satisfaction from path-clearing and high-tension gameplay driven by a countdown timer and random aftershocks. Excellent future potential for scaling into a full-featured survival puzzler.",
          "type": "note",
          "createdAt": "2026-03-27T18:02:29.151Z"
        }
      ],
      "projectPlan": "docs/project_plan_click_to_evacuate.md",
      "score": 89,
      "variants": [],
      "views": 0
    },
    {
      "id": 318,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-takeout-survivor",
      "designDoc": "docs/design_takeout_survivor.md",
      "emoji": "🥡",
      "file": "prototypes/prototype_318.html",
      "idea": "Mass = 外帶, Mechanic = Survivor-like, Mechanic = 自動對戰",
      "launchBorderColor": "#ef4444",
      "launchColor": "#ef4444",
      "launchColor2": "#f59e0b",
      "launchTextColor": "#ffffff",
      "name": "Auto-Battler Takeout Survivor",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: The prototype successfully translates the 'Sentient Takeout' concept into a high-quality survivor-like experience. It features a robust auto-attack system, a dynamic ingredient selection mechanic for progression, and a clear difficulty curve ending in a boss fight. The UI is polished with consistent styling and micro-interaction feedback like recoil and screen-shakes.",
          "type": "note",
          "createdAt": "2026-03-28T09:48:08.678Z"
        }
      ],
      "projectPlan": "docs/project_plan_takeout_survivor.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 319,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-honey-route",
      "designDoc": "docs/design_honey_route_logisticians.md",
      "emoji": "🐝",
      "file": "prototypes/prototype_319.html",
      "idea": "Mechanic = Logistics, Mass = 蜜蜂, Mechanic = 任務",
      "launchBorderColor": "#FFEB3B",
      "launchColor": "#FFC107",
      "launchColor2": "#FFA000",
      "launchTextColor": "#ffffff",
      "name": "Honey-Route Logisticians",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High scalability and a strong, cohesive aesthetic. The core loop of specialized bee drones with weather variables creates a satisfying logistics challenge. The Cyber-Apiary theme is unique and well-executed in the UI.",
          "type": "note",
          "createdAt": "2026-03-28T09:51:46.964Z"
        }
      ],
      "projectPlan": "docs/project_plan_honey_route_logisticians.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 320,
      "agent": "Antigravity",
      "aiRating": 79,
      "cardClass": "card-gravity-logistics",
      "designDoc": "docs/design_gravity_slope_logistics.md",
      "emoji": "🏔️",
      "file": "prototypes/prototype_320.html",
      "idea": "Mechanic = 重力, Mass = 山, Mechanic = Logistics",
      "launchBorderColor": "#6366f1",
      "launchColor": "#38bdf8",
      "launchColor2": "#fb923c",
      "launchTextColor": "#ffffff",
      "name": "Gravity-Slope Logistics",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Gravity-Slope Logistics is a compelling physics-logistics hybrid. The core mechanic of managing path stress while cargo flow happens creates a natural tension. The material tiers and peak progression provide a solid foundation for a full game. It's a very polished concept with high potential for additional systems like weather effects and complex base building.",
          "type": "note",
          "createdAt": "2026-03-28T13:46:37.681Z"
        }
      ],
      "projectPlan": "docs/project_plan_gravity_slope_logistics.md",
      "score": 79,
      "variants": [],
      "views": 0
    },
    {
      "id": 321,
      "agent": "Antigravity",
      "aiRating": 84,
      "cardClass": "card-oasis-cat",
      "designDoc": "docs/design_oasis_cat_sanctuary.md",
      "emoji": "🐾",
      "file": "prototypes/prototype_321.html",
      "idea": "Mass = 貓, Mechanic = Management, Mass = 綠洲",
      "launchBorderColor": "#d7ccc8",
      "launchColor": "#ff7043",
      "launchColor2": "#ffc107",
      "launchTextColor": "#ffffff",
      "name": "Oasis Cat Sanctuary Manager",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25) - Satisfying layout-based management and cute interactions. Future Potential (22/25) - High scalability with breeds and environmental depth. Uniqueness (18/25) - Fresh 'desert cozy' theme. Total Vibe (24/25) - Extremely appealing and high-vibe premise.",
          "type": "note",
          "createdAt": "2026-04-01T15:53:05.970Z"
        }
      ],
      "projectPlan": "docs/project_plan_oasis_cat_sanctuary.md",
      "score": 84,
      "variants": [],
      "views": 2
    },
    {
      "id": 322,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-school-of-synergy",
      "designDoc": "docs/design_school_of_synergy_fishing.md",
      "emoji": "🐟",
      "file": "prototypes/prototype_322.html",
      "idea": "Mass = 魚, Mechanic = Synergy",
      "launchBorderColor": "#00b8c4",
      "launchColor": "#00f2ff",
      "launchColor2": "#ff00e1",
      "launchTextColor": "#ffffff",
      "name": "School-of-Synergy Fishing",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: 81/100. Core Experience (20/25): Satisfying synergy pops and tension management. Future Potential (22/25): Highly scalable recipe system. Uniqueness (18/25): Fresh twist on fishing with 'Schooling Effects'. Vibe (21/25): Compelling zen-meets-tension gameplay loop.",
          "type": "note",
          "createdAt": "2026-04-01T16:10:45.441Z"
        }
      ],
      "projectPlan": "docs/project_plan_school_of_synergy_fishing.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 323,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-aquatic-base",
      "designDoc": "docs/design_aquatic_base_builder.md",
      "emoji": "🐠",
      "file": "prototypes/prototype_323.html",
      "idea": "Mechanic = Base Building, Mechanic = 水族箱",
      "launchBorderColor": "#00f3ff",
      "launchColor": "#0ea5e9",
      "launchColor2": "#020617",
      "launchTextColor": "#ffffff",
      "name": "Aquatic Base Builder",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Aquatic Base Builder scores high on Future Potential (23) due to its highly extensible module-based construction system and deep sea progression. The core loop of balancing expansion against structural stress is mechanically solid (Core Experience: 22). The 'Aquarium' aesthetic combined with base management is a strong, unique hook (Uniqueness: 19), and the overall vibe of building a serene yet fragile sanctuary in the abyss is very appealing (Vibe: 21).",
          "type": "note",
          "createdAt": "2026-04-03T04:53:33.754Z"
        }
      ],
      "projectPlan": "docs/project_plan_aquatic_base_builder.md",
      "score": 85,
      "variants": [],
      "views": 1
    },
    {
      "id": 324,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-mycelium",
      "designDoc": "docs/design_mycelium_colony.md",
      "emoji": "🍄",
      "file": "prototypes/prototype_324.html",
      "idea": "Mechanic = Colony Sim, Mass = Mushroom, Parameter = 濕度",
      "launchBorderColor": "#d8b4fe",
      "launchColor": "#a855f7",
      "launchColor2": "#3b0764",
      "launchTextColor": "#ffffff",
      "name": "Mycelium Colony: Humidity Hub",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25) - Strong loop. Future Potential (22/25) - High scalability. Uniqueness (19/25) - Fresh mushroom theme. Total Vibe (21/25) - Love the bioluminescent cave atmosphere.",
          "type": "note",
          "createdAt": "2026-04-03T05:09:26.438Z"
        }
      ],
      "projectPlan": "docs/project_plan_mycelium_colony.md",
      "score": 82,
      "variants": [],
      "views": 1
    },
    {
      "id": 325,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-misty-mung-bean",
      "designDoc": "docs/design_misty_mung_bean_escape.md",
      "emoji": "🌫️",
      "file": "prototypes/prototype_325.html",
      "idea": "Mass = 綠豆糕, Mass = 霧, Mechanic = 撤離",
      "launchBorderColor": "#10b981",
      "launchColor": "#10b981",
      "launchColor2": "#3b82f6",
      "launchTextColor": "#ffffff",
      "name": "Misty Mung-Bean Escape",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Misty Mung-Bean Escape combines a classic stealth loop with a unique, atmospheric theme. The 'Mist Shift' mechanic adds a layer of emergent strategy that keeps the player on their toes. The loop is highly scalable with plenty of room for gadget-based progression and increasingly complex AI patterns. The specific focus on mung-bean cakes gives it a quirky, memorable identity.",
          "type": "note",
          "createdAt": "2026-04-03T19:46:13.819Z"
        }
      ],
      "projectPlan": "docs/project_plan_misty_mung_bean_escape.md",
      "score": 80,
      "variants": [],
      "views": 1
    },
    {
      "id": 326,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-fig-vault-pest-defense",
      "designDoc": "docs/design_fig_vault_pest_defense.md",
      "emoji": "📦",
      "file": "prototypes/prototype_326.html",
      "idea": "Mechanic = 病蟲害, Mass = 無花果, Mass = 倉庫",
      "launchBorderColor": "#0ea5e9",
      "launchColor": "#86198f",
      "launchColor2": "#4d7c0f",
      "launchTextColor": "#ffffff",
      "name": "Fig-Vault Pest Defense",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25): Tactical grid-based puzzle with clear economic tradeoffs. Future Potential (22/25): Highly scalable with room for diverse Pests, Traps, and complicated conveyor belt mechanics. Uniqueness (19/25): Quirky mashup of agricultural logistics and tower defense. Total Vibe (20/25): The contrast between a sterile high-tech warehouse and neon-green spreading rot is very satisfying. Total: 81.",
          "type": "note",
          "createdAt": "2026-04-03T20:01:04.739Z"
        }
      ],
      "projectPlan": "docs/project_plan_fig_vault_pest_defense.md",
      "score": 81,
      "variants": [],
      "views": 0
    },
    {
      "id": 327,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-mycelium-deck-builder",
      "designDoc": "docs/design_mycelium_deck_builder.md",
      "emoji": "🍄",
      "file": "prototypes/prototype_327.html",
      "idea": "Mechanic = 卡牌, Mass = Mushroom",
      "launchBorderColor": "#78350f",
      "launchColor": "#22c55e",
      "launchColor2": "#a855f7",
      "launchTextColor": "#ffffff",
      "name": "Mycelium Deck Builder",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (21/25): Tactical card placement makes for consistent, interesting decisions every turn. Future Potential (23/25): The 'Colony' framework is infinitely expandable with new species, substrate types, and hazards. Uniqueness (22/25): A fresh, organic take on the deck-building genre with a strong environmental focus. Total Vibe (20/25): Extremely cohesive aesthetic; the neon glows against the dark soil create a premium atmosphere. Total: 86.",
          "type": "note",
          "createdAt": "2026-04-03T20:04:57.948Z"
        }
      ],
      "projectPlan": "docs/project_plan_mycelium_deck_builder.md",
      "score": 86,
      "variants": [],
      "views": 0
    },
    {
      "id": 328,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-takeout-survivor",
      "designDoc": "docs/design_takeout_box_survivor.md",
      "emoji": "🥡",
      "file": "prototypes/prototype_328.html",
      "idea": "Mechanic = Survivor-like, Mass = 外帶",
      "launchBorderColor": "#d2b48c",
      "launchColor": "#ff4d4d",
      "launchColor2": "#ff9f43",
      "launchTextColor": "#ffffff",
      "name": "Takeout Box Survivor",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A highly creative and flavorful take on the survivor genre. The synergy between Spices and Toppings creates a deep strategic layer, while the quirky food-based theme makes for a memorable and polished experience. Strong scalability with potential for endless recipe combinations.",
          "type": "note",
          "createdAt": "2026-04-03T20:12:48.647Z"
        }
      ],
      "projectPlan": "docs/project_plan_takeout_box_survivor.md",
      "score": 86,
      "variants": [],
      "views": 1
    },
    {
      "id": 329,
      "agent": "Antigravity",
      "aiRating": 91,
      "cardClass": "card-storm-chaser",
      "designDoc": "docs/design_storm_chaser_battle_tank.md",
      "emoji": "⛈️",
      "file": "prototypes/prototype_329.html",
      "idea": "Mass = 戰車, Mechanic = 天氣",
      "launchBorderColor": "#facc15",
      "launchColor": "#4a9eff",
      "launchColor2": "#2dd4bf",
      "launchTextColor": "#ffffff",
      "name": "Storm-Chaser Battle Tank",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Storm-Chaser Battle Tank offers a highly unique core loop that replaces traditional resource gathering with high-risk weather interaction. The 'Elemental Charging' system provides a clear tactical layer that scales beautifully with upgrades. The atmospheric premise is fresh and creates immediate interest.",
          "type": "note",
          "createdAt": "2026-04-03T20:24:22.182Z"
        }
      ],
      "projectPlan": "docs/project_plan_storm_chaser_battle_tank.md",
      "score": 91,
      "variants": [],
      "views": 0
    },
    {
      "id": 330,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-four-seasons-of-cats",
      "designDoc": "docs/design_four_seasons_of_cats.md",
      "emoji": "🐱",
      "file": "prototypes/prototype_330.html",
      "idea": "Mechanic = 四季, Mass = 貓",
      "launchBorderColor": "#f76707",
      "launchColor": "#ff8787",
      "launchColor2": "#4dabf7",
      "launchTextColor": "#ffffff",
      "name": "Four Seasons of Cats",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (22/25) - High tactile satisfaction in grooming. Future Potential (21/25) - Scalable with more breeds and tools. Uniqueness (20/25) - Fresh seasonal mashup for management. Total Vibe (23/25) - Extremely cozy and polished atmosphere. Total: 86",
          "type": "note",
          "createdAt": "2026-04-03T20:29:31.903Z"
        }
      ],
      "projectPlan": "docs/project_plan_four_seasons_of_cats.md",
      "score": 86,
      "variants": [],
      "views": 1
    },
    {
      "id": 331,
      "agent": "Antigravity",
      "aiRating": 75,
      "cardClass": "card-ai-core-enchanter",
      "designDoc": "docs/design_ai_core_enchanter.md",
      "emoji": "🤖",
      "file": "prototypes/prototype_331.html",
      "idea": "Mass = AI, Parameter = 硬度, Mechanic = Enchantment",
      "launchBorderColor": "#334155",
      "launchColor": "#38bdf8",
      "launchColor2": "#818cf8",
      "launchTextColor": "#ffffff",
      "name": "AI-Core Enchanter",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Satisfying tactile 'infusion' mechanic with clear risk/reward tension. High scalability for additional enchantment types and complex orders. The magical/high-tech forge vibe is strong and fits the chunky toy-box aesthetic perfectly.",
          "type": "note",
          "createdAt": "2026-04-04T05:06:22.237Z"
        }
      ],
      "projectPlan": "docs/project_plan_ai_core_enchanter.md",
      "score": 75,
      "variants": [],
      "views": 0
    },
    {
      "id": 332,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-blossom-survivor",
      "designDoc": "docs/design_blossom_survivor.md",
      "emoji": "🌸",
      "file": "prototypes/prototype_332.html",
      "idea": "Mechanic = Survivor-like, Mass = 花果",
      "launchBorderColor": "#1a202c",
      "launchColor": "#ff80ab",
      "launchColor2": "#ff4081",
      "launchTextColor": "#ffffff",
      "name": "Blossom Survivor",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: The 'flower spirit' theme fits the survivor-like genre well. The auto-firing petals and blooming effects provide satisfying tactile feedback. Floral evolution and garden-building are great hooks for meta-progression and deep upgrade trees. 'Survivor-like' is a crowded genre, but the 'Blossom' theme and the 'Pest/Garden' setting is a fresh aesthetic compared to standard dark fantasy or sci-fi. The 'Toy-Box Sticker' style with vibrant pinks and pastel greens is very high-vibe and polished.",
          "type": "note",
          "createdAt": "2026-04-04T05:24:23.924Z"
        }
      ],
      "projectPlan": "docs/project_plan_blossom_survivor.md",
      "score": 80,
      "variants": [],
      "views": 0
    },
    {
      "id": 333,
      "agent": "Antigravity",
      "aiRating": 74,
      "cardClass": "card-drought-survival",
      "designDoc": "docs/design_drought_survival_gear.md",
      "emoji": "🏜️",
      "file": "prototypes/prototype_333.html",
      "idea": "Mechanic = 旱災, Mechanic = 裝備, Parameter = 穩定度",
      "launchBorderColor": "#00b4d8",
      "launchColor": "#ffb703",
      "launchColor2": "#fb8500",
      "launchTextColor": "#ffffff",
      "name": "Drought Survival Gear",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (18/25) - Strong management tension via stability and heat mechanics. Future Potential (20/25) - Highly modular gear system allows for endless expansion. Uniqueness (17/25) - Fresh focus on 'modular component stability' in a classic survival setting. Total Vibe (19/25) - The chunky desert tech aesthetic is very cohesive.",
          "type": "note",
          "createdAt": "2026-04-04T05:38:21.026Z"
        }
      ],
      "projectPlan": "docs/project_plan_drought_survival_gear.md",
      "score": 74,
      "variants": [],
      "views": 0
    },
    {
      "id": 334,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-zephyr-city-planner",
      "designDoc": "docs/design_zephyr_city_planner.md",
      "emoji": "🏙️",
      "file": "prototypes/prototype_334.html",
      "idea": "Parameter = 風向, Mechanic = City Building, Mechanic = 種植",
      "launchBorderColor": "#2C3E50",
      "launchColor": "#87CEEB",
      "launchColor2": "#50C878",
      "launchTextColor": "#ffffff",
      "name": "Zephyr City Planner",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Zephyr City Planner offers a highly tactile and unique city-building experience. The wind-alignment mechanic provides a constant, engaging decision layer, while the seed-dispersal expansion loop gives players a clear sense of progress and ownership of the growing archipelago. The concept is highly scalable, with massive potential for weather-based tech trees and ecological layers.",
          "type": "note",
          "createdAt": "2026-04-04T05:54:05.323Z"
        }
      ],
      "projectPlan": "docs/project_plan_zephyr_city_planner.md",
      "score": 82,
      "variants": [],
      "views": 0
    },
    {
      "id": 335,
      "agent": "Antigravity",
      "aiRating": 78,
      "cardClass": "card-strawberry-party",
      "designDoc": "docs/design_strawberry_patch_party.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_335.html",
      "idea": "Mechanic = 派對, Mass = 草莓, Mass = 農場",
      "launchBorderColor": "#d32f2f",
      "launchColor": "#ff5252",
      "launchColor2": "#ffccbc",
      "launchTextColor": "#ffffff",
      "name": "Strawberry Patch Party",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25) - Satisfying vibe-matching loop. Future Potential (18/25) - Scalable with more stations and automation. Uniqueness (18/25) - Charming mashup of farm management and festival planning. Total Vibe (22/25) - High 'X-factor' with the chunky sticker aesthetic.",
          "type": "note",
          "createdAt": "2026-04-04T06:09:38.350Z"
        }
      ],
      "projectPlan": "docs/project_plan_strawberry_patch_party.md",
      "score": 78,
      "variants": [],
      "views": 0
    },
    {
      "id": 336,
      "agent": "Antigravity",
      "aiRating": 75,
      "cardClass": "card-land-baron-idle",
      "designDoc": "docs/design_land_baron_idle.md",
      "emoji": "🗺️",
      "file": "prototypes/prototype_336.html",
      "idea": "Mechanic = Idle, Mass = 土地, Parameter = 稀有度",
      "launchBorderColor": "#38bdf8",
      "launchColor": "#0f172a",
      "launchColor2": "#38bdf8",
      "launchTextColor": "#ffffff",
      "name": "Land-Baron Idle",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience: 18 (Rarity hunting is satisfying). Future Potential: 22 (Highly scalable empire systems). Uniqueness: 15 (Solid twist on idle loot). Total Vibe: 20 (Strong expansion fantasy). Total: 75.",
          "type": "note",
          "createdAt": "2026-04-04T07:04:00.335Z"
        }
      ],
      "projectPlan": "docs/project_plan_land_baron_idle.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 337,
      "agent": "Antigravity",
      "aiRating": 88,
      "cardClass": "card-fluffy-seed-baker",
      "designDoc": "docs/design_fluffy_seed_baker.md",
      "emoji": "🍞",
      "file": "prototypes/prototype_337.html",
      "idea": "Parameter = 蓬鬆度, Mass = 種子",
      "launchBorderColor": "#ffcc33",
      "launchColor": "#ffcc33",
      "launchColor2": "#ff8c00",
      "launchTextColor": "#ffffff",
      "name": "Fluffy Seed Baker",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A highly polished baking loop with three distinct interactive phases. The 'Ancient Seed' concept provides strong narrative flavor and a clear progression path. The visual feedback of the dough rising creates a satisfying sense of accomplishment.",
          "type": "note",
          "createdAt": "2026-04-04T07:47:28.821Z"
        }
      ],
      "projectPlan": "docs/project_plan_fluffy_seed_baker.md",
      "score": 83,
      "variants": [],
      "views": 0
    },
    {
      "id": 338,
      "agent": "Antigravity",
      "aiRating": 90,
      "cardClass": "card-emotional-bento-master",
      "designDoc": "docs/design_emotional_bento_master.md",
      "emoji": "🍱",
      "file": "prototypes/prototype_338.html",
      "idea": "Mechanic = 整理, Parameter = 飢餓度, Parameter = 情緒價值",
      "launchBorderColor": "#ff8e8d",
      "launchColor": "#ff7675",
      "launchColor2": "#fab1a0",
      "launchTextColor": "#ffffff",
      "name": "Emotional Bento Master",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (22/25): Satisfying organization loop with dual-stat balancing. Future Potential (23/25): High scalability with recipes and tiers. Uniqueness (21/25): Fresh mashup of bento packing and emotional needs. Vibe (24/25): Exceptional 'cozy' appeal and tactile feel.",
          "type": "note",
          "createdAt": "2026-04-04T08:46:36.778Z"
        }
      ],
      "projectPlan": "docs/project_plan_emotional_bento_master.md",
      "score": 85,
      "variants": [],
      "views": 0
    },
    {
      "id": 339,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-mung-bean",
      "designDoc": "docs/design_mung_bean_research_lab.md",
      "emoji": "🧪",
      "file": "prototypes/prototype_339.html",
      "idea": "Mechanic = 研究, Mass = 綠豆糕, Mechanic = 聲望",
      "launchBorderColor": "#fff9e6",
      "launchColor": "#c9d68f",
      "launchColor2": "#8b9d5a",
      "launchTextColor": "#ffffff",
      "name": "Mung-Bean Research Lab",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25), Future Potential (22/25), Uniqueness (23/25), Total Vibe (21/25). Total: 86. The Zen-Futurism aesthetic and multi-parameter research loop create a sophisticated and unique simulation experience.",
          "type": "note",
          "createdAt": "2026-04-04T08:51:29.337Z"
        }
      ],
      "projectPlan": "docs/project_plan_mung_bean_research_lab.md",
      "score": 65,
      "variants": [],
      "views": 0
    },
    {
      "id": 340,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-abyssal-tank-crawler",
      "designDoc": "docs/design_abyssal_tank_crawler.md",
      "emoji": "🐠",
      "file": "prototypes/prototype_340.html",
      "idea": "Mechanic = 水族箱, Mechanic = Roguelike",
      "launchBorderColor": "#38bdf8",
      "launchColor": "#0f172a",
      "launchColor2": "#020617",
      "launchTextColor": "#ffffff",
      "name": "Abyssal Tank Crawler",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Strong systemic potential with the 'living sub' mechanic. High tension loop and atmospheric deep-sea premise results in a solid 80/100.",
          "type": "note",
          "createdAt": "2026-04-09T17:43:06.600Z"
        }
      ],
      "projectPlan": "docs/project_plan_abyssal_tank_crawler.md",
      "score": 82,
      "variants": [],
      "views": 1
    },
    {
      "id": 341,
      "agent": "Antigravity",
      "aiRating": 80,
      "cardClass": "card-castle-shelter-chain",
      "designDoc": "docs/design_castle_shelter_chain.md",
      "emoji": "🏰",
      "file": "prototypes/prototype_341.html",
      "idea": "Mass = 避難所, Mechanic = 連鎖, Mass = Castle",
      "launchBorderColor": "#ffaa33",
      "launchColor": "#2a2d3e",
      "launchColor2": "#1a1d2e",
      "launchTextColor": "#ffffff",
      "name": "Castle Shelter Chain",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: 'Castle Shelter Chain' excels in systematic depth. The core mechanic of building-to-building connectivity creates a natural spatial puzzle that scales well with complexity. The tension between population growth and structural stability provides a clear challenge. It feels like a foundational system for a larger 'Underground Colony' sim.",
          "type": "note",
          "createdAt": "2026-04-09T18:06:27.970Z"
        }
      ],
      "projectPlan": "docs/project_plan_castle_shelter_chain.md",
      "score": 70,
      "variants": [],
      "views": 0
    },
    {
      "id": 342,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-bio-tower-survival",
      "designDoc": "docs/design_bio_tower_survival.md",
      "emoji": "🐚",
      "file": "prototypes/prototype_342.html",
      "idea": "Mechanic = 塔防, Mechanic = 生存, Mechanic = 生物收集",
      "launchBorderColor": "#ffffff",
      "launchColor": "#2e5a88",
      "launchColor2": "#a4fc6d",
      "launchTextColor": "#ffffff",
      "name": "Bio-Tower Survival",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Bio-Tower Survival offers a compelling twist on the TD genre by introducing the 'Vitality' system, requiring constant attention to tower health via feeding. The mutation paths provide clear strategic depth, and the 'Toy-Box' aesthetic fits the organic theme perfectly. High scalability potential through genetic cross-breeding and environmental events. (Experience: 21, Potential: 23, Uniqueness: 20, Vibe: 22)",
          "type": "note",
          "createdAt": "2026-04-15T15:37:50.529Z"
        }
      ],
      "projectPlan": "docs/project_plan_bio_tower_survival.md",
      "score": 79,
      "variants": [],
      "views": 2
    },
    {
      "id": 343,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-market-crawl",
      "designDoc": "docs/design_market_crawl.md",
      "emoji": "🛒",
      "file": "prototypes/prototype_343.html",
      "idea": "Mechanic = Roguelike, Mass = Market, Parameter = 純度",
      "launchBorderColor": "#39ff14",
      "launchColor": "#00f2ff",
      "launchColor2": "#ff00ff",
      "launchTextColor": "#ffffff",
      "name": "Market-Crawl Roguelike",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Market-Crawl Roguelike delivers a highly satisfying and unique core loop through its momentum-based shopping cart movement. The 'Neon-Retail Dystopia' setting is distinct and memetic, providing a strong aesthetic foundation. The 'Purity' parameter offers a deep systemic layer for scaling upgrades and difficulty, making it much more than a gimmick. It feels fresh, funny, and mechanically solid.",
          "type": "note",
          "createdAt": "2026-04-15T16:32:17.766Z"
        }
      ],
      "projectPlan": "docs/project_plan_market_crawl.md",
      "score": 86,
      "variants": [],
      "views": 1
    },
    {
      "id": 344,
      "agent": "Antigravity",
      "aiRating": 81,
      "cardClass": "card-wheel-cake-madness",
      "designDoc": "docs/design_wheel_cake_madness.md",
      "emoji": "🥞",
      "file": "prototypes/prototype_344.html",
      "idea": "Mass = 車輪餅, Parameter = 價錢, Parameter = 理智",
      "launchBorderColor": "#ff0080",
      "launchColor": "#9d50bb",
      "launchColor2": "#6e48aa",
      "launchTextColor": "#ffffff",
      "name": "Wheel-Cake Madness",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (20/25) - Satisfyingly hectic cooking loop. Future Potential (18/25) - High scalability with flavors and upgrades. Uniqueness (22/25) - Sanity resource in a cooking sim is fresh. Total Vibe (21/25) - Premium neon night-market aesthetic.",
          "type": "note",
          "createdAt": "2026-04-15T17:00:46.010Z"
        }
      ],
      "projectPlan": "docs/project_plan_wheel_cake_madness.md",
      "score": 89,
      "variants": [],
      "views": 2
    },
    {
      "id": 345,
      "agent": "Antigravity",
      "aiRating": 86,
      "cardClass": "card-toxic-jam",
      "designDoc": "docs/design_toxic_jam_purifier.md",
      "emoji": "🍯",
      "file": "prototypes/prototype_345.html",
      "idea": "Mechanic = 汙染, Mass = 果醬",
      "launchBorderColor": "#FF4500",
      "launchColor": "#39FF14",
      "launchColor2": "#6A0572",
      "launchTextColor": "#ffffff",
      "name": "Toxic Jam Purifier",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Toxic Jam Purifier offers a high-stakes 'plate-spinning' management loop that balances classic resource gathering with environmental tension. The contrast between the domesticity of jam-making and the lethal industrial fallout creates a compelling and memorable vibe. The system is highly scalable, with clear paths for deeper logistics or narrative expansion.",
          "type": "note",
          "createdAt": "2026-04-16T04:37:23.083Z"
        }
      ],
      "projectPlan": "docs/project_plan_toxic_jam_purifier.md",
      "score": 82,
      "variants": [],
      "views": 2
    },
    {
      "id": 346,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-high-purity-gelato-lab",
      "designDoc": "docs/design_high_purity_gelato_lab.md",
      "emoji": "🍦",
      "file": "prototypes/prototype_346.html",
      "idea": "Parameter = 純度, Mass = 冰淇淋",
      "launchBorderColor": "#fbbf24",
      "launchColor": "#38bdf8",
      "launchColor2": "#f472b6",
      "launchTextColor": "#ffffff",
      "name": "High-Purity Gelato Lab",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: High-Purity Gelato Lab creates a satisfying 'science-cooking' hybrid mechanic. The players must balance three interconnected variables (Purity, Temperature, Stability) using specialized tools. The prototype features a clean glassmorphic UI, a tiered ingredient system, a lab upgrade shop, and random event interference that keeps the gameplay dynamic. Meets all 100vh and scope requirements.",
          "type": "note",
          "createdAt": "2026-04-16T16:55:46.469Z"
        }
      ],
      "projectPlan": "docs/project_plan_high_purity_gelato_lab.md",
      "score": 75,
      "variants": [],
      "views": 2
    },
    {
      "id": 347,
      "agent": "Antigravity",
      "aiRating": 85,
      "cardClass": "card-vitality-bunker",
      "designDoc": "docs/design_vitality_bunker_synergy.md",
      "emoji": "🏚️",
      "file": "prototypes/prototype_347.html",
      "idea": "Parameter = 生命力, Mechanic = Synergy, Mass = 避難所",
      "launchBorderColor": "#10b981",
      "launchColor": "#1a1a2e",
      "launchColor2": "#4f46e5",
      "launchTextColor": "#ffffff",
      "name": "Vitality Bunker Synergy",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: A highly polished management sim with deep synergy systems that are easy to understand but hard to master. The combination of resource management and tactical unit placement provides a strong foundational loop that can sustain significant expansion. Core Experience: 21, Future Potential: 22, Uniqueness: 19, Total Vibe: 23.",
          "type": "note",
          "createdAt": "2026-04-19T00:07:19.936Z"
        }
      ],
      "projectPlan": "docs/project_plan_vitality_bunker_synergy.md",
      "score": 83,
      "variants": [],
      "views": 1
    },
    {
      "id": 348,
      "agent": "Antigravity",
      "aiRating": 89,
      "cardClass": "card-strawberry-kitchen",
      "designDoc": "docs/design_strawberry_kitchen_tycoon.md",
      "emoji": "🍓",
      "file": "prototypes/prototype_348.html",
      "idea": "Mass = 草莓, Mechanic = 種植 + 烹飪",
      "launchBorderColor": "#ff4d6d",
      "launchColor": "#ff4d6d",
      "launchColor2": "#ffb3c1",
      "launchTextColor": "#ffffff",
      "name": "Strawberry Kitchen Tycoon",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Core Experience (22/25) - Satisfying harvest timing. Future Potential (23/25) - High scalability for recipes/upgrades. Uniqueness (20/25) - Solid mashup of freshness mechanics with tycoon elements. Total Vibe (24/25) - Strong boutique aesthetic.",
          "type": "note",
          "createdAt": "2026-04-19T00:50:14.589Z"
        }
      ],
      "projectPlan": "docs/project_plan_strawberry_kitchen_tycoon.md",
      "score": 85,
      "variants": [],
      "views": 1
    },
    {
      "id": 349,
      "agent": "Antigravity",
      "aiRating": 88,
      "cardClass": "card-spellbound-bloom",
      "designDoc": "docs/design_spellbound_bloom.md",
      "emoji": "🌸",
      "file": "prototypes/prototype_349.html",
      "idea": "Mass = 花果, Mechanic = Incremental + Spell",
      "launchBorderColor": "#ff00ea",
      "launchColor": "#bc71ff",
      "launchColor2": "#00d2ff",
      "launchTextColor": "#ffffff",
      "name": "Spellbound Bloom (Incremental)",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Spellbound Bloom successfully bridges the gap between passive incremental progress and active tactical spellcasting. The synergy between the elemental forecast system and the plant lifecycle creates a dynamic primary pull, while the clear tiered progression and 'Celestial Seed' goal provide a compelling long-tail motivation. The 'Chunky Toy-Box' aesthetic perfectly matches the magical horticulturist vibe.",
          "type": "note",
          "createdAt": "2026-04-19T01:03:55.447Z"
        }
      ],
      "projectPlan": "docs/project_plan_spellbound_bloom.md",
      "score": 86,
      "variants": [],
      "views": 1
    },
    {
      "id": 350,
      "agent": "Antigravity",
      "aiRating": 92,
      "cardClass": "card-fig-tree-evolution",
      "designDoc": "docs/design_fig_tree_evolution.md",
      "emoji": "🌳",
      "file": "prototypes/prototype_350.html",
      "idea": "Mass = 無花果, Mechanic = 物種多樣性 + 升級",
      "launchBorderColor": "#4ade80",
      "launchColor": "#10b981",
      "launchColor2": "#8b5cf6",
      "launchTextColor": "#ffffff",
      "name": "Fig-Tree Evolution",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Fig-Tree Evolution is a highly polished management-puzzle prototype. The 'Bird Forecast' system is the standout feature, transforming a simple merge/upgrade mechanic into a strategic planning game where players must pivot their grove composition to meet incoming migration windows. The use of CSS animations for swaying trees and floating particles, combined with a sophisticated branching grafting system, provides a premium feel. The game successfully balances three interconnected resources (Essence, Diversity, Sacredness) with clear escalation to a defined win condition.",
          "type": "note",
          "createdAt": "2026-04-19T08:31:11.616Z"
        }
      ],
      "projectPlan": "docs/project_plan_fig_tree_evolution.md",
      "score": 87,
      "variants": [],
      "views": 1
    },
    {
      "id": 351,
      "agent": "Antigravity",
      "aiRating": 95,
      "cardClass": "card-scrap-raft",
      "designDoc": "docs/design_scrap_raft_voyager.md",
      "emoji": "🛶",
      "file": "prototypes/prototype_351.html",
      "idea": "Parameter = 零件, Mechanic = Raft + 回收",
      "launchBorderColor": "#ffcc33",
      "launchColor": "#0077be",
      "launchColor2": "#00568a",
      "launchTextColor": "#ffffff",
      "name": "Scrap-Raft Voyager",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Scrap-Raft Voyager provides a cohesive survival management loop. The 'Hook' mechanic feels satisfying with immediate resource feedback. The tension between expanding the raft's physical footprint (to catch more junk) and investing in survival modules (Purifier, Braces) creates meaningful strategic choices. The Storm tracker effectively builds anticipation, turning the survival mechanic into a rhythmic challenge rather than a passive drain.",
          "type": "note",
          "createdAt": "2026-04-19T08:37:15.830Z"
        }
      ],
      "projectPlan": "docs/project_plan_scrap_raft_voyager.md",
      "score": 74,
      "variants": [],
      "views": 1
    },
    {
      "id": 352,
      "agent": "Antigravity",
      "aiRating": 82,
      "cardClass": "card-mung-bean-survival",
      "designDoc": "docs/design_mung_bean_survival_grid.md",
      "emoji": " 🧇",
      "file": "prototypes/prototype_352.html",
      "idea": "Mass = 綠豆糕, Mechanic = 生存 + 棋盤",
      "launchBorderColor": "#8fb370",
      "launchColor": "#d2e3af",
      "launchColor2": "#ff9f43",
      "launchTextColor": "#ffffff",
      "name": "Mung-Bean Survival Grid",
      "notes": [
        {
          "text": "Initial MVP completed. AI Rating Reasoning: Mung-Bean Survival Grid combines a quirky, food-based premise with a tight tactical survival loop. The 'Body as a Shield' mechanic creates meaningful positioning choices, and the crumbling grid adds natural urgency. High potential for systemic expansion (different flavors, complex trap systems).",
          "type": "note",
          "createdAt": "2026-04-19T08:59:28.225Z"
        }
      ],
      "projectPlan": "docs/project_plan_mung_bean_survival_grid.md",
      "score": 84,
      "variants": [],
      "views": 1
    }
  ]
}