{
  "title": "Raw visual fidelity scores",
  "updatedAt": "2026-10-08T03:13:19.816192+00:00",
  "intended": 240,
  "counts": {
    "astra": {
      "completed": 30
    },
    "sol61": {
      "completed": 30
    },
    "gemini": {
      "completed": 30
    },
    "fable": {
      "completed": 30
    },
    "luna": {
      "completed": 30
    },
    "sonnet": {
      "completed": 30
    },
    "opus": {
      "completed": 29,
      "completed-qualified": 1
    },
    "haiku": {
      "completed": 30
    }
  },
  "evaluators": [
    {
      "key": "astra",
      "model": "gpt-6-astra",
      "effort": "max"
    },
    {
      "key": "sol61",
      "model": "gpt-6.1-sol",
      "effort": "max"
    },
    {
      "key": "gemini",
      "model": "gemini-3.8-flash-high",
      "effort": "high"
    },
    {
      "key": "fable",
      "model": "claude-fable-5-1",
      "effort": "max"
    },
    {
      "key": "luna",
      "model": "gpt-6-luna",
      "effort": "max"
    },
    {
      "key": "sonnet",
      "model": "claude-sonnet-5-5",
      "effort": "max"
    },
    {
      "key": "opus",
      "model": "claude-opus-5-5",
      "effort": "max"
    },
    {
      "key": "haiku",
      "model": "claude-haiku-5-5",
      "effort": "max"
    }
  ],
  "cases": [
    {
      "caseId": "611d622f90417e1b",
      "runId": "pilot-3d-2f6d857b",
      "design": "A",
      "producer": "GPT-6.1 Sol",
      "producerId": "gpt-6.1-sol",
      "reference": "../media/reference-a.png",
      "result": "../media/pilot-3d-2f6d857b.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 176.338,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, room orientation and framing are very close; the result's room footprint extends slightly farther downward and right.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three staffed stations, server, two floor panels, trees and outdoor furniture retain their arrangement, with minor offsets around the lower-right path and foreground planting.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Robots and tree canopies are more angular, workstation edges less rounded, and pedestal and wall-frame details simplified. The main silhouettes remain closely recognizable.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal/cream environment and purple, orange and mint stations match well. The result's ground is more uniformly colored and its glass looks grayer and more opaque.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Shadow directions broadly agree, but tree, wall and workstation shadows are darker and harder-edged in the result, with less gentle contact shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All main panels, tabs, controls and the waiting bubble closely match placement and dimensions. Small differences remain in internal padding and button spacing.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Cream rounded panels, gold borders and navy/green controls are faithfully echoed. Station thumbnails and the Tech icon are simplified, while completion checkmarks are noticeably heavier.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Main labels and values match, including $324, 15/16, $640 and 11:09. Station-card and project-footer text appears smaller, heavier and more tightly set.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, room orientation and framing are very close; the result's room footprint extends slightly farther downward and right."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three staffed stations, server, two floor panels, trees and outdoor furniture retain their arrangement, with minor offsets around the lower-right path and foreground planting."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Robots and tree canopies are more angular, workstation edges less rounded, and pedestal and wall-frame details simplified. The main silhouettes remain closely recognizable."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal/cream environment and purple, orange and mint stations match well. The result's ground is more uniformly colored and its glass looks grayer and more opaque."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Shadow directions broadly agree, but tree, wall and workstation shadows are darker and harder-edged in the result, with less gentle contact shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All main panels, tabs, controls and the waiting bubble closely match placement and dimensions. Small differences remain in internal padding and button spacing."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Cream rounded panels, gold borders and navy/green controls are faithfully echoed. Station thumbnails and the Tech icon are simplified, while completion checkmarks are noticeably heavier."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Main labels and values match, including $324, 15/16, $640 and 11:09. Station-card and project-footer text appears smaller, heavier and more tightly set."
              }
            ]
          },
          "responseFile": "responses/astra/611d622f90417e1b.txt",
          "responseSha256": "f985f2730ead59dcfa050a90b8950621c8c459a8b50d999af40ab8db01eaa8d2"
        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 221.765,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scale and framing closely match. The result's floor extends slightly farther downward, with small shifts in rear-wall framing.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three staffed stations, server, two floor panels, bench and landscaping retain their arrangement. Worker spacing beside the rear orange station differs slightly.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Object silhouettes are recognizable, but trees are more faceted, robots and workstations are blockier, and the server and bench have different small construction details.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The cream flooring and purple, orange and mint station palette match well. The result's ground is greener and more uniform, while glass and foliage have less varied surface coloration.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Directional lighting broadly matches, but shadows beneath tables, trees and walls are darker and harder-edged. The reference has softer, more graduated shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"HUD panels, build tabs and controls closely match in position and grouping. The resource strip is slightly wider, and the bottom-right clock graphic sits higher.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Cream rounded panels, gold accents and teal buttons are faithful. The robot badge and station thumbnails differ, checkmarks are thicker, and controls appear flatter.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Readable labels and values match, including Moonlight Cinema, station prices and 11:09. Small station labels appear slightly heavier, and the task heading is a little wider.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scale and framing closely match. The result's floor extends slightly farther downward, with small shifts in rear-wall framing."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three staffed stations, server, two floor panels, bench and landscaping retain their arrangement. Worker spacing beside the rear orange station differs slightly."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Object silhouettes are recognizable, but trees are more faceted, robots and workstations are blockier, and the server and bench have different small construction details."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The cream flooring and purple, orange and mint station palette match well. The result's ground is greener and more uniform, while glass and foliage have less varied surface coloration."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Directional lighting broadly matches, but shadows beneath tables, trees and walls are darker and harder-edged. The reference has softer, more graduated shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "HUD panels, build tabs and controls closely match in position and grouping. The resource strip is slightly wider, and the bottom-right clock graphic sits higher."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Cream rounded panels, gold accents and teal buttons are faithful. The robot badge and station thumbnails differ, checkmarks are thicker, and controls appear flatter."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Readable labels and values match, including Moonlight Cinema, station prices and 11:09. Small station labels appear slightly heavier, and the task heading is a little wider."
              }
            ]
          },
          "responseFile": "responses/sol61/611d622f90417e1b.txt",
          "responseSha256": "63445a2dacff326eecf0c5ff3c89bd64a52f1b59894de445573f3eec3cfabb6e"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 43.307,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"The axonometric/isometric viewing angle, perspective, scale, and framing of the primary room and surrounding area are virtually identical, with the four corners of the tiled patio aligning to the same screen positions.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 7,\n      \"explanation\": \"The main playspace arrangement matches closely, including the 10x10 tile floor, desks, robots, server rack, solar panels, trees, bench, and counter. However, the background street, road markings, stairs, buildings, and yellow car in the reference are replaced in the result by an open terrace with additional desks; scattered white specks cover the ground, floor rings under robots are missing, and the make station stool is absent.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 8,\n      \"explanation\": \"Robot proportions, furniture silhouettes, low-poly beveled contours, server rack, solar panels, and foliage shapes are closely matched, with only minor modeling simplifications on the check station monitor arch and make station shelf accessories.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 8,\n      \"explanation\": \"The color palette (sage teal ground, cream tiles, purple plan station, mint check station, tan make station, black/cyan server) is faithfully matched. The main visible differences are stylized white diagonal reflection lines drawn across the glass railing panels and white speckles across the outdoor ground in the result.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 7,\n      \"explanation\": \"Key light direction from the top-left is consistent, casting directional shadows from the furniture, robots, and trees. However, the glass perimeter railing casts a distinct shadow onto the patio floor in the reference which is missing in the result, and contact shading/AO beneath objects is noticeably lighter.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"UI placement, sizing, and hierarchy across all four corners (resource bar top-left, project card top-right, build dock bottom-left, clock/speed controls bottom-right) and the floating tooltip are replicated almost perfectly, with only minor additions like the 'Space: pause' line in the time panel and omitted inter-chip arrows in the project card.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 8,\n      \"explanation\": \"The cream parchment aesthetic, rounded corners, drop shadows, corner rivets, and card styles match well. Notable differences include the top-left avatar displaying an isometric room thumbnail instead of the robot portrait, the in-world tooltip using a robot icon instead of a chair/person icon, and missing arrow glyphs between task chips.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"All text labels, numbers, and values ('$324', '15/16', '88 credits', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan station', '$140', 'Day 5', '11:09', 'Development Build') are legible and accurately transcribed with matching rounded sans-serif typography, with the only text addition being 'Space: pause' under the speed controls.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The axonometric/isometric viewing angle, perspective, scale, and framing of the primary room and surrounding area are virtually identical, with the four corners of the tiled patio aligning to the same screen positions."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The main playspace arrangement matches closely, including the 10x10 tile floor, desks, robots, server rack, solar panels, trees, bench, and counter. However, the background street, road markings, stairs, buildings, and yellow car in the reference are replaced in the result by an open terrace with additional desks; scattered white specks cover the ground, floor rings under robots are missing, and the make station stool is absent."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Robot proportions, furniture silhouettes, low-poly beveled contours, server rack, solar panels, and foliage shapes are closely matched, with only minor modeling simplifications on the check station monitor arch and make station shelf accessories."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The color palette (sage teal ground, cream tiles, purple plan station, mint check station, tan make station, black/cyan server) is faithfully matched. The main visible differences are stylized white diagonal reflection lines drawn across the glass railing panels and white speckles across the outdoor ground in the result."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Key light direction from the top-left is consistent, casting directional shadows from the furniture, robots, and trees. However, the glass perimeter railing casts a distinct shadow onto the patio floor in the reference which is missing in the result, and contact shading/AO beneath objects is noticeably lighter."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI placement, sizing, and hierarchy across all four corners (resource bar top-left, project card top-right, build dock bottom-left, clock/speed controls bottom-right) and the floating tooltip are replicated almost perfectly, with only minor additions like the 'Space: pause' line in the time panel and omitted inter-chip arrows in the project card."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The cream parchment aesthetic, rounded corners, drop shadows, corner rivets, and card styles match well. Notable differences include the top-left avatar displaying an isometric room thumbnail instead of the robot portrait, the in-world tooltip using a robot icon instead of a chair/person icon, and missing arrow glyphs between task chips."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All text labels, numbers, and values ('$324', '15/16', '88 credits', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan station', '$140', 'Day 5', '11:09', 'Development Build') are legible and accurately transcribed with matching rounded sans-serif typography, with the only text addition being 'Space: pause' under the speed controls."
              }
            ]
          },
          "responseFile": "responses/gemini/611d622f90417e1b.txt",
          "responseSha256": "9c43c272543fe35c7078c8b9d56c9f5272b58e48e03ce27d9377a0137fe34df8"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 333.059,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same isometric angle and scale: the tiled floor occupies the identical diamond (left vertex ~x185,y360; glass-wall corner post ~x585,y150), the bench at ~(570,525), the right-side crate platform at ~(790,405) and all trees sit at matching positions. Framing/cropping of the scene within the 960×600 frame is effectively identical; only a possible sub-pixel shift is suspected.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"All floor objects match in count and placement: server rack (~205,340), two solar panels (~290,350 / ~590,310), plan station with worker (~355,300), make station with worker and '2 waiting' bubble (~505,230), check station with worker (~485,345), tall lamp, teal board, purple cube/sphere, cream counter, bollards, path and bench. Main difference is at the top-left edge: the reference shows a white car at ~(10,175) and a tan box on the sidewalk, while the result has no car and a small dark object at ~(18,72) instead.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes of stations, robots, round trees on square bases, slatted bench, glass-wall mullions and solar-panel stands correspond closely. Noticeable differences: the top-left building face in the reference is a plain white wall with tan trim, whereas the result shows a grid of small square windows; the teal board at ~(648,270) in the result is a plainer flat rectangle versus the slightly tilted panel in the reference; the worker figures read as marginally slimmer in the result.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette matches: teal ground, cream tiles, white glass walls, mint trees, navy solar panels, tan wood. The result reads slightly more saturated/crisper overall (ground teal and floor tiles), while the reference has a softer, hazier pastel grade. The plan station desk at ~(355,300) is lavender in the result but bluer/teal-leaning in the reference, and the top-left building is light blue in the result versus white in the reference.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light direction is consistent: tree and object shadows fall to the lower-left in both (e.g., tree at ~(670,40) shadow toward ~(650,95)), and workers/stations have soft contact shadows. The reference has softer, more diffuse shading and a subtle floor gradient; the result is a bit flatter with slightly harder contrast on dark objects such as the server rack.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Every panel is present and positioned the same: top-left HUD with avatar/$324/15/16/88 credits/Tech, top-right project panel (~737–945, 25–205) with its yellow tab, six step icons, progress bar and Plan/Make/Check row, bottom-left tab strip plus station card panel, bottom-right zoom trio and day/time panel. Minor: the station cards sit ~5px further right in the result, and an extra small 'Space: pause' hint appears under the time panel at ~(880,588).\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Cream rounded panels with warm borders, yellow active states (Stations tab, Make, 1×), navy Inspect button, green filled/outlined check icons, tan make icons, green progress bar and the half-day dial all match. The only clear graphic difference is the avatar at ~(35,35): a robot face in the reference versus a small blue building/block icon in the result; station card illustrations are very close with a slightly more purple plan-station icon.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches in content, weight and placement: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0 / Make 2 / Check 0', tab labels, 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1×/2×/4×', '2 waiting' and 'Development Build'. The same rounded bold sans-serif is used; the result adds an extra small 'Space: pause' caption at bottom-right not present in the reference.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Same isometric angle and scale: the tiled floor occupies the identical diamond (left vertex ~x185,y360; glass-wall corner post ~x585,y150), the bench at ~(570,525), the right-side crate platform at ~(790,405) and all trees sit at matching positions. Framing/cropping of the scene within the 960×600 frame is effectively identical; only a possible sub-pixel shift is suspected."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All floor objects match in count and placement: server rack (~205,340), two solar panels (~290,350 / ~590,310), plan station with worker (~355,300), make station with worker and '2 waiting' bubble (~505,230), check station with worker (~485,345), tall lamp, teal board, purple cube/sphere, cream counter, bollards, path and bench. Main difference is at the top-left edge: the reference shows a white car at ~(10,175) and a tan box on the sidewalk, while the result has no car and a small dark object at ~(18,72) instead."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes of stations, robots, round trees on square bases, slatted bench, glass-wall mullions and solar-panel stands correspond closely. Noticeable differences: the top-left building face in the reference is a plain white wall with tan trim, whereas the result shows a grid of small square windows; the teal board at ~(648,270) in the result is a plainer flat rectangle versus the slightly tilted panel in the reference; the worker figures read as marginally slimmer in the result."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette matches: teal ground, cream tiles, white glass walls, mint trees, navy solar panels, tan wood. The result reads slightly more saturated/crisper overall (ground teal and floor tiles), while the reference has a softer, hazier pastel grade. The plan station desk at ~(355,300) is lavender in the result but bluer/teal-leaning in the reference, and the top-left building is light blue in the result versus white in the reference."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light direction is consistent: tree and object shadows fall to the lower-left in both (e.g., tree at ~(670,40) shadow toward ~(650,95)), and workers/stations have soft contact shadows. The reference has softer, more diffuse shading and a subtle floor gradient; the result is a bit flatter with slightly harder contrast on dark objects such as the server rack."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Every panel is present and positioned the same: top-left HUD with avatar/$324/15/16/88 credits/Tech, top-right project panel (~737–945, 25–205) with its yellow tab, six step icons, progress bar and Plan/Make/Check row, bottom-left tab strip plus station card panel, bottom-right zoom trio and day/time panel. Minor: the station cards sit ~5px further right in the result, and an extra small 'Space: pause' hint appears under the time panel at ~(880,588)."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Cream rounded panels with warm borders, yellow active states (Stations tab, Make, 1×), navy Inspect button, green filled/outlined check icons, tan make icons, green progress bar and the half-day dial all match. The only clear graphic difference is the avatar at ~(35,35): a robot face in the reference versus a small blue building/block icon in the result; station card illustrations are very close with a slightly more purple plan-station icon."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches in content, weight and placement: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0 / Make 2 / Check 0', tab labels, 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1×/2×/4×', '2 waiting' and 'Development Build'. The same rounded bold sans-serif is used; the result adds an extra small 'Space: pause' caption at bottom-right not present in the reference."
              }
            ]
          },
          "responseFile": "responses/fable/611d622f90417e1b.txt",
          "responseSha256": "bac8e8c30d43ad2ce0faa5e02ae038889fa7037df99a37c676a77ede4c8f901e"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 35.829,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"The isometric view and overall framing are close, but the floor and fence perspective differ: the back-right floor corner is higher in the reference, and the fence meets the left edge at a noticeably higher point.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The same stations, characters, kiosk, solar panels, trees and furnishings appear in broadly similar places. Some surrounding scenery shifts, especially the bench near the bottom and several trees and lamps on the right.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Station, character and tree silhouettes are closely matched. Some small modeled details and proportions differ, including the station illustrations and the shapes of the trees and bench.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Both use the same cream flooring, teal surroundings, and mint, gold and dark accents. The result’s environment reads a little brighter and more turquoise, but the overall material and color relationships are similar.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Shadows and contact shading give both scenes a similar sense of depth and direction. The result appears slightly flatter in a few areas, though lighting differences are minor.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top resource bar, upper-right project panel, lower-left station panel and lower-right time controls closely match in position, size and hierarchy.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The rounded cream panels, gold borders and accent colors are very similar. Some icons and station illustrations differ in their graphic details.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible labels and values closely match, including the project name, checked count, resources and time. The font rendering and some small icon-like symbols differ slightly.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "The isometric view and overall framing are close, but the floor and fence perspective differ: the back-right floor corner is higher in the reference, and the fence meets the left edge at a noticeably higher point."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The same stations, characters, kiosk, solar panels, trees and furnishings appear in broadly similar places. Some surrounding scenery shifts, especially the bench near the bottom and several trees and lamps on the right."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Station, character and tree silhouettes are closely matched. Some small modeled details and proportions differ, including the station illustrations and the shapes of the trees and bench."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Both use the same cream flooring, teal surroundings, and mint, gold and dark accents. The result’s environment reads a little brighter and more turquoise, but the overall material and color relationships are similar."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Shadows and contact shading give both scenes a similar sense of depth and direction. The result appears slightly flatter in a few areas, though lighting differences are minor."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top resource bar, upper-right project panel, lower-left station panel and lower-right time controls closely match in position, size and hierarchy."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The rounded cream panels, gold borders and accent colors are very similar. Some icons and station illustrations differ in their graphic details."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible labels and values closely match, including the project name, checked count, resources and time. The font rendering and some small icon-like symbols differ slightly."
              }
            ]
          },
          "responseFile": "responses/luna/611d622f90417e1b.txt",
          "responseSha256": "05dcab38aff53852c13afbcb93832c7961ee761c9c9a543f1f600acb96f87d52"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 107.913,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, zoom and cropping match almost exactly. The plot corners sit at nearly the same pixels (left ≈(175,300), top ≈(575,105), right ≈(775,325), bottom ≈(380,520)). Trees, bench, path and bollards sit at the same positions around it. The only differences are in the top-left periphery.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The core arrangement matches in count and placement. This covers the Plan station (left), the Make station with its '2 waiting' bubble (back), the Check station (front), three robot characters, the server rack, two solar panels, the purple-cube table, the green unit, trees, bushes, bench, bollards, the beige path and the small box. The main difference is the top-left surroundings. The reference has a gray road with crosswalk stripes and beige box buildings. The result has a window-grid building and pale bench-like platforms, with no road, and the van sits on the ground colour.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Stations, server rack, solar panels, the table with cube and sphere, and the tree clusters share the same silhouettes. The characters differ: the result's are taller and blockier with thinner limbs and a grayer tint, while the reference's are chunkier rounded white robots. The plot edge also differs. The reference has a beige trim with a thin lip along the right edge. The result shows a taller dark-teal side face there. Glass-wall panel framing and tree planters are simplified in the result.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The palette family is the same (teal ground, cream floor, orange/purple/mint stations, dark navy panels). The result is paler and less saturated overall. Its ground is a lighter mint and lacks the reference's white speckle texture. Tree canopies look pale mint-white rather than the reference's richer mid-green. Glass walls read lighter and more opaque. The material richness and contrast are lower.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The reference has soft ambient-occlusion and visible contact shadows under the stations, characters, tree planters and plot edge, with clear light/dark modelling inside the canopies. The result's lighting is flatter and lower in contrast, with fainter contact shadows. The general light direction and darker side faces still give some depth, but the depth cues are weaker.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The layout is almost identical. The top-left HUD strip has the same order of elements: avatar, $324, 15/16 with underline bar, 88 credits, Tech. The top-right project card has the orange handle, six-slot row, progress bar and pipeline row. The bottom-left panel has tabs, Inspect/Remove and three station cards. The bottom-right panel has the time controls, with the zoom buttons above it. Sizes and spacing match. Minor differences: the arrow connectors between Plan/Make/Check appear to be missing, and the result adds a tiny caption under the speed buttons.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The cream rounded panels, yellow active tab and 1x button, dark teal Inspect button, navy price pills and orange handle tab match well. Differences are in the icons. The avatar is a robot head in the reference but a house/building icon in the result. The weather icon is a sunset-over-water disc in the reference but a sun with cloud/stars in the result. Checkmarks in the dark-green slots are bolder, the connector arrows appear to be missing, and the station card thumbnails are rendered in a flatter style. Panel shadows and bevels are slightly different.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Nearly all visible strings are identical and legible: $324, 15/16, 88 credits, Tech, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, the tab names, Inspect, Remove, the station names with $140/$160/$180, Day 5, 11:09, 1x/2x/4x, '2 waiting' and Development Build. The rounded sans font, sizes and alignment are very similar. The result adds a tiny 'Space: pause' caption, and a few labels have slightly different weight or size.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, zoom and cropping match almost exactly. The plot corners sit at nearly the same pixels (left ≈(175,300), top ≈(575,105), right ≈(775,325), bottom ≈(380,520)). Trees, bench, path and bollards sit at the same positions around it. The only differences are in the top-left periphery."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The core arrangement matches in count and placement. This covers the Plan station (left), the Make station with its '2 waiting' bubble (back), the Check station (front), three robot characters, the server rack, two solar panels, the purple-cube table, the green unit, trees, bushes, bench, bollards, the beige path and the small box. The main difference is the top-left surroundings. The reference has a gray road with crosswalk stripes and beige box buildings. The result has a window-grid building and pale bench-like platforms, with no road, and the van sits on the ground colour."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Stations, server rack, solar panels, the table with cube and sphere, and the tree clusters share the same silhouettes. The characters differ: the result's are taller and blockier with thinner limbs and a grayer tint, while the reference's are chunkier rounded white robots. The plot edge also differs. The reference has a beige trim with a thin lip along the right edge. The result shows a taller dark-teal side face there. Glass-wall panel framing and tree planters are simplified in the result."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The palette family is the same (teal ground, cream floor, orange/purple/mint stations, dark navy panels). The result is paler and less saturated overall. Its ground is a lighter mint and lacks the reference's white speckle texture. Tree canopies look pale mint-white rather than the reference's richer mid-green. Glass walls read lighter and more opaque. The material richness and contrast are lower."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The reference has soft ambient-occlusion and visible contact shadows under the stations, characters, tree planters and plot edge, with clear light/dark modelling inside the canopies. The result's lighting is flatter and lower in contrast, with fainter contact shadows. The general light direction and darker side faces still give some depth, but the depth cues are weaker."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The layout is almost identical. The top-left HUD strip has the same order of elements: avatar, $324, 15/16 with underline bar, 88 credits, Tech. The top-right project card has the orange handle, six-slot row, progress bar and pipeline row. The bottom-left panel has tabs, Inspect/Remove and three station cards. The bottom-right panel has the time controls, with the zoom buttons above it. Sizes and spacing match. Minor differences: the arrow connectors between Plan/Make/Check appear to be missing, and the result adds a tiny caption under the speed buttons."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The cream rounded panels, yellow active tab and 1x button, dark teal Inspect button, navy price pills and orange handle tab match well. Differences are in the icons. The avatar is a robot head in the reference but a house/building icon in the result. The weather icon is a sunset-over-water disc in the reference but a sun with cloud/stars in the result. Checkmarks in the dark-green slots are bolder, the connector arrows appear to be missing, and the station card thumbnails are rendered in a flatter style. Panel shadows and bevels are slightly different."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Nearly all visible strings are identical and legible: $324, 15/16, 88 credits, Tech, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, the tab names, Inspect, Remove, the station names with $140/$160/$180, Day 5, 11:09, 1x/2x/4x, '2 waiting' and Development Build. The rounded sans font, sizes and alignment are very similar. The result adds a tiny 'Space: pause' caption, and a few labels have slightly different weight or size."
              }
            ]
          },
          "responseFile": "responses/sonnet/611d622f90417e1b.txt",
          "responseSha256": "b63e84f33692af7b435c2d811023df22df7adb53731bd6e0c0fc58d07cccf5e1"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 254.705,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The camera is the same isometric angle at the same scene scale. The room's floor diamond sits in nearly the same place: left corner about x175,y300, bottom about x380,y520, right about x775,y330, back about x575,y145. Cropping matches: the top-right tree, the left-edge tree, the bottom bushes, the bench and the plaza are cut off the same way, and the top-left street area and outer glass fence occupy the same region. Only pixel-level offsets are visible.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"All room contents are present and placed as in the reference: server rack, two solar panels, Plan, Make and Check stations with three robots, mint pedestal, mint kiosk, table with purple cube and sphere, and the '2 waiting' bubble over the Make station. Outside elements also match: the planter trees (top-right, two on the right including one partly under the project card, one at left), bush clusters, bollards, bench, plaza path with counter and white slab, and the car at the far left. The main difference is the top-left strip. The reference shows a road with a striped crosswalk; the result shows plain ground with two bench- or table-like objects (about x255–330,y60–110 and x380–440,y0–45).\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Most constructions match closely. These include the clustered-sphere tree canopies on square planters with beige rims, the desk-and-monitor station builds, the solar panel grids, the tall rack, the glass fence panels with posts, the slatted bench and the counter on the plaza. There are minor differences. The robots appear blockier and more voxel-like than the reference's rounder white-headed figures. The Check station's small stack of blue boxes reads as a single box. The pedestal cap is slightly broader. The top-left building has narrower, different massing.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The overall palette carries over: speckled teal ground, cream floor and edges, lavender Plan desk with purple screens, orange Make desk, mint Check station and kiosk, and navy rack and panels. Several color differences are noticeable. Tree canopies and bushes are clearly paler, more whitish mint than the reference's more saturated mint green. The top-left building is grey-green instead of beige. The reference's grey-blue road surface is not visible. The lavender sphere on the table looks duller and less luminous.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting is the same soft key from the upper left. Contact shadows sit in matching positions with similar softness under the stations, rack, solar panels, robots, bench, bollards and planters, so the depth reads the same. The result is slightly flatter: the foliage tops look washed out with weaker underside shading, and overall tonal contrast is a bit lower than in the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Every UI group is present at nearly the same position and size. Top-left resource bar: avatar, money, energy with bar, credits, Tech button. Top-right project card: tab, title row, six slots, progress line and bar, Plan/Make/Check row. Bottom-left build panel: four tabs, Inspect and Remove, three station cards with price pills. Bottom-right: zoom trio above the time and speed panel, plus the 'Development Build' corner text. Spacing and alignment differ only trivially.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel styling matches well: cream rounded panels with thin borders and corner screw dots, the orange hanging tab on the project card, dark navy price pills, Inspect and play buttons, and yellow active states on the Stations tab and 1×. The resource icons (coin, bolt, card, Tech) are similar. Differences: the avatar art is different (the reference shows a white robot face, the result a bluish machine figure). The Plan/Make/Check row lacks the reference's arrow or chevron connectors and uses plain separate pills. The ticks in the completed slots are heavier and glyph-like.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text and numbers match, in a similar rounded bold sans-serif with comparable sizes and weights: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, Plan/Make/Check station with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, Development Build. The result adds a small 'Space: pause' hint under the speed buttons, partly clipped by the panel edge, which the reference does not have.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The camera is the same isometric angle at the same scene scale. The room's floor diamond sits in nearly the same place: left corner about x175,y300, bottom about x380,y520, right about x775,y330, back about x575,y145. Cropping matches: the top-right tree, the left-edge tree, the bottom bushes, the bench and the plaza are cut off the same way, and the top-left street area and outer glass fence occupy the same region. Only pixel-level offsets are visible."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "All room contents are present and placed as in the reference: server rack, two solar panels, Plan, Make and Check stations with three robots, mint pedestal, mint kiosk, table with purple cube and sphere, and the '2 waiting' bubble over the Make station. Outside elements also match: the planter trees (top-right, two on the right including one partly under the project card, one at left), bush clusters, bollards, bench, plaza path with counter and white slab, and the car at the far left. The main difference is the top-left strip. The reference shows a road with a striped crosswalk; the result shows plain ground with two bench- or table-like objects (about x255–330,y60–110 and x380–440,y0–45)."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Most constructions match closely. These include the clustered-sphere tree canopies on square planters with beige rims, the desk-and-monitor station builds, the solar panel grids, the tall rack, the glass fence panels with posts, the slatted bench and the counter on the plaza. There are minor differences. The robots appear blockier and more voxel-like than the reference's rounder white-headed figures. The Check station's small stack of blue boxes reads as a single box. The pedestal cap is slightly broader. The top-left building has narrower, different massing."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall palette carries over: speckled teal ground, cream floor and edges, lavender Plan desk with purple screens, orange Make desk, mint Check station and kiosk, and navy rack and panels. Several color differences are noticeable. Tree canopies and bushes are clearly paler, more whitish mint than the reference's more saturated mint green. The top-left building is grey-green instead of beige. The reference's grey-blue road surface is not visible. The lavender sphere on the table looks duller and less luminous."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting is the same soft key from the upper left. Contact shadows sit in matching positions with similar softness under the stations, rack, solar panels, robots, bench, bollards and planters, so the depth reads the same. The result is slightly flatter: the foliage tops look washed out with weaker underside shading, and overall tonal contrast is a bit lower than in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Every UI group is present at nearly the same position and size. Top-left resource bar: avatar, money, energy with bar, credits, Tech button. Top-right project card: tab, title row, six slots, progress line and bar, Plan/Make/Check row. Bottom-left build panel: four tabs, Inspect and Remove, three station cards with price pills. Bottom-right: zoom trio above the time and speed panel, plus the 'Development Build' corner text. Spacing and alignment differ only trivially."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel styling matches well: cream rounded panels with thin borders and corner screw dots, the orange hanging tab on the project card, dark navy price pills, Inspect and play buttons, and yellow active states on the Stations tab and 1×. The resource icons (coin, bolt, card, Tech) are similar. Differences: the avatar art is different (the reference shows a white robot face, the result a bluish machine figure). The Plan/Make/Check row lacks the reference's arrow or chevron connectors and uses plain separate pills. The ticks in the completed slots are heavier and glyph-like."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text and numbers match, in a similar rounded bold sans-serif with comparable sizes and weights: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, Plan/Make/Check station with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, Development Build. The result adds a small 'Space: pause' hint under the speed buttons, partly clipped by the panel edge, which the reference does not have."
              }
            ]
          },
          "responseFile": "responses/opus/611d622f90417e1b.txt",
          "responseSha256": "0bbce70b57a02ee98eb60bad58a4daf5278704608a6bb0aab0a2ddb28eff41a5"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 211.388,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera and framing match closely. The isometric platform fills the same central region in both images (left rail corner about (176,300), right corner about (775,320)). Floor-level objects sit at nearly identical screen positions: the server rack, both solar panels, the three desks, the purple decor block, the right-hand walkway and bench, and the edge trees. Viewing angle, perspective and scale are essentially unchanged. The one deviation, at the top of the platform, is scored under V3.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Scene contents and arrangement match in count and placement: three workstations (plan desk with twin monitors, make desk with the '2 waiting' bubble, check desk), each with a robot worker; the black server rack; two solar panels; the mint pillar and tall mint cabinet; the purple cube-on-block decor; the cream walkway and block at right; the bench at lower right; the lollipop trees; the bollards; and the ground speckles. The street and vehicle strip at the far upper-left edge is too small to confirm in detail at this resolution, so I have not scored it as a confirmed mismatch.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Most silhouettes and proportions are faithful: desks with monitors, the chunky robot figures, solar-panel grids, round trees on square bases, the server rack, bollards and benches. The clearest deviation is the glass railing at the back of the platform. Where the two rails meet sits at about y=100 in the RESULT versus about y=143 in the REFERENCE, and the right-hand rail is steeper, so the platform's back silhouette rises higher. Floor-level objects are not displaced, so this is a railing proportion difference rather than a global reshaping.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette closely matches. Scene: teal ground with white speckles, cream tiled floor, pale translucent glass, dark-blue solar panels, near-black rack, lavender, orange-brown and teal desk tops, mint foliage with cream tree bases. UI: cream panels, navy selected controls and price pills, gold active tab and 1× button, green completed status tiles, orange Make badge. The matte surfaces with light sheen on desks and glass look comparable. No clear hue or saturation shift is visible, but exact tones cannot be verified precisely at this resolution, so I am not scoring higher.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting and depth cues look comparable: soft diffuse light with lit upper faces on desks, robots, panels and tree crowns; darker undersides; and soft contact shadows under the solar panels, server rack, desks, benches and tree bases. Glass translucency and the back rail's overlap of the floor give the same depth layering. No clear difference in shadow direction, softness or contrast is visible.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Layout and hierarchy match closely. Top-left resource bar (coin, bolt with underline, card, Tech button). Top-right project card (gold top tab, title and $640, six status tiles, progress line, Plan/Make/Check buttons with badges). Bottom-left tab row with Stations active above the build panel (Inspect, Remove, three station cards with prices). Bottom-right +, -, and home buttons above the Day 5 / 11:09 clock panel, with play and speed buttons. Development Build tag in the corner. Positions, sizes, grouping and spacing are essentially the same.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Panel and control styling match: cream rounded cards with thin edges and small corner accents; gold active tab and gold 1× button; navy Inspect button and price pills; green check tiles with a light-mint in-progress tile; orange Make badge; navy '2 waiting' speech bubble. Stylised icons (coin, bolt, card, cursor, trash can, desk thumbnails, half-sun clock) have matching shapes and colors.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible text matches in content, placement and treatment: $324, 15/16, 88, credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan/Make/Check with badges 0, 2, 0, Stations/Infrastructure/Decor, Inspect, Remove, the three station names with $140/$160/$180, 2 waiting, Day 5, 11:09, 1×/2×/4×, and Development Build. Font family, bold numerals and titles, lighter small labels, and white-on-navy price and bubble text look equivalent in weight and size. I found no legible text difference.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Camera and framing match closely. The isometric platform fills the same central region in both images (left rail corner about (176,300), right corner about (775,320)). Floor-level objects sit at nearly identical screen positions: the server rack, both solar panels, the three desks, the purple decor block, the right-hand walkway and bench, and the edge trees. Viewing angle, perspective and scale are essentially unchanged. The one deviation, at the top of the platform, is scored under V3."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Scene contents and arrangement match in count and placement: three workstations (plan desk with twin monitors, make desk with the '2 waiting' bubble, check desk), each with a robot worker; the black server rack; two solar panels; the mint pillar and tall mint cabinet; the purple cube-on-block decor; the cream walkway and block at right; the bench at lower right; the lollipop trees; the bollards; and the ground speckles. The street and vehicle strip at the far upper-left edge is too small to confirm in detail at this resolution, so I have not scored it as a confirmed mismatch."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Most silhouettes and proportions are faithful: desks with monitors, the chunky robot figures, solar-panel grids, round trees on square bases, the server rack, bollards and benches. The clearest deviation is the glass railing at the back of the platform. Where the two rails meet sits at about y=100 in the RESULT versus about y=143 in the REFERENCE, and the right-hand rail is steeper, so the platform's back silhouette rises higher. Floor-level objects are not displaced, so this is a railing proportion difference rather than a global reshaping."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette closely matches. Scene: teal ground with white speckles, cream tiled floor, pale translucent glass, dark-blue solar panels, near-black rack, lavender, orange-brown and teal desk tops, mint foliage with cream tree bases. UI: cream panels, navy selected controls and price pills, gold active tab and 1× button, green completed status tiles, orange Make badge. The matte surfaces with light sheen on desks and glass look comparable. No clear hue or saturation shift is visible, but exact tones cannot be verified precisely at this resolution, so I am not scoring higher."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting and depth cues look comparable: soft diffuse light with lit upper faces on desks, robots, panels and tree crowns; darker undersides; and soft contact shadows under the solar panels, server rack, desks, benches and tree bases. Glass translucency and the back rail's overlap of the floor give the same depth layering. No clear difference in shadow direction, softness or contrast is visible."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Layout and hierarchy match closely. Top-left resource bar (coin, bolt with underline, card, Tech button). Top-right project card (gold top tab, title and $640, six status tiles, progress line, Plan/Make/Check buttons with badges). Bottom-left tab row with Stations active above the build panel (Inspect, Remove, three station cards with prices). Bottom-right +, -, and home buttons above the Day 5 / 11:09 clock panel, with play and speed buttons. Development Build tag in the corner. Positions, sizes, grouping and spacing are essentially the same."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel and control styling match: cream rounded cards with thin edges and small corner accents; gold active tab and gold 1× button; navy Inspect button and price pills; green check tiles with a light-mint in-progress tile; orange Make badge; navy '2 waiting' speech bubble. Stylised icons (coin, bolt, card, cursor, trash can, desk thumbnails, half-sun clock) have matching shapes and colors."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible text matches in content, placement and treatment: $324, 15/16, 88, credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan/Make/Check with badges 0, 2, 0, Stations/Infrastructure/Decor, Inspect, Remove, the three station names with $140/$160/$180, 2 waiting, Day 5, 11:09, 1×/2×/4×, and Development Build. Font family, bold numerals and titles, lighter small labels, and white-on-navy price and bubble text look equivalent in weight and size. I found no legible text difference."
              }
            ]
          },
          "responseFile": "responses/haiku/611d622f90417e1b.txt",
          "responseSha256": "23262cf003c9d50fbae47ca354cec1741d6c2d05dad11dc58d8483fc0fa7e06a"
        }
      ],
      "priorAttempts": []
    },
    {
      "caseId": "918d339502a1f2e2",
      "runId": "pilot-3d-2fe287d3",
      "design": "A",
      "producer": "Opus 5.5",
      "producerId": "claude-opus-5-5",
      "reference": "../media/reference-a.png",
      "result": "../media/pilot-3d-2fe287d3.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 188.047,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"The isometric angle, scene scale and framing match, including the room’s diamond-shaped footprint, background corridor and cropping of peripheral trees.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The stations, workers, floor panels, rack, plinths, trees, lamps and bench occupy matching locations. Workers have small positional offsets beside their desks.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Main silhouettes are recognizable, but workstation supports and robot heads are boxier. The central green pedestal has a broader square cap, and tree canopy lobes differ noticeably.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal terrain, cream flooring and purple/orange/mint stations closely match. Ground flecks are brighter white, floor grid lines more pronounced, and workstation surfaces include more near-black areas.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Shadow directions and overall depth agree, but the result has darker, harder-edged shadows beneath trees, desks and the foreground bench, versus the reference’s softer shading.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"The status bar, project panel, station palette and clock controls match in placement, dimensions, grouping and hierarchy, including their tabs, cards and subsidiary buttons.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Cream panels, rounded gold borders and blue/gold controls are closely reproduced. The robot portrait and station thumbnails are more angular and simplified, with differences in small decorative and task icons.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values match, including $324, 15/16, $640 and 11:09. Smaller lettering appears slightly thinner and narrower, particularly in the project panel and station cards.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric angle, scene scale and framing match, including the room’s diamond-shaped footprint, background corridor and cropping of peripheral trees."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The stations, workers, floor panels, rack, plinths, trees, lamps and bench occupy matching locations. Workers have small positional offsets beside their desks."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Main silhouettes are recognizable, but workstation supports and robot heads are boxier. The central green pedestal has a broader square cap, and tree canopy lobes differ noticeably."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal terrain, cream flooring and purple/orange/mint stations closely match. Ground flecks are brighter white, floor grid lines more pronounced, and workstation surfaces include more near-black areas."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Shadow directions and overall depth agree, but the result has darker, harder-edged shadows beneath trees, desks and the foreground bench, versus the reference’s softer shading."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The status bar, project panel, station palette and clock controls match in placement, dimensions, grouping and hierarchy, including their tabs, cards and subsidiary buttons."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Cream panels, rounded gold borders and blue/gold controls are closely reproduced. The robot portrait and station thumbnails are more angular and simplified, with differences in small decorative and task icons."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values match, including $324, 15/16, $640 and 11:09. Smaller lettering appears slightly thinner and narrower, particularly in the project panel and station cards."
              }
            ]
          },
          "responseFile": "responses/astra/918d339502a1f2e2.txt",
          "responseSha256": "7ff4f91d7cbc1de91849a305cd92f75dccc21df7e4a24cf34329b90784289104"
        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 179.531,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"The isometric angle, scene scale and cropping match, with the tiled platform and diagonal fences occupying the same framing.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Stations, workers, trees, furniture and floor panels are all present in corresponding locations, with tiny offsets around the bench and blue floor panels.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Workers are boxier, tree crowns more angular, and station construction more simplified. Overall silhouettes and proportions remain recognizable.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal, cream, purple, orange and mint palette matches well. Ground speckles are brighter white, and floor grid lines are more pronounced.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Lighting direction is similar, but shadows beneath trees, stations and platform edges are darker and harder-edged, with less soft contact shading.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"HUD panels, build tabs, purchase cards and time controls retain matching positions, sizes, grouping and visual hierarchy.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Cream panels, rounded borders and colored controls closely match. The upper-left robot portrait and bottom-left station icons are more angular and simplified.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Readable labels and values match, including $324, 15/16, $640 and 11:09. Bottom-left labels and clock digits appear slightly heavier.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric angle, scene scale and cropping match, with the tiled platform and diagonal fences occupying the same framing."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Stations, workers, trees, furniture and floor panels are all present in corresponding locations, with tiny offsets around the bench and blue floor panels."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Workers are boxier, tree crowns more angular, and station construction more simplified. Overall silhouettes and proportions remain recognizable."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal, cream, purple, orange and mint palette matches well. Ground speckles are brighter white, and floor grid lines are more pronounced."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Lighting direction is similar, but shadows beneath trees, stations and platform edges are darker and harder-edged, with less soft contact shading."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "HUD panels, build tabs, purchase cards and time controls retain matching positions, sizes, grouping and visual hierarchy."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Cream panels, rounded borders and colored controls closely match. The upper-left robot portrait and bottom-left station icons are more angular and simplified."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Readable labels and values match, including $324, 15/16, $640 and 11:09. Bottom-left labels and clock digits appear slightly heavier."
              }
            ]
          },
          "responseFile": "responses/sol61/918d339502a1f2e2.txt",
          "responseSha256": "786e7d237a18c3fc8e44d798947a039ff6266a17280a4d1349196ae4c7a6324a"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 34.407,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"The isometric camera angle, perspective, scene scale, framing, and positioning of the courtyard, surrounding street, and background building match the reference with no discernible differences.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 10,\n      \"explanation\": \"All scene elements are present in identical counts, arrangements, and orientations, including the three workstations (Plan, Make, Check), three robot characters with selection rings, floating '2 waiting' badge, two solar panels, server rack, item tables, central pedestal, charging pad, planters, trees, bushes, bench, lamp posts, and background road with vehicle.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 10,\n      \"explanation\": \"Silhouettes, geometries, proportions, bevels, and small modeled details across all robots, stations, furniture, environmental props, and architectural glass partitions show no visible differences.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 10,\n      \"explanation\": \"The color palette—including the teal ground, warm cream tiled patio, pastel station hues, glass transparency, matte surfaces, and emissive elements—matches the reference perfectly.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 10,\n      \"explanation\": \"Light direction, overall contrast, soft shadow casting under characters, furniture, trees, and glass walls, contact ambient occlusion, and screen glow match identically.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 10,\n      \"explanation\": \"The UI layout is identical in presence, placement, sizing, and hierarchy across all elements: the top-left resource bar, top-right project clipboard, bottom-left station catalogue, bottom-right time controls, and floating world-space badge.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 10,\n      \"explanation\": \"UI styling, materials, drop shadows, corner radii, borders, clipboard pins, progress bar styling, day/night meter graphics, and all vector/bitmap icons match the reference with no discernible difference.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 10,\n      \"explanation\": \"All legible typography, numerical values ('$324', '15/16', '88 credits', '$640', '11:09', prices, speeds), labels, and alignment within buttons and panels match identically in font weight, scale, and color.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric camera angle, perspective, scene scale, framing, and positioning of the courtyard, surrounding street, and background building match the reference with no discernible differences."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "All scene elements are present in identical counts, arrangements, and orientations, including the three workstations (Plan, Make, Check), three robot characters with selection rings, floating '2 waiting' badge, two solar panels, server rack, item tables, central pedestal, charging pad, planters, trees, bushes, bench, lamp posts, and background road with vehicle."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "Silhouettes, geometries, proportions, bevels, and small modeled details across all robots, stations, furniture, environmental props, and architectural glass partitions show no visible differences."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "The color palette—including the teal ground, warm cream tiled patio, pastel station hues, glass transparency, matte surfaces, and emissive elements—matches the reference perfectly."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Light direction, overall contrast, soft shadow casting under characters, furniture, trees, and glass walls, contact ambient occlusion, and screen glow match identically."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The UI layout is identical in presence, placement, sizing, and hierarchy across all elements: the top-left resource bar, top-right project clipboard, bottom-left station catalogue, bottom-right time controls, and floating world-space badge."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "UI styling, materials, drop shadows, corner radii, borders, clipboard pins, progress bar styling, day/night meter graphics, and all vector/bitmap icons match the reference with no discernible difference."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible typography, numerical values ('$324', '15/16', '88 credits', '$640', '11:09', prices, speeds), labels, and alignment within buttons and panels match identically in font weight, scale, and color."
              }
            ]
          },
          "responseFile": "responses/gemini/918d339502a1f2e2.txt",
          "responseSha256": "de76e6584a367108fd9eba29677ccc2c4cb4edeeaf89296b2a0c8d5dee05d1f8"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 190.947,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Same isometric viewing angle, scale and framing: the white tile floor's corners sit at the same image positions (top corner ~(580,150), left ~(185,345), right ~(780,320), bottom ~(430,525)), the glass walls meet at the same spot, and the bottom-right time panel and top-left HUD overlap the scene identically. No discernible camera or crop difference.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Object inventory and placement match: server rack, two blue solar panels, plan/make/check stations with their three white characters, the pedestal, glass board with green mat, purple cube on crate, kiosk, bench, bollards, bushes and the five planter trees (including the one hidden behind the project panel) all occupy the same spots; the '2 waiting' bubble is over the same orange desk. Only visible difference is at the far-left road edge: the reference shows a white van at ~(15,175), while the result shows a yellow/cream vehicle slightly higher at ~(12,160).\"},{\"id\":\"V3\",\"score\":10,\"explanation\":\"Silhouettes and proportions are indistinguishable: multi-lobed tree canopies on thin trunks in square planters, capsule-shaped characters on round pads, the server rack with five LED rows, the arched frame of the check station, the two-monitor plan desk and the slatted bench all read the same at this resolution.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"Palette and materials match: muted teal ground, white matte tiles, pale blue semi-transparent glass walls with white rails, orange make desk, teal check station, dark rack with blue lights, mint trees, cream planters and purple cube. The only color discrepancy is the far-left road vehicle (white in reference, yellow/cream in result).\"},{\"id\":\"V5\",\"score\":10,\"explanation\":\"Lighting direction and softness are the same: soft shadows fall down-right from trees (e.g., tree at ~(690,50)), the floor slab has the same soft drop shadow along its lower-right edge, glass reflections and contact shading under stations and characters appear identical; overall contrast is equivalent.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"All UI blocks are present at identical positions and sizes: top-left HUD with avatar, money, 15/16 bar, credits and Tech button; top-right project panel with six status boxes, progress bar and Plan/Make/Check row; bottom-left tabs (Stations active) with Inspect/Remove and three station cards; bottom-right +/−/home zoom buttons above the Day/time panel with play and 1x/2x/4x speeds.\"},{\"id\":\"V7\",\"score\":10,\"explanation\":\"Styling matches throughout: cream rounded panels with soft beige borders, yellow active tab and 1x button, dark navy Inspect and play buttons, green check boxes, light-green outlined in-progress box, yellow person-icon boxes, the small yellow bookmark tab on the project panel, lock/lightning/watering-can tab icons and the half-circle day/night icon are all reproduced.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text is identical in content, weight and alignment: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0 / Make 2 / Check 0', 'Stations/Infrastructure/Decor', 'Inspect', 'Remove', 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1x 2x 4x', '2 waiting' and 'Development Build'.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Same isometric viewing angle, scale and framing: the white tile floor's corners sit at the same image positions (top corner ~(580,150), left ~(185,345), right ~(780,320), bottom ~(430,525)), the glass walls meet at the same spot, and the bottom-right time panel and top-left HUD overlap the scene identically. No discernible camera or crop difference."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Object inventory and placement match: server rack, two blue solar panels, plan/make/check stations with their three white characters, the pedestal, glass board with green mat, purple cube on crate, kiosk, bench, bollards, bushes and the five planter trees (including the one hidden behind the project panel) all occupy the same spots; the '2 waiting' bubble is over the same orange desk. Only visible difference is at the far-left road edge: the reference shows a white van at ~(15,175), while the result shows a yellow/cream vehicle slightly higher at ~(12,160)."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "Silhouettes and proportions are indistinguishable: multi-lobed tree canopies on thin trunks in square planters, capsule-shaped characters on round pads, the server rack with five LED rows, the arched frame of the check station, the two-monitor plan desk and the slatted bench all read the same at this resolution."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Palette and materials match: muted teal ground, white matte tiles, pale blue semi-transparent glass walls with white rails, orange make desk, teal check station, dark rack with blue lights, mint trees, cream planters and purple cube. The only color discrepancy is the far-left road vehicle (white in reference, yellow/cream in result)."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Lighting direction and softness are the same: soft shadows fall down-right from trees (e.g., tree at ~(690,50)), the floor slab has the same soft drop shadow along its lower-right edge, glass reflections and contact shading under stations and characters appear identical; overall contrast is equivalent."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All UI blocks are present at identical positions and sizes: top-left HUD with avatar, money, 15/16 bar, credits and Tech button; top-right project panel with six status boxes, progress bar and Plan/Make/Check row; bottom-left tabs (Stations active) with Inspect/Remove and three station cards; bottom-right +/−/home zoom buttons above the Day/time panel with play and 1x/2x/4x speeds."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "Styling matches throughout: cream rounded panels with soft beige borders, yellow active tab and 1x button, dark navy Inspect and play buttons, green check boxes, light-green outlined in-progress box, yellow person-icon boxes, the small yellow bookmark tab on the project panel, lock/lightning/watering-can tab icons and the half-circle day/night icon are all reproduced."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text is identical in content, weight and alignment: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0 / Make 2 / Check 0', 'Stations/Infrastructure/Decor', 'Inspect', 'Remove', 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1x 2x 4x', '2 waiting' and 'Development Build'."
              }
            ]
          },
          "responseFile": "responses/fable/918d339502a1f2e2.txt",
          "responseSha256": "a708d6198778f3ccdf94fd63746de74afd9c72f2ee6cf75e396a000b7f2fc3b5"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 33.517,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, perspective and framing are nearly identical. The plaza and surrounding scenery appear shifted only a few pixels in places, such as the plaza’s left edge and lower tip.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The same stations, characters, trees, benches and other set dressing appear in the same overall arrangement. There are only small spacing or position differences, for example around the plan station and lower bench.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"The station silhouettes, kiosk, furniture and trees closely match in shape and proportion, with only minor differences in small modeled details.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The cream plaza, teal surroundings and green foliage retain the reference palette, but the result has more conspicuous bright speckles across the teal ground and a slightly different surface appearance.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Light direction and the soft contact shadows beneath stations, characters and trees are very similar. Any differences in shadowing or contrast are minor.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"All UI panels and controls match closely in position, size and grouping, from the top status bar to the project panel, bottom-left station menu and bottom-right time controls.\"},{\"id\":\"V7\",\"score\":10,\"explanation\":\"The panels, rounded borders, colors, icons and decorative details appear virtually identical to the reference.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"Visible labels, numbers and symbols—including the project title, credits, checked count and time—match in content and appear consistent in size and styling.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, perspective and framing are nearly identical. The plaza and surrounding scenery appear shifted only a few pixels in places, such as the plaza’s left edge and lower tip."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The same stations, characters, trees, benches and other set dressing appear in the same overall arrangement. There are only small spacing or position differences, for example around the plan station and lower bench."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "The station silhouettes, kiosk, furniture and trees closely match in shape and proportion, with only minor differences in small modeled details."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The cream plaza, teal surroundings and green foliage retain the reference palette, but the result has more conspicuous bright speckles across the teal ground and a slightly different surface appearance."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Light direction and the soft contact shadows beneath stations, characters and trees are very similar. Any differences in shadowing or contrast are minor."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All UI panels and controls match closely in position, size and grouping, from the top status bar to the project panel, bottom-left station menu and bottom-right time controls."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "The panels, rounded borders, colors, icons and decorative details appear virtually identical to the reference."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "Visible labels, numbers and symbols—including the project title, credits, checked count and time—match in content and appear consistent in size and styling."
              }
            ]
          },
          "responseFile": "responses/luna/918d339502a1f2e2.txt",
          "responseSha256": "8c3f009bccd94e9415a80ca0135698e35fb341e48c620ea0e7c0caf3d26a4b45"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 139.223,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The camera angle, scale and crop are essentially the same. Both use the same skewed isometric view, with the floor slab corners at nearly identical positions (left ≈x175/y300, right ≈x775/y325, bottom ≈x370/y520). Both put the road and building at top-left, trees on the right, and the bench and path at bottom-right. The result shows only small offsets: tall objects such as the outer glass wall and the upper-right tree sit about 10px lower, and the floor edge reads slightly thicker.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Every scene element in the reference appears in the result in the same place. These include the dark server rack, both blue solar panels, the Plan, Make and Check stations each with a robot, and the '2 waiting' bubble over the Make desk. They also include the round pedestal, the green pad on the right, the purple-cube table, the side table, the beige path with white slab, the bench, the bollards, the bushes, the trees, and the road with vehicle and crosswalk. Differences are small: the green device on the right reads as a taller upright panel, and the right-hand side table carries more colorful items.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Desk, rack, solar-panel, tree and bench silhouettes and proportions match well. The stations keep the same construction, such as the monitor wall on the Plan desk, the orange Make desk with stacked blue boxes, and the mint Check gate. Small differences remain. The upright frame by the green pad is taller in the result. The glass walls show crisper mullions and a thicker visible floor-slab edge. The robots and desk props are slightly more defined, and the side-table items are shaped differently.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette is the same: teal ground with white speckles, cream floor tiles, mint, orange and purple station accents, dark-blue solar panels, and mint trees with cream bases. The result's glass looks paler and more opaque, with brighter vertical highlights. Its blues and the rack LEDs are slightly more saturated. The reference reads a bit more matte and clay-like with softer, less saturated surfaces.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light direction, soft contact shadows under the desks and tree bases, the darker right-hand faces and the overall low-contrast mood all match. The result has slightly crisper edges and stronger highlights, especially on the glass walls and the floor gradient. Its shadows near the walls and furniture are a touch more defined than the reference's softer, flatter shading. Depth cues are otherwise equivalent.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All four UI groups sit in the same positions with the same sizes and internal order. These are the top-left HUD (avatar, coin, energy, credits, Tech), the top-right project panel, the bottom-left build bar and the bottom-right zoom and time controls. The project panel keeps the same stack of header, title and price, six step chips, progress bar and the Plan→Make→Check row. The build bar keeps the tab row, Inspect and Remove column, and three station cards. The bottom-right panel keeps the zoom buttons, time and speed buttons, and the 'Development Build' watermark. Only sub-pixel or minor spacing offsets are visible, such as the HUD being a couple of pixels shorter.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The styling is clearly the same family: cream panels with tan borders, rounded corners, corner rivets, a yellow active tab, dark-teal price pills, green and beige step chips, a yellow badge on 'Make 2', and the same icon set (coin, bolt, card, tech tree, cursor, trash, station thumbnails). The result's panel fills look a little lighter or more translucent and its borders slightly thinner and less saturated. A few icon glyphs, such as the Stations tab and Plan icons, differ subtly in drawing.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The rounded sans-serif typeface is the same, with matching weights, sizes and alignment. All visible strings and numbers correspond: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine $640', '2 / 6 checked', '95s left', 'Plan 0 / Make 2 / Check 0', the tab and station names, '$140 / $160 / $180', 'Day 5', '11:09', '1× 2× 4×' and 'Development Build'. The only differences are very slight weight or size variations in the small labels.\"}]}\n```",
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            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The camera angle, scale and crop are essentially the same. Both use the same skewed isometric view, with the floor slab corners at nearly identical positions (left ≈x175/y300, right ≈x775/y325, bottom ≈x370/y520). Both put the road and building at top-left, trees on the right, and the bench and path at bottom-right. The result shows only small offsets: tall objects such as the outer glass wall and the upper-right tree sit about 10px lower, and the floor edge reads slightly thicker."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Every scene element in the reference appears in the result in the same place. These include the dark server rack, both blue solar panels, the Plan, Make and Check stations each with a robot, and the '2 waiting' bubble over the Make desk. They also include the round pedestal, the green pad on the right, the purple-cube table, the side table, the beige path with white slab, the bench, the bollards, the bushes, the trees, and the road with vehicle and crosswalk. Differences are small: the green device on the right reads as a taller upright panel, and the right-hand side table carries more colorful items."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Desk, rack, solar-panel, tree and bench silhouettes and proportions match well. The stations keep the same construction, such as the monitor wall on the Plan desk, the orange Make desk with stacked blue boxes, and the mint Check gate. Small differences remain. The upright frame by the green pad is taller in the result. The glass walls show crisper mullions and a thicker visible floor-slab edge. The robots and desk props are slightly more defined, and the side-table items are shaped differently."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette is the same: teal ground with white speckles, cream floor tiles, mint, orange and purple station accents, dark-blue solar panels, and mint trees with cream bases. The result's glass looks paler and more opaque, with brighter vertical highlights. Its blues and the rack LEDs are slightly more saturated. The reference reads a bit more matte and clay-like with softer, less saturated surfaces."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light direction, soft contact shadows under the desks and tree bases, the darker right-hand faces and the overall low-contrast mood all match. The result has slightly crisper edges and stronger highlights, especially on the glass walls and the floor gradient. Its shadows near the walls and furniture are a touch more defined than the reference's softer, flatter shading. Depth cues are otherwise equivalent."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All four UI groups sit in the same positions with the same sizes and internal order. These are the top-left HUD (avatar, coin, energy, credits, Tech), the top-right project panel, the bottom-left build bar and the bottom-right zoom and time controls. The project panel keeps the same stack of header, title and price, six step chips, progress bar and the Plan→Make→Check row. The build bar keeps the tab row, Inspect and Remove column, and three station cards. The bottom-right panel keeps the zoom buttons, time and speed buttons, and the 'Development Build' watermark. Only sub-pixel or minor spacing offsets are visible, such as the HUD being a couple of pixels shorter."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The styling is clearly the same family: cream panels with tan borders, rounded corners, corner rivets, a yellow active tab, dark-teal price pills, green and beige step chips, a yellow badge on 'Make 2', and the same icon set (coin, bolt, card, tech tree, cursor, trash, station thumbnails). The result's panel fills look a little lighter or more translucent and its borders slightly thinner and less saturated. A few icon glyphs, such as the Stations tab and Plan icons, differ subtly in drawing."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The rounded sans-serif typeface is the same, with matching weights, sizes and alignment. All visible strings and numbers correspond: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine $640', '2 / 6 checked', '95s left', 'Plan 0 / Make 2 / Check 0', the tab and station names, '$140 / $160 / $180', 'Day 5', '11:09', '1× 2× 4×' and 'Development Build'. The only differences are very slight weight or size variations in the small labels."
              }
            ]
          },
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        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 335.413,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The viewing angle, scale and framing are essentially the same. The tiled platform sits in the same central area: its left corner is by the server rack, its front corner is near the bottom-centre, and its right corner sits below the project panel. The road and buildings are cropped the same way at top-left, and the plaza and bench sit at bottom-centre/right. Landmarks such as the '2 waiting' bubble, the bench and the corner trees line up to within a few pixels. Only tiny edge offsets are visible.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"All scene contents are present, with matching counts and placement. Inside the room: plan (purple), make (orange) and check (mint) stations, each with a robot; the server rack; two solar panels; the central pedestal; the mint display at right; and the desk with a purple cube and lilac sphere. Outside: the road with a clipped vehicle at left, the crosswalk, buildings and glass fences. Planter trees appear at top-right, twice on the right side, at the left edge and behind the project panel. Bushes, bollards, the bench, and the plaza with its kiosk are also present. The only placement difference is small: the clipped vehicle at the left edge appears slightly higher in the result.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions closely match for the desks, monitors, stools, rack, solar panels, trees, planters, bench and kiosk. The clearest local mismatch is the mint display at right (~645,270). In the result it is a taller, open arch-like frame on a square pad. In the reference it is a more compact, solid mint panel. Result models also look slightly crisper, with harder edges and bevels than the softer reference forms.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette and matte materials closely match: teal ground, cream/white tiled floor with cream rims, pale aqua glass, navy-purple plan desk, orange make desk, mint check desk, purple cube and lilac sphere, and mint tree canopies. Differences: (1) the ground snow flecks in the result are slightly larger star/asterisk-like marks rather than fine dots; (2) the pad under the right-hand display is a more saturated bright green; (3) the floor tile lines and tint variation are a little more pronounced.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting direction and character match. Both images use soft, diffuse light, with shadows falling to the right of objects and gentle contact shading under the stations, rack, robots, planters and bench. The result has slightly higher contrast and crisper, darker contact shadows, for example beneath the stations and the server rack. The reference looks a touch softer and hazier. Depth reads the same otherwise.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"All UI blocks are present with the same positions, sizes, grouping and spacing: (1) top-left resource HUD with avatar, money, energy, credits and Tech button; (2) top-right project panel with its top tab, six status slots, progress bar and Plan/Make/Check pipeline; (3) bottom-left build panel with three tabs plus a minimize button, the Inspect/Remove column and three station cards; (4) bottom-right zoom buttons and the Day/time/speed panel; (5) the 'Development Build' label. No layout difference is discernible.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Styling matches closely: cream rounded panels with thin borders and soft shadows, navy selected states (Inspect, play), a yellow active Stations tab and 1× button, and dark-green checked slots. The mint in-progress slot, gold-outlined pending slots, yellow '2' badge, dark price pills, icon set and station thumbnails also match. The only visible variation is marginal: the small Stations-tab glyph appears drawn slightly differently.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text matches in content, rounded sans-serif font, weight, size and alignment. This includes '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0' and '2 waiting'. It also includes the tab and card labels with '$140', '$160' and '$180', plus 'Day 5', '11:09', '1×', '2×', '4×' and 'Development Build'. No typographic difference is discernible.\"}]}\n```",
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The viewing angle, scale and framing are essentially the same. The tiled platform sits in the same central area: its left corner is by the server rack, its front corner is near the bottom-centre, and its right corner sits below the project panel. The road and buildings are cropped the same way at top-left, and the plaza and bench sit at bottom-centre/right. Landmarks such as the '2 waiting' bubble, the bench and the corner trees line up to within a few pixels. Only tiny edge offsets are visible."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All scene contents are present, with matching counts and placement. Inside the room: plan (purple), make (orange) and check (mint) stations, each with a robot; the server rack; two solar panels; the central pedestal; the mint display at right; and the desk with a purple cube and lilac sphere. Outside: the road with a clipped vehicle at left, the crosswalk, buildings and glass fences. Planter trees appear at top-right, twice on the right side, at the left edge and behind the project panel. Bushes, bollards, the bench, and the plaza with its kiosk are also present. The only placement difference is small: the clipped vehicle at the left edge appears slightly higher in the result."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions closely match for the desks, monitors, stools, rack, solar panels, trees, planters, bench and kiosk. The clearest local mismatch is the mint display at right (~645,270). In the result it is a taller, open arch-like frame on a square pad. In the reference it is a more compact, solid mint panel. Result models also look slightly crisper, with harder edges and bevels than the softer reference forms."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette and matte materials closely match: teal ground, cream/white tiled floor with cream rims, pale aqua glass, navy-purple plan desk, orange make desk, mint check desk, purple cube and lilac sphere, and mint tree canopies. Differences: (1) the ground snow flecks in the result are slightly larger star/asterisk-like marks rather than fine dots; (2) the pad under the right-hand display is a more saturated bright green; (3) the floor tile lines and tint variation are a little more pronounced."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting direction and character match. Both images use soft, diffuse light, with shadows falling to the right of objects and gentle contact shading under the stations, rack, robots, planters and bench. The result has slightly higher contrast and crisper, darker contact shadows, for example beneath the stations and the server rack. The reference looks a touch softer and hazier. Depth reads the same otherwise."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All UI blocks are present with the same positions, sizes, grouping and spacing: (1) top-left resource HUD with avatar, money, energy, credits and Tech button; (2) top-right project panel with its top tab, six status slots, progress bar and Plan/Make/Check pipeline; (3) bottom-left build panel with three tabs plus a minimize button, the Inspect/Remove column and three station cards; (4) bottom-right zoom buttons and the Day/time/speed panel; (5) the 'Development Build' label. No layout difference is discernible."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Styling matches closely: cream rounded panels with thin borders and soft shadows, navy selected states (Inspect, play), a yellow active Stations tab and 1× button, and dark-green checked slots. The mint in-progress slot, gold-outlined pending slots, yellow '2' badge, dark price pills, icon set and station thumbnails also match. The only visible variation is marginal: the small Stations-tab glyph appears drawn slightly differently."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text matches in content, rounded sans-serif font, weight, size and alignment. This includes '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0' and '2 waiting'. It also includes the tab and card labels with '$140', '$160' and '$180', plus 'Day 5', '11:09', '1×', '2×', '4×' and 'Development Build'. No typographic difference is discernible."
              }
            ]
          },
          "responseFile": "responses/opus/918d339502a1f2e2.txt",
          "responseSha256": "4299896e236c666a90d5f29d6a53ef3ac2df62f2db2c34d4d4751f338feceea4"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 135.599,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera and framing match closely: the same isometric angle and scene scale, with the tiled floor, glass railing, road and building at top-left, server rack at left, and tree and bollard clusters at the right and bottom in the same positions and crops. No visible zoom, shift or cropping difference was found. The score stays just below full marks only because very small perspective offsets cannot be fully ruled out at this resolution.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Scene population and arrangement match: the Plan station (purple monitors) at left, the Make station (orange desk) at top with the '2 waiting' bubble, and the Check station (green desk) in the centre, each with one character. The server rack, two solar panels, kiosk pillar and sign board sit in the middle of the floor. The purple cube and sphere on a beige plinth are at lower-left, the bench and beige walkway at lower centre-right, and trees, bushes and white bollards around the edges. Counts and spacing agree, and no object is missing or visibly displaced.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes and relative sizes line up: desks, monitors, the server tower, solar panels, pillar, sign board, cube, bench, tree crowns and pedestals, and the small white figures share the same construction and proportions. Tiny props on the desks are consistent in silhouette; only detail too fine to resolve at this size is left unverified.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"Palette and materials match: teal ground, cream-white tile floor, pale glass railing, navy and purple monitors, orange Make desk, green Check station, cream panels with a gold tab, yellow accents, navy buttons, and the green progress bar and check tiles. Surfaces show the same soft matte finish and gentle tonal shading.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Lighting and depth cues are consistent: soft diffuse light with short drop shadows falling to the lower-right under trees, solar panels, the server rack and the stations, plus contact shading at object bases and a faint glow on the ground beneath the characters. The layering of floor, railing and ground reads with the same depth in both.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"UI layout matches in placement, size, grouping and spacing: the top-left resource bar (coin, $324, energy 15/16 with underline, 88 credits, Tech button); the top-right project panel with title and price, six-square checklist, the '2 / 6 checked' and '95s left' line, full-width progress bar and Plan/Make/Check row; the bottom-left tabs (Stations active, Infrastructure, Decor, minus) above the Inspect/Remove column and three station cards with price pills; and the bottom-right +/−/home buttons above the day-and-time panel with play and 1×/2×/4× controls. No panel is missing or shifted.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Panel and control styling match: cream rounded panels with thin tan borders, soft shadows and corner rivets; the gold tab on the project panel; the yellow active Stations tab and selected 1× chip; navy Inspect and play buttons and navy price pills; green checked tiles with the lighter active tile; the orange '2' badge; and matching station and tool icons. Only the smallest icon details are not resolvable at this size.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"Legible text matches in content, placement and weight: '$324', '15/16', '88', 'credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan', 'Make' and 'Check' with their counts, 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', the three station names with '$140', '$160' and '$180', '2 waiting', 'Day 5', '11:09', '1×', '2×', '4×' and 'Development Build'. The same rounded sans-serif family, sizes and weights appear in both.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Camera and framing match closely: the same isometric angle and scene scale, with the tiled floor, glass railing, road and building at top-left, server rack at left, and tree and bollard clusters at the right and bottom in the same positions and crops. No visible zoom, shift or cropping difference was found. The score stays just below full marks only because very small perspective offsets cannot be fully ruled out at this resolution."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Scene population and arrangement match: the Plan station (purple monitors) at left, the Make station (orange desk) at top with the '2 waiting' bubble, and the Check station (green desk) in the centre, each with one character. The server rack, two solar panels, kiosk pillar and sign board sit in the middle of the floor. The purple cube and sphere on a beige plinth are at lower-left, the bench and beige walkway at lower centre-right, and trees, bushes and white bollards around the edges. Counts and spacing agree, and no object is missing or visibly displaced."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes and relative sizes line up: desks, monitors, the server tower, solar panels, pillar, sign board, cube, bench, tree crowns and pedestals, and the small white figures share the same construction and proportions. Tiny props on the desks are consistent in silhouette; only detail too fine to resolve at this size is left unverified."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Palette and materials match: teal ground, cream-white tile floor, pale glass railing, navy and purple monitors, orange Make desk, green Check station, cream panels with a gold tab, yellow accents, navy buttons, and the green progress bar and check tiles. Surfaces show the same soft matte finish and gentle tonal shading."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Lighting and depth cues are consistent: soft diffuse light with short drop shadows falling to the lower-right under trees, solar panels, the server rack and the stations, plus contact shading at object bases and a faint glow on the ground beneath the characters. The layering of floor, railing and ground reads with the same depth in both."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "UI layout matches in placement, size, grouping and spacing: the top-left resource bar (coin, $324, energy 15/16 with underline, 88 credits, Tech button); the top-right project panel with title and price, six-square checklist, the '2 / 6 checked' and '95s left' line, full-width progress bar and Plan/Make/Check row; the bottom-left tabs (Stations active, Infrastructure, Decor, minus) above the Inspect/Remove column and three station cards with price pills; and the bottom-right +/−/home buttons above the day-and-time panel with play and 1×/2×/4× controls. No panel is missing or shifted."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel and control styling match: cream rounded panels with thin tan borders, soft shadows and corner rivets; the gold tab on the project panel; the yellow active Stations tab and selected 1× chip; navy Inspect and play buttons and navy price pills; green checked tiles with the lighter active tile; the orange '2' badge; and matching station and tool icons. Only the smallest icon details are not resolvable at this size."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "Legible text matches in content, placement and weight: '$324', '15/16', '88', 'credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan', 'Make' and 'Check' with their counts, 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', the three station names with '$140', '$160' and '$180', '2 waiting', 'Day 5', '11:09', '1×', '2×', '4×' and 'Development Build'. The same rounded sans-serif family, sizes and weights appear in both."
              }
            ]
          },
          "responseFile": "responses/haiku/918d339502a1f2e2.txt",
          "responseSha256": "370fecb15c32f73cdddeaefc237a8de54e1276271a883b4672539f1eaa66d13b"
        }
      ],
      "priorAttempts": []
    },
    {
      "caseId": "abf30b44460d8ce6",
      "runId": "pilot-3d-3c23c06b",
      "design": "A",
      "producer": "Sonnet 5.5",
      "producerId": "claude-sonnet-5-5",
      "reference": "../media/reference-a.png",
      "result": "../media/pilot-3d-3c23c06b.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 187.493,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale and framing closely match. The tiled room and upper corridor occupy nearly identical areas, with only tiny differences around the room edges.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three staffed stations, server, two blue platforms, display plinth and surrounding furniture are retained in matching arrangements. The foreground bench sits slightly higher/left, and the large right-edge tree shifts slightly right.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Overall object silhouettes match, but tree canopies have fewer, larger lobes, robots are boxier, and planters and platforms have sharper construction. Small wall and equipment details are simplified.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, ivory tiles and orange, mint and purple station palette are closely reproduced. The result has smoother-looking ground and somewhat stronger foliage and blue-panel colors than the reference.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Shadow direction and overall depth remain similar. However, tree shadows are darker, broader blurred patches in the result, while equipment lacks some of the reference's subtle contact shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The resource bar, project panel, build menu, waiting bubble and clock controls closely match in placement and grouping. The clock panel is slightly shorter, with minor button-spacing differences elsewhere.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded cream panels, gold trim, navy controls and green status indicators are faithfully retained. Borders and raised treatments look flatter, while the robot portrait, station illustrations and several small icons are simplified.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible labels and values match, including 'The ticket machine', '$640', '15/16' and '11:09'. Small project-panel and build-card labels look slightly smaller or tighter, with minor font-weight differences.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale and framing closely match. The tiled room and upper corridor occupy nearly identical areas, with only tiny differences around the room edges."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three staffed stations, server, two blue platforms, display plinth and surrounding furniture are retained in matching arrangements. The foreground bench sits slightly higher/left, and the large right-edge tree shifts slightly right."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Overall object silhouettes match, but tree canopies have fewer, larger lobes, robots are boxier, and planters and platforms have sharper construction. Small wall and equipment details are simplified."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, ivory tiles and orange, mint and purple station palette are closely reproduced. The result has smoother-looking ground and somewhat stronger foliage and blue-panel colors than the reference."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Shadow direction and overall depth remain similar. However, tree shadows are darker, broader blurred patches in the result, while equipment lacks some of the reference's subtle contact shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The resource bar, project panel, build menu, waiting bubble and clock controls closely match in placement and grouping. The clock panel is slightly shorter, with minor button-spacing differences elsewhere."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Rounded cream panels, gold trim, navy controls and green status indicators are faithfully retained. Borders and raised treatments look flatter, while the robot portrait, station illustrations and several small icons are simplified."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible labels and values match, including 'The ticket machine', '$640', '15/16' and '11:09'. Small project-panel and build-card labels look slightly smaller or tighter, with minor font-weight differences."
              }
            ]
          },
          "responseFile": "responses/astra/abf30b44460d8ce6.txt",
          "responseSha256": "f0127a0a61e30baf5746af5a34f1e334bfa123f8ba07700a985830459a634b48"
        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 238.887,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"The isometric angle, scene scale, framing and central platform placement match at this resolution.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Stations, workers, server, floor pads, trees and paths occupy corresponding positions. The foreground bench and nearby shrubs are slightly shifted.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Main object silhouettes match, but trees have simpler spherical canopies, robots are boxier, and wall fittings and floor-pad construction lose detail.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, cream flooring and station colors closely match. Result glass is paler, blue pads are more saturated, and surfaces show less variation.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light direction and shadow placement are similar. Result shadows beneath desks and trees are darker and more sharply bounded than the reference’s softer shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All HUD panels, tabs and controls retain their positions and grouping. The lower-right time panel is slightly shorter, with minor button-spacing differences.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Cream rounded panels, gold borders, teal buttons and the clock graphic closely match. The robot avatar and station thumbnails have slightly simplified details.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values match, including $324, $640, 11:09 and station prices. Small card and status text differs slightly in weight and spacing.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric angle, scene scale, framing and central platform placement match at this resolution."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Stations, workers, server, floor pads, trees and paths occupy corresponding positions. The foreground bench and nearby shrubs are slightly shifted."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Main object silhouettes match, but trees have simpler spherical canopies, robots are boxier, and wall fittings and floor-pad construction lose detail."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, cream flooring and station colors closely match. Result glass is paler, blue pads are more saturated, and surfaces show less variation."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light direction and shadow placement are similar. Result shadows beneath desks and trees are darker and more sharply bounded than the reference’s softer shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All HUD panels, tabs and controls retain their positions and grouping. The lower-right time panel is slightly shorter, with minor button-spacing differences."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Cream rounded panels, gold borders, teal buttons and the clock graphic closely match. The robot avatar and station thumbnails have slightly simplified details."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values match, including $324, $640, 11:09 and station prices. Small card and status text differs slightly in weight and spacing."
              }
            ]
          },
          "responseFile": "responses/sol61/abf30b44460d8ce6.txt",
          "responseSha256": "eb4ae83dd085aa29368bd6a07bf34c5a33e47318b0d6a81ea4ddfc0eb94ed9b2"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 50.262,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\"id\": \"V1\", \"score\": 10, \"explanation\": \"The isometric camera angle, perspective, scene scale, framing, and positioning of scene boundaries and UI margins match the reference identically.\"},\n    {\"id\": \"V2\", \"score\": 10, \"explanation\": \"All scene entities—including the three worker robots, three workstations, server rack, solar panels, decorative props, perimeter glass fence, trees, bench, street, and ground pebbles—are present in identical positions and counts.\"},\n    {\"id\": \"V3\", \"score\": 10, \"explanation\": \"All 3D models, including the robot characters, desks, monitors, tree canopies, planters, and furniture, show identical shapes, bevels, dimensions, and small modeled details.\"},\n    {\"id\": \"V4\", \"score\": 10, \"explanation\": \"The color palette, surface finishes (matte ground, semi-transparent glass panels, clean prop textures), and material appearances match the reference with no discernible differences.\"},\n    {\"id\": \"V5\", \"score\": 10, \"explanation\": \"Light direction from the upper-left, shadow placement and softness under objects/characters, contact ambient occlusion, and overall depth cues are identical.\"},\n    {\"id\": \"V6\", \"score\": 10, \"explanation\": \"All UI elements (top-left resource bar, top-right project card, bottom-left build dock, bottom-right time/speed panel, camera controls, and in-world indicators) are positioned, sized, grouped, and aligned identically.\"},\n    {\"id\": \"V7\", \"score\": 10, \"explanation\": \"UI styling, panel corner radii, borders, screw rivets, hanging tab detail, color-coded status indicators, and all vector icons match the reference exactly.\"},\n    {\"id\": \"V8\", \"score\": 10, \"explanation\": \"All typographic content, font choices, weights, sizes, alignments, numbers, labels (e.g., '$324', '15/16', 'The ticket machine', '11:09', '2 waiting'), and the bottom-right 'Development Build' watermark match identically.\"}\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric camera angle, perspective, scene scale, framing, and positioning of scene boundaries and UI margins match the reference identically."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "All scene entities—including the three worker robots, three workstations, server rack, solar panels, decorative props, perimeter glass fence, trees, bench, street, and ground pebbles—are present in identical positions and counts."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "All 3D models, including the robot characters, desks, monitors, tree canopies, planters, and furniture, show identical shapes, bevels, dimensions, and small modeled details."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "The color palette, surface finishes (matte ground, semi-transparent glass panels, clean prop textures), and material appearances match the reference with no discernible differences."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Light direction from the upper-left, shadow placement and softness under objects/characters, contact ambient occlusion, and overall depth cues are identical."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All UI elements (top-left resource bar, top-right project card, bottom-left build dock, bottom-right time/speed panel, camera controls, and in-world indicators) are positioned, sized, grouped, and aligned identically."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "UI styling, panel corner radii, borders, screw rivets, hanging tab detail, color-coded status indicators, and all vector icons match the reference exactly."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All typographic content, font choices, weights, sizes, alignments, numbers, labels (e.g., '$324', '15/16', 'The ticket machine', '11:09', '2 waiting'), and the bottom-right 'Development Build' watermark match identically."
              }
            ]
          },
          "responseFile": "responses/gemini/abf30b44460d8ce6.txt",
          "responseSha256": "73a6e12ff5c5e97f6bbc45c1831955aa86578298811e9662b6d8413d9ed39419"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 104.461,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Identical isometric angle, scale and framing: the white tiled room occupies the same central area (approx. x 170–670, y 140–520) in both, the glass wall runs from the left corner post near (170,290) to the right post near (580,150), the top-left building/awning, the top-right tan structure and the bottom tree crop are placed the same way, and the UI panels cover the same corners.\"},{\"id\":\"V2\",\"score\":10,\"explanation\":\"Same objects at the same spots: server rack (205,335), two solar panels (285,345) and (595,305), Plan station with monitors and a ringed worker (360,300 / 395,315), Make station with '2 waiting' bubble (505,230 / 530,178), Check station with worker (490,345 / 520,365), water cooler (510,300), whiteboard (640,275), desk with purple cube and plant (375,405). Outside: trees at (680,40), (920,120), (920,240), (930,380), (10,390), bushes and bench (560–570,525), bollards (633,453), (635,490), (520,545), path slab (740,490), booth (790,400), car at top-left. No additions or omissions found.\"},{\"id\":\"V3\",\"score\":10,\"explanation\":\"Silhouettes and proportions match throughout: the rounded blob tree canopies with thin trunks on square planters, the low-poly workers with light-blue heads, the angled teal workbench tops, the server rack's blue line details, the bench slats, the rounded car and the dotted ground pattern all have the same visible construction and relative dimensions in both images.\"},{\"id\":\"V4\",\"score\":10,\"explanation\":\"Palette and surface treatment are the same: teal matte ground with light dots, white tile floor with faint grid lines, pale-blue frosted glass wall, cream/tan buildings and planters, mint-green foliage, dark navy solar panels and server rack, purple cube on the cream desk. No visible hue, saturation or glossiness differences at this resolution.\"},{\"id\":\"V5\",\"score\":10,\"explanation\":\"Lighting direction and shadow treatment coincide: soft shadows fall to the lower-left of each tree (e.g., under the trees at (920,240) and (930,380)), stations and solar panels have small contact shadows on the floor, the glass wall is lit the same way, and overall contrast is matched. Depth cues from the floor grid and railing are identical.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"All panels present at the same positions and sizes: top-left resource bar with avatar, money, energy 15/16 (yellow underline), credits and Tech button; top-right project card with six stage icons, progress bar and Plan/Make/Check row; bottom-left tab strip (Stations active, Infrastructure, Decor, collapse) with Inspect/Remove column and three station cards; bottom-right zoom trio above the Day/time panel with play and 1×/2×/4× speed buttons. Grouping and prominence match.\"},{\"id\":\"V7\",\"score\":10,\"explanation\":\"Same cream panels with rounded corners and soft drop shadows, yellow active-tab/active-speed highlights, dark navy Inspect button and '2 waiting' pill, green check chips and yellow station chips in the project card, sun icon, coin/lightning/card icons, and the small yellow tab at the top of the project panel. Icon graphics in the station cards are the same.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text matches in content, weight and alignment: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1× 2× 4×', '2 waiting' and the 'Development Build' watermark. Font appearance is the same rounded sans in both.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Identical isometric angle, scale and framing: the white tiled room occupies the same central area (approx. x 170–670, y 140–520) in both, the glass wall runs from the left corner post near (170,290) to the right post near (580,150), the top-left building/awning, the top-right tan structure and the bottom tree crop are placed the same way, and the UI panels cover the same corners."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "Same objects at the same spots: server rack (205,335), two solar panels (285,345) and (595,305), Plan station with monitors and a ringed worker (360,300 / 395,315), Make station with '2 waiting' bubble (505,230 / 530,178), Check station with worker (490,345 / 520,365), water cooler (510,300), whiteboard (640,275), desk with purple cube and plant (375,405). Outside: trees at (680,40), (920,120), (920,240), (930,380), (10,390), bushes and bench (560–570,525), bollards (633,453), (635,490), (520,545), path slab (740,490), booth (790,400), car at top-left. No additions or omissions found."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "Silhouettes and proportions match throughout: the rounded blob tree canopies with thin trunks on square planters, the low-poly workers with light-blue heads, the angled teal workbench tops, the server rack's blue line details, the bench slats, the rounded car and the dotted ground pattern all have the same visible construction and relative dimensions in both images."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "Palette and surface treatment are the same: teal matte ground with light dots, white tile floor with faint grid lines, pale-blue frosted glass wall, cream/tan buildings and planters, mint-green foliage, dark navy solar panels and server rack, purple cube on the cream desk. No visible hue, saturation or glossiness differences at this resolution."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Lighting direction and shadow treatment coincide: soft shadows fall to the lower-left of each tree (e.g., under the trees at (920,240) and (930,380)), stations and solar panels have small contact shadows on the floor, the glass wall is lit the same way, and overall contrast is matched. Depth cues from the floor grid and railing are identical."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All panels present at the same positions and sizes: top-left resource bar with avatar, money, energy 15/16 (yellow underline), credits and Tech button; top-right project card with six stage icons, progress bar and Plan/Make/Check row; bottom-left tab strip (Stations active, Infrastructure, Decor, collapse) with Inspect/Remove column and three station cards; bottom-right zoom trio above the Day/time panel with play and 1×/2×/4× speed buttons. Grouping and prominence match."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "Same cream panels with rounded corners and soft drop shadows, yellow active-tab/active-speed highlights, dark navy Inspect button and '2 waiting' pill, green check chips and yellow station chips in the project card, sun icon, coin/lightning/card icons, and the small yellow tab at the top of the project panel. Icon graphics in the station cards are the same."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text matches in content, weight and alignment: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1× 2× 4×', '2 waiting' and the 'Development Build' watermark. Font appearance is the same rounded sans in both."
              }
            ]
          },
          "responseFile": "responses/fable/abf30b44460d8ce6.txt",
          "responseSha256": "7c3b4704459f62e41bc47670681c8c42cbaf191407d71deda7de9dcb903391e0"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 43.1,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, floor footprint, and framing match very closely. The outdoor scenery around the edges is shifted slightly in places, but the main scene and panels occupy nearly identical areas.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The stations, workers, server, floor decorations, and surrounding trees and furniture are all present in similar positions. A few outdoor items, such as the bench and trees along the right and lower edges, sit slightly differently.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"The stations, characters, trees, and furniture retain very similar silhouettes and proportions. Small differences are visible in character poses and the shapes of some tree canopies.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"The teal ground, pale tiled floor, green foliage, and warm beige UI have closely matching color relationships. Surface appearance is also similar, with only subtle differences in brightness and texture.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Both images use similar soft shadows and contact shading beneath the stations, characters, trees, and furniture. Any differences in shadow placement are minor.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"The top status bar, upper-right project panel, lower-left build panel, and lower-right time controls match in placement, size, and hierarchy.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The rounded cream panels, gold borders, colored buttons, and small icons are reproduced very closely. There are only minor rendering differences in fine decorative details.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The visible labels and values, including the project title, progress, currency, and station prices, closely match in content, size, and alignment. Minor differences in text rendering are barely noticeable.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, floor footprint, and framing match very closely. The outdoor scenery around the edges is shifted slightly in places, but the main scene and panels occupy nearly identical areas."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The stations, workers, server, floor decorations, and surrounding trees and furniture are all present in similar positions. A few outdoor items, such as the bench and trees along the right and lower edges, sit slightly differently."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "The stations, characters, trees, and furniture retain very similar silhouettes and proportions. Small differences are visible in character poses and the shapes of some tree canopies."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "The teal ground, pale tiled floor, green foliage, and warm beige UI have closely matching color relationships. Surface appearance is also similar, with only subtle differences in brightness and texture."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Both images use similar soft shadows and contact shading beneath the stations, characters, trees, and furniture. Any differences in shadow placement are minor."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The top status bar, upper-right project panel, lower-left build panel, and lower-right time controls match in placement, size, and hierarchy."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The rounded cream panels, gold borders, colored buttons, and small icons are reproduced very closely. There are only minor rendering differences in fine decorative details."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The visible labels and values, including the project title, progress, currency, and station prices, closely match in content, size, and alignment. Minor differences in text rendering are barely noticeable."
              }
            ]
          },
          "responseFile": "responses/luna/abf30b44460d8ce6.txt",
          "responseSha256": "6d57f25874d96c9b5999db5dabb3dfdff2d5f86b4f65a4044ebffe4b1d25c94e"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 157.98,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both images use the same three-quarter isometric-style view of the same rectangular floor, at the same scale and in the same place in the frame. Floor objects land at nearly the same screen positions: server rack about (207,335), solar panels about (290,345) and (593,308), and Make desk about (505,235). The floor silhouette differs slightly in the result. Its left corner and wall base sit lower (about y350 versus about y300–330), and the back-left edge is a little steeper, so the floor reads slightly taller.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The inventory matches: three stations with three workers, the stool, the '2 waiting' bubble, the server rack, two solar panels, the purple cube/orb table, the pillar, the green scanner device, trees, bench, tan path with white slab, side table, bollards, bushes, van and road. Placement is almost identical. Differences are mostly in the background. The crosswalk sits around x≈430 in the result versus x≈300 in the reference. The top-left props differ: the reference shows stacked tan boxes, the result a darker bluish block. The bench is shifted slightly up and left, and a few bollards and bushes are nudged.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"The stations, server rack, solar panels, purple table, planters and tree clusters have near-identical silhouettes. Several construction differences remain. The result's workers are taller with larger heads. Its glass fence is thinner, with a slimmer top rail and thin pale mullions, whereas the reference has a chunkier cream rail and panels. The floor slab in the result shows a thick grey-blue side face along the right edge, while the reference has only a thin cream rim. The bench has a more pronounced backrest, and the green scanner looks slightly less chunky.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette and matte finish match: speckled teal ground, cream floor tiles, mint trees, orange Make desk, purple monitors, navy solar panels, black rack with cyan lights, and tan paths and planter rims. The result's glass fence is paler and more transparent than the teal-tinted glass in the reference. Its floor is slightly whiter and cooler. The grey-blue slab side is a color not present in the reference.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both show soft, high-key lighting from the upper left, with diffuse contact shadows under desks and planters, soft ring shadows under workers, and similar depth falloff. The result adds a darker slab edge on the right, which increases contrast there. Its glass wall lacks the reference's tinted shading and base shadow. Some tree and planter shadows look slightly crisper.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All four UI groups are present with nearly identical positions, sizes and hierarchy. The top-left HUD has coin, energy, credits and Tech. The top-right project card has its header, six-tile checklist, progress row and Plan/Make/Check pipeline. The bottom-left build bar has tabs, Inspect/Remove and three station cards. The bottom-right group has zoom buttons and the day/clock/speed panel. Only minor spacing differences appear, such as slightly narrower pipeline buttons and HUD cell spacing.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The overall styling matches: cream panels with tan borders, rounded corners, corner rivets, navy price pills, a yellow active tab and speed button, and green and amber checklist tiles. Several graphic differences are noticeable. The avatar icon is smaller and drawn differently. The HUD has vertical divider lines the reference lacks. The arrows linking Plan→Make→Check are missing or faint. A few icons differ, such as the Plan and Stations tab icons. The result adds tiny progress bars inside checklist tiles, and its panel bevels and shadows read slightly flatter.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text and symbols match: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2/6 checked, 95s left, Plan 0, Make 2, Check 0, the tab labels, the station names and prices ($140/$160/$180), Day 5, 11:09, 1×/2×/4×, 2 waiting, and Development Build. The rounded sans-serif style, weights, sizes and alignment (for example the right-aligned $640 and 95s left) are very close. Only subtle weight and size differences appear, and the '2 waiting' label is slightly smaller.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both images use the same three-quarter isometric-style view of the same rectangular floor, at the same scale and in the same place in the frame. Floor objects land at nearly the same screen positions: server rack about (207,335), solar panels about (290,345) and (593,308), and Make desk about (505,235). The floor silhouette differs slightly in the result. Its left corner and wall base sit lower (about y350 versus about y300–330), and the back-left edge is a little steeper, so the floor reads slightly taller."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The inventory matches: three stations with three workers, the stool, the '2 waiting' bubble, the server rack, two solar panels, the purple cube/orb table, the pillar, the green scanner device, trees, bench, tan path with white slab, side table, bollards, bushes, van and road. Placement is almost identical. Differences are mostly in the background. The crosswalk sits around x≈430 in the result versus x≈300 in the reference. The top-left props differ: the reference shows stacked tan boxes, the result a darker bluish block. The bench is shifted slightly up and left, and a few bollards and bushes are nudged."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "The stations, server rack, solar panels, purple table, planters and tree clusters have near-identical silhouettes. Several construction differences remain. The result's workers are taller with larger heads. Its glass fence is thinner, with a slimmer top rail and thin pale mullions, whereas the reference has a chunkier cream rail and panels. The floor slab in the result shows a thick grey-blue side face along the right edge, while the reference has only a thin cream rim. The bench has a more pronounced backrest, and the green scanner looks slightly less chunky."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette and matte finish match: speckled teal ground, cream floor tiles, mint trees, orange Make desk, purple monitors, navy solar panels, black rack with cyan lights, and tan paths and planter rims. The result's glass fence is paler and more transparent than the teal-tinted glass in the reference. Its floor is slightly whiter and cooler. The grey-blue slab side is a color not present in the reference."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both show soft, high-key lighting from the upper left, with diffuse contact shadows under desks and planters, soft ring shadows under workers, and similar depth falloff. The result adds a darker slab edge on the right, which increases contrast there. Its glass wall lacks the reference's tinted shading and base shadow. Some tree and planter shadows look slightly crisper."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All four UI groups are present with nearly identical positions, sizes and hierarchy. The top-left HUD has coin, energy, credits and Tech. The top-right project card has its header, six-tile checklist, progress row and Plan/Make/Check pipeline. The bottom-left build bar has tabs, Inspect/Remove and three station cards. The bottom-right group has zoom buttons and the day/clock/speed panel. Only minor spacing differences appear, such as slightly narrower pipeline buttons and HUD cell spacing."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The overall styling matches: cream panels with tan borders, rounded corners, corner rivets, navy price pills, a yellow active tab and speed button, and green and amber checklist tiles. Several graphic differences are noticeable. The avatar icon is smaller and drawn differently. The HUD has vertical divider lines the reference lacks. The arrows linking Plan→Make→Check are missing or faint. A few icons differ, such as the Plan and Stations tab icons. The result adds tiny progress bars inside checklist tiles, and its panel bevels and shadows read slightly flatter."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text and symbols match: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2/6 checked, 95s left, Plan 0, Make 2, Check 0, the tab labels, the station names and prices ($140/$160/$180), Day 5, 11:09, 1×/2×/4×, 2 waiting, and Development Build. The rounded sans-serif style, weights, sizes and alignment (for example the right-aligned $640 and 95s left) are very close. Only subtle weight and size differences appear, and the '2 waiting' label is slightly smaller."
              }
            ]
          },
          "responseFile": "responses/sonnet/abf30b44460d8ce6.txt",
          "responseSha256": "a7ae0620a52d9b6ab5ddd3763d65d2bdfbf43a393e93d8cf6523e784710ed320"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 261.75,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The camera matches: same high isometric angle, scene scale and crop. The floor platform corners line up in both images, at about (175,300), (575,140), (775,320) and (380,520). The road and fence at top-left, the left-edge tree, the right-side trees and the bench at bottom-centre are cropped the same way. I see no framing shift beyond possible pixel-level offsets.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Every scene object is present and placed like the reference. Inside: server rack at left, two solar panels, Plan/Make/Check stations with three robots, the stool by the Make desk, the lamp pillar, the kiosk at right, and the side table with purple cube and sphere. The '2 waiting' tooltip sits over the Make desk. Outside: the road vehicle and post, trees in planters, bushes, bollards, the bench, and the paved path with reception desk and mat. Differences are minor: the bottom bench looks slightly larger or offset.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes and relative sizes match closely for desks, monitors, server rack, panels, kiosk, trees and planters. The reference models look softer and more rounded, with clay-like bevels on planters, furniture, wall caps and the slab edge. The result's geometry is crisper and simpler: robots and furniture read slightly boxier, planters are hard-edged and the floor slab edge is thinner. The vehicle at the far left also has a different body shape.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is closely reproduced: teal ground with white dots, warm-white tiled floor, cream walls and caps, purple/orange/mint stations, navy rack, blue solar panels, sage trees and white planters. Surface treatment differs: the reference has a soft matte clay look with subtle gradients and grain, while the result uses cleaner, flatter fills. Grey speckles show on the result's white floor tiles. Glass panels are slightly paler and cooler. The vehicle at the far left is pale mint/white instead of cream. The top-left building and the reception-desk items show somewhat different colours.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"The general light direction is the same: soft daylight from the upper-left, with darker right-facing sides and soft drop shadows under objects. The reference has much stronger ambient occlusion and darker, more diffuse contact shadows, for example under desks and solar panels, around trees and planters, and along the base of the glass wall. That gives it a rich diorama depth. The result is brighter and flatter, with lighter shadows and less contrast between faces, so depth cues are weaker.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI blocks are present in the same positions and sizes: the top-left resource bar, the top-right project card, and the bottom-left build palette with Stations/Infrastructure/Decor tabs. The zoom buttons, day/time panel and 'Development Build' label are at bottom-right. Internal structure also matches: the six status squares, progress bar, Plan/Make/Check pill row, Inspect/Remove column, three station cards and speed buttons. Any differences are only a few pixels.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel styling matches well: cream fills, tan borders, rounded corners, corner rivet dots, soft drop shadows, navy price pills, the yellow active tab and 1× button, and navy play and Inspect buttons. Icon differences: the HUD avatar is a darker character instead of the light robot head, the Stations tab glyph looks like stacked boxes instead of the reference icon, and the Decor glyph differs slightly. Status squares 3–4 in the project card have small progress bars not seen in the reference. Build-card thumbnails are crisper renders.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible strings match: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, the three station names with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, and Development Build. Both use a similar rounded sans with matching hierarchy, size and alignment, with only slight rendering-weight variation.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
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            "json-extracted-from-markdown-fence"
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          "aspectFieldsValid": true,
          "rawObject": {
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              {
                "id": "V1",
                "score": 9,
                "explanation": "The camera matches: same high isometric angle, scene scale and crop. The floor platform corners line up in both images, at about (175,300), (575,140), (775,320) and (380,520). The road and fence at top-left, the left-edge tree, the right-side trees and the bench at bottom-centre are cropped the same way. I see no framing shift beyond possible pixel-level offsets."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Every scene object is present and placed like the reference. Inside: server rack at left, two solar panels, Plan/Make/Check stations with three robots, the stool by the Make desk, the lamp pillar, the kiosk at right, and the side table with purple cube and sphere. The '2 waiting' tooltip sits over the Make desk. Outside: the road vehicle and post, trees in planters, bushes, bollards, the bench, and the paved path with reception desk and mat. Differences are minor: the bottom bench looks slightly larger or offset."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes and relative sizes match closely for desks, monitors, server rack, panels, kiosk, trees and planters. The reference models look softer and more rounded, with clay-like bevels on planters, furniture, wall caps and the slab edge. The result's geometry is crisper and simpler: robots and furniture read slightly boxier, planters are hard-edged and the floor slab edge is thinner. The vehicle at the far left also has a different body shape."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is closely reproduced: teal ground with white dots, warm-white tiled floor, cream walls and caps, purple/orange/mint stations, navy rack, blue solar panels, sage trees and white planters. Surface treatment differs: the reference has a soft matte clay look with subtle gradients and grain, while the result uses cleaner, flatter fills. Grey speckles show on the result's white floor tiles. Glass panels are slightly paler and cooler. The vehicle at the far left is pale mint/white instead of cream. The top-left building and the reception-desk items show somewhat different colours."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The general light direction is the same: soft daylight from the upper-left, with darker right-facing sides and soft drop shadows under objects. The reference has much stronger ambient occlusion and darker, more diffuse contact shadows, for example under desks and solar panels, around trees and planters, and along the base of the glass wall. That gives it a rich diorama depth. The result is brighter and flatter, with lighter shadows and less contrast between faces, so depth cues are weaker."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI blocks are present in the same positions and sizes: the top-left resource bar, the top-right project card, and the bottom-left build palette with Stations/Infrastructure/Decor tabs. The zoom buttons, day/time panel and 'Development Build' label are at bottom-right. Internal structure also matches: the six status squares, progress bar, Plan/Make/Check pill row, Inspect/Remove column, three station cards and speed buttons. Any differences are only a few pixels."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel styling matches well: cream fills, tan borders, rounded corners, corner rivet dots, soft drop shadows, navy price pills, the yellow active tab and 1× button, and navy play and Inspect buttons. Icon differences: the HUD avatar is a darker character instead of the light robot head, the Stations tab glyph looks like stacked boxes instead of the reference icon, and the Decor glyph differs slightly. Status squares 3–4 in the project card have small progress bars not seen in the reference. Build-card thumbnails are crisper renders."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible strings match: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, the three station names with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, and Development Build. Both use a similar rounded sans with matching hierarchy, size and alignment, with only slight rendering-weight variation."
              }
            ]
          },
          "responseFile": "responses/opus/abf30b44460d8ce6.txt",
          "responseSha256": "ad32d53358ced94db0acf94d65c9e8a3d36b0e72423cf0d828e55a5eadb02fbe"
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        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 99.639,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Camera and framing match: the same downward isometric angle and scene scale, with the glass railing at upper left, trees at the right edge, bench at lower centre, and top-left street/building crop in the same places. The HUD and bottom panels sit at the same image coordinates.\"},{\"id\":\"V2\",\"score\":10,\"explanation\":\"Every scene object appears in both with the same count and spacing: Plan, Make (with the '2 waiting' bubble near 530,178) and Check stations, three white robots beside them, the black server rack at left (~205,330), two navy solar panels (~290,345 and ~595,305), the mint panel (~645,275), the purple cube and sphere (~370,410), the bench (~565,530), the cream block and walkway at right, plus lamp posts, trees and bushes.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes and proportions of the desks, monitor pairs, rack, cube, robots, trees, lamps and UI icons line up closely. Small modeled edge details, such as solar-panel frames, cannot be confirmed as identical at this resolution, so this is not a full 10.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"The palette closely matches: teal ground, cream floor, tan block, orange-brown Make desk, purple cube, and cream and green UI colours. The main localized difference is the two solar panels (~290,345 and ~595,305), which look marginally darker and more saturated navy with lower-contrast grid lines in the RESULT.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Shading is consistent: soft contact shadows under desks, robots, rack and cube, with similar shadow direction and depth from lit tops versus shaded sides. The only related variance is the solar-panel contrast noted under V4.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"Layout matches: top-left resource bar, top-right project card (title, price, six status tiles, progress line, and the Plan/Make/Check row with the yellow '2' badge on Make), bottom-left tabs with Inspect/Remove and three station cards, bottom-right time card with play and speed buttons, and the +, − and home buttons above it. Positions, sizes and grouping agree.\"},{\"id\":\"V7\",\"score\":10,\"explanation\":\"Panel styling matches: cream rounded cards with soft shadows, the small yellow tab on the project card, dark-green completed and mint active tiles, the yellow active Stations tab and 1× button, and navy Inspect and play buttons. Icons (coin, lightning, card, Tech glyph, station desks, sun/horizon, cursor, trash) match in form and placement.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text matches in content, placement and style: $324, 15/16, 88, credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, the three station names with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, and Development Build.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Camera and framing match: the same downward isometric angle and scene scale, with the glass railing at upper left, trees at the right edge, bench at lower centre, and top-left street/building crop in the same places. The HUD and bottom panels sit at the same image coordinates."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "Every scene object appears in both with the same count and spacing: Plan, Make (with the '2 waiting' bubble near 530,178) and Check stations, three white robots beside them, the black server rack at left (~205,330), two navy solar panels (~290,345 and ~595,305), the mint panel (~645,275), the purple cube and sphere (~370,410), the bench (~565,530), the cream block and walkway at right, plus lamp posts, trees and bushes."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes and proportions of the desks, monitor pairs, rack, cube, robots, trees, lamps and UI icons line up closely. Small modeled edge details, such as solar-panel frames, cannot be confirmed as identical at this resolution, so this is not a full 10."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "The palette closely matches: teal ground, cream floor, tan block, orange-brown Make desk, purple cube, and cream and green UI colours. The main localized difference is the two solar panels (~290,345 and ~595,305), which look marginally darker and more saturated navy with lower-contrast grid lines in the RESULT."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Shading is consistent: soft contact shadows under desks, robots, rack and cube, with similar shadow direction and depth from lit tops versus shaded sides. The only related variance is the solar-panel contrast noted under V4."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "Layout matches: top-left resource bar, top-right project card (title, price, six status tiles, progress line, and the Plan/Make/Check row with the yellow '2' badge on Make), bottom-left tabs with Inspect/Remove and three station cards, bottom-right time card with play and speed buttons, and the +, − and home buttons above it. Positions, sizes and grouping agree."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "Panel styling matches: cream rounded cards with soft shadows, the small yellow tab on the project card, dark-green completed and mint active tiles, the yellow active Stations tab and 1× button, and navy Inspect and play buttons. Icons (coin, lightning, card, Tech glyph, station desks, sun/horizon, cursor, trash) match in form and placement."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text matches in content, placement and style: $324, 15/16, 88, credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, the three station names with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, and Development Build."
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      "priorAttempts": []
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    {
      "caseId": "b31dcffecb886915",
      "runId": "pilot-3d-63e608dd",
      "design": "A",
      "producer": "GPT-6 Astra",
      "producerId": "gpt-6-astra",
      "reference": "../media/reference-a.png",
      "result": "../media/pilot-3d-63e608dd.png",
      "evaluations": [
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          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 171.634,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Nearly identical isometric angle, scale and framing, including the cropped upper corridor. The workshop’s front corner extends marginally lower.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three stations and robots, two blue floor panels, server, display table, bench and surrounding trees occupy matching locations, with minor shrub and stool offsets.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Recognizable silhouettes remain, but the robots have boxier heads and limbs, tree canopies are more faceted, and workstation frames and legs are chunkier.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal surroundings and purple, orange and mint station accents match well. The result’s ground is grayer, and its workshop flooring is cooler and less cream-colored.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Cast shadows follow similar directions, but the result’s tree and workstation shadows are harder-edged, with less soft contact shading and smoothly modeled surface depth.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Panels, tabs, station cards, time controls and the waiting bubble closely match in position and hierarchy. Lower-left panel and control dimensions differ only slightly.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Cream-and-gold panels and teal/yellow buttons are faithful. The avatar and workstation thumbnails are more schematic, while several small status icons have different shapes and strokes.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values match, including resource totals, project information and 11:09. Some text is heavier; the bottom-right build label is smaller and farther right.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Nearly identical isometric angle, scale and framing, including the cropped upper corridor. The workshop’s front corner extends marginally lower."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three stations and robots, two blue floor panels, server, display table, bench and surrounding trees occupy matching locations, with minor shrub and stool offsets."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Recognizable silhouettes remain, but the robots have boxier heads and limbs, tree canopies are more faceted, and workstation frames and legs are chunkier."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal surroundings and purple, orange and mint station accents match well. The result’s ground is grayer, and its workshop flooring is cooler and less cream-colored."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Cast shadows follow similar directions, but the result’s tree and workstation shadows are harder-edged, with less soft contact shading and smoothly modeled surface depth."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Panels, tabs, station cards, time controls and the waiting bubble closely match in position and hierarchy. Lower-left panel and control dimensions differ only slightly."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Cream-and-gold panels and teal/yellow buttons are faithful. The avatar and workstation thumbnails are more schematic, while several small status icons have different shapes and strokes."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values match, including resource totals, project information and 11:09. Some text is heavier; the bottom-right build label is smaller and farther right."
              }
            ]
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          "responseFile": "responses/astra/b31dcffecb886915.txt",
          "responseSha256": "f9bc8eb9d251f41e78ed5e5764e8902672be0be1d3c916614d291b4770fe56d8"
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        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 191.062,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale and cropping match extremely closely. The tiled platform’s front corner sits only slightly lower in the result.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"All three station/robot pairs, floor panels, cabinet, pedestal, trees, paths and lamps are retained in nearly identical positions. The foreground bench and nearby greenery have small positional offsets.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"The main silhouettes remain recognizable, but robots and workstation fittings are blockier. Tree clusters, planter rims and bench construction also differ, with less rounded or beveled detailing.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, cream paving, mint fixtures and purple/orange stations closely match. The result has more muted ground colors, lighter workstation accents and simpler surface flecks.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Soft cast shadows follow similar directions and anchor objects convincingly. The result has more uniform shading on foliage and equipment, with less subtle highlighting and shading around small joints.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All panels, tabs and button groups occupy essentially the same locations. The bottom-left station cards are slightly larger, while the top resource bar and project panel extend marginally lower.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Cream rounded panels, gold trim, green checkboxes and blue controls are closely reproduced. The robot portrait and station-card illustrations differ noticeably, and decorative borders and small line icons are simplified.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Readable labels, resource values, prices, progress text and the 11:09 clock match. The result’s clock and project title appear slightly heavier, with minor differences in text width and alignment.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale and cropping match extremely closely. The tiled platform’s front corner sits only slightly lower in the result."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All three station/robot pairs, floor panels, cabinet, pedestal, trees, paths and lamps are retained in nearly identical positions. The foreground bench and nearby greenery have small positional offsets."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "The main silhouettes remain recognizable, but robots and workstation fittings are blockier. Tree clusters, planter rims and bench construction also differ, with less rounded or beveled detailing."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, cream paving, mint fixtures and purple/orange stations closely match. The result has more muted ground colors, lighter workstation accents and simpler surface flecks."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Soft cast shadows follow similar directions and anchor objects convincingly. The result has more uniform shading on foliage and equipment, with less subtle highlighting and shading around small joints."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All panels, tabs and button groups occupy essentially the same locations. The bottom-left station cards are slightly larger, while the top resource bar and project panel extend marginally lower."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Cream rounded panels, gold trim, green checkboxes and blue controls are closely reproduced. The robot portrait and station-card illustrations differ noticeably, and decorative borders and small line icons are simplified."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Readable labels, resource values, prices, progress text and the 11:09 clock match. The result’s clock and project title appear slightly heavier, with minor differences in text width and alignment."
              }
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          "responseFile": "responses/sol61/b31dcffecb886915.txt",
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          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 42.866,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\"id\": \"V1\", \"score\": 10, \"explanation\": \"The isometric camera angle, perspective, scene scale, framing, and positioning of both the scene and interface overlays have no discernible relevant differences from the reference.\"},\n    {\"id\": \"V2\", \"score\": 8, \"explanation\": \"Nearly all objects—including the three workstations, three robots, server rack, pedestal, solar panels, kiosk, low table, outdoor trees, bench, and side counter—are present and positioned identically. However, in the upper-left street area, the car is missing, the dashed road markings are omitted, and the background building facade differs.\"},\n    {\"id\": \"V3\", \"score\": 9, \"explanation\": \"Object shapes, silhouettes, and dimensions for the robots, furniture, floor tiles, and foliage blobs match the reference very closely, with only minor localized differences in the geometry of the upper-left background structure.\"},\n    {\"id\": \"V4\", \"score\": 9, \"explanation\": \"Color reproduction across the mint-teal ground, cream floor tiles, furniture accents, robot materials, and matte surface treatments is remarkably faithful, with only minor differences such as the missing white painted road stripes.\"},\n    {\"id\": \"V5\", \"score\": 9, \"explanation\": \"The directional lighting angle from the top-left, shadow cast directions, shadow softness, and contact shading under walls, furniture, and characters match the reference with high fidelity.\"},\n    {\"id\": \"V6\", \"score\": 10, \"explanation\": \"The layout, grouping, sizing, and positioning of all UI panels (top-left resource bar, top-right task tracker, bottom-left build menu, bottom-right time controls, zoom buttons, and speech bubble) are completely faithful with no discernible layout discrepancies.\"},\n    {\"id\": \"V7\", \"score\": 10, \"explanation\": \"UI styling, including panel corner radii, decorative screw heads, progress bars, active tab highlights, and custom icons (currency, energy, tech tree, station previews, and day/night disc), shows no discernible relevant differences.\"},\n    {\"id\": \"V8\", \"score\": 10, \"explanation\": \"All textual content, numbers, prices, timestamps, project titles, and status labels match identically in typography, weight, alignment, and legibility across all UI elements.\"}\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric camera angle, perspective, scene scale, framing, and positioning of both the scene and interface overlays have no discernible relevant differences from the reference."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Nearly all objects—including the three workstations, three robots, server rack, pedestal, solar panels, kiosk, low table, outdoor trees, bench, and side counter—are present and positioned identically. However, in the upper-left street area, the car is missing, the dashed road markings are omitted, and the background building facade differs."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Object shapes, silhouettes, and dimensions for the robots, furniture, floor tiles, and foliage blobs match the reference very closely, with only minor localized differences in the geometry of the upper-left background structure."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Color reproduction across the mint-teal ground, cream floor tiles, furniture accents, robot materials, and matte surface treatments is remarkably faithful, with only minor differences such as the missing white painted road stripes."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "The directional lighting angle from the top-left, shadow cast directions, shadow softness, and contact shading under walls, furniture, and characters match the reference with high fidelity."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The layout, grouping, sizing, and positioning of all UI panels (top-left resource bar, top-right task tracker, bottom-left build menu, bottom-right time controls, zoom buttons, and speech bubble) are completely faithful with no discernible layout discrepancies."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "UI styling, including panel corner radii, decorative screw heads, progress bars, active tab highlights, and custom icons (currency, energy, tech tree, station previews, and day/night disc), shows no discernible relevant differences."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All textual content, numbers, prices, timestamps, project titles, and status labels match identically in typography, weight, alignment, and legibility across all UI elements."
              }
            ]
          },
          "responseFile": "responses/gemini/b31dcffecb886915.txt",
          "responseSha256": "0bab01c506b2efc7895f338e74cfa5811683161b924518d0566810e96ce09de6"
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        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 96.806,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same isometric angle, scale and framing: the white tile platform occupies the same diamond (top vertex ~x580,y145; bottom ~x440,y520) in both, with identical cropping of the surrounding teal ground and trees at the edges. Only sub-pixel-level shifts are visible.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"On-platform contents match one-for-one: server rack left, two solar panels, plan station with robot, make station with '2 waiting' tooltip and robot, check station with robot, lamp post, plant/purple cube on cabinet, white standing panel on the right. Outside objects (bench bottom-center, cart with items right, white path pieces, posts, trees top-right/right/left/bottom) are in matching places. The main mismatch is the top-left: the reference shows a building with yellow/tan roof pieces and a street with a car, while the result shows a cream block and a taller glass wall running to the top-left corner, with the car barely visible at the edge; a gray post appears at a different spot (~x245,y130 vs ~x330,y100).\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions of the stations, robots, server rack, solar panels, trees, bench and lamp are very similar (same low-poly rounded canopies, same desk/monitor constructions). Small differences: the left glass fence in the result is taller and more continuous than the reference's lower rail plus separate street fence; minor variations in the make-station top surfaces and in the cabinet/plant details.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette matches closely: teal ground, white tiles, mint tree foliage, navy-blue solar panels and screens, white/teal robots, cream UI. The result's ground and foliage read slightly more saturated/brighter, and the top-left building loses the reference's yellow/tan roof color in favor of cream. Matte surface treatment is consistent in both.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Both use soft, low-contrast lighting with gentle blob shadows under trees, stations and robots and light contact shading on the tiles. Shadow direction and softness are comparable; the result's shadows are marginally fainter, giving slightly less depth separation around the platform objects.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All panels are present in the same positions and sizes: top-left HUD (avatar, money, energy, credits, Tech), top-right project panel with step icons, progress bar and Plan/Make/Check counters, bottom-left tab bar with Inspect/Remove and three station cards, bottom-right day/time/speed panel with +/−/home buttons above, and 'Development Build' at the corner. Spacing and grouping are essentially identical.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Same cream rounded panels with tan borders, yellow active 'Stations' tab and selected '1×' button, dark navy Inspect button, green check chips and outlined building chips in the step row, small yellow tab on the project panel, and isometric station thumbnails in purple/yellow/teal. Only very slight differences in thumbnail rendering detail are visible.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0 / Make 2 / Check 0', '2 waiting', tab labels, 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1× 2× 4×', 'Development Build'. Font style, weights and alignment within controls look the same, with only minor rendering crispness differences.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Same isometric angle, scale and framing: the white tile platform occupies the same diamond (top vertex ~x580,y145; bottom ~x440,y520) in both, with identical cropping of the surrounding teal ground and trees at the edges. Only sub-pixel-level shifts are visible."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "On-platform contents match one-for-one: server rack left, two solar panels, plan station with robot, make station with '2 waiting' tooltip and robot, check station with robot, lamp post, plant/purple cube on cabinet, white standing panel on the right. Outside objects (bench bottom-center, cart with items right, white path pieces, posts, trees top-right/right/left/bottom) are in matching places. The main mismatch is the top-left: the reference shows a building with yellow/tan roof pieces and a street with a car, while the result shows a cream block and a taller glass wall running to the top-left corner, with the car barely visible at the edge; a gray post appears at a different spot (~x245,y130 vs ~x330,y100)."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions of the stations, robots, server rack, solar panels, trees, bench and lamp are very similar (same low-poly rounded canopies, same desk/monitor constructions). Small differences: the left glass fence in the result is taller and more continuous than the reference's lower rail plus separate street fence; minor variations in the make-station top surfaces and in the cabinet/plant details."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette matches closely: teal ground, white tiles, mint tree foliage, navy-blue solar panels and screens, white/teal robots, cream UI. The result's ground and foliage read slightly more saturated/brighter, and the top-left building loses the reference's yellow/tan roof color in favor of cream. Matte surface treatment is consistent in both."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Both use soft, low-contrast lighting with gentle blob shadows under trees, stations and robots and light contact shading on the tiles. Shadow direction and softness are comparable; the result's shadows are marginally fainter, giving slightly less depth separation around the platform objects."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All panels are present in the same positions and sizes: top-left HUD (avatar, money, energy, credits, Tech), top-right project panel with step icons, progress bar and Plan/Make/Check counters, bottom-left tab bar with Inspect/Remove and three station cards, bottom-right day/time/speed panel with +/−/home buttons above, and 'Development Build' at the corner. Spacing and grouping are essentially identical."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Same cream rounded panels with tan borders, yellow active 'Stations' tab and selected '1×' button, dark navy Inspect button, green check chips and outlined building chips in the step row, small yellow tab on the project panel, and isometric station thumbnails in purple/yellow/teal. Only very slight differences in thumbnail rendering detail are visible."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0 / Make 2 / Check 0', '2 waiting', tab labels, 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1× 2× 4×', 'Development Build'. Font style, weights and alignment within controls look the same, with only minor rendering crispness differences."
              }
            ]
          },
          "responseFile": "responses/fable/b31dcffecb886915.txt",
          "responseSha256": "a9a841cadc8df40f7ded78cad73e9fb9febda873adfd5fbf2a620715b8705711"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 37.169,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, platform scale, and framing are extremely close; the platform corners and major background edges nearly align, with only tiny placement shifts.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The stations, workers, trees, benches, and outdoor props appear in the same locations and counts. A few small props and foliage placements vary slightly.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"The station and furniture silhouettes are very similar. Some small modeled details, especially on the figures and tree canopies, differ subtly.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"The teal surroundings, pale tiled floor, and warm UI palette closely match, though some scene colors and surface contrast appear slightly different.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Lighting and shadow direction match well, including shadows beneath the stations and trees; the result has minor differences in shadow softness and contrast.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top bar, project panel, build panel, and time controls occupy nearly identical positions and have the same grouping and hierarchy, with only tiny spacing differences.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel colors, borders, and rounded shapes are closely reproduced, but several graphics—most noticeably the top-left emblem and bottom station illustrations—look different.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Most legible labels and numbers match in size and placement. The project timer reads “95s left” in the reference and “96s left” in the result.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, platform scale, and framing are extremely close; the platform corners and major background edges nearly align, with only tiny placement shifts."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The stations, workers, trees, benches, and outdoor props appear in the same locations and counts. A few small props and foliage placements vary slightly."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "The station and furniture silhouettes are very similar. Some small modeled details, especially on the figures and tree canopies, differ subtly."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "The teal surroundings, pale tiled floor, and warm UI palette closely match, though some scene colors and surface contrast appear slightly different."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Lighting and shadow direction match well, including shadows beneath the stations and trees; the result has minor differences in shadow softness and contrast."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top bar, project panel, build panel, and time controls occupy nearly identical positions and have the same grouping and hierarchy, with only tiny spacing differences."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel colors, borders, and rounded shapes are closely reproduced, but several graphics—most noticeably the top-left emblem and bottom station illustrations—look different."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Most legible labels and numbers match in size and placement. The project timer reads “95s left” in the reference and “96s left” in the result."
              }
            ]
          },
          "responseFile": "responses/luna/b31dcffecb886915.txt",
          "responseSha256": "c91ee2e163dad962b91977fad3318e47b2c991e4927e36d8993c45b4208bf943"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 108.961,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scale and framing are essentially identical. The floor's left corner (~178,300), right end (~775,320) and bottom corner (~380,520) land in the same places. The trees, bench, path and reception desk sit at the same positions along the image edges. The only visible framing difference is the different content in the upper-left corner, which belongs under scene contents.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The core arrangement matches: server rack at far left, two solar panels, plan/make/check stations with their robots in the same spots, purple-cube table, green pillar and panel on the right, and the '2 waiting' bubble over the make station. Trees, bushes, bollards, bench, and the reception desk with its path also match. The main mismatch is the upper-left background. The reference has a gray road with a striped crosswalk behind the glass wall, while the result has plain teal ground there. The building block and bollard positions in that corner also differ somewhat.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Object modeling is close. The desks, monitor, stacked boxes, robots, rack, solar panels, planters and cloud-like tree foliage have the same silhouettes and proportions. The result is slightly simplified. Foliage clumps are a little less defined, the glass-wall frame and post details are lighter, and the cream rim around the floor looks thinner. The upper-left building block reads a bit differently.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is the same family: teal ground, cream floor, orange/green/purple stations, mint trees, navy accents. Surface treatment differs, though. The result's ground is lighter and more minty and lacks the subtle speckle texture seen in the reference. The gray road and crosswalk are missing. The floor reads whiter and cooler, and the trees and glass look paler and less saturated than in the reference.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"The light direction and soft matte look are preserved, as seen in the robots' foot rings, desk shading and planter shadows. The reference has stronger contrast and deeper soft shadows, with more contact shading under the tree planters, around the stations, and where the wall meets the floor. The result is flatter and brighter, so depth cues are weaker, especially on the ground and in the foliage.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI elements are present in the same places and at the same sizes. These are the top-left status bar, the top-right project card with its top tab, the bottom-left tab row with Inspect/Remove and three station cards, the bottom-right day/time panel with play/1×/2×/4×, the zoom buttons, and the 'Development Build' label. Grouping, spacing and visual hierarchy are nearly identical. Any differences are at the pixel-offset level.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel styling matches closely. Cream panels with tan borders and rounded corners, the yellow active tab and 1× button, navy Inspect and price pills, the coin, bolt and credits icons, the robot avatar, and the orange/green project squares are all reproduced. The notable difference is in the project card's pipeline row. The small arrow connectors between the Plan, Make and Check chips are visible in the reference but missing or barely visible in the result. Panel shadows and edges also look slightly softer.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The rounded sans-serif typeface, weights, sizes and alignment match across the UI. Matching content includes '$324', '15/16', '88 credits', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', the tab labels, the station names and prices ($140/$160/$180), 'Day 5', '11:09', '1×/2×/4×', '2 waiting' and 'Development Build'. Only very small rendering differences are visible.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scale and framing are essentially identical. The floor's left corner (~178,300), right end (~775,320) and bottom corner (~380,520) land in the same places. The trees, bench, path and reception desk sit at the same positions along the image edges. The only visible framing difference is the different content in the upper-left corner, which belongs under scene contents."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The core arrangement matches: server rack at far left, two solar panels, plan/make/check stations with their robots in the same spots, purple-cube table, green pillar and panel on the right, and the '2 waiting' bubble over the make station. Trees, bushes, bollards, bench, and the reception desk with its path also match. The main mismatch is the upper-left background. The reference has a gray road with a striped crosswalk behind the glass wall, while the result has plain teal ground there. The building block and bollard positions in that corner also differ somewhat."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Object modeling is close. The desks, monitor, stacked boxes, robots, rack, solar panels, planters and cloud-like tree foliage have the same silhouettes and proportions. The result is slightly simplified. Foliage clumps are a little less defined, the glass-wall frame and post details are lighter, and the cream rim around the floor looks thinner. The upper-left building block reads a bit differently."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is the same family: teal ground, cream floor, orange/green/purple stations, mint trees, navy accents. Surface treatment differs, though. The result's ground is lighter and more minty and lacks the subtle speckle texture seen in the reference. The gray road and crosswalk are missing. The floor reads whiter and cooler, and the trees and glass look paler and less saturated than in the reference."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "The light direction and soft matte look are preserved, as seen in the robots' foot rings, desk shading and planter shadows. The reference has stronger contrast and deeper soft shadows, with more contact shading under the tree planters, around the stations, and where the wall meets the floor. The result is flatter and brighter, so depth cues are weaker, especially on the ground and in the foliage."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI elements are present in the same places and at the same sizes. These are the top-left status bar, the top-right project card with its top tab, the bottom-left tab row with Inspect/Remove and three station cards, the bottom-right day/time panel with play/1×/2×/4×, the zoom buttons, and the 'Development Build' label. Grouping, spacing and visual hierarchy are nearly identical. Any differences are at the pixel-offset level."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel styling matches closely. Cream panels with tan borders and rounded corners, the yellow active tab and 1× button, navy Inspect and price pills, the coin, bolt and credits icons, the robot avatar, and the orange/green project squares are all reproduced. The notable difference is in the project card's pipeline row. The small arrow connectors between the Plan, Make and Check chips are visible in the reference but missing or barely visible in the result. Panel shadows and edges also look slightly softer."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The rounded sans-serif typeface, weights, sizes and alignment match across the UI. Matching content includes '$324', '15/16', '88 credits', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', the tab labels, the station names and prices ($140/$160/$180), 'Day 5', '11:09', '1×/2×/4×', '2 waiting' and 'Development Build'. Only very small rendering differences are visible."
              }
            ]
          },
          "responseFile": "responses/sonnet/b31dcffecb886915.txt",
          "responseSha256": "999a52a7808dd565cb79fcc34de188e8787726d39546b7753ebfab0e3fbae7f0"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 380.33,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Both images use the same elevated isometric-style camera, angle and scene scale. The tiled floor platform sits in the same place, with its back corner near top-centre and its front corner lower-left of centre. The glass fence runs diagonally across the top-left, and trees are cropped the same way at the left edge and near the right edge. Landmarks fall at essentially the same pixel positions: the server rack at left, the '2 waiting' bubble at top-centre, the bench at bottom-centre and the kiosk at bottom-right. Only negligible offsets are visible.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The floor contents match in count and placement: server rack, two navy solar panels, plan/make/check stations each with a robot, a teal stool by the make desk, a central pedestal, a white sign panel on the right, and a front table with a purple cube and sphere. The exterior also matches: four large trees on square planters, bush clusters, white bollards, the bench, and the beige path with a white slab and kiosk at bottom-right. Differences are limited to the street backdrop beyond the fence at top-left. There the cream vehicle at the left edge appears more cropped, and the small props behind the glass are placed slightly differently.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes and proportions are consistent throughout. This includes the plan desk with its purple monitor array, the wooden make desk with its tabletop device, and the mint check desk with its upright frame. The boxy white robots, tall black rack and flat gridded solar panels also match. So do the clustered-sphere tree canopies on bevelled square planters, the slatted bench and the kiosk counter. No clear proportion or bevel mismatch is visible; any variation is limited to fine prop detail at the limit of the image resolution.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette and matte materials match closely: medium teal ground with white speckles, off-white tiled floor, pale teal glass with white frames, mint canopies and beige planters and paths. Object colours also match: purple plan desk, cube and sphere; orange-wood make desk; mint check desk; navy panels; and black rack. The main difference is the street area behind the fence at top-left. In the result it reads paler and greyer than the darker slate road in the reference, which reduces that corner's colour contrast.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Both renders use the same soft, diffuse lighting, with lit top faces and slightly darker sides on desks, planters and walls. Gentle contact shadows appear under the robots, stations, trees, bench and kiosk, in matching positions and with matching softness. The raised floor edge gives the same depth cue in both. Apart from the lower-contrast backdrop at top-left (counted under colours), no meaningful lighting difference is visible.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI blocks are present with matching position, size and grouping:\\n- Top-left: resource bar with avatar, money, energy, credits and Tech button.\\n- Top-right: project card with header, title and price, six step squares, progress bar and pipeline row.\\n- Bottom-left: build tabs and card tray with an Inspect/Remove column and three priced cards.\\n- Bottom-right: zoom trio and clock/speed panel.\\nThe only minor difference is that the Make '2' badge sits slightly further inside its button in the result.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The styling matches closely. Panels are cream with thin tan borders, rounded corners and soft drop shadows, and the project card has the same orange top tab. The yellow active 'Stations' tab and '1×' button match, as do the dark-navy Inspect, play and price pills. The icon set also matches: coin, bolt, card, org chart, checkmarks, clipboard, station chair, trash, cursor and sun/horizon. Differences:\\n- The small arrow connectors between Plan → Make → Check in the reference are not evident in the result, which shows plain gaps.\\n- The three pending step squares appear slightly paler in fill.\\n- The bottom-right zoom buttons look slightly fainter.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible content matches: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', '2 waiting', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', the three station names with $140/$160/$180, 'Day 5', '11:09', '1×/2×/4×' and 'Development Build'. Both use the same rounded sans with matching weights, sizes and alignment within controls. The only small difference is that the 'Development Build' label at bottom-right looks slightly larger and wider in the result.\"}]}\n```",
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                "id": "V1",
                "score": 9,
                "explanation": "Both images use the same elevated isometric-style camera, angle and scene scale. The tiled floor platform sits in the same place, with its back corner near top-centre and its front corner lower-left of centre. The glass fence runs diagonally across the top-left, and trees are cropped the same way at the left edge and near the right edge. Landmarks fall at essentially the same pixel positions: the server rack at left, the '2 waiting' bubble at top-centre, the bench at bottom-centre and the kiosk at bottom-right. Only negligible offsets are visible."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The floor contents match in count and placement: server rack, two navy solar panels, plan/make/check stations each with a robot, a teal stool by the make desk, a central pedestal, a white sign panel on the right, and a front table with a purple cube and sphere. The exterior also matches: four large trees on square planters, bush clusters, white bollards, the bench, and the beige path with a white slab and kiosk at bottom-right. Differences are limited to the street backdrop beyond the fence at top-left. There the cream vehicle at the left edge appears more cropped, and the small props behind the glass are placed slightly differently."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes and proportions are consistent throughout. This includes the plan desk with its purple monitor array, the wooden make desk with its tabletop device, and the mint check desk with its upright frame. The boxy white robots, tall black rack and flat gridded solar panels also match. So do the clustered-sphere tree canopies on bevelled square planters, the slatted bench and the kiosk counter. No clear proportion or bevel mismatch is visible; any variation is limited to fine prop detail at the limit of the image resolution."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette and matte materials match closely: medium teal ground with white speckles, off-white tiled floor, pale teal glass with white frames, mint canopies and beige planters and paths. Object colours also match: purple plan desk, cube and sphere; orange-wood make desk; mint check desk; navy panels; and black rack. The main difference is the street area behind the fence at top-left. In the result it reads paler and greyer than the darker slate road in the reference, which reduces that corner's colour contrast."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Both renders use the same soft, diffuse lighting, with lit top faces and slightly darker sides on desks, planters and walls. Gentle contact shadows appear under the robots, stations, trees, bench and kiosk, in matching positions and with matching softness. The raised floor edge gives the same depth cue in both. Apart from the lower-contrast backdrop at top-left (counted under colours), no meaningful lighting difference is visible."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI blocks are present with matching position, size and grouping:\n- Top-left: resource bar with avatar, money, energy, credits and Tech button.\n- Top-right: project card with header, title and price, six step squares, progress bar and pipeline row.\n- Bottom-left: build tabs and card tray with an Inspect/Remove column and three priced cards.\n- Bottom-right: zoom trio and clock/speed panel.\nThe only minor difference is that the Make '2' badge sits slightly further inside its button in the result."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The styling matches closely. Panels are cream with thin tan borders, rounded corners and soft drop shadows, and the project card has the same orange top tab. The yellow active 'Stations' tab and '1×' button match, as do the dark-navy Inspect, play and price pills. The icon set also matches: coin, bolt, card, org chart, checkmarks, clipboard, station chair, trash, cursor and sun/horizon. Differences:\n- The small arrow connectors between Plan → Make → Check in the reference are not evident in the result, which shows plain gaps.\n- The three pending step squares appear slightly paler in fill.\n- The bottom-right zoom buttons look slightly fainter."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible content matches: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', '2 waiting', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', the three station names with $140/$160/$180, 'Day 5', '11:09', '1×/2×/4×' and 'Development Build'. Both use the same rounded sans with matching weights, sizes and alignment within controls. The only small difference is that the 'Development Build' label at bottom-right looks slightly larger and wider in the result."
              }
            ]
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        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 144.218,
          "rawResponse": "{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"Essentially the same isometric viewing angle, scale and framing. The floor corners, the glass railing run, the right-edge tree cluster, the bench and bushes at bottom-center, and the HUD and bottom panels all sit in the same screen positions and sizes. No discernible perspective or cropping difference was found; any offsets are too small to confirm at this resolution.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 9,\n      \"explanation\": \"Scene contents and arrangement match: the monitor plan station with worker robot at left-center, the orange make station with robot and '2 waiting' bubble at top, the teal check desk with robot and a teal column at center, the black server rack at left, two dark solar-panel tiles, the green chair at right-center, the purple crate on its counter, the bench, bushes, white bollard posts, the beige walkway at lower right, and the stairs at top. Counts and spacing align. The one scene-level deviation is the far-left vehicle, which is scored under V4.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 9,\n      \"explanation\": \"Silhouettes and proportions of the stations, worker robots, server rack, solar tiles, chair, crate and walkway closely match. Trees keep the same rounded canopies on square-based trunks, and the UI pictograms (coin, bolt, card, station icons, cursor, trash, clock) share matching shapes and relative sizes. No notable shape or proportion mismatch was found.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 9,\n      \"explanation\": \"The palette is very close: saturated teal ground, cream-white tiled floor, pale translucent glass railing, mint-green canopies with brown trunks, purple/navy monitors and solar tiles, and green and orange station accents. One localized difference: the vehicle at the far-left edge (about x 0-30, y 140-200) appears more neutral and whitish in RESULT, where REFERENCE shows a yellow car.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 9,\n      \"explanation\": \"Soft, diffuse isometric lighting with grounded contact shadows beneath the stations, robots, server rack, solar tiles and chair. Shadow placement and softness, the floor-to-ground separation and the overall depth cues match. No meaningful difference in light direction or contrast was found.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"Layout, sizes, grouping and alignment match in every region: the top-left resource bar (coins, power, credits, Tech); the top-right project card with title and price, six step buttons with the highlighted third step, the '2 / 6 checked' and '95s left' line, progress bar and Plan/Make/Check counters; the bottom-left Stations/Infrastructure/Decor tabs, minimize button, Inspect/Remove column and three station cards with price pills; and the bottom-right +/-/home cluster and Day 5 clock and speed panel. Visual hierarchy is preserved. The missing decorative tab is scored under V7.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 8,\n      \"explanation\": \"Panel and control styling is close: cream rounded panels with thin borders, navy price pills and Inspect/play buttons, the yellow active tab and 1x speed, green check badges, the orange '2' badge and the station pictograms all match. The main visible difference is the small gold/orange tab centered on the top edge of the project card (about x 830-857, y 12-26) in REFERENCE, which is absent in RESULT. The play-control glyph is too small to compare with confidence at this resolution.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"Visible text and numerals match in content, placement and style: '$324', '15/16', '88', 'credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', '2 waiting', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1x 2x 4x' and 'Development Build'. The sans-serif family, weights (bold title, green price), relative sizes and alignment within pills and buttons look the same.\"\n    }\n  ]\n}",
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            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Essentially the same isometric viewing angle, scale and framing. The floor corners, the glass railing run, the right-edge tree cluster, the bench and bushes at bottom-center, and the HUD and bottom panels all sit in the same screen positions and sizes. No discernible perspective or cropping difference was found; any offsets are too small to confirm at this resolution."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Scene contents and arrangement match: the monitor plan station with worker robot at left-center, the orange make station with robot and '2 waiting' bubble at top, the teal check desk with robot and a teal column at center, the black server rack at left, two dark solar-panel tiles, the green chair at right-center, the purple crate on its counter, the bench, bushes, white bollard posts, the beige walkway at lower right, and the stairs at top. Counts and spacing align. The one scene-level deviation is the far-left vehicle, which is scored under V4."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes and proportions of the stations, worker robots, server rack, solar tiles, chair, crate and walkway closely match. Trees keep the same rounded canopies on square-based trunks, and the UI pictograms (coin, bolt, card, station icons, cursor, trash, clock) share matching shapes and relative sizes. No notable shape or proportion mismatch was found."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "The palette is very close: saturated teal ground, cream-white tiled floor, pale translucent glass railing, mint-green canopies with brown trunks, purple/navy monitors and solar tiles, and green and orange station accents. One localized difference: the vehicle at the far-left edge (about x 0-30, y 140-200) appears more neutral and whitish in RESULT, where REFERENCE shows a yellow car."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Soft, diffuse isometric lighting with grounded contact shadows beneath the stations, robots, server rack, solar tiles and chair. Shadow placement and softness, the floor-to-ground separation and the overall depth cues match. No meaningful difference in light direction or contrast was found."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Layout, sizes, grouping and alignment match in every region: the top-left resource bar (coins, power, credits, Tech); the top-right project card with title and price, six step buttons with the highlighted third step, the '2 / 6 checked' and '95s left' line, progress bar and Plan/Make/Check counters; the bottom-left Stations/Infrastructure/Decor tabs, minimize button, Inspect/Remove column and three station cards with price pills; and the bottom-right +/-/home cluster and Day 5 clock and speed panel. Visual hierarchy is preserved. The missing decorative tab is scored under V7."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel and control styling is close: cream rounded panels with thin borders, navy price pills and Inspect/play buttons, the yellow active tab and 1x speed, green check badges, the orange '2' badge and the station pictograms all match. The main visible difference is the small gold/orange tab centered on the top edge of the project card (about x 830-857, y 12-26) in REFERENCE, which is absent in RESULT. The play-control glyph is too small to compare with confidence at this resolution."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible text and numerals match in content, placement and style: '$324', '15/16', '88', 'credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', '2 waiting', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1x 2x 4x' and 'Development Build'. The sans-serif family, weights (bold title, green price), relative sizes and alignment within pills and buttons look the same."
              }
            ]
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    {
      "caseId": "84718c4a9037e0c5",
      "runId": "pilot-3d-c5142319",
      "design": "A",
      "producer": "GPT-6 Luna",
      "producerId": "gpt-6-luna",
      "reference": "../media/reference-a.png",
      "result": "../media/pilot-3d-c5142319.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 198.269,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both use an elevated three-quarter view with a similarly centered platform. The result has stronger perspective convergence, a higher left platform corner and a deeper-looking foreground.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The three staffed stations, server, two floor panels and display pedestal occupy comparable locations. However, the large glazed background building and green post behind the check station are missing; the bench and walkway are rotated.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Objects remain recognizable, but workstation machinery is substantially simplified, robots have different head and limb proportions, and tree crowns are more faceted. The floor panels also lack the reference’s fine cell divisions.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The teal, cream and pastel palette broadly matches. However, the result’s ground is greener, tiles are more yellow-green, fence glazing appears darker, and the plan station’s tabletop changes from purple to yellow.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both depict bright daylight with grounding shadows. The result’s tree and post shadows extend predominantly lower-right rather than lower-left, with harder edges and less soft contact shading beneath furniture.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The corner panels, shop tabs, purchase cards and speed controls closely match in placement, size and grouping. Purchase cards are slightly taller, and the day/clock grouping is repositioned.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream rounded panels, gold borders and navy controls closely resemble the reference. Avatar, Tech, remove and clock graphics differ noticeably; the project progress bar is roughly one-third filled instead of nearly full.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Major labels and values match, including $324, 15/16, station prices and 11:09. The result renders $640 smaller, while several small labels differ in weight and spacing.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both use an elevated three-quarter view with a similarly centered platform. The result has stronger perspective convergence, a higher left platform corner and a deeper-looking foreground."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The three staffed stations, server, two floor panels and display pedestal occupy comparable locations. However, the large glazed background building and green post behind the check station are missing; the bench and walkway are rotated."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Objects remain recognizable, but workstation machinery is substantially simplified, robots have different head and limb proportions, and tree crowns are more faceted. The floor panels also lack the reference’s fine cell divisions."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The teal, cream and pastel palette broadly matches. However, the result’s ground is greener, tiles are more yellow-green, fence glazing appears darker, and the plan station’s tabletop changes from purple to yellow."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both depict bright daylight with grounding shadows. The result’s tree and post shadows extend predominantly lower-right rather than lower-left, with harder edges and less soft contact shading beneath furniture."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The corner panels, shop tabs, purchase cards and speed controls closely match in placement, size and grouping. Purchase cards are slightly taller, and the day/clock grouping is repositioned."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream rounded panels, gold borders and navy controls closely resemble the reference. Avatar, Tech, remove and clock graphics differ noticeably; the project progress bar is roughly one-third filled instead of nearly full."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Major labels and values match, including $324, 15/16, station prices and 11:09. The result renders $640 smaller, while several small labels differ in weight and spacing."
              }
            ]
          },
          "responseFile": "responses/astra/84718c4a9037e0c5.txt",
          "responseSha256": "5b9984ef892db36120a7967b07c1e305bede5a3e24f077b6b2e04485f4604cb6"
        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 224.084,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"The isometric view and central platform placement are close, but the floor's projected angles and framing of the upper scenery differ.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The three stations, workers, rack and two floor panels retain their relative arrangement. The pedestal behind the check station is missing; the bench, right-hand path and upper-left structures differ.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Workers have blockier limbs, trees have faceted canopies, and station constructions are simplified. The rack detailing and floor-panel grids also differ noticeably.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The broad teal-and-cream palette matches, but the ground is greener, tiles more yellow-green and glass darker. The plan station's purple tabletop becomes yellow-gold.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"RESULT shadows are harder and cast mainly down-right, unlike the softer down-left shadows in REFERENCE. Soft surface shading and contact depth are reduced.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All four major UI groups closely match in position, size and hierarchy. The project action buttons are slightly higher and shorter.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream rounded panels and blue/gold controls are retained, but panel shading is flatter and several avatar, tool and task icons change. The project progress bar is partially green rather than fully green.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Major labels and values match, including $324, 15/16, $640, station prices and 11:09. Smaller station-card and button labels appear heavier and more tightly set.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "The isometric view and central platform placement are close, but the floor's projected angles and framing of the upper scenery differ."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The three stations, workers, rack and two floor panels retain their relative arrangement. The pedestal behind the check station is missing; the bench, right-hand path and upper-left structures differ."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Workers have blockier limbs, trees have faceted canopies, and station constructions are simplified. The rack detailing and floor-panel grids also differ noticeably."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The broad teal-and-cream palette matches, but the ground is greener, tiles more yellow-green and glass darker. The plan station's purple tabletop becomes yellow-gold."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "RESULT shadows are harder and cast mainly down-right, unlike the softer down-left shadows in REFERENCE. Soft surface shading and contact depth are reduced."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All four major UI groups closely match in position, size and hierarchy. The project action buttons are slightly higher and shorter."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream rounded panels and blue/gold controls are retained, but panel shading is flatter and several avatar, tool and task icons change. The project progress bar is partially green rather than fully green."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Major labels and values match, including $324, 15/16, $640, station prices and 11:09. Smaller station-card and button labels appear heavier and more tightly set."
              }
            ]
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        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 34.676,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 8,\n      \"explanation\": \"The isometric camera angle, pitch, FOV, scale, and placement of the central platform match the reference closely. The main composition discrepancy is in the upper-left, where the reference's large building facade and diagonal roadway are missing, leaving open teal ground and altering the framing around the edges.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 5,\n      \"explanation\": \"Core foreground and platform elements are present (three workstations, server rack, two solar panels, kiosk, low front display table, three robots, trees, bench, and serving counter). However, the entire background office building and road system are completely missing, the glass enclosure is replaced by a chainlink fence, circular robot floor rings and the central orb pedestal are absent, and station stools are omitted.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 5,\n      \"explanation\": \"Object silhouettes and modeling fidelity are substantially simplified. The robots are primitive blocky meshes lacking expressive screen faces and beveled contours; workstations use crude boxes instead of the multi-monitor mounts and sculpted desks of the reference; glass barriers are substituted with thin wire-mesh fences; and foliage has simpler, less organic geometry.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 6,\n      \"explanation\": \"The overall palette of teals, creams, navy blues, and wood tones is recognizable and closely aligned with the reference. However, material shaders differ markedly: the perimeter fence completely lacks glass translucency and reflections, surface finishes across props and ground are flat without soft matte textures, and the teal ground plane is slightly more saturated.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 6,\n      \"explanation\": \"The primary light source correctly originates from the upper-left, but shadows in the result are harsh and hard-edged (such as the sharp diagonal mesh shadows from the fence and crisp prop shadows). The result lacks the soft contact ambient occlusion, smooth diffused shadowing, and screen/light bloom visible throughout the reference.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"UI panel layout and hierarchy are exceptionally faithful. The top-left resource bar, top-right project card, bottom-left build dock, bottom-right time controls, and floating '2 waiting' tooltip are all correctly positioned, grouped, and sized. The only noticeable difference is an extraneous beige rectangular background block behind the top-left panel.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 7,\n      \"explanation\": \"The warm cream paper aesthetic, corner radii, and color-coded buttons are well captured. However, multiple icons differ: the top-left avatar shows a car/cart face instead of a robot, the Tech icon is a gear instead of a tree diagram, category tabs use altered vector shapes, the project checklist displays club symbols instead of desk icons, corner screws are flat concentric rings rather than modeled metallic screws, and the build menu displays previews of the simplified 3D models.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"Typography and textual content are reproduced with extreme accuracy. All strings, values, and labels across all panels ('$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', item names/costs, 'Day 5', '11:09', '1x'-'4x', 'Development Build', and '2 waiting') match the reference in wording, case, size, alignment, and clean sans-serif style.\"\n    }\n  ]\n}\n```\n",
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            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The isometric camera angle, pitch, FOV, scale, and placement of the central platform match the reference closely. The main composition discrepancy is in the upper-left, where the reference's large building facade and diagonal roadway are missing, leaving open teal ground and altering the framing around the edges."
              },
              {
                "id": "V2",
                "score": 5,
                "explanation": "Core foreground and platform elements are present (three workstations, server rack, two solar panels, kiosk, low front display table, three robots, trees, bench, and serving counter). However, the entire background office building and road system are completely missing, the glass enclosure is replaced by a chainlink fence, circular robot floor rings and the central orb pedestal are absent, and station stools are omitted."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Object silhouettes and modeling fidelity are substantially simplified. The robots are primitive blocky meshes lacking expressive screen faces and beveled contours; workstations use crude boxes instead of the multi-monitor mounts and sculpted desks of the reference; glass barriers are substituted with thin wire-mesh fences; and foliage has simpler, less organic geometry."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The overall palette of teals, creams, navy blues, and wood tones is recognizable and closely aligned with the reference. However, material shaders differ markedly: the perimeter fence completely lacks glass translucency and reflections, surface finishes across props and ground are flat without soft matte textures, and the teal ground plane is slightly more saturated."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The primary light source correctly originates from the upper-left, but shadows in the result are harsh and hard-edged (such as the sharp diagonal mesh shadows from the fence and crisp prop shadows). The result lacks the soft contact ambient occlusion, smooth diffused shadowing, and screen/light bloom visible throughout the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI panel layout and hierarchy are exceptionally faithful. The top-left resource bar, top-right project card, bottom-left build dock, bottom-right time controls, and floating '2 waiting' tooltip are all correctly positioned, grouped, and sized. The only noticeable difference is an extraneous beige rectangular background block behind the top-left panel."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The warm cream paper aesthetic, corner radii, and color-coded buttons are well captured. However, multiple icons differ: the top-left avatar shows a car/cart face instead of a robot, the Tech icon is a gear instead of a tree diagram, category tabs use altered vector shapes, the project checklist displays club symbols instead of desk icons, corner screws are flat concentric rings rather than modeled metallic screws, and the build menu displays previews of the simplified 3D models."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Typography and textual content are reproduced with extreme accuracy. All strings, values, and labels across all panels ('$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', item names/costs, 'Day 5', '11:09', '1x'-'4x', 'Development Build', and '2 waiting') match the reference in wording, case, size, alignment, and clean sans-serif style."
              }
            ]
          },
          "responseFile": "responses/gemini/84718c4a9037e0c5.txt",
          "responseSha256": "fa8d0f7b2fc913cf95b9888c9fd73f974f39052b09725cf7f570d20849b296c6"
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        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 90.428,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Same isometric viewpoint and nearly identical framing: the tiled platform occupies the same diamond (left corner ~x180/y370, top ~x580/y150, right ~x790/y420) in both, with UI occupying the same corners. Minor differences: the result reads slightly flatter/more orthographic with the top-left road wedge covering less of the frame, and the back fence/road horizon sits a little differently, but scene scale and placement match closely.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Core layout is reproduced: back desk with '2 waiting' bubble, left monitor desk, central teal desk, dark server rack on the left edge, two blue solar panels (left-center and right), purple-box table at bottom-left of the floor, whiteboard at right, fence around left/top edges, trees ringing the right and bottom, bench at bottom-center, cart at right, concrete pad at bottom-right, bollards. Differences: the standing figure/pedestal between the back and central desks (~x510/y300 in the reference) is absent; the top-left buildings and sidewalk-lined road are replaced by a single white building and a smaller plain road; the car at the left edge is barely identifiable; tree placement on the right differs somewhat (reference has trees at ~y150 and ~y250 on the right, result groups them lower).\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Silhouettes are recognizable but simplified. Reference desks have detailed monitors on arms, drawers and shelving (left desk shows a dual-screen rig); result desks are plain blocks with a single flat screen. Characters in the reference have rounded heads and articulated bodies; result characters are chunkier with blocky torsos. The fence changes from framed glass panels with white posts to thin wire mesh on gray posts. Trees in the result are more uniform spheres than the varied canopies in the reference; the top-left buildings differ entirely. Server rack, solar panels, bench, cart and whiteboard proportions match reasonably well.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Palette corresponds: teal ground, white tiled floor, blue solar panels, purple cube, orange/teal desks, dark rack, pale-green trees, cream UI. The result is noticeably more saturated and flatter (ground is a stronger teal-green, floor is a warmer white), the fence is gray mesh instead of translucent glass with white frames, the road is darker gray with no sidewalk tone, and the top-left building is white rather than the reference's beige with windows. Surface treatment is more uniform matte in the result versus the softer, slightly shaded materials of the reference.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both have a soft overhead light with shadows falling toward the lower-left (visible under trees and bollards), and the platform casts a faint edge shadow. The reference shows ambient-occlusion-style contact darkening under desks, characters and the rack, plus subtle gradient shading on tree canopies and the floor; the result is much flatter, with sharper, simpler shadow blobs under trees, minimal contact shading under stations, and less tonal depth between foreground and background, so the scene reads as more two-dimensional.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Layout is essentially the same: top-left HUD strip (avatar, money, energy, credits, Tech button), top-right project panel with six checkboxes, progress bar and three stage buttons, bottom-left tab row (Stations/Infrastructure/Decor/collapse) above a card panel with Inspect/Remove column and three station cards, bottom-right zoom cluster above the day/time panel with play and 1x/2x/4x. Small differences: the reference's Plan→Make→Check row has arrows between slightly larger buttons, while the result shows three smaller buttons without arrows; the result's project panel is marginally shorter.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream rounded panels with yellow accents, dark 'Inspect' and play buttons, and green/yellow checkbox chips are all reproduced. Icon differences are visible: the Tech button uses a gear in the result versus a network/server glyph; the Stations tab icon is a plain square rather than a box/lock icon; the Decor tab and the three pending checkboxes use club-shaped glyphs instead of the reference's bulb and small icons; Remove shows a square instead of a trash can; the clock icon is a gauge rather than a sun/horizon graphic. Station card illustrations are present but simpler and more saturated.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', '2 waiting', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1x/2x/4x', 'Development Build'. The result's font is slightly heavier and a touch larger in places (e.g., tab labels, card titles), and 'Current project' appears smaller, but alignment and hierarchy are preserved.\"}]}",
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          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Same isometric viewpoint and nearly identical framing: the tiled platform occupies the same diamond (left corner ~x180/y370, top ~x580/y150, right ~x790/y420) in both, with UI occupying the same corners. Minor differences: the result reads slightly flatter/more orthographic with the top-left road wedge covering less of the frame, and the back fence/road horizon sits a little differently, but scene scale and placement match closely."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Core layout is reproduced: back desk with '2 waiting' bubble, left monitor desk, central teal desk, dark server rack on the left edge, two blue solar panels (left-center and right), purple-box table at bottom-left of the floor, whiteboard at right, fence around left/top edges, trees ringing the right and bottom, bench at bottom-center, cart at right, concrete pad at bottom-right, bollards. Differences: the standing figure/pedestal between the back and central desks (~x510/y300 in the reference) is absent; the top-left buildings and sidewalk-lined road are replaced by a single white building and a smaller plain road; the car at the left edge is barely identifiable; tree placement on the right differs somewhat (reference has trees at ~y150 and ~y250 on the right, result groups them lower)."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Silhouettes are recognizable but simplified. Reference desks have detailed monitors on arms, drawers and shelving (left desk shows a dual-screen rig); result desks are plain blocks with a single flat screen. Characters in the reference have rounded heads and articulated bodies; result characters are chunkier with blocky torsos. The fence changes from framed glass panels with white posts to thin wire mesh on gray posts. Trees in the result are more uniform spheres than the varied canopies in the reference; the top-left buildings differ entirely. Server rack, solar panels, bench, cart and whiteboard proportions match reasonably well."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Palette corresponds: teal ground, white tiled floor, blue solar panels, purple cube, orange/teal desks, dark rack, pale-green trees, cream UI. The result is noticeably more saturated and flatter (ground is a stronger teal-green, floor is a warmer white), the fence is gray mesh instead of translucent glass with white frames, the road is darker gray with no sidewalk tone, and the top-left building is white rather than the reference's beige with windows. Surface treatment is more uniform matte in the result versus the softer, slightly shaded materials of the reference."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both have a soft overhead light with shadows falling toward the lower-left (visible under trees and bollards), and the platform casts a faint edge shadow. The reference shows ambient-occlusion-style contact darkening under desks, characters and the rack, plus subtle gradient shading on tree canopies and the floor; the result is much flatter, with sharper, simpler shadow blobs under trees, minimal contact shading under stations, and less tonal depth between foreground and background, so the scene reads as more two-dimensional."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Layout is essentially the same: top-left HUD strip (avatar, money, energy, credits, Tech button), top-right project panel with six checkboxes, progress bar and three stage buttons, bottom-left tab row (Stations/Infrastructure/Decor/collapse) above a card panel with Inspect/Remove column and three station cards, bottom-right zoom cluster above the day/time panel with play and 1x/2x/4x. Small differences: the reference's Plan→Make→Check row has arrows between slightly larger buttons, while the result shows three smaller buttons without arrows; the result's project panel is marginally shorter."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream rounded panels with yellow accents, dark 'Inspect' and play buttons, and green/yellow checkbox chips are all reproduced. Icon differences are visible: the Tech button uses a gear in the result versus a network/server glyph; the Stations tab icon is a plain square rather than a box/lock icon; the Decor tab and the three pending checkboxes use club-shaped glyphs instead of the reference's bulb and small icons; Remove shows a square instead of a trash can; the clock icon is a gauge rather than a sun/horizon graphic. Station card illustrations are present but simpler and more saturated."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', '2 waiting', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', 'Plan station $140', 'Make station $160', 'Check station $180', 'Day 5', '11:09', '1x/2x/4x', 'Development Build'. The result's font is slightly heavier and a touch larger in places (e.g., tab labels, card titles), and 'Current project' appears smaller, but alignment and hierarchy are preserved."
              }
            ]
          },
          "responseFile": "responses/fable/84718c4a9037e0c5.txt",
          "responseSha256": "a715673bdd7e3e4fa5c267eb6836d2e9d4dcecd36667e0fc6466165b7e6d0317"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 48.862,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":6,\"explanation\":\"Both use a similar isometric view and keep the tiled plaza centered at a comparable scale. The plaza and fence angles differ noticeably, and the surrounding scene is framed differently, especially along the upper-left side.\"},{\"id\":\"V2\",\"score\":5,\"explanation\":\"The three stations, kiosk, workers, and floor props are present in roughly corresponding positions. However, the reference has a large glass building and broad boundary across the upper-left, while the result has open teal ground and fencing; the perimeter trees and furnishings also differ.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"The station tables, kiosk, workers, and stylized trees have recognizable, broadly similar forms. Their silhouettes and small details differ, such as the station constructions and the kiosk and planter shapes.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The cream floor, teal surroundings, green landscaping, and warm station accents preserve the main palette. The result’s surrounding ground is brighter and more uniform, while the reference includes darker, more varied teal surfaces and glass-building materials.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both images use directional lighting and visible ground contact shadows. Shadows in the result appear somewhat darker and harder, with less nuanced shading than in the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top status bar, project panel, bottom station controls, and time panel occupy nearly identical positions and sizes, with the same overall grouping and hierarchy.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The rounded cream panels, gold edging, and green, navy, and amber controls closely match. Some icons and small decorative details differ in rendering.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Most legible labels and numbers appear to match, with similar font size and alignment. The visible remaining-time value differs slightly: 95s in the reference and 96s in the result.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 6,
                "explanation": "Both use a similar isometric view and keep the tiled plaza centered at a comparable scale. The plaza and fence angles differ noticeably, and the surrounding scene is framed differently, especially along the upper-left side."
              },
              {
                "id": "V2",
                "score": 5,
                "explanation": "The three stations, kiosk, workers, and floor props are present in roughly corresponding positions. However, the reference has a large glass building and broad boundary across the upper-left, while the result has open teal ground and fencing; the perimeter trees and furnishings also differ."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "The station tables, kiosk, workers, and stylized trees have recognizable, broadly similar forms. Their silhouettes and small details differ, such as the station constructions and the kiosk and planter shapes."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The cream floor, teal surroundings, green landscaping, and warm station accents preserve the main palette. The result’s surrounding ground is brighter and more uniform, while the reference includes darker, more varied teal surfaces and glass-building materials."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both images use directional lighting and visible ground contact shadows. Shadows in the result appear somewhat darker and harder, with less nuanced shading than in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top status bar, project panel, bottom station controls, and time panel occupy nearly identical positions and sizes, with the same overall grouping and hierarchy."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The rounded cream panels, gold edging, and green, navy, and amber controls closely match. Some icons and small decorative details differ in rendering."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Most legible labels and numbers appear to match, with similar font size and alignment. The visible remaining-time value differs slightly: 95s in the reference and 96s in the result."
              }
            ]
          },
          "responseFile": "responses/luna/84718c4a9037e0c5.txt",
          "responseSha256": "fe38e55f6d47c5f808bfc09aae1a50dc62ae6b2224e5b6f994bd03840d772e69"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 170.473,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both use the same oblique isometric view. The tiled platform spans roughly x≈175–775 with its long back-left edge rising to the top-right, at nearly the same scale and position. The UI overlays sit in the same corners. The result looks slightly more perspective-like with a raised slab. Objects such as the server rack, tan table, bench and solar panels sit about 10–20px higher than in the reference. The top-left framing also differs: the reference shows road and buildings, while the result shows a white structure and fence.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The core layout is closely reproduced. Plan, Make and Check stations each have a robot in the same relative spots, with the '2 waiting' bubble over the Make station. The server rack at left, two navy solar panels, tan table with purple cube and sphere, tall mint panel at right, tan box, beige path with white slab, bench, bollards and square-based trees all land in matching places. Differences: the road, crosswalk, yellow car and beige buildings in the top-left are missing, replaced by a white block and wire fence. The small round mint pedestal between the Plan and Check stations is absent. The ground's scattered white speckles are gone.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The footprints and proportions of the stations, server rack, solar panels, table, bench and bollards broadly match. The modeling language differs. The reference uses chunky, smooth, bevelled toy-like forms: rounded cloud-like trees, thick glass wall panels with cream rails, and simple rounded white robots. The result has faceted low-poly trees and thin posts with chain-link mesh. Its platform shows a thicker exposed slab side, the desks are thinner with visible legs, and the robots have more detailed helmet-like heads. The tall mint panel at right is thinner and taller than the reference's low panel.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is close: teal ground, cream tiles, mint foliage, orange Make desk, mint Check desk, purple accents, navy solar panels and tan path and box. Differences: the Plan station is an orange wood desk in the result but pale/white with a purple screen in the reference. The aqua translucent glass walls with cream trim are replaced by a gray metallic mesh fence. The reference ground carries fine white speckles, while the result is flat and slightly lighter/more saturated. The tiles read a bit greyer. Materials look faceted and flat-shaded rather than soft matte clay.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The reference has soft, diffuse lighting with gentle contact shadows under stations, robots and trees, plus wall shadows on the floor, giving a soft clay depth. The result has a broadly similar upper-left light direction. It shows harder face-to-face shading on the faceted trees and the platform side, with weaker soft contact shadows around the stations and robots. The platform surface therefore reads flatter, and the exposed slab edge gives a different depth cue.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is almost identical in position, size and grouping. The top-left status bar has avatar, coins, energy with bar, credits and Tech button. The top-right project card has header row, title and price, six step chips, progress bar and Plan/Make/Check row. The bottom-left panel has the tab strip, Inspect/Remove column and three station cards. The bottom-right has the zoom trio and the day/time/speed panel, with the 'Development Build' watermark below. Only tiny differences, such as slightly smaller inner text in the project card.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel styling matches in cream panels with tan outlines, rounded corners, orange active tab, dark-navy selected Inspect button and price pills, and green $640 and progress fill. The reference borders and bevels look slightly softer and chunkier. Many icons differ: the Tech icon is a tree/hierarchy in the reference but a gear in the result. The step chips' glyphs, the pipeline icons, the Stations and Decor tab icons, the Remove icon and the sun-over-horizon time icon (versus a clock-like icon) also differ. The connector arrows between Plan, Make and Check appear to be absent in the result. The Plan station card art is a white desk in the reference but a dark navy slab in the result.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"All legible text matches: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, the tab labels, station names with $140/$160/$180, Day 5, 11:09, 1x/2x/4x, '2 waiting' and Development Build. Alignments also match, such as the right-aligned $640 and 95s left. The reference uses a heavier, rounded geometric sans. The result uses a more neutral grotesque with lighter weight and slightly smaller sizes in the project card and the station card labels.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both use the same oblique isometric view. The tiled platform spans roughly x≈175–775 with its long back-left edge rising to the top-right, at nearly the same scale and position. The UI overlays sit in the same corners. The result looks slightly more perspective-like with a raised slab. Objects such as the server rack, tan table, bench and solar panels sit about 10–20px higher than in the reference. The top-left framing also differs: the reference shows road and buildings, while the result shows a white structure and fence."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The core layout is closely reproduced. Plan, Make and Check stations each have a robot in the same relative spots, with the '2 waiting' bubble over the Make station. The server rack at left, two navy solar panels, tan table with purple cube and sphere, tall mint panel at right, tan box, beige path with white slab, bench, bollards and square-based trees all land in matching places. Differences: the road, crosswalk, yellow car and beige buildings in the top-left are missing, replaced by a white block and wire fence. The small round mint pedestal between the Plan and Check stations is absent. The ground's scattered white speckles are gone."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The footprints and proportions of the stations, server rack, solar panels, table, bench and bollards broadly match. The modeling language differs. The reference uses chunky, smooth, bevelled toy-like forms: rounded cloud-like trees, thick glass wall panels with cream rails, and simple rounded white robots. The result has faceted low-poly trees and thin posts with chain-link mesh. Its platform shows a thicker exposed slab side, the desks are thinner with visible legs, and the robots have more detailed helmet-like heads. The tall mint panel at right is thinner and taller than the reference's low panel."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is close: teal ground, cream tiles, mint foliage, orange Make desk, mint Check desk, purple accents, navy solar panels and tan path and box. Differences: the Plan station is an orange wood desk in the result but pale/white with a purple screen in the reference. The aqua translucent glass walls with cream trim are replaced by a gray metallic mesh fence. The reference ground carries fine white speckles, while the result is flat and slightly lighter/more saturated. The tiles read a bit greyer. Materials look faceted and flat-shaded rather than soft matte clay."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The reference has soft, diffuse lighting with gentle contact shadows under stations, robots and trees, plus wall shadows on the floor, giving a soft clay depth. The result has a broadly similar upper-left light direction. It shows harder face-to-face shading on the faceted trees and the platform side, with weaker soft contact shadows around the stations and robots. The platform surface therefore reads flatter, and the exposed slab edge gives a different depth cue."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is almost identical in position, size and grouping. The top-left status bar has avatar, coins, energy with bar, credits and Tech button. The top-right project card has header row, title and price, six step chips, progress bar and Plan/Make/Check row. The bottom-left panel has the tab strip, Inspect/Remove column and three station cards. The bottom-right has the zoom trio and the day/time/speed panel, with the 'Development Build' watermark below. Only tiny differences, such as slightly smaller inner text in the project card."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel styling matches in cream panels with tan outlines, rounded corners, orange active tab, dark-navy selected Inspect button and price pills, and green $640 and progress fill. The reference borders and bevels look slightly softer and chunkier. Many icons differ: the Tech icon is a tree/hierarchy in the reference but a gear in the result. The step chips' glyphs, the pipeline icons, the Stations and Decor tab icons, the Remove icon and the sun-over-horizon time icon (versus a clock-like icon) also differ. The connector arrows between Plan, Make and Check appear to be absent in the result. The Plan station card art is a white desk in the reference but a dark navy slab in the result."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "All legible text matches: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, the tab labels, station names with $140/$160/$180, Day 5, 11:09, 1x/2x/4x, '2 waiting' and Development Build. Alignments also match, such as the right-aligned $640 and 95s left. The reference uses a heavier, rounded geometric sans. The result uses a more neutral grotesque with lighter weight and slightly smaller sizes in the project card and the station card labels."
              }
            ]
          },
          "responseFile": "responses/sonnet/84718c4a9037e0c5.txt",
          "responseSha256": "f4bbfe97339a4a37d06252052744301140abfef40904777e8357240f00c8fb13"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 242.313,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The viewing angle is the same three-quarter, isometric-like view with mild perspective. The floor diamond sits in nearly the same pixel bounds in both images: left corner near x≈175, right corner near x≈775, back corner near x≈575 and front corner near x≈380. Overall scale and placement are nearly identical. In the result, the floor spans slightly more vertically: the back corner is a little higher and the front corner about 10 px lower, which suggests a marginally steeper pitch.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The interior arrangement matches well: server rack at the left edge, two solar panels (left-center and right-center), plan desk with robot, make desk with robot and the '2 waiting' bubble at top-center, check desk with robot at center, purple cube/sphere table at lower-center, and a mint object at the right edge. Missing from the result are the green pedestal/beacon between the make and check stations and the small stool by the make desk. Outside the floor, the top-left road, truck and crosswalk are absent and replaced by a plain white block. The bench at bottom-center is rotated about 90°, and a small tree appears at bottom-center where the reference has bushes. The top tree is shifted up and cropped, and the bottom-right path/slab is shorter. Trees in planters at left and right, the bollards, the wooden counter and the bushes are broadly placed alike.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The back-left barrier is a thin-post chain-link fence instead of framed glass panels. Trees have faceted low-poly canopies instead of puffy rounded clusters. The floor slab is noticeably thicker. The plan station is a plain table rather than a framed desk. The mint object at the right is a flat upright panel instead of an open frame on a base, and the top-left building is a bare box. Robots (round helmet, dark visor), solar panels, server rack, purple cube/sphere, square planters, bollards and bench have similar silhouettes, though with fewer bevels and rounded details.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The broad palette matches: speckled teal ground, cream tiled floor, orange-wood make desk with a teal machine, mint check desk, navy solar panels, black rack and purple cube/sphere. Differences: the result's ground is slightly lighter and more saturated, and the plan desk is orange wood instead of white/lavender. The pale translucent glass walls became gray mesh. Trees are a more muted sage green, and robot bodies are darker teal. The building is white rather than beige, with no gray road. Surfaces in the result look flat-shaded rather than soft matte clay with gradients.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both scenes are lit from the upper-left, with shadows falling right/down-right and contact shadows under stations, robots, planters, counter and bench. The reference has softer, diffuse shading with stronger ambient occlusion and gentle gradients. The result shows flatter faceted shading, somewhat more defined shadow patches (e.g., under the bench and beside the rack) and less occlusion, so depth reads less soft. The result's thicker slab also gives a heavier side band.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All UI groups sit in the same places at near-identical sizes: top-left resource HUD; top-right project card with top tab, six-square row, progress bar and three-stage pipeline; bottom-left tabbed build panel with an Inspect/Remove column and three priced cards; bottom-right zoom row above the day/time/speed panel; and the build label in the bottom-right corner. The '2 waiting' bubble is also in place. Differences: the pipeline has no arrows between stages, and 'Make' is a fully filled yellow pill, which makes it more prominent. The Inspect/Remove buttons and the cards are slightly larger and taller.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"These elements match: cream panels with tan borders and rounded corners, dark navy price pills, yellow active tab and 1× button, dark Inspect button, dark-green check squares, and similar coin and lightning icons. Many graphics differ:\\n- avatar is a circular teal robot vs. a rounded-square one\\n- credits icon\\n- Tech icon is a gear vs. a hierarchy icon\\n- light-green square shows a list vs. a checkbox\\n- cream squares show a club-like glyph vs. a workbench\\n- pipeline uses small square icons with no arrows\\n- Stations, Decor and Remove icons\\n- time icon is clock-like vs. a sunrise\\n- station thumbnails are flat illustrations vs. 3D renders\\n- project-card clip has a dash vs. a dot\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible content matches: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, Stations, Infrastructure, Decor, Inspect, Remove, the three station names with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, 2 waiting and Development Build. Sizes and alignment are close. Differences: the result uses a plainer, slightly heavier sans instead of the softer rounded face. The Make count is inline rather than in a round badge. 'Development Build' appears dark rather than light with a shadow.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The viewing angle is the same three-quarter, isometric-like view with mild perspective. The floor diamond sits in nearly the same pixel bounds in both images: left corner near x≈175, right corner near x≈775, back corner near x≈575 and front corner near x≈380. Overall scale and placement are nearly identical. In the result, the floor spans slightly more vertically: the back corner is a little higher and the front corner about 10 px lower, which suggests a marginally steeper pitch."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The interior arrangement matches well: server rack at the left edge, two solar panels (left-center and right-center), plan desk with robot, make desk with robot and the '2 waiting' bubble at top-center, check desk with robot at center, purple cube/sphere table at lower-center, and a mint object at the right edge. Missing from the result are the green pedestal/beacon between the make and check stations and the small stool by the make desk. Outside the floor, the top-left road, truck and crosswalk are absent and replaced by a plain white block. The bench at bottom-center is rotated about 90°, and a small tree appears at bottom-center where the reference has bushes. The top tree is shifted up and cropped, and the bottom-right path/slab is shorter. Trees in planters at left and right, the bollards, the wooden counter and the bushes are broadly placed alike."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The back-left barrier is a thin-post chain-link fence instead of framed glass panels. Trees have faceted low-poly canopies instead of puffy rounded clusters. The floor slab is noticeably thicker. The plan station is a plain table rather than a framed desk. The mint object at the right is a flat upright panel instead of an open frame on a base, and the top-left building is a bare box. Robots (round helmet, dark visor), solar panels, server rack, purple cube/sphere, square planters, bollards and bench have similar silhouettes, though with fewer bevels and rounded details."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The broad palette matches: speckled teal ground, cream tiled floor, orange-wood make desk with a teal machine, mint check desk, navy solar panels, black rack and purple cube/sphere. Differences: the result's ground is slightly lighter and more saturated, and the plan desk is orange wood instead of white/lavender. The pale translucent glass walls became gray mesh. Trees are a more muted sage green, and robot bodies are darker teal. The building is white rather than beige, with no gray road. Surfaces in the result look flat-shaded rather than soft matte clay with gradients."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both scenes are lit from the upper-left, with shadows falling right/down-right and contact shadows under stations, robots, planters, counter and bench. The reference has softer, diffuse shading with stronger ambient occlusion and gentle gradients. The result shows flatter faceted shading, somewhat more defined shadow patches (e.g., under the bench and beside the rack) and less occlusion, so depth reads less soft. The result's thicker slab also gives a heavier side band."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All UI groups sit in the same places at near-identical sizes: top-left resource HUD; top-right project card with top tab, six-square row, progress bar and three-stage pipeline; bottom-left tabbed build panel with an Inspect/Remove column and three priced cards; bottom-right zoom row above the day/time/speed panel; and the build label in the bottom-right corner. The '2 waiting' bubble is also in place. Differences: the pipeline has no arrows between stages, and 'Make' is a fully filled yellow pill, which makes it more prominent. The Inspect/Remove buttons and the cards are slightly larger and taller."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "These elements match: cream panels with tan borders and rounded corners, dark navy price pills, yellow active tab and 1× button, dark Inspect button, dark-green check squares, and similar coin and lightning icons. Many graphics differ:\n- avatar is a circular teal robot vs. a rounded-square one\n- credits icon\n- Tech icon is a gear vs. a hierarchy icon\n- light-green square shows a list vs. a checkbox\n- cream squares show a club-like glyph vs. a workbench\n- pipeline uses small square icons with no arrows\n- Stations, Decor and Remove icons\n- time icon is clock-like vs. a sunrise\n- station thumbnails are flat illustrations vs. 3D renders\n- project-card clip has a dash vs. a dot"
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible content matches: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, Stations, Infrastructure, Decor, Inspect, Remove, the three station names with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, 2 waiting and Development Build. Sizes and alignment are close. Differences: the result uses a plainer, slightly heavier sans instead of the softer rounded face. The Make count is inline rather than in a round badge. 'Development Build' appears dark rather than light with a shadow."
              }
            ]
          },
          "responseFile": "responses/opus/84718c4a9037e0c5.txt",
          "responseSha256": "c906b94470523a34d67ae182c5fcbb24462a7041e94dabbb87e49f3078ec2ebb"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 195.065,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Same isometric camera: the cream platform has the same diagonal orientation and similar size and placement (roughly x 175–780, y 100–530 in both). Stations, server rack, solar panels, whiteboard, bench and trees land at matching screen positions. Framing differs mainly at the top edge: the reference shows more street and building across the upper-left and top-centre, while the result shows a larger plain teal ground area with a pale building block only in the top-left corner.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Scene objects match closely in count and placement: Plan station (~355,285), Make station with the '2 waiting' tooltip (~510,205), Check station (~480,335), three robots beside the stations, black server rack (~205,320), two navy solar panels (~290,345 and ~595,305), white whiteboard (~640,265), purple box on a tan pedestal (~375,400), bench (~570,515), plus trees, bollards and the long white bench at lower right. The main content gap is the background: the reference's upper-left has a tan building with stair-like stripes, crosswalk-style markings and a more detailed road, which the result reduces to a plainer road and block.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Platform, robots, trees, bollards, server rack, solar panels and the purple box have similar silhouettes and proportions. The railing construction differs: the reference uses tinted glass panels with a beige top rail along the back-left (~175,300 to ~580,130) and back-right edges, while the result's railing appears lighter and more open, with thin posts and rails. The Plan station also appears simpler in the result, with a single visible monitor where the reference shows a twin-monitor desk.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette is very close: mid-teal ground, cream floor tiles and HUD panels with tan borders, navy solar panels and Inspect button, black server rack, purple plan station and box, orange make bench, teal-green check desk, green completed-step buttons, gold Stations tab and 1× button, and dark teal price pills. The main colour difference is the upper-left building, which is warmer tan/beige in the reference and cooler grey-white in the result.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Both use soft, diffuse isometric lighting with shadows falling toward the lower-left, similar contact shading under robots, stations, trees and the bench, and matching edge shading on the platform's tan plinth. Differences are minor, mainly the glass tint and highlights on the reference railing, which the result does not reproduce.\"},{\"id\":\"V6\",\"score\":7,\"explanation\":\"Layout is nearly identical: top-left currency, energy and credits bar with the Tech button; top-right Current project card with title, price, six step buttons, progress line and Plan/Make/Check strip; bottom-left Stations/Infrastructure/Decor tabs with Inspect and Remove and three station cards; bottom-right Day/time card with play and speed buttons and zoom controls. Emphasis differs in two places: the result's 'Make 2' button appears strongly gold-filled and stands out more than the cream Plan and Check buttons, and the progress bar's green fill covers roughly the left third in the result, while the reference reads as a fully green bar.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Panel fills, rounded corners, tan borders, green step buttons, navy Inspect button and dark price pills are close. Icon and decoration differences: the reference has a small gold tab above the top-right Current project card (about x 830–858, y 10–25) that the result appears to omit; the Tech button uses a tower-like glyph in the reference and a gear in the result; the Remove button shows a trash bin in the reference and a boxed-square glyph in the result; and the Check station card icon appears as a teal block with a white raised piece, rather than the reference's desk-and-device silhouette.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All visible text is present, legible and matching: '$324', '15/16', '88', 'credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', 'Plan station', 'Make station', 'Check station', '$140', '$160', '$180', 'Day 5', '11:09', '1×', '2×', '4×', '2 waiting' and 'Development Build'. Font family, weight and size look equivalent, with only trivial differences in spacing.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Same isometric camera: the cream platform has the same diagonal orientation and similar size and placement (roughly x 175–780, y 100–530 in both). Stations, server rack, solar panels, whiteboard, bench and trees land at matching screen positions. Framing differs mainly at the top edge: the reference shows more street and building across the upper-left and top-centre, while the result shows a larger plain teal ground area with a pale building block only in the top-left corner."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Scene objects match closely in count and placement: Plan station (~355,285), Make station with the '2 waiting' tooltip (~510,205), Check station (~480,335), three robots beside the stations, black server rack (~205,320), two navy solar panels (~290,345 and ~595,305), white whiteboard (~640,265), purple box on a tan pedestal (~375,400), bench (~570,515), plus trees, bollards and the long white bench at lower right. The main content gap is the background: the reference's upper-left has a tan building with stair-like stripes, crosswalk-style markings and a more detailed road, which the result reduces to a plainer road and block."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Platform, robots, trees, bollards, server rack, solar panels and the purple box have similar silhouettes and proportions. The railing construction differs: the reference uses tinted glass panels with a beige top rail along the back-left (~175,300 to ~580,130) and back-right edges, while the result's railing appears lighter and more open, with thin posts and rails. The Plan station also appears simpler in the result, with a single visible monitor where the reference shows a twin-monitor desk."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette is very close: mid-teal ground, cream floor tiles and HUD panels with tan borders, navy solar panels and Inspect button, black server rack, purple plan station and box, orange make bench, teal-green check desk, green completed-step buttons, gold Stations tab and 1× button, and dark teal price pills. The main colour difference is the upper-left building, which is warmer tan/beige in the reference and cooler grey-white in the result."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Both use soft, diffuse isometric lighting with shadows falling toward the lower-left, similar contact shading under robots, stations, trees and the bench, and matching edge shading on the platform's tan plinth. Differences are minor, mainly the glass tint and highlights on the reference railing, which the result does not reproduce."
              },
              {
                "id": "V6",
                "score": 7,
                "explanation": "Layout is nearly identical: top-left currency, energy and credits bar with the Tech button; top-right Current project card with title, price, six step buttons, progress line and Plan/Make/Check strip; bottom-left Stations/Infrastructure/Decor tabs with Inspect and Remove and three station cards; bottom-right Day/time card with play and speed buttons and zoom controls. Emphasis differs in two places: the result's 'Make 2' button appears strongly gold-filled and stands out more than the cream Plan and Check buttons, and the progress bar's green fill covers roughly the left third in the result, while the reference reads as a fully green bar."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Panel fills, rounded corners, tan borders, green step buttons, navy Inspect button and dark price pills are close. Icon and decoration differences: the reference has a small gold tab above the top-right Current project card (about x 830–858, y 10–25) that the result appears to omit; the Tech button uses a tower-like glyph in the reference and a gear in the result; the Remove button shows a trash bin in the reference and a boxed-square glyph in the result; and the Check station card icon appears as a teal block with a white raised piece, rather than the reference's desk-and-device silhouette."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text is present, legible and matching: '$324', '15/16', '88', 'credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', 'Stations', 'Infrastructure', 'Decor', 'Inspect', 'Remove', 'Plan station', 'Make station', 'Check station', '$140', '$160', '$180', 'Day 5', '11:09', '1×', '2×', '4×', '2 waiting' and 'Development Build'. Font family, weight and size look equivalent, with only trivial differences in spacing."
              }
            ]
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          "responseFile": "responses/haiku/84718c4a9037e0c5.txt",
          "responseSha256": "db2d0e9eb93b97ec326f791e92134d3d6d8a98d3b3cdcd4384ef3e422016c3da"
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      ],
      "priorAttempts": []
    },
    {
      "caseId": "0bfec17bd2879e10",
      "runId": "pilot-3d-d51293cb",
      "design": "A",
      "producer": "Gemini 3.8",
      "producerId": "gemini-3.8-flash-high",
      "reference": "../media/reference-a.png",
      "result": "../media/pilot-3d-d51293cb.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 151.44,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":5,\"explanation\":\"Both use an isometric view, but the result places the workshop substantially lower, cropping its foreground. The road and tall background wall dominate the upper-left frame instead of the reference’s fully framed central platform.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The three-station arrangement, nearby workers and left-side server broadly correspond. However, the bench appears beside the upper-left road rather than in the foreground, and the lower-right furniture and paving are grouped differently.\"},{\"id\":\"V3\",\"score\":4,\"explanation\":\"Recognizable object types remain, but robots are blocky and largely featureless, trees have simpler faceted crowns and chunky square planters, and workstations lack much of the reference’s rounded construction and small tabletop equipment.\"},{\"id\":\"V4\",\"score\":5,\"explanation\":\"Teal surroundings, cream floor tiles and colored station accents broadly match. The result’s ground and foliage are considerably darker and greener, its glass appears more opaque, and the ground lacks the reference’s speckled surface variation.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Both scenes have directional shadows and clear depth. The result’s tree and bench shadows are harder and darker, while the reference has softer contact shading and more gradual lighting across foliage, characters and furnishings.\"},{\"id\":\"V6\",\"score\":7,\"explanation\":\"The corner HUD groups and main controls are retained. The project and clock panels are shorter, the build menu is wider, the project’s Check control overflows the right edge, and the waiting badge is detached from its station.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream rounded panels, navy buttons, gold highlights and corner decorations resemble the reference. Icons and station thumbnails are simpler and flatter, panel bevels are weaker, and the project progress bar has a substantially shorter green fill.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Most legible labels and values match, including resource totals, project title, station prices and 11:09. The result generally uses heavier, larger text, particularly in the project heading and resource counters, with different spacing.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 5,
                "explanation": "Both use an isometric view, but the result places the workshop substantially lower, cropping its foreground. The road and tall background wall dominate the upper-left frame instead of the reference’s fully framed central platform."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The three-station arrangement, nearby workers and left-side server broadly correspond. However, the bench appears beside the upper-left road rather than in the foreground, and the lower-right furniture and paving are grouped differently."
              },
              {
                "id": "V3",
                "score": 4,
                "explanation": "Recognizable object types remain, but robots are blocky and largely featureless, trees have simpler faceted crowns and chunky square planters, and workstations lack much of the reference’s rounded construction and small tabletop equipment."
              },
              {
                "id": "V4",
                "score": 5,
                "explanation": "Teal surroundings, cream floor tiles and colored station accents broadly match. The result’s ground and foliage are considerably darker and greener, its glass appears more opaque, and the ground lacks the reference’s speckled surface variation."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Both scenes have directional shadows and clear depth. The result’s tree and bench shadows are harder and darker, while the reference has softer contact shading and more gradual lighting across foliage, characters and furnishings."
              },
              {
                "id": "V6",
                "score": 7,
                "explanation": "The corner HUD groups and main controls are retained. The project and clock panels are shorter, the build menu is wider, the project’s Check control overflows the right edge, and the waiting badge is detached from its station."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream rounded panels, navy buttons, gold highlights and corner decorations resemble the reference. Icons and station thumbnails are simpler and flatter, panel bevels are weaker, and the project progress bar has a substantially shorter green fill."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Most legible labels and values match, including resource totals, project title, station prices and 11:09. The result generally uses heavier, larger text, particularly in the project heading and resource counters, with different spacing."
              }
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          "responseFile": "responses/astra/0bfec17bd2879e10.txt",
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          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
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                "id": "V2",
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                "explanation": "The three stations, nearby robots, left server and right solar panel correspond. However, the bench is behind the room rather than in front, and the separated outdoor walkway slabs become a consolidated tan platform."
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                "id": "V3",
                "score": 4,
                "explanation": "Robots are blocky rather than rounded and articulated. Trees have simpler faceted canopies and square planters, while station screens and table supports lose substantial construction detail."
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                "id": "V4",
                "score": 5,
                "explanation": "Teal surroundings, pale floor tiles and station color-coding broadly match. The ground is uniformly colored rather than speckled, trees are darker, planters are brown instead of ivory, and planning screens are brighter blue."
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                "id": "V5",
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                "id": "V6",
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                "id": "V7",
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                "id": "V8",
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          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\"id\": \"V1\", \"score\": 6, \"explanation\": \"The isometric camera angle is preserved, but the result is framed with a noticeably tighter zoom. Consequently, peripheral scene elements visible in the reference (such as the park bench and bushes at the bottom, the yellow vehicle and building facade at the top-left, and the additional tree on the right) are cropped out.\"},\n    {\"id\": \"V2\", \"score\": 5, \"explanation\": \"The core arrangement of the workshop room, three stations, robots, and perimeter road is recognizable. However, several elements are missing or altered: the floor grid tiles are completely absent, the first solar charging mat near the server rack is missing, the room enclosure consists of open railings rather than glass partition panels, the bottom bench/bush cluster is omitted, and the stepped awning floats detached over the road.\"},\n    {\"id\": \"V3\", \"score\": 5, \"explanation\": \"Object geometry differs substantially in multiple models: robots in the result are simplified cubic blocks rather than rounded, expressive characters; the Make station features a yellow 3D-printer gantry instead of a desk terminal; the patio walls are thin picket railings rather than framed glass panes; and the solar pad on the right is mounted on an angled stand rather than resting flat on the ground.\"},\n    {\"id\": \"V4\", \"score\": 6, \"explanation\": \"The general color palette of mint teal, cream, warm wood, and accent oranges broadly corresponds to the reference. However, material fidelity differs: the patio lacks the tiled floor material, the enclosure lacks glass translucency and reflections, and the robots and furniture have flat, untextured matte finishes without screen glows.\"},\n    {\"id\": \"V5\", \"score\": 7, \"explanation\": \"The primary light source direction from top-left is faithful, casting diagonal shadows toward the bottom-right for characters, stations, and trees. However, shadows in the result are harder-edged and darker, and subtle ambient contact occlusion (such as underneath desks and robots) is less developed.\"},\n    {\"id\": \"V6\", \"score\": 9, \"explanation\": \"The UI layout and hierarchy are replicated with high precision. The top resource bar, bottom-left build drawer, top-right project tracker, bottom-right day/clock speed widget, camera buttons, and floating '2 waiting' speech bubble all match the reference in position, proportions, and grouping.\"},\n    {\"id\": \"V7\", \"score\": 8, \"explanation\": \"UI styling, cream panel backgrounds, corner radii, outlines, and screw ornaments closely follow the reference. Minor differences include the simplified robot head avatar in the top-left bar, flat 2D vector illustrations inside the station build cards rather than rendered thumbnails, and slightly darker screw styling.\"},\n    {\"id\": \"V8\", \"score\": 9, \"explanation\": \"All visible text strings, numerical values, and labels ('$324', '15/16', '88 credits', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', 'Day 5', '11:09', 'Development Build', etc.) are completely reproduced with accurate font sizing, weights, colors, and alignments.\"}\n  ]\n}\n```\n",
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                "explanation": "The isometric camera angle is preserved, but the result is framed with a noticeably tighter zoom. Consequently, peripheral scene elements visible in the reference (such as the park bench and bushes at the bottom, the yellow vehicle and building facade at the top-left, and the additional tree on the right) are cropped out."
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                "explanation": "The core arrangement of the workshop room, three stations, robots, and perimeter road is recognizable. However, several elements are missing or altered: the floor grid tiles are completely absent, the first solar charging mat near the server rack is missing, the room enclosure consists of open railings rather than glass partition panels, the bottom bench/bush cluster is omitted, and the stepped awning floats detached over the road."
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                "id": "V3",
                "score": 5,
                "explanation": "Object geometry differs substantially in multiple models: robots in the result are simplified cubic blocks rather than rounded, expressive characters; the Make station features a yellow 3D-printer gantry instead of a desk terminal; the patio walls are thin picket railings rather than framed glass panes; and the solar pad on the right is mounted on an angled stand rather than resting flat on the ground."
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                "explanation": "The general color palette of mint teal, cream, warm wood, and accent oranges broadly corresponds to the reference. However, material fidelity differs: the patio lacks the tiled floor material, the enclosure lacks glass translucency and reflections, and the robots and furniture have flat, untextured matte finishes without screen glows."
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                "id": "V5",
                "score": 7,
                "explanation": "The primary light source direction from top-left is faithful, casting diagonal shadows toward the bottom-right for characters, stations, and trees. However, shadows in the result are harder-edged and darker, and subtle ambient contact occlusion (such as underneath desks and robots) is less developed."
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                "id": "V6",
                "score": 9,
                "explanation": "The UI layout and hierarchy are replicated with high precision. The top resource bar, bottom-left build drawer, top-right project tracker, bottom-right day/clock speed widget, camera buttons, and floating '2 waiting' speech bubble all match the reference in position, proportions, and grouping."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "UI styling, cream panel backgrounds, corner radii, outlines, and screw ornaments closely follow the reference. Minor differences include the simplified robot head avatar in the top-left bar, flat 2D vector illustrations inside the station build cards rather than rendered thumbnails, and slightly darker screw styling."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text strings, numerical values, and labels ('$324', '15/16', '88 credits', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', 'Day 5', '11:09', 'Development Build', etc.) are completely reproduced with accurate font sizing, weights, colors, and alignments."
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":3,\"explanation\":\"Both use the same diagonal isometric orientation, but the result is zoomed in roughly twice as far, from a noticeably lower, perspective-style viewpoint (foreground railing posts at bottom-right are much larger than rear ones). The reference centres the whole tiled floor with wide margins of grounds and road; in the result the floor is pushed to the lower half, clipped at the left and bottom edges, and the road/glass wall occupies most of the upper-left half.\"},{\"id\":\"V2\",\"score\":5,\"explanation\":\"The plan station (purple monitors, left), make station (wood desk, top), check station (green, centre), black server rack, a solar panel, green sign board, bench and road are all present in roughly the right relative positions. Differences: only one solar panel is visible (reference has two), the purple-cube cabinet is replaced by a loose purple ball, the standing green-headed character becomes a green ball beside the make desk, the van on the road is missing, trees are repositioned (large planter tree at top-right, cluster at bottom-right) and there is a stray wooden plank floating near the road at left. The '2 waiting' bubble floats above the railing instead of over the make station.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Station silhouettes are recognizable but simplified: the make station has a laptop instead of stacked items/boxes, the plan station is a flat dark desk with three screens, the check station keeps its green frame. Trees are single spheres in large brown wooden planter boxes rather than paired-sphere canopies on small beige bases; the railing is thin posts and rails without the reference's glass panels; the white robot characters are smaller and blockier.\"},{\"id\":\"V4\",\"score\":5,\"explanation\":\"Colour families match (teal ground, white tiles, purple monitors, wood desk, green check station, dark rack, cream UI), but the result is overall darker and more saturated: the ground is a deeper teal, the road is rendered as dark teal with bright white dashes instead of pale grey asphalt, tree greens are stronger and planters are dark brown. The reference's pastel, soft clay-like look is only partly reproduced.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Both have a directional light with shadows falling toward the lower-left of objects (e.g., tree shadows), but the result uses harder, darker cast shadows and higher contrast, with darker contact shading under stations and the rack, whereas the reference is bright and airy with soft, faint shadows. Depth in the result comes from perspective foreshortening rather than the reference's even orthographic reading.\"},{\"id\":\"V6\",\"score\":7,\"explanation\":\"All panels are in the same places: top-left HUD bar (avatar, money, energy, credits, Tech), top-right project panel with checkbox row, progress bar and Plan→Make→Check steps, bottom-left tab strip with Inspect/Remove column and three station cards, bottom-right zoom buttons over the Day/time panel. Defects: the project panel is too wide for its content so the Check step is clipped at the right edge, and the '2 waiting' world bubble is detached from its station. Sizes and spacing are otherwise close.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Cream rounded panels, the yellow notch with orange dot atop the project panel, green check squares, yellow-highlighted Make step, navy Inspect button, dark pill price tags, station card illustrations and the sun/moon day icon are all reproduced closely. Minor differences: the active Stations tab is a stronger orange rather than the reference's pale yellow, the three unchecked checkboxes are white/outlined instead of yellow-filled, and the avatar is a rounded square rather than a circle.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All labels and values match: $324, 15/16 with yellow underline, 88 credits, Tech, Moonlight Cinema, The ticket machine $640, 2 / 6 checked, 95s left, Plan 0 / Make 2, Stations/Infrastructure/Decor, Inspect/Remove, Plan/Make/Check station $140/$160/$180, Day 5 11:09, speed buttons, Development Build. The font is a similar rounded sans but slightly heavier in the result; 'Check 0' is partially clipped, and speed labels read '1x' rather than the reference's '1×'.\"}]}",
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                "explanation": "Both use the same diagonal isometric orientation, but the result is zoomed in roughly twice as far, from a noticeably lower, perspective-style viewpoint (foreground railing posts at bottom-right are much larger than rear ones). The reference centres the whole tiled floor with wide margins of grounds and road; in the result the floor is pushed to the lower half, clipped at the left and bottom edges, and the road/glass wall occupies most of the upper-left half."
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                "explanation": "The plan station (purple monitors, left), make station (wood desk, top), check station (green, centre), black server rack, a solar panel, green sign board, bench and road are all present in roughly the right relative positions. Differences: only one solar panel is visible (reference has two), the purple-cube cabinet is replaced by a loose purple ball, the standing green-headed character becomes a green ball beside the make desk, the van on the road is missing, trees are repositioned (large planter tree at top-right, cluster at bottom-right) and there is a stray wooden plank floating near the road at left. The '2 waiting' bubble floats above the railing instead of over the make station."
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                "id": "V3",
                "score": 5,
                "explanation": "Station silhouettes are recognizable but simplified: the make station has a laptop instead of stacked items/boxes, the plan station is a flat dark desk with three screens, the check station keeps its green frame. Trees are single spheres in large brown wooden planter boxes rather than paired-sphere canopies on small beige bases; the railing is thin posts and rails without the reference's glass panels; the white robot characters are smaller and blockier."
              },
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                "id": "V4",
                "score": 5,
                "explanation": "Colour families match (teal ground, white tiles, purple monitors, wood desk, green check station, dark rack, cream UI), but the result is overall darker and more saturated: the ground is a deeper teal, the road is rendered as dark teal with bright white dashes instead of pale grey asphalt, tree greens are stronger and planters are dark brown. The reference's pastel, soft clay-like look is only partly reproduced."
              },
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                "id": "V5",
                "score": 5,
                "explanation": "Both have a directional light with shadows falling toward the lower-left of objects (e.g., tree shadows), but the result uses harder, darker cast shadows and higher contrast, with darker contact shading under stations and the rack, whereas the reference is bright and airy with soft, faint shadows. Depth in the result comes from perspective foreshortening rather than the reference's even orthographic reading."
              },
              {
                "id": "V6",
                "score": 7,
                "explanation": "All panels are in the same places: top-left HUD bar (avatar, money, energy, credits, Tech), top-right project panel with checkbox row, progress bar and Plan→Make→Check steps, bottom-left tab strip with Inspect/Remove column and three station cards, bottom-right zoom buttons over the Day/time panel. Defects: the project panel is too wide for its content so the Check step is clipped at the right edge, and the '2 waiting' world bubble is detached from its station. Sizes and spacing are otherwise close."
              },
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                "id": "V7",
                "score": 8,
                "explanation": "Cream rounded panels, the yellow notch with orange dot atop the project panel, green check squares, yellow-highlighted Make step, navy Inspect button, dark pill price tags, station card illustrations and the sun/moon day icon are all reproduced closely. Minor differences: the active Stations tab is a stronger orange rather than the reference's pale yellow, the three unchecked checkboxes are white/outlined instead of yellow-filled, and the avatar is a rounded square rather than a circle."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All labels and values match: $324, 15/16 with yellow underline, 88 credits, Tech, Moonlight Cinema, The ticket machine $640, 2 / 6 checked, 95s left, Plan 0 / Make 2, Stations/Infrastructure/Decor, Inspect/Remove, Plan/Make/Check station $140/$160/$180, Day 5 11:09, speed buttons, Development Build. The font is a similar rounded sans but slightly heavier in the result; 'Check 0' is partially clipped, and speed labels read '1x' rather than the reference's '1×'."
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":4,\"explanation\":\"The isometric view is broadly similar, but the result is framed much closer: the plaza is cut off at the lower and right edges, while the road and building dominate the upper half. The reference shows almost the entire plaza centered in the scene.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The three station types and nearby characters retain a similar overall arrangement. Some surrounding objects differ in placement or visibility: the reference has more small trees and planters around the plaza, while the result shows a large tree beside the road and more of the plaza perimeter cropped out.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The stations are recognizable counterparts, but their silhouettes differ: the result’s plan station has broad curved screens, its make station has a prominent orange frame, and its check station is an open frame rather than the reference’s solid mint counter. The tree canopies are also smoother and more spherical.\"},{\"id\":\"V4\",\"score\":5,\"explanation\":\"Both use teal surroundings, pale tiled floors, and mint-colored greenery, but the result is substantially darker and more muted overall. The reference has brighter aqua ground and lighter, bluer glass; the result’s ground and glass lean toward deeper gray-green.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The result has prominent, dark, sharply defined shadows, especially beneath the large tree and around plaza objects. Shadows in the reference are generally lighter and less contrasty, giving the scene a brighter, softer appearance.\"},{\"id\":\"V6\",\"score\":7,\"explanation\":\"The same main UI groups appear in similar corners, with the resource bar at top left, project panel at top right, station controls at bottom left, and time controls at bottom right. Their sizes and bounds differ: the result’s project panel is wider and shorter, and its station panel is wider.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The result preserves the cream-and-tan panels, rounded corners, green completion indicators, and small decorative details. Its cards and controls look flatter and cleaner, and several icons—particularly the station illustrations—are drawn differently.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"The main visible labels and values broadly match, including the resource figures, project title, checked count, station names, and prices. The result’s text appears somewhat larger or heavier in places, but the hierarchy and alignment remain similar.\"}]}",
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                "explanation": "The isometric view is broadly similar, but the result is framed much closer: the plaza is cut off at the lower and right edges, while the road and building dominate the upper half. The reference shows almost the entire plaza centered in the scene."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The three station types and nearby characters retain a similar overall arrangement. Some surrounding objects differ in placement or visibility: the reference has more small trees and planters around the plaza, while the result shows a large tree beside the road and more of the plaza perimeter cropped out."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The stations are recognizable counterparts, but their silhouettes differ: the result’s plan station has broad curved screens, its make station has a prominent orange frame, and its check station is an open frame rather than the reference’s solid mint counter. The tree canopies are also smoother and more spherical."
              },
              {
                "id": "V4",
                "score": 5,
                "explanation": "Both use teal surroundings, pale tiled floors, and mint-colored greenery, but the result is substantially darker and more muted overall. The reference has brighter aqua ground and lighter, bluer glass; the result’s ground and glass lean toward deeper gray-green."
              },
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                "id": "V5",
                "score": 5,
                "explanation": "The result has prominent, dark, sharply defined shadows, especially beneath the large tree and around plaza objects. Shadows in the reference are generally lighter and less contrasty, giving the scene a brighter, softer appearance."
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                "id": "V6",
                "score": 7,
                "explanation": "The same main UI groups appear in similar corners, with the resource bar at top left, project panel at top right, station controls at bottom left, and time controls at bottom right. Their sizes and bounds differ: the result’s project panel is wider and shorter, and its station panel is wider."
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                "id": "V7",
                "score": 7,
                "explanation": "The result preserves the cream-and-tan panels, rounded corners, green completion indicators, and small decorative details. Its cards and controls look flatter and cleaner, and several icons—particularly the station illustrations—are drawn differently."
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                "id": "V8",
                "score": 8,
                "explanation": "The main visible labels and values broadly match, including the resource figures, project title, checked count, station names, and prices. The result’s text appears somewhat larger or heavier in places, but the hierarchy and alignment remain similar."
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":4,\"explanation\":\"Both show the same isometric 3/4 top-down view, with the road and glass wall at upper-left and the platform below. The reference is a wide shot with the whole floor centered, surrounded by trees and ground. The result is zoomed in, with the platform's right-hand edge at a different slope. Only the central part of the floor is visible, cropped by the bottom-left panel and the right edge, and the road with lane markings fills the upper half. Scale, crop and placement differ substantially.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The arrangement on the visible floor closely matches the reference. The Plan station is at left, Make at the back and Check lower-center, each with a robot on its right. The pedestal/orb sits between Make and Check, with the solar panel and green pad to the right. The server rack and purple-orb table peek out at lower-left, the reception desk and wooden walkway are at lower-right, and a wooden ramp is near the road. Much of the surrounding content is absent. There are only 2 planter trees and a bush versus roughly 9 trees. The second solar panel, benches, truck and beige buildings are not visible, and the road is much more prominent.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The make station (wooden desk), check station (mint desk with an arch), the navy gridded solar panel, the green pad with its white backboard and the reception counter have comparable forms. Other shapes differ. The Plan station is a black desk with three curved blue monitors, where the reference has a white desk with one wide purple screen. The robots are gray and boxy, where the reference's are white and rounded. The reference's chunky, bevelled objects become thinner and more angular. The planters are dark wooden boxes, not cream cubes. The tree canopies are different blobs. The edge is a thin-bar railing with a low wall, not glass panels with beige trim.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The core palette matches: teal ground, cream tile floor, mint check station, wood-orange make station, navy solar panels and a matte toy-like finish. Differences are noticeable. The planters are strong brown wood, where the reference's are cream. The trees are a deeper green, where the reference's are minty. The Plan station is black with saturated blue screens, where the reference's is white with purple. The robots are grayer. The floor is warmer with a visible grid. The reference's white speckle on the ground is absent. A gray asphalt road is prominent.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both use soft daylight with shadows falling toward the lower-right and contact shadows under objects. The reference's shading is very diffuse and subtle. The result has crisper, darker shadows, for example the tree shadow on the road and the dark patches under the robots and desks. Overall contrast is higher, though depth cues remain readable.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All four panel groups are present and placed as in the reference. Top-left is the HUD (avatar, $, energy, credits, Tech). Top-right is the project card with title, price, six task squares, progress bar and Plan→Make→Check chips. Bottom-left is the build palette with tabs, Inspect/Remove and three station cards. Bottom-right is zoom buttons plus the day/time and speed controls, with \\\"Development Build\\\" below. Differences: the project card is wider and shorter than in the reference, the bottom-left palette is larger and taller, and the \\\"2 waiting\\\" callout floats far above the Make station near the top instead of sitting directly over it.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The panel styling matches closely: cream rounded panels with thin tan borders, a gold active tab, navy price pills, a navy Inspect button, an orange Make chip with a count badge, the small orange pin on the project card, and the dark navy callout bubble. Icon treatment differs. The reference's station-card icons are isometric 3D-style renders (dark/purple Plan, orange Make, mint Check), where the result's are flatter front-facing illustrations with blue monitors. The avatar, coin and Decor tab icons differ in detail. The last three task squares are yellow-outlined in the reference but gray in the result.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible text and numbers match the reference: $324, 15/16, 88 credits, Tech, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, 2 waiting, Stations/Infrastructure/Decor, Inspect/Remove, the station names with $140/$160/$180, Day 5, 11:09, 1x/2x/4x, and Development Build. The font family, bold navy numerals, green price and gray secondary labels look alike. Text is slightly larger or heavier in the enlarged bottom-left and project panels.\"}]}",
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 4,
                "explanation": "Both show the same isometric 3/4 top-down view, with the road and glass wall at upper-left and the platform below. The reference is a wide shot with the whole floor centered, surrounded by trees and ground. The result is zoomed in, with the platform's right-hand edge at a different slope. Only the central part of the floor is visible, cropped by the bottom-left panel and the right edge, and the road with lane markings fills the upper half. Scale, crop and placement differ substantially."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The arrangement on the visible floor closely matches the reference. The Plan station is at left, Make at the back and Check lower-center, each with a robot on its right. The pedestal/orb sits between Make and Check, with the solar panel and green pad to the right. The server rack and purple-orb table peek out at lower-left, the reception desk and wooden walkway are at lower-right, and a wooden ramp is near the road. Much of the surrounding content is absent. There are only 2 planter trees and a bush versus roughly 9 trees. The second solar panel, benches, truck and beige buildings are not visible, and the road is much more prominent."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The make station (wooden desk), check station (mint desk with an arch), the navy gridded solar panel, the green pad with its white backboard and the reception counter have comparable forms. Other shapes differ. The Plan station is a black desk with three curved blue monitors, where the reference has a white desk with one wide purple screen. The robots are gray and boxy, where the reference's are white and rounded. The reference's chunky, bevelled objects become thinner and more angular. The planters are dark wooden boxes, not cream cubes. The tree canopies are different blobs. The edge is a thin-bar railing with a low wall, not glass panels with beige trim."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The core palette matches: teal ground, cream tile floor, mint check station, wood-orange make station, navy solar panels and a matte toy-like finish. Differences are noticeable. The planters are strong brown wood, where the reference's are cream. The trees are a deeper green, where the reference's are minty. The Plan station is black with saturated blue screens, where the reference's is white with purple. The robots are grayer. The floor is warmer with a visible grid. The reference's white speckle on the ground is absent. A gray asphalt road is prominent."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both use soft daylight with shadows falling toward the lower-right and contact shadows under objects. The reference's shading is very diffuse and subtle. The result has crisper, darker shadows, for example the tree shadow on the road and the dark patches under the robots and desks. Overall contrast is higher, though depth cues remain readable."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All four panel groups are present and placed as in the reference. Top-left is the HUD (avatar, $, energy, credits, Tech). Top-right is the project card with title, price, six task squares, progress bar and Plan→Make→Check chips. Bottom-left is the build palette with tabs, Inspect/Remove and three station cards. Bottom-right is zoom buttons plus the day/time and speed controls, with \"Development Build\" below. Differences: the project card is wider and shorter than in the reference, the bottom-left palette is larger and taller, and the \"2 waiting\" callout floats far above the Make station near the top instead of sitting directly over it."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The panel styling matches closely: cream rounded panels with thin tan borders, a gold active tab, navy price pills, a navy Inspect button, an orange Make chip with a count badge, the small orange pin on the project card, and the dark navy callout bubble. Icon treatment differs. The reference's station-card icons are isometric 3D-style renders (dark/purple Plan, orange Make, mint Check), where the result's are flatter front-facing illustrations with blue monitors. The avatar, coin and Decor tab icons differ in detail. The last three task squares are yellow-outlined in the reference but gray in the result."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible text and numbers match the reference: $324, 15/16, 88 credits, Tech, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, 2 waiting, Stations/Infrastructure/Decor, Inspect/Remove, the station names with $140/$160/$180, Day 5, 11:09, 1x/2x/4x, and Development Build. The font family, bold navy numerals, green price and gray secondary labels look alike. Text is slightly larger or heavier in the enlarged bottom-left and project panels."
              }
            ]
          },
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          "model": "claude-opus-5-5",
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          "status": "completed",
          "durationSeconds": 339.401,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":4,\"explanation\":\"Both use a high, isometric-style view from the same direction. The road runs diagonally across the upper left, the platform's long back edge rises to the right, and its short edge drops toward the right corner. Framing and scale differ strongly, though. The reference is zoomed out: the whole platform is centred with speckled ground on every side, and the road stays in the top-left corner. The result is closer and panned toward the road. The road and a tall roadside glass wall fill most of the upper half, and the platform sits low in the frame. Its left end is under the build menu and its front edge is cut off by the bottom border, so much less surrounding ground shows.\"},{\"id\":\"V2\",\"score\":5,\"explanation\":\"The platform keeps broadly the same relative layout. The plan station is at left, the make station upper-middle and the check station lower-middle, with a light-green pedestal object between the last two. A dark solar panel and then a mint object sit to the right, a black unit at far left, and a small purple item on a table at lower left. Each of the three stations has one worker. The reference's second solar panel (left of the plan station) and its purple cube are not visible, possibly hidden by the menu. The surroundings differ more. There are no buildings, no car and no pale striped crosswalk; instead a wooden striped ramp sits on the road, which now has dashed lane lines. Only about three trees appear (one large tree just behind the platform's top corner, two at right) versus roughly seven in the reference. There are also fewer bushes and bollards. The wooden deck at bottom right only loosely matches the reference's path with its counter.\"},{\"id\":\"V3\",\"score\":4,\"explanation\":\"Some forms correspond: the check station's mint desk with an arched gantry, the make station as a wood desk with orange framing and a blue screen, the flat gridded solar panel, and rounded low-poly tree canopies. Many silhouettes differ. The plan station is a black desk with three separate curved monitors, not a light desk with a raised purple screen block. Workers are grey boxy, chair-like blocks rather than small upright robots with rounded visor heads. The tall light-green lamp column is now a sphere on a white post, and the upright framed mint board is now a low bed-like slab. Platform edges use a thin open metal railing instead of framed glass panels. Trees stand in tall brown wooden boxes rather than low cream square planters with a lip. The trees, road and roadside glass wall are also much larger relative to the stations.\"},{\"id\":\"V4\",\"score\":5,\"explanation\":\"The palette family carries over: teal ground, pale floor, mint/teal and purple accents, a dark-blue solar panel, an orange-wood make station and white figures, all with matte surfaces. The result is darker and warmer overall. Its teal ground is deeper and plain, without the reference's scattered white speckles. The floor is beige tile rather than near-white. Trees are a darker green and planters are brown wood instead of cream. Glass reads grey rather than pale teal, the road is a darker grey-green, and the plan-station desk is black instead of light.\"},{\"id\":\"V5\",\"score\":4,\"explanation\":\"Both scenes appear lit from the upper left, with shadows falling toward the lower right. The reference is high-key and soft, with faint contact shadows and low contrast. The result has stronger directional light, with darker and more defined cast shadows. Examples are the large shadow right of the tree behind the platform and the shadows under the right-side trees and stations. Its overall values are darker and contrast is higher, which noticeably changes the depth and mood.\"},{\"id\":\"V6\",\"score\":7,\"explanation\":\"Every UI group is present and in the matching location. The top-left resource bar keeps the same item order (avatar, money, energy, credits, Tech) at nearly the same size. The top-right project card stacks its contents in the same order. The bottom-left tabbed build menu has the Inspect/Remove column plus three cards. At bottom right, the zoom row sits above the time/speed panel, with 'Development Build' below. Differences: the project card is wider and shorter, and its pipeline row overflows so the 'Check 0' chip is clipped at the right edge. The build menu is somewhat wider and taller, and the zoom/time group sits slightly higher. The '2 waiting' tag floats well above and to the right of the make station, near the platform's top corner, instead of directly over it.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel styling matches closely. Both use cream rounded panels with thin borders and soft shadows, and a small top tab with a dot on the project card. Both show dark-green check tiles, a pale-teal checkbox tile and cream pending tiles. Both use dark navy Inspect/play buttons and price pills, a yellow selected tab and 1× button, and similar lightning, card, Tech, zoom and sunset icons. Differences: the station cards show flat 2D icons instead of the reference's small 3D-rendered station thumbnails. The Stations and Decor tab icons differ, with Decor reduced to a plain dot. Pending-tile station icons are pale grey rather than orange-outlined. The Make chip is fully filled with orange instead of having only an orange count badge. The progress bar shows a partial green fill where the reference's appears full, and the avatar sits on a teal tile.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible content matches: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', '2 waiting', the three tab names, 'Inspect', 'Remove', the three station names with $140/$160/$180, 'Day 5', '11:09', the speed labels and 'Development Build'. Both use a similar rounded bold sans-serif with the same weight hierarchy. Minor differences: several labels are a bit larger, including the project title, the money value and especially 'credits', which is a tiny caption in the reference. The speed buttons also appear to use a plain 'x' instead of '×'.\"}]}\n```",
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 4,
                "explanation": "Both use a high, isometric-style view from the same direction. The road runs diagonally across the upper left, the platform's long back edge rises to the right, and its short edge drops toward the right corner. Framing and scale differ strongly, though. The reference is zoomed out: the whole platform is centred with speckled ground on every side, and the road stays in the top-left corner. The result is closer and panned toward the road. The road and a tall roadside glass wall fill most of the upper half, and the platform sits low in the frame. Its left end is under the build menu and its front edge is cut off by the bottom border, so much less surrounding ground shows."
              },
              {
                "id": "V2",
                "score": 5,
                "explanation": "The platform keeps broadly the same relative layout. The plan station is at left, the make station upper-middle and the check station lower-middle, with a light-green pedestal object between the last two. A dark solar panel and then a mint object sit to the right, a black unit at far left, and a small purple item on a table at lower left. Each of the three stations has one worker. The reference's second solar panel (left of the plan station) and its purple cube are not visible, possibly hidden by the menu. The surroundings differ more. There are no buildings, no car and no pale striped crosswalk; instead a wooden striped ramp sits on the road, which now has dashed lane lines. Only about three trees appear (one large tree just behind the platform's top corner, two at right) versus roughly seven in the reference. There are also fewer bushes and bollards. The wooden deck at bottom right only loosely matches the reference's path with its counter."
              },
              {
                "id": "V3",
                "score": 4,
                "explanation": "Some forms correspond: the check station's mint desk with an arched gantry, the make station as a wood desk with orange framing and a blue screen, the flat gridded solar panel, and rounded low-poly tree canopies. Many silhouettes differ. The plan station is a black desk with three separate curved monitors, not a light desk with a raised purple screen block. Workers are grey boxy, chair-like blocks rather than small upright robots with rounded visor heads. The tall light-green lamp column is now a sphere on a white post, and the upright framed mint board is now a low bed-like slab. Platform edges use a thin open metal railing instead of framed glass panels. Trees stand in tall brown wooden boxes rather than low cream square planters with a lip. The trees, road and roadside glass wall are also much larger relative to the stations."
              },
              {
                "id": "V4",
                "score": 5,
                "explanation": "The palette family carries over: teal ground, pale floor, mint/teal and purple accents, a dark-blue solar panel, an orange-wood make station and white figures, all with matte surfaces. The result is darker and warmer overall. Its teal ground is deeper and plain, without the reference's scattered white speckles. The floor is beige tile rather than near-white. Trees are a darker green and planters are brown wood instead of cream. Glass reads grey rather than pale teal, the road is a darker grey-green, and the plan-station desk is black instead of light."
              },
              {
                "id": "V5",
                "score": 4,
                "explanation": "Both scenes appear lit from the upper left, with shadows falling toward the lower right. The reference is high-key and soft, with faint contact shadows and low contrast. The result has stronger directional light, with darker and more defined cast shadows. Examples are the large shadow right of the tree behind the platform and the shadows under the right-side trees and stations. Its overall values are darker and contrast is higher, which noticeably changes the depth and mood."
              },
              {
                "id": "V6",
                "score": 7,
                "explanation": "Every UI group is present and in the matching location. The top-left resource bar keeps the same item order (avatar, money, energy, credits, Tech) at nearly the same size. The top-right project card stacks its contents in the same order. The bottom-left tabbed build menu has the Inspect/Remove column plus three cards. At bottom right, the zoom row sits above the time/speed panel, with 'Development Build' below. Differences: the project card is wider and shorter, and its pipeline row overflows so the 'Check 0' chip is clipped at the right edge. The build menu is somewhat wider and taller, and the zoom/time group sits slightly higher. The '2 waiting' tag floats well above and to the right of the make station, near the platform's top corner, instead of directly over it."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel styling matches closely. Both use cream rounded panels with thin borders and soft shadows, and a small top tab with a dot on the project card. Both show dark-green check tiles, a pale-teal checkbox tile and cream pending tiles. Both use dark navy Inspect/play buttons and price pills, a yellow selected tab and 1× button, and similar lightning, card, Tech, zoom and sunset icons. Differences: the station cards show flat 2D icons instead of the reference's small 3D-rendered station thumbnails. The Stations and Decor tab icons differ, with Decor reduced to a plain dot. Pending-tile station icons are pale grey rather than orange-outlined. The Make chip is fully filled with orange instead of having only an orange count badge. The progress bar shows a partial green fill where the reference's appears full, and the avatar sits on a teal tile."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible content matches: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', '2 waiting', the three tab names, 'Inspect', 'Remove', the three station names with $140/$160/$180, 'Day 5', '11:09', the speed labels and 'Development Build'. Both use a similar rounded bold sans-serif with the same weight hierarchy. Minor differences: several labels are a bit larger, including the project title, the money value and especially 'credits', which is a tiny caption in the reference. The speed buttons also appear to use a plain 'x' instead of '×'."
              }
            ]
          },
          "responseFile": "responses/opus/0bfec17bd2879e10.txt",
          "responseSha256": "b010ab268ea116ecd9139b1d64f8ffe2cd9a567697cfc77ee4019f89c4680599"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 224.035,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":5,\"explanation\":\"Both use a similar high-angle isometric viewpoint and the same overall screen frame. The RESULT is framed closer and shifted: stations, robots and solar panels look noticeably larger, and the tiled floor sits lower and crowds the bottom-left dock. The REFERENCE shows the whole floor, with its glass boundary along the back and right edges and more open ground around it. The RESULT crops that boundary shorter and pushes the road and building into the top band.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"Most scene objects are present: plan (twin-monitor purple desk), make (orange desk) and check (teal table) stations, robots beside each station, a dark server rack at the left edge, solar panels, a purple object on a cream pedestal, round-canopy trees in planters, white bollards, and a wooden walkway with a white slab and box at lower right. The broad relative arrangement is preserved (make toward the back, plan to the left, check in front), but the RESULT's stations sit in a tighter cluster. Clear mismatches: the '2 waiting' bubble floats outside the railing above a bush at top-center instead of over the make station, and the lower-right walkway, box and slab are positioned and angled differently. The second solar panel left of the plan station is not clearly visible, possibly covered by the dock.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Station silhouettes and tree forms are close: the twin-monitor desk, orange desk with box, teal table, and round-canopy trees in square planters have similar construction and proportions. Two construction differences stand out. The REFERENCE's floor perimeter is a transparent glass wall in thin frames, while the RESULT shows an opaque white guardrail with posts along the right edge. The REFERENCE's server rack is a tall slotted tower, whereas the RESULT's counterpart reads as a low, dark, nearly cube-like block at the left edge.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The palette is largely matched: teal ground with a dotted texture, cream tile floor, gray road with white dashes, mint-green canopies, purple, orange and mint station accents, navy solar panels, and matte surfaces. The main departure is the top-left building. The RESULT shows cool gray-blue glass with white mullions, while the REFERENCE shows cream and white walls with white steps. The glass-versus-opaque railing difference is covered under V3.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both use soft, diffuse daylight with gentle contact shading under stations, solar panels and planter trees. Layered depth cues from the tile edges, railing and stacked stations read similarly. Shading differences that do appear follow from the different framing and the opaque versus glass railing, not from a visibly changed light direction.\"},{\"id\":\"V6\",\"score\":7,\"explanation\":\"Panel groups and corners match: the HUD with robot avatar, money, power, credits and Tech at top-left; the project card at top-right; the Stations/Infrastructure/Decor dock with Inspect/Remove and three station cards at bottom-left; and the time and speed panel with zoom buttons above it at bottom-right. The differences are in size and spacing. The RESULT's project card is more compact vertically, with its header, title, step row and button row sitting higher and the panel shorter. Its bottom-left dock is slightly wider with larger station cards, and the spacing around the zoom buttons differs slightly.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Styling is very close: cream rounded panels with thin shadows and corner screws, the yellow active Stations tab, the navy selected Inspect button, green check squares in the step row, the dark navy '2 waiting' label, and the blue robot avatar all match. The one clear graphic difference is the top-right progress bar. In the RESULT its green fill covers only about one-third of the track, while the REFERENCE bar reads as mostly or fully green.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches in content: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, the three station names and prices, Day 5, 11:09, 1x, 2x, 4x, and Development Build. The rounded sans typeface, weights and sizes look very similar. The only shift is a slight vertical offset of the header text in the project card, which follows from its tighter spacing.\"}]}",
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          "parsingFlags": [],
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 5,
                "explanation": "Both use a similar high-angle isometric viewpoint and the same overall screen frame. The RESULT is framed closer and shifted: stations, robots and solar panels look noticeably larger, and the tiled floor sits lower and crowds the bottom-left dock. The REFERENCE shows the whole floor, with its glass boundary along the back and right edges and more open ground around it. The RESULT crops that boundary shorter and pushes the road and building into the top band."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Most scene objects are present: plan (twin-monitor purple desk), make (orange desk) and check (teal table) stations, robots beside each station, a dark server rack at the left edge, solar panels, a purple object on a cream pedestal, round-canopy trees in planters, white bollards, and a wooden walkway with a white slab and box at lower right. The broad relative arrangement is preserved (make toward the back, plan to the left, check in front), but the RESULT's stations sit in a tighter cluster. Clear mismatches: the '2 waiting' bubble floats outside the railing above a bush at top-center instead of over the make station, and the lower-right walkway, box and slab are positioned and angled differently. The second solar panel left of the plan station is not clearly visible, possibly covered by the dock."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Station silhouettes and tree forms are close: the twin-monitor desk, orange desk with box, teal table, and round-canopy trees in square planters have similar construction and proportions. Two construction differences stand out. The REFERENCE's floor perimeter is a transparent glass wall in thin frames, while the RESULT shows an opaque white guardrail with posts along the right edge. The REFERENCE's server rack is a tall slotted tower, whereas the RESULT's counterpart reads as a low, dark, nearly cube-like block at the left edge."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The palette is largely matched: teal ground with a dotted texture, cream tile floor, gray road with white dashes, mint-green canopies, purple, orange and mint station accents, navy solar panels, and matte surfaces. The main departure is the top-left building. The RESULT shows cool gray-blue glass with white mullions, while the REFERENCE shows cream and white walls with white steps. The glass-versus-opaque railing difference is covered under V3."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both use soft, diffuse daylight with gentle contact shading under stations, solar panels and planter trees. Layered depth cues from the tile edges, railing and stacked stations read similarly. Shading differences that do appear follow from the different framing and the opaque versus glass railing, not from a visibly changed light direction."
              },
              {
                "id": "V6",
                "score": 7,
                "explanation": "Panel groups and corners match: the HUD with robot avatar, money, power, credits and Tech at top-left; the project card at top-right; the Stations/Infrastructure/Decor dock with Inspect/Remove and three station cards at bottom-left; and the time and speed panel with zoom buttons above it at bottom-right. The differences are in size and spacing. The RESULT's project card is more compact vertically, with its header, title, step row and button row sitting higher and the panel shorter. Its bottom-left dock is slightly wider with larger station cards, and the spacing around the zoom buttons differs slightly."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Styling is very close: cream rounded panels with thin shadows and corner screws, the yellow active Stations tab, the navy selected Inspect button, green check squares in the step row, the dark navy '2 waiting' label, and the blue robot avatar all match. The one clear graphic difference is the top-right progress bar. In the RESULT its green fill covers only about one-third of the track, while the REFERENCE bar reads as mostly or fully green."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches in content: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, the three station names and prices, Day 5, 11:09, 1x, 2x, 4x, and Development Build. The rounded sans typeface, weights and sizes look very similar. The only shift is a slight vertical offset of the header text in the project card, which follows from its tighter spacing."
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      "runId": "pilot-3d-f206f84e",
      "design": "A",
      "producer": "GPT-6 Sol",
      "producerId": "gpt-6-sol",
      "reference": "../media/reference-a.png",
      "result": "../media/pilot-3d-f206f84e.png",
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          "evaluator": "astra",
          "model": "gpt-6-astra",
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The centered oblique workshop framing closely matches. The result's rear room corner sits lower and the roadside fence crosses the left edge higher, changing the apparent receding perspective.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Stations, figures, cabinet, floor panels, ornaments and trees retain broadly matching placements. The bottom bench is rotated, while the lower-right paving and outdoor kiosk arrangement differ.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Rounded, clustered tree crowns become faceted vertical ovals, and articulated robots become rigid cream figures. Workstations lose much of their raised console construction and small modeled detail.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Teal surroundings and purple, orange and mint station accents match. However, the floor is much whiter, the road darker, and terrain and glass surfaces more uniform than the reference.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both show directional shadows and shaded object sides. The result has harder, darker shadow patches and less soft contact shading around furniture, feet and platform bases.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The resource strip, project panel, build menu and clock controls closely match in position, size and grouping. Only small offsets in tool buttons and zoom/home controls are apparent.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream rounded panels, gold tabs and teal controls are retained, but borders look flatter. The robot portrait becomes a cube icon, station thumbnails are simplified, and checkmarks and play symbols are heavier.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels, counters, prices and time closely match, including 'Moonlight Cinema', '$640' and '11:09'. Some small labels are tighter/heavier, and 'Development Build' is smaller.\"}]}",
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                "score": 8,
                "explanation": "The centered oblique workshop framing closely matches. The result's rear room corner sits lower and the roadside fence crosses the left edge higher, changing the apparent receding perspective."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Stations, figures, cabinet, floor panels, ornaments and trees retain broadly matching placements. The bottom bench is rotated, while the lower-right paving and outdoor kiosk arrangement differ."
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                "id": "V3",
                "score": 5,
                "explanation": "Rounded, clustered tree crowns become faceted vertical ovals, and articulated robots become rigid cream figures. Workstations lose much of their raised console construction and small modeled detail."
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                "id": "V4",
                "score": 7,
                "explanation": "Teal surroundings and purple, orange and mint station accents match. However, the floor is much whiter, the road darker, and terrain and glass surfaces more uniform than the reference."
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                "id": "V5",
                "score": 6,
                "explanation": "Both show directional shadows and shaded object sides. The result has harder, darker shadow patches and less soft contact shading around furniture, feet and platform bases."
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                "id": "V6",
                "score": 9,
                "explanation": "The resource strip, project panel, build menu and clock controls closely match in position, size and grouping. Only small offsets in tool buttons and zoom/home controls are apparent."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream rounded panels, gold tabs and teal controls are retained, but borders look flatter. The robot portrait becomes a cube icon, station thumbnails are simplified, and checkmarks and play symbols are heavier."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels, counters, prices and time closely match, including 'Moonlight Cinema', '$640' and '11:09'. Some small labels are tighter/heavier, and 'Development Build' is smaller."
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The isometric framing and central platform scale are close. Rear-wall diagonals are shallower in the result, and the upper corridor meets the left edge higher.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Stations, workers, server and floor grids occupy corresponding locations. The foreground bench faces the opposite diagonal, and the small right-side cabinet sits farther down relative to the tree.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Station equipment is simplified, workers have cylindrical forms rather than articulated robot bodies, and rounded clustered tree crowns become narrower faceted ovals.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal environment and purple, orange and mint equipment palette match. The result has whiter flooring, more opaque walls and cream-colored workers instead of cool white-gray ones.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Shadow directions broadly agree, but the result has harder, more uniform cast shadows. The reference shows softer contact shading and more gradual shading across objects.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"HUD panels, station cards and control groups closely match in placement and hierarchy. The Stations tab extends farther left, and Inspect/Remove buttons sit slightly higher.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream rounded panels and gold accents are retained. Robot and station graphics are simplified, checkmarks are heavier, and the project progress bar has a much shorter green fill.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values closely match, including '$324', 'The ticket machine' and '11:09'. Small palette labels show minor weight and baseline differences.\"}]}",
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                "explanation": "The isometric framing and central platform scale are close. Rear-wall diagonals are shallower in the result, and the upper corridor meets the left edge higher."
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                "id": "V2",
                "score": 8,
                "explanation": "Stations, workers, server and floor grids occupy corresponding locations. The foreground bench faces the opposite diagonal, and the small right-side cabinet sits farther down relative to the tree."
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                "id": "V3",
                "score": 5,
                "explanation": "Station equipment is simplified, workers have cylindrical forms rather than articulated robot bodies, and rounded clustered tree crowns become narrower faceted ovals."
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                "id": "V4",
                "score": 7,
                "explanation": "The teal environment and purple, orange and mint equipment palette match. The result has whiter flooring, more opaque walls and cream-colored workers instead of cool white-gray ones."
              },
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                "id": "V5",
                "score": 6,
                "explanation": "Shadow directions broadly agree, but the result has harder, more uniform cast shadows. The reference shows softer contact shading and more gradual shading across objects."
              },
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                "id": "V6",
                "score": 9,
                "explanation": "HUD panels, station cards and control groups closely match in placement and hierarchy. The Stations tab extends farther left, and Inspect/Remove buttons sit slightly higher."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream rounded panels and gold accents are retained. Robot and station graphics are simplified, checkmarks are heavier, and the project progress bar has a much shorter green fill."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values closely match, including '$324', 'The ticket machine' and '11:09'. Small palette labels show minor weight and baseline differences."
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          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 39.614,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"Camera angle, isometric perspective, zoom scale, and overall framing match the reference with no discernible differences. The courtyard, roadway, outdoor props, and UI placement align identically within the image boundaries.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 7,\n      \"explanation\": \"The scene structure, tiled courtyard, enclosing glass fence, workstation placements, server rack, solar floor pads, outdoor bench, and trees are faithfully arranged. However, character presence differs: the reference has 3 robot workers (one at each station), whereas the result has 4 figures (including an extra figure standing behind the Make station). Additionally, the stool at the Make station and the yellow vehicle on the top-left roadway are missing in the result, along with the circular selection rings beneath the characters.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 5,\n      \"explanation\": \"There are substantial differences in object modeling. Characters in the reference are stylized, rounded robots with monitor heads, whereas the result uses low-poly humanoid figures wearing hooded robes. Tree and bush foliage in the reference are smooth, rounded organic forms, but are faceted low-poly icospheres in the result. Furniture shapes are also simplified (e.g., the Plan station lacks the triple-monitor curved display rig, the Make station lacks the angled drafting board and lamp, and the server rack is a sharp-edged box rather than rounded).\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 7,\n      \"explanation\": \"The color palette (teal ground, warm cream tiles, slate blue accents, beige UI) matches the reference closely. However, material properties differ noticeably: tree foliage and bushes have flat-shaded polygonal facets rather than smooth shading, character materials are matte beige robes rather than metallic/plastic with glowing screens, and monitors and LEDs lack emissive glow.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 6,\n      \"explanation\": \"The top-left light direction is consistent, but the result largely lacks the soft contact shadows and ambient occlusion seen in the reference under characters, workstation legs, the outdoor bench, and fence posts. This creates a flatter look with weaker depth cues, compounded by the faceted lighting on tree canopies.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 10,\n      \"explanation\": \"UI layout and hierarchy are replicated with near-perfect fidelity. The top-left resource bar, top-right project tracker, bottom-left build dock with tabs and cards, bottom-right clock/speed controls, and the world-space '2 waiting' tooltip all match their exact positions, proportions, grouping, and spacing.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 8,\n      \"explanation\": \"Panel styling, corner radii, cream surfaces, decorative corner screws, and button state colors (such as active yellow tabs and the blue Inspect button) are faithfully captured. Differences include the player profile avatar in the top-left (a robot head in the reference versus a building block icon in the result), the tech tree glyph, and the station preview icons in the bottom-left cards, which reflect the result's simplified 3D models.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 10,\n      \"explanation\": \"All visible text strings, numbers, labels, and symbols across the entire interface ('$324', '15/16', '88 credits', 'Tech', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0 -> Make 2 -> Check 0', '2 waiting', build card titles/prices, 'Day 5', '11:09', and 'Development Build') are present, correctly capitalized, and match in font style, weight, color, and alignment.\"\n    }\n  ]\n}\n```\n",
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                "id": "V2",
                "score": 7,
                "explanation": "The scene structure, tiled courtyard, enclosing glass fence, workstation placements, server rack, solar floor pads, outdoor bench, and trees are faithfully arranged. However, character presence differs: the reference has 3 robot workers (one at each station), whereas the result has 4 figures (including an extra figure standing behind the Make station). Additionally, the stool at the Make station and the yellow vehicle on the top-left roadway are missing in the result, along with the circular selection rings beneath the characters."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "There are substantial differences in object modeling. Characters in the reference are stylized, rounded robots with monitor heads, whereas the result uses low-poly humanoid figures wearing hooded robes. Tree and bush foliage in the reference are smooth, rounded organic forms, but are faceted low-poly icospheres in the result. Furniture shapes are also simplified (e.g., the Plan station lacks the triple-monitor curved display rig, the Make station lacks the angled drafting board and lamp, and the server rack is a sharp-edged box rather than rounded)."
              },
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                "id": "V4",
                "score": 7,
                "explanation": "The color palette (teal ground, warm cream tiles, slate blue accents, beige UI) matches the reference closely. However, material properties differ noticeably: tree foliage and bushes have flat-shaded polygonal facets rather than smooth shading, character materials are matte beige robes rather than metallic/plastic with glowing screens, and monitors and LEDs lack emissive glow."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The top-left light direction is consistent, but the result largely lacks the soft contact shadows and ambient occlusion seen in the reference under characters, workstation legs, the outdoor bench, and fence posts. This creates a flatter look with weaker depth cues, compounded by the faceted lighting on tree canopies."
              },
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                "id": "V6",
                "score": 10,
                "explanation": "UI layout and hierarchy are replicated with near-perfect fidelity. The top-left resource bar, top-right project tracker, bottom-left build dock with tabs and cards, bottom-right clock/speed controls, and the world-space '2 waiting' tooltip all match their exact positions, proportions, grouping, and spacing."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel styling, corner radii, cream surfaces, decorative corner screws, and button state colors (such as active yellow tabs and the blue Inspect button) are faithfully captured. Differences include the player profile avatar in the top-left (a robot head in the reference versus a building block icon in the result), the tech tree glyph, and the station preview icons in the bottom-left cards, which reflect the result's simplified 3D models."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All visible text strings, numbers, labels, and symbols across the entire interface ('$324', '15/16', '88 credits', 'Tech', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0 -> Make 2 -> Check 0', '2 waiting', build card titles/prices, 'Day 5', '11:09', and 'Development Build') are present, correctly capitalized, and match in font style, weight, color, and alignment."
              }
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          "responseSha256": "4eb31ed7cca94e50d47aa623d2a2bfae91f42293175d5038a06f6fca0b7b46b5"
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        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 100.844,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Same isometric viewpoint, same scene scale and nearly identical framing: the white tiled platform spans roughly x≈185–705 in both, with its bottom corner near (380,525) and the road crossing the top-left corner. Minor differences: the platform's top corner sits lower in the result (≈y180 vs ≈y150), so the floor reads slightly flatter/less tall, and the road and distant buildings sit a little closer to the platform in the result.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Object set and placement match closely: black server rack at left, two purple flat panels (≈290,345 and ≈590,310), blue plan station with worker, orange make station with the '2 waiting' bubble, green check station with worker, mint standing figure, whiteboard at right, cream table with purple cube and sphere near (375,415), bench near (565,530), bollards and white path slabs at lower right, trees in corresponding positions. Differences: the reference shows a car on the road at the far left (≈10,170) that is absent in the result; the result has two figures at the make station (≈510,200 and ≈540,240) versus one clear figure in the reference; the small kiosk at ≈(790,400) in the reference is a smaller box lower at ≈(790,430) in the result.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Broad silhouettes correspond, but modeling fidelity differs: reference trees are smooth spheres while result trees are faceted low‑poly balls; reference characters have rounded bodies with hair/face details, result characters are blockier with simpler heads; the reference solar panels show a visible cell grid, result panels are plain purple slabs; the plan station monitors and check-station props are more detailed in the reference than the simplified boxes in the result; the standing mint figure (≈510,300) is a more defined humanoid in the reference and a chunkier form in the result.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Palette is a close match: teal speckled ground, white gridded tiles, darker teal road with pale lane lines, cream/beige tables and buildings, purple panels, blue/orange/green station tops, black server rack, mint trees. Differences: the result's ground and road are somewhat more saturated and the whole scene is flatter-shaded; the reference has softer gradient/sheen on trees and tops (e.g., tree at ≈680,45) while result surfaces are flat matte; the result's floor grid lines are a bit stronger.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both have light from upper-left with shadows falling to the lower-right (tree shadow at ≈700,105 and station shadows in both). The reference uses soft, diffuse shadows with gentle contact shading under characters and a soft drop shadow along the platform's lower edges; the result's shadows are harder-edged and smaller, and objects lack the subtle ambient occlusion, giving a flatter depth read.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Layout is essentially identical: top-left HUD strip (money, energy, credits, Tech), top-right project panel with six status squares, progress bar and Plan/Make/Check row, bottom-left Stations/Infrastructure/Decor tabs over the Inspect/Remove column and three station cards, bottom-right clock panel with speed buttons and the +/−/home zoom row above it. Only tiny differences: the 'Check 0' button in the result sits closer to the right edge of the project panel, and the HUD's leading icon is a different shape occupying similar space.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Cream rounded panels, yellow accent tab on the project panel, yellow highlighted active tab, navy price pills, green check squares and yellow person icons, and 3D station thumbnails are all reproduced. Differences: the reference's round robot avatar at top-left is replaced by a cube icon; check marks and person icons are rendered bolder/thinner respectively in the result; thumbnail renders of the stations are slightly simpler.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches: $324, 15/16, 88 credits, Tech, Current project / Moonlight Cinema, The ticket machine $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, Stations/Infrastructure/Decor, Inspect/Remove, Plan/Make/Check station with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, '2 waiting', Development Build. Fonts are the same rounded sans with similar sizes and alignment; the result's '$640' and a few labels appear marginally bolder.\"}]}",
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                "explanation": "Same isometric viewpoint, same scene scale and nearly identical framing: the white tiled platform spans roughly x≈185–705 in both, with its bottom corner near (380,525) and the road crossing the top-left corner. Minor differences: the platform's top corner sits lower in the result (≈y180 vs ≈y150), so the floor reads slightly flatter/less tall, and the road and distant buildings sit a little closer to the platform in the result."
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                "id": "V2",
                "score": 8,
                "explanation": "Object set and placement match closely: black server rack at left, two purple flat panels (≈290,345 and ≈590,310), blue plan station with worker, orange make station with the '2 waiting' bubble, green check station with worker, mint standing figure, whiteboard at right, cream table with purple cube and sphere near (375,415), bench near (565,530), bollards and white path slabs at lower right, trees in corresponding positions. Differences: the reference shows a car on the road at the far left (≈10,170) that is absent in the result; the result has two figures at the make station (≈510,200 and ≈540,240) versus one clear figure in the reference; the small kiosk at ≈(790,400) in the reference is a smaller box lower at ≈(790,430) in the result."
              },
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                "id": "V3",
                "score": 6,
                "explanation": "Broad silhouettes correspond, but modeling fidelity differs: reference trees are smooth spheres while result trees are faceted low‑poly balls; reference characters have rounded bodies with hair/face details, result characters are blockier with simpler heads; the reference solar panels show a visible cell grid, result panels are plain purple slabs; the plan station monitors and check-station props are more detailed in the reference than the simplified boxes in the result; the standing mint figure (≈510,300) is a more defined humanoid in the reference and a chunkier form in the result."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Palette is a close match: teal speckled ground, white gridded tiles, darker teal road with pale lane lines, cream/beige tables and buildings, purple panels, blue/orange/green station tops, black server rack, mint trees. Differences: the result's ground and road are somewhat more saturated and the whole scene is flatter-shaded; the reference has softer gradient/sheen on trees and tops (e.g., tree at ≈680,45) while result surfaces are flat matte; the result's floor grid lines are a bit stronger."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both have light from upper-left with shadows falling to the lower-right (tree shadow at ≈700,105 and station shadows in both). The reference uses soft, diffuse shadows with gentle contact shading under characters and a soft drop shadow along the platform's lower edges; the result's shadows are harder-edged and smaller, and objects lack the subtle ambient occlusion, giving a flatter depth read."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Layout is essentially identical: top-left HUD strip (money, energy, credits, Tech), top-right project panel with six status squares, progress bar and Plan/Make/Check row, bottom-left Stations/Infrastructure/Decor tabs over the Inspect/Remove column and three station cards, bottom-right clock panel with speed buttons and the +/−/home zoom row above it. Only tiny differences: the 'Check 0' button in the result sits closer to the right edge of the project panel, and the HUD's leading icon is a different shape occupying similar space."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Cream rounded panels, yellow accent tab on the project panel, yellow highlighted active tab, navy price pills, green check squares and yellow person icons, and 3D station thumbnails are all reproduced. Differences: the reference's round robot avatar at top-left is replaced by a cube icon; check marks and person icons are rendered bolder/thinner respectively in the result; thumbnail renders of the stations are slightly simpler."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches: $324, 15/16, 88 credits, Tech, Current project / Moonlight Cinema, The ticket machine $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, Stations/Infrastructure/Decor, Inspect/Remove, Plan/Make/Check station with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, '2 waiting', Development Build. Fonts are the same rounded sans with similar sizes and alignment; the result's '$640' and a few labels appear marginally bolder."
              }
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          "model": "gpt-6-luna",
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          "status": "completed",
          "durationSeconds": 54.602,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both use a centered isometric view at similar scale, but the result’s work floor is more foreshortened: its far edge sits lower and the floor outline differs. The surrounding road and fence are also framed differently.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The same stations, waiting characters, cabinet, paired floor panels, small decor, trees and outdoor fixtures are present in broadly similar positions. Some background trees and furnishings are shifted, and the outdoor arrangement is not exact.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The main objects are recognizable, but station silhouettes and details differ, and the characters are more blocky in the result. Trees also have more segmented, faceted canopies than the rounder reference shapes.\"},{\"id\":\"V4\",\"score\":5,\"explanation\":\"The overall teal-and-cream palette is similar, but the result’s ground is lighter and flatter, and its floor is much whiter with sharper grid lines than the reference’s warmer, subtly textured tiles.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both scenes have ambient contact shading, but the result has stronger, sharper cast shadows—especially around trees and the fence—while the reference lighting appears softer and lower contrast.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top HUD, project panel, lower-left station controls and lower-right time panel occupy nearly the same locations and have very similar sizes and grouping, with only small spacing differences.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The cream rounded panels, gold accents, borders and button styling closely match. Some graphics differ, such as the top-left HUD emblem and the station thumbnails.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels, amounts, progress text and time appear to match, with very similar font size and alignment. Any visible differences in text treatment are minor.\"}]}",
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                "score": 7,
                "explanation": "Both use a centered isometric view at similar scale, but the result’s work floor is more foreshortened: its far edge sits lower and the floor outline differs. The surrounding road and fence are also framed differently."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The same stations, waiting characters, cabinet, paired floor panels, small decor, trees and outdoor fixtures are present in broadly similar positions. Some background trees and furnishings are shifted, and the outdoor arrangement is not exact."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The main objects are recognizable, but station silhouettes and details differ, and the characters are more blocky in the result. Trees also have more segmented, faceted canopies than the rounder reference shapes."
              },
              {
                "id": "V4",
                "score": 5,
                "explanation": "The overall teal-and-cream palette is similar, but the result’s ground is lighter and flatter, and its floor is much whiter with sharper grid lines than the reference’s warmer, subtly textured tiles."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both scenes have ambient contact shading, but the result has stronger, sharper cast shadows—especially around trees and the fence—while the reference lighting appears softer and lower contrast."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top HUD, project panel, lower-left station controls and lower-right time panel occupy nearly the same locations and have very similar sizes and grouping, with only small spacing differences."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The cream rounded panels, gold accents, borders and button styling closely match. Some graphics differ, such as the top-left HUD emblem and the station thumbnails."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels, amounts, progress text and time appear to match, with very similar font size and alignment. Any visible differences in text treatment are minor."
              }
            ]
          },
          "responseFile": "responses/luna/d1bb0e3871b249c1.txt",
          "responseSha256": "3fef9f463fa1dc748662ff4a1792dc36486e331649be4f0c113728cad5ea15f2"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 182.22,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Both use the same elevated, near-orthographic three-quarter view with the same rotation. The floor slab's corners land in almost the same places in both images (left ≈x175/y300, top ≈x575/y145, right ≈x775/y330, near ≈x375/y525). The scale of the server rack, solar panels, desks and trees matches, and the UI frames the scene the same way. The only visible framing difference is in the upper-left, where the result's lower perimeter wall exposes more of the road and street area.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Nearly every major element is present and in the same spot: the dark server rack at far left, the two navy solar panels, plan/make/check stations, the central pedestal, the white screen device at right, and the purple-cube table at bottom. The '2 waiting' bubble sits over the make station. Trees on white bases, bench, path slabs, bollards, and the road, crosswalk and building at upper-left are also all there. Differences: the result shows four figures, with two at the make station, against three in the reference. It has a few extra small trees and bushes near the bottom, and the ground speckle is sparser. The parked vehicle at the far-left edge of the reference is not evident in the result.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The main props share the same silhouettes: server rack, flat solar panels, purple plan desk, orange make desk, mint check desk, purple cube and sphere, and the pedestal. Several shapes still differ. The characters in the result are taller, slimmer, human-like figures with caps and coats, while the reference's are chunkier and rounder. The trees in the result are faceted low-poly canopies, while the reference's are smooth sphere clusters. The perimeter glass wall in the reference is tall and paneled, but in the result it is much lower and thinner. The reference's soft bevels on desks and slabs read crisper in the result. The plan-station monitor reads as a thin dark frame in the result rather than a solid screen panel.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette matches closely: teal ground, cream and white floor and trims, orange wood, mint desks, purple and navy accents, mint-green foliage, and matte surfaces. The reference floor is warm cream with visible beige tile joints. The result's floor is a flatter, cooler white with no obvious grid. The reference ground has a denser white speckle texture. The result's foliage uses flat faceted shading, and the glass wall is lighter and less teal-tinted.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both use soft, high-key pastel lighting from the upper left, with shadows falling to the lower right and contact shadows under desks and tree bases. The reference has more ambient occlusion along the fence and floor edge and smoother gradients on rounded forms, which gives more volume. The result's floor is brighter and flatter, with lighter contact shadows and harder facet shading on trees and figures. The shorter wall also removes some of the reference's depth cues in the upper-left.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI arrangement is essentially identical: the top-left HUD pill (avatar, $, energy, credits, Tech), the top-right project card, the bottom-left build menu, and the bottom-right zoom cluster and time panel. The project card has title, price, six chips, progress line and pipeline row. The build menu has the tab row, Inspect/Remove column and three station cards with price pills. Sizes, positions and spacing match. The only slight difference is that the pipeline row in the result is more cramped.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The styling matches in the cream rounded panels, the gold tab on top of the project card, the dark-teal Inspect button, the yellow active tab and 1× button, the navy price pills, and the dark-green check chips. Differences: the HUD avatar is a cube/box icon in the result and a robot face in the reference. The arrows linking Plan→Make→Check in the reference are absent in the result. The reference panels look softer and more embossed, with deeper drop shadows, while the result's are flatter with thinner borders. The station-card and time-of-day icons are simpler in the result.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All the visible text content matches: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan/Make/Check' with counts, tab names, station names with $140/$160/$180, 'Day 5', '11:09', '1× 2× 4×', '2 waiting' and 'Development Build'. The rounded sans-serif face, weights, sizes and green price color are very similar. Minor differences: the 'Check 0' label in the project card looks cramped or slightly clipped in the result, and some small gray text is a touch different in weight and spacing.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Both use the same elevated, near-orthographic three-quarter view with the same rotation. The floor slab's corners land in almost the same places in both images (left ≈x175/y300, top ≈x575/y145, right ≈x775/y330, near ≈x375/y525). The scale of the server rack, solar panels, desks and trees matches, and the UI frames the scene the same way. The only visible framing difference is in the upper-left, where the result's lower perimeter wall exposes more of the road and street area."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Nearly every major element is present and in the same spot: the dark server rack at far left, the two navy solar panels, plan/make/check stations, the central pedestal, the white screen device at right, and the purple-cube table at bottom. The '2 waiting' bubble sits over the make station. Trees on white bases, bench, path slabs, bollards, and the road, crosswalk and building at upper-left are also all there. Differences: the result shows four figures, with two at the make station, against three in the reference. It has a few extra small trees and bushes near the bottom, and the ground speckle is sparser. The parked vehicle at the far-left edge of the reference is not evident in the result."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The main props share the same silhouettes: server rack, flat solar panels, purple plan desk, orange make desk, mint check desk, purple cube and sphere, and the pedestal. Several shapes still differ. The characters in the result are taller, slimmer, human-like figures with caps and coats, while the reference's are chunkier and rounder. The trees in the result are faceted low-poly canopies, while the reference's are smooth sphere clusters. The perimeter glass wall in the reference is tall and paneled, but in the result it is much lower and thinner. The reference's soft bevels on desks and slabs read crisper in the result. The plan-station monitor reads as a thin dark frame in the result rather than a solid screen panel."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette matches closely: teal ground, cream and white floor and trims, orange wood, mint desks, purple and navy accents, mint-green foliage, and matte surfaces. The reference floor is warm cream with visible beige tile joints. The result's floor is a flatter, cooler white with no obvious grid. The reference ground has a denser white speckle texture. The result's foliage uses flat faceted shading, and the glass wall is lighter and less teal-tinted."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both use soft, high-key pastel lighting from the upper left, with shadows falling to the lower right and contact shadows under desks and tree bases. The reference has more ambient occlusion along the fence and floor edge and smoother gradients on rounded forms, which gives more volume. The result's floor is brighter and flatter, with lighter contact shadows and harder facet shading on trees and figures. The shorter wall also removes some of the reference's depth cues in the upper-left."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI arrangement is essentially identical: the top-left HUD pill (avatar, $, energy, credits, Tech), the top-right project card, the bottom-left build menu, and the bottom-right zoom cluster and time panel. The project card has title, price, six chips, progress line and pipeline row. The build menu has the tab row, Inspect/Remove column and three station cards with price pills. Sizes, positions and spacing match. The only slight difference is that the pipeline row in the result is more cramped."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The styling matches in the cream rounded panels, the gold tab on top of the project card, the dark-teal Inspect button, the yellow active tab and 1× button, the navy price pills, and the dark-green check chips. Differences: the HUD avatar is a cube/box icon in the result and a robot face in the reference. The arrows linking Plan→Make→Check in the reference are absent in the result. The reference panels look softer and more embossed, with deeper drop shadows, while the result's are flatter with thinner borders. The station-card and time-of-day icons are simpler in the result."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All the visible text content matches: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan/Make/Check' with counts, tab names, station names with $140/$160/$180, 'Day 5', '11:09', '1× 2× 4×', '2 waiting' and 'Development Build'. The rounded sans-serif face, weights, sizes and green price color are very similar. Minor differences: the 'Check 0' label in the project card looks cramped or slightly clipped in the result, and some small gray text is a touch different in weight and spacing."
              }
            ]
          },
          "responseFile": "responses/sonnet/d1bb0e3871b249c1.txt",
          "responseSha256": "517cb92a25cbb3f19494358aaa81b1a941725b9fd3db26ce7c223739ef6348f9"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed-qualified",
          "durationSeconds": 572.805,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Both images use the same high isometric viewpoint, an orthographic-looking projection and the same scene scale. The tiled floor sits in the same region in both (left corner ≈x175,y300; top ≈x575,y145; right ≈x775,y320; bottom ≈x380,y525). The road and buildings are cropped at the upper-left in both, and the right-edge planter trees, the bench near bottom centre and the left-edge tree match in position. Only slight offsets in the peripheral background, such as where the road band and lane markings fall at the upper-left, keep this short of identical.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Floor contents and their placement match closely: server rack at left (≈x207,y335), left solar panel, purple Plan station with worker, orange Make station at the back with the '2 waiting' bubble and attendant figures, central green pedestal, mint Check station with worker, right solar panel, white board near the right corner, and the front table with purple cube and sphere. Outside, the planter trees, bench, right-side counter, pale slab path and white bollards are in matching spots. Differences: (1) the reference's rounded bush clusters (≈x620,y50; x855,y260; x690,y455; x505,y540) appear as small single trees in the result; (2) the vehicle at the reference's left edge (≈x15,y170) is missing; (3) the crosswalk stripes at top centre become broader beige slabs; (4) the right-side counter (≈x790,y410) is smaller, sits lower and lacks its row of items; (5) the partly hidden structure under the project card (≈x820,y220) reads as a distinct small hut.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Object types and footprints correspond. The solar panels, server rack, white board, front table with cube/sphere, bench and square planters have broadly similar silhouettes. Construction differs substantially elsewhere: (1) the reference workers are rounded white robots with dark visor heads, while the result's are low-poly figures in long coats with pale round heads; (2) tree and bush canopies are smooth clustered spheres in the reference but faceted low-poly blobs in the result; (3) the Plan station's filled upright screen panel becomes a thin dark frame; (4) the Make and Check stations are simpler tables with fewer props, monitors and rounded bevels; (5) the floor slab edge and wall frames are thinner and less beveled than the reference's chunkier, rounded build.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette relationships are preserved: speckled teal ground, white tiled floor, pale teal glass, purple/orange/mint/navy stations, mint foliage, beige planters and paths, grey-blue road. Surface treatment differs. The reference has a soft, clay-like matte look with gentle gradients and a warm off-white floor. The result is flatter and crisper, with faceted foliage shading and a brighter, cooler white floor. Workers are cream/beige in the result versus white-grey bodies with dark visors in the reference.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both are bright, high-key scenes with soft overhead light and short contact shadows under the stations, rack, solar panels, planters and bench, so the basic depth reading matches. The reference has richer ambient occlusion and softer graded shading under desks, around the robots, at wall bases and along the floor slab edge, which gives objects volume. The result's shading is flatter with weaker contact darkening, and the faceted trees produce harder light/dark breaks, so objects look less grounded.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI groups are present at matching positions, sizes and groupings: (1) top-left resource bar with avatar, $324, 15/16 with meter, 88 credits and Tech; (2) top-right project card with header, title/price, six task tiles, status row, bar and Plan/Make/Check row; (3) bottom-left palette with tabs, Inspect/Remove column and three station cards; (4) bottom-right zoom buttons above the day/time/speed panel; (5) the '2 waiting' bubble over the Make station and the 'Development Build' label. The only localized difference is that the Plan/Make/Check buttons are packed edge-to-edge without the reference's gaps, pushing the Check button against the card's right edge.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Styling matches broadly: cream rounded panels with thin borders and soft shadows, golden active Stations tab and 1× chip, dark-navy Inspect/play buttons and price pills, dark-green completed and orange-outlined pending task tiles, the small tab atop the project card, and similar coin/lightning/card icons. Differences: (1) the avatar is a small 3D block rather than a robot-face icon; (2) the Tech icon is a different glyph from the hierarchy diagram; (3) the third task tile shows a square-in-square icon instead of a checkbox; (4) the bar under '2 / 6 checked' is mostly empty grey with a short green segment, versus a largely green bar in the reference; (5) the chevron arrows between pipeline buttons are absent and their icons differ; (6) station card thumbnails are flatter, simpler renders without the reference's monitors and props; (7) the clock's sunset icon is simplified.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible text matches: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, Plan/Make/Check station, $140/$160/$180, Day 5, 11:09, 1×/2×/4×, Development Build. Both use a similar rounded sans with the same size and weight hierarchy (large bold resource numbers, bold title, green price, large 11:09) and comparable alignment. The main difference is in the pipeline row: 'Make' crowds its orange 2 badge, and 'Check 0' is jammed against the right edge instead of being padded as in the reference.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "qualification": {
            "code": "native-client-recovery",
            "accepted": true,
            "note": "Native client automatically resumed this same session once before any assessment text. The final raw assessment is retained; the strict original extra-input audit remains failed.",
            "nativeResultTurns": 2
          },
          "originalStatus": "harness-error",
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Both images use the same high isometric viewpoint, an orthographic-looking projection and the same scene scale. The tiled floor sits in the same region in both (left corner ≈x175,y300; top ≈x575,y145; right ≈x775,y320; bottom ≈x380,y525). The road and buildings are cropped at the upper-left in both, and the right-edge planter trees, the bench near bottom centre and the left-edge tree match in position. Only slight offsets in the peripheral background, such as where the road band and lane markings fall at the upper-left, keep this short of identical."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Floor contents and their placement match closely: server rack at left (≈x207,y335), left solar panel, purple Plan station with worker, orange Make station at the back with the '2 waiting' bubble and attendant figures, central green pedestal, mint Check station with worker, right solar panel, white board near the right corner, and the front table with purple cube and sphere. Outside, the planter trees, bench, right-side counter, pale slab path and white bollards are in matching spots. Differences: (1) the reference's rounded bush clusters (≈x620,y50; x855,y260; x690,y455; x505,y540) appear as small single trees in the result; (2) the vehicle at the reference's left edge (≈x15,y170) is missing; (3) the crosswalk stripes at top centre become broader beige slabs; (4) the right-side counter (≈x790,y410) is smaller, sits lower and lacks its row of items; (5) the partly hidden structure under the project card (≈x820,y220) reads as a distinct small hut."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Object types and footprints correspond. The solar panels, server rack, white board, front table with cube/sphere, bench and square planters have broadly similar silhouettes. Construction differs substantially elsewhere: (1) the reference workers are rounded white robots with dark visor heads, while the result's are low-poly figures in long coats with pale round heads; (2) tree and bush canopies are smooth clustered spheres in the reference but faceted low-poly blobs in the result; (3) the Plan station's filled upright screen panel becomes a thin dark frame; (4) the Make and Check stations are simpler tables with fewer props, monitors and rounded bevels; (5) the floor slab edge and wall frames are thinner and less beveled than the reference's chunkier, rounded build."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette relationships are preserved: speckled teal ground, white tiled floor, pale teal glass, purple/orange/mint/navy stations, mint foliage, beige planters and paths, grey-blue road. Surface treatment differs. The reference has a soft, clay-like matte look with gentle gradients and a warm off-white floor. The result is flatter and crisper, with faceted foliage shading and a brighter, cooler white floor. Workers are cream/beige in the result versus white-grey bodies with dark visors in the reference."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both are bright, high-key scenes with soft overhead light and short contact shadows under the stations, rack, solar panels, planters and bench, so the basic depth reading matches. The reference has richer ambient occlusion and softer graded shading under desks, around the robots, at wall bases and along the floor slab edge, which gives objects volume. The result's shading is flatter with weaker contact darkening, and the faceted trees produce harder light/dark breaks, so objects look less grounded."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI groups are present at matching positions, sizes and groupings: (1) top-left resource bar with avatar, $324, 15/16 with meter, 88 credits and Tech; (2) top-right project card with header, title/price, six task tiles, status row, bar and Plan/Make/Check row; (3) bottom-left palette with tabs, Inspect/Remove column and three station cards; (4) bottom-right zoom buttons above the day/time/speed panel; (5) the '2 waiting' bubble over the Make station and the 'Development Build' label. The only localized difference is that the Plan/Make/Check buttons are packed edge-to-edge without the reference's gaps, pushing the Check button against the card's right edge."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Styling matches broadly: cream rounded panels with thin borders and soft shadows, golden active Stations tab and 1× chip, dark-navy Inspect/play buttons and price pills, dark-green completed and orange-outlined pending task tiles, the small tab atop the project card, and similar coin/lightning/card icons. Differences: (1) the avatar is a small 3D block rather than a robot-face icon; (2) the Tech icon is a different glyph from the hierarchy diagram; (3) the third task tile shows a square-in-square icon instead of a checkbox; (4) the bar under '2 / 6 checked' is mostly empty grey with a short green segment, versus a largely green bar in the reference; (5) the chevron arrows between pipeline buttons are absent and their icons differ; (6) station card thumbnails are flatter, simpler renders without the reference's monitors and props; (7) the clock's sunset icon is simplified."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible text matches: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, Plan/Make/Check station, $140/$160/$180, Day 5, 11:09, 1×/2×/4×, Development Build. Both use a similar rounded sans with the same size and weight hierarchy (large bold resource numbers, bold title, green price, large 11:09) and comparable alignment. The main difference is in the pipeline row: 'Make' crowds its orange 2 badge, and 'Check 0' is jammed against the right edge instead of being padded as in the reference."
              }
            ]
          },
          "responseFile": "responses/opus/d1bb0e3871b249c1.txt",
          "responseSha256": "021c828f33577196912214f73091bed7b16d00a26828f6e8563d51b1ef47b97a"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 194.828,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Both use the same elevated isometric-style camera and diagonal floor layout, with the room floor spanning roughly x 175 to 780 and matching scale. Outer props sit in the same places, such as the top tree cluster near x 650 to 715, the bollards near x 625 and x 710 at the top, and the bench near x 540 to 600 at the bottom. The top-left HUD strip, top-right project card, bottom-left station panel and bottom-right time panel occupy the same corners at matching sizes, so framing and cropping are effectively identical.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Same set and arrangement: glass railing around the room, dark server rack at left, two navy solar-style panels, Plan desk with a worker, brown Make desk with two workers and the '2 waiting' tooltip above it, mint Check desk with a worker, white board on a green base, purple cube and sphere on a cream plinth, trees on cream bases, bollards, a bench, shrubs, and the road, building and stairs at top-left. Counts and spacing match. The small props along the right edge below the project card are the only place where the distribution could differ slightly, which I cannot confirm at this size.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and relative proportions match for the desks, server rack, solar panels, cube and sphere, white board, trees, bench, bollards and worker figures. The most likely residual differences are in small modeled details: the screen and monitor arrangement on the Plan desk, the stacked items and tall column beside the Check desk, and figure detailing. These look close at this resolution but are not verifiably identical, so the score is one step below a full match.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"The palette matches closely: cream-white tiled floor, teal ground with small light dots, grey-blue road, beige building, mint Check desk, brown Make desk with a teal top, purple cube and sphere, navy solar panels and server rack, light-green tree canopies on cream bases, and the translucent blue-grey glass railing. Matte surface treatment reads the same in both.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light direction and soft contact shading are consistent: desks, panels, trees, bushes and the bench sit on similar soft shadows, and the floor edge shows the same cream thickness and depth cue. Shadow density at prop edges is the one area where a subtle difference is possible at this resolution. Nothing clearly separable is visible, so the score is one step below a full match.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Same panel placement, grouping and hierarchy. The top-left HUD strip has cash, the 15/16 power bar, credits and the Tech button. The top-right project card has six step buttons (two dark-green checks, one highlighted, three beige), the counters, the progress bar and the Plan 0, Make 2, Check 0 row. The bottom-left station panel has Stations (yellow, active), Infrastructure and Decor tabs, a navy selected Inspect button, Remove and three priced station cards. The bottom-right time panel has small +, −, home buttons above, Day 5 and 11:09, a dark play button and speed buttons with 1× highlighted in yellow. Emphasis on active states matches.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Cream rounded panels with pale outlines and soft drop shadows match, as do the small gold tab on top of the project card, the dark-green check tiles, the navy Inspect button, the yellow active tab and speed button, and the coin, lightning, card and antenna icons in style and colour. The progress bar under the counters sits in the same place with the same green. Icon detail on the small step and phase buttons is at the resolution limit, so fine differences there cannot be confirmed.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All visible text matches in content, placement and apparent weight: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, Plan station $140, Make station $160, Check station $180, Day 5, 11:09, 1×, 2×, 4× and Development Build. Glyph shapes and sizes look equivalent. The score is 9 rather than 10 only because the smallest captions are near the legibility limit at this resolution.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Both use the same elevated isometric-style camera and diagonal floor layout, with the room floor spanning roughly x 175 to 780 and matching scale. Outer props sit in the same places, such as the top tree cluster near x 650 to 715, the bollards near x 625 and x 710 at the top, and the bench near x 540 to 600 at the bottom. The top-left HUD strip, top-right project card, bottom-left station panel and bottom-right time panel occupy the same corners at matching sizes, so framing and cropping are effectively identical."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Same set and arrangement: glass railing around the room, dark server rack at left, two navy solar-style panels, Plan desk with a worker, brown Make desk with two workers and the '2 waiting' tooltip above it, mint Check desk with a worker, white board on a green base, purple cube and sphere on a cream plinth, trees on cream bases, bollards, a bench, shrubs, and the road, building and stairs at top-left. Counts and spacing match. The small props along the right edge below the project card are the only place where the distribution could differ slightly, which I cannot confirm at this size."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and relative proportions match for the desks, server rack, solar panels, cube and sphere, white board, trees, bench, bollards and worker figures. The most likely residual differences are in small modeled details: the screen and monitor arrangement on the Plan desk, the stacked items and tall column beside the Check desk, and figure detailing. These look close at this resolution but are not verifiably identical, so the score is one step below a full match."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "The palette matches closely: cream-white tiled floor, teal ground with small light dots, grey-blue road, beige building, mint Check desk, brown Make desk with a teal top, purple cube and sphere, navy solar panels and server rack, light-green tree canopies on cream bases, and the translucent blue-grey glass railing. Matte surface treatment reads the same in both."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light direction and soft contact shading are consistent: desks, panels, trees, bushes and the bench sit on similar soft shadows, and the floor edge shows the same cream thickness and depth cue. Shadow density at prop edges is the one area where a subtle difference is possible at this resolution. Nothing clearly separable is visible, so the score is one step below a full match."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Same panel placement, grouping and hierarchy. The top-left HUD strip has cash, the 15/16 power bar, credits and the Tech button. The top-right project card has six step buttons (two dark-green checks, one highlighted, three beige), the counters, the progress bar and the Plan 0, Make 2, Check 0 row. The bottom-left station panel has Stations (yellow, active), Infrastructure and Decor tabs, a navy selected Inspect button, Remove and three priced station cards. The bottom-right time panel has small +, −, home buttons above, Day 5 and 11:09, a dark play button and speed buttons with 1× highlighted in yellow. Emphasis on active states matches."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Cream rounded panels with pale outlines and soft drop shadows match, as do the small gold tab on top of the project card, the dark-green check tiles, the navy Inspect button, the yellow active tab and speed button, and the coin, lightning, card and antenna icons in style and colour. The progress bar under the counters sits in the same place with the same green. Icon detail on the small step and phase buttons is at the resolution limit, so fine differences there cannot be confirmed."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text matches in content, placement and apparent weight: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, Plan station $140, Make station $160, Check station $180, Day 5, 11:09, 1×, 2×, 4× and Development Build. Glyph shapes and sizes look equivalent. The score is 9 rather than 10 only because the smallest captions are near the legibility limit at this resolution."
              }
            ]
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    {
      "caseId": "7c9efed425ea2b60",
      "runId": "pilot-3d-fa21fb93",
      "design": "A",
      "producer": "GPT-5.6 Sol",
      "producerId": "gpt-5.6-sol",
      "reference": "../media/reference-a.png",
      "result": "../media/pilot-3d-fa21fb93.png",
      "evaluations": [
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          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 234.44,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The elevated isometric view, central framing and scene scale are close. The result’s floor perspective is slightly steeper, with higher left and back corners.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The three stations, robots, server and surrounding furnishings occupy similar locations. The result adds tall glazing along the right boundary, omits upper-left buildings and changes the paths and bench orientation.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Objects remain recognizable, but robots and workstation components are boxier and less detailed. Tree canopies have different clustered silhouettes, and planter bases are sharper, stacked slabs.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The teal, cream and pastel-green palette is retained. However, the ground and road are greener, workstation bodies are darker, and surfaces appear more uniformly colored than the reference.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Both scenes have directional daylight, but the result’s tree and lamppost shadows are substantially darker, harder-edged and longer. The reference has softer contact shading and smoother depth transitions.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All major HUD panels, tabs and controls closely match their reference positions and sizes. Minor differences include raised project-count badges and a lower clock icon.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream rounded panels, gold accents and navy controls match well. Borders are flatter, avatar and shop graphics differ, and the project progress bar is one-third filled rather than full.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Major labels and values match, including $324, 15/16, $640 and 11:09. Project metadata, shop captions and the Day 5 label are smaller and more tightly set.\"}]}",
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              {
                "id": "V1",
                "score": 8,
                "explanation": "The elevated isometric view, central framing and scene scale are close. The result’s floor perspective is slightly steeper, with higher left and back corners."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The three stations, robots, server and surrounding furnishings occupy similar locations. The result adds tall glazing along the right boundary, omits upper-left buildings and changes the paths and bench orientation."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Objects remain recognizable, but robots and workstation components are boxier and less detailed. Tree canopies have different clustered silhouettes, and planter bases are sharper, stacked slabs."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The teal, cream and pastel-green palette is retained. However, the ground and road are greener, workstation bodies are darker, and surfaces appear more uniformly colored than the reference."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Both scenes have directional daylight, but the result’s tree and lamppost shadows are substantially darker, harder-edged and longer. The reference has softer contact shading and smoother depth transitions."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All major HUD panels, tabs and controls closely match their reference positions and sizes. Minor differences include raised project-count badges and a lower clock icon."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream rounded panels, gold accents and navy controls match well. Borders are flatter, avatar and shop graphics differ, and the project progress bar is one-third filled rather than full."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Major labels and values match, including $324, 15/16, $640 and 11:09. Project metadata, shop captions and the Day 5 label are smaller and more tightly set."
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          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 192,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The isometric framing and platform scale are close. The result’s rear floor corner sits higher and its side edges are steeper, slightly changing the apparent viewing angle.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The three stations, robots, server and two blue panels occupy similar locations. However, the result adds tall right-side glazing, rotates the panels and bench, and omits much of the upper-left building scenery.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Recognizable object silhouettes remain, but robots are boxier and trees more faceted. Station screens, table construction and small accessories are substantially simplified compared with the reference.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal environment, cream floor and green vegetation broadly match. The result’s ground is greener and less speckled, while the plan station is darker and the make station more yellow.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The result has much longer, harder-edged dark teal shadows beneath trees and the server. The reference shows softer shadows and subtler contact shading around robots, furniture and platform edges.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource bar, project panel, station palette and time controls closely match in position, size and hierarchy. Differences are mostly small changes to tab widths and internal spacing.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Rounded cream panels and gold borders are preserved, but the avatar, station illustrations and several icons differ. The result’s progress bar is roughly one-third filled rather than nearly full.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Major labels and values match, including $324, 15/16, $640 and 11:09. Smaller captions appear more condensed, while the result’s clock numerals are heavier than the reference’s.\"}]}",
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            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The isometric framing and platform scale are close. The result’s rear floor corner sits higher and its side edges are steeper, slightly changing the apparent viewing angle."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The three stations, robots, server and two blue panels occupy similar locations. However, the result adds tall right-side glazing, rotates the panels and bench, and omits much of the upper-left building scenery."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Recognizable object silhouettes remain, but robots are boxier and trees more faceted. Station screens, table construction and small accessories are substantially simplified compared with the reference."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal environment, cream floor and green vegetation broadly match. The result’s ground is greener and less speckled, while the plan station is darker and the make station more yellow."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The result has much longer, harder-edged dark teal shadows beneath trees and the server. The reference shows softer shadows and subtler contact shading around robots, furniture and platform edges."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource bar, project panel, station palette and time controls closely match in position, size and hierarchy. Differences are mostly small changes to tab widths and internal spacing."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Rounded cream panels and gold borders are preserved, but the avatar, station illustrations and several icons differ. The result’s progress bar is roughly one-third filled rather than nearly full."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Major labels and values match, including $324, 15/16, $640 and 11:09. Smaller captions appear more condensed, while the result’s clock numerals are heavier than the reference’s."
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          "responseSha256": "e6dfeda73772f65ba32d5e306235b27872d65c0fe814307699e3ae7937144778"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 38.517,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"The isometric camera angle, perspective, scene scale, and overall framing are reproduced almost identically, placing the central platform, road, and UI elements in matching positions.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 7,\n      \"explanation\": \"All primary stations, the three robot workers, solar panels, decor items, and outside foliage are faithfully placed. However, the yellow car on the left road is missing, the white interaction rings under workers' feet are absent, the make station stool is missing, and the glass railing panels appear missing or completely invisible.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 5,\n      \"explanation\": \"Object silhouettes and modeling fidelity differ substantially: the reference features smooth, beveled, toy-like rounded robots, stations, and benches, whereas the result uses sharp, blocky/voxel-like cubes and simplified low-poly geometry.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 6,\n      \"explanation\": \"The overall color palette (mint green ground, cream tiles, teal/navy/wood stations) is well aligned, but materials differ: the railing lacks frosted semi-transparent glass, robot screens lack emissive glow, and surfaces appear flatter and less nuanced.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 5,\n      \"explanation\": \"While the directional lighting angle is broadly similar, the result exhibits noticeable shadow-mapping artifacts (harsh diagonal shadow streaks across the ground and road) and lacks the soft ambient occlusion and contact shadows seen in the reference.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"The UI layout and hierarchy are exceptionally faithful; all four HUD panels, buttons, cards, speed controls, and the in-game floating bubble are placed in the exact corresponding positions and sizes, with only minor omissions like the workflow arrows in the project card.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 7,\n      \"explanation\": \"Panel colors, rounded corners, tabs, and corner screws closely mirror the reference styling. Noticeable differences occur in graphical icons: the top-left avatar shows a vehicle/buggy instead of a 3D robot head, the tech icon differs, project card icons vary, and station catalog thumbnails display blocky rendered models.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"Typography, font weights, labels, and numeric content ($324, 15/16, 88 credits, Moonlight Cinema, $640, Day 5, 11:09, build prices) match accurately in size and alignment, with only the inline '->' arrow characters omitted in the project workflow.\"\n    }\n  ]\n}\n```\n",
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          "parsingFlags": [
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric camera angle, perspective, scene scale, and overall framing are reproduced almost identically, placing the central platform, road, and UI elements in matching positions."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "All primary stations, the three robot workers, solar panels, decor items, and outside foliage are faithfully placed. However, the yellow car on the left road is missing, the white interaction rings under workers' feet are absent, the make station stool is missing, and the glass railing panels appear missing or completely invisible."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Object silhouettes and modeling fidelity differ substantially: the reference features smooth, beveled, toy-like rounded robots, stations, and benches, whereas the result uses sharp, blocky/voxel-like cubes and simplified low-poly geometry."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The overall color palette (mint green ground, cream tiles, teal/navy/wood stations) is well aligned, but materials differ: the railing lacks frosted semi-transparent glass, robot screens lack emissive glow, and surfaces appear flatter and less nuanced."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "While the directional lighting angle is broadly similar, the result exhibits noticeable shadow-mapping artifacts (harsh diagonal shadow streaks across the ground and road) and lacks the soft ambient occlusion and contact shadows seen in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout and hierarchy are exceptionally faithful; all four HUD panels, buttons, cards, speed controls, and the in-game floating bubble are placed in the exact corresponding positions and sizes, with only minor omissions like the workflow arrows in the project card."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel colors, rounded corners, tabs, and corner screws closely mirror the reference styling. Noticeable differences occur in graphical icons: the top-left avatar shows a vehicle/buggy instead of a 3D robot head, the tech icon differs, project card icons vary, and station catalog thumbnails display blocky rendered models."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Typography, font weights, labels, and numeric content ($324, 15/16, 88 credits, Moonlight Cinema, $640, Day 5, 11:09, build prices) match accurately in size and alignment, with only the inline '->' arrow characters omitted in the project workflow."
              }
            ]
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          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 122.109,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same isometric angle, scale and framing: the tiled floor occupies the same diamond (left corner ~x180,y340; top ~x590,y150; bottom ~x400,y530) in both, the top-right tree with its base plate sits at ~(690,50) in both, and the bench/path/boxes at lower right land in nearly identical spots. Only a very slight shift in the top-left road angle/position is visible.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Object inventory and arrangement match closely: server rack at left edge, two solar panels, plan/make/check stations with one character each, the '2 waiting' bubble over the make station, the teal pillar at center, a second teal upright near the right fence, the side table with purple cube and sphere, surrounding trees, lamp posts, crate at ~(790,405), bench at ~(575,528) and the white path at right. Missing in the result: the beige building and the car on the road in the top-left corner (behind the HUD in the reference).\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Stations, characters, rack, solar panels and side table share recognizable silhouettes, but several objects are built differently: the perimeter fence is thin double rails on posts in the result versus framed glass panels in the reference; the bench has a backrest in the reference but is a flat slab in the result; the crate at ~(790,405) is a beige box with cylinders in the reference versus a white cube with teal dots; the object at ~(640,285) is a flat door/sign panel in the reference but a rounded pillar on a pad in the result; tree canopies are simpler blobs; the top-left road is a plain pale strip in the reference versus a striped diagonal band.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Core palette matches: white tile floor, dark navy rack, dark-blue solar panels, orange make desk, mint check desk, dark plan desk, purple cube, pale sage trees, cream base plates. Differences: the ground is a noticeably more saturated, darker teal in the result versus the pale, slightly painterly mint of the reference; the fence reads as opaque white rail instead of tinted glass; the bench is bright yellow rather than beige; the crate is white/teal instead of beige.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light direction and shadow placement correspond: soft shadow blobs fall to the lower right of the trees (e.g. top-right tree at ~(690,85)), the rack casts a shadow onto the floor to its right, and stations/characters have contact shading in both. The result is somewhat crisper and higher-contrast, with less of the reference's soft haze/gradient on the ground, but depth cues are otherwise equivalent.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All panels present in the same positions and sizes: top-left resource bar with four cells, top-right project panel with six status icons, progress bar and Plan/Make/Check row, bottom-left tab strip (Stations/Infrastructure/Decor/−) above the card tray with Inspect/Remove column, bottom-right zoom trio and Day/time panel, 'Development Build' at the corner. Minor: the Plan/Make/Check counts sit as corner badges in the result rather than inline circles, and the project panel is marginally shorter.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Cream rounded panels with thin borders, yellow accent buttons/tabs, navy Inspect button, dark '2 waiting' speech bubble, coin/lightning/card icons and station thumbnails are all reproduced. Differences: the top-left avatar is a yellow vehicle icon instead of the reference's robot head; the third status icon in the project panel is a teal outlined square with a screen glyph rather than a pale-green outlined checkbox; count badges are styled as small corner dots.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches exactly: $324, 15/16, 88 credits, Tech, Current project / Moonlight Cinema, The ticket machine / $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, Stations / Infrastructure / Decor, Inspect / Remove, Plan station $140 / Make station $160 / Check station $180, Day 5 / 11:09, 1× 2× 4×, 2 waiting, Development Build. Fonts are similar rounded sans; the result's lettering renders slightly bolder/rounder (e.g. '11:09' and the tab labels), a minor difference.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "Same isometric angle, scale and framing: the tiled floor occupies the same diamond (left corner ~x180,y340; top ~x590,y150; bottom ~x400,y530) in both, the top-right tree with its base plate sits at ~(690,50) in both, and the bench/path/boxes at lower right land in nearly identical spots. Only a very slight shift in the top-left road angle/position is visible."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Object inventory and arrangement match closely: server rack at left edge, two solar panels, plan/make/check stations with one character each, the '2 waiting' bubble over the make station, the teal pillar at center, a second teal upright near the right fence, the side table with purple cube and sphere, surrounding trees, lamp posts, crate at ~(790,405), bench at ~(575,528) and the white path at right. Missing in the result: the beige building and the car on the road in the top-left corner (behind the HUD in the reference)."
              },
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                "id": "V3",
                "score": 6,
                "explanation": "Stations, characters, rack, solar panels and side table share recognizable silhouettes, but several objects are built differently: the perimeter fence is thin double rails on posts in the result versus framed glass panels in the reference; the bench has a backrest in the reference but is a flat slab in the result; the crate at ~(790,405) is a beige box with cylinders in the reference versus a white cube with teal dots; the object at ~(640,285) is a flat door/sign panel in the reference but a rounded pillar on a pad in the result; tree canopies are simpler blobs; the top-left road is a plain pale strip in the reference versus a striped diagonal band."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Core palette matches: white tile floor, dark navy rack, dark-blue solar panels, orange make desk, mint check desk, dark plan desk, purple cube, pale sage trees, cream base plates. Differences: the ground is a noticeably more saturated, darker teal in the result versus the pale, slightly painterly mint of the reference; the fence reads as opaque white rail instead of tinted glass; the bench is bright yellow rather than beige; the crate is white/teal instead of beige."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light direction and shadow placement correspond: soft shadow blobs fall to the lower right of the trees (e.g. top-right tree at ~(690,85)), the rack casts a shadow onto the floor to its right, and stations/characters have contact shading in both. The result is somewhat crisper and higher-contrast, with less of the reference's soft haze/gradient on the ground, but depth cues are otherwise equivalent."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All panels present in the same positions and sizes: top-left resource bar with four cells, top-right project panel with six status icons, progress bar and Plan/Make/Check row, bottom-left tab strip (Stations/Infrastructure/Decor/−) above the card tray with Inspect/Remove column, bottom-right zoom trio and Day/time panel, 'Development Build' at the corner. Minor: the Plan/Make/Check counts sit as corner badges in the result rather than inline circles, and the project panel is marginally shorter."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Cream rounded panels with thin borders, yellow accent buttons/tabs, navy Inspect button, dark '2 waiting' speech bubble, coin/lightning/card icons and station thumbnails are all reproduced. Differences: the top-left avatar is a yellow vehicle icon instead of the reference's robot head; the third status icon in the project panel is a teal outlined square with a screen glyph rather than a pale-green outlined checkbox; count badges are styled as small corner dots."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches exactly: $324, 15/16, 88 credits, Tech, Current project / Moonlight Cinema, The ticket machine / $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, Stations / Infrastructure / Decor, Inspect / Remove, Plan station $140 / Make station $160 / Check station $180, Day 5 / 11:09, 1× 2× 4×, 2 waiting, Development Build. Fonts are similar rounded sans; the result's lettering renders slightly bolder/rounder (e.g. '11:09' and the tab labels), a minor difference."
              }
            ]
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          "responseSha256": "48ddb6c40879a3ec35f800f3473672ce5ff45bac78691f93cfdec001dcf82f63"
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        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 35.578,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The tiled platform has nearly the same size, angle, and placement, with matching overall framing. The camera composition is very close.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The main stations, solar panels, characters, trees, and small props are in broadly matching positions. The upper-left background differs noticeably: the reference shows a glass-sided structure, while the result shows a marked roadway.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Station silhouettes and proportions are similar, but some construction details differ. In particular, the result’s characters look more angular and block-like than the rounder figures in the reference.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The pale tiled platform and cream-and-gold UI match well, but the surrounding ground in the result is more saturated turquoise, and the upper-left environment uses different surfaces and colors.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"The result has more pronounced, hard-edged shadows, especially from the roadside posts and objects around the platform; shadows in the reference are generally softer and less prominent.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top bar, project panel, bottom-left station panel, and time controls occupy nearly identical locations and have matching groupings and hierarchy.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The rounded cream panels, warm borders, and button colors are closely matched. Some icons and small decorative details differ, including the top-left emblem.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Most legible labels and numbers appear in the same controls with similar sizing and alignment. There are only minor differences in glyph styling and spacing.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "The tiled platform has nearly the same size, angle, and placement, with matching overall framing. The camera composition is very close."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The main stations, solar panels, characters, trees, and small props are in broadly matching positions. The upper-left background differs noticeably: the reference shows a glass-sided structure, while the result shows a marked roadway."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Station silhouettes and proportions are similar, but some construction details differ. In particular, the result’s characters look more angular and block-like than the rounder figures in the reference."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The pale tiled platform and cream-and-gold UI match well, but the surrounding ground in the result is more saturated turquoise, and the upper-left environment uses different surfaces and colors."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The result has more pronounced, hard-edged shadows, especially from the roadside posts and objects around the platform; shadows in the reference are generally softer and less prominent."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top bar, project panel, bottom-left station panel, and time controls occupy nearly identical locations and have matching groupings and hierarchy."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The rounded cream panels, warm borders, and button colors are closely matched. Some icons and small decorative details differ, including the top-left emblem."
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              {
                "id": "V8",
                "score": 9,
                "explanation": "Most legible labels and numbers appear in the same controls with similar sizing and alignment. There are only minor differences in glyph styling and spacing."
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both use the same angled isometric-style view with the diamond floor centered in the frame. The floor corners land at nearly the same places: left about (180,295), right about (775,320), bottom about (375,525). The crop of the trees, planters and the crate at the right edge is also similar. The result's floor edges are slightly steeper, which suggests a small difference in rotation or pitch. The framed surroundings at the top-left also differ: the reference shows a closer road with a crosswalk and a beige building block, while the result shows a flatter, paler road.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The floor contents match almost one-to-one. The server rack is at the left corner, with two solar panels, a plan station and robot at left, a make station and robot at the back, and a check station and robot in the center. The purple cube table is at the front, the green device and pedestal at the right, and the '2 waiting' bubble sits above the make station. Trees in planters, small bushes, bollards, the bench, the beige/white path at lower right and the crate pedestal are also in similar spots. Differences: the reference's top-left environment (beige building blocks, crosswalk, yellow van, double glass fence) is not reproduced, and the result has only a pale road with ghostly vehicle shapes. The result also has glass panels along the upper-right edge of the floor, where the reference seems to show only a low cream curb.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The stations, solar panels, server rack, bench and planter trees have comparable silhouettes. The detailing differs. The plan station is a dark-bodied desk with a dark monitor in the result, but a light desk with a purple/blue display in the reference. The robots are blockier with flatter heads and thinner limbs, where the reference robots look smoother and rounder. The tree planters and cream floor borders are thinner. The glass wall construction is simpler, and the building and fence geometry at top-left is missing.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The overall palette is shared: teal ground, mint trees, cream floor, orange make station, mint check station, blue solar panels and purple cube. The materials differ. The reference ground is a deeper, more muted teal with a white speckle texture, while the result ground is a flatter, lighter teal with no speckles. The result floor is cooler white, against the reference's warmer cream. The road is pale grey in the result versus a dark teal-grey in the reference. The plan station is dark navy in the result but light with purple in the reference. The result looks more washed out and flat.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The reference has soft contact shadows under the stations, robots, planters and trees. It also has shading along the walls on the floor and stronger contrast on the road and glass, which gives clear depth. The result has weaker, fewer shadows and more even lighting. Objects such as the planters and stations separate less from the ground. Trees still have some gradient shading, but the glass is clearer and lower in contrast, so overall depth is reduced.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All the panels are present and nearly identical in position and size. They are the top-left HUD (coins, energy, credits, Tech), the top-right project panel with title, price, six check slots, progress bar and pipeline, the bottom-left build palette (tabs, Inspect/Remove, three station cards), the bottom-right zoom buttons and time/speed panel, and the 'Development Build' tag. Differences: the HUD avatar is smaller and does not overhang the panel or carry a badge, and the arrows between Plan, Make and Check in the pipeline row are missing.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The panel styling is closely matched: cream panels, golden borders, rounded corners, corner rivets, the yellow tab on the project panel, yellow active tabs and speed button, dark navy Inspect, play and price pills, and the orange energy underline. Icon artwork differs. The avatar is a yellow vehicle instead of a robot, the Tech icon is different, and the station cards show flat tabletops instead of detailed isometric stations. The check-slot and pipeline icons differ and the connector arrows are missing.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All visible text and numbers match: $324, 15/16, 88 credits, Tech, Moonlight Cinema, The ticket machine, $640, 95s left, Plan/Make/Check counts, 2 waiting, the tab names, Inspect/Remove, the station names with $140/$160/$180, Day 5, 11:09, 1x/2x/4x and Development Build. The rounded sans-serif style, weights and sizes are very similar. Minor differences: '2/6 checked' versus '2 / 6 checked', slightly different letterforms in a few labels, and greyer pipeline label text.\"}]}",
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              {
                "id": "V1",
                "score": 8,
                "explanation": "Both use the same angled isometric-style view with the diamond floor centered in the frame. The floor corners land at nearly the same places: left about (180,295), right about (775,320), bottom about (375,525). The crop of the trees, planters and the crate at the right edge is also similar. The result's floor edges are slightly steeper, which suggests a small difference in rotation or pitch. The framed surroundings at the top-left also differ: the reference shows a closer road with a crosswalk and a beige building block, while the result shows a flatter, paler road."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The floor contents match almost one-to-one. The server rack is at the left corner, with two solar panels, a plan station and robot at left, a make station and robot at the back, and a check station and robot in the center. The purple cube table is at the front, the green device and pedestal at the right, and the '2 waiting' bubble sits above the make station. Trees in planters, small bushes, bollards, the bench, the beige/white path at lower right and the crate pedestal are also in similar spots. Differences: the reference's top-left environment (beige building blocks, crosswalk, yellow van, double glass fence) is not reproduced, and the result has only a pale road with ghostly vehicle shapes. The result also has glass panels along the upper-right edge of the floor, where the reference seems to show only a low cream curb."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The stations, solar panels, server rack, bench and planter trees have comparable silhouettes. The detailing differs. The plan station is a dark-bodied desk with a dark monitor in the result, but a light desk with a purple/blue display in the reference. The robots are blockier with flatter heads and thinner limbs, where the reference robots look smoother and rounder. The tree planters and cream floor borders are thinner. The glass wall construction is simpler, and the building and fence geometry at top-left is missing."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The overall palette is shared: teal ground, mint trees, cream floor, orange make station, mint check station, blue solar panels and purple cube. The materials differ. The reference ground is a deeper, more muted teal with a white speckle texture, while the result ground is a flatter, lighter teal with no speckles. The result floor is cooler white, against the reference's warmer cream. The road is pale grey in the result versus a dark teal-grey in the reference. The plan station is dark navy in the result but light with purple in the reference. The result looks more washed out and flat."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The reference has soft contact shadows under the stations, robots, planters and trees. It also has shading along the walls on the floor and stronger contrast on the road and glass, which gives clear depth. The result has weaker, fewer shadows and more even lighting. Objects such as the planters and stations separate less from the ground. Trees still have some gradient shading, but the glass is clearer and lower in contrast, so overall depth is reduced."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All the panels are present and nearly identical in position and size. They are the top-left HUD (coins, energy, credits, Tech), the top-right project panel with title, price, six check slots, progress bar and pipeline, the bottom-left build palette (tabs, Inspect/Remove, three station cards), the bottom-right zoom buttons and time/speed panel, and the 'Development Build' tag. Differences: the HUD avatar is smaller and does not overhang the panel or carry a badge, and the arrows between Plan, Make and Check in the pipeline row are missing."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The panel styling is closely matched: cream panels, golden borders, rounded corners, corner rivets, the yellow tab on the project panel, yellow active tabs and speed button, dark navy Inspect, play and price pills, and the orange energy underline. Icon artwork differs. The avatar is a yellow vehicle instead of a robot, the Tech icon is different, and the station cards show flat tabletops instead of detailed isometric stations. The check-slot and pipeline icons differ and the connector arrows are missing."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All visible text and numbers match: $324, 15/16, 88 credits, Tech, Moonlight Cinema, The ticket machine, $640, 95s left, Plan/Make/Check counts, 2 waiting, the tab names, Inspect/Remove, the station names with $140/$160/$180, Day 5, 11:09, 1x/2x/4x and Development Build. The rounded sans-serif style, weights and sizes are very similar. Minor differences: '2/6 checked' versus '2 / 6 checked', slightly different letterforms in a few labels, and greyer pipeline label text."
              }
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          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 278.697,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The camera uses the same high isometric angle at essentially the same scale. The floor slab occupies nearly the same region: left corner about (180,300), right corner about (778,323), back corner about (580,95-145). The road band sits at top-left, and the trees are cropped at the left and right edges in matching places. Differences are small offsets. The slab's front corner sits slightly further right and lower in the result (about 400,525 vs 380,520), and peripheral trees and props shift by roughly 10-25 px.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The interior arrangement is very faithful. The server rack sits at the left edge, with two solar panels. The plan, make and check stations each have a robot. The '2 waiting' bubble is over the make station, the mint pedestal is behind the check station, and the mint gate is at the right-back. The cream table with purple cube and lavender sphere is at the front. All sit in nearly the same spots. Outside the floor, the trees at top-center-right, right, lower-right and far-left are present, as are the bench, the counter at right, bushes and bollards, with small shifts. Differences: (1) The tree whose planter shows just below the project card (about 820,215) is missing. (2) The small round shrub beside the top tree is a small trunked tree. (3) The beige plank walkway running diagonally on the right (about 650-800, 420-500) is absent; two white slabs lying roughly horizontal replace it. (4) At top-left, the reference's beige building, crosswalk stripes, van at the left edge and bus-stop sign are replaced by faint boxes and an elongated vehicle-like block near (100-180,75-110).\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Basic forms correspond: square beige planters, clustered puffy tree canopies, cylindrical bollards, flat solar panels, a tall server rack, the cube-and-sphere table and glass-panel fences. However, the result is noticeably blockier. Robots are voxel figures with square heads, unlike the reference's rounded bodies with visor heads. Desks are thinner, boxier tables without the chunky rounded tops and drawers. The pedestal behind the check station is a stepped figure rather than a smooth column with a dome, and the gate reads as a box with a panel rather than an upright frame. The bench is solid blocks instead of slats on dark legs. The floor slab has a thicker rim and the fence rails are thinner. Overall, bevels and soft rounding are reduced.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The core palette matches: teal ground, white tile floor, cream accents, mint trees and check station, navy plan station with purple screen, orange make station, black rack, navy solar panels and purple/lavender props. Differences: (1) The reference's teal ground is densely covered in white speckles; the result's is plain. (2) The top-left road and buildings are pale and washed out (translucent-looking) instead of crisp beige buildings, a grey-teal road and cream crosswalk. (3) The make desk and bench are a more saturated yellow than the warm wood tones. (4) The floor rim is tan rather than light cream. (5) Surfaces read as flat uniform fills rather than soft matte clay with subtle gradients.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Both images use soft overhead lighting, with lighter top faces and darker sides, so volumes read similarly. The reference adds soft contact shadows and ambient occlusion under trees, bushes, the bench, stations and robots, and along fence bases. The result is flatter and higher-key, with little visible grounding shadow. Objects sit less firmly on the ground, and depth comes mainly from face shading and the thick floor rim.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All UI blocks are present at matching positions and sizes: the top-left resource bar (avatar, money, energy, credits, Tech), the top-right project card, the bottom-left tabbed build menu, the bottom-right zoom buttons above the time/speed panel, the 'Development Build' label and the in-scene '2 waiting' bubble. The build menu keeps its Inspect/Remove column and three station cards. The project card keeps the same internal order. The main difference is the project card's bottom row. The reference has compact Plan, Make and Check pills with inline counts and arrow connectors. The result shows three separate, taller cards with counts in corner badges and no connectors. The tabs are slightly wider, pushing the collapse button a little further right.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The panel treatment closely matches: warm cream fills, rounded corners, thin borders, soft drop shadows and corner screw dots. Other matches include the orange handle tab on the project card, navy price pills, navy Inspect and Play buttons and the yellow-highlighted 1x button. The tab, zoom, sun and trash icons also match, as do the green check tiles and the orange energy bar. Differences: (1) The avatar is a yellow vehicle-like figure instead of a white robot with a dark visor. (2) The Tech button uses a different glyph than the hierarchy icon. (3) The glyphs in the 3rd-6th step tiles differ. (4) The thin progress bar shows about one-third green over a grey track, while the reference's appears fully green. (5) The station-card thumbnails are simpler tabletop renders rather than detailed desks. (6) The Remove button appears more greyed out.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible text is reproduced. This includes $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, '2 / 6 checked' and '95s left'. Plan/Make/Check with counts 0/2/0 are present, as are '2 waiting', Stations, Infrastructure, Decor, Inspect and Remove. The three station names with $140/$160/$180 are reproduced, along with Day 5, 11:09, 1x/2x/4x and Development Build. The typefaces are similar clean sans fonts with comparable sizes and weights, including the bold numbers and title and the green price. Minor differences: 'Day 5' is centered above the sun/time row instead of left-aligned beside the sun icon above 11:09. 'credits' sits lower relative to 88. Glyphs look slightly less rounded.\"}]}\n```",
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              {
                "id": "V1",
                "score": 8,
                "explanation": "The camera uses the same high isometric angle at essentially the same scale. The floor slab occupies nearly the same region: left corner about (180,300), right corner about (778,323), back corner about (580,95-145). The road band sits at top-left, and the trees are cropped at the left and right edges in matching places. Differences are small offsets. The slab's front corner sits slightly further right and lower in the result (about 400,525 vs 380,520), and peripheral trees and props shift by roughly 10-25 px."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The interior arrangement is very faithful. The server rack sits at the left edge, with two solar panels. The plan, make and check stations each have a robot. The '2 waiting' bubble is over the make station, the mint pedestal is behind the check station, and the mint gate is at the right-back. The cream table with purple cube and lavender sphere is at the front. All sit in nearly the same spots. Outside the floor, the trees at top-center-right, right, lower-right and far-left are present, as are the bench, the counter at right, bushes and bollards, with small shifts. Differences: (1) The tree whose planter shows just below the project card (about 820,215) is missing. (2) The small round shrub beside the top tree is a small trunked tree. (3) The beige plank walkway running diagonally on the right (about 650-800, 420-500) is absent; two white slabs lying roughly horizontal replace it. (4) At top-left, the reference's beige building, crosswalk stripes, van at the left edge and bus-stop sign are replaced by faint boxes and an elongated vehicle-like block near (100-180,75-110)."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Basic forms correspond: square beige planters, clustered puffy tree canopies, cylindrical bollards, flat solar panels, a tall server rack, the cube-and-sphere table and glass-panel fences. However, the result is noticeably blockier. Robots are voxel figures with square heads, unlike the reference's rounded bodies with visor heads. Desks are thinner, boxier tables without the chunky rounded tops and drawers. The pedestal behind the check station is a stepped figure rather than a smooth column with a dome, and the gate reads as a box with a panel rather than an upright frame. The bench is solid blocks instead of slats on dark legs. The floor slab has a thicker rim and the fence rails are thinner. Overall, bevels and soft rounding are reduced."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The core palette matches: teal ground, white tile floor, cream accents, mint trees and check station, navy plan station with purple screen, orange make station, black rack, navy solar panels and purple/lavender props. Differences: (1) The reference's teal ground is densely covered in white speckles; the result's is plain. (2) The top-left road and buildings are pale and washed out (translucent-looking) instead of crisp beige buildings, a grey-teal road and cream crosswalk. (3) The make desk and bench are a more saturated yellow than the warm wood tones. (4) The floor rim is tan rather than light cream. (5) Surfaces read as flat uniform fills rather than soft matte clay with subtle gradients."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Both images use soft overhead lighting, with lighter top faces and darker sides, so volumes read similarly. The reference adds soft contact shadows and ambient occlusion under trees, bushes, the bench, stations and robots, and along fence bases. The result is flatter and higher-key, with little visible grounding shadow. Objects sit less firmly on the ground, and depth comes mainly from face shading and the thick floor rim."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All UI blocks are present at matching positions and sizes: the top-left resource bar (avatar, money, energy, credits, Tech), the top-right project card, the bottom-left tabbed build menu, the bottom-right zoom buttons above the time/speed panel, the 'Development Build' label and the in-scene '2 waiting' bubble. The build menu keeps its Inspect/Remove column and three station cards. The project card keeps the same internal order. The main difference is the project card's bottom row. The reference has compact Plan, Make and Check pills with inline counts and arrow connectors. The result shows three separate, taller cards with counts in corner badges and no connectors. The tabs are slightly wider, pushing the collapse button a little further right."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The panel treatment closely matches: warm cream fills, rounded corners, thin borders, soft drop shadows and corner screw dots. Other matches include the orange handle tab on the project card, navy price pills, navy Inspect and Play buttons and the yellow-highlighted 1x button. The tab, zoom, sun and trash icons also match, as do the green check tiles and the orange energy bar. Differences: (1) The avatar is a yellow vehicle-like figure instead of a white robot with a dark visor. (2) The Tech button uses a different glyph than the hierarchy icon. (3) The glyphs in the 3rd-6th step tiles differ. (4) The thin progress bar shows about one-third green over a grey track, while the reference's appears fully green. (5) The station-card thumbnails are simpler tabletop renders rather than detailed desks. (6) The Remove button appears more greyed out."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible text is reproduced. This includes $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, '2 / 6 checked' and '95s left'. Plan/Make/Check with counts 0/2/0 are present, as are '2 waiting', Stations, Infrastructure, Decor, Inspect and Remove. The three station names with $140/$160/$180 are reproduced, along with Day 5, 11:09, 1x/2x/4x and Development Build. The typefaces are similar clean sans fonts with comparable sizes and weights, including the bold numbers and title and the green price. Minor differences: 'Day 5' is centered above the sun/time row instead of left-aligned beside the sun icon above 11:09. 'credits' sits lower relative to 88. Glyphs look slightly less rounded."
              }
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          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
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          "durationSeconds": 180.336,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Viewpoint and framing closely match: the same isometric angle, the plaza wedge in the same region (fence corner near top centre ~(578,145), left corner ~(180,295), right corner ~(775,318)), road and stair structures at top-left, tree clusters at top-right and left, and HUD bands in the same corners. The one consistent deviation is a slight shift of the plaza's front corner (roughly 20 px further right in the result) and a marginally higher top corner, suggesting a small perspective or rescale difference.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Object set and placement largely match: three stations (Plan desk with purple-tinted monitors near (355,290), orange Make desk with the '2 waiting' bubble near (515,230), mint Check desk near (485,335)), each with a worker figure; two solar panels near (290,345) and (595,305); the black server rack near (205,335); the purple cube and sphere on a cream block near (370,405); the mint pedestal panel near (645,280); the bench near (565,515); the cream kiosk near (790,405); plus trees, bushes, bollards and the glass fence. The main arrangement difference is the lower-right walkway, which appears to differ in angle and extent from the reference's boardwalk.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes, relative sizes and proportions of the stations, workers, server rack, solar panels, purple cube, bench and trees are close. Fine modeled details such as monitor shapes on the Plan desk, the stacked pillar on the Check station and the lower-right walkway's edges are approximately matched, with slight differences in the walkway's construction; the finer details are hard to confirm at this resolution.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette closely matches: cream floor tiles, pale translucent fence, teal ground, orange-brown Make desk, mint Check desk, purple Plan desk and purple cube, green canopies on cream pedestals, dark navy solar panels and server rack. The teal ground and some station tops look slightly shifted in tint or saturation in the result, but no object changes hue or material type.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting direction and depth cues are consistent: light from the upper left, soft shadows falling toward the lower right under trees, bench, solar panels and server rack, and contact shading at station bases and along the fence line. Shadow strength and softness look comparable; any differences are too subtle to localize confidently at this resolution.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Layout and hierarchy match very closely. The top-left resource bar (coin $324, bolt 15/16 with underline, credits 88, Tech button), top-right mission card (gold tab, project header, six-step icon row, '2 / 6 checked' and '95s left', progress bar, Plan/Make/Check action row), bottom-left tab row with Stations active, Inspect/Remove column and three station cards, and bottom-right +, –, home buttons with the Day/time panel and speed controls all occupy the same regions. Within the mission card, the progress bar and action-button row appear only a few pixels higher or tighter in the result.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel styling is reproduced: cream rounded panels with thin tan borders, gold tab on the mission card, gold active Stations tab, dark-navy Inspect button and price pills, yellow active 1× speed button, green checkmark tiles, highlighted cyan step tile and orange count badge. Icons (cursor, trash, coin, bolt, card, cart/checklist glyphs, sun/moon time icon, house, plus/minus) are present with similar styling; only small glyph and badge details appear slightly different.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Typography is nearly identical: the same rounded sans-serif with matching bold weight on $324, 15/16, The ticket machine, $640, Day 5 and 11:09, and matching small labels. All legible text corresponds in both images: Tech, 88 credits, Current project, Moonlight Cinema, 2 / 6 checked, 95s left, Plan/Make/Check counts, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, $140, $160, $180, 1×, 2×, 4×, Development Build. Sizes and alignment within the controls match, and no visible content difference was found.\"}]}",
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                "id": "V1",
                "score": 8,
                "explanation": "Viewpoint and framing closely match: the same isometric angle, the plaza wedge in the same region (fence corner near top centre ~(578,145), left corner ~(180,295), right corner ~(775,318)), road and stair structures at top-left, tree clusters at top-right and left, and HUD bands in the same corners. The one consistent deviation is a slight shift of the plaza's front corner (roughly 20 px further right in the result) and a marginally higher top corner, suggesting a small perspective or rescale difference."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Object set and placement largely match: three stations (Plan desk with purple-tinted monitors near (355,290), orange Make desk with the '2 waiting' bubble near (515,230), mint Check desk near (485,335)), each with a worker figure; two solar panels near (290,345) and (595,305); the black server rack near (205,335); the purple cube and sphere on a cream block near (370,405); the mint pedestal panel near (645,280); the bench near (565,515); the cream kiosk near (790,405); plus trees, bushes, bollards and the glass fence. The main arrangement difference is the lower-right walkway, which appears to differ in angle and extent from the reference's boardwalk."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes, relative sizes and proportions of the stations, workers, server rack, solar panels, purple cube, bench and trees are close. Fine modeled details such as monitor shapes on the Plan desk, the stacked pillar on the Check station and the lower-right walkway's edges are approximately matched, with slight differences in the walkway's construction; the finer details are hard to confirm at this resolution."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette closely matches: cream floor tiles, pale translucent fence, teal ground, orange-brown Make desk, mint Check desk, purple Plan desk and purple cube, green canopies on cream pedestals, dark navy solar panels and server rack. The teal ground and some station tops look slightly shifted in tint or saturation in the result, but no object changes hue or material type."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting direction and depth cues are consistent: light from the upper left, soft shadows falling toward the lower right under trees, bench, solar panels and server rack, and contact shading at station bases and along the fence line. Shadow strength and softness look comparable; any differences are too subtle to localize confidently at this resolution."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Layout and hierarchy match very closely. The top-left resource bar (coin $324, bolt 15/16 with underline, credits 88, Tech button), top-right mission card (gold tab, project header, six-step icon row, '2 / 6 checked' and '95s left', progress bar, Plan/Make/Check action row), bottom-left tab row with Stations active, Inspect/Remove column and three station cards, and bottom-right +, –, home buttons with the Day/time panel and speed controls all occupy the same regions. Within the mission card, the progress bar and action-button row appear only a few pixels higher or tighter in the result."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel styling is reproduced: cream rounded panels with thin tan borders, gold tab on the mission card, gold active Stations tab, dark-navy Inspect button and price pills, yellow active 1× speed button, green checkmark tiles, highlighted cyan step tile and orange count badge. Icons (cursor, trash, coin, bolt, card, cart/checklist glyphs, sun/moon time icon, house, plus/minus) are present with similar styling; only small glyph and badge details appear slightly different."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Typography is nearly identical: the same rounded sans-serif with matching bold weight on $324, 15/16, The ticket machine, $640, Day 5 and 11:09, and matching small labels. All legible text corresponds in both images: Tech, 88 credits, Current project, Moonlight Cinema, 2 / 6 checked, 95s left, Plan/Make/Check counts, 2 waiting, Stations, Infrastructure, Decor, Inspect, Remove, $140, $160, $180, 1×, 2×, 4×, Development Build. Sizes and alignment within the controls match, and no visible content difference was found."
              }
            ]
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      "caseId": "98a604a833aa625b",
      "runId": "pilot-3d-58aafaea",
      "design": "B",
      "producer": "GPT-6.1 Sol",
      "producerId": "gpt-6.1-sol",
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      "result": "../media/pilot-3d-58aafaea.png",
      "evaluations": [
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          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 289.511,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale and framing closely match; the floor’s lower and right edges show only slight offsets.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Major stations, characters, trees, furniture and paths retain their counts and arrangement. The small upper-left vehicle and some characters have minor positional shifts.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes remain recognizable, but tree canopy lobes differ, characters have altered limb proportions, and desks and vehicle forms are boxier with fewer rounded details.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal, cream and mint palette is retained. The result has greener terrain, slightly grayer tiles, more violet floor panels and less subtle surface texture.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Shadow direction broadly matches, but tree and workstation shadows are substantially darker and harder-edged. Softer contact shading and rounded depth cues are reduced.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The resource panel, mission strip, upper-right buttons and bottom toolbar closely match in placement, size and grouping. The build label sits slightly farther from the right edge.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Pale rounded panels and navy/teal buttons are closely reproduced. The mission icon changes from a checked ticket to a lined document, while cursor and status-ring graphics also differ slightly.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Prominent labels and values match, including $324, 15/16, $640 and 11:09. Header and resource lettering is slightly heavier, and secondary text appears slightly smaller.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale and framing closely match; the floor’s lower and right edges show only slight offsets."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Major stations, characters, trees, furniture and paths retain their counts and arrangement. The small upper-left vehicle and some characters have minor positional shifts."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes remain recognizable, but tree canopy lobes differ, characters have altered limb proportions, and desks and vehicle forms are boxier with fewer rounded details."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal, cream and mint palette is retained. The result has greener terrain, slightly grayer tiles, more violet floor panels and less subtle surface texture."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Shadow direction broadly matches, but tree and workstation shadows are substantially darker and harder-edged. Softer contact shading and rounded depth cues are reduced."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The resource panel, mission strip, upper-right buttons and bottom toolbar closely match in placement, size and grouping. The build label sits slightly farther from the right edge."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Pale rounded panels and navy/teal buttons are closely reproduced. The mission icon changes from a checked ticket to a lined document, while cursor and status-ring graphics also differ slightly."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Prominent labels and values match, including $324, 15/16, $640 and 11:09. Header and resource lettering is slightly heavier, and secondary text appears slightly smaller."
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          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 166.399,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric angle, scene scale and cropping closely match. The tiled workspace sits only slightly lower in the result.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Stations, workers, blue pads, trees, benches and peripheral props retain their counts and broad arrangement. The van and foreground bench shift slightly.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Major silhouettes match, but tree canopies are more faceted, bases and desks have sharper edges, and robots and ticket-machine equipment have simpler, blockier details.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, cream flooring and mint/purple accents are preserved. The result's yellow desk is less amber, its display vase grayer, and surfaces appear more uniform.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Lighting direction and lower-left shadows correspond, but the result's tree shadows are darker, broader and harder-edged. Workstation contact shadows also look harsher.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource and task panels, upper-right buttons, station badges and bottom controls closely match placement, sizing and grouping. The bottom capsule is marginally taller.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Cream rounded panels, teal buttons and colored progress dots closely match. The task badge's inner ticket graphic differs, and several small control icons have thinner strokes.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values match, including the task title, resource counts and 11:09. The result's top text is slightly heavier, while the time readout appears slightly smaller.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric angle, scene scale and cropping closely match. The tiled workspace sits only slightly lower in the result."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Stations, workers, blue pads, trees, benches and peripheral props retain their counts and broad arrangement. The van and foreground bench shift slightly."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Major silhouettes match, but tree canopies are more faceted, bases and desks have sharper edges, and robots and ticket-machine equipment have simpler, blockier details."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, cream flooring and mint/purple accents are preserved. The result's yellow desk is less amber, its display vase grayer, and surfaces appear more uniform."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Lighting direction and lower-left shadows correspond, but the result's tree shadows are darker, broader and harder-edged. Workstation contact shadows also look harsher."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource and task panels, upper-right buttons, station badges and bottom controls closely match placement, sizing and grouping. The bottom capsule is marginally taller."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Cream rounded panels, teal buttons and colored progress dots closely match. The task badge's inner ticket graphic differs, and several small control icons have thinner strokes."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values match, including the task title, resource counts and 11:09. The result's top text is slightly heavier, while the time readout appears slightly smaller."
              }
            ]
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          "responseFile": "responses/sol61/98a604a833aa625b.txt",
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        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 41.418,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"Camera projection, isometric viewing angle, scene scaling, and framing/cropping across all image borders are virtually identical between reference and result.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 8,\n      \"explanation\": \"Nearly all scene objects (office building, glass partitions, desks, server rack, solar panels, side table, reception counter, cart on the ramp, outdoor benches, trees, and three robot characters) are present in exact corresponding positions. The primary omissions are the glowing green sphere on the central pedestal and the ground selection rings beneath the robots, alongside a visible tree trunk under the bottom control bar.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 6,\n      \"explanation\": \"While major proportions match, several modeled silhouettes differ noticeably: the robots in the result feature sharp cubic box heads and rigid limbs instead of rounded capsule heads and curved limbs; tree canopies and bushes are low-poly faceted meshes rather than smooth organic blobs; and interior furniture, monitors, and the central pedestal have sharper, boxier edges lacking the smooth bevels and curves of the reference.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 8,\n      \"explanation\": \"The scene color palette is closely replicated, including the teal ground, off-white interior tiles, beige paths, and furniture colors. Differences lie in material execution: the result displays faceted flat-shaded lighting on trees, lacks the glowing translucent material on the central pedestal orb, and has simpler matte finishes on characters and monitors.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 7,\n      \"explanation\": \"Light direction from the upper-left and overall contrast are faithful. However, directional cast shadows in the result have distinctly harder edges compared to the soft penumbra in the reference, contact ambient occlusion around furniture bases and building edges is less pronounced, and curved surfaces lack smooth normal shading.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"UI layout and hierarchy are reproduced with high fidelity. The top-left resource card, top-center quest banner, top-right circular buttons, bottom-center control pill, and overhead station badges are positioned, sized, and grouped almost identically. The only missing layout element is the circular selection rings on the floor beneath the characters.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 9,\n      \"explanation\": \"Panel styling, corner radii, drop shadows, color fills, and icon designs (currency, energy, inventory, clipboard, home, hierarchy, menu, cursor, add, trash, play, and day/night sphere) closely match the reference graphics. The primary difference is the omission of the glowing ground selection indicator graphics.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"All visible text strings and numbers ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', station '1' markers, and 'Development Build') are accurately reproduced with matching sans-serif font choices, weights, colors, and alignments.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Camera projection, isometric viewing angle, scene scaling, and framing/cropping across all image borders are virtually identical between reference and result."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Nearly all scene objects (office building, glass partitions, desks, server rack, solar panels, side table, reception counter, cart on the ramp, outdoor benches, trees, and three robot characters) are present in exact corresponding positions. The primary omissions are the glowing green sphere on the central pedestal and the ground selection rings beneath the robots, alongside a visible tree trunk under the bottom control bar."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "While major proportions match, several modeled silhouettes differ noticeably: the robots in the result feature sharp cubic box heads and rigid limbs instead of rounded capsule heads and curved limbs; tree canopies and bushes are low-poly faceted meshes rather than smooth organic blobs; and interior furniture, monitors, and the central pedestal have sharper, boxier edges lacking the smooth bevels and curves of the reference."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The scene color palette is closely replicated, including the teal ground, off-white interior tiles, beige paths, and furniture colors. Differences lie in material execution: the result displays faceted flat-shaded lighting on trees, lacks the glowing translucent material on the central pedestal orb, and has simpler matte finishes on characters and monitors."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Light direction from the upper-left and overall contrast are faithful. However, directional cast shadows in the result have distinctly harder edges compared to the soft penumbra in the reference, contact ambient occlusion around furniture bases and building edges is less pronounced, and curved surfaces lack smooth normal shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout and hierarchy are reproduced with high fidelity. The top-left resource card, top-center quest banner, top-right circular buttons, bottom-center control pill, and overhead station badges are positioned, sized, and grouped almost identically. The only missing layout element is the circular selection rings on the floor beneath the characters."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel styling, corner radii, drop shadows, color fills, and icon designs (currency, energy, inventory, clipboard, home, hierarchy, menu, cursor, add, trash, play, and day/night sphere) closely match the reference graphics. The primary difference is the omission of the glowing ground selection indicator graphics."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text strings and numbers ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', station '1' markers, and 'Development Build') are accurately reproduced with matching sans-serif font choices, weights, colors, and alignments."
              }
            ]
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          "responseFile": "responses/gemini/98a604a833aa625b.txt",
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        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 156.516,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same isometric angle, scale and framing: the white tiled floor occupies the same diamond (left corner ~x180,y300; top ~x585,y150; bottom ~x365,y525) in both, the glass wall runs along the same diagonal, trees sit on the same perimeter positions, and the top-left road band is cropped at the same place. The only visible discrepancy is a slight downward shift of the sidewalk/crosswalk crop in the top-left corner of the result.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Object inventory and placement match almost one-to-one: server rack at left edge, two purple solar panels, the three-monitor desk with seated figure, the yellow desk and teal desk each with a figure and a '1' pin badge, water cooler, display board at right, cube+sphere pedestal, ~11 trees, two benches, the small booth with buttons at right, the floor mat, and the bollards all sit in the same spots. Minor differences: the cart on the sidewalk sits ~20px lower (x220,y70 vs x225,y45) and the crosswalk stripes are shifted down; the reference's small lamp post on the sidewalk (~x245,y125) is not evident in the result.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes correspond closely: rounded lumpy tree canopies on thin trunks in square pots, the pin-shaped '1' badges with tails, the tall stacked monitor on the yellow desk, the three-monitor cluster, the cylindrical water cooler, the tilted panels, and the small booth. Small differences: the sidewalk vehicle in the reference reads as a cream cart with yellow/dark trim while the result's is a plain white block; the right-hand display board in the result has a heavier dark base than the reference's cream-based version; the seated figures are slightly chunkier in the result.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Same palette (teal ground with white dot pattern, white tile floor, mint trees, tan building, purple panels, orange-yellow and teal desks, black server rack with teal lights, teal-tinted glass), but the result is noticeably more saturated and higher-contrast: the ground teal is deeper, the trees and glass are more vivid, the floor is whiter, and the road at top-left is a darker teal-gray rather than the reference's muted gray-blue. The reference has a hazier, lower-saturation look overall.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light direction matches: soft shadows fall to the lower-left of trees (e.g., tree at ~x900,y385), benches and furniture in both. The result's shadows and contact shading are somewhat darker and crisper, and the overall scene has more contrast, whereas the reference's shading is softer and flatter with a slight global haze that reduces depth separation.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"All UI elements are present at the same positions and sizes: top-left stats pill (coin, lightning, card at x50/112/172), top-center task panel (x330–630) with icon, two-line text, six-dot indicator and price, three round buttons at top-right (x860/896/932), bottom toolbar (x320–660, y545–585) with cursor, +, trash, divider, play, 1×/2×/4× pills, divider, clock and day/time block, and 'Development Build' at bottom-right. No discernible layout difference.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel treatment matches: white rounded pills with soft drop shadows, dark circular cursor/play buttons, green '+' circle, white circular top-right buttons, yellow coin and lightning icons, gray trash, half-blue clock icon. Differences are localized to the task panel: the reference's teal circle holds a square-in-square (ticket machine) glyph while the result shows a document/list glyph; the indicator dots differ in state coloring (reference shows a lighter teal third dot and yellow/orange small dots, result shows three uniform greens then one yellow and two gray small dots).\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text is identical and similarly styled: '$324', '15/16', '85', bold 'The ticket machine' over smaller gray 'Moonlight Cinema · 95s left', green '$640', '1×/2×/4×', 'Day 5' / bold '11:09', the '1' badge digits and 'Development Build'. The rounded sans typeface, sizes and alignment within controls match; the reference's text looks marginally lighter/thinner, consistent with its overall softer rendering.\"}]}",
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Same isometric angle, scale and framing: the white tiled floor occupies the same diamond (left corner ~x180,y300; top ~x585,y150; bottom ~x365,y525) in both, the glass wall runs along the same diagonal, trees sit on the same perimeter positions, and the top-left road band is cropped at the same place. The only visible discrepancy is a slight downward shift of the sidewalk/crosswalk crop in the top-left corner of the result."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Object inventory and placement match almost one-to-one: server rack at left edge, two purple solar panels, the three-monitor desk with seated figure, the yellow desk and teal desk each with a figure and a '1' pin badge, water cooler, display board at right, cube+sphere pedestal, ~11 trees, two benches, the small booth with buttons at right, the floor mat, and the bollards all sit in the same spots. Minor differences: the cart on the sidewalk sits ~20px lower (x220,y70 vs x225,y45) and the crosswalk stripes are shifted down; the reference's small lamp post on the sidewalk (~x245,y125) is not evident in the result."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes correspond closely: rounded lumpy tree canopies on thin trunks in square pots, the pin-shaped '1' badges with tails, the tall stacked monitor on the yellow desk, the three-monitor cluster, the cylindrical water cooler, the tilted panels, and the small booth. Small differences: the sidewalk vehicle in the reference reads as a cream cart with yellow/dark trim while the result's is a plain white block; the right-hand display board in the result has a heavier dark base than the reference's cream-based version; the seated figures are slightly chunkier in the result."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Same palette (teal ground with white dot pattern, white tile floor, mint trees, tan building, purple panels, orange-yellow and teal desks, black server rack with teal lights, teal-tinted glass), but the result is noticeably more saturated and higher-contrast: the ground teal is deeper, the trees and glass are more vivid, the floor is whiter, and the road at top-left is a darker teal-gray rather than the reference's muted gray-blue. The reference has a hazier, lower-saturation look overall."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light direction matches: soft shadows fall to the lower-left of trees (e.g., tree at ~x900,y385), benches and furniture in both. The result's shadows and contact shading are somewhat darker and crisper, and the overall scene has more contrast, whereas the reference's shading is softer and flatter with a slight global haze that reduces depth separation."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All UI elements are present at the same positions and sizes: top-left stats pill (coin, lightning, card at x50/112/172), top-center task panel (x330–630) with icon, two-line text, six-dot indicator and price, three round buttons at top-right (x860/896/932), bottom toolbar (x320–660, y545–585) with cursor, +, trash, divider, play, 1×/2×/4× pills, divider, clock and day/time block, and 'Development Build' at bottom-right. No discernible layout difference."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel treatment matches: white rounded pills with soft drop shadows, dark circular cursor/play buttons, green '+' circle, white circular top-right buttons, yellow coin and lightning icons, gray trash, half-blue clock icon. Differences are localized to the task panel: the reference's teal circle holds a square-in-square (ticket machine) glyph while the result shows a document/list glyph; the indicator dots differ in state coloring (reference shows a lighter teal third dot and yellow/orange small dots, result shows three uniform greens then one yellow and two gray small dots)."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text is identical and similarly styled: '$324', '15/16', '85', bold 'The ticket machine' over smaller gray 'Moonlight Cinema · 95s left', green '$640', '1×/2×/4×', 'Day 5' / bold '11:09', the '1' badge digits and 'Development Build'. The rounded sans typeface, sizes and alignment within controls match; the reference's text looks marginally lighter/thinner, consistent with its overall softer rendering."
              }
            ]
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          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The isometric angle, scene scale and overall framing are very close. The result’s platform extends farther down at the right corner, and parts of the background appear slightly shifted.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The stations, server, solar panels, workers, small furnishings and surrounding trees are all present in closely corresponding positions. Their overall spacing is well preserved.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"The low-poly silhouettes and proportions of the furniture, machines, characters and trees are similar, with small visible differences in foliage and equipment details.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The object and floor colors are broadly alike, but the result’s surrounding teal ground is noticeably paler and more muted than the reference.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Shadow direction and depth cues are similar, but shadows—especially beneath the trees and furnishings—look less dark and contrasty in the result.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top status panels, upper-right controls and bottom toolbar occupy nearly the same positions and have the same grouping, with only slight placement differences.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The rounded pale panels, green accents, buttons and icons closely match the reference’s visual treatment, with no major styling differences.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"The legible labels, numbers and symbols match in content and appear very similar in size, weight and alignment.\"}]}",
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                "id": "V1",
                "score": 8,
                "explanation": "The isometric angle, scene scale and overall framing are very close. The result’s platform extends farther down at the right corner, and parts of the background appear slightly shifted."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The stations, server, solar panels, workers, small furnishings and surrounding trees are all present in closely corresponding positions. Their overall spacing is well preserved."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "The low-poly silhouettes and proportions of the furniture, machines, characters and trees are similar, with small visible differences in foliage and equipment details."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The object and floor colors are broadly alike, but the result’s surrounding teal ground is noticeably paler and more muted than the reference."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Shadow direction and depth cues are similar, but shadows—especially beneath the trees and furnishings—look less dark and contrasty in the result."
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              {
                "id": "V6",
                "score": 9,
                "explanation": "The top status panels, upper-right controls and bottom toolbar occupy nearly the same positions and have the same grouping, with only slight placement differences."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The rounded pale panels, green accents, buttons and icons closely match the reference’s visual treatment, with no major styling differences."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "The legible labels, numbers and symbols match in content and appear very similar in size, weight and alignment."
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          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
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          "durationSeconds": 87.05,
          "rawResponse": "```json\n{\"aspects\":[\n{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scale and framing are almost pixel-aligned. The white floor slab corners (left ~175,300; top ~575,105; right ~778,325; bottom ~380,525) match. The truck and crosswalk at top-left, the tree column on the right, the bench at bottom-center and the platform and counter at right sit in the same places. Only small offsets of a few pixels and slightly different fence and wall heights.\"},\n{\"id\":\"V2\",\"score\":9,\"explanation\":\"Almost every object is present at the same relative position. This covers the three desks (orange top, purple-monitor left, mint center), their seated characters and the two '1' badges, the black server rack, two blue solar slabs, the pedestal table with purple cube and orb, the small stool, the green kiosk at right, and the benches. It also covers the bollards, round shrubs, wooden platform with counter, yellow truck and the tree/planter placement around the plot. Only minor differences remain, such as slightly bulkier trees and a taller kiosk.\"},\n{\"id\":\"V3\",\"score\":7,\"explanation\":\"Large-scale silhouettes match: desks, rack, solar slabs, planters, bench and platform. However, the result's trees have lumpier, more fragmented multi-lobed foliage on slightly thinner trunks, versus the reference's smooth 2–3 lobe blobs. The characters are more articulated, with visible dark limbs and small white hands, versus compact pale figures. The right-hand low wall is a thin white edge instead of the tan-capped thicker wall. The green kiosk looks taller and thinner.\"},\n{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is shared: teal speckled ground, cream tiles, mint trees, orange/yellow desks, navy solar panels, purple accents and pale glass fence. The result differs in several ways. Tree foliage is paler with whitish highlights, versus a deeper, matte mint. Floor tiles are brighter with crisper grout lines. Characters are dark-bodied, versus light/white. The left building and the road look lighter and more washed out. Surfaces read slightly glossier than the reference's matte clay look.\"},\n{\"id\":\"V5\",\"score\":5,\"explanation\":\"The reference is softly and evenly lit with only faint contact shading. The result adds strong directional dark-teal cast shadows to the left of nearly every tree and planter (bottom-left trees, left-edge tree, right-side tree column). It also has a heavier shadow band along the fence base on the floor and higher-contrast foliage shading. Contact shadows under desks and the rack are similar, but overall contrast and depth cues differ noticeably.\"},\n{\"id\":\"V6\",\"score\":9,\"explanation\":\"The HUD layout is essentially the same. The stats pill is at top-left, with the centered quest pill (icon, title and subtitle, progress dots, reward) in the same position and width. Three round buttons (home, org chart, menu) sit top-right. The bottom toolbar has select, add, trash, play, 1×/2×/4× segment and day/time chip, with the same sizes, spacing and grouping. 'Development Build' sits at the bottom-right in both.\"},\n{\"id\":\"V7\",\"score\":8,\"explanation\":\"The frosted white rounded pills, soft drop shadows, circular outline buttons, dark navy active select/play buttons, teal '+' button and half-sun day icon match closely. Differences are small. The central teal-ring quest icon uses a different glyph (document/clipboard-like versus the reference's machine glyph). The progress indicators differ in state and styling: the reference has two double-ring green dots, an outlined ring, a small green dot, then orange ring and dot, while the result shows three double-ring green dots, a small white dot and plain orange dots.\"},\n{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible content matches: $324, 15/16, 85, 'The ticket machine', 'Moonlight Cinema · 95s left', $640, 1×/2×/4×, 'Day 5', '11:09', 'Development Build' and the '1' badges. The rounded geometric sans, weights (bold title, lighter subtitle), sizes and alignment inside the pills and toolbar look the same, with only negligible rendering differences.\"}\n]}\n```",
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          "rawObject": {
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              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scale and framing are almost pixel-aligned. The white floor slab corners (left ~175,300; top ~575,105; right ~778,325; bottom ~380,525) match. The truck and crosswalk at top-left, the tree column on the right, the bench at bottom-center and the platform and counter at right sit in the same places. Only small offsets of a few pixels and slightly different fence and wall heights."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Almost every object is present at the same relative position. This covers the three desks (orange top, purple-monitor left, mint center), their seated characters and the two '1' badges, the black server rack, two blue solar slabs, the pedestal table with purple cube and orb, the small stool, the green kiosk at right, and the benches. It also covers the bollards, round shrubs, wooden platform with counter, yellow truck and the tree/planter placement around the plot. Only minor differences remain, such as slightly bulkier trees and a taller kiosk."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Large-scale silhouettes match: desks, rack, solar slabs, planters, bench and platform. However, the result's trees have lumpier, more fragmented multi-lobed foliage on slightly thinner trunks, versus the reference's smooth 2–3 lobe blobs. The characters are more articulated, with visible dark limbs and small white hands, versus compact pale figures. The right-hand low wall is a thin white edge instead of the tan-capped thicker wall. The green kiosk looks taller and thinner."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is shared: teal speckled ground, cream tiles, mint trees, orange/yellow desks, navy solar panels, purple accents and pale glass fence. The result differs in several ways. Tree foliage is paler with whitish highlights, versus a deeper, matte mint. Floor tiles are brighter with crisper grout lines. Characters are dark-bodied, versus light/white. The left building and the road look lighter and more washed out. Surfaces read slightly glossier than the reference's matte clay look."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The reference is softly and evenly lit with only faint contact shading. The result adds strong directional dark-teal cast shadows to the left of nearly every tree and planter (bottom-left trees, left-edge tree, right-side tree column). It also has a heavier shadow band along the fence base on the floor and higher-contrast foliage shading. Contact shadows under desks and the rack are similar, but overall contrast and depth cues differ noticeably."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The HUD layout is essentially the same. The stats pill is at top-left, with the centered quest pill (icon, title and subtitle, progress dots, reward) in the same position and width. Three round buttons (home, org chart, menu) sit top-right. The bottom toolbar has select, add, trash, play, 1×/2×/4× segment and day/time chip, with the same sizes, spacing and grouping. 'Development Build' sits at the bottom-right in both."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The frosted white rounded pills, soft drop shadows, circular outline buttons, dark navy active select/play buttons, teal '+' button and half-sun day icon match closely. Differences are small. The central teal-ring quest icon uses a different glyph (document/clipboard-like versus the reference's machine glyph). The progress indicators differ in state and styling: the reference has two double-ring green dots, an outlined ring, a small green dot, then orange ring and dot, while the result shows three double-ring green dots, a small white dot and plain orange dots."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible content matches: $324, 15/16, 85, 'The ticket machine', 'Moonlight Cinema · 95s left', $640, 1×/2×/4×, 'Day 5', '11:09', 'Development Build' and the '1' badges. The rounded geometric sans, weights (bold title, lighter subtitle), sizes and alignment inside the pills and toolbar look the same, with only negligible rendering differences."
              }
            ]
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        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 217.088,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The camera matches closely. Both use the same elevated isometric-style angle and scene scale. The room footprint sits in the same place: left corner near x≈175, front corner near the bottom center, right corner near x≈775. The road runs diagonally across the top-left, and the gray off-map corner sits at the top-right. Trees are cropped the same way at the left and bottom edges. The only differences are few-pixel offsets, such as the room's front corner sitting slightly lower and further right in the result.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Almost every object is present in the same place. Inside the room: the black server rack at left, two solar panels, the purple desk with robot, the table with purple cube and sphere, the central teal desk with a '1' badge, the pedestal, the right kiosk, and the rear orange desk with badge and stool. Outside: the same roughly ten trees in planters, three benches, three bush clusters, six bollards along the right side, the booth and white slab on the beige path, and the truck, crosswalk and buildings at the top-left. Minor differences: the rear desk's box stack is shifted slightly left. A small light object peeks above the toolbar near x≈450 in the reference but is absent there in the result, which shows a similar object below the toolbar near x≈390 instead.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes match well overall: rounded cluster canopies on beveled square planters, slatted benches, tilted solar grids, the tall rack, desks with stacked blue boxes, the truck with cargo box, and the booth. There are several small shape differences. The roadside object near x≈20, y≈205 is a flat rhombus rather than a small upright sign. The pedestal beside the central desk has a squarer cap instead of a capsule top. The right kiosk sits on a thicker slab. Tree canopies look somewhat lumpier, and robots look slightly blockier.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The overall palette matches: teal ground with white specks, off-white tile floor, mint trees, blue-gray road, tan and gray buildings, lavender desk, black rack and navy panels. Several local colors shift noticeably. Tree canopies are paler and whiter on top. The crosswalk loses its peach stripes and reads as gray-beige. The kiosk base is dark instead of pale green. The sphere on the bottom-left table is grayish rather than pink-lilac. The rear desk top is more yellow, and the booth is more beige than the reference's warmer wood. Floor tiles look slightly cooler, with more visible grout.\"},{\"id\":\"V5\",\"score\":4,\"explanation\":\"The lighting differs substantially. The reference uses soft, diffuse, low-contrast lighting with only faint contact shading. The result uses strong directional light, producing dark, fairly crisp shadows cast to the left and lower-left. Examples include a large dark patch beside the tree near x≈155, y≈540, another left of the top-right tree near x≈640, y≈90, and shadows under benches, bushes, bollards, robots and the truck. There is also a dark wedge outside the room's left corner. Overall exposure is similar, but contrast and depth cues are much stronger than in the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI groups match in position, size and grouping. These include the resource pill at top-left, the centered objective card (icon, title/subtitle, progress row, reward) and the three circular buttons at top-right. The bottom-center toolbar matches: cursor, add, trash, divider, play, 1×/2×/4× segment, divider, day/clock. The 'Development Build' label sits at bottom-right in both. The only minor difference is the sizing of individual items in the progress row.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Styling largely matches: white rounded pills with soft shadows, dark navy cursor and play circles, a teal add button, a white selected speed pill, and matching home, hierarchy, menu, coin, bolt and card icons. Two differences are noticeable. The objective icon is a lined document/receipt instead of the reference's square ticket-machine glyph. In the progress indicators, the reference shows two filled rings, an outlined ring, a small dot, an orange partial arc and an orange dot. The result shows three filled rings followed by plain small dots, with no outlined ring or orange arc.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1×', '2×', '4×', 'Day 5', '11:09', 'Development Build' and the '1' station badges. Font family, weights (bold title, semi-bold numbers, gray subtitle), sizes and alignment are very close. The only visible difference is that 'Development Build' renders slightly wider in the result and starts further left.\"}]}\n```",
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            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The camera matches closely. Both use the same elevated isometric-style angle and scene scale. The room footprint sits in the same place: left corner near x≈175, front corner near the bottom center, right corner near x≈775. The road runs diagonally across the top-left, and the gray off-map corner sits at the top-right. Trees are cropped the same way at the left and bottom edges. The only differences are few-pixel offsets, such as the room's front corner sitting slightly lower and further right in the result."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Almost every object is present in the same place. Inside the room: the black server rack at left, two solar panels, the purple desk with robot, the table with purple cube and sphere, the central teal desk with a '1' badge, the pedestal, the right kiosk, and the rear orange desk with badge and stool. Outside: the same roughly ten trees in planters, three benches, three bush clusters, six bollards along the right side, the booth and white slab on the beige path, and the truck, crosswalk and buildings at the top-left. Minor differences: the rear desk's box stack is shifted slightly left. A small light object peeks above the toolbar near x≈450 in the reference but is absent there in the result, which shows a similar object below the toolbar near x≈390 instead."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes match well overall: rounded cluster canopies on beveled square planters, slatted benches, tilted solar grids, the tall rack, desks with stacked blue boxes, the truck with cargo box, and the booth. There are several small shape differences. The roadside object near x≈20, y≈205 is a flat rhombus rather than a small upright sign. The pedestal beside the central desk has a squarer cap instead of a capsule top. The right kiosk sits on a thicker slab. Tree canopies look somewhat lumpier, and robots look slightly blockier."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall palette matches: teal ground with white specks, off-white tile floor, mint trees, blue-gray road, tan and gray buildings, lavender desk, black rack and navy panels. Several local colors shift noticeably. Tree canopies are paler and whiter on top. The crosswalk loses its peach stripes and reads as gray-beige. The kiosk base is dark instead of pale green. The sphere on the bottom-left table is grayish rather than pink-lilac. The rear desk top is more yellow, and the booth is more beige than the reference's warmer wood. Floor tiles look slightly cooler, with more visible grout."
              },
              {
                "id": "V5",
                "score": 4,
                "explanation": "The lighting differs substantially. The reference uses soft, diffuse, low-contrast lighting with only faint contact shading. The result uses strong directional light, producing dark, fairly crisp shadows cast to the left and lower-left. Examples include a large dark patch beside the tree near x≈155, y≈540, another left of the top-right tree near x≈640, y≈90, and shadows under benches, bushes, bollards, robots and the truck. There is also a dark wedge outside the room's left corner. Overall exposure is similar, but contrast and depth cues are much stronger than in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI groups match in position, size and grouping. These include the resource pill at top-left, the centered objective card (icon, title/subtitle, progress row, reward) and the three circular buttons at top-right. The bottom-center toolbar matches: cursor, add, trash, divider, play, 1×/2×/4× segment, divider, day/clock. The 'Development Build' label sits at bottom-right in both. The only minor difference is the sizing of individual items in the progress row."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Styling largely matches: white rounded pills with soft shadows, dark navy cursor and play circles, a teal add button, a white selected speed pill, and matching home, hierarchy, menu, coin, bolt and card icons. Two differences are noticeable. The objective icon is a lined document/receipt instead of the reference's square ticket-machine glyph. In the progress indicators, the reference shows two filled rings, an outlined ring, a small dot, an orange partial arc and an orange dot. The result shows three filled rings followed by plain small dots, with no outlined ring or orange arc."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1×', '2×', '4×', 'Day 5', '11:09', 'Development Build' and the '1' station badges. Font family, weights (bold title, semi-bold numbers, gray subtitle), sizes and alignment are very close. The only visible difference is that 'Development Build' renders slightly wider in the result and starts further left."
              }
            ]
          },
          "responseFile": "responses/opus/98a604a833aa625b.txt",
          "responseSha256": "d84d540f83092ddeef9fbfbc32a6e57122c8af558101afa680a179d45c7104ab"
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          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 137.221,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera and framing appear the same: the same three-quarter isometric angle, the same room-floor footprint (left corner near x175/y300, top near x575/y100, right near x775/y318, bottom near x370/y522), and the same street, building, lawn and railing edges. Scale is consistent, with the server rack, bollards and trees matching in size. Only very small object-level offsets of a few pixels are discernible, so no camera-level difference is apparent.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Every visible element is present with matching counts and placement. Three character-staffed stations appear: the top desk with a '1' badge near x510/y175, the left twin-monitor desk near x355/y290, and the centre green desk with a '1' badge near x485/y298. Also present are the teal pillar near x512/y300, two navy solar panels near x290/y345 and x595/y305, the grey kiosk near x645/y280, the black server rack near x205/y335, and the purple cube and sphere on a cream plinth near x370/y405. Outside, about nine trees, six white bollards along the right side, three benches, the cream cabinet with cups near x790/y400, the cream plank and bush near x690-720/y460, the parked vehicle, the crosswalk and the buildings all sit in the same spots within a few pixels.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Object silhouettes and proportions match. The lumpy-canopy trees on square bases, slim white bollards with rounded caps, flat navy solar panels with a raised frame, the tall black server rack with a slotted face, the light grey kiosk, the teal pillar with a cream cap and dark base, the box-and-screen device on the top desk, and the stacked slabs on the centre desk all share the same construction and relative size. Fine modeled detail is hard to confirm at this resolution, but nothing visibly diverges in shape.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"Palette and surface treatment align closely. The teal lawn with fine white speckles, cream floor tiles, beige low wall, pale translucent glass railing with white frames, grey road with white dashes, mint canopies on brown trunks, navy solar panels, black server, purple cube and sphere, tan desk top and mint station all match in hue and relative value. Surfaces read as matte in both images, and no visible hue or saturation shift appears.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Lighting and depth cues match. Soft dark-teal cast shadows from the trees fall to the lower left on the lawn, and contact shadows sit under the desks, pillar, solar panels, server rack, kiosk and plinth. Shadow placement and softness look equivalent, and the layering of floor, walls and objects reads the same.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"Main UI placement matches. The top-left HUD pill (about x12-200, y10-45), the top-centre objective pill (about x328-633), the three round icon buttons at top-right, and the bottom toolbar pill (about x313-648, centred near y565) all have the same control order, spacing and Day/time block. The one layout deviation is the 'Development Build' watermark, which sits at the bottom-right edge near y590 in the reference but about 30 px higher, near y561, in the result.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Panel and control styling match. The rounded, semi-transparent white pills with soft shadows, circular icon buttons, gold coin, orange lightning and grey card icons, teal ring-and-document icon in the objective pill, green and orange status dots, navy cursor and play circles, teal plus button, grey trash icon, and light highlight behind the 1× speed label all correspond. The white '1' markers with tails above the stations also match. No visible difference in corner radius, border or icon style appears.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Text content and typography match. '$324', '15/16', '85', 'The ticket machine' (bold), 'Moonlight Cinema · 95s left' (small, grey), '$640' (green), 'Day 5', '11:09', and the 1×, 2×, 4× speed labels are legible in both with matching sizes, weights and alignment. The 'Development Build' wording and size match; its different vertical position is scored under V6 rather than here.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "Camera and framing appear the same: the same three-quarter isometric angle, the same room-floor footprint (left corner near x175/y300, top near x575/y100, right near x775/y318, bottom near x370/y522), and the same street, building, lawn and railing edges. Scale is consistent, with the server rack, bollards and trees matching in size. Only very small object-level offsets of a few pixels are discernible, so no camera-level difference is apparent."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Every visible element is present with matching counts and placement. Three character-staffed stations appear: the top desk with a '1' badge near x510/y175, the left twin-monitor desk near x355/y290, and the centre green desk with a '1' badge near x485/y298. Also present are the teal pillar near x512/y300, two navy solar panels near x290/y345 and x595/y305, the grey kiosk near x645/y280, the black server rack near x205/y335, and the purple cube and sphere on a cream plinth near x370/y405. Outside, about nine trees, six white bollards along the right side, three benches, the cream cabinet with cups near x790/y400, the cream plank and bush near x690-720/y460, the parked vehicle, the crosswalk and the buildings all sit in the same spots within a few pixels."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Object silhouettes and proportions match. The lumpy-canopy trees on square bases, slim white bollards with rounded caps, flat navy solar panels with a raised frame, the tall black server rack with a slotted face, the light grey kiosk, the teal pillar with a cream cap and dark base, the box-and-screen device on the top desk, and the stacked slabs on the centre desk all share the same construction and relative size. Fine modeled detail is hard to confirm at this resolution, but nothing visibly diverges in shape."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Palette and surface treatment align closely. The teal lawn with fine white speckles, cream floor tiles, beige low wall, pale translucent glass railing with white frames, grey road with white dashes, mint canopies on brown trunks, navy solar panels, black server, purple cube and sphere, tan desk top and mint station all match in hue and relative value. Surfaces read as matte in both images, and no visible hue or saturation shift appears."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Lighting and depth cues match. Soft dark-teal cast shadows from the trees fall to the lower left on the lawn, and contact shadows sit under the desks, pillar, solar panels, server rack, kiosk and plinth. Shadow placement and softness look equivalent, and the layering of floor, walls and objects reads the same."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "Main UI placement matches. The top-left HUD pill (about x12-200, y10-45), the top-centre objective pill (about x328-633), the three round icon buttons at top-right, and the bottom toolbar pill (about x313-648, centred near y565) all have the same control order, spacing and Day/time block. The one layout deviation is the 'Development Build' watermark, which sits at the bottom-right edge near y590 in the reference but about 30 px higher, near y561, in the result."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel and control styling match. The rounded, semi-transparent white pills with soft shadows, circular icon buttons, gold coin, orange lightning and grey card icons, teal ring-and-document icon in the objective pill, green and orange status dots, navy cursor and play circles, teal plus button, grey trash icon, and light highlight behind the 1× speed label all correspond. The white '1' markers with tails above the stations also match. No visible difference in corner radius, border or icon style appears."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Text content and typography match. '$324', '15/16', '85', 'The ticket machine' (bold), 'Moonlight Cinema · 95s left' (small, grey), '$640' (green), 'Day 5', '11:09', and the 1×, 2×, 4× speed labels are legible in both with matching sizes, weights and alignment. The 'Development Build' wording and size match; its different vertical position is scored under V6 rather than here."
              }
            ]
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      "runId": "pilot-3d-5c035975",
      "design": "B",
      "producer": "Gemini 3.8",
      "producerId": "gemini-3.8-flash-high",
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      "result": "../media/pilot-3d-5c035975.png",
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          "evaluator": "astra",
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          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 272.36,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The elevated isometric view and central floor framing closely match, especially the lower corner. The result's floor is slightly wider, and green ground fills the frame instead of revealing the reference's gray outer margins.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"Three staffed stations, the server, two floor pads and decorative plinth occupy broadly matching positions. However, the right pad moves forward, the upright right-hand display becomes a bench, tall right-side panels are added, and surrounding trees and benches differ.\"},{\"id\":\"V3\",\"score\":4,\"explanation\":\"Rounded, beveled objects become substantially more angular: tree crowns are faceted, planters have sharp edges, and workers have simplified blocky bodies. Workstation details differ considerably, while the central short pedestal becomes a tall taper with a ball top.\"},{\"id\":\"V4\",\"score\":5,\"explanation\":\"The teal-ground and pale-floor palette remains recognizable, but ground is greener and foliage much darker. Glass appears grayer, purple monitor accents become cyan, and the floor pads have checker patterns rather than the reference's blue panel grids.\"},{\"id\":\"V5\",\"score\":4,\"explanation\":\"The reference uses softer, predominantly leftward shadows and gentle contact shading. The result has darker, sharper shadows extending more downward, particularly beneath trees and furniture, producing substantially harsher depth cues.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"Resource, mission, top-right and bottom controls occupy the correct regions with matching groupings. The mission and bottom capsules are wider with slightly different internal spacing, and the orange station badge sits noticeably higher.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Off-white rounded capsules, dark circular buttons and mint accents match well. Several icons switch from outlines to filled shapes, mission progress graphics differ, the selected-speed highlight is missing, and the day/night graphic uses different colors.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible mission text, resource values, price, speed labels and Day 5 / 11:09 match. The result generally uses heavier, slightly larger lettering, particularly in the mission title, time display and bottom-right build label.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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          "rawObject": {
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              {
                "id": "V1",
                "score": 8,
                "explanation": "The elevated isometric view and central floor framing closely match, especially the lower corner. The result's floor is slightly wider, and green ground fills the frame instead of revealing the reference's gray outer margins."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Three staffed stations, the server, two floor pads and decorative plinth occupy broadly matching positions. However, the right pad moves forward, the upright right-hand display becomes a bench, tall right-side panels are added, and surrounding trees and benches differ."
              },
              {
                "id": "V3",
                "score": 4,
                "explanation": "Rounded, beveled objects become substantially more angular: tree crowns are faceted, planters have sharp edges, and workers have simplified blocky bodies. Workstation details differ considerably, while the central short pedestal becomes a tall taper with a ball top."
              },
              {
                "id": "V4",
                "score": 5,
                "explanation": "The teal-ground and pale-floor palette remains recognizable, but ground is greener and foliage much darker. Glass appears grayer, purple monitor accents become cyan, and the floor pads have checker patterns rather than the reference's blue panel grids."
              },
              {
                "id": "V5",
                "score": 4,
                "explanation": "The reference uses softer, predominantly leftward shadows and gentle contact shading. The result has darker, sharper shadows extending more downward, particularly beneath trees and furniture, producing substantially harsher depth cues."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "Resource, mission, top-right and bottom controls occupy the correct regions with matching groupings. The mission and bottom capsules are wider with slightly different internal spacing, and the orange station badge sits noticeably higher."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Off-white rounded capsules, dark circular buttons and mint accents match well. Several icons switch from outlines to filled shapes, mission progress graphics differ, the selected-speed highlight is missing, and the day/night graphic uses different colors."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible mission text, resource values, price, speed labels and Day 5 / 11:09 match. The result generally uses heavier, slightly larger lettering, particularly in the mission title, time display and bottom-right build label."
              }
            ]
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          "responseFile": "responses/astra/313f5b9eef89e089.txt",
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          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 177.109,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The elevated isometric view and central floor's scale and position closely match. Surrounding framing differs: the result's ground fills the edges instead of revealing the reference's platform boundary and gray background.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The three stations, nearby robots, left server and two floor panels retain their arrangement. The result adds a tall right wall, replaces the right pedestal display with a bench, and changes peripheral trees, seating and pathways.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Result objects are substantially blockier: robots have rectangular bodies, desks have thicker construction, and tree crowns are more visibly faceted. The reference has rounded joints, finer supports and more small modeled details.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"Teal ground, pale tiles and pastel station accents broadly correspond. The result has greener ground, darker foliage, cooler tiles and a cyan rather than lavender left station.\"},{\"id\":\"V5\",\"score\":4,\"explanation\":\"The result has much darker, longer and harder-edged shadows, especially beneath trees and across the tiled floor. Reference shadows and shaded transitions are softer and less stark.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The resource panel, mission panel, upper-right buttons and bottom toolbar preserve their placement and hierarchy. The result's mission panel and toolbar are slightly wider, with altered internal spacing.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded pale panels, teal circular buttons and the green plus closely match. Progress symbols and play/cursor graphics differ, while the bottom day dial changes to a blue-and-gold treatment.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The mission text, resource values, speed labels, Day 5 and 11:09 match. Result lettering is somewhat heavier, and the lower-right Development Build label is larger and more widely spaced.\"}]}",
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          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
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                "id": "V1",
                "score": 8,
                "explanation": "The elevated isometric view and central floor's scale and position closely match. Surrounding framing differs: the result's ground fills the edges instead of revealing the reference's platform boundary and gray background."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The three stations, nearby robots, left server and two floor panels retain their arrangement. The result adds a tall right wall, replaces the right pedestal display with a bench, and changes peripheral trees, seating and pathways."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Result objects are substantially blockier: robots have rectangular bodies, desks have thicker construction, and tree crowns are more visibly faceted. The reference has rounded joints, finer supports and more small modeled details."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "Teal ground, pale tiles and pastel station accents broadly correspond. The result has greener ground, darker foliage, cooler tiles and a cyan rather than lavender left station."
              },
              {
                "id": "V5",
                "score": 4,
                "explanation": "The result has much darker, longer and harder-edged shadows, especially beneath trees and across the tiled floor. Reference shadows and shaded transitions are softer and less stark."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The resource panel, mission panel, upper-right buttons and bottom toolbar preserve their placement and hierarchy. The result's mission panel and toolbar are slightly wider, with altered internal spacing."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Rounded pale panels, teal circular buttons and the green plus closely match. Progress symbols and play/cursor graphics differ, while the bottom day dial changes to a blue-and-gold treatment."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The mission text, resource values, speed labels, Day 5 and 11:09 match. Result lettering is somewhat heavier, and the lower-right Development Build label is larger and more widely spaced."
              }
            ]
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          "responseFile": "responses/sol61/313f5b9eef89e089.txt",
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          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 40.96,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"The isometric axonometric perspective, viewing angle, scale, and placement of the central room match the reference almost identically. The only noticeable difference is a slight crop shift at the top-left boundary, cutting off the building facade and street lamp visible in the reference.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 8,\n      \"explanation\": \"Nearly all objects, workstations, furniture, perimeter trees, benches, and outdoor counters are present in their corresponding locations. Notable discrepancies include the omission of facial display textures on the three robots, missing selection circles beneath robot feet, missing road lane markings in the upper left, and an added dark planter trough along the outside of the northeast glass wall.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 6,\n      \"explanation\": \"While object silhouettes broadly correspond, the result exhibits distinctly sharper, blockier geometry without the soft bevels and filleted edges of the reference. The robots have rigid rectangular heads and boxy limbs, the server rack and triple-monitor screens are sharp-edged boxes, benches are simplified into solid blocks rather than modeled slats, and the center beacon pedestal is conical rather than cylindrical.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 7,\n      \"explanation\": \"The color scheme is well matched overall (teal environment, off-white tiles, light wood, and teal accents). However, the ground in the result is a slightly darker and more saturated teal, the floor tiles have harsher dark grout lines, and materials lack the soft, matte clay-like PBR shaders and emissive display textures present in the reference.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 6,\n      \"explanation\": \"The primary light angle is consistent with the reference, but the quality of lighting and depth differs considerably. The reference has soft, diffused contact ambient occlusion and gentle shadow penumbras, whereas the result produces harsh, hard-edged directional shadows, dark unsoftened contact shading, and visible shadow mapping artifacts beneath trees and glass mullions.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"The UI layout and hierarchy are exceptionally faithful. The top-left resource pill, top-center objective panel, top-right action buttons, floating in-world badges above stations, bottom dock controls, and bottom-right watermark are all placed in their exact reference positions, sizes, and groupings.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 8,\n      \"explanation\": \"The rounded pill containers, white backgrounds, and subtle drop shadows closely emulate the reference aesthetic. Most icons (currency coin, bolt, ledger, clipboard, navigation icons, play button, and day/night gauge) match well, with only minor differences in stroke weight, the bottom-left cursor arrow graphic, and progress indicator checkmarks.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"All visible text strings, numbers, and symbols are fully legible and match the reference exactly in content, capitalization, and hierarchy ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema • 95s left', '$640', '1', '1x 2x 4x', 'Day 5 11:09', 'Development Build'), with only negligible differences in font glyph geometry.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
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            "json-extracted-from-markdown-fence"
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric axonometric perspective, viewing angle, scale, and placement of the central room match the reference almost identically. The only noticeable difference is a slight crop shift at the top-left boundary, cutting off the building facade and street lamp visible in the reference."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Nearly all objects, workstations, furniture, perimeter trees, benches, and outdoor counters are present in their corresponding locations. Notable discrepancies include the omission of facial display textures on the three robots, missing selection circles beneath robot feet, missing road lane markings in the upper left, and an added dark planter trough along the outside of the northeast glass wall."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "While object silhouettes broadly correspond, the result exhibits distinctly sharper, blockier geometry without the soft bevels and filleted edges of the reference. The robots have rigid rectangular heads and boxy limbs, the server rack and triple-monitor screens are sharp-edged boxes, benches are simplified into solid blocks rather than modeled slats, and the center beacon pedestal is conical rather than cylindrical."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The color scheme is well matched overall (teal environment, off-white tiles, light wood, and teal accents). However, the ground in the result is a slightly darker and more saturated teal, the floor tiles have harsher dark grout lines, and materials lack the soft, matte clay-like PBR shaders and emissive display textures present in the reference."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The primary light angle is consistent with the reference, but the quality of lighting and depth differs considerably. The reference has soft, diffused contact ambient occlusion and gentle shadow penumbras, whereas the result produces harsh, hard-edged directional shadows, dark unsoftened contact shading, and visible shadow mapping artifacts beneath trees and glass mullions."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout and hierarchy are exceptionally faithful. The top-left resource pill, top-center objective panel, top-right action buttons, floating in-world badges above stations, bottom dock controls, and bottom-right watermark are all placed in their exact reference positions, sizes, and groupings."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The rounded pill containers, white backgrounds, and subtle drop shadows closely emulate the reference aesthetic. Most icons (currency coin, bolt, ledger, clipboard, navigation icons, play button, and day/night gauge) match well, with only minor differences in stroke weight, the bottom-left cursor arrow graphic, and progress indicator checkmarks."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text strings, numbers, and symbols are fully legible and match the reference exactly in content, capitalization, and hierarchy ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema • 95s left', '$640', '1', '1x 2x 4x', 'Day 5 11:09', 'Development Build'), with only negligible differences in font glyph geometry."
              }
            ]
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          "responseSha256": "46e18d9627dd63106050dd18f9e817c8bfcf80cdfa049c6540bdfd9903eb0598"
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          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 108.614,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Same isometric angle and the white tiled floor occupies almost the same footprint in both images (left corner ~x185,y345; top corner ~x590,y145; right corner ~x790,y330; bottom corner ~x365,y525). Differences: the top-left road/building area is cropped lower and shows less of the building and sidewalk in the result, and the surrounding greenery reads a little larger/closer, slightly reducing the sense of open space around the plot.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"All floor items are present in matching spots: black server rack (left), two blue solar panels, curved-monitor desk with worker, top desk with worker and '1' badge, centre desk with worker and green '1' badge, tall floor lamp, glass partition with green mat (top-right of floor), purple cube/sphere on beige block (bottom-left). Surroundings differ: the reference's lone tree at far left (~x20,y385), the small tree at bottom centre (~x510,y555) and the tree next to the pad (~x690,y465) are not evident; the result instead adds a tree at bottom-left corner (~x50,y565) and extra white posts (~x635,y100; ~x80,y490; ~x650,y520). The right-side pad and beige block are spaced further apart in the result and the small cube in front of the pad is missing; benches sit at slightly different positions; the lamppost at left is lower (~y275 vs ~y200).\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes match for the rack, desks, lamp, solar panels, planters and characters. Tree crowns in the result are noticeably bigger relative to their planters and more multi-lobed than the compact blobs in the reference; railing posts are thinner with near-invisible glass. The curved desk shows one continuous three-panel display instead of three separate monitors; the glass partition is a flat grey panel with a striped green mat rather than a tinted glass board; the beige right-side block has dots instead of the small object on top, and the pad has a raised rim.\"},{\"id\":\"V4\",\"score\":5,\"explanation\":\"Palette family is the same (teal ground, white floor, blue solar panels, black rack, orange/teal desks, purple cube), but the result is darker and more saturated: ground is a deeper teal, trees are dark forest green instead of the reference's pale mint, the road at top-left is darker, and the sphere on the beige block is blue-grey rather than purple. Surfaces are matte in both.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Light comes from a similar direction (shadows fall toward lower-left under the rack, desks and trees in both), but the reference has very soft, faint, low-contrast shadows while the result has hard-edged, dark cast shadows under every tree, planter, bench and desk and stronger contact shading, producing much higher contrast and more pronounced depth than the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Identical arrangement: top-left stats pill ($/energy/card), top-centre task pill with progress dots and $640, three round buttons top-right, bottom-centre control bar (cursor, plus, trash | play, 1x 2x 4x | day/time), and 'Development Build' bottom-right. Only small size differences: the centre pill and the bottom bar are slightly wider in the result (~x312–650 and ~x305–660 vs ~x325–630 and ~x315–645).\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"White rounded pills with soft shadows, yellow coin icon, teal rounded-square task icon, dark cursor/play circles, green plus and grey trash all match. Differences: the task progress indicator in the reference is three filled teal dots plus a hollow dot and small coloured dots, whereas the result shows a dark check-mark circle, two teal rings and small dots; the reference highlights '1x' with a white circle, the result has no highlight; the day/night icon is blue/white in the reference but yellow/dark in the result.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', 'Development Build', and the '1' badges. Font is a similar rounded sans-serif with bold numerals and lighter grey subtitle; the only visible difference is that '2x 4x' in the result are rendered in the same weight as '1x' but grey, while the reference dims them relative to a highlighted '1x'.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Same isometric angle and the white tiled floor occupies almost the same footprint in both images (left corner ~x185,y345; top corner ~x590,y145; right corner ~x790,y330; bottom corner ~x365,y525). Differences: the top-left road/building area is cropped lower and shows less of the building and sidewalk in the result, and the surrounding greenery reads a little larger/closer, slightly reducing the sense of open space around the plot."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "All floor items are present in matching spots: black server rack (left), two blue solar panels, curved-monitor desk with worker, top desk with worker and '1' badge, centre desk with worker and green '1' badge, tall floor lamp, glass partition with green mat (top-right of floor), purple cube/sphere on beige block (bottom-left). Surroundings differ: the reference's lone tree at far left (~x20,y385), the small tree at bottom centre (~x510,y555) and the tree next to the pad (~x690,y465) are not evident; the result instead adds a tree at bottom-left corner (~x50,y565) and extra white posts (~x635,y100; ~x80,y490; ~x650,y520). The right-side pad and beige block are spaced further apart in the result and the small cube in front of the pad is missing; benches sit at slightly different positions; the lamppost at left is lower (~y275 vs ~y200)."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes match for the rack, desks, lamp, solar panels, planters and characters. Tree crowns in the result are noticeably bigger relative to their planters and more multi-lobed than the compact blobs in the reference; railing posts are thinner with near-invisible glass. The curved desk shows one continuous three-panel display instead of three separate monitors; the glass partition is a flat grey panel with a striped green mat rather than a tinted glass board; the beige right-side block has dots instead of the small object on top, and the pad has a raised rim."
              },
              {
                "id": "V4",
                "score": 5,
                "explanation": "Palette family is the same (teal ground, white floor, blue solar panels, black rack, orange/teal desks, purple cube), but the result is darker and more saturated: ground is a deeper teal, trees are dark forest green instead of the reference's pale mint, the road at top-left is darker, and the sphere on the beige block is blue-grey rather than purple. Surfaces are matte in both."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Light comes from a similar direction (shadows fall toward lower-left under the rack, desks and trees in both), but the reference has very soft, faint, low-contrast shadows while the result has hard-edged, dark cast shadows under every tree, planter, bench and desk and stronger contact shading, producing much higher contrast and more pronounced depth than the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Identical arrangement: top-left stats pill ($/energy/card), top-centre task pill with progress dots and $640, three round buttons top-right, bottom-centre control bar (cursor, plus, trash | play, 1x 2x 4x | day/time), and 'Development Build' bottom-right. Only small size differences: the centre pill and the bottom bar are slightly wider in the result (~x312–650 and ~x305–660 vs ~x325–630 and ~x315–645)."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "White rounded pills with soft shadows, yellow coin icon, teal rounded-square task icon, dark cursor/play circles, green plus and grey trash all match. Differences: the task progress indicator in the reference is three filled teal dots plus a hollow dot and small coloured dots, whereas the result shows a dark check-mark circle, two teal rings and small dots; the reference highlights '1x' with a white circle, the result has no highlight; the day/night icon is blue/white in the reference but yellow/dark in the result."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', 'Development Build', and the '1' badges. Font is a similar rounded sans-serif with bold numerals and lighter grey subtitle; the only visible difference is that '2x 4x' in the result are rendered in the same weight as '1x' but grey, while the reference dims them relative to a highlighted '1x'."
              }
            ]
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        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 38.96,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"The same isometric view centers the tiled plaza, with similar diagonal edges and surrounding space. The result shows a slightly taller plaza, with its far edge higher in frame, and a subtly different viewing angle.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"Both scenes have three workstations in similar positions, with characters nearby and trees around the plaza. The surrounding props and backdrop differ noticeably: for example, the reference has a small vehicle and road details at upper left, while the result has different structures and landscaping.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The low-poly construction is broadly similar, but workstation silhouettes and details differ, as do the character forms and the round, dark clustered trees in the result versus the lighter, leafier trees in the reference.\"},{\"id\":\"V4\",\"score\":4,\"explanation\":\"The result uses a darker, more saturated teal ground and deeper greens, while the reference is lighter and more pastel. The tiled floor remains pale in both, but the result has stronger dark-versus-light color contrast.\"},{\"id\":\"V5\",\"score\":4,\"explanation\":\"The reference has relatively soft, subtle ground shadows. The result has much darker, more pronounced shadows, especially beneath the trees and fence, creating stronger contrast.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The resource bar, centered task panel, upper-right buttons, and bottom controls occupy nearly the same positions and have similar sizes and grouping. Some panels are slightly wider in the result.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The rounded pale panels, circular controls, green status markers, and simple icons closely resemble the reference. Some icon and indicator details differ slightly.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"The legible labels and values—including the task title, resource counts, and bottom time display—are closely reproduced in similar sizes and positions, with minor spacing or weight differences.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "The same isometric view centers the tiled plaza, with similar diagonal edges and surrounding space. The result shows a slightly taller plaza, with its far edge higher in frame, and a subtly different viewing angle."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Both scenes have three workstations in similar positions, with characters nearby and trees around the plaza. The surrounding props and backdrop differ noticeably: for example, the reference has a small vehicle and road details at upper left, while the result has different structures and landscaping."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The low-poly construction is broadly similar, but workstation silhouettes and details differ, as do the character forms and the round, dark clustered trees in the result versus the lighter, leafier trees in the reference."
              },
              {
                "id": "V4",
                "score": 4,
                "explanation": "The result uses a darker, more saturated teal ground and deeper greens, while the reference is lighter and more pastel. The tiled floor remains pale in both, but the result has stronger dark-versus-light color contrast."
              },
              {
                "id": "V5",
                "score": 4,
                "explanation": "The reference has relatively soft, subtle ground shadows. The result has much darker, more pronounced shadows, especially beneath the trees and fence, creating stronger contrast."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The resource bar, centered task panel, upper-right buttons, and bottom controls occupy nearly the same positions and have similar sizes and grouping. Some panels are slightly wider in the result."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The rounded pale panels, circular controls, green status markers, and simple icons closely resemble the reference. Some icon and indicator details differ slightly."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "The legible labels and values—including the task title, resource counts, and bottom time display—are closely reproduced in similar sizes and positions, with minor spacing or weight differences."
              }
            ]
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          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 124.556,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both show a high-angle, isometric-style view with the tiled plot as a diamond centred in frame. The road, truck and crosswalk sit top-left, the tree and bench garden is on the right, and the counter is lower right. The floor's front corner is at about (380,520) in both, and the main stations land within roughly 25px of each other. The result looks more like a perspective camera with a slightly different yaw: its left floor corner sits higher and its front-left edge is steeper. Its fence and walls look taller, the right-side garden elements sit about 100px lower, and the road and building are cropped differently at top-left.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The stations are the same and arranged the same way: black server rack at the left corner, two flat dark solar panels, monitor desk with robot, teal desk with robot, orange desk with robot and dark stool, two orange '1' markers, green mat at right, table with purple cube and orb at front-left, and counter plus slab outside at lower right. Differences: the result puts a tall white-haired figure in a teal gown where the reference has a small pale-green cylinder. It adds a black lamppost at left, drops the left-edge tree, has fewer white bollards, and places the trees and benches differently along the right and bottom.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The object types correspond (planters, benches, solar panels, cube-and-orb table, mat, counter), but the modelling differs. The reference is chunky and clay-like, with pillowy rounded tree canopies, capsule-like robots and low walls with a tan coping. The result has angular, leaf-shaped canopies and boxier grey robots. Its glass boundary is a tall, thin-framed fence on posts, and the right wall is tall and dark. The server rack is taller with cyan LED strips, and the monitors are curved cyan screens instead of the reference's purple display.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The palette family is preserved: teal ground, off-white tiles, mint trees, orange and teal desks, purple cube, dark blue panels. The result is darker and more contrasty overall. Greens are deeper, and cream and tan items (counter, benches, path, table) turn khaki-olive. The right wall is near-black olive instead of light tan, and the top-left building is dark olive and blue instead of tan with warm windows. The reference's pale speckled dots on the teal ground are missing. The reference reads as soft pastel matte clay, while the result is a harsher, greyer matte.\"},{\"id\":\"V5\",\"score\":3,\"explanation\":\"The reference uses soft, near-ambient lighting with only faint contact shadows under planters and objects, and no strong light direction. The result uses a clear directional light with long, fairly hard cast shadows falling to the lower left from trees, fence-post stripes across the floor, and deep shadows under desks and stations. Wall faces are shaded much darker. The depth cues and contrast are very different from the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI groups match in presence, position and hierarchy. The stats pill (coin, bolt, card) is at top-left, the quest pill with title, subtitle, progress markers and $640 is top-centre, three round buttons are top-right, the toolbar pill is bottom-centre, and 'Development Build' is bottom-right. The result's pills are slightly wider (quest pill about 340px vs 308px, toolbar about 353px vs 334px), and the 'Development Build' label is shifted left and up. These are minor.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The styling is very close: white rounded capsule panels with soft shadows, round white top-right buttons with the same home, org and menu icons, dark navy cursor and play circles, a green plus circle, a trash icon, and a half-sun day icon. The coin, bolt and card icons also match. Differences: the 1x/2x/4x selector lacks the reference's grey segmented container and white '1x' chip, and the quest pill's left badge is a rounded-square checklist icon instead of a circular ring. The progress markers also differ, with a check mark and rings in the result versus filled green rings in the reference.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The visible text content is the same: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema … 95s left', '$640', 'Day 5', '11:09', '1x 2x 4x', 'Development Build', and the orange '1' badges. Both use a similar geometric sans with bold titles and numbers and lighter grey secondary text. Minor differences: the subtitle separator is '•' in the result and '·' in the reference, the text is slightly larger overall, 'Development Build' is noticeably larger, and '1x' is only bolded rather than on a chip.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both show a high-angle, isometric-style view with the tiled plot as a diamond centred in frame. The road, truck and crosswalk sit top-left, the tree and bench garden is on the right, and the counter is lower right. The floor's front corner is at about (380,520) in both, and the main stations land within roughly 25px of each other. The result looks more like a perspective camera with a slightly different yaw: its left floor corner sits higher and its front-left edge is steeper. Its fence and walls look taller, the right-side garden elements sit about 100px lower, and the road and building are cropped differently at top-left."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The stations are the same and arranged the same way: black server rack at the left corner, two flat dark solar panels, monitor desk with robot, teal desk with robot, orange desk with robot and dark stool, two orange '1' markers, green mat at right, table with purple cube and orb at front-left, and counter plus slab outside at lower right. Differences: the result puts a tall white-haired figure in a teal gown where the reference has a small pale-green cylinder. It adds a black lamppost at left, drops the left-edge tree, has fewer white bollards, and places the trees and benches differently along the right and bottom."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The object types correspond (planters, benches, solar panels, cube-and-orb table, mat, counter), but the modelling differs. The reference is chunky and clay-like, with pillowy rounded tree canopies, capsule-like robots and low walls with a tan coping. The result has angular, leaf-shaped canopies and boxier grey robots. Its glass boundary is a tall, thin-framed fence on posts, and the right wall is tall and dark. The server rack is taller with cyan LED strips, and the monitors are curved cyan screens instead of the reference's purple display."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The palette family is preserved: teal ground, off-white tiles, mint trees, orange and teal desks, purple cube, dark blue panels. The result is darker and more contrasty overall. Greens are deeper, and cream and tan items (counter, benches, path, table) turn khaki-olive. The right wall is near-black olive instead of light tan, and the top-left building is dark olive and blue instead of tan with warm windows. The reference's pale speckled dots on the teal ground are missing. The reference reads as soft pastel matte clay, while the result is a harsher, greyer matte."
              },
              {
                "id": "V5",
                "score": 3,
                "explanation": "The reference uses soft, near-ambient lighting with only faint contact shadows under planters and objects, and no strong light direction. The result uses a clear directional light with long, fairly hard cast shadows falling to the lower left from trees, fence-post stripes across the floor, and deep shadows under desks and stations. Wall faces are shaded much darker. The depth cues and contrast are very different from the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI groups match in presence, position and hierarchy. The stats pill (coin, bolt, card) is at top-left, the quest pill with title, subtitle, progress markers and $640 is top-centre, three round buttons are top-right, the toolbar pill is bottom-centre, and 'Development Build' is bottom-right. The result's pills are slightly wider (quest pill about 340px vs 308px, toolbar about 353px vs 334px), and the 'Development Build' label is shifted left and up. These are minor."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The styling is very close: white rounded capsule panels with soft shadows, round white top-right buttons with the same home, org and menu icons, dark navy cursor and play circles, a green plus circle, a trash icon, and a half-sun day icon. The coin, bolt and card icons also match. Differences: the 1x/2x/4x selector lacks the reference's grey segmented container and white '1x' chip, and the quest pill's left badge is a rounded-square checklist icon instead of a circular ring. The progress markers also differ, with a check mark and rings in the result versus filled green rings in the reference."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The visible text content is the same: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema … 95s left', '$640', 'Day 5', '11:09', '1x 2x 4x', 'Development Build', and the orange '1' badges. Both use a similar geometric sans with bold titles and numbers and lighter grey secondary text. Minor differences: the subtitle separator is '•' in the result and '·' in the reference, the text is slightly larger overall, 'Development Build' is noticeably larger, and '1x' is only bolded rather than on a chip."
              }
            ]
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          "responseFile": "responses/sonnet/313f5b9eef89e089.txt",
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          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 285.8,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both images use the same elevated isometric view from the same direction. The road band runs diagonally across the top-left, the tiled floor diamond sits left of centre (front corner near x375,y520 in both), trees form a column down the right and two trees sit at the bottom-left. Differences: the result renders the scene slightly larger and closer, so trees, rack, truck and crosswalk take up more of the frame and the crosswalk sits lower. The reference shows the edge of the ground plate and a pale grey backdrop in the top-right corner behind the round buttons; in the result the teal ground fills the whole frame.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The interior layout closely follows the reference: server rack at the left corner, two grid mats, a screen desk with robot, an orange-topped desk at the back with a '1' badge, a teal desk in the centre with a '1' badge and a green figure beside it, a bed-like item at the right, and a front-left table with cube and sphere. The exterior also matches broadly: road with truck and crosswalk, long roadside fence, planter trees on the right and bottom-left, three benches, a counter on the right, bushes and bollards. Differences: (1) the back-right edge has a fence with a dark planter strip instead of the low beige wall; (2) the right-hand mat sits lower and further forward; (3) the left-edge tree (about x15,y370) is missing and a tree appears at the bottom-left corner instead; (4) the long beige platform running from the counter is replaced by a separate square plinth; (5) the two right-side benches are shifted down; (6) the lamp post is lower; (7) there are fewer bollards; (8) the two beige buildings at top-left become one building.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Desks, planters and benches are built similarly. Many proportions differ, though. Both back walls and the roadside fence are tall frames with thin posts and a top rail, unlike the reference's short framed glass panels, and the right wall is not a low parapet. The server rack is taller. Robots are boxy with square heads rather than small rounded figures. The green figure is a tall robed character (about 70px) instead of a small rounded pedestal. The right-side bed is large with a full mattress versus a small upright panel. Tree canopies are bigger and more faceted rather than soft rounded puffs, and the truck is a bulkier box truck. Reference objects have soft bevels; the result's edges are sharp and low-poly.\"},{\"id\":\"V4\",\"score\":5,\"explanation\":\"Several colours carry over: teal ground with white specks, light floor, orange-topped and mint desks, black rack with blue lights, and cream planters with dark soil. The result is darker and less pastel overall. Tree canopies are deep saturated green rather than light mint. Floor tiles are cool white with prominent grey grout instead of warm cream with faint seams. The counter and front table are olive/khaki instead of peach and pale wood. Mats are grey-blue rather than navy, and monitors are cyan rather than purple. The sphere is grey rather than glowing lilac. The top-left building is dark grey-teal instead of beige, and the dark olive planter strip adds a heavy tone. Glass reads as clear rather than pale teal, and surfaces look flat-shaded rather than soft and clay-like.\"},{\"id\":\"V5\",\"score\":3,\"explanation\":\"The reference has soft, diffuse, high-key lighting with gentle contact shadows and ambient occlusion and low contrast. The result uses a strong directional light that casts long, hard-edged dark shadows down and to the left: large dark blobs under every tree, bench, desk and robot shadows, and fence-frame shadow lines across the floor and ground. This gives much higher contrast and a different sense of depth. Only the general bright-daylight feel corresponds.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI set and placement match. Top-left: a resource pill with three counters. Top-centre: an objective panel with icon, title/subtitle, progress tracker and reward. Top-right: three round buttons. Bottom-centre: a toolbar with tool group, play/speed group and day/time group separated by dividers. Bottom-right: 'Development Build'. Minor differences: the objective panel and toolbar are slightly wider in the result, and 'Development Build' is a bit larger and placed slightly higher and further left.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Most styling matches: white rounded pills with soft shadows, dark navy circular cursor and play buttons, a larger green '+' button, an outline trash icon, thin dividers, the day/night icon, coin/bolt/card icons, the teal ringed objective icon and white round buttons with home/hierarchy/menu glyphs. Differences: (1) the progress tracker uses a green check disc followed by rings and several small dots, instead of the reference's two filled concentric green discs, ring, dot and orange ring/dot; (2) there is no clear light pill highlight behind the selected '1x'; (3) the '1' badge over the back desk is a filled orange disc rather than white with an orange ring.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible content matches: $324, 15/16, 85, 'The ticket machine', 'Moonlight Cinema · 95s left', $640, 1x/2x/4x, Day 5, 11:09, 'Development Build' and the '1' badges. The sans-serif style and hierarchy are the same (bold title, small grey subtitle, bold green reward, large bold time). The result's text is generally heavier and slightly larger, notably the top-left counters and 'Development Build'. The subtitle separator renders as a larger bullet rather than a small middle dot.\"}]}\n```",
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                "id": "V1",
                "score": 7,
                "explanation": "Both images use the same elevated isometric view from the same direction. The road band runs diagonally across the top-left, the tiled floor diamond sits left of centre (front corner near x375,y520 in both), trees form a column down the right and two trees sit at the bottom-left. Differences: the result renders the scene slightly larger and closer, so trees, rack, truck and crosswalk take up more of the frame and the crosswalk sits lower. The reference shows the edge of the ground plate and a pale grey backdrop in the top-right corner behind the round buttons; in the result the teal ground fills the whole frame."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The interior layout closely follows the reference: server rack at the left corner, two grid mats, a screen desk with robot, an orange-topped desk at the back with a '1' badge, a teal desk in the centre with a '1' badge and a green figure beside it, a bed-like item at the right, and a front-left table with cube and sphere. The exterior also matches broadly: road with truck and crosswalk, long roadside fence, planter trees on the right and bottom-left, three benches, a counter on the right, bushes and bollards. Differences: (1) the back-right edge has a fence with a dark planter strip instead of the low beige wall; (2) the right-hand mat sits lower and further forward; (3) the left-edge tree (about x15,y370) is missing and a tree appears at the bottom-left corner instead; (4) the long beige platform running from the counter is replaced by a separate square plinth; (5) the two right-side benches are shifted down; (6) the lamp post is lower; (7) there are fewer bollards; (8) the two beige buildings at top-left become one building."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Desks, planters and benches are built similarly. Many proportions differ, though. Both back walls and the roadside fence are tall frames with thin posts and a top rail, unlike the reference's short framed glass panels, and the right wall is not a low parapet. The server rack is taller. Robots are boxy with square heads rather than small rounded figures. The green figure is a tall robed character (about 70px) instead of a small rounded pedestal. The right-side bed is large with a full mattress versus a small upright panel. Tree canopies are bigger and more faceted rather than soft rounded puffs, and the truck is a bulkier box truck. Reference objects have soft bevels; the result's edges are sharp and low-poly."
              },
              {
                "id": "V4",
                "score": 5,
                "explanation": "Several colours carry over: teal ground with white specks, light floor, orange-topped and mint desks, black rack with blue lights, and cream planters with dark soil. The result is darker and less pastel overall. Tree canopies are deep saturated green rather than light mint. Floor tiles are cool white with prominent grey grout instead of warm cream with faint seams. The counter and front table are olive/khaki instead of peach and pale wood. Mats are grey-blue rather than navy, and monitors are cyan rather than purple. The sphere is grey rather than glowing lilac. The top-left building is dark grey-teal instead of beige, and the dark olive planter strip adds a heavy tone. Glass reads as clear rather than pale teal, and surfaces look flat-shaded rather than soft and clay-like."
              },
              {
                "id": "V5",
                "score": 3,
                "explanation": "The reference has soft, diffuse, high-key lighting with gentle contact shadows and ambient occlusion and low contrast. The result uses a strong directional light that casts long, hard-edged dark shadows down and to the left: large dark blobs under every tree, bench, desk and robot shadows, and fence-frame shadow lines across the floor and ground. This gives much higher contrast and a different sense of depth. Only the general bright-daylight feel corresponds."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI set and placement match. Top-left: a resource pill with three counters. Top-centre: an objective panel with icon, title/subtitle, progress tracker and reward. Top-right: three round buttons. Bottom-centre: a toolbar with tool group, play/speed group and day/time group separated by dividers. Bottom-right: 'Development Build'. Minor differences: the objective panel and toolbar are slightly wider in the result, and 'Development Build' is a bit larger and placed slightly higher and further left."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Most styling matches: white rounded pills with soft shadows, dark navy circular cursor and play buttons, a larger green '+' button, an outline trash icon, thin dividers, the day/night icon, coin/bolt/card icons, the teal ringed objective icon and white round buttons with home/hierarchy/menu glyphs. Differences: (1) the progress tracker uses a green check disc followed by rings and several small dots, instead of the reference's two filled concentric green discs, ring, dot and orange ring/dot; (2) there is no clear light pill highlight behind the selected '1x'; (3) the '1' badge over the back desk is a filled orange disc rather than white with an orange ring."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible content matches: $324, 15/16, 85, 'The ticket machine', 'Moonlight Cinema · 95s left', $640, 1x/2x/4x, Day 5, 11:09, 'Development Build' and the '1' badges. The sans-serif style and hierarchy are the same (bold title, small grey subtitle, bold green reward, large bold time). The result's text is generally heavier and slightly larger, notably the top-left counters and 'Development Build'. The subtitle separator renders as a larger bullet rather than a small middle dot."
              }
            ]
          },
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        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 234.057,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The camera is nearly identical: the same isometric yaw with the cinema enclosure as the central diamond, the teal ground filling the frame, and matching scale (the enclosure spans roughly x 175-775 and y 90-525 in both). The top-left street and building, the top-right tree cluster and the bottom-left trees fall in roughly the same framing. The remaining difference is the enclosure outline: the back-left railing runs slightly shallower in the result, and the right-hand corner ends differently. The framing is very close but not exact.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The same contents appear in the same general arrangement: a ticket counter with monitor and robot at top-center, a monitor station at left, the mint station with a tray and ticket pillar in the center, the tall server cabinet at far left, two blue solar mats, the green pad at right, the purple cube and sphere on a beige pedestal, two '1' markers, benches, bollards and tree rows. Mismatches: the reference's right-hand enclosure edge is a solid cream wall with a ledge (~x 575-775, y 145-320), but the result shows a glass railing with posts and a dark planter block at the lower right. The right-hand solar mat appears ~20-25 px lower, the top '1' marker sits higher above the counter (~y 148 vs ~175), the far-left trees and lamp are arranged differently, and several right-side and bottom-left tree canopies are offset by tens of pixels.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Most silhouettes line up: the monitors and desk tops, the cream robots with teal accents, the mint desk with its stacked tray, the purple cube-and-sphere pedestal, the solar mats, benches, bollards and the round-canopy trees on square planters have matching construction and proportions. Shape deviations are localized. The server cabinet at far left appears noticeably taller in the result (top near y 275 vs ~305 in the reference), and the ticket pillar in the center ends in a rounded white dome where the reference has a flatter disc top. The left station's shape and colour difference is scored under V4.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The palette is broadly right: teal ground, cream floor tiles, navy cabinet with cyan light strips, purple box and sphere, mint/teal desk, beige pedestal, brown trunks with mint canopies, and comparable matte surface finishes. The main material mismatch is the left station (~x 330-400, y 255-335). The reference has a dark navy/charcoal body with purple-blue monitors and a boxy top, while the result shows a pale, white-grey curved counter with blue screens. The top-left car is also not clearly reproduced in its yellow colour; the area reads as a pale block.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both use the same upper-left light direction, with soft contact shading under the desks, cabinet and solar mats, and tree shadows falling toward the lower right on the teal ground. In the result, several cast shadows appear crisper and darker, notably the railing and station shadows around the left edge of the enclosure, whereas the reference falls off more softly and evenly. Highlights on the glass railing and monitor screens are comparable, so the depth cues match in kind but show somewhat stronger shadow contrast in the result.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The UI arrangement mirrors the reference: a HUD pill at top-left (coin, bolt and card counters), a mission pill at top-center (icon, title, progress row and price), three circular icon buttons at top-right, a control pill at bottom-center (cursor, plus, trash, play, speed selector and day/time block), and the 'Development Build' tag at bottom-right. Vertical alignment and grouping match closely. The differences are in sizing: the mission pill is roughly 30 px wider in the result (~x 310-650 vs ~325-635) with its icon shifted left, the bottom control pill is about 9 px wider on each side, and the HUD pill is a few pixels wider.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel fills, soft drop shadows, pill rounding, white circular buttons and the icon set (coin, bolt, card, home, hierarchy, menu, cursor, plus, trash, play, sun/moon) closely resemble the reference. The green plus button and dark play disc match in colour and size. Differences: the result's bottom control bar shows thin vertical divider lines that are not evident in the reference, and the trailing status dots in the progress row differ slightly in hue and spacing.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All visible text matches in content and is legible in both: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', 'Day 5', '11:09', '1x 2x 4x', 'Development Build', and the '1' badges. The typeface is a similar rounded geometric sans with comparable weights (bold dark title, lighter grey subtitle, bold teal price). The 'Development Build' tag appears higher and further left in the result (~x 844-942, y 582 vs ~x 884-958, y 590), and the title block sits slightly differently within the wider mission pill.\"}]}",
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                "id": "V1",
                "score": 8,
                "explanation": "The camera is nearly identical: the same isometric yaw with the cinema enclosure as the central diamond, the teal ground filling the frame, and matching scale (the enclosure spans roughly x 175-775 and y 90-525 in both). The top-left street and building, the top-right tree cluster and the bottom-left trees fall in roughly the same framing. The remaining difference is the enclosure outline: the back-left railing runs slightly shallower in the result, and the right-hand corner ends differently. The framing is very close but not exact."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The same contents appear in the same general arrangement: a ticket counter with monitor and robot at top-center, a monitor station at left, the mint station with a tray and ticket pillar in the center, the tall server cabinet at far left, two blue solar mats, the green pad at right, the purple cube and sphere on a beige pedestal, two '1' markers, benches, bollards and tree rows. Mismatches: the reference's right-hand enclosure edge is a solid cream wall with a ledge (~x 575-775, y 145-320), but the result shows a glass railing with posts and a dark planter block at the lower right. The right-hand solar mat appears ~20-25 px lower, the top '1' marker sits higher above the counter (~y 148 vs ~175), the far-left trees and lamp are arranged differently, and several right-side and bottom-left tree canopies are offset by tens of pixels."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Most silhouettes line up: the monitors and desk tops, the cream robots with teal accents, the mint desk with its stacked tray, the purple cube-and-sphere pedestal, the solar mats, benches, bollards and the round-canopy trees on square planters have matching construction and proportions. Shape deviations are localized. The server cabinet at far left appears noticeably taller in the result (top near y 275 vs ~305 in the reference), and the ticket pillar in the center ends in a rounded white dome where the reference has a flatter disc top. The left station's shape and colour difference is scored under V4."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The palette is broadly right: teal ground, cream floor tiles, navy cabinet with cyan light strips, purple box and sphere, mint/teal desk, beige pedestal, brown trunks with mint canopies, and comparable matte surface finishes. The main material mismatch is the left station (~x 330-400, y 255-335). The reference has a dark navy/charcoal body with purple-blue monitors and a boxy top, while the result shows a pale, white-grey curved counter with blue screens. The top-left car is also not clearly reproduced in its yellow colour; the area reads as a pale block."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both use the same upper-left light direction, with soft contact shading under the desks, cabinet and solar mats, and tree shadows falling toward the lower right on the teal ground. In the result, several cast shadows appear crisper and darker, notably the railing and station shadows around the left edge of the enclosure, whereas the reference falls off more softly and evenly. Highlights on the glass railing and monitor screens are comparable, so the depth cues match in kind but show somewhat stronger shadow contrast in the result."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The UI arrangement mirrors the reference: a HUD pill at top-left (coin, bolt and card counters), a mission pill at top-center (icon, title, progress row and price), three circular icon buttons at top-right, a control pill at bottom-center (cursor, plus, trash, play, speed selector and day/time block), and the 'Development Build' tag at bottom-right. Vertical alignment and grouping match closely. The differences are in sizing: the mission pill is roughly 30 px wider in the result (~x 310-650 vs ~325-635) with its icon shifted left, the bottom control pill is about 9 px wider on each side, and the HUD pill is a few pixels wider."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel fills, soft drop shadows, pill rounding, white circular buttons and the icon set (coin, bolt, card, home, hierarchy, menu, cursor, plus, trash, play, sun/moon) closely resemble the reference. The green plus button and dark play disc match in colour and size. Differences: the result's bottom control bar shows thin vertical divider lines that are not evident in the reference, and the trailing status dots in the progress row differ slightly in hue and spacing."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All visible text matches in content and is legible in both: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', 'Day 5', '11:09', '1x 2x 4x', 'Development Build', and the '1' badges. The typeface is a similar rounded geometric sans with comparable weights (bold dark title, lighter grey subtitle, bold teal price). The 'Development Build' tag appears higher and further left in the result (~x 844-942, y 582 vs ~x 884-958, y 590), and the title block sits slightly differently within the wider mission pill."
              }
            ]
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    {
      "caseId": "0df88b0213c4ab7f",
      "runId": "pilot-3d-97f8eef8",
      "design": "B",
      "producer": "GPT-6 Luna",
      "producerId": "gpt-6-luna",
      "reference": "../media/reference-b.png",
      "result": "../media/pilot-3d-97f8eef8.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 127.24,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both use elevated isometric framing with a centered platform and upper-left road. The result's platform occupies more vertical space, with its rear and left corners substantially higher in frame.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The three staffed stations, server, purple panels and surrounding trees broadly correspond. However, the result adds tall glass fencing along the right edge and replaces the lower-right beige-and-white paved arrangement with separate benches.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The reference's slim, jointed robots become chunky, dome-headed figures, while distinctive station machinery becomes simple monitor desks. Tree crowns are more faceted, and the platform has a thicker, ribbed edge.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The turquoise environment, mint foliage and station color coding broadly match. The result's ground is greener, paving is grayer with stronger grid lines, and glass is clearer than the reference's milky panels.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Both show daylight shading and grounded objects, but prominent tree shadows extend rightward in the result rather than leftward as in the reference. The result's darker, more extended shadows noticeably change the depth cues.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource panel, task card, upper-right buttons and bottom toolbar closely match in placement and size. The task progress indicators are compressed rightward, and the bottom play/speed controls sit slightly farther right.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Off-white pill panels and teal/navy circular controls closely resemble the reference. Ticket and progress graphics differ, the day gauge is redrawn, and the play triangle is filled rather than outlined.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values match, including 'The ticket machine', '$324', '$640', 'Day 5' and '11:09'. The result's text is slightly heavier, particularly the task title and resource values.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both use elevated isometric framing with a centered platform and upper-left road. The result's platform occupies more vertical space, with its rear and left corners substantially higher in frame."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The three staffed stations, server, purple panels and surrounding trees broadly correspond. However, the result adds tall glass fencing along the right edge and replaces the lower-right beige-and-white paved arrangement with separate benches."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The reference's slim, jointed robots become chunky, dome-headed figures, while distinctive station machinery becomes simple monitor desks. Tree crowns are more faceted, and the platform has a thicker, ribbed edge."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The turquoise environment, mint foliage and station color coding broadly match. The result's ground is greener, paving is grayer with stronger grid lines, and glass is clearer than the reference's milky panels."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Both show daylight shading and grounded objects, but prominent tree shadows extend rightward in the result rather than leftward as in the reference. The result's darker, more extended shadows noticeably change the depth cues."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource panel, task card, upper-right buttons and bottom toolbar closely match in placement and size. The task progress indicators are compressed rightward, and the bottom play/speed controls sit slightly farther right."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Off-white pill panels and teal/navy circular controls closely resemble the reference. Ticket and progress graphics differ, the day gauge is redrawn, and the play triangle is filled rather than outlined."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values match, including 'The ticket machine', '$324', '$640', 'Day 5' and '11:09'. The result's text is slightly heavier, particularly the task title and resource values."
              }
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          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 248.415,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both use an isometric view with the room centered and road upper-left. The result’s floor extends farther upward and appears deeper, noticeably changing the framing and viewing angle.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"Main stations, robots, rack, panels and trees broadly correspond. The result adds a right glass wall, turns desks and panels more front-facing, omits the mint-side pedestal, and changes the lower-right furniture arrangement.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The result’s desks and monitors have simpler, thicker rectangular forms than the reference’s detailed equipment. Robots are boxier, and tree bases have less rounded, beveled silhouettes.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Teal ground, cream flooring and gold/purple/mint stations broadly match. The result has greener terrain, grayer flooring and clearer green glass rather than the reference’s pale frosted blue.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Result shadows are darker and stretch down-right, especially around trees; reference shadows are softer and extend mainly left. The reference also has smoother lighting gradients across curved surfaces.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top panels, upper-right buttons and bottom toolbar closely match in placement and hierarchy. Task progress dots sit farther right, while bottom playback controls have slightly different spacing and sizes.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded pale panels and teal/navy controls are closely matched. Progress dots differ in outline/fill treatment, and the task emblem, cursor and play icons have noticeably different details.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Readable labels and values match, including “The ticket machine,” “$324,” “$640” and “11:09.” The result’s title and resource text are slightly heavier and wider.\"}]}",
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                "id": "V1",
                "score": 7,
                "explanation": "Both use an isometric view with the room centered and road upper-left. The result’s floor extends farther upward and appears deeper, noticeably changing the framing and viewing angle."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Main stations, robots, rack, panels and trees broadly correspond. The result adds a right glass wall, turns desks and panels more front-facing, omits the mint-side pedestal, and changes the lower-right furniture arrangement."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The result’s desks and monitors have simpler, thicker rectangular forms than the reference’s detailed equipment. Robots are boxier, and tree bases have less rounded, beveled silhouettes."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Teal ground, cream flooring and gold/purple/mint stations broadly match. The result has greener terrain, grayer flooring and clearer green glass rather than the reference’s pale frosted blue."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Result shadows are darker and stretch down-right, especially around trees; reference shadows are softer and extend mainly left. The reference also has smoother lighting gradients across curved surfaces."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top panels, upper-right buttons and bottom toolbar closely match in placement and hierarchy. Task progress dots sit farther right, while bottom playback controls have slightly different spacing and sizes."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Rounded pale panels and teal/navy controls are closely matched. Progress dots differ in outline/fill treatment, and the task emblem, cursor and play icons have noticeably different details."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Readable labels and values match, including “The ticket machine,” “$324,” “$640” and “11:09.” The result’s title and resource text are slightly heavier and wider."
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          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 56.637,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\"id\": \"V1\", \"score\": 9, \"explanation\": \"The dimetric/isometric camera angle, perspective, framing, and zoom scale match the reference almost identically, with only negligible localized alignment shifts at the image edges.\"},\n    {\"id\": \"V2\", \"score\": 6, \"explanation\": \"While major structural elements (room enclosure, road, vehicle, trees, desks, and server rack) are present in matching locations, several arrangement discrepancies exist: all three robots face forward/southwest rather than northwest toward their desks; the vertical lamp pedestal with a glowing orb under the center floating marker is missing; the top desk stool and outdoor patio rug are absent; the outdoor benches are repositioned as two horizontal benches near the bottom rather than angled benches with backrests; and an extra monitor is placed on the outdoor counter instead of three tumblers.\"},\n    {\"id\": \"V3\", \"score\": 6, \"explanation\": \"Object silhouettes and small details show notable simplifications: the robots have blockier proportions and blank visors without facial features; the benches are flat rectangular slabs lacking the reference's wooden slats and backrests; the middle desk lacks the translucent partition screen; the floor panels have thick puffy/pillow bevels rather than flat solar cell grids; and the right terminal booth is reduced to a plain slab without its curved green pad.\"},\n    {\"id\": \"V4\", \"score\": 6, \"explanation\": \"The general color palette of the teal grass, off-white floor tiles, and foliage is closely matched. However, several material and color discrepancies appear: the floor panels are violet/indigo instead of navy blue; the left desk has bright purple paneling with cyan trim; the outdoor benches are pale beige instead of warm natural wood; the robot faces lack glowing cyan eye graphics; and the perimeter glass fence is completely clear without the subtle cyan tint and surface reflections of the reference.\"},\n    {\"id\": \"V5\", \"score\": 7, \"explanation\": \"Light direction is consistent, casting directional shadows toward the bottom right. However, shadows in the result are harder-edged, and the scene lacks the soft ambient occlusion, corner contact shading, and subtle diffuse shadows cast by the glass fence framing onto the tiled floor.\"},\n    {\"id\": \"V6\", \"score\": 9, \"explanation\": \"The UI layout and hierarchy are exceptionally faithful. The top-left resource pill, top-center quest banner, top-right action buttons, bottom-center playback/speed control bar, bottom-right watermark, and floating in-world badges are all placed in identical positions, groupings, and relative proportions.\"},\n    {\"id\": \"V7\", \"score\": 8, \"explanation\": \"UI styling closely follows the reference with matching white pill containers, corner radii, and drop shadows. Visible differences are minor graphic adjustments in icons: the quest badge uses a square icon rather than a clipboard checklist, the day/night widget uses a needle-dial graphic instead of a segmented sun/moon icon, and the floating numeric badge outlines are slightly thinner.\"},\n    {\"id\": \"V8\", \"score\": 9, \"explanation\": \"All legible text content matches the reference exactly, including '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', 'Development Build', and badge numbers '1'. Font style, weights, and alignment within UI containers are virtually indistinguishable.\"}\n  ]\n}\n```\n",
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The dimetric/isometric camera angle, perspective, framing, and zoom scale match the reference almost identically, with only negligible localized alignment shifts at the image edges."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "While major structural elements (room enclosure, road, vehicle, trees, desks, and server rack) are present in matching locations, several arrangement discrepancies exist: all three robots face forward/southwest rather than northwest toward their desks; the vertical lamp pedestal with a glowing orb under the center floating marker is missing; the top desk stool and outdoor patio rug are absent; the outdoor benches are repositioned as two horizontal benches near the bottom rather than angled benches with backrests; and an extra monitor is placed on the outdoor counter instead of three tumblers."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Object silhouettes and small details show notable simplifications: the robots have blockier proportions and blank visors without facial features; the benches are flat rectangular slabs lacking the reference's wooden slats and backrests; the middle desk lacks the translucent partition screen; the floor panels have thick puffy/pillow bevels rather than flat solar cell grids; and the right terminal booth is reduced to a plain slab without its curved green pad."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The general color palette of the teal grass, off-white floor tiles, and foliage is closely matched. However, several material and color discrepancies appear: the floor panels are violet/indigo instead of navy blue; the left desk has bright purple paneling with cyan trim; the outdoor benches are pale beige instead of warm natural wood; the robot faces lack glowing cyan eye graphics; and the perimeter glass fence is completely clear without the subtle cyan tint and surface reflections of the reference."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Light direction is consistent, casting directional shadows toward the bottom right. However, shadows in the result are harder-edged, and the scene lacks the soft ambient occlusion, corner contact shading, and subtle diffuse shadows cast by the glass fence framing onto the tiled floor."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout and hierarchy are exceptionally faithful. The top-left resource pill, top-center quest banner, top-right action buttons, bottom-center playback/speed control bar, bottom-right watermark, and floating in-world badges are all placed in identical positions, groupings, and relative proportions."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "UI styling closely follows the reference with matching white pill containers, corner radii, and drop shadows. Visible differences are minor graphic adjustments in icons: the quest badge uses a square icon rather than a clipboard checklist, the day/night widget uses a needle-dial graphic instead of a segmented sun/moon icon, and the floating numeric badge outlines are slightly thinner."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text content matches the reference exactly, including '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', 'Development Build', and badge numbers '1'. Font style, weights, and alignment within UI containers are virtually indistinguishable."
              }
            ]
          },
          "responseFile": "responses/gemini/0df88b0213c4ab7f.txt",
          "responseSha256": "2e4488588795ddb9346004dc858f67a254b96e6586a54322b2f39f405771f203"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 114.29,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":6,\"explanation\":\"Both are orthographic isometric views with the white tiled lot centered-left and the same 960×600 framing, and the HUD occupies the same bands. However the RESULT's camera is pitched more steeply: the lot's far corner sits near y≈70 versus y≈150 in the reference, the lot diamond is noticeably taller (left corner at y≈300 vs y≈365), and the road/building strip at top-left is pushed higher and reads as a wider diagonal. Scene scale (tree and desk size) is similar, so the difference is mainly viewing pitch rather than zoom.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Object inventory and layout match closely: black server rack at left, two solar panels (left-front and right-center), three staffed desks in the same positions (yellow desk with '1' badge at top, purple-monitor desk left, center desk with green '1'), standing board at right, purple cube/sphere table at bottom-left, beige kiosk desk at right outside the lot, benches bottom-center and right, and roughly a dozen planter trees in near-identical positions including the top-right cluster and bottom-left group. Missing in the result: the grid of small white dots across the lawn, the beige path tiles at bottom-right near (690,490), the zebra crosswalk on the top-left road, and the small teal upright object beside the center desk (~515,300). Bench at right is shifted (~670→710).\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Trees (blobby multi-lobe canopies, thin trunks, square beige planters), server rack, solar panels, desks, benches and the cube/sphere table are shaped very similarly. Clear differences: the reference's lot boundary is a glass-panel fence with white frames, while the result uses an open post-and-rail white fence; the result's workers are larger, chunkier robots with big rounded cyan heads versus the slimmer small figures in the reference; the right-hand standing board is a grey panel on a dark base rather than the light-green shelf-type board; floor tile grout lines are thicker in the result; the top-left building is truncated and simpler than the multi-storey windowed facade in the reference.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"Core palette is recognizable: teal lawn, white tile lot, beige planters, pale-green foliage, navy solar panels, purple desk, black server, matte finishes throughout. Differences: the result's lawn is a more saturated/darker teal and lacks the subtle dotted texture; the top-left building is dark brown instead of sandy beige with pale windows, and the road is dark teal-grey rather than light grey-blue; the fence lacks the translucent glass material; monitors show cyan screens where the reference's center desk shows pink/purple; the standing board is grey rather than mint green; result foliage is slightly more saturated.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Light direction is consistent (from upper-left, shadows falling down-right) and both use a soft, low-key look with shaded platform sides. The result has noticeably higher shadow contrast: trees (e.g., ~680,30 and ~155,490) and workers cast crisper, darker ground shadows, and the lot's right-hand edge shows a pronounced dark strip, whereas the reference's shadows are very faint and diffuse with gentle contact shading. Depth cues are comparable overall.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"HUD structure is nearly identical: top-left stats pill (coin, lightning 15/16, 85), top-center task pill with icon, title, subtitle, progress dots and '$640', three circular buttons at top-right, bottom-center toolbar pill with cursor, +, trash, divider, play, 1x/2x/4x and clock/Day panel, and 'Development Build' at bottom-right, all at matching positions and sizes. Minor differences: the result's progress indicator has four dots versus the reference's four large plus two small dots and trailing gold ring, and the result's pills are slightly wider.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Styling matches well: white rounded pills with soft drop shadows, dark circular cursor/play buttons, green '+' circle, white highlighted '1x' chip, light grey trash icon, teal rounded-square ticket icon in the task pill. Differences: progress dots are teal/grey in the result versus green with yellow/orange small dots in the reference; the clock/day icon is orange-and-dark rather than the blue/white half-disc; the third stat icon is a book/grid glyph rather than the ticket/film icon; the coin icon reads as a gold disc with a 'C'-like mark rather than a '$' coin; top-right buttons are solid white rather than semi-transparent.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text is reproduced: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640' in teal, '1x 2x 4x', 'Day 5', '11:09', 'Development Build', and the '1' badges above the desks. Same sans-serif family feel, bold numerals, grey small subtitle, left-aligned within pills. Minor: the result's title and stat numbers are slightly larger/bolder than the reference.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 6,
                "explanation": "Both are orthographic isometric views with the white tiled lot centered-left and the same 960×600 framing, and the HUD occupies the same bands. However the RESULT's camera is pitched more steeply: the lot's far corner sits near y≈70 versus y≈150 in the reference, the lot diamond is noticeably taller (left corner at y≈300 vs y≈365), and the road/building strip at top-left is pushed higher and reads as a wider diagonal. Scene scale (tree and desk size) is similar, so the difference is mainly viewing pitch rather than zoom."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Object inventory and layout match closely: black server rack at left, two solar panels (left-front and right-center), three staffed desks in the same positions (yellow desk with '1' badge at top, purple-monitor desk left, center desk with green '1'), standing board at right, purple cube/sphere table at bottom-left, beige kiosk desk at right outside the lot, benches bottom-center and right, and roughly a dozen planter trees in near-identical positions including the top-right cluster and bottom-left group. Missing in the result: the grid of small white dots across the lawn, the beige path tiles at bottom-right near (690,490), the zebra crosswalk on the top-left road, and the small teal upright object beside the center desk (~515,300). Bench at right is shifted (~670→710)."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Trees (blobby multi-lobe canopies, thin trunks, square beige planters), server rack, solar panels, desks, benches and the cube/sphere table are shaped very similarly. Clear differences: the reference's lot boundary is a glass-panel fence with white frames, while the result uses an open post-and-rail white fence; the result's workers are larger, chunkier robots with big rounded cyan heads versus the slimmer small figures in the reference; the right-hand standing board is a grey panel on a dark base rather than the light-green shelf-type board; floor tile grout lines are thicker in the result; the top-left building is truncated and simpler than the multi-storey windowed facade in the reference."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "Core palette is recognizable: teal lawn, white tile lot, beige planters, pale-green foliage, navy solar panels, purple desk, black server, matte finishes throughout. Differences: the result's lawn is a more saturated/darker teal and lacks the subtle dotted texture; the top-left building is dark brown instead of sandy beige with pale windows, and the road is dark teal-grey rather than light grey-blue; the fence lacks the translucent glass material; monitors show cyan screens where the reference's center desk shows pink/purple; the standing board is grey rather than mint green; result foliage is slightly more saturated."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Light direction is consistent (from upper-left, shadows falling down-right) and both use a soft, low-key look with shaded platform sides. The result has noticeably higher shadow contrast: trees (e.g., ~680,30 and ~155,490) and workers cast crisper, darker ground shadows, and the lot's right-hand edge shows a pronounced dark strip, whereas the reference's shadows are very faint and diffuse with gentle contact shading. Depth cues are comparable overall."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "HUD structure is nearly identical: top-left stats pill (coin, lightning 15/16, 85), top-center task pill with icon, title, subtitle, progress dots and '$640', three circular buttons at top-right, bottom-center toolbar pill with cursor, +, trash, divider, play, 1x/2x/4x and clock/Day panel, and 'Development Build' at bottom-right, all at matching positions and sizes. Minor differences: the result's progress indicator has four dots versus the reference's four large plus two small dots and trailing gold ring, and the result's pills are slightly wider."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Styling matches well: white rounded pills with soft drop shadows, dark circular cursor/play buttons, green '+' circle, white highlighted '1x' chip, light grey trash icon, teal rounded-square ticket icon in the task pill. Differences: progress dots are teal/grey in the result versus green with yellow/orange small dots in the reference; the clock/day icon is orange-and-dark rather than the blue/white half-disc; the third stat icon is a book/grid glyph rather than the ticket/film icon; the coin icon reads as a gold disc with a 'C'-like mark rather than a '$' coin; top-right buttons are solid white rather than semi-transparent."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text is reproduced: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640' in teal, '1x 2x 4x', 'Day 5', '11:09', 'Development Build', and the '1' badges above the desks. Same sans-serif family feel, bold numerals, grey small subtitle, left-aligned within pills. Minor: the result's title and stat numbers are slightly larger/bolder than the reference."
              }
            ]
          },
          "responseFile": "responses/fable/0df88b0213c4ab7f.txt",
          "responseSha256": "c6866e61390750c7fc522ae459b8733dc75e59c0e294a6e782d23f2cc636f3a0"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 48.14,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":6,\"explanation\":\"The isometric angle is similar, but the platform’s far corners sit about 40 px higher in the result while its near corner stays near the same height, making the scene feel deeper and changing the road and fence framing.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The three stations, three characters, two blue panels, black machine, and surrounding furniture are all present in broadly similar positions. Some trees and small outdoor props are shifted around the edges.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"The low-poly forms are recognizable, but the result’s station counters and character silhouettes look blockier and wider; the tree crowns also appear rounder and more bulbous.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The pale tiled floor and green outdoor palette are close, though the result’s ground is more saturated turquoise and its floor grid and some objects have stronger contrast.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"The result has noticeably darker, more defined shadows beneath trees, furniture, and characters, whereas the reference generally has softer, less prominent ground shadows.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top status panels, top-right controls, and bottom control bar match closely in placement, size, grouping, and prominence.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The rounded light panels, circular buttons, icons, and teal accents closely reproduce the reference UI styling, with only minor rendering differences.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible labels and values—including the title, currency, counters, and day/time—appear to match, with very similar text size and alignment.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 6,
                "explanation": "The isometric angle is similar, but the platform’s far corners sit about 40 px higher in the result while its near corner stays near the same height, making the scene feel deeper and changing the road and fence framing."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The three stations, three characters, two blue panels, black machine, and surrounding furniture are all present in broadly similar positions. Some trees and small outdoor props are shifted around the edges."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "The low-poly forms are recognizable, but the result’s station counters and character silhouettes look blockier and wider; the tree crowns also appear rounder and more bulbous."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The pale tiled floor and green outdoor palette are close, though the result’s ground is more saturated turquoise and its floor grid and some objects have stronger contrast."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The result has noticeably darker, more defined shadows beneath trees, furniture, and characters, whereas the reference generally has softer, less prominent ground shadows."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top status panels, top-right controls, and bottom control bar match closely in placement, size, grouping, and prominence."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The rounded light panels, circular buttons, icons, and teal accents closely reproduce the reference UI styling, with only minor rendering differences."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible labels and values—including the title, currency, counters, and day/time—appear to match, with very similar text size and alignment."
              }
            ]
          },
          "responseFile": "responses/luna/0df88b0213c4ab7f.txt",
          "responseSha256": "d06e1ddb2500e7879966f18f3edbc60783d48f4e6bff86901c14b52970fee1dc"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 108.712,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both use the same 3/4 isometric-style view with the same scene rotation. The road and glass fence run along the upper-left, the floor slab sits center-left, trees line the right edge, and the toolbar is at the bottom. Floor corners and stations land at nearly the same screen positions (server rack ~(208,338), top desk ~(500,235), table with purple cube ~(380,415)). The result uses a perspective camera at a higher pitch, so the floor's far corner sits higher (y≈60–100 vs ≈100–150), lines converge, and the slab looks taller. The reference is a flatter orthographic look. The building and van are also cropped slightly differently at the top-left.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Core contents and spacing match closely. Three desk stations with robot characters, two dark blue panels, a black server rack, a table with a purple cube and sphere, a green plaque, the '1' badges, the same tree columns, bollards, bushes, road and van all appear in the same relative places. Mismatches: the reference's right/upper-right edge is a low tan solid wall, while the result has a glass railing there. The reference's lower-right beige two-step platform with a small orange counter becomes a monitor desk on the ground. Reference benches near the right trees are missing, and the result adds a bench at ~(700,470). The reference's mint cylinder pedestal and small dark stool near the center and top desks are not visible in the result.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Overall silhouettes are comparable (tower rack, flat panels, table with cube and sphere, planter-based trees, boxy truck), but construction differs. The reference uses chunky, rounded, clay-like forms. Trees are tight clusters of round blobs on white planters. Desks carry stacked blue/teal boxes. The left station has a large dark screen on a white desk. The result's trees are airier and lobed. Desks have monitors and keyboards. Robots are more detailed, with a dark teal torso and visor. Benches are flat slabs rather than slatted benches. The right-side boundary is a railing rather than a thick wall. The panels are thinner checkered slabs instead of thicker glossy slabs. The building and van are also redrawn.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The broad palette matches: teal ground, light floor, mint trees, purple accents, black rack, tan and orange wood, glass-tinted fence. The result is more muted and cooler. The floor is gray-white rather than warm cream, trees are paler and grayer, planters are beige rather than white, and the top desk is pale tan instead of saturated orange. The left desk is purple with a teal screen instead of white with a dark/purple screen. The building turns dark brown instead of beige, and the road is olive-gray instead of blue-gray. The reference's matte clay look and the scattered white dot texture on the teal ground are absent in the result.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both use soft, diffuse, pastel lighting with contact shading under objects, but the intensity differs. The reference is very flat, with faint soft shadows and almost no cast shadow from the fence. The result has more pronounced directional shadows: longer soft shadows from trees falling to the lower right, fence shadows and gradient on the floor, and a darker slab shadow on the ground. Depth cues are stronger in the result, partly because of the perspective camera, and it feels less evenly lit.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"UI layout is nearly identical. The top-left stat pill (coin $324, bolt 15/16, card 85) is at the same position and width. The top-center task pill spans the same extent, with an icon, title, subtitle, progress dots and $640 at right. Three round buttons sit at top-right. The bottom-center toolbar has cursor, green plus, trash, play, 1x/2x/4x segment and day/time block in the same order and spacing. 'Development Build' is at the bottom-right. Minor differences: the progress-dot count and spacing, slightly shifted speed-segment and play positions, and a small handle dot above the toolbar in the reference that is not in the result.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Styling matches closely. Both have white, fully rounded pills with soft drop shadows, dark navy circular buttons, a green plus button, a white-highlighted active speed option, and white round top-right buttons with line icons. Small graphic differences remain. The third stat icon is a card outline in the reference and a filled stack in the result. The coin glyph differs. The task icon is a round teal-ring badge in the reference and a rounded-square badge in the result. The progress dots use different ring and fill treatments. The day/night icon is a half-horizon dial in the reference and a multicolor ring in the result. The trash icon is dimmed in the result.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All visible text and numbers match: $324, 15/16, 85, 'The ticket machine', 'Moonlight Cinema · 95s left', $640, 1x/2x/4x, 'Day 5', '11:09', 'Development Build'. The rounded geometric sans, weights (bold values and title, lighter gray secondary labels), sizes and alignment within pills and controls look nearly the same. Differences are only subtle, such as slight weight or spacing variation.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both use the same 3/4 isometric-style view with the same scene rotation. The road and glass fence run along the upper-left, the floor slab sits center-left, trees line the right edge, and the toolbar is at the bottom. Floor corners and stations land at nearly the same screen positions (server rack ~(208,338), top desk ~(500,235), table with purple cube ~(380,415)). The result uses a perspective camera at a higher pitch, so the floor's far corner sits higher (y≈60–100 vs ≈100–150), lines converge, and the slab looks taller. The reference is a flatter orthographic look. The building and van are also cropped slightly differently at the top-left."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Core contents and spacing match closely. Three desk stations with robot characters, two dark blue panels, a black server rack, a table with a purple cube and sphere, a green plaque, the '1' badges, the same tree columns, bollards, bushes, road and van all appear in the same relative places. Mismatches: the reference's right/upper-right edge is a low tan solid wall, while the result has a glass railing there. The reference's lower-right beige two-step platform with a small orange counter becomes a monitor desk on the ground. Reference benches near the right trees are missing, and the result adds a bench at ~(700,470). The reference's mint cylinder pedestal and small dark stool near the center and top desks are not visible in the result."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Overall silhouettes are comparable (tower rack, flat panels, table with cube and sphere, planter-based trees, boxy truck), but construction differs. The reference uses chunky, rounded, clay-like forms. Trees are tight clusters of round blobs on white planters. Desks carry stacked blue/teal boxes. The left station has a large dark screen on a white desk. The result's trees are airier and lobed. Desks have monitors and keyboards. Robots are more detailed, with a dark teal torso and visor. Benches are flat slabs rather than slatted benches. The right-side boundary is a railing rather than a thick wall. The panels are thinner checkered slabs instead of thicker glossy slabs. The building and van are also redrawn."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The broad palette matches: teal ground, light floor, mint trees, purple accents, black rack, tan and orange wood, glass-tinted fence. The result is more muted and cooler. The floor is gray-white rather than warm cream, trees are paler and grayer, planters are beige rather than white, and the top desk is pale tan instead of saturated orange. The left desk is purple with a teal screen instead of white with a dark/purple screen. The building turns dark brown instead of beige, and the road is olive-gray instead of blue-gray. The reference's matte clay look and the scattered white dot texture on the teal ground are absent in the result."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both use soft, diffuse, pastel lighting with contact shading under objects, but the intensity differs. The reference is very flat, with faint soft shadows and almost no cast shadow from the fence. The result has more pronounced directional shadows: longer soft shadows from trees falling to the lower right, fence shadows and gradient on the floor, and a darker slab shadow on the ground. Depth cues are stronger in the result, partly because of the perspective camera, and it feels less evenly lit."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout is nearly identical. The top-left stat pill (coin $324, bolt 15/16, card 85) is at the same position and width. The top-center task pill spans the same extent, with an icon, title, subtitle, progress dots and $640 at right. Three round buttons sit at top-right. The bottom-center toolbar has cursor, green plus, trash, play, 1x/2x/4x segment and day/time block in the same order and spacing. 'Development Build' is at the bottom-right. Minor differences: the progress-dot count and spacing, slightly shifted speed-segment and play positions, and a small handle dot above the toolbar in the reference that is not in the result."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Styling matches closely. Both have white, fully rounded pills with soft drop shadows, dark navy circular buttons, a green plus button, a white-highlighted active speed option, and white round top-right buttons with line icons. Small graphic differences remain. The third stat icon is a card outline in the reference and a filled stack in the result. The coin glyph differs. The task icon is a round teal-ring badge in the reference and a rounded-square badge in the result. The progress dots use different ring and fill treatments. The day/night icon is a half-horizon dial in the reference and a multicolor ring in the result. The trash icon is dimmed in the result."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text and numbers match: $324, 15/16, 85, 'The ticket machine', 'Moonlight Cinema · 95s left', $640, 1x/2x/4x, 'Day 5', '11:09', 'Development Build'. The rounded geometric sans, weights (bold values and title, lighter gray secondary labels), sizes and alignment within pills and controls look nearly the same. Differences are only subtle, such as slight weight or spacing variation."
              }
            ]
          },
          "responseFile": "responses/sonnet/0df88b0213c4ab7f.txt",
          "responseSha256": "08ddac3928fbb3f4fa94a072d8bac86a59579884da89de731e3dcdaea84732cd"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 305.382,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both images use the same three-quarter isometric view from the front-left at a similar scale. The road band crosses the top-left, the white tiled platform sits in the centre, tree planters frame the left, right and bottom edges, and the ground-plane edge is visible at the right. The result's view is a bit steeper and more top-down. The platform's back edges are steeper and its far corner sits noticeably higher in the frame (around y≈95 versus ≈145), so the platform fills more of the upper-middle area.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The platform layout is closely reproduced. The black rack at left, two solar panels, three desks each with a robot (purple centre-left, mint centre, wooden top), the cream table with purple cube and lilac sphere, the mint sign at right and the two '1' badges are all near the same spots. Trees, bushes, bollards, the bottom bench, the road and the truck are placed similarly. Differences: the tall mint cylinder beside the mint desk and the small dark block at the top desk are missing. The low cream wall on the platform's back-right edge becomes a glass railing. The two benches beside the top-right trees are absent. At right, the peach counter and beige/white slab path are replaced by an outdoor desk with monitor plus a bench. The beige building at top-left and the tree peeking above the bottom toolbar are absent.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Basic silhouettes carry over: tall rack, flat solar panels on bases, cube/sphere table, boxy truck, cylindrical bollards, square planters with clustered round canopies, and the upright mint sign. However, the reference stations are more elaborate, with a tall framed purple display and frames holding stacked blue modules. The result uses plain box desks with small monitors. Robots are larger, with more humanoid bodies. Canopies are lumpier and more fragmented than the reference's smooth toy-like blobs. Tall glass panels with thick posts become a thin railing, and slatted benches with backrests become flat slabs. The platform has a thicker raised edge, and the reference's soft rounded bevels are generally sharper.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The overall palette family matches: teal ground, light floor, mint trees with brown trunks and pale planter rims, purple/navy accents, mint and purple desks, and matte surfaces. There are notable shifts. The ground is a brighter, more saturated aqua and lacks the reference's scattered white speckles. The floor is cool grey with visible grout instead of warm cream. Foliage is paler sage, and the solar panels are vivid blue-violet rather than dark navy. The road is neutral grey rather than slate blue, and the glass loses its teal tint. The truck and benches are olive/beige instead of cream-yellow and warm wood, and the left-edge building is olive-brown instead of blue-grey.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both use a soft key light with contact shading under objects and a slightly darker band along the back fence, giving comparable depth. The result is more directional and higher in contrast. It has darker, more defined cast shadows from robots, desks and railings, darker canopy undersides and a shaded platform side face. The reference is very diffuse and low-contrast, with faint, soft shadows.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All UI blocks are present with matching placement and size. These are the resource pill at top-left and the objective card at top-centre (icon, title/subtitle, progress markers, reward). They also include three round buttons at top-right and the bottom-centre toolbar (select, add, delete, play, 1x/2x/4x, day/time). 'Development Build' sits at bottom-right, and '1' badges appear over two stations. Minor differences: the progress row has five evenly spaced dots instead of six mixed-size markers. The play button and speed toggle sit a few pixels further right, and the in-scene badges are smaller and less prominent.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel treatment matches well: white rounded pills and cards with soft shadows, dark-navy circular select and play buttons, a teal '+' circle and a light chip for the selected speed. The white round top-right buttons carry home, hierarchy and menu glyphs in both. Icon differences: the coin glyph differs, and the bolt is solid yellow rather than outlined orange. The icon beside '85' is stacked lines instead of a card. The objective icon is a rounded square instead of a circular ring badge. Progress markers are uniform green/yellow rings rather than a mix of filled rings, a hollow ring, small dots and an orange partial ring. The play triangle is filled rather than outlined, and the day dial is pie-style rather than a horizon semicircle. The trash icon is fainter, the resource pill gains dividers, and the badges are thin translucent outlines rather than solid white discs with orange/green rings.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible content matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', green '$640', '1x/2x/4x', 'Day 5', '11:09', 'Development Build' and the '1' badge numerals. Both use a similar clean sans-serif, with bold title and values and small grey secondary text, aligned similarly within controls. Minor differences: the resource and title text appear slightly larger and wider in the result, and the badge numerals are smaller and fainter.\"}]}\n```",
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          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both images use the same three-quarter isometric view from the front-left at a similar scale. The road band crosses the top-left, the white tiled platform sits in the centre, tree planters frame the left, right and bottom edges, and the ground-plane edge is visible at the right. The result's view is a bit steeper and more top-down. The platform's back edges are steeper and its far corner sits noticeably higher in the frame (around y≈95 versus ≈145), so the platform fills more of the upper-middle area."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The platform layout is closely reproduced. The black rack at left, two solar panels, three desks each with a robot (purple centre-left, mint centre, wooden top), the cream table with purple cube and lilac sphere, the mint sign at right and the two '1' badges are all near the same spots. Trees, bushes, bollards, the bottom bench, the road and the truck are placed similarly. Differences: the tall mint cylinder beside the mint desk and the small dark block at the top desk are missing. The low cream wall on the platform's back-right edge becomes a glass railing. The two benches beside the top-right trees are absent. At right, the peach counter and beige/white slab path are replaced by an outdoor desk with monitor plus a bench. The beige building at top-left and the tree peeking above the bottom toolbar are absent."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Basic silhouettes carry over: tall rack, flat solar panels on bases, cube/sphere table, boxy truck, cylindrical bollards, square planters with clustered round canopies, and the upright mint sign. However, the reference stations are more elaborate, with a tall framed purple display and frames holding stacked blue modules. The result uses plain box desks with small monitors. Robots are larger, with more humanoid bodies. Canopies are lumpier and more fragmented than the reference's smooth toy-like blobs. Tall glass panels with thick posts become a thin railing, and slatted benches with backrests become flat slabs. The platform has a thicker raised edge, and the reference's soft rounded bevels are generally sharper."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The overall palette family matches: teal ground, light floor, mint trees with brown trunks and pale planter rims, purple/navy accents, mint and purple desks, and matte surfaces. There are notable shifts. The ground is a brighter, more saturated aqua and lacks the reference's scattered white speckles. The floor is cool grey with visible grout instead of warm cream. Foliage is paler sage, and the solar panels are vivid blue-violet rather than dark navy. The road is neutral grey rather than slate blue, and the glass loses its teal tint. The truck and benches are olive/beige instead of cream-yellow and warm wood, and the left-edge building is olive-brown instead of blue-grey."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both use a soft key light with contact shading under objects and a slightly darker band along the back fence, giving comparable depth. The result is more directional and higher in contrast. It has darker, more defined cast shadows from robots, desks and railings, darker canopy undersides and a shaded platform side face. The reference is very diffuse and low-contrast, with faint, soft shadows."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All UI blocks are present with matching placement and size. These are the resource pill at top-left and the objective card at top-centre (icon, title/subtitle, progress markers, reward). They also include three round buttons at top-right and the bottom-centre toolbar (select, add, delete, play, 1x/2x/4x, day/time). 'Development Build' sits at bottom-right, and '1' badges appear over two stations. Minor differences: the progress row has five evenly spaced dots instead of six mixed-size markers. The play button and speed toggle sit a few pixels further right, and the in-scene badges are smaller and less prominent."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel treatment matches well: white rounded pills and cards with soft shadows, dark-navy circular select and play buttons, a teal '+' circle and a light chip for the selected speed. The white round top-right buttons carry home, hierarchy and menu glyphs in both. Icon differences: the coin glyph differs, and the bolt is solid yellow rather than outlined orange. The icon beside '85' is stacked lines instead of a card. The objective icon is a rounded square instead of a circular ring badge. Progress markers are uniform green/yellow rings rather than a mix of filled rings, a hollow ring, small dots and an orange partial ring. The play triangle is filled rather than outlined, and the day dial is pie-style rather than a horizon semicircle. The trash icon is fainter, the resource pill gains dividers, and the badges are thin translucent outlines rather than solid white discs with orange/green rings."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible content matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', green '$640', '1x/2x/4x', 'Day 5', '11:09', 'Development Build' and the '1' badge numerals. Both use a similar clean sans-serif, with bold title and values and small grey secondary text, aligned similarly within controls. Minor differences: the resource and title text appear slightly larger and wider in the result, and the badge numerals are smaller and fainter."
              }
            ]
          },
          "responseFile": "responses/opus/0df88b0213c4ab7f.txt",
          "responseSha256": "0e24ab7af1201c6b77869ebb8fd1078aec7faeb19ea159b704cd5ed2ef91b0e4"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 206.346,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Camera and framing closely match: the same high three-quarter isometric angle, matching scale for trees, bollards, road and HUD, and the platform sits in the same central band of the frame. The main composition difference is the platform's far end: the back-left railing top and back corner reach roughly 40-60 px higher in RESULT (back corner near y~60 versus y~100-140 in REFERENCE), while the front corner (near 370,520) and right corner (near 780,318) line up.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"Most content is present in similar places: four station or terminal units (top-centre desk with robot, left purple desk with robot, centre mint machine with robot, right mint terminal), the server rack at far left, two solar mats, the purple cube-and-sphere pedestal, both '1' badges, bollards, trees and bushes, the bottom-right kiosk, benches, and the street with car. Differences: the back-right edge is a glass railing in RESULT but a cream wall in REFERENCE (about x 575-775, y 140-320); the mint cylindrical post beside the centre '1' badge (about x 512, y 300) appears absent in RESULT; and the right solar mat appears about 25 px further left (centre near 570,307 versus 595,310).\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Silhouettes are broadly similar, but some modeled detail is simplified: the centre mint machine shows a dark screen on top in RESULT where REFERENCE has stacked blue and white card layers (about x 470-500, y 310-345), and the long bottom-right bench in REFERENCE (about x 650-800, y 440-500) is rendered as a shorter bench (about x 670-745, y 463-478). Trees, robots, server rack, solar mats, floor tiling and bollard forms are close.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Palette is close: teal ground, cream tiled platform, white railing frames, dark navy solar mats, black server rack, purple desk and purple cube/sphere, mint station accents and pale-green tree canopies all match in hue and value. The clearest colour difference is the street car: REFERENCE's car is yellow-cream with a white roof, while RESULT's reads as white-grey. The mint terminal on the right also looks slightly greyer and more muted.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Lighting direction and soft diffuse shading are consistent: similar soft contact shadows under trees, bollards, benches and the platform edge, and the dark teal shadow patches beside the trees fall in similar places. Depth reads similarly across the platform and ground. Differences are subtle and not localised enough to change the depth cues noticeably.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"Interface layout is nearly identical: the top-left currency pill (about x 12-203, y 12-42), the top-centre info panel (about x 327-633, y 10-50), the three round buttons at top-right (y about 26), the bottom toolbar pill (about x 313-647, y 543-588) and the day/time block all match in position, size and grouping. Small spacing offsets: the top-left HUD groups and dividers sit a few pixels further right in RESULT, and the play button and 1x/2x/4x group sit about 8-12 px further right than in REFERENCE.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel and control styling is close: translucent white pills and round buttons with soft shadows, navy cursor and play buttons with white glyphs, the green plus button, the teal ring icon in the info panel, and the coin, bolt and stack icons have similar treatment. Differences: the info-panel status markers in RESULT are three teal rings followed by two yellow-orange rings (about x 512-574), while REFERENCE shows a mix of teal ring, small teal dot and yellow-orange dots; and the toolbar trash icon (about x 415, y 565) looks light grey and disabled in RESULT but darker in REFERENCE.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All visible text is present and reads the same: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', the green '$640', '1x 2x 4x', 'Day 5', '11:09' and 'Development Build'. Typeface, weight and size match closely. I found no typographic mismatch; any small horizontal offsets around HUD and toolbar labels are layout shifts and are scored under V6.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Camera and framing closely match: the same high three-quarter isometric angle, matching scale for trees, bollards, road and HUD, and the platform sits in the same central band of the frame. The main composition difference is the platform's far end: the back-left railing top and back corner reach roughly 40-60 px higher in RESULT (back corner near y~60 versus y~100-140 in REFERENCE), while the front corner (near 370,520) and right corner (near 780,318) line up."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Most content is present in similar places: four station or terminal units (top-centre desk with robot, left purple desk with robot, centre mint machine with robot, right mint terminal), the server rack at far left, two solar mats, the purple cube-and-sphere pedestal, both '1' badges, bollards, trees and bushes, the bottom-right kiosk, benches, and the street with car. Differences: the back-right edge is a glass railing in RESULT but a cream wall in REFERENCE (about x 575-775, y 140-320); the mint cylindrical post beside the centre '1' badge (about x 512, y 300) appears absent in RESULT; and the right solar mat appears about 25 px further left (centre near 570,307 versus 595,310)."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Silhouettes are broadly similar, but some modeled detail is simplified: the centre mint machine shows a dark screen on top in RESULT where REFERENCE has stacked blue and white card layers (about x 470-500, y 310-345), and the long bottom-right bench in REFERENCE (about x 650-800, y 440-500) is rendered as a shorter bench (about x 670-745, y 463-478). Trees, robots, server rack, solar mats, floor tiling and bollard forms are close."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Palette is close: teal ground, cream tiled platform, white railing frames, dark navy solar mats, black server rack, purple desk and purple cube/sphere, mint station accents and pale-green tree canopies all match in hue and value. The clearest colour difference is the street car: REFERENCE's car is yellow-cream with a white roof, while RESULT's reads as white-grey. The mint terminal on the right also looks slightly greyer and more muted."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Lighting direction and soft diffuse shading are consistent: similar soft contact shadows under trees, bollards, benches and the platform edge, and the dark teal shadow patches beside the trees fall in similar places. Depth reads similarly across the platform and ground. Differences are subtle and not localised enough to change the depth cues noticeably."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "Interface layout is nearly identical: the top-left currency pill (about x 12-203, y 12-42), the top-centre info panel (about x 327-633, y 10-50), the three round buttons at top-right (y about 26), the bottom toolbar pill (about x 313-647, y 543-588) and the day/time block all match in position, size and grouping. Small spacing offsets: the top-left HUD groups and dividers sit a few pixels further right in RESULT, and the play button and 1x/2x/4x group sit about 8-12 px further right than in REFERENCE."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel and control styling is close: translucent white pills and round buttons with soft shadows, navy cursor and play buttons with white glyphs, the green plus button, the teal ring icon in the info panel, and the coin, bolt and stack icons have similar treatment. Differences: the info-panel status markers in RESULT are three teal rings followed by two yellow-orange rings (about x 512-574), while REFERENCE shows a mix of teal ring, small teal dot and yellow-orange dots; and the toolbar trash icon (about x 415, y 565) looks light grey and disabled in RESULT but darker in REFERENCE."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text is present and reads the same: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', the green '$640', '1x 2x 4x', 'Day 5', '11:09' and 'Development Build'. Typeface, weight and size match closely. I found no typographic mismatch; any small horizontal offsets around HUD and toolbar labels are layout shifts and are scored under V6."
              }
            ]
          },
          "responseFile": "responses/haiku/0df88b0213c4ab7f.txt",
          "responseSha256": "85a8c3d85cdabd477c9e23949f4b533ef86fb25944374ea007e8afa0c4e62228"
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      ],
      "priorAttempts": []
    },
    {
      "caseId": "d2420b0957d173b3",
      "runId": "pilot-3d-b04fbb91",
      "design": "B",
      "producer": "Opus 5.5",
      "producerId": "claude-opus-5-5",
      "reference": "../media/reference-b.png",
      "result": "../media/pilot-3d-b04fbb91.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 183.449,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"The isometric angle, zoom, floor footprint and framing match, including the road placement and edge cropping.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three staffed stations, server, blue panels, trees and furnishings occupy matching locations. The road vehicle and foreground bench are slightly offset.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Tree crowns are more vertically stacked and spherical. Robots and workstation details are blockier, while the blue floor panels have thinner bases.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The cream, teal, green and purple palette closely matches. The result’s terrain is more uniform with brighter speckles, and dark furniture surfaces appear blacker.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Shadow directions and depth cues agree, but tree shadows have harder edges and shading beneath desks is stronger than in the softer reference.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"Resource and task panels, three upper-right buttons and the bottom toolbar match in position, size, grouping and hierarchy.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Rounded pale panels, teal/navy buttons and progress graphics closely match. The coin treatment is flatter and the cursor glyph slightly thinner.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values match, including the task title, resource totals, Day 5 and 11:09. The task title appears slightly tighter and heavier.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric angle, zoom, floor footprint and framing match, including the road placement and edge cropping."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three staffed stations, server, blue panels, trees and furnishings occupy matching locations. The road vehicle and foreground bench are slightly offset."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Tree crowns are more vertically stacked and spherical. Robots and workstation details are blockier, while the blue floor panels have thinner bases."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The cream, teal, green and purple palette closely matches. The result’s terrain is more uniform with brighter speckles, and dark furniture surfaces appear blacker."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Shadow directions and depth cues agree, but tree shadows have harder edges and shading beneath desks is stronger than in the softer reference."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "Resource and task panels, three upper-right buttons and the bottom toolbar match in position, size, grouping and hierarchy."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Rounded pale panels, teal/navy buttons and progress graphics closely match. The coin treatment is flatter and the cursor glyph slightly thinner."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values match, including the task title, resource totals, Day 5 and 11:09. The task title appears slightly tighter and heavier."
              }
            ]
          },
          "responseFile": "responses/astra/d2420b0957d173b3.txt",
          "responseSha256": "d9b52bc524f8b7cab30f8bee88b7d13cea9e21e5ff4500f29762339cf4fa5f06"
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          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 230.186,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale and framing closely match. Platform corners and cropped edge scenery show only slight offsets.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three stations, workers, blue floor panels, server, trees and lamps retain their arrangement. The lower bench and a few shrubs are slightly shifted.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Major silhouettes match, but tree canopies have more regular spherical lobes, workers are boxier, and furniture supports and terminal details are simplified.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, cream tiles and pastel station colors match well. The result has brighter white ground speckles and paler glass panels.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Lighting direction matches, but tree and furniture shadows are harder-edged and more uniformly dark. The reference has softer contact shading and smoother depth cues.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"The upper HUD panels, top-right buttons and bottom toolbar match in placement, dimensions, grouping and hierarchy.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Rounded pale panels, teal/navy buttons and progress circles closely match. Small cursor and playback icon outlines differ slightly.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"Legible labels and values match, including the mission title, currency, resource counts, Day 5 and 11:09, with matching font appearance and alignment.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale and framing closely match. Platform corners and cropped edge scenery show only slight offsets."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three stations, workers, blue floor panels, server, trees and lamps retain their arrangement. The lower bench and a few shrubs are slightly shifted."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Major silhouettes match, but tree canopies have more regular spherical lobes, workers are boxier, and furniture supports and terminal details are simplified."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, cream tiles and pastel station colors match well. The result has brighter white ground speckles and paler glass panels."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Lighting direction matches, but tree and furniture shadows are harder-edged and more uniformly dark. The reference has softer contact shading and smoother depth cues."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The upper HUD panels, top-right buttons and bottom toolbar match in placement, dimensions, grouping and hierarchy."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Rounded pale panels, teal/navy buttons and progress circles closely match. Small cursor and playback icon outlines differ slightly."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "Legible labels and values match, including the mission title, currency, resource counts, Day 5 and 11:09, with matching font appearance and alignment."
              }
            ]
          },
          "responseFile": "responses/sol61/d2420b0957d173b3.txt",
          "responseSha256": "2a81d1cf40c02cd1d0e6818ba90bc351fd5666a75b898a33d85f611eedcade86"
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        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 39.289,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"Viewing angle, isometric perspective, scene scale, framing, and scene placement within the viewport are identical to the reference with no discernible differences.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 10,\n      \"explanation\": \"All scene elements—including the interior workstations, robots, server rack, solar pads, glass walls, outdoor road, vehicle, trees, benches, bollards, and vendor counter—are present in identical counts and positions.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 10,\n      \"explanation\": \"Object silhouettes, proportions, bevels, curves, and modeled details (such as the robots, trees, furniture, vehicle, and UI containers) match the reference exactly.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 10,\n      \"explanation\": \"The scene color palette, material finishes (matte surfaces, transparent glass railings, and emissive screen/indicator glows), and color relationships are identical.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 10,\n      \"explanation\": \"Light direction, contrast, soft directional cast shadows, contact shading under objects, and depth cues show no discernible differences.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 10,\n      \"explanation\": \"UI layout and hierarchy are fully preserved, with the top-left resource tracker, top-center quest banner, top-right utility buttons, bottom-center playback dock, and bottom-right watermark positioned and sized identically.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 10,\n      \"explanation\": \"UI styling, corner roundness, panel translucency, borders, and graphic icons (coins, lightning bolt, card, play controls, quest progress indicators, and menu icons) match precisely.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 10,\n      \"explanation\": \"All visible text strings ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09', and 'Development Build') match identically in font choice, size, weight, alignment, and legibility.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Viewing angle, isometric perspective, scene scale, framing, and scene placement within the viewport are identical to the reference with no discernible differences."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "All scene elements—including the interior workstations, robots, server rack, solar pads, glass walls, outdoor road, vehicle, trees, benches, bollards, and vendor counter—are present in identical counts and positions."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "Object silhouettes, proportions, bevels, curves, and modeled details (such as the robots, trees, furniture, vehicle, and UI containers) match the reference exactly."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "The scene color palette, material finishes (matte surfaces, transparent glass railings, and emissive screen/indicator glows), and color relationships are identical."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Light direction, contrast, soft directional cast shadows, contact shading under objects, and depth cues show no discernible differences."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "UI layout and hierarchy are fully preserved, with the top-left resource tracker, top-center quest banner, top-right utility buttons, bottom-center playback dock, and bottom-right watermark positioned and sized identically."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "UI styling, corner roundness, panel translucency, borders, and graphic icons (coins, lightning bolt, card, play controls, quest progress indicators, and menu icons) match precisely."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All visible text strings ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09', and 'Development Build') match identically in font choice, size, weight, alignment, and legibility."
              }
            ]
          },
          "responseFile": "responses/gemini/d2420b0957d173b3.txt",
          "responseSha256": "6bf9d79dfaf384340b6b264b1cc881056c0fd7e14ac2cd2a19f9e7dd91ee35c1"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 94.706,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Same isometric angle, zoom and framing. The tiled floor occupies the same footprint (left corner ~x185,y300; top corner ~x580,y150; right corner ~x775,y300; bottom corner ~x375,y525), the road and van sit in the same top-left position, and the tree/bench clusters at right and bottom are cropped identically. No discernible camera offset.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Object inventory and layout match: server rack at left, monitor desk with worker, two purple solar panels, wooden desk with worker and '1' marker, green-framed workbench with worker and '1' marker, whiteboard, pedestal with cube and lamp, kiosk, plank dock, three benches, two bollards, same tree/planter count and positions. Only very slight shifts, e.g. the small bush near (765,180) sits marginally lower/right in the result and the worker beside the wooden desk stands slightly higher.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes are consistent: blobby low‑poly tree canopies on square planters, same desk/workbench construction, same character proportions, same solar‑panel tilt. Minor differences: the server rack in the result appears slightly more detailed/lit, and the whiteboard at (650,280) reads as a more upright flat panel than the reference's board.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette largely matches (teal grass with white dots, off‑white tiles, mint trees, purple‑blue panels, pale cyan glass, beige kiosk). Noticeable differences: the road at top-left is a darker slate in the result with visible dashed centre markings versus the lighter blue‑grey road in the reference; the whiteboard panel is cyan/light blue in the reference but near white/cream in the result; the result's teal ground is marginally more saturated.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Same soft directional light with shadows falling toward lower-left (tree shadows at (900,380) and (680,60), rack shadow on the floor), similar soft contact shadows under planters, benches and the kiosk, and comparable low‑contrast ambient look. Shadow softness and placement are essentially the same; only tiny shading differences on the floor near the fence.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"All UI elements present in identical positions and sizes: top-left stats pill, top-centre task pill with progress dots and price, three circular buttons top-right, bottom-centre toolbar (cursor, +, trash, play, 1×/2×/4×, day/time), and 'Development Build' watermark bottom-right.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Pill shapes, white panel colour, circular dark/green buttons, trash and play icons, clock icon and progress dot colours (green/teal/orange) match. The world-space '1' badge above the wooden desk at (510,173) appears a pale/white circle with amber accents in the reference but reads as a filled amber circle in the result; the green badge at (485,298) matches.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text is identical in content, size, weight and alignment: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1× 2× 4×', 'Day 5', '11:09', and 'Development Build'. Same sans-serif appearance in both.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Same isometric angle, zoom and framing. The tiled floor occupies the same footprint (left corner ~x185,y300; top corner ~x580,y150; right corner ~x775,y300; bottom corner ~x375,y525), the road and van sit in the same top-left position, and the tree/bench clusters at right and bottom are cropped identically. No discernible camera offset."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Object inventory and layout match: server rack at left, monitor desk with worker, two purple solar panels, wooden desk with worker and '1' marker, green-framed workbench with worker and '1' marker, whiteboard, pedestal with cube and lamp, kiosk, plank dock, three benches, two bollards, same tree/planter count and positions. Only very slight shifts, e.g. the small bush near (765,180) sits marginally lower/right in the result and the worker beside the wooden desk stands slightly higher."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes are consistent: blobby low‑poly tree canopies on square planters, same desk/workbench construction, same character proportions, same solar‑panel tilt. Minor differences: the server rack in the result appears slightly more detailed/lit, and the whiteboard at (650,280) reads as a more upright flat panel than the reference's board."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette largely matches (teal grass with white dots, off‑white tiles, mint trees, purple‑blue panels, pale cyan glass, beige kiosk). Noticeable differences: the road at top-left is a darker slate in the result with visible dashed centre markings versus the lighter blue‑grey road in the reference; the whiteboard panel is cyan/light blue in the reference but near white/cream in the result; the result's teal ground is marginally more saturated."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Same soft directional light with shadows falling toward lower-left (tree shadows at (900,380) and (680,60), rack shadow on the floor), similar soft contact shadows under planters, benches and the kiosk, and comparable low‑contrast ambient look. Shadow softness and placement are essentially the same; only tiny shading differences on the floor near the fence."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All UI elements present in identical positions and sizes: top-left stats pill, top-centre task pill with progress dots and price, three circular buttons top-right, bottom-centre toolbar (cursor, +, trash, play, 1×/2×/4×, day/time), and 'Development Build' watermark bottom-right."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Pill shapes, white panel colour, circular dark/green buttons, trash and play icons, clock icon and progress dot colours (green/teal/orange) match. The world-space '1' badge above the wooden desk at (510,173) appears a pale/white circle with amber accents in the reference but reads as a filled amber circle in the result; the green badge at (485,298) matches."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text is identical in content, size, weight and alignment: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1× 2× 4×', 'Day 5', '11:09', and 'Development Build'. Same sans-serif appearance in both."
              }
            ]
          },
          "responseFile": "responses/fable/d2420b0957d173b3.txt",
          "responseSha256": "878f6ecbb813c9b4aedd7e058baa0801e1c99b528041cf0bc87d156337f6ea16"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 42.141,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, platform size, and framing are very close; the platform corners and road/fence diagonals nearly line up, with only tiny positional differences.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The stations, characters, furniture, paths, and surrounding trees are in nearly the same places and counts. A few outer trees and small shrubs vary slightly in placement.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"The kiosks, furniture, and platform shapes closely match, but several tree crowns—especially the upper-center and right-side trees—have noticeably different sizes and silhouettes.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal environment, pale floor, and green foliage palettes are similar, though the result looks a little brighter and some foliage and floor surfaces are lighter.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Shading and contact shadows give both scenes similar depth, but some shadows, particularly around the trees, appear darker and more defined in the result.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"The top status panels, upper-right buttons, and bottom controls match closely in position, size, grouping, and prominence.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The rounded pale panels, button treatments, and icons are very similar; no substantial styling difference is visible.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"Legible labels, numbers, and symbols appear the same, with matching text size, weight, and alignment.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, platform size, and framing are very close; the platform corners and road/fence diagonals nearly line up, with only tiny positional differences."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The stations, characters, furniture, paths, and surrounding trees are in nearly the same places and counts. A few outer trees and small shrubs vary slightly in placement."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "The kiosks, furniture, and platform shapes closely match, but several tree crowns—especially the upper-center and right-side trees—have noticeably different sizes and silhouettes."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal environment, pale floor, and green foliage palettes are similar, though the result looks a little brighter and some foliage and floor surfaces are lighter."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Shading and contact shadows give both scenes similar depth, but some shadows, particularly around the trees, appear darker and more defined in the result."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The top status panels, upper-right buttons, and bottom controls match closely in position, size, grouping, and prominence."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The rounded pale panels, button treatments, and icons are very similar; no substantial styling difference is visible."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "Legible labels, numbers, and symbols appear the same, with matching text size, weight, and alignment."
              }
            ]
          },
          "responseFile": "responses/luna/d2420b0957d173b3.txt",
          "responseSha256": "5fafbeb048a20c354189cf02743c515c7b110894415b748839e1951a075d26f2"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 171.51,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both use the same angled isometric-style view. The tiled office slab is the same size and in the same place (about x 178–778, y 105–520). The cream wall runs down the right side, the glass fence runs along the upper-left, and trees and benches frame it identically. The main difference is at the top-left. The road, van, crosswalk and tan building sit roughly 15–20 px higher and are cropped more in the result. The fence slope near the left edge and the object heights also differ slightly, which suggests a small pitch or FOV difference.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Every scene element is present in nearly the same position. This covers the server rack at the left corner, the two navy solar panels, and the purple-monitor, orange and mint desks. It also covers the three standing characters, the pedestal, the reception counter with purple cube and lavender sphere, and the glass terminal on a green pad at the right. The benches, kiosk with beige and white path slabs, bollards, eight planter trees, shrubs, van, crosswalk and buildings also match. Minor differences: the result has a white end-cap on the right end of the cream wall, a different base trim at the left floor corner, and slightly different props on the orange desk.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Large forms match: desks, rack, panels, counter, benches, kiosk, planters and wall profile. Small modeled details differ. The characters are taller and bulkier, with boxier heads, than the small rounded-head figures in the reference. The orange desk has a translucent box over its props. The tree canopy lobes are more sharply separated. The glass fence rails and posts are more pronounced. The white wall end-block is also new.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette matches closely: dotted teal ground, warm white floor tiles, pastel green foliage, tan and blue-gray buildings, peach crosswalk, yellow van, navy panels, orange and mint desks, and purple accents. Differences are small. The glass fence reads lighter and more transparent in the result. The floor grid lines are slightly more distinct. The foliage is a touch more minty.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both have soft, upper-left lighting with contact shadows under desks and planters, a dark inner face on the right wall, and a similar overall depth hierarchy. The result is somewhat more contrasty. Darker, crisper teal shadow patches sit beside the planters and along the fence base and left corner. The reference shadows are lighter and more diffuse.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"The HUD layout matches at the supplied resolution. The top-left resource pill, centered quest pill with progress dots and price, three round top-right buttons, bottom-center toolbar, and bottom-right 'Development Build' tag all have the same positions, sizes, grouping and spacing. The orange '1' badges over the desks also match.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The styling matches: white rounded pills with soft shadows, thin borders, circular white icon buttons, the green plus button, navy cursor and play buttons, and the half-sun day icon. The coin, bolt and card icons, the teal quest icon, the ring and dot progress indicators and the highlighted '1x' pill also match. I see no clear differences, only a small chance of subtle icon stroke or translucency differences that the resolution does not reveal.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"The text content, font style, weights, sizes and alignment look the same. This covers '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x/2x/4x', 'Day 5', '11:09' and 'Development Build'. The gray secondary text and bold primary figures sit in the same places within their controls.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both use the same angled isometric-style view. The tiled office slab is the same size and in the same place (about x 178–778, y 105–520). The cream wall runs down the right side, the glass fence runs along the upper-left, and trees and benches frame it identically. The main difference is at the top-left. The road, van, crosswalk and tan building sit roughly 15–20 px higher and are cropped more in the result. The fence slope near the left edge and the object heights also differ slightly, which suggests a small pitch or FOV difference."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Every scene element is present in nearly the same position. This covers the server rack at the left corner, the two navy solar panels, and the purple-monitor, orange and mint desks. It also covers the three standing characters, the pedestal, the reception counter with purple cube and lavender sphere, and the glass terminal on a green pad at the right. The benches, kiosk with beige and white path slabs, bollards, eight planter trees, shrubs, van, crosswalk and buildings also match. Minor differences: the result has a white end-cap on the right end of the cream wall, a different base trim at the left floor corner, and slightly different props on the orange desk."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Large forms match: desks, rack, panels, counter, benches, kiosk, planters and wall profile. Small modeled details differ. The characters are taller and bulkier, with boxier heads, than the small rounded-head figures in the reference. The orange desk has a translucent box over its props. The tree canopy lobes are more sharply separated. The glass fence rails and posts are more pronounced. The white wall end-block is also new."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette matches closely: dotted teal ground, warm white floor tiles, pastel green foliage, tan and blue-gray buildings, peach crosswalk, yellow van, navy panels, orange and mint desks, and purple accents. Differences are small. The glass fence reads lighter and more transparent in the result. The floor grid lines are slightly more distinct. The foliage is a touch more minty."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both have soft, upper-left lighting with contact shadows under desks and planters, a dark inner face on the right wall, and a similar overall depth hierarchy. The result is somewhat more contrasty. Darker, crisper teal shadow patches sit beside the planters and along the fence base and left corner. The reference shadows are lighter and more diffuse."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The HUD layout matches at the supplied resolution. The top-left resource pill, centered quest pill with progress dots and price, three round top-right buttons, bottom-center toolbar, and bottom-right 'Development Build' tag all have the same positions, sizes, grouping and spacing. The orange '1' badges over the desks also match."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The styling matches: white rounded pills with soft shadows, thin borders, circular white icon buttons, the green plus button, navy cursor and play buttons, and the half-sun day icon. The coin, bolt and card icons, the teal quest icon, the ring and dot progress indicators and the highlighted '1x' pill also match. I see no clear differences, only a small chance of subtle icon stroke or translucency differences that the resolution does not reveal."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "The text content, font style, weights, sizes and alignment look the same. This covers '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x/2x/4x', 'Day 5', '11:09' and 'Development Build'. The gray secondary text and bold primary figures sit in the same places within their controls."
              }
            ]
          },
          "responseFile": "responses/sonnet/d2420b0957d173b3.txt",
          "responseSha256": "3a2e639e6e7d3d4c8adc36177b64b8d90063f96747f133b404edeae994626217"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 283.872,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Both images use the same high three-quarter orthographic/isometric view at the same scale and crop. The tiled floor diamond sits in the same place in both: left corner near x≈175, front corner near (375,520), back corner near (575,145), right corner near x≈775. The road, cream truck and buildings are cut off at the top-left in both. Trees are cropped along the right and bottom edges, and a grey off-map area shows at the top-right. I see no meaningful camera or framing difference, only possible few-pixel offsets at the periphery.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Every interior station is present in the same layout. These are the dark server rack at far left, two navy solar panels (left-centre and right), the purple-monitor desk with a worker, the front wooden table with a purple cube and lavender sphere, and the orange-top back desk with a worker, stool and orange '1' badge. The mint gantry desk with a worker sits mid-floor, the pedestal carries the green '1' badge, and the kiosk is at right. The exterior also matches: road with truck and crosswalk, top-left buildings, street sign, and five trees down the right edge. Three trees stand at the bottom-left plus one behind the toolbar, along with three benches, the bollard row, bushes and the timber deck with a cabinet at bottom-right. Spacing differs only by small amounts.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and construction broadly match. Both have puffy multi-lobed trees in square white-rimmed planters, boxy desks with dark legs, small blocky workers, a tall rack, flat panels, slatted benches and cylindrical bollards. There are several noticeable differences in the result. Its tree canopies are lumpier, with more distinct lobes, and some are slightly larger (e.g., the top tree near x≈675). The pedestal under the green badge looks taller and more column-like. The right-side kiosk is a ribbed upright panel on a dark base, where the reference has a simpler pale panel on a green tray. The low right-hand wall looks thinner and ends in a small light post at the right corner (~775,318).\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette closely follows the reference. Both have teal ground with white specks, an off-white tiled floor, mint foliage, navy rack and panels, purple and orange accents, cream walls, tan and slate buildings, and matte clay-like surfaces. In the result, the teal ground is slightly deeper and the foliage more saturated. Its floor grout lines are a bit more visible and the kiosk base is darker. As a result, some of the reference's softer, pastel, slightly washed-out tone is lost.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both use stylised lighting with contact shading under objects and characters. However, the result is noticeably more contrasty and directional. It has darker, crisper shadows around the tree planters, benches and bollards, and a dark shadow wedge at the left end of the glass wall and floor (~150,345). The inner face of the low right-hand wall is shaded darker grey, and the canopy undersides are darker. The reference is flatter and hazier, with faint, diffuse shadows, so the depth impression differs.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"The UI layout is the same in both. Elements include the top-left resource pill (coin, energy, card) and the centred objective panel (icon, title and subtitle, six progress dots, reward on the right). There are also three circular buttons at the top-right and the bottom-centre toolbar: select, add, delete | play, 1×/2×/4× segmented control | day/night icon with day and time. The 'Development Build' label sits at the bottom-right, and the in-scene '1' badges are in the same spots. I see no difference in position, size, grouping or spacing.\"},{\"id\":\"V7\",\"score\":10,\"explanation\":\"The styling matches throughout. Both show white rounded pills and circular buttons with soft shadows, orange coin and bolt icons, a grey card icon, and a teal-ringed objective icon. The green and orange progress dots match, as do the outline home, hierarchy and menu icons. The cursor and play buttons are navy circles, the plus button is green, and the trash icon is grey. The half-sun/half-dark day icon, the light grey speed track with a white selected '1×' chip, and the orange- and green-ringed badges also match. I see no difference.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text matches in content, font, weight, size and alignment: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1×', '2×', '4×', 'Day 5', '11:09', 'Development Build', and the '1' badge numerals.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Both images use the same high three-quarter orthographic/isometric view at the same scale and crop. The tiled floor diamond sits in the same place in both: left corner near x≈175, front corner near (375,520), back corner near (575,145), right corner near x≈775. The road, cream truck and buildings are cut off at the top-left in both. Trees are cropped along the right and bottom edges, and a grey off-map area shows at the top-right. I see no meaningful camera or framing difference, only possible few-pixel offsets at the periphery."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Every interior station is present in the same layout. These are the dark server rack at far left, two navy solar panels (left-centre and right), the purple-monitor desk with a worker, the front wooden table with a purple cube and lavender sphere, and the orange-top back desk with a worker, stool and orange '1' badge. The mint gantry desk with a worker sits mid-floor, the pedestal carries the green '1' badge, and the kiosk is at right. The exterior also matches: road with truck and crosswalk, top-left buildings, street sign, and five trees down the right edge. Three trees stand at the bottom-left plus one behind the toolbar, along with three benches, the bollard row, bushes and the timber deck with a cabinet at bottom-right. Spacing differs only by small amounts."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and construction broadly match. Both have puffy multi-lobed trees in square white-rimmed planters, boxy desks with dark legs, small blocky workers, a tall rack, flat panels, slatted benches and cylindrical bollards. There are several noticeable differences in the result. Its tree canopies are lumpier, with more distinct lobes, and some are slightly larger (e.g., the top tree near x≈675). The pedestal under the green badge looks taller and more column-like. The right-side kiosk is a ribbed upright panel on a dark base, where the reference has a simpler pale panel on a green tray. The low right-hand wall looks thinner and ends in a small light post at the right corner (~775,318)."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette closely follows the reference. Both have teal ground with white specks, an off-white tiled floor, mint foliage, navy rack and panels, purple and orange accents, cream walls, tan and slate buildings, and matte clay-like surfaces. In the result, the teal ground is slightly deeper and the foliage more saturated. Its floor grout lines are a bit more visible and the kiosk base is darker. As a result, some of the reference's softer, pastel, slightly washed-out tone is lost."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both use stylised lighting with contact shading under objects and characters. However, the result is noticeably more contrasty and directional. It has darker, crisper shadows around the tree planters, benches and bollards, and a dark shadow wedge at the left end of the glass wall and floor (~150,345). The inner face of the low right-hand wall is shaded darker grey, and the canopy undersides are darker. The reference is flatter and hazier, with faint, diffuse shadows, so the depth impression differs."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The UI layout is the same in both. Elements include the top-left resource pill (coin, energy, card) and the centred objective panel (icon, title and subtitle, six progress dots, reward on the right). There are also three circular buttons at the top-right and the bottom-centre toolbar: select, add, delete | play, 1×/2×/4× segmented control | day/night icon with day and time. The 'Development Build' label sits at the bottom-right, and the in-scene '1' badges are in the same spots. I see no difference in position, size, grouping or spacing."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "The styling matches throughout. Both show white rounded pills and circular buttons with soft shadows, orange coin and bolt icons, a grey card icon, and a teal-ringed objective icon. The green and orange progress dots match, as do the outline home, hierarchy and menu icons. The cursor and play buttons are navy circles, the plus button is green, and the trash icon is grey. The half-sun/half-dark day icon, the light grey speed track with a white selected '1×' chip, and the orange- and green-ringed badges also match. I see no difference."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text matches in content, font, weight, size and alignment: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1×', '2×', '4×', 'Day 5', '11:09', 'Development Build', and the '1' badge numerals."
              }
            ]
          },
          "responseFile": "responses/opus/d2420b0957d173b3.txt",
          "responseSha256": "7d0ac91b0a2b4ccdbec38a5e0f0464103ab616e6079e7f046219176620ea279d"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 194.738,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Camera and composition match. Both use the same isometric three-quarter view and scene scale. The cream tiled floor occupies the same region of the frame, the glass railing runs from about x≈175,y≈300 to x≈575,y≈100, and the wall continues down to about x≈775,y≈310. The road, top-left building, yellow car, right-side tree cluster, bottom-left trees and bollard line fall in the same positions. The top HUD and bottom toolbar are framed identically. No global camera offset, crop or scale change is visible.\"},{\"id\":\"V2\",\"score\":10,\"explanation\":\"Scene contents and arrangement match. Every reference element appears in the result with the same count and relative placement: the server rack (~205,335), the two solar panels (~290,345 and ~595,305), the purple cube and sphere on a beige pedestal (~362,405), the left twin-monitor desk with a character (~355,300), the top counter station with its '1' badge and stool (~508,175 to 255), the mint machine with its '1' badge (~485,300 to 345), the white column with a green top (~512,300), and the tablet kiosk on a green pad (~650,275). Outside the floor, the crosswalk, building, glass railing, blue sign, white bollards, benches, bushes and the right and bottom-left trees all match in count and spacing.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes and proportions track the reference closely. The server tower, solar panels, cube-and-sphere pedestal, desk and machine stations, column, kiosk, benches, bollards, characters and round-canopy trees have matching construction and relative size. The only localized shape difference I can see is at the far-right end of the back wall (about x≈770–778, y≈305–325), where the result shows a small pale block that the reference's wall end does not appear to have.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"The palette is very close. The teal ground, cream floor tiles, pale-blue glass railing, grey-blue road, beige building and wall, yellow car, navy solar panels, purple cube, mint and orange station accents, and light-green canopies all match in hue family and relative value. The fine white speckle dots on the teal ground appear in both, and surfaces read with the same soft matte finish. The score stops at 9 because exact tones can't be verified by eye at this resolution, not because a specific color mismatch is visible.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Lighting direction and shading match. Light comes from the upper left, with soft darker-teal contact shadows under the trees, benches and solar panels. The side faces of the desks, wall and platform carry the same darker shading, and depth cues read the same across the floor and surrounding ground. Shadow density and softness can't be verified precisely at this resolution, so the score stops at 9.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"UI layout and hierarchy match. The top-left stat pill (x≈12–203, y≈10–42), the center ticket-machine pill (x≈327–633, y≈10–50), the three circular top-right buttons (centers near x≈860, 896, 932 at y≈25) and the bottom toolbar pill (x≈313–647, y≈543–587) occupy the same positions and sizes. The grouping of select/add/trash, play/speed and clock/day-time blocks, the spacing, and the emphasis on the $640 figure all line up. No panel is missing or misplaced.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Panel and icon styling is nearly identical. White rounded pills with soft shadows, the gold coin, lightning and card icons, the teal ticket icon with its status dots, the three dark top-right icons, the dark-navy select and play buttons, the green add button, the trash icon and the split-tone day/night clock all match. The one point I'd flag is the 1x/2x/4x speed selector, which may read as a slightly more boxed segmented control in the result than the reference's standalone 1x highlight. This is hard to confirm at this size.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All visible text matches in content and placement: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09', 'Development Build' and the '1' station badges. Weights and sizes look the same (bold title, small grey subtitle, bold green $640, bold time). The score stops at 9 only because the smallest labels sit near the legibility limit at this resolution, so exact weight and tracking can't be fully confirmed.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Camera and composition match. Both use the same isometric three-quarter view and scene scale. The cream tiled floor occupies the same region of the frame, the glass railing runs from about x≈175,y≈300 to x≈575,y≈100, and the wall continues down to about x≈775,y≈310. The road, top-left building, yellow car, right-side tree cluster, bottom-left trees and bollard line fall in the same positions. The top HUD and bottom toolbar are framed identically. No global camera offset, crop or scale change is visible."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "Scene contents and arrangement match. Every reference element appears in the result with the same count and relative placement: the server rack (~205,335), the two solar panels (~290,345 and ~595,305), the purple cube and sphere on a beige pedestal (~362,405), the left twin-monitor desk with a character (~355,300), the top counter station with its '1' badge and stool (~508,175 to 255), the mint machine with its '1' badge (~485,300 to 345), the white column with a green top (~512,300), and the tablet kiosk on a green pad (~650,275). Outside the floor, the crosswalk, building, glass railing, blue sign, white bollards, benches, bushes and the right and bottom-left trees all match in count and spacing."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes and proportions track the reference closely. The server tower, solar panels, cube-and-sphere pedestal, desk and machine stations, column, kiosk, benches, bollards, characters and round-canopy trees have matching construction and relative size. The only localized shape difference I can see is at the far-right end of the back wall (about x≈770–778, y≈305–325), where the result shows a small pale block that the reference's wall end does not appear to have."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "The palette is very close. The teal ground, cream floor tiles, pale-blue glass railing, grey-blue road, beige building and wall, yellow car, navy solar panels, purple cube, mint and orange station accents, and light-green canopies all match in hue family and relative value. The fine white speckle dots on the teal ground appear in both, and surfaces read with the same soft matte finish. The score stops at 9 because exact tones can't be verified by eye at this resolution, not because a specific color mismatch is visible."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Lighting direction and shading match. Light comes from the upper left, with soft darker-teal contact shadows under the trees, benches and solar panels. The side faces of the desks, wall and platform carry the same darker shading, and depth cues read the same across the floor and surrounding ground. Shadow density and softness can't be verified precisely at this resolution, so the score stops at 9."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "UI layout and hierarchy match. The top-left stat pill (x≈12–203, y≈10–42), the center ticket-machine pill (x≈327–633, y≈10–50), the three circular top-right buttons (centers near x≈860, 896, 932 at y≈25) and the bottom toolbar pill (x≈313–647, y≈543–587) occupy the same positions and sizes. The grouping of select/add/trash, play/speed and clock/day-time blocks, the spacing, and the emphasis on the $640 figure all line up. No panel is missing or misplaced."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel and icon styling is nearly identical. White rounded pills with soft shadows, the gold coin, lightning and card icons, the teal ticket icon with its status dots, the three dark top-right icons, the dark-navy select and play buttons, the green add button, the trash icon and the split-tone day/night clock all match. The one point I'd flag is the 1x/2x/4x speed selector, which may read as a slightly more boxed segmented control in the result than the reference's standalone 1x highlight. This is hard to confirm at this size."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text matches in content and placement: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09', 'Development Build' and the '1' station badges. Weights and sizes look the same (bold title, small grey subtitle, bold green $640, bold time). The score stops at 9 only because the smallest labels sit near the legibility limit at this resolution, so exact weight and tracking can't be fully confirmed."
              }
            ]
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      "priorAttempts": []
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    {
      "caseId": "56a3c939052daa4e",
      "runId": "pilot-3d-c05223d4",
      "design": "B",
      "producer": "GPT-5.6 Sol",
      "producerId": "gpt-5.6-sol",
      "reference": "../media/reference-b.png",
      "result": "../media/pilot-3d-c05223d4.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 229.377,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The isometric framing and central room scale are close, but the short floor edges are steeper and the outer platform fills more of the lower-right frame.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The three staffed stations, server, solar panels and most landscaping correspond well. However, tall glazing is added along the right side, and partial bottom-edge vegetation is missing.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Station equipment differs substantially, particularly the simpler single monitors. Characters have rounder heads and different bodies; trees are more faceted, and the floor slab has thicker, layered edges.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal ground, pale tiles and green foliage preserve the palette. The result has brighter, flatter ground, cooler tiles, yellower furniture and less subtle surface texture.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Tree and furniture shadows are considerably darker and harder-edged in the result. The reference has softer shadow transitions and more nuanced contact shading around objects.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All major HUD groups closely match their reference positions and sizes. The top-center task panel is taller, while playback and time controls sit slightly farther left within the bottom bar.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded off-white panels and teal buttons are closely matched. Progress indicators use checkmarks rather than concentric rings, and the clock graphic and several small icons differ.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"The main title, resource values, price, speed labels and day/time content match. The result uses visibly heavier, more condensed lettering, especially in the title, resource figures and clock.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
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                "id": "V1",
                "score": 8,
                "explanation": "The isometric framing and central room scale are close, but the short floor edges are steeper and the outer platform fills more of the lower-right frame."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The three staffed stations, server, solar panels and most landscaping correspond well. However, tall glazing is added along the right side, and partial bottom-edge vegetation is missing."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Station equipment differs substantially, particularly the simpler single monitors. Characters have rounder heads and different bodies; trees are more faceted, and the floor slab has thicker, layered edges."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal ground, pale tiles and green foliage preserve the palette. The result has brighter, flatter ground, cooler tiles, yellower furniture and less subtle surface texture."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Tree and furniture shadows are considerably darker and harder-edged in the result. The reference has softer shadow transitions and more nuanced contact shading around objects."
              },
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                "id": "V6",
                "score": 9,
                "explanation": "All major HUD groups closely match their reference positions and sizes. The top-center task panel is taller, while playback and time controls sit slightly farther left within the bottom bar."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Rounded off-white panels and teal buttons are closely matched. Progress indicators use checkmarks rather than concentric rings, and the clock graphic and several small icons differ."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "The main title, resource values, price, speed labels and day/time content match. The result uses visibly heavier, more condensed lettering, especially in the title, resource figures and clock."
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          "responseFile": "responses/astra/56a3c939052daa4e.txt",
          "responseSha256": "15c2a57020f74d5da0efe959025a68789f18fd07927c8d64ebbf30f60a127312"
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          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
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          "durationSeconds": 265.408,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The isometric framing and central platform footprint match closely. The result’s platform edges slope slightly differently, placing its near corner lower and farther left.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The three stations and workers, server, floor panels, trees and benches retain their arrangement. However, the result adds glass fencing along the platform’s right edge and omits the long board stack beside the upper road.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Major silhouettes remain recognizable, but detailed station equipment becomes simple flat monitors. Workers have dome-shaped rather than blockier heads, and tree crowns consist of more distinctly separated round lobes.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The teal, cream, green and purple palette is retained. The result has more saturated ground, cooler gray tiles and clearer fence glass; the lower-right counter loses its warm peach coloring.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Reference shadows are soft and extend mostly left/up-left. Result shadows are darker, sharper and extend down-left, especially around trees, substantially changing the scene’s depth and lighting.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All major UI groups closely match in placement and size. The objective panel is slightly taller and higher, while the bottom play, speed and day controls sit slightly farther left.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded pale panels and teal/navy buttons are closely reproduced. Some graphics differ: progress rings become checkmarks, the home icon becomes filled, and the day indicator has a different sun-and-horizon design.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Readable labels and values match, including “The ticket machine,” $640 and 11:09. The result’s title and counters are heavier, while the objective subtitle appears smaller and more compressed.\"}]}",
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          "parsingFlags": [],
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                "id": "V1",
                "score": 8,
                "explanation": "The isometric framing and central platform footprint match closely. The result’s platform edges slope slightly differently, placing its near corner lower and farther left."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The three stations and workers, server, floor panels, trees and benches retain their arrangement. However, the result adds glass fencing along the platform’s right edge and omits the long board stack beside the upper road."
              },
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                "id": "V3",
                "score": 6,
                "explanation": "Major silhouettes remain recognizable, but detailed station equipment becomes simple flat monitors. Workers have dome-shaped rather than blockier heads, and tree crowns consist of more distinctly separated round lobes."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The teal, cream, green and purple palette is retained. The result has more saturated ground, cooler gray tiles and clearer fence glass; the lower-right counter loses its warm peach coloring."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Reference shadows are soft and extend mostly left/up-left. Result shadows are darker, sharper and extend down-left, especially around trees, substantially changing the scene’s depth and lighting."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All major UI groups closely match in placement and size. The objective panel is slightly taller and higher, while the bottom play, speed and day controls sit slightly farther left."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Rounded pale panels and teal/navy buttons are closely reproduced. Some graphics differ: progress rings become checkmarks, the home icon becomes filled, and the day indicator has a different sun-and-horizon design."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Readable labels and values match, including “The ticket machine,” $640 and 11:09. The result’s title and counters are heavier, while the objective subtitle appears smaller and more compressed."
              }
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        {
          "evaluator": "gemini",
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          "requestedEffort": "high",
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          "durationSeconds": 33.999,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"The axonometric/isometric camera perspective, pitch, scale, scene framing, and central platform placement match the reference almost perfectly.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 6,\n      \"explanation\": \"Interior station placements, outdoor benches, trees, road, and truck match the reference layout. However, the prominent multi-story glass building facade and striped entrance ramp along the background road are entirely omitted, the stool at the top desk is missing, and the central pedestal is replaced by a cabinet.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 5,\n      \"explanation\": \"There are substantial model and silhouette discrepancies: the characters are humanoid figures in hazmat/cleanroom suits with round bubble helmets instead of boxy robots with screen faces; workstation monitors are generic flat screens rather than the stylized multi-screen arrays and shelves of the reference; and the room boundary lacks the solid parapet base wall under the railings.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 6,\n      \"explanation\": \"The teal ground palette with speckled texture and pastel station colors are recognizable, but the floor tiles in the result are stark white with dark gray grid lines (compared to the warm cream tiles and soft seams in the reference), and the glass railing panels lack frosted translucency and specular highlights.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 6,\n      \"explanation\": \"Directional light correctly originates from the upper-left, casting shadows towards the bottom-right. However, shadows in the result have harsh, hard edges without the soft penumbra and ambient contact occlusion seen in the reference, and the missing background building reduces vertical depth layering.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"UI layout and hierarchy are faithfully reproduced, matching the positions, sizes, grouping, and alignment of the top-left resource bar, top-center quest panel, top-right navigation buttons, bottom dock, floating station markers, and bottom-right build label.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 8,\n      \"explanation\": \"UI styling, white rounded containers, subtle drop shadows, and iconography (currency, energy, cards, home, tree, menu, play/speed controls) match closely. Differences include the quest step markers (which use checkmark circles instead of concentric target rings) and the omission of the cyan character selection ellipses on the floor.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"All visible text strings, values, and symbols ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', speed toggles, 'Day 5', '11:09', 'Development Build', and marker digits) match the reference identically in content, weight, alignment, and typographic appearance.\"\n    }\n  ]\n}\n```\n",
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          "parsingFlags": [
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              {
                "id": "V1",
                "score": 9,
                "explanation": "The axonometric/isometric camera perspective, pitch, scale, scene framing, and central platform placement match the reference almost perfectly."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Interior station placements, outdoor benches, trees, road, and truck match the reference layout. However, the prominent multi-story glass building facade and striped entrance ramp along the background road are entirely omitted, the stool at the top desk is missing, and the central pedestal is replaced by a cabinet."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "There are substantial model and silhouette discrepancies: the characters are humanoid figures in hazmat/cleanroom suits with round bubble helmets instead of boxy robots with screen faces; workstation monitors are generic flat screens rather than the stylized multi-screen arrays and shelves of the reference; and the room boundary lacks the solid parapet base wall under the railings."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The teal ground palette with speckled texture and pastel station colors are recognizable, but the floor tiles in the result are stark white with dark gray grid lines (compared to the warm cream tiles and soft seams in the reference), and the glass railing panels lack frosted translucency and specular highlights."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Directional light correctly originates from the upper-left, casting shadows towards the bottom-right. However, shadows in the result have harsh, hard edges without the soft penumbra and ambient contact occlusion seen in the reference, and the missing background building reduces vertical depth layering."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout and hierarchy are faithfully reproduced, matching the positions, sizes, grouping, and alignment of the top-left resource bar, top-center quest panel, top-right navigation buttons, bottom dock, floating station markers, and bottom-right build label."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "UI styling, white rounded containers, subtle drop shadows, and iconography (currency, energy, cards, home, tree, menu, play/speed controls) match closely. Differences include the quest step markers (which use checkmark circles instead of concentric target rings) and the omission of the cyan character selection ellipses on the floor."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text strings, values, and symbols ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', speed toggles, 'Day 5', '11:09', 'Development Build', and marker digits) match the reference identically in content, weight, alignment, and typographic appearance."
              }
            ]
          },
          "responseFile": "responses/gemini/56a3c939052daa4e.txt",
          "responseSha256": "1bed2c1d595c6f39b4ac46d84cd22bd30fd875bb9c9101e010f0b5d9b03f8b5c"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 137.017,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both are isometric views of a teal lot with a central white tiled platform, building/road at top-left, tree clusters at top-right and bottom-left, and similar edge cropping. The result's camera is pitched slightly steeper: the platform rhombus spans roughly y≈100–545 in the result versus y≈150–520 in the reference while the horizontal extent (x≈185–780) is nearly identical, so the platform reads taller and a little larger in frame. Scene placement within the image is otherwise closely matched.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Object inventory and positions match closely: dark server cabinet at the left corner, purple desk with character, floor solar panel to its lower-left, mint station with '1' badge at center, yellow/orange desk with '1' badge above it, second solar panel and white machine at right, cream pedestal with purple cube and sphere at lower-left, kiosk and white path at right, lamp posts, benches, and matching tree positions (e.g., ~680,40 / 810,90 / 900,380 / 20,380 / 155,480 / 515,560). Differences: the reference's yellow/orange desk has a seated worker behind it that is absent in the result; the reference road shows a zebra crossing under the van that the result lacks; the result appears to add a bench near the top-right (~920,175).\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Low-poly round trees in white planters, boxy desks, flat tilted solar panels, striped server cabinet and thin lamp posts all share silhouettes. Noticeable differences: the reference purple desk carries dual monitors while the result shows a single screen; the reference mint station is a long counter with a tall glass box and sign, whereas the result's is a simple desk with a monitor; the kiosk at right is a rounded beige booth in the reference but a plain white box in the result; the vehicle is a low yellow car in the reference versus a taller white truck in the result; result characters are slightly chunkier with more prominent mint caps.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Teal ground with white dot pattern, white platform, mint-green trees, white planters, dark-blue solar panels, purple/mint/yellow desks and black cabinet with cyan stripes are all reproduced with close hues. Minor shifts: the top desk is orange-tinted in the reference but brighter yellow in the result; the road is light blue-gray in the reference versus mid-gray in the result; the van is yellow vs white; the kiosk is beige vs white; the result is a touch more saturated and crisper overall.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Light comes from the same general upper-right direction in both, with shadows falling toward the lower-left and contact shadows under desks, planters and the cabinet. The reference uses softer, more diffuse shadows and gentler ambient occlusion (e.g., tree shadows near 900,380 and 680,40 are blurred), whereas the result has harder-edged, darker and more elongated shadows (clearly visible under the trees at ~900,390 and ~680,70 and beside the cabinet at ~200,330), giving slightly higher contrast.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI blocks are present in matching positions and sizes: top-left stats pill (~15–205 x 12–42), top-center task pill (~325–630 x 8–50) with icon, title, subtitle, dot row and price, three circular buttons at top-right (~860/895/930, 25), bottom-center control pill (~315–650 x 540–590) with cursor, green plus, trash, play, 1x/2x/4x and day/time, plus 'Development Build' at bottom-right. The result's top-left pill is marginally narrower; otherwise grouping and alignment are near-identical.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"White rounded pills with soft drop shadows, dark circular cursor/play buttons and the green plus button match well. Differences: the reference's progress indicator is three large dots (two dark green, one mint) followed by small orange/yellow/mint dots, while the result shows six uniform dots with checkmarks and a ring; the task icon is a mint circle in the reference but a mint rounded square in the result; top-left stat icons are yellow in the reference but orange coin plus black lightning/card in the result; the trash icon is lighter gray in the result; the day/night icon is a dark-blue half disc in the reference versus a yellow-sun style disc in the result.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640' in green, '1x 2x 4x' with 1x highlighted, 'Day 5', '11:09', 'Development Build', and the '1' station badges. Sans-serif weights and alignment within the pills correspond closely; only very slight differences in weight/size of the small stat numbers are perceptible.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both are isometric views of a teal lot with a central white tiled platform, building/road at top-left, tree clusters at top-right and bottom-left, and similar edge cropping. The result's camera is pitched slightly steeper: the platform rhombus spans roughly y≈100–545 in the result versus y≈150–520 in the reference while the horizontal extent (x≈185–780) is nearly identical, so the platform reads taller and a little larger in frame. Scene placement within the image is otherwise closely matched."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Object inventory and positions match closely: dark server cabinet at the left corner, purple desk with character, floor solar panel to its lower-left, mint station with '1' badge at center, yellow/orange desk with '1' badge above it, second solar panel and white machine at right, cream pedestal with purple cube and sphere at lower-left, kiosk and white path at right, lamp posts, benches, and matching tree positions (e.g., ~680,40 / 810,90 / 900,380 / 20,380 / 155,480 / 515,560). Differences: the reference's yellow/orange desk has a seated worker behind it that is absent in the result; the reference road shows a zebra crossing under the van that the result lacks; the result appears to add a bench near the top-right (~920,175)."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Low-poly round trees in white planters, boxy desks, flat tilted solar panels, striped server cabinet and thin lamp posts all share silhouettes. Noticeable differences: the reference purple desk carries dual monitors while the result shows a single screen; the reference mint station is a long counter with a tall glass box and sign, whereas the result's is a simple desk with a monitor; the kiosk at right is a rounded beige booth in the reference but a plain white box in the result; the vehicle is a low yellow car in the reference versus a taller white truck in the result; result characters are slightly chunkier with more prominent mint caps."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Teal ground with white dot pattern, white platform, mint-green trees, white planters, dark-blue solar panels, purple/mint/yellow desks and black cabinet with cyan stripes are all reproduced with close hues. Minor shifts: the top desk is orange-tinted in the reference but brighter yellow in the result; the road is light blue-gray in the reference versus mid-gray in the result; the van is yellow vs white; the kiosk is beige vs white; the result is a touch more saturated and crisper overall."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Light comes from the same general upper-right direction in both, with shadows falling toward the lower-left and contact shadows under desks, planters and the cabinet. The reference uses softer, more diffuse shadows and gentler ambient occlusion (e.g., tree shadows near 900,380 and 680,40 are blurred), whereas the result has harder-edged, darker and more elongated shadows (clearly visible under the trees at ~900,390 and ~680,70 and beside the cabinet at ~200,330), giving slightly higher contrast."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI blocks are present in matching positions and sizes: top-left stats pill (~15–205 x 12–42), top-center task pill (~325–630 x 8–50) with icon, title, subtitle, dot row and price, three circular buttons at top-right (~860/895/930, 25), bottom-center control pill (~315–650 x 540–590) with cursor, green plus, trash, play, 1x/2x/4x and day/time, plus 'Development Build' at bottom-right. The result's top-left pill is marginally narrower; otherwise grouping and alignment are near-identical."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "White rounded pills with soft drop shadows, dark circular cursor/play buttons and the green plus button match well. Differences: the reference's progress indicator is three large dots (two dark green, one mint) followed by small orange/yellow/mint dots, while the result shows six uniform dots with checkmarks and a ring; the task icon is a mint circle in the reference but a mint rounded square in the result; top-left stat icons are yellow in the reference but orange coin plus black lightning/card in the result; the trash icon is lighter gray in the result; the day/night icon is a dark-blue half disc in the reference versus a yellow-sun style disc in the result."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640' in green, '1x 2x 4x' with 1x highlighted, 'Day 5', '11:09', 'Development Build', and the '1' station badges. Sans-serif weights and alignment within the pills correspond closely; only very slight differences in weight/size of the small stat numbers are perceptible."
              }
            ]
          },
          "responseFile": "responses/fable/56a3c939052daa4e.txt",
          "responseSha256": "9c0a77474a4a42af6e7a3523be91a05a2c47fe9c59d421c5e183d3cabbb7fa90"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 45.631,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle and framing closely match: the tiled platform and surrounding road, trees, and controls occupy nearly the same places. The result platform is slightly taller and narrower in the frame.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The same stations, server, solar panels, characters, trees, and benches appear in broadly matching positions. Some smaller placements differ, including the solar panels and a few workstations.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Most object silhouettes are recognizable, but some details differ: the result workstation screens are taller, and the tree canopies and small character models have somewhat different shapes.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The tiled floor and object palette are similar, but the surrounding ground in the result is much brighter and flatter turquoise than the more muted, visibly mottled ground in the reference.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Lighting direction is broadly consistent, but the result has stronger, darker, sharper shadows, especially beneath the trees along the right side.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top status and task panels, top-right buttons, and bottom controls have nearly the same positions, sizes, and grouping.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The rounded white panels and circular controls are very similar in style. Some graphics differ, notably the task progress markers and the small icon inside the task panel.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The legible labels, counters, and time appear to match, with similar type size and alignment. Any visible differences in text rendering are minor.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle and framing closely match: the tiled platform and surrounding road, trees, and controls occupy nearly the same places. The result platform is slightly taller and narrower in the frame."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The same stations, server, solar panels, characters, trees, and benches appear in broadly matching positions. Some smaller placements differ, including the solar panels and a few workstations."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Most object silhouettes are recognizable, but some details differ: the result workstation screens are taller, and the tree canopies and small character models have somewhat different shapes."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The tiled floor and object palette are similar, but the surrounding ground in the result is much brighter and flatter turquoise than the more muted, visibly mottled ground in the reference."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Lighting direction is broadly consistent, but the result has stronger, darker, sharper shadows, especially beneath the trees along the right side."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top status and task panels, top-right buttons, and bottom controls have nearly the same positions, sizes, and grouping."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The rounded white panels and circular controls are very similar in style. Some graphics differ, notably the task progress markers and the small icon inside the task panel."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The legible labels, counters, and time appear to match, with similar type size and alignment. Any visible differences in text rendering are minor."
              }
            ]
          },
          "responseFile": "responses/luna/56a3c939052daa4e.txt",
          "responseSha256": "fb77a83095be08f5e9adf2aba57b1fea8e5e00df2a98adf048e6df9b1c80d069"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 109.041,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Framing is nearly identical. Both use the same angled isometric-style view, with the platform in the same place: left corner near (180,330), top near (580,100), right near (775,320), bottom near (370,520). The road and truck sit at top-left, and the tree columns at right, left and bottom match. Small differences: the result's platform side edges look slightly steeper and a bit more perspective-like. The top-left background also differs, with a tan building and narrower road instead of the reference's blue building and striped crosswalk.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Contents and spacing match closely. Both have three desks, each with a worker (top, left, center), the black server rack at far left, and two flat solar panels. Both have the table with purple cube and orb at front-left, the green machine at right, and the green pillar machine by the center desk. The two '1' badges, the counter and beige path at lower right, the benches, bollards, bushes and tree planters sit in near-identical places. Differences: the small dark stool near the top desk is missing, and the crosswalk and blue building are absent at top-left. The top desk carries a monitor rather than a stack of equipment.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Trees and planters, server rack, solar panels, cube/orb table, green machines and the robot workers share similar silhouettes. The main mismatch is the walls. The reference has a thick, low, solid tan wall on the right and a chunky tall glass wall with thick frames on the left. The result uses thin glass railings with slender posts on both sides. The result's desks have thinner tops with large black monitors and visible screens, and its robots have more detailed helmeted heads. Its benches show detailed slats. The lower-right counter is a different box shape. The floor slab edge is more visibly thick.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"Both use a teal ground, cream tiled floor, mint/purple/warm desks, sage-green trees and a matte clay-like finish. The result is shifted: the ground is brighter and more saturated, and the floor is cooler white with prominent dark grid lines (the reference is warmer with soft joints). The trees are paler and more translucent with white highlights. The top desk is yellow rather than orange-brown, and the right wall reads as white/clear instead of tan. The lower-right counter is cream instead of peach, and the road is lighter.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The reference lighting is soft and low-contrast, with gentle contact shading. The result adds harder, more directional shadows: a dark teal shadow along the platform's lower-left edge and tree shadows cast toward the lower left. Desks and characters cast sharper shadows, and the trees show brighter highlights. Overall brightness is similar, but shadow softness, placement and contrast give different depth cues.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"UI layout is nearly the same. The top-left stat pill has three items. The top-center quest panel has an icon, two-line title, progress dots and $640. Three round buttons sit top-right. The bottom-center toolbar holds cursor, plus, trash, play, 1x/2x/4x and day/time, with 'Development Build' at bottom-right. Positions and sizes agree within a few pixels. Only tiny spacing differences, such as the cursor and plus buttons sitting tighter together in the result.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel styling matches: white rounded pills with soft shadows, dark navy and green circular buttons, orange coin and bolt icons, and the day/time glyph. Differences: the progress indicator uses green check-mark circles in the result, versus green ring/dot nodes in the reference. The second top-right icon is a different glyph (people/network versus org chart). The selected '1x' state is a white circle in the result and a rounded pill in the reference.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible text is identical: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09' and 'Development Build'. The rounded geometric sans, bold title and price, light grey subtitle, and alignment within the pills all match. Only negligible spacing or baseline differences remain.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Framing is nearly identical. Both use the same angled isometric-style view, with the platform in the same place: left corner near (180,330), top near (580,100), right near (775,320), bottom near (370,520). The road and truck sit at top-left, and the tree columns at right, left and bottom match. Small differences: the result's platform side edges look slightly steeper and a bit more perspective-like. The top-left background also differs, with a tan building and narrower road instead of the reference's blue building and striped crosswalk."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Contents and spacing match closely. Both have three desks, each with a worker (top, left, center), the black server rack at far left, and two flat solar panels. Both have the table with purple cube and orb at front-left, the green machine at right, and the green pillar machine by the center desk. The two '1' badges, the counter and beige path at lower right, the benches, bollards, bushes and tree planters sit in near-identical places. Differences: the small dark stool near the top desk is missing, and the crosswalk and blue building are absent at top-left. The top desk carries a monitor rather than a stack of equipment."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Trees and planters, server rack, solar panels, cube/orb table, green machines and the robot workers share similar silhouettes. The main mismatch is the walls. The reference has a thick, low, solid tan wall on the right and a chunky tall glass wall with thick frames on the left. The result uses thin glass railings with slender posts on both sides. The result's desks have thinner tops with large black monitors and visible screens, and its robots have more detailed helmeted heads. Its benches show detailed slats. The lower-right counter is a different box shape. The floor slab edge is more visibly thick."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "Both use a teal ground, cream tiled floor, mint/purple/warm desks, sage-green trees and a matte clay-like finish. The result is shifted: the ground is brighter and more saturated, and the floor is cooler white with prominent dark grid lines (the reference is warmer with soft joints). The trees are paler and more translucent with white highlights. The top desk is yellow rather than orange-brown, and the right wall reads as white/clear instead of tan. The lower-right counter is cream instead of peach, and the road is lighter."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The reference lighting is soft and low-contrast, with gentle contact shading. The result adds harder, more directional shadows: a dark teal shadow along the platform's lower-left edge and tree shadows cast toward the lower left. Desks and characters cast sharper shadows, and the trees show brighter highlights. Overall brightness is similar, but shadow softness, placement and contrast give different depth cues."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout is nearly the same. The top-left stat pill has three items. The top-center quest panel has an icon, two-line title, progress dots and $640. Three round buttons sit top-right. The bottom-center toolbar holds cursor, plus, trash, play, 1x/2x/4x and day/time, with 'Development Build' at bottom-right. Positions and sizes agree within a few pixels. Only tiny spacing differences, such as the cursor and plus buttons sitting tighter together in the result."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel styling matches: white rounded pills with soft shadows, dark navy and green circular buttons, orange coin and bolt icons, and the day/time glyph. Differences: the progress indicator uses green check-mark circles in the result, versus green ring/dot nodes in the reference. The second top-right icon is a different glyph (people/network versus org chart). The selected '1x' state is a white circle in the result and a rounded pill in the reference."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible text is identical: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09' and 'Development Build'. The rounded geometric sans, bold title and price, light grey subtitle, and alignment within the pills all match. Only negligible spacing or baseline differences remain."
              }
            ]
          },
          "responseFile": "responses/sonnet/56a3c939052daa4e.txt",
          "responseSha256": "e1c250df56898b6017f11d940dadffe6fa01bb96bfcb115eaa20c432fc25d468"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 254.831,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both images use the same elevated three-quarter, isometric-style view of a diagonally oriented rectangular venue. The road band runs across the top-left, trees line the right edge and lower-left, and the toolbar overlaps the foreground. The venue floor's corners fall in nearly the same places (left ≈x175–180,y350; back ≈x575–585,y100–150; right ≈x770–775,y320; front ≈x365–380,y520). Edge cropping matches: left tree at x=0, bottom trees at y=600, top-right tree at y=0. Minor differences: the result's top-left street area reads somewhat closer or larger, with a bigger truck and building, and the floor's back-corner height and road-band placement differ slightly.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"All main elements are present in matching positions. On the floor: dark rack at far left, two navy grid panels (left and right), purple desk with worker, back desk with worker and '1' badge, central mint desk with worker, ticket column and '1' badge, pale-green kiosk at right, and wood table with purple cube and sphere in front. Outside: planted trees in the same spots, bushes, benches, bollards, the L-shaped platform with counter at bottom-right, fences, road, truck, building and the small sign at left. Differences: the reference's crosswalk stripes (≈x255–335,y40–90) are absent; the small dark object in front of the back desk is missing; the truck is larger and higher; the right-side benches are shifted somewhat (e.g. ≈x870–935,y160–205 vs ≈x860–890,y190–225); and the top-left building massing differs.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Most silhouettes correspond: multi-lobed tree canopies on short trunks in white-rimmed square planters, slatted benches, tall dark rack, flat gridded panels, boxy van, small kiosk, table with cube and sphere, and small white figures at the desks. Noticeable construction differences: the reference enclosure has frosted glass panels on a solid beige base, with the back-right side reading as a low ledge. The result uses thin white posts and rails with clear glass of equal height on both sides, on a thicker floor slab. Reference desks carry low, wide displays or block-like items, while the result has upright monitors on stands. The bottom-right counter is a wooden cabinet with small items in the reference vs a white box with colored buttons in the result. Result canopies are lumpier, and the rack top is rounded.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The palette relationships are preserved: teal ground, white tiled floor, mint trees, navy panels and rack, purple/yellow/mint desks, tan building, wood benches. However, the result's ground is a brighter, more saturated and flatter aqua than the reference's muted, slightly darker teal with soft tonal variation, and this affects most of the frame. Floor tiles are cooler, with more visible grout. The reference's beige wall base and frosted pale-aqua glass become white rails with nearly clear glass. The bottom-right platform and counter change from warm beige/orange wood to white/light grey. The back desk is brighter yellow, the purple station is more saturated, and canopies are slightly paler.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The reference uses soft, diffuse, low-contrast lighting with gentle contact or ambient-occlusion-like shading under planters, furniture and the floor edge. The result uses a harder directional look with darker, sharper cast shadows. Examples are a pronounced dark teal band along the venue slab's lower-left edge and dark offset shadows from planters, benches, bushes and bollards, especially on the right side. Overall contrast is clearly higher. Basic depth cues (raised floor, grounded objects) still read similarly.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Every UI group is present with near-identical positions and sizes: resource pill top-left (~x12–200); objective card top-center (~x325–635) with icon, title/subtitle, six progress pips and reward at right; three circular buttons top-right; bottom-center pill toolbar (~x315–645,y543–590) grouped as select/add/delete | play + 1x/2x/4x | day/time with dividers; and 'Development Build' bottom-right. Only minor offsets: the objective card is slightly taller, and the speed chips and day group sit a few pixels further left.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel styling closely matches: white rounded pills and cards with soft shadows; navy circular select and play buttons; teal '+' button; grey trash icon; white round top-right buttons with house, hierarchy and hamburger icons; gold coin, orange bolt and card icons; split day/night disc; and a raised white chip on '1x'. Differences: the progress pips differ. The result shows two green discs with clear white checkmarks, then a green ring, orange ring, grey ring and orange ring. The reference shows ringed solid green discs, a green ring, a small green dot, an orange partial ring and a small orange dot. The in-scene '1' badges are white with colored rings in the reference but pale grey and low-contrast in the result. The '1x' highlight appears circular rather than pill-shaped, and the objective icon's ring is thinner.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible content matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', green '$640', '1x', '2x', '4x', 'Day 5', '11:09', 'Development Build', and the '1' badge numerals. The font family and hierarchy are the same: a clean sans-serif with a bold title over a small grey subtitle, and a small day label over a larger time. The main difference is weight and size: the result renders the resource values and objective title noticeably heavier and slightly larger than the reference's medium weight.\"}]}\n```",
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              {
                "id": "V1",
                "score": 8,
                "explanation": "Both images use the same elevated three-quarter, isometric-style view of a diagonally oriented rectangular venue. The road band runs across the top-left, trees line the right edge and lower-left, and the toolbar overlaps the foreground. The venue floor's corners fall in nearly the same places (left ≈x175–180,y350; back ≈x575–585,y100–150; right ≈x770–775,y320; front ≈x365–380,y520). Edge cropping matches: left tree at x=0, bottom trees at y=600, top-right tree at y=0. Minor differences: the result's top-left street area reads somewhat closer or larger, with a bigger truck and building, and the floor's back-corner height and road-band placement differ slightly."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "All main elements are present in matching positions. On the floor: dark rack at far left, two navy grid panels (left and right), purple desk with worker, back desk with worker and '1' badge, central mint desk with worker, ticket column and '1' badge, pale-green kiosk at right, and wood table with purple cube and sphere in front. Outside: planted trees in the same spots, bushes, benches, bollards, the L-shaped platform with counter at bottom-right, fences, road, truck, building and the small sign at left. Differences: the reference's crosswalk stripes (≈x255–335,y40–90) are absent; the small dark object in front of the back desk is missing; the truck is larger and higher; the right-side benches are shifted somewhat (e.g. ≈x870–935,y160–205 vs ≈x860–890,y190–225); and the top-left building massing differs."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Most silhouettes correspond: multi-lobed tree canopies on short trunks in white-rimmed square planters, slatted benches, tall dark rack, flat gridded panels, boxy van, small kiosk, table with cube and sphere, and small white figures at the desks. Noticeable construction differences: the reference enclosure has frosted glass panels on a solid beige base, with the back-right side reading as a low ledge. The result uses thin white posts and rails with clear glass of equal height on both sides, on a thicker floor slab. Reference desks carry low, wide displays or block-like items, while the result has upright monitors on stands. The bottom-right counter is a wooden cabinet with small items in the reference vs a white box with colored buttons in the result. Result canopies are lumpier, and the rack top is rounded."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The palette relationships are preserved: teal ground, white tiled floor, mint trees, navy panels and rack, purple/yellow/mint desks, tan building, wood benches. However, the result's ground is a brighter, more saturated and flatter aqua than the reference's muted, slightly darker teal with soft tonal variation, and this affects most of the frame. Floor tiles are cooler, with more visible grout. The reference's beige wall base and frosted pale-aqua glass become white rails with nearly clear glass. The bottom-right platform and counter change from warm beige/orange wood to white/light grey. The back desk is brighter yellow, the purple station is more saturated, and canopies are slightly paler."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The reference uses soft, diffuse, low-contrast lighting with gentle contact or ambient-occlusion-like shading under planters, furniture and the floor edge. The result uses a harder directional look with darker, sharper cast shadows. Examples are a pronounced dark teal band along the venue slab's lower-left edge and dark offset shadows from planters, benches, bushes and bollards, especially on the right side. Overall contrast is clearly higher. Basic depth cues (raised floor, grounded objects) still read similarly."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Every UI group is present with near-identical positions and sizes: resource pill top-left (~x12–200); objective card top-center (~x325–635) with icon, title/subtitle, six progress pips and reward at right; three circular buttons top-right; bottom-center pill toolbar (~x315–645,y543–590) grouped as select/add/delete | play + 1x/2x/4x | day/time with dividers; and 'Development Build' bottom-right. Only minor offsets: the objective card is slightly taller, and the speed chips and day group sit a few pixels further left."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel styling closely matches: white rounded pills and cards with soft shadows; navy circular select and play buttons; teal '+' button; grey trash icon; white round top-right buttons with house, hierarchy and hamburger icons; gold coin, orange bolt and card icons; split day/night disc; and a raised white chip on '1x'. Differences: the progress pips differ. The result shows two green discs with clear white checkmarks, then a green ring, orange ring, grey ring and orange ring. The reference shows ringed solid green discs, a green ring, a small green dot, an orange partial ring and a small orange dot. The in-scene '1' badges are white with colored rings in the reference but pale grey and low-contrast in the result. The '1x' highlight appears circular rather than pill-shaped, and the objective icon's ring is thinner."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible content matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', green '$640', '1x', '2x', '4x', 'Day 5', '11:09', 'Development Build', and the '1' badge numerals. The font family and hierarchy are the same: a clean sans-serif with a bold title over a small grey subtitle, and a small day label over a larger time. The main difference is weight and size: the result renders the resource values and objective title noticeably heavier and slightly larger than the reference's medium weight."
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          "status": "completed",
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera and framing closely match: the same high isometric angle, the same diamond footprint and scale of the cream tile floor, and the same placement of the road and building at top-left, the tree line along the right and the bench at bottom-centre. The solar panels, server rack and purple desk sit within a few pixels of their reference positions, so no camera-level discrepancy is evident.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Nearly all scene objects match in count and arrangement: the black server rack at left, two navy solar panels, the purple desk with monitors and a standing figure, the upper desk with a figure, the mint desk with a figure, the white pillar with a teal top, the cream ticket kiosk at right, the purple box and sphere on a beige pedestal, the pedestal screen at back-right, white bollards, benches, bushes and round-canopy trees. The clearest content mismatch is the road vehicle: a white-and-yellow box truck in the RESULT versus a small pale-yellow sedan in the REFERENCE.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Most silhouettes and proportions match, including the pillar, server rack, solar panels, kiosks, bollards, benches and the rounded tree canopies on square white bases. The main construction difference is the back-right boundary: the REFERENCE has a solid beige wall with a tan top edge, while the RESULT shows a thin white railing with slender vertical posts. The back-left glass balustrade is similar in position and form.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette is very close: the muted teal ground with light speckles, cream floor tiles, navy solar panels, purple desk and purple cube, mint desk and green tree canopies all match. The one clear colour difference is the upper desk, which reads as a brighter, more saturated yellow in the RESULT but as a more muted tan or ochre in the REFERENCE.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Lighting and depth cues agree: soft diffuse shadows fall toward the lower-left under the trees, benches, solar panels, desks and server rack in both images, and the floor shows the same gentle contact shading. Shadow placement, softness and direction look essentially identical.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"UI layout is almost identical: the top-left resource pill, the centre task panel with the reward at its right end, the three round buttons at top-right, and the bottom toolbar with select, add, trash, play, speed controls and the day/time block occupy the same regions with the same grouping. Small differences: the play button and the day-clock cluster sit a few pixels further left in the RESULT, and the speed group is spaced slightly more tightly.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel styling matches: white rounded pills with soft shadows, the teal-outlined circular badge at the left of the task panel, dark circular select and play buttons, the green plus button and the white circular top-right buttons. Differences: the RESULT's status row shows checkmarks in its first two markers and different state-dot colours for the rest, whereas the REFERENCE shows plain filled and ring discs; the active 1x speed control is a crisp white disc in the RESULT but a subtler highlight in the REFERENCE.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Typography matches in typeface feel, weight and placement, and the figures and labels are legible in the same spots: $324, 15/16, 85, $640, Day 5, 11:09, 1x, 2x, 4x and Development Build. The main difference is size: the title 'The ticket machine' and the subtitle 'Moonlight Cinema · 95s left' are roughly 8 to 10 percent wider in the RESULT (the title spans about x 368 to 476, versus about x 368 to 466 in the REFERENCE), so the text looks slightly larger.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "Camera and framing closely match: the same high isometric angle, the same diamond footprint and scale of the cream tile floor, and the same placement of the road and building at top-left, the tree line along the right and the bench at bottom-centre. The solar panels, server rack and purple desk sit within a few pixels of their reference positions, so no camera-level discrepancy is evident."
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                "id": "V2",
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                "explanation": "Nearly all scene objects match in count and arrangement: the black server rack at left, two navy solar panels, the purple desk with monitors and a standing figure, the upper desk with a figure, the mint desk with a figure, the white pillar with a teal top, the cream ticket kiosk at right, the purple box and sphere on a beige pedestal, the pedestal screen at back-right, white bollards, benches, bushes and round-canopy trees. The clearest content mismatch is the road vehicle: a white-and-yellow box truck in the RESULT versus a small pale-yellow sedan in the REFERENCE."
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                "score": 7,
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                "id": "V5",
                "score": 9,
                "explanation": "Lighting and depth cues agree: soft diffuse shadows fall toward the lower-left under the trees, benches, solar panels, desks and server rack in both images, and the floor shows the same gentle contact shading. Shadow placement, softness and direction look essentially identical."
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                "id": "V6",
                "score": 9,
                "explanation": "UI layout is almost identical: the top-left resource pill, the centre task panel with the reward at its right end, the three round buttons at top-right, and the bottom toolbar with select, add, trash, play, speed controls and the day/time block occupy the same regions with the same grouping. Small differences: the play button and the day-clock cluster sit a few pixels further left in the RESULT, and the speed group is spaced slightly more tightly."
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                "id": "V7",
                "score": 7,
                "explanation": "Panel styling matches: white rounded pills with soft shadows, the teal-outlined circular badge at the left of the task panel, dark circular select and play buttons, the green plus button and the white circular top-right buttons. Differences: the RESULT's status row shows checkmarks in its first two markers and different state-dot colours for the rest, whereas the REFERENCE shows plain filled and ring discs; the active 1x speed control is a crisp white disc in the RESULT but a subtler highlight in the REFERENCE."
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                "id": "V8",
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                "explanation": "Typography matches in typeface feel, weight and placement, and the figures and labels are legible in the same spots: $324, 15/16, 85, $640, Day 5, 11:09, 1x, 2x, 4x and Development Build. The main difference is size: the title 'The ticket machine' and the subtitle 'Moonlight Cinema · 95s left' are roughly 8 to 10 percent wider in the RESULT (the title spans about x 368 to 476, versus about x 368 to 466 in the REFERENCE), so the text looks slightly larger."
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      "design": "B",
      "producer": "Sonnet 5.5",
      "producerId": "claude-sonnet-5-5",
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          "requestedEffort": "max",
          "status": "completed",
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"The elevated isometric angle, scene scale and framing match, with the tiled platform, road and cropped edge trees occupying matching regions.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Stations, three characters, trees, benches and displays retain nearly identical arrangements. The small translucent roadside cylinder near the upper-left fence is not apparent in the result.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Main silhouettes match, but tree crowns are more spherical and segmented, characters are boxier, and station components and plinth edges have simpler shapes.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal terrain, cream tiles and mint, purple and blue accents closely match. The result's ground appears more uniform, while floor seams are darker and more prominent.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Cast-shadow directions agree, but tree shadows appear harder and darker in the result, with less soft contact shading beneath station furniture.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"The resource pill, centered objective panel, upper-right buttons and bottom toolbar match in placement, size, grouping and hierarchy.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded pale panels and teal controls closely match. The bottom toolbar's cursor, play and trash graphics are noticeably smaller and simpler.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values, including '$324', '15/16', '$640' and '11:09', match. The objective subtitle is fainter, and the bottom-right build label appears thinner.\"}]}",
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                "id": "V2",
                "score": 9,
                "explanation": "Stations, three characters, trees, benches and displays retain nearly identical arrangements. The small translucent roadside cylinder near the upper-left fence is not apparent in the result."
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                "id": "V3",
                "score": 7,
                "explanation": "Main silhouettes match, but tree crowns are more spherical and segmented, characters are boxier, and station components and plinth edges have simpler shapes."
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                "id": "V4",
                "score": 8,
                "explanation": "The teal terrain, cream tiles and mint, purple and blue accents closely match. The result's ground appears more uniform, while floor seams are darker and more prominent."
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                "id": "V5",
                "score": 8,
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                "score": 10,
                "explanation": "The resource pill, centered objective panel, upper-right buttons and bottom toolbar match in placement, size, grouping and hierarchy."
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                "id": "V7",
                "score": 8,
                "explanation": "Rounded pale panels and teal controls closely match. The bottom toolbar's cursor, play and trash graphics are noticeably smaller and simpler."
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                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values, including '$324', '15/16', '$640' and '11:09', match. The objective subtitle is fainter, and the bottom-right build label appears thinner."
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale and framing closely match; the platform’s front and right edges sit slightly lower.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Stations, characters, floor panels, trees and bollards retain their arrangement. The small post visible by the upper-left glass wall is not visible in the result.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Main silhouettes match, but workers are more boxy, workstation details are simpler, and tree crowns have noticeably different lobe shapes.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal, cream, purple and mint palette is preserved. Result surfaces look flatter, with grayer floor tiles, greener foliage and less ground texture.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Directional lighting and shadow placement broadly match. Result tree shadows are more solid and harder-edged, while furniture contact shading is less nuanced.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"Resource and objective panels, upper-right buttons and bottom controls match in position, size, grouping and hierarchy.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Rounded pale panels, teal buttons and progress rings closely match. Bottom cursor, play and trash icons are smaller and thinner.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible titles, resource values, speed labels and Day 5/11:09 match. The result’s time and smaller labels appear slightly thinner.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale and framing closely match; the platform’s front and right edges sit slightly lower."
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                "id": "V2",
                "score": 9,
                "explanation": "Stations, characters, floor panels, trees and bollards retain their arrangement. The small post visible by the upper-left glass wall is not visible in the result."
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                "id": "V3",
                "score": 7,
                "explanation": "Main silhouettes match, but workers are more boxy, workstation details are simpler, and tree crowns have noticeably different lobe shapes."
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                "id": "V4",
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                "explanation": "The teal, cream, purple and mint palette is preserved. Result surfaces look flatter, with grayer floor tiles, greener foliage and less ground texture."
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                "id": "V6",
                "score": 10,
                "explanation": "Resource and objective panels, upper-right buttons and bottom controls match in position, size, grouping and hierarchy."
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                "id": "V7",
                "score": 9,
                "explanation": "Rounded pale panels, teal buttons and progress rings closely match. Bottom cursor, play and trash icons are smaller and thinner."
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                "id": "V8",
                "score": 9,
                "explanation": "Legible titles, resource values, speed labels and Day 5/11:09 match. The result’s time and smaller labels appear slightly thinner."
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          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"The camera angle, isometric projection, perspective, scene scale, and composition are identical to the reference, with exact matching of framing and cropping along all edges.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 10,\n      \"explanation\": \"All scene contents are faithfully present in identical counts and positions, including the three robots, three workstations, server rack, solar panels, green portal, display pedestal, outdoor cart, benches, bollards, trees, car on the roadway, and ground pebbles.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 10,\n      \"explanation\": \"Object shapes, silhouettes, bevels, and proportions—from the rounded cuboid heads and limbs of the robots to the tree sphere clusters, furniture contours, and vehicle dimensions—show no discernible differences.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 10,\n      \"explanation\": \"The color palette and materials are identical throughout, matching the teal lawn, off-white tiled floor, glass panels with diagonal reflection streaks, wood tones, and emissive elements on the server rack and scanner pad.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 10,\n      \"explanation\": \"Lighting direction, soft shadow penumbras cast toward the lower-left, contact ambient occlusion under furniture and characters, and highlights across the scene match the reference precisely.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 10,\n      \"explanation\": \"UI placement, sizing, padding, grouping, and hierarchy are identical, including the top-left resource bar, top-center mission banner, top-right circular buttons, bottom playback toolbar, floating overhead badges, and bottom-right watermark.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 10,\n      \"explanation\": \"All UI styling, corner radii, drop shadows, panel transparencies, and graphic icons (coin, bolt, card, quest progress dots, cursor, play/speed buttons, and day/night indicator) perfectly reproduce the reference.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 10,\n      \"explanation\": \"Typography matches in font face, weight, tracking, alignment, and color across all legible labels ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', overhead badge numbers, and 'Development Build').\"\n    }\n  ]\n}\n```\n",
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                "id": "V1",
                "score": 10,
                "explanation": "The camera angle, isometric projection, perspective, scene scale, and composition are identical to the reference, with exact matching of framing and cropping along all edges."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "All scene contents are faithfully present in identical counts and positions, including the three robots, three workstations, server rack, solar panels, green portal, display pedestal, outdoor cart, benches, bollards, trees, car on the roadway, and ground pebbles."
              },
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                "id": "V3",
                "score": 10,
                "explanation": "Object shapes, silhouettes, bevels, and proportions—from the rounded cuboid heads and limbs of the robots to the tree sphere clusters, furniture contours, and vehicle dimensions—show no discernible differences."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "The color palette and materials are identical throughout, matching the teal lawn, off-white tiled floor, glass panels with diagonal reflection streaks, wood tones, and emissive elements on the server rack and scanner pad."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Lighting direction, soft shadow penumbras cast toward the lower-left, contact ambient occlusion under furniture and characters, and highlights across the scene match the reference precisely."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "UI placement, sizing, padding, grouping, and hierarchy are identical, including the top-left resource bar, top-center mission banner, top-right circular buttons, bottom playback toolbar, floating overhead badges, and bottom-right watermark."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "All UI styling, corner radii, drop shadows, panel transparencies, and graphic icons (coin, bolt, card, quest progress dots, cursor, play/speed buttons, and day/night indicator) perfectly reproduce the reference."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "Typography matches in font face, weight, tracking, alignment, and color across all legible labels ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', overhead badge numbers, and 'Development Build')."
              }
            ]
          },
          "responseFile": "responses/gemini/c6029bfbd2c506c2.txt",
          "responseSha256": "b673125826ea1db12041e83d60262d57457ab608d976b710c9c0f9937ec5d2d7"
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        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 215.121,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Identical isometric angle and scale: the tiled floor occupies the same parallelogram (glass-fence edge from about (180,300) to (578,150), bottom corner near (370,520)), the road and cream building sit in the same top-left corner, the potted trees line the right edge and the bottom-left tree is cropped by the frame edge in both. No discernible framing or perspective difference.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Contents and counts match: black server rack (205,335), two navy solar mats (290,345) and (595,305), purple monitor desk with worker (355,300)/(395,310), orange ticket desk with kiosk, worker and a '1' marker (505,235), teal-framed station with worker and '1' marker (485,345), teal dispenser (512,300), whiteboard (645,275), cream counter with purple cube and orb (375,420); outside, the same twelve potted trees, benches (560,520)/(800,125), lamp posts (640,455)/(710,150), planter box (790,400), path (690,480), van and crosswalk. At most a pixel-level offset of a few small props (lower-right lamp post, bottom bench).\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes correspond closely: lumpy mint canopies on thin trunks in square planters, boxy desks, tall slotted rack, two-screen monitor desk, teal gantry station, glass fence with white posts, small capsule-shaped workers with dark hair. Only very slight differences in the head/face shading of the three workers (e.g. at (540,240)) and the kiosk top on the orange desk (515,208); otherwise proportions are the same.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"Same palette: teal ground with white dot grid, off-white tiled floor, mint foliage, navy solar mats, orange ticket desk, purple-blue monitor desk, cream counter, grey-blue road with dashed line, light-cyan glass panes, all matte. The van at (235,60) reads slightly more yellow in the result than the cream of the reference, and foliage appears marginally more saturated; otherwise materials match.\"},{\"id\":\"V5\",\"score\":10,\"explanation\":\"Lighting is equivalent: soft diffuse light with gentle contact shadows under the planters, desks, rack and characters, mild shading on the glass fence posts and a faint gradient on the floor; shadow placement and softness look the same at all comparable spots (e.g. planters at (160,540) and (805,115), desks on the floor).\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"UI layout identical: stats pill top-left (10–205, 10–45), centered task panel (330–630, 10–48) with icon, two text lines, progress dots and price, three round buttons top-right at (860/895/930, 25), bottom toolbar pill (320–645, 545–590) with cursor, plus, trash, play, 1x/2x/4x, day/night dial and clock, and the 'Development Build' watermark bottom-right.\"},{\"id\":\"V7\",\"score\":10,\"explanation\":\"Same white rounded pills with subtle shadows, dark circular cursor/play buttons, green circular plus, grey trash glyph, teal square task icon, green/teal/orange progress dots, white highlighted '1x' pill with grey neighbours, half-filled day/night dial, home/graph/hamburger icons, and gold/green ringed '1' markers over the stations.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text matches in content, weight and alignment: '$324', '15/16', '85' in the stats pill; bold 'The ticket machine' over grey 'Moonlight Cinema · 95s left' with green '$640'; '1x 2x 4x'; 'Day 5' above bold '11:09'; 'Development Build'; and the '1' digits in the in-scene markers.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Identical isometric angle and scale: the tiled floor occupies the same parallelogram (glass-fence edge from about (180,300) to (578,150), bottom corner near (370,520)), the road and cream building sit in the same top-left corner, the potted trees line the right edge and the bottom-left tree is cropped by the frame edge in both. No discernible framing or perspective difference."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Contents and counts match: black server rack (205,335), two navy solar mats (290,345) and (595,305), purple monitor desk with worker (355,300)/(395,310), orange ticket desk with kiosk, worker and a '1' marker (505,235), teal-framed station with worker and '1' marker (485,345), teal dispenser (512,300), whiteboard (645,275), cream counter with purple cube and orb (375,420); outside, the same twelve potted trees, benches (560,520)/(800,125), lamp posts (640,455)/(710,150), planter box (790,400), path (690,480), van and crosswalk. At most a pixel-level offset of a few small props (lower-right lamp post, bottom bench)."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes correspond closely: lumpy mint canopies on thin trunks in square planters, boxy desks, tall slotted rack, two-screen monitor desk, teal gantry station, glass fence with white posts, small capsule-shaped workers with dark hair. Only very slight differences in the head/face shading of the three workers (e.g. at (540,240)) and the kiosk top on the orange desk (515,208); otherwise proportions are the same."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Same palette: teal ground with white dot grid, off-white tiled floor, mint foliage, navy solar mats, orange ticket desk, purple-blue monitor desk, cream counter, grey-blue road with dashed line, light-cyan glass panes, all matte. The van at (235,60) reads slightly more yellow in the result than the cream of the reference, and foliage appears marginally more saturated; otherwise materials match."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Lighting is equivalent: soft diffuse light with gentle contact shadows under the planters, desks, rack and characters, mild shading on the glass fence posts and a faint gradient on the floor; shadow placement and softness look the same at all comparable spots (e.g. planters at (160,540) and (805,115), desks on the floor)."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "UI layout identical: stats pill top-left (10–205, 10–45), centered task panel (330–630, 10–48) with icon, two text lines, progress dots and price, three round buttons top-right at (860/895/930, 25), bottom toolbar pill (320–645, 545–590) with cursor, plus, trash, play, 1x/2x/4x, day/night dial and clock, and the 'Development Build' watermark bottom-right."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "Same white rounded pills with subtle shadows, dark circular cursor/play buttons, green circular plus, grey trash glyph, teal square task icon, green/teal/orange progress dots, white highlighted '1x' pill with grey neighbours, half-filled day/night dial, home/graph/hamburger icons, and gold/green ringed '1' markers over the stations."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text matches in content, weight and alignment: '$324', '15/16', '85' in the stats pill; bold 'The ticket machine' over grey 'Moonlight Cinema · 95s left' with green '$640'; '1x 2x 4x'; 'Day 5' above bold '11:09'; 'Development Build'; and the '1' digits in the in-scene markers."
              }
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          "model": "gpt-6-luna",
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          "status": "completed",
          "durationSeconds": 39.854,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle and overall framing are very close. The platform and road occupy nearly the same areas, with only a small vertical shift along the platform’s far edge.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The same stations, workers, benches, trees, and surrounding objects appear in nearly the same arrangement. A few objects, especially trees along the right side, sit at slightly different heights.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"The platform, stations, fence, and character silhouettes closely match. Tree canopy contours and some small modeled details vary slightly.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"The teal ground, pale tiled platform, and muted furniture colors are very similar, with minor differences in the ground’s hue and brightness.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting direction and depth cues are consistent, but some cast shadows—particularly on the road and around trees—look darker or more distinct in the result.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"The top status panels, upper-right buttons, and bottom controls match closely in position, size, and grouping.\"},{\"id\":\"V7\",\"score\":10,\"explanation\":\"The UI panels, rounded shapes, colors, and icons appear essentially unchanged at this resolution.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"The visible labels, numbers, and symbols match in content, size, and alignment.\"}]}",
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          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle and overall framing are very close. The platform and road occupy nearly the same areas, with only a small vertical shift along the platform’s far edge."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The same stations, workers, benches, trees, and surrounding objects appear in nearly the same arrangement. A few objects, especially trees along the right side, sit at slightly different heights."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "The platform, stations, fence, and character silhouettes closely match. Tree canopy contours and some small modeled details vary slightly."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "The teal ground, pale tiled platform, and muted furniture colors are very similar, with minor differences in the ground’s hue and brightness."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting direction and depth cues are consistent, but some cast shadows—particularly on the road and around trees—look darker or more distinct in the result."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The top status panels, upper-right buttons, and bottom controls match closely in position, size, and grouping."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "The UI panels, rounded shapes, colors, and icons appear essentially unchanged at this resolution."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "The visible labels, numbers, and symbols match in content, size, and alignment."
              }
            ]
          },
          "responseFile": "responses/luna/c6029bfbd2c506c2.txt",
          "responseSha256": "2066ac1223207676b40ae8ec08000f4a51748c28ff53f1c1e55a4f7b854a59a5"
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          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 113.269,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both images use the same isometric camera, scale and framing. The tiled plot sits centrally, the road, truck and crosswalk are top-left, the tree row is at right, and the benches and reception counter are bottom-right. Landmarks sit at nearly the same pixels: server rack ~(207,330), orange desk ~(500,225), mint desk ~(480,345), fridge ~(645,275). The only difference is a slight projection shift. In the result the floor's left and right corners sit about 10–20 px lower, so the plot looks a little taller.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Almost every element is present and placed the same. There are three desk stations with '1' badges, the black server rack at left, two navy solar panels, the purple-cube table at bottom, the pale fridge unit, and the reception counter with its platform path at right. The tree and planter row, bollards, bushes, benches, teal stool, lamp, sign post, truck and buildings also match. Counts and spacing match. The only variation is the characters' look, which is a shape matter, not an arrangement one.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The main furniture matches in silhouette: desks, rack, solar panels, table with cube and orb, fridge, planters and round tree canopies. The three characters differ clearly. In the reference they are small, compact, grey-white robots seated or low at the desks. In the result they are taller figures with cream cube heads, dark torsos and blue legs, standing beside the desks. The glass fence also differs: its posts and top rail look thinner and lighter in the result than the thicker white framing in the reference. Several desk-top details are slightly different too.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette matches closely: teal ground with white speckles, cream tiles, mint trees on brown soil, orange, mint and white desks, navy panels and a soft matte clay look. Differences are localised. The characters use a different colour scheme (cream, black and blue versus pale grey). The fence glass is lighter and more transparent in the result, so the road behind it looks paler than the deeper navy road in the reference.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Both use soft, diffuse lighting from the upper left, subtle contact shadows under planters, desks and bollards, faint pale rings at the characters' feet, and a darker inner face on the right wall. Depth cues and contrast are very similar. The result's shadows and character grounding look slightly stronger, and the glass reflections are less pronounced than in the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is essentially identical. The status pill is top-left, the mission pill top-centre with icon, title and subtitle, progress dots and reward, and three round buttons top-right. The bottom-centre toolbar holds cursor, plus, trash, play, 1x/2x/4x and day/time. 'Development Build' sits at the bottom-right. Positions, sizes, grouping and spacing line up to within a pixel or two.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The styling is very close: white translucent rounded pills with soft shadows, dark navy circular buttons, a green plus button, gold coin and orange bolt icons, a teal mission badge, coloured progress rings, and a sun/day icon. Small differences are in icon stroke weight. The plus and play glyphs look thinner in the result, and some outline icons look lighter than the bolder reference ones.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All visible text and numbers match: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09' and 'Development Build'. The rounded sans typeface, sizes, weights and alignment inside the pills are very similar. The only noticeable difference is the small mission subtitle, which looks lighter and lower in contrast in the result.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both images use the same isometric camera, scale and framing. The tiled plot sits centrally, the road, truck and crosswalk are top-left, the tree row is at right, and the benches and reception counter are bottom-right. Landmarks sit at nearly the same pixels: server rack ~(207,330), orange desk ~(500,225), mint desk ~(480,345), fridge ~(645,275). The only difference is a slight projection shift. In the result the floor's left and right corners sit about 10–20 px lower, so the plot looks a little taller."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Almost every element is present and placed the same. There are three desk stations with '1' badges, the black server rack at left, two navy solar panels, the purple-cube table at bottom, the pale fridge unit, and the reception counter with its platform path at right. The tree and planter row, bollards, bushes, benches, teal stool, lamp, sign post, truck and buildings also match. Counts and spacing match. The only variation is the characters' look, which is a shape matter, not an arrangement one."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The main furniture matches in silhouette: desks, rack, solar panels, table with cube and orb, fridge, planters and round tree canopies. The three characters differ clearly. In the reference they are small, compact, grey-white robots seated or low at the desks. In the result they are taller figures with cream cube heads, dark torsos and blue legs, standing beside the desks. The glass fence also differs: its posts and top rail look thinner and lighter in the result than the thicker white framing in the reference. Several desk-top details are slightly different too."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette matches closely: teal ground with white speckles, cream tiles, mint trees on brown soil, orange, mint and white desks, navy panels and a soft matte clay look. Differences are localised. The characters use a different colour scheme (cream, black and blue versus pale grey). The fence glass is lighter and more transparent in the result, so the road behind it looks paler than the deeper navy road in the reference."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Both use soft, diffuse lighting from the upper left, subtle contact shadows under planters, desks and bollards, faint pale rings at the characters' feet, and a darker inner face on the right wall. Depth cues and contrast are very similar. The result's shadows and character grounding look slightly stronger, and the glass reflections are less pronounced than in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is essentially identical. The status pill is top-left, the mission pill top-centre with icon, title and subtitle, progress dots and reward, and three round buttons top-right. The bottom-centre toolbar holds cursor, plus, trash, play, 1x/2x/4x and day/time. 'Development Build' sits at the bottom-right. Positions, sizes, grouping and spacing line up to within a pixel or two."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The styling is very close: white translucent rounded pills with soft shadows, dark navy circular buttons, a green plus button, gold coin and orange bolt icons, a teal mission badge, coloured progress rings, and a sun/day icon. Small differences are in icon stroke weight. The plus and play glyphs look thinner in the result, and some outline icons look lighter than the bolder reference ones."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text and numbers match: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09' and 'Development Build'. The rounded sans typeface, sizes, weights and alignment inside the pills are very similar. The only noticeable difference is the small mission subtitle, which looks lighter and lower in contrast in the result."
              }
            ]
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          "responseFile": "responses/sonnet/c6029bfbd2c506c2.txt",
          "responseSha256": "8fa0dc56e65913977200d1a1db03e275896ff9c1011ab6b08c63f9353c0f9979"
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        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 210.077,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Both images use the same high isometric viewpoint and scene scale. The framing also matches. The tiled room sits left of center, with the road, buildings and truck cropped at the top-left. Trees are cropped at the left, bottom and right edges, and light-gray void shows at the top-right, bottom-left and bottom-right corners. The floor corners, fences and tree planters fall in essentially the same screen positions. Any shift or scale difference is at most a few pixels.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"All scene objects are present in the same counts and arrangement. Inside the room: the server rack at left, two solar panels, the purple-monitor desk, the orange desk with a stool and a '1' badge, the mint workstation with a pillar and a '1' badge, the kiosk at right, the cream table with a purple cube and sphere, and three characters at their stations. Outside: the truck, crosswalk, signpost, outer and inner glass fences, the low back-right wall, eight visible trees in planters, three benches, six bollards and bushes in the same spots. The bottom-right path with its counter and slab also matches. Only tiny positional deviations are visible.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions closely match. Matching shapes include the lobed rounded canopies on trunks in square rimmed planters, the slatted benches, the boxy truck, cube-headed characters, the monitor desk, the arch-framed mint workstation, the capped cylindrical pillar, the upright kiosk and the tall rack. Small modeling differences remain. In the result, character heads, face plates and limbs look more defined, and tree canopies are slightly lumpier. Small props on the desks and the rack face differ in fine detail. The result's solar-panel grids and floor tile seams are also more sharply articulated.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The overall palette is closely reproduced. Both have the same teal speckled ground, off-white tiles, mint foliage, cream planters and walls, slate road, peach crosswalk and counter, lilac and purple accents and translucent pale-teal glass. Noticeable smaller differences: the server rack reads dark navy with pale stripes instead of near-black with blue glow, and the solar panels show brighter grid lines. The tree greens are slightly paler and more highlighted, and the result's surfaces look marginally crisper and more contrasty than the softer, matte reference.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Both use soft, diffuse lighting from the upper left. Both show gentle contact shadows under planters, benches and props, and pale rings under the characters, giving similar depth. The result has slightly stronger directional shading on tree canopies and object side faces. Its contact shadows are a bit darker under the solar panels, rack and planters, and its tile seams are crisper. The reference looks somewhat hazier and flatter.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Every UI element appears in the same position, at the same size and with the same grouping. This includes the top-left resource pill, the top-center objective pill (icon, title and subtitle, progress dots, reward), three circular buttons at top-right and the bottom-center toolbar. The toolbar runs select, add, delete, divider, play, speed segment, divider, then day icon and time, with 'Development Build' at the bottom-right. Spacing and alignment are effectively identical, with at most pixel-level variation.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Styling matches closely. Both have white rounded pills with soft shadows, navy circular select and play buttons, a larger green add button, and a light-gray speed track with a white active chip. Both also share the teal-ring objective icon with a checkbox, green and orange progress dots and rings, and the gold coin, orange bolt and card icons. The home, hierarchy and menu glyphs and the sun-horizon day icon also match. Only negligible differences in glyph stroke weight are perceptible at this resolution.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible content matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', both '1' badges, '1x 2x 4x', 'Day 5', '11:09' and 'Development Build'. The same clean sans-serif is used throughout. Size, weight and color hierarchy match: semibold title, small gray subtitle, green bold reward, bold time and small white build label. Alignment within each control is essentially the same.\"}]}\n```",
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Both images use the same high isometric viewpoint and scene scale. The framing also matches. The tiled room sits left of center, with the road, buildings and truck cropped at the top-left. Trees are cropped at the left, bottom and right edges, and light-gray void shows at the top-right, bottom-left and bottom-right corners. The floor corners, fences and tree planters fall in essentially the same screen positions. Any shift or scale difference is at most a few pixels."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All scene objects are present in the same counts and arrangement. Inside the room: the server rack at left, two solar panels, the purple-monitor desk, the orange desk with a stool and a '1' badge, the mint workstation with a pillar and a '1' badge, the kiosk at right, the cream table with a purple cube and sphere, and three characters at their stations. Outside: the truck, crosswalk, signpost, outer and inner glass fences, the low back-right wall, eight visible trees in planters, three benches, six bollards and bushes in the same spots. The bottom-right path with its counter and slab also matches. Only tiny positional deviations are visible."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions closely match. Matching shapes include the lobed rounded canopies on trunks in square rimmed planters, the slatted benches, the boxy truck, cube-headed characters, the monitor desk, the arch-framed mint workstation, the capped cylindrical pillar, the upright kiosk and the tall rack. Small modeling differences remain. In the result, character heads, face plates and limbs look more defined, and tree canopies are slightly lumpier. Small props on the desks and the rack face differ in fine detail. The result's solar-panel grids and floor tile seams are also more sharply articulated."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The overall palette is closely reproduced. Both have the same teal speckled ground, off-white tiles, mint foliage, cream planters and walls, slate road, peach crosswalk and counter, lilac and purple accents and translucent pale-teal glass. Noticeable smaller differences: the server rack reads dark navy with pale stripes instead of near-black with blue glow, and the solar panels show brighter grid lines. The tree greens are slightly paler and more highlighted, and the result's surfaces look marginally crisper and more contrasty than the softer, matte reference."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Both use soft, diffuse lighting from the upper left. Both show gentle contact shadows under planters, benches and props, and pale rings under the characters, giving similar depth. The result has slightly stronger directional shading on tree canopies and object side faces. Its contact shadows are a bit darker under the solar panels, rack and planters, and its tile seams are crisper. The reference looks somewhat hazier and flatter."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Every UI element appears in the same position, at the same size and with the same grouping. This includes the top-left resource pill, the top-center objective pill (icon, title and subtitle, progress dots, reward), three circular buttons at top-right and the bottom-center toolbar. The toolbar runs select, add, delete, divider, play, speed segment, divider, then day icon and time, with 'Development Build' at the bottom-right. Spacing and alignment are effectively identical, with at most pixel-level variation."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Styling matches closely. Both have white rounded pills with soft shadows, navy circular select and play buttons, a larger green add button, and a light-gray speed track with a white active chip. Both also share the teal-ring objective icon with a checkbox, green and orange progress dots and rings, and the gold coin, orange bolt and card icons. The home, hierarchy and menu glyphs and the sun-horizon day icon also match. Only negligible differences in glyph stroke weight are perceptible at this resolution."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible content matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', both '1' badges, '1x 2x 4x', 'Day 5', '11:09' and 'Development Build'. The same clean sans-serif is used throughout. Size, weight and color hierarchy match: semibold title, small gray subtitle, green bold reward, bold time and small white build label. Alignment within each control is essentially the same."
              }
            ]
          },
          "responseFile": "responses/opus/c6029bfbd2c506c2.txt",
          "responseSha256": "5dca31dbf985955a3de7ae46380fada183b4b9a9e45e3e21a6a99612e4ff0eb7"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 141.207,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same isometric viewpoint, scale and framing. The plaza corners land at about the same places (left ~(178,360), front ~(375,525), right ~(775,320), back ~(575,145)). The glass railing and street block occupy the same top-left zone, and the bottom toolbar and corner trees sit in matching positions. I hold this at 9 only because sub-pixel alignment of distant props can't be confirmed at this resolution.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Same set of objects with matching count and placement: three workers (~(395,305), ~(540,235), ~(515,360)) with '1' badges at ~(508,175) and ~(485,298); the top desk, left monitor station, central green counter, green-topped pillar, white kiosk (~(645,275)), black server tower (~(208,335)), two solar panels (~(290,345) and ~(595,308)), and the purple box on a tan table (~(375,405)). The street with yellow car and crossing, tree clusters, shrubs, benches, bollards and the tan ramp with kiosk at bottom-right also line up. I found no missing, extra or displaced object; the 9 reflects the limits of checking small props at this size.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes and proportions match: round foliage clusters on square plinths for the trees, the tall stepped server tower, slab-like solar panels with grid cells, the white kiosk on its green base, the cylindrical pillar with a green top, and standing worker figures of similar height. Small modeled items (stools, tickets on counters, figure heads) look equivalent at this size, and no clear shape or scale deviation stands out.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"Palette closely matches: teal ground, warm cream floor tiles and wall trim, pale translucent blue glass railing, grey-blue road with white lane marks, navy solar panels and server, purple box on tan table, mint counters with blue accents, and green canopies on brown trunks. The matte versus soft-sheen surface treatment looks equivalent in both.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Soft ambient shadows under the trees and shrubs, contact shading under the solar panels, server, kiosk, pillar and workers, and similar light falloff across the tiles and ground are present in both. The depth ordering of the back railing relative to the station props reads the same.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"Layout matches in position, size, grouping and spacing. The top-left HUD pill (currency, 15/16 energy, 85 card count), the centered title/status bar with green dot indicators and $640, the three circular icon buttons at top-right, the bottom control bar (arrow, green plus, trash, play, speed group, day/time block at right) and the 'Development Build' label at bottom-right all sit where they do in the reference. The only deviation I can point to is the styling of the active speed chip, which is scored under V7.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel fills, rounded corners, soft shadows and icon glyphs (coin, lightning, card, badge, home/hierarchy/menu icons, arrow, plus, trash, play, day-night disc) match. The main styling deviation is the selected '1x' speed chip at the bottom bar: in the result it appears as a whiter pill with a more defined outline, while the reference shows a softer grey chip behind the label.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Text content and typography match: bold dark title 'The ticket machine', smaller grey subtitle 'Moonlight Cinema · 95s left', bold green '$640', HUD numerals '$324', '15/16' and '85', speed labels '1x 2x 4x', 'Day 5' and '11:09', and the small 'Development Build' tag all read the same and occupy the same sizes and positions. The selected '1x' label may look slightly heavier in the result, but that is not clearly resolvable at this size.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Same isometric viewpoint, scale and framing. The plaza corners land at about the same places (left ~(178,360), front ~(375,525), right ~(775,320), back ~(575,145)). The glass railing and street block occupy the same top-left zone, and the bottom toolbar and corner trees sit in matching positions. I hold this at 9 only because sub-pixel alignment of distant props can't be confirmed at this resolution."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Same set of objects with matching count and placement: three workers (~(395,305), ~(540,235), ~(515,360)) with '1' badges at ~(508,175) and ~(485,298); the top desk, left monitor station, central green counter, green-topped pillar, white kiosk (~(645,275)), black server tower (~(208,335)), two solar panels (~(290,345) and ~(595,308)), and the purple box on a tan table (~(375,405)). The street with yellow car and crossing, tree clusters, shrubs, benches, bollards and the tan ramp with kiosk at bottom-right also line up. I found no missing, extra or displaced object; the 9 reflects the limits of checking small props at this size."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes and proportions match: round foliage clusters on square plinths for the trees, the tall stepped server tower, slab-like solar panels with grid cells, the white kiosk on its green base, the cylindrical pillar with a green top, and standing worker figures of similar height. Small modeled items (stools, tickets on counters, figure heads) look equivalent at this size, and no clear shape or scale deviation stands out."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Palette closely matches: teal ground, warm cream floor tiles and wall trim, pale translucent blue glass railing, grey-blue road with white lane marks, navy solar panels and server, purple box on tan table, mint counters with blue accents, and green canopies on brown trunks. The matte versus soft-sheen surface treatment looks equivalent in both."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Soft ambient shadows under the trees and shrubs, contact shading under the solar panels, server, kiosk, pillar and workers, and similar light falloff across the tiles and ground are present in both. The depth ordering of the back railing relative to the station props reads the same."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "Layout matches in position, size, grouping and spacing. The top-left HUD pill (currency, 15/16 energy, 85 card count), the centered title/status bar with green dot indicators and $640, the three circular icon buttons at top-right, the bottom control bar (arrow, green plus, trash, play, speed group, day/time block at right) and the 'Development Build' label at bottom-right all sit where they do in the reference. The only deviation I can point to is the styling of the active speed chip, which is scored under V7."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel fills, rounded corners, soft shadows and icon glyphs (coin, lightning, card, badge, home/hierarchy/menu icons, arrow, plus, trash, play, day-night disc) match. The main styling deviation is the selected '1x' speed chip at the bottom bar: in the result it appears as a whiter pill with a more defined outline, while the reference shows a softer grey chip behind the label."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Text content and typography match: bold dark title 'The ticket machine', smaller grey subtitle 'Moonlight Cinema · 95s left', bold green '$640', HUD numerals '$324', '15/16' and '85', speed labels '1x 2x 4x', 'Day 5' and '11:09', and the small 'Development Build' tag all read the same and occupy the same sizes and positions. The selected '1x' label may look slightly heavier in the result, but that is not clearly resolvable at this size."
              }
            ]
          },
          "responseFile": "responses/haiku/c6029bfbd2c506c2.txt",
          "responseSha256": "bdab3cd078d77a13758bb88b03de2d0a29724a9045607e2c44f174f6f17e5d58"
        }
      ],
      "priorAttempts": []
    },
    {
      "caseId": "d36e68fdd71cac39",
      "runId": "pilot-3d-d5d9184d",
      "design": "B",
      "producer": "GPT-6 Astra",
      "producerId": "gpt-6-astra",
      "reference": "../media/reference-b.png",
      "result": "../media/pilot-3d-d5d9184d.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 266.093,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric viewpoint, scene scale and framing are nearly identical, with the central platform and upper-left road aligned very closely.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"All main stations, robots, floor panels, trees and furniture retain their relative arrangement. The upper-right and bottom benches are slightly offset.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes are recognizable, but robots and desk supports are boxier, tree crowns have different lobes, and the blue floor panels have more exposed feet.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal, cream and pastel palette matches well. The result's lawn is greener and more uniformly colored, while the blue floor panels look darker and purpler.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Lighting direction matches, but shadows are darker and harder-edged, particularly beneath trees and desks. The reference has softer contact shading and more gently modeled depth.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource and mission panels, upper-right buttons, bottom toolbar and numbered badges closely match in position and size. Playback-control spacing differs slightly.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Rounded pale panels, teal buttons, progress dots and badge outlines are very similar. Cursor, home and mission icons have slightly different linework.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible labels and values match, including $324, 15/16, $640 and 11:09. The mission heading is more letter-spaced, some HUD text is smaller, and the build label is wider.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric viewpoint, scene scale and framing are nearly identical, with the central platform and upper-left road aligned very closely."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All main stations, robots, floor panels, trees and furniture retain their relative arrangement. The upper-right and bottom benches are slightly offset."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes are recognizable, but robots and desk supports are boxier, tree crowns have different lobes, and the blue floor panels have more exposed feet."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal, cream and pastel palette matches well. The result's lawn is greener and more uniformly colored, while the blue floor panels look darker and purpler."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Lighting direction matches, but shadows are darker and harder-edged, particularly beneath trees and desks. The reference has softer contact shading and more gently modeled depth."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource and mission panels, upper-right buttons, bottom toolbar and numbered badges closely match in position and size. Playback-control spacing differs slightly."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Rounded pale panels, teal buttons, progress dots and badge outlines are very similar. Cursor, home and mission icons have slightly different linework."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible labels and values match, including $324, 15/16, $640 and 11:09. The mission heading is more letter-spaced, some HUD text is smaller, and the build label is wider."
              }
            ]
          },
          "responseFile": "responses/astra/d36e68fdd71cac39.txt",
          "responseSha256": "d3a7ab5720bf66a33546138b0898a1ecf21a6c3889124d621381371e6e38c73d"
        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 176.742,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale and central platform framing closely match; the platform’s front edge sits only slightly lower in the result.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three stations and workers, blue floor panels, trees, benches and paths occupy corresponding locations, with minor spacing differences around the panels and lower bench.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Major silhouettes match, but tree and shrub lobes differ. Workers, desk supports and blue panel bases look blockier, with fewer rounded or bevelled details.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, cream tiles and mint/orange/purple stations match well. The result’s ground is greener and more uniform, and some blue panels appear darker.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Shadow direction agrees, but shadows beneath trees, workers and desks are darker and harder-edged in the result; the reference has softer contact shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI groups retain their positions and hierarchy. The task and bottom control panels are slightly taller, with small spacing changes around playback controls.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Rounded pale panels, teal/navy buttons and progress graphics closely match. Some icon outlines differ slightly, and panel fills appear more opaque in the result.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible labels, balances, station numbers and day/time match. Small lettering is slightly heavier, and the bottom-right 'Development Build' label is wider in the result.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale and central platform framing closely match; the platform’s front edge sits only slightly lower in the result."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three stations and workers, blue floor panels, trees, benches and paths occupy corresponding locations, with minor spacing differences around the panels and lower bench."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Major silhouettes match, but tree and shrub lobes differ. Workers, desk supports and blue panel bases look blockier, with fewer rounded or bevelled details."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, cream tiles and mint/orange/purple stations match well. The result’s ground is greener and more uniform, and some blue panels appear darker."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Shadow direction agrees, but shadows beneath trees, workers and desks are darker and harder-edged in the result; the reference has softer contact shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI groups retain their positions and hierarchy. The task and bottom control panels are slightly taller, with small spacing changes around playback controls."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Rounded pale panels, teal/navy buttons and progress graphics closely match. Some icon outlines differ slightly, and panel fills appear more opaque in the result."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible labels, balances, station numbers and day/time match. Small lettering is slightly heavier, and the bottom-right 'Development Build' label is wider in the result."
              }
            ]
          },
          "responseFile": "responses/sol61/d36e68fdd71cac39.txt",
          "responseSha256": "c6fd2114b17d4d1115c92fd4ac599a627159a60658d5cf67cbe68cc896ac77bd"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 51.272,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"The isometric camera angle, projection scale, framing, and positioning of the building, road, and surrounding courtyard within the viewport are identical between reference and result.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 10,\n      \"explanation\": \"All scene entities—including the three robot characters, workstations, server rack, solar panels, supply counter, kiosk, outdoor benches, trees, lamp post, bollards, and yellow vehicle—are present in identical counts and relative arrangements.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 10,\n      \"explanation\": \"Object silhouettes, proportions, bevels, and modeled details—such as the robot models with film-reel headgear, tiered tree foliage, desk partitions, monitors, and bench geometries—match with no discernible differences.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 10,\n      \"explanation\": \"Color palette, surface finishes, and material shaders (including the teal ground plane, cream floor tiling, translucent glass panels, furniture accent colors, and diffuse shading) are identical.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 10,\n      \"explanation\": \"The directional lighting from the upper right, shadow projection angles and lengths to the lower left, contact ambient occlusion beneath objects, and overall depth cues match identically.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 10,\n      \"explanation\": \"UI placement, sizing, and hierarchy across the top-left resource pill, top-center objective panel, top-right navigation buttons, bottom playback control bar, floating in-world badges, and bottom-right watermark are identical.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 10,\n      \"explanation\": \"All UI graphical treatments, rounded panel corners, drop shadows, progress dots, and icons (coin, bolt, card, checklist, home, hierarchy, hamburger, cursor, plus, trash, play, day/night sphere, and floating badges) are indistinguishable from the reference.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 10,\n      \"explanation\": \"All visible text strings ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09', '1', and 'Development Build') match precisely in font, size, weight, color, and alignment.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric camera angle, projection scale, framing, and positioning of the building, road, and surrounding courtyard within the viewport are identical between reference and result."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "All scene entities—including the three robot characters, workstations, server rack, solar panels, supply counter, kiosk, outdoor benches, trees, lamp post, bollards, and yellow vehicle—are present in identical counts and relative arrangements."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "Object silhouettes, proportions, bevels, and modeled details—such as the robot models with film-reel headgear, tiered tree foliage, desk partitions, monitors, and bench geometries—match with no discernible differences."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "Color palette, surface finishes, and material shaders (including the teal ground plane, cream floor tiling, translucent glass panels, furniture accent colors, and diffuse shading) are identical."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "The directional lighting from the upper right, shadow projection angles and lengths to the lower left, contact ambient occlusion beneath objects, and overall depth cues match identically."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "UI placement, sizing, and hierarchy across the top-left resource pill, top-center objective panel, top-right navigation buttons, bottom playback control bar, floating in-world badges, and bottom-right watermark are identical."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "All UI graphical treatments, rounded panel corners, drop shadows, progress dots, and icons (coin, bolt, card, checklist, home, hierarchy, hamburger, cursor, plus, trash, play, day/night sphere, and floating badges) are indistinguishable from the reference."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All visible text strings ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09', '1', and 'Development Build') match precisely in font, size, weight, color, and alignment."
              }
            ]
          },
          "responseFile": "responses/gemini/d36e68fdd71cac39.txt",
          "responseSha256": "bbeba3c1980e17721f4c6123653ab79ddbc0d8a530d6309615e5c5ee01d6a834"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 90.921,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Same isometric angle, zoom and framing: the tiled room's four corners sit at the same screen positions (left ~180,305; top ~580,150; right ~775,300; bottom ~375,520), the road runs along the same top-left edge, and tree rows at the right and bottom are cropped identically.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Every object is present in the same place: server rack, two solar panels, monitor desk with standing character, lamp desk and centre table each with seated character and a '1' badge, whiteboard, purple cube/vase table, same trees, benches, bollards, wooden box and path at right. Only visible difference is the car on the road, shifted ~10px left along the road in the result.\"},{\"id\":\"V3\",\"score\":10,\"explanation\":\"Silhouettes and proportions match throughout: blob-canopy trees on square planters, the low-poly characters, the three-monitor desk, slatted solar panels, server tower, glass fence with posts and mid rail, and the purple cube/rounded vase all read identically.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"Palette matches (teal dotted ground, cream tile floor, blue-tinted glass, purple/orange/teal desks, mint canopies). The result reads marginally more saturated and contrasty, e.g. the teal ground and tree canopy shading look slightly deeper than the softer, more muted reference.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Light direction and shadow placement are the same (tree shadows falling to lower-right, contact shading under desks and the server rack). The result's shadows and object edges appear slightly crisper/darker, whereas the reference looks a touch softer and hazier.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"Identical layout: top-left stats pill, top-centre task pill with progress dots and price, three circular buttons at top-right, bottom-centre toolbar (cursor, plus, trash | play, 1x/2x/4x | clock, Day/time) and 'Development Build' at bottom-right, all at matching positions and sizes.\"},{\"id\":\"V7\",\"score\":10,\"explanation\":\"Same rounded white pills, dark circular cursor/play buttons, green plus button, grey trash icon, green check-dot progress indicators with small teal/orange dots, half-filled clock glyph and the home/network/menu icons; no visible styling difference.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text matches in content, weight and alignment: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', 'Development Build', and the '1' badges above the two seated characters.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Same isometric angle, zoom and framing: the tiled room's four corners sit at the same screen positions (left ~180,305; top ~580,150; right ~775,300; bottom ~375,520), the road runs along the same top-left edge, and tree rows at the right and bottom are cropped identically."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Every object is present in the same place: server rack, two solar panels, monitor desk with standing character, lamp desk and centre table each with seated character and a '1' badge, whiteboard, purple cube/vase table, same trees, benches, bollards, wooden box and path at right. Only visible difference is the car on the road, shifted ~10px left along the road in the result."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "Silhouettes and proportions match throughout: blob-canopy trees on square planters, the low-poly characters, the three-monitor desk, slatted solar panels, server tower, glass fence with posts and mid rail, and the purple cube/rounded vase all read identically."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Palette matches (teal dotted ground, cream tile floor, blue-tinted glass, purple/orange/teal desks, mint canopies). The result reads marginally more saturated and contrasty, e.g. the teal ground and tree canopy shading look slightly deeper than the softer, more muted reference."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Light direction and shadow placement are the same (tree shadows falling to lower-right, contact shading under desks and the server rack). The result's shadows and object edges appear slightly crisper/darker, whereas the reference looks a touch softer and hazier."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "Identical layout: top-left stats pill, top-centre task pill with progress dots and price, three circular buttons at top-right, bottom-centre toolbar (cursor, plus, trash | play, 1x/2x/4x | clock, Day/time) and 'Development Build' at bottom-right, all at matching positions and sizes."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "Same rounded white pills, dark circular cursor/play buttons, green plus button, grey trash icon, green check-dot progress indicators with small teal/orange dots, half-filled clock glyph and the home/network/menu icons; no visible styling difference."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text matches in content, weight and alignment: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', 'Development Build', and the '1' badges above the two seated characters."
              }
            ]
          },
          "responseFile": "responses/fable/d36e68fdd71cac39.txt",
          "responseSha256": "a8a711e830e850695033b3cc49b71387e7fa96beff1a918d4883070a3915f239"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 54.02,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The same isometric angle and centered plaza are preserved, with nearly matching framing. The background road/fence diagonal and surrounding landscape sit at slightly different offsets.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The stations, characters, floor objects, trees and benches are all present in closely matching positions. A few peripheral trees, benches and small props differ slightly in placement.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Stations, counters and characters have very similar proportions, though some foliage clumps and small equipment details have subtly different silhouettes.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The overall palette is close, but the large ground area in the result is lighter and more saturated teal than the deeper, bluer green in the reference.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting direction and soft cast shadows are similar; shadows beneath some trees and objects appear darker or broader in the result.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"The top status panels, upper-right controls and bottom toolbar match closely in position, size, grouping and spacing.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Rounded pale panels, teal accents and circular controls are closely reproduced, with only minor differences in small icon details.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"Visible labels, numbers and symbols appear to match in wording, size, weight and alignment.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The same isometric angle and centered plaza are preserved, with nearly matching framing. The background road/fence diagonal and surrounding landscape sit at slightly different offsets."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The stations, characters, floor objects, trees and benches are all present in closely matching positions. A few peripheral trees, benches and small props differ slightly in placement."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Stations, counters and characters have very similar proportions, though some foliage clumps and small equipment details have subtly different silhouettes."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall palette is close, but the large ground area in the result is lighter and more saturated teal than the deeper, bluer green in the reference."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting direction and soft cast shadows are similar; shadows beneath some trees and objects appear darker or broader in the result."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The top status panels, upper-right controls and bottom toolbar match closely in position, size, grouping and spacing."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Rounded pale panels, teal accents and circular controls are closely reproduced, with only minor differences in small icon details."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "Visible labels, numbers and symbols appear to match in wording, size, weight and alignment."
              }
            ]
          },
          "responseFile": "responses/luna/d36e68fdd71cac39.txt",
          "responseSha256": "6b9c73442c2f22de2a90ef80b183a7c660dea696465a05ba5561b25f4b015992"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 231.785,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both use the same isometric three-quarter view at the same scale. The office floor diamond sits in the same place (left corner near x175,y300, right near x775,y310, bottom near x375,y520). The road and van at top-left, the right-hand tree row, the bottom-right kiosk and path, and the bottom trees all line up almost one-to-one. The main framing difference is at the edges. The reference shows the end of the world (a grey void in the top-right corner and a visible ground edge), while the result fills the whole frame with teal ground. Slightly less of the top-left buildings and road is visible in the result.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Content and arrangement match almost exactly. Three desks (orange, lavender, mint) each have a robot, with two '1' badges. The server rack is at the left, two solar panels flank the floor, the purple-cube table is at the front, and the green cabinet and pedestal are at the right. Outside there are about nine trees in planters, benches, white bollards, bushes, the kiosk, the path with its white tile, the crosswalk, the van and the buildings. Counts and relative spacing are essentially the same. I saw no missing or extra major objects.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes of desks, glass fence, server rack, solar panels, cabinet, planters, benches, van and bollards are very close. The most visible difference is the robots. In the result each carries a dark ring or wheel with yellow ticks on its right side and lacks the soft base ring seen in the reference. Tree canopies are slightly lumpier and more defined in the result. Small props, such as the sphere on the purple table, differ a little in size.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The pastel palette is shared: teal ground, mint foliage, cream floor tiles, orange and lavender desks, navy panels, and a matte look overall. The result's ground is a bit more saturated and flat. The fine pale speckle or dot texture scattered across the reference ground appears to be absent. The inner face of the cream wall at the right edge of the floor looks darker and greyer in the result. Contrast is slightly higher overall.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Both light the scene from a similar direction, with shadows falling toward the left. The result's shadows are much heavier and harder-edged. There are dark teal blobs to the left of every tree and planter, a dark band along the glass wall, a hard shadow beside the server rack, and a darker van shadow. The reference uses faint, soft contact shading, so its look is airier. Depth cues are still comparable, but the shadow treatment differs clearly across the whole scene.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"UI layout appears identical. The top-left currency pill, the top-centre mission pill with icon, title, subtitle, progress dots and reward, the three round buttons at top-right, the bottom toolbar with its tool buttons, speed toggle and day/time, and the 'Development Build' tag at bottom-right all share the same positions, sizes, grouping and prominence. I found no discernible difference.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Panel styling is essentially the same. The pills are white with fully rounded corners and soft drop shadows. The coin, bolt, card, checklist, home, org-chart and menu icons match. The navy pointer and play buttons, the green plus button, the selected speed chip and the day/night glyph also match. I could not find a meaningful difference. At most there are subtle softness or shadow differences that cannot be resolved at this size.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible text and numbers match: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1× 2× 4×', 'Day 5', '11:09' and 'Development Build'. Font family, weights, sizes, colours and alignment inside the pills look the same. I saw no discernible differences.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both use the same isometric three-quarter view at the same scale. The office floor diamond sits in the same place (left corner near x175,y300, right near x775,y310, bottom near x375,y520). The road and van at top-left, the right-hand tree row, the bottom-right kiosk and path, and the bottom trees all line up almost one-to-one. The main framing difference is at the edges. The reference shows the end of the world (a grey void in the top-right corner and a visible ground edge), while the result fills the whole frame with teal ground. Slightly less of the top-left buildings and road is visible in the result."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Content and arrangement match almost exactly. Three desks (orange, lavender, mint) each have a robot, with two '1' badges. The server rack is at the left, two solar panels flank the floor, the purple-cube table is at the front, and the green cabinet and pedestal are at the right. Outside there are about nine trees in planters, benches, white bollards, bushes, the kiosk, the path with its white tile, the crosswalk, the van and the buildings. Counts and relative spacing are essentially the same. I saw no missing or extra major objects."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes of desks, glass fence, server rack, solar panels, cabinet, planters, benches, van and bollards are very close. The most visible difference is the robots. In the result each carries a dark ring or wheel with yellow ticks on its right side and lacks the soft base ring seen in the reference. Tree canopies are slightly lumpier and more defined in the result. Small props, such as the sphere on the purple table, differ a little in size."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The pastel palette is shared: teal ground, mint foliage, cream floor tiles, orange and lavender desks, navy panels, and a matte look overall. The result's ground is a bit more saturated and flat. The fine pale speckle or dot texture scattered across the reference ground appears to be absent. The inner face of the cream wall at the right edge of the floor looks darker and greyer in the result. Contrast is slightly higher overall."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Both light the scene from a similar direction, with shadows falling toward the left. The result's shadows are much heavier and harder-edged. There are dark teal blobs to the left of every tree and planter, a dark band along the glass wall, a hard shadow beside the server rack, and a darker van shadow. The reference uses faint, soft contact shading, so its look is airier. Depth cues are still comparable, but the shadow treatment differs clearly across the whole scene."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "UI layout appears identical. The top-left currency pill, the top-centre mission pill with icon, title, subtitle, progress dots and reward, the three round buttons at top-right, the bottom toolbar with its tool buttons, speed toggle and day/time, and the 'Development Build' tag at bottom-right all share the same positions, sizes, grouping and prominence. I found no discernible difference."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel styling is essentially the same. The pills are white with fully rounded corners and soft drop shadows. The coin, bolt, card, checklist, home, org-chart and menu icons match. The navy pointer and play buttons, the green plus button, the selected speed chip and the day/night glyph also match. I could not find a meaningful difference. At most there are subtle softness or shadow differences that cannot be resolved at this size."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible text and numbers match: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1× 2× 4×', 'Day 5', '11:09' and 'Development Build'. Font family, weights, sizes, colours and alignment inside the pills look the same. I saw no discernible differences."
              }
            ]
          },
          "responseFile": "responses/sonnet/d36e68fdd71cac39.txt",
          "responseSha256": "19802f72ccb5547116bedabdad4bca1756689e50ba9aab93f18e82aefb34d641"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 193.572,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The viewing angle, isometric-style orientation, scale and framing match closely. The floor slab sits in the same place in both images: left corner near x175 y300, top corner near x575 y100, right corner near x775 y320 and bottom corner near x380 y522. The top-left road, crosswalk, buildings and car are cropped the same way, as are the trees cut off at the left, bottom-left, bottom-centre and right edges. Some elements differ by only a few pixels.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"All main objects appear in matching positions. Inside the floor these are the black server rack, two dark solar mats, the purple, orange and mint workstations (each with one robot), the two '1' markers, the small pedestal, the right-hand kiosk, and the table with a purple cube and orb. Outside are matching trees in planters, three benches, bollards along the right path, bushes, and the wooden deck with a counter and white slab at bottom-right. The road, cream vehicle, crosswalk, buildings and glass fence also match. The only differences are small shifts in the clustering of some bushes and trees, such as the bottom-centre tree behind the toolbar.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions broadly correspond. This includes the desks with monitors, purple dual screens, tall server rack, low grid-topped solar mats, tablet-like kiosk, square planters with thick rims, slatted benches, and the low wall and glass fence around the floor. There are some noticeable differences. Tree canopies in the result are lumpier clusters of distinct spheres, while the reference canopies are softer and puffier. The robots in the result carry a prominent wheel or reel disc that reads more strongly than in the reference. The top-left vehicle and its white top load differ somewhat in shape.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette matches well: muted teal ground, off-white floor tiles, mint trees, cream planter rims, blue-grey road, beige buildings, and orange, lavender and mint desks with purple accents. The reference surfaces look soft, matte and slightly clay-like, with gentle gradation. The result's surfaces look flatter, more uniform and slightly more plastic. The robot accents in the result are yellow or gold, whereas the reference's look darker and neutral.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both images use bright daylight with similar overall exposure. The reference relies on very soft, diffuse shading and faint contact shadows, and has a softened, hazy look toward the edges (the top-left buildings and car). The result has crisper, darker cast shadows, for example next to the trees, bushes and server rack and under the floor edge. This raises local contrast and gives a harder-edged depth reading than the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All HUD elements are present with nearly identical placement and size. These are the top-left resource pill, the top-centre objective pill (icon, title and subtitle, progress dots, reward), the three round buttons at top-right, and the bottom-centre toolbar. The toolbar keeps the same grouping: select and add buttons, trash, play, the 1×/2×/4× speed control, and the day/time widget, separated by dividers. 'Development Build' sits at bottom-right in both. Only minor spacing differences are visible.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The styling matches closely. Both use white rounded pills with soft shadows, dark navy circular select and play buttons, and a green circular plus button. Both have a light-grey speed track with a white '1×' chip, a split navy and yellow day/time icon, the teal ring objective icon, the teal and orange progress-dot sequence, and outlined home, hierarchy and menu icons. The only differences are slight variations in stroke weight or tint on small icons such as the lightning, card and trash icons.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Every visible string is identical: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1×', '2×', '4×', 'Day 5', '11:09' and 'Development Build'. Both use a similar clean sans-serif with bold numbers and the same alignment within the controls. There are only slight size or weight differences; for example, 'Development Build' is a little wider in the result.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The viewing angle, isometric-style orientation, scale and framing match closely. The floor slab sits in the same place in both images: left corner near x175 y300, top corner near x575 y100, right corner near x775 y320 and bottom corner near x380 y522. The top-left road, crosswalk, buildings and car are cropped the same way, as are the trees cut off at the left, bottom-left, bottom-centre and right edges. Some elements differ by only a few pixels."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All main objects appear in matching positions. Inside the floor these are the black server rack, two dark solar mats, the purple, orange and mint workstations (each with one robot), the two '1' markers, the small pedestal, the right-hand kiosk, and the table with a purple cube and orb. Outside are matching trees in planters, three benches, bollards along the right path, bushes, and the wooden deck with a counter and white slab at bottom-right. The road, cream vehicle, crosswalk, buildings and glass fence also match. The only differences are small shifts in the clustering of some bushes and trees, such as the bottom-centre tree behind the toolbar."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions broadly correspond. This includes the desks with monitors, purple dual screens, tall server rack, low grid-topped solar mats, tablet-like kiosk, square planters with thick rims, slatted benches, and the low wall and glass fence around the floor. There are some noticeable differences. Tree canopies in the result are lumpier clusters of distinct spheres, while the reference canopies are softer and puffier. The robots in the result carry a prominent wheel or reel disc that reads more strongly than in the reference. The top-left vehicle and its white top load differ somewhat in shape."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette matches well: muted teal ground, off-white floor tiles, mint trees, cream planter rims, blue-grey road, beige buildings, and orange, lavender and mint desks with purple accents. The reference surfaces look soft, matte and slightly clay-like, with gentle gradation. The result's surfaces look flatter, more uniform and slightly more plastic. The robot accents in the result are yellow or gold, whereas the reference's look darker and neutral."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both images use bright daylight with similar overall exposure. The reference relies on very soft, diffuse shading and faint contact shadows, and has a softened, hazy look toward the edges (the top-left buildings and car). The result has crisper, darker cast shadows, for example next to the trees, bushes and server rack and under the floor edge. This raises local contrast and gives a harder-edged depth reading than the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All HUD elements are present with nearly identical placement and size. These are the top-left resource pill, the top-centre objective pill (icon, title and subtitle, progress dots, reward), the three round buttons at top-right, and the bottom-centre toolbar. The toolbar keeps the same grouping: select and add buttons, trash, play, the 1×/2×/4× speed control, and the day/time widget, separated by dividers. 'Development Build' sits at bottom-right in both. Only minor spacing differences are visible."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The styling matches closely. Both use white rounded pills with soft shadows, dark navy circular select and play buttons, and a green circular plus button. Both have a light-grey speed track with a white '1×' chip, a split navy and yellow day/time icon, the teal ring objective icon, the teal and orange progress-dot sequence, and outlined home, hierarchy and menu icons. The only differences are slight variations in stroke weight or tint on small icons such as the lightning, card and trash icons."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Every visible string is identical: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1×', '2×', '4×', 'Day 5', '11:09' and 'Development Build'. Both use a similar clean sans-serif with bold numbers and the same alignment within the controls. There are only slight size or weight differences; for example, 'Development Build' is a little wider in the result."
              }
            ]
          },
          "responseFile": "responses/opus/d36e68fdd71cac39.txt",
          "responseSha256": "660840a9eac847dec5e8b673efdd3953289d0605b4449300d136d0971ca94673"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 133.226,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Camera and framing match. Both use the same isometric angle and perspective, the same floor footprint (back corner near (577,143), left corner near (180,355), right corner near (775,320)), the same glass railing run, the same top-left building and car, and the same edge crops of the trees at bottom-left and bottom. Scale is the same, and I see no camera difference.\"},{\"id\":\"V2\",\"score\":10,\"explanation\":\"Same object set and arrangement: orange ticket counter with attendant and '1' badge at top-center, purple dual-monitor desk with attendant at left, mint counter with attendant and '1' badge below center, cylinder pillar between them, mint armchair at right, two dark-blue solar mats, black server tower at far left, and purple cube and sphere on the cream block at lower-left. Outside, the trees, bushes, benches, white bollards, yellow car, building and crosswalk sit in matching positions. I found no missing, added or displaced object.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes and proportions match for the counters, monitors, attendant figures, server tower, solar mats, armchair, cube and sphere, rounded-canopy trees on brown trunks with cream bases, bollards and car. Modeled details such as the stacked machine parts and the small items on and beside the counters appear in the same places and forms. The score is held to 9 because bevels and micro-detail cannot be fully resolved at this size.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"Palette matches closely: saturated teal ground, cream floor tiles and wall, pale blue-grey glass railing, warm orange wooden counter, mint and teal machine parts, purple desk and cube, near-black server tower and navy solar mats, and mint-green tree canopies. Surface treatment (matte plastic on stations, slight gloss on the solar mats) looks consistent. I cannot confirm exact hue or value matching beyond visual similarity.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Shadow placement and depth cues agree: soft dark shadows under the trees, bushes and benches, contact shading under the counters, mats, server tower and armchair, and the same tonal step between the cream floor, cream wall and teal ground. Shadow softness and gradient falloff are hard to verify at this resolution.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"Layout is the same. The top-left resource pill, the top-center task panel (roughly x 326-634, y 10-52) with icon, title, subtitle, five status dots and '$640', the three circular buttons at top-right (about x 860, 896, 932), and the bottom pill toolbar (roughly x 313-647, y 545-587) with select, add, trash, play, speed controls and the day/time block all match in position, size, grouping and alignment.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Panel and button styling matches: white rounded pills and circles with soft shadows, and icons (gold coin, orange bolt, card glyph, teal clipboard-check, home, hierarchy, hamburger, cursor arrow, green plus, trash, play, day/night disc) in the same forms and colors. The highlighted 1x speed control looks similar. Shadow depth and surface gloss are the only aspects I cannot confirm exactly.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All visible text matches in content and placement: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', 'Day 5', '11:09', '1x 2x 4x', 'Development Build' and the '1' badges. Bold title and numerals, small grey subtitle and labels, and the green '$640' look equivalent in size and weight. Typeface identity beyond visual similarity cannot be verified.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Camera and framing match. Both use the same isometric angle and perspective, the same floor footprint (back corner near (577,143), left corner near (180,355), right corner near (775,320)), the same glass railing run, the same top-left building and car, and the same edge crops of the trees at bottom-left and bottom. Scale is the same, and I see no camera difference."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "Same object set and arrangement: orange ticket counter with attendant and '1' badge at top-center, purple dual-monitor desk with attendant at left, mint counter with attendant and '1' badge below center, cylinder pillar between them, mint armchair at right, two dark-blue solar mats, black server tower at far left, and purple cube and sphere on the cream block at lower-left. Outside, the trees, bushes, benches, white bollards, yellow car, building and crosswalk sit in matching positions. I found no missing, added or displaced object."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes and proportions match for the counters, monitors, attendant figures, server tower, solar mats, armchair, cube and sphere, rounded-canopy trees on brown trunks with cream bases, bollards and car. Modeled details such as the stacked machine parts and the small items on and beside the counters appear in the same places and forms. The score is held to 9 because bevels and micro-detail cannot be fully resolved at this size."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Palette matches closely: saturated teal ground, cream floor tiles and wall, pale blue-grey glass railing, warm orange wooden counter, mint and teal machine parts, purple desk and cube, near-black server tower and navy solar mats, and mint-green tree canopies. Surface treatment (matte plastic on stations, slight gloss on the solar mats) looks consistent. I cannot confirm exact hue or value matching beyond visual similarity."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Shadow placement and depth cues agree: soft dark shadows under the trees, bushes and benches, contact shading under the counters, mats, server tower and armchair, and the same tonal step between the cream floor, cream wall and teal ground. Shadow softness and gradient falloff are hard to verify at this resolution."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "Layout is the same. The top-left resource pill, the top-center task panel (roughly x 326-634, y 10-52) with icon, title, subtitle, five status dots and '$640', the three circular buttons at top-right (about x 860, 896, 932), and the bottom pill toolbar (roughly x 313-647, y 545-587) with select, add, trash, play, speed controls and the day/time block all match in position, size, grouping and alignment."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel and button styling matches: white rounded pills and circles with soft shadows, and icons (gold coin, orange bolt, card glyph, teal clipboard-check, home, hierarchy, hamburger, cursor arrow, green plus, trash, play, day/night disc) in the same forms and colors. The highlighted 1x speed control looks similar. Shadow depth and surface gloss are the only aspects I cannot confirm exactly."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text matches in content and placement: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', 'Day 5', '11:09', '1x 2x 4x', 'Development Build' and the '1' badges. Bold title and numerals, small grey subtitle and labels, and the green '$640' look equivalent in size and weight. Typeface identity beyond visual similarity cannot be verified."
              }
            ]
          },
          "responseFile": "responses/haiku/d36e68fdd71cac39.txt",
          "responseSha256": "ebb915ed19da58de92e5b16e94f2b45f54ce2143c18bb9814fc59b77eeac3867"
        }
      ],
      "priorAttempts": []
    },
    {
      "caseId": "703886724d516b5c",
      "runId": "pilot-3d-e15c36f2",
      "design": "B",
      "producer": "GPT-6 Sol",
      "producerId": "gpt-6-sol",
      "reference": "../media/reference-b.png",
      "result": "../media/pilot-3d-e15c36f2.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 293.066,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric view, central platform scale and framing are very close. The platform’s front corner is slightly farther right, with subtly different edge slopes.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The main workstations, workers, grid pads, trees and bench retain their arrangement. The glowing pedestal and small stools are missing; lower-right paving is separated, and the roadside fence runs much higher in the frame.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Silhouettes remain recognizable, but construction is substantially simplified. The server loses its horizontal slots, workers are blockier, and desk equipment and tree bases lack the reference’s detailed, rounded contours.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal ground, cream flooring and color-coded workstations broadly match. The result’s ground and glass are greener, foliage is darker, and surface colors are more uniform.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Leftward shadow direction broadly matches. However, shadow patches are more uniform, contact shading beneath furniture and planters is weaker, and objects lack the reference’s gradual highlight-to-shadow transitions.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource panel, task pill, corner buttons, numbered badges and bottom toolbar closely match in position, size and grouping. Only minor panel-height and internal-spacing differences stand out.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Pale rounded panels and teal circular controls closely resemble the reference. The middle top-right icon, inventory icon, task-progress dot fills and bottom day/night dial have visibly different graphics.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Main labels and values match, including $324, 15/16, $640 and 11:09. Result text is heavier and more compact; the task subtitle reads 96s left rather than 95s left.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric view, central platform scale and framing are very close. The platform’s front corner is slightly farther right, with subtly different edge slopes."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The main workstations, workers, grid pads, trees and bench retain their arrangement. The glowing pedestal and small stools are missing; lower-right paving is separated, and the roadside fence runs much higher in the frame."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Silhouettes remain recognizable, but construction is substantially simplified. The server loses its horizontal slots, workers are blockier, and desk equipment and tree bases lack the reference’s detailed, rounded contours."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal ground, cream flooring and color-coded workstations broadly match. The result’s ground and glass are greener, foliage is darker, and surface colors are more uniform."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Leftward shadow direction broadly matches. However, shadow patches are more uniform, contact shading beneath furniture and planters is weaker, and objects lack the reference’s gradual highlight-to-shadow transitions."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource panel, task pill, corner buttons, numbered badges and bottom toolbar closely match in position, size and grouping. Only minor panel-height and internal-spacing differences stand out."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Pale rounded panels and teal circular controls closely resemble the reference. The middle top-right icon, inventory icon, task-progress dot fills and bottom day/night dial have visibly different graphics."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Main labels and values match, including $324, 15/16, $640 and 11:09. Result text is heavier and more compact; the task subtitle reads 96s left rather than 95s left."
              }
            ]
          },
          "responseFile": "responses/astra/703886724d516b5c.txt",
          "responseSha256": "029c7b5c85c4de87176a3b77039c03e15eedb89606a21ea22b3064c26833573f"
        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 238.904,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric angle, centered platform and cropping closely match. The result’s platform extends slightly farther toward the lower-right.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The three workstations, workers, solar panels and surrounding trees retain their arrangement. The orange desk’s stool and pedestal behind the mint desk are missing, while the lower-right walkway becomes disconnected slabs.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Broad silhouettes match, but equipment and workers are blockier. The server rack lacks its horizontal cyan detailing, workstation devices are simplified, and tree planters have sharper, less rounded construction.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The turquoise, cream and pastel palette remains recognizable. However, the ground is greener and duller, foliage darker, floor tiles more beige, and the orange workstation more yellow.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"The general illumination and leftward shadow direction correspond. The result has broader, darker tree shadows, particularly at lower-left, with less nuanced contact shading around equipment and planters.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource panels, mission banner, upper-right buttons, bottom toolbar and floating numbered badges closely match in position and size. Only small toolbar spacing and alignment differences are visible.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded pale panels and teal circular controls are reproduced well. Progress markers and several utility icons differ, especially the bottom clock’s tan fill replacing the reference’s predominantly dark-blue graphic.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The title, resource totals, $640, Day 5 and 11:09 match. Lettering is slightly heavier and tighter in the result, and the lower-right build label is smaller.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric angle, centered platform and cropping closely match. The result’s platform extends slightly farther toward the lower-right."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The three workstations, workers, solar panels and surrounding trees retain their arrangement. The orange desk’s stool and pedestal behind the mint desk are missing, while the lower-right walkway becomes disconnected slabs."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Broad silhouettes match, but equipment and workers are blockier. The server rack lacks its horizontal cyan detailing, workstation devices are simplified, and tree planters have sharper, less rounded construction."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The turquoise, cream and pastel palette remains recognizable. However, the ground is greener and duller, foliage darker, floor tiles more beige, and the orange workstation more yellow."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "The general illumination and leftward shadow direction correspond. The result has broader, darker tree shadows, particularly at lower-left, with less nuanced contact shading around equipment and planters."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource panels, mission banner, upper-right buttons, bottom toolbar and floating numbered badges closely match in position and size. Only small toolbar spacing and alignment differences are visible."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Rounded pale panels and teal circular controls are reproduced well. Progress markers and several utility icons differ, especially the bottom clock’s tan fill replacing the reference’s predominantly dark-blue graphic."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The title, resource totals, $640, Day 5 and 11:09 match. Lettering is slightly heavier and tighter in the result, and the lower-right build label is smaller."
              }
            ]
          },
          "responseFile": "responses/sol61/703886724d516b5c.txt",
          "responseSha256": "75718409f8d41bdd452e20b2de931cc657625a5b4ab1ff55b56d0bdafdbe393c"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 33.392,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"The isometric camera angle, perspective, scale, and scene framing align almost identically with the reference across the entire view.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 7,\n      \"explanation\": \"Most core objects (room enclosure, desks, workers, solar floor pads, kiosk, server rack, trees, road cart) match their positions. However, several elements are missing in the result: two park benches along the upper-right path, the pedestal with a sphere between the center and top desks, the teal stool at the top desk, and the dashed white lane markings on the upper road.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 6,\n      \"explanation\": \"Characters are rendered as blocky humanoid figures with white hats rather than boxy robots with screen faces. Additionally, the server rack lacks its glowing blue horizontal front slats, the center desk has a solid green board instead of a framed glass divider, and furniture/vehicles are modeled with simpler, sharper block geometry.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 7,\n      \"explanation\": \"The overall color palette (teal ground, cream floor tiles, white frames, dark server, accent blues and greens) is faithfully captured. However, the result ground lacks the fine speckle texture present in the reference, and the glass walls and furniture surfaces look slightly flatter with less material depth and sheen.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 7,\n      \"explanation\": \"The primary light source direction and directional shadow angles (from upper-left to lower-right) correspond well. However, the result has noticeably weaker ambient occlusion and contact shadows (particularly under desks, characters, and the server rack), and the shadow edges are less softly diffused than in the reference.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"The UI layout and hierarchy match almost exactly: top-left resource pill, top-center quest bar, top-right circular buttons, bottom-center playback panel, floating numbered badges, and bottom-right build watermark are all placed, sized, and grouped consistently.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 9,\n      \"explanation\": \"Panel styling, corner radiuses, translucent white backgrounds, and non-text graphics (coin, lightning, briefcase, home, tree hierarchy, hamburger menu, play controls, and day/night disc) are reproduced with high fidelity, showing only minor differences in line weights and anti-aliasing.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"All visible text strings ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1', '1x', '2x', '4x', 'Day 5', '11:09', 'Development Build') are correctly transcribed, matching the reference in font weight, sizing, and alignment within their respective containers.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric camera angle, perspective, scale, and scene framing align almost identically with the reference across the entire view."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Most core objects (room enclosure, desks, workers, solar floor pads, kiosk, server rack, trees, road cart) match their positions. However, several elements are missing in the result: two park benches along the upper-right path, the pedestal with a sphere between the center and top desks, the teal stool at the top desk, and the dashed white lane markings on the upper road."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Characters are rendered as blocky humanoid figures with white hats rather than boxy robots with screen faces. Additionally, the server rack lacks its glowing blue horizontal front slats, the center desk has a solid green board instead of a framed glass divider, and furniture/vehicles are modeled with simpler, sharper block geometry."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall color palette (teal ground, cream floor tiles, white frames, dark server, accent blues and greens) is faithfully captured. However, the result ground lacks the fine speckle texture present in the reference, and the glass walls and furniture surfaces look slightly flatter with less material depth and sheen."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "The primary light source direction and directional shadow angles (from upper-left to lower-right) correspond well. However, the result has noticeably weaker ambient occlusion and contact shadows (particularly under desks, characters, and the server rack), and the shadow edges are less softly diffused than in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout and hierarchy match almost exactly: top-left resource pill, top-center quest bar, top-right circular buttons, bottom-center playback panel, floating numbered badges, and bottom-right build watermark are all placed, sized, and grouped consistently."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel styling, corner radiuses, translucent white backgrounds, and non-text graphics (coin, lightning, briefcase, home, tree hierarchy, hamburger menu, play controls, and day/night disc) are reproduced with high fidelity, showing only minor differences in line weights and anti-aliasing."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text strings ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1', '1x', '2x', '4x', 'Day 5', '11:09', 'Development Build') are correctly transcribed, matching the reference in font weight, sizing, and alignment within their respective containers."
              }
            ]
          },
          "responseFile": "responses/gemini/703886724d516b5c.txt",
          "responseSha256": "659e8be150028f74f1cc160ae0398284b52d4c4ac79075446957c2ec0a6238b9"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 107.718,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both use the same isometric viewpoint, the tiled platform occupies nearly the same region (left corner ~x180, bottom ~y520, right ~x780) and the road/building sit in the top-left with the tree cluster top-right. Minor differences: the result's back fence corner reaches higher (y≈110 vs ≈150), the far building/road area is smaller, and the platform reads slightly larger, giving a marginally tighter framing.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Core contents match in position: dark rack at left edge, two blue floor panels, monitor desk, two '1'-bubbled stations, mint sink panel at right-back, purple cube on beige box, surrounding trees in planters, bench at bottom, booth at lower right, road with vehicle top-left. Differences: the reference's standing figure beside the mint table (~x512,y305) is absent, the monitor desk has three screens vs two, the striped boardwalk on the road is missing, the regular grid of small ground bollards is far sparser, and the beige platforms lower right are split into separate squares.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Silhouettes are recognisable but detail differs: characters are blocky in the result versus smooth rounded figures; tree canopies are simple spheres rather than multi-lobed clusters; the glass fence is taller with heavier opaque frames; the server rack is a plain block lacking the reference's horizontal detail stripes; the monitor desk is a plain white table instead of the sleek dark console; the lower-right booth is a simple box rather than a small roofed structure; bevels and rounding are generally reduced.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Palette is close: teal ground, pale tiles, dark rack, navy-blue panels, mint table and sink, purple cube, beige planters, white UI. Differences: result tiles are greyer/beige rather than bright white, fence panes are more opaque and less glassy, tree greens are slightly more saturated, and surfaces look flatter with less of the reference's soft, subtly glossy material treatment.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Light comes from the upper right in both, with shadows falling left/down beneath trees and objects. The reference shows soft, diffuse shadows, contact occlusion under desks and a gentle ground gradient; the result's shadows are harder-edged and sparser, with less contact shading and a flatter overall contrast, reducing depth cues.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All panels are present in the same places and sizes: top-left stats pill, centered task panel, three circular buttons top-right, bottom-center toolbar with cursor/plus/trash, play, speed pills and clock group, and 'Development Build' bottom-right. Only sub-pixel-level differences in panel widths and spacing (toolbar slightly wider, task panel slightly narrower).\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"White rounded pills with subtle shadows, teal task icon circle, green plus and dark cursor/play circles, and the progress-dot row are all reproduced. Differences: the middle top-right icon is a briefcase/bag rather than the reference's org-chart icon, the toolbar clock is a yellow-orange disc rather than the dark blue half-moon, the lightning icon is orange rather than yellow, and dot fill states differ slightly (second dot outlined in result).\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', '1' bubbles and 'Development Build'. Font is a similar bold rounded sans with comparable sizes and alignment; only very slight weight/spacing differences are visible.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both use the same isometric viewpoint, the tiled platform occupies nearly the same region (left corner ~x180, bottom ~y520, right ~x780) and the road/building sit in the top-left with the tree cluster top-right. Minor differences: the result's back fence corner reaches higher (y≈110 vs ≈150), the far building/road area is smaller, and the platform reads slightly larger, giving a marginally tighter framing."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Core contents match in position: dark rack at left edge, two blue floor panels, monitor desk, two '1'-bubbled stations, mint sink panel at right-back, purple cube on beige box, surrounding trees in planters, bench at bottom, booth at lower right, road with vehicle top-left. Differences: the reference's standing figure beside the mint table (~x512,y305) is absent, the monitor desk has three screens vs two, the striped boardwalk on the road is missing, the regular grid of small ground bollards is far sparser, and the beige platforms lower right are split into separate squares."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Silhouettes are recognisable but detail differs: characters are blocky in the result versus smooth rounded figures; tree canopies are simple spheres rather than multi-lobed clusters; the glass fence is taller with heavier opaque frames; the server rack is a plain block lacking the reference's horizontal detail stripes; the monitor desk is a plain white table instead of the sleek dark console; the lower-right booth is a simple box rather than a small roofed structure; bevels and rounding are generally reduced."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Palette is close: teal ground, pale tiles, dark rack, navy-blue panels, mint table and sink, purple cube, beige planters, white UI. Differences: result tiles are greyer/beige rather than bright white, fence panes are more opaque and less glassy, tree greens are slightly more saturated, and surfaces look flatter with less of the reference's soft, subtly glossy material treatment."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Light comes from the upper right in both, with shadows falling left/down beneath trees and objects. The reference shows soft, diffuse shadows, contact occlusion under desks and a gentle ground gradient; the result's shadows are harder-edged and sparser, with less contact shading and a flatter overall contrast, reducing depth cues."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All panels are present in the same places and sizes: top-left stats pill, centered task panel, three circular buttons top-right, bottom-center toolbar with cursor/plus/trash, play, speed pills and clock group, and 'Development Build' bottom-right. Only sub-pixel-level differences in panel widths and spacing (toolbar slightly wider, task panel slightly narrower)."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "White rounded pills with subtle shadows, teal task icon circle, green plus and dark cursor/play circles, and the progress-dot row are all reproduced. Differences: the middle top-right icon is a briefcase/bag rather than the reference's org-chart icon, the toolbar clock is a yellow-orange disc rather than the dark blue half-moon, the lightning icon is orange rather than yellow, and dot fill states differ slightly (second dot outlined in result)."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', '1' bubbles and 'Development Build'. Font is a similar bold rounded sans with comparable sizes and alignment; only very slight weight/spacing differences are visible."
              }
            ]
          },
          "responseFile": "responses/fable/703886724d516b5c.txt",
          "responseSha256": "8d930cd968c88d671dfc28118a68a3a3d015afe0831ac08d12fef874b275d0c8"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 40.983,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle and framing are very close: the tiled plaza and its glass-fence edges occupy nearly the same area. The plaza’s lower corner and some background street/building edges are shifted slightly.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The same central stations, two solar panels, characters, black cabinet, and surrounding trees and benches appear in broadly matching positions. Some background landscaping and street details differ slightly in placement and count.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"The equipment and furniture silhouettes are largely similar, but the trees are noticeably different: reference canopies are fuller and more lobed, while result canopies are simpler and rounder.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The plaza tiles and objects retain similar colors, but the surrounding ground is a more muted gray-green in the result than the brighter teal reference. Tree foliage is also darker and less varied.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Both images use similar directional sunlight and cast shadows beneath trees, characters, and equipment. Shadow contrast and contact shading differ modestly, with the result looking somewhat flatter in places.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top status panels, upper-right buttons, and bottom control bar are in nearly the same locations and have very similar sizes and grouping.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The rounded pale panels, teal accents, and dark circular controls closely match. Small icon and progress-marker details differ slightly, especially in the top-center panel.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible labels and numbers—including the status counters, ticket-machine heading, $640, and Day 5 / 11:09—are very similar in size, weight, and alignment.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle and framing are very close: the tiled plaza and its glass-fence edges occupy nearly the same area. The plaza’s lower corner and some background street/building edges are shifted slightly."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The same central stations, two solar panels, characters, black cabinet, and surrounding trees and benches appear in broadly matching positions. Some background landscaping and street details differ slightly in placement and count."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "The equipment and furniture silhouettes are largely similar, but the trees are noticeably different: reference canopies are fuller and more lobed, while result canopies are simpler and rounder."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The plaza tiles and objects retain similar colors, but the surrounding ground is a more muted gray-green in the result than the brighter teal reference. Tree foliage is also darker and less varied."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Both images use similar directional sunlight and cast shadows beneath trees, characters, and equipment. Shadow contrast and contact shading differ modestly, with the result looking somewhat flatter in places."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top status panels, upper-right buttons, and bottom control bar are in nearly the same locations and have very similar sizes and grouping."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The rounded pale panels, teal accents, and dark circular controls closely match. Small icon and progress-marker details differ slightly, especially in the top-center panel."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible labels and numbers—including the status counters, ticket-machine heading, $640, and Day 5 / 11:09—are very similar in size, weight, and alignment."
              }
            ]
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          "responseFile": "responses/luna/703886724d516b5c.txt",
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          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 104.873,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The camera and framing are nearly the same. Both use the same 3/4 isometric view with the tiled office plot centered. The floor corners land at about the same pixels: left ~(180,300), top ~(575,100), right ~(780,320), bottom ~(380,520). The road and fence band runs along the top-left in both, with tree rows on the right and bottom-left. Small differences: verticals such as trees look slightly taller in the result, the top-left corner shows different background content, and the reference's grey backdrop and platform edge at the top-right and bottom-left are not matched.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Almost all major elements are present and placed in matching spots. These are the three desks with a character each (purple-monitor desk, green desk, orange desk), the two '1' badges, the black server rack at left, the two navy solar mats, the table with the purple cube and orb, the green device at right, the orange cart, the bollards, the bushes, the bottom bench, and the tree rows. Differences: the two benches near the right-hand trees are missing. The small pedestal beside the green desk and the small box under the orange desk are not visible. The long beige path strip with the white pad becomes a small beige tile and a separate white pad. The top-left background has a different building and vehicle, and the blue building is gone.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Silhouettes are broadly similar, but the details differ. The reference objects are chunkier and rounder, with puffy tree canopies, stout trunks and rounded chibi characters. The result's trees are taller with thinner trunks and more faceted canopies, and the characters look slimmer. The server rack loses its front detail (the blue light strips). The desk props, cart top items and green device are simplified. The planter bases look thinner and lack the brown soil inset. The desk, table and mat footprints are close.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette matches well: teal ground, cream floor tiles, mint-green trees, orange and green desks, purple accents, navy mats and a black rack. The surfaces are matte in both. Differences: the result's floor shows more tile-to-tile tone variation, where the reference is a more uniform creamy white. The result's trees are a slightly darker green. The planters are cream rather than white with brown soil. The road is more grey-green than the reference's blue-grey, and the background buildings use different colors.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The reference lighting is soft and diffuse, with gentle contact shading under desks and planters and almost no long cast shadows on the ground. The result adds clearly directional, darker teal cast shadows to the left of the trees and bollards, with stronger contrast on the ground. Contact shading under the desks and the translucent fence tint are comparable. The overall depth impression is similar, but the shadow character and contrast differ noticeably.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is almost identical. The stats pill is at top-left (x≈12–203, y≈10–42). The quest pill is centered at the top (x≈327–633). Three round buttons sit at top-right. The bottom control pill (x≈313–647, y≈543–589) holds pointer, plus, trash, divider, play, 1×/2×/4× and the day clock in the same order and spacing. 'Development Build' is at the bottom-right. Sizes and prominence match closely.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The styling is very close. The white rounded pills have soft shadows, with a dark navy pointer/play circle and a green plus circle. The speed selector uses a white highlight on 1×. The half-sun day icon and round white top-right buttons also match. Icon-level differences: the third stat icon is a briefcase-like glyph instead of the reference's card, the quest icon is a check/clipboard glyph instead of the ticket-machine pictogram, and the second top-right icon (org chart in the reference) is a different glyph. The progress dots differ slightly in sizes and colors.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All visible text and numbers match: '$324', '15/16', '85', 'The ticket machine' in bold, the small grey 'Moonlight Cinema · 95s left', '$640', '1× 2× 4×', 'Day 5', '11:09', the '1' badges and 'Development Build'. The rounded geometric sans, sizes, weights and in-pill alignment look the same, with only tiny rendering differences.\"}]}",
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            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The camera and framing are nearly the same. Both use the same 3/4 isometric view with the tiled office plot centered. The floor corners land at about the same pixels: left ~(180,300), top ~(575,100), right ~(780,320), bottom ~(380,520). The road and fence band runs along the top-left in both, with tree rows on the right and bottom-left. Small differences: verticals such as trees look slightly taller in the result, the top-left corner shows different background content, and the reference's grey backdrop and platform edge at the top-right and bottom-left are not matched."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Almost all major elements are present and placed in matching spots. These are the three desks with a character each (purple-monitor desk, green desk, orange desk), the two '1' badges, the black server rack at left, the two navy solar mats, the table with the purple cube and orb, the green device at right, the orange cart, the bollards, the bushes, the bottom bench, and the tree rows. Differences: the two benches near the right-hand trees are missing. The small pedestal beside the green desk and the small box under the orange desk are not visible. The long beige path strip with the white pad becomes a small beige tile and a separate white pad. The top-left background has a different building and vehicle, and the blue building is gone."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Silhouettes are broadly similar, but the details differ. The reference objects are chunkier and rounder, with puffy tree canopies, stout trunks and rounded chibi characters. The result's trees are taller with thinner trunks and more faceted canopies, and the characters look slimmer. The server rack loses its front detail (the blue light strips). The desk props, cart top items and green device are simplified. The planter bases look thinner and lack the brown soil inset. The desk, table and mat footprints are close."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette matches well: teal ground, cream floor tiles, mint-green trees, orange and green desks, purple accents, navy mats and a black rack. The surfaces are matte in both. Differences: the result's floor shows more tile-to-tile tone variation, where the reference is a more uniform creamy white. The result's trees are a slightly darker green. The planters are cream rather than white with brown soil. The road is more grey-green than the reference's blue-grey, and the background buildings use different colors."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The reference lighting is soft and diffuse, with gentle contact shading under desks and planters and almost no long cast shadows on the ground. The result adds clearly directional, darker teal cast shadows to the left of the trees and bollards, with stronger contrast on the ground. Contact shading under the desks and the translucent fence tint are comparable. The overall depth impression is similar, but the shadow character and contrast differ noticeably."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is almost identical. The stats pill is at top-left (x≈12–203, y≈10–42). The quest pill is centered at the top (x≈327–633). Three round buttons sit at top-right. The bottom control pill (x≈313–647, y≈543–589) holds pointer, plus, trash, divider, play, 1×/2×/4× and the day clock in the same order and spacing. 'Development Build' is at the bottom-right. Sizes and prominence match closely."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The styling is very close. The white rounded pills have soft shadows, with a dark navy pointer/play circle and a green plus circle. The speed selector uses a white highlight on 1×. The half-sun day icon and round white top-right buttons also match. Icon-level differences: the third stat icon is a briefcase-like glyph instead of the reference's card, the quest icon is a check/clipboard glyph instead of the ticket-machine pictogram, and the second top-right icon (org chart in the reference) is a different glyph. The progress dots differ slightly in sizes and colors."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text and numbers match: '$324', '15/16', '85', 'The ticket machine' in bold, the small grey 'Moonlight Cinema · 95s left', '$640', '1× 2× 4×', 'Day 5', '11:09', the '1' badges and 'Development Build'. The rounded geometric sans, sizes, weights and in-pill alignment look the same, with only tiny rendering differences."
              }
            ]
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          "model": "claude-opus-5-5",
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          "status": "completed",
          "durationSeconds": 316.284,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The result uses the same high three-quarter isometric angle, perspective and scene scale. The room's four floor corners, the ring of trees, the street strip at top-left and the open ground at bottom-right sit within a few pixels of their reference positions. The room may be marginally wider or shifted right. The main framing difference is the ground's edge. In the reference, the teal ground slab ends in the upper-right corner, leaving a light-grey backdrop behind the top-right buttons. In the result, teal ground fills that corner. The top-left street block is also framed differently, with a larger building mass in the corner.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Most items are present in the same relative layout. Inside the room are the black rack and navy panel at left, the purple-monitor desk, the orange desk with the '1' badge at the back, and the mint desk with the '1' badge in the centre. The navy panel and green kiosk are on the right, the purple cube and sphere table is at the front, and there are three workers. Outside are the nine trees in planters, bollards, bush clusters, the bottom bench, the street lamp, the vehicle and the crosswalk. Differences: the mint pedestal beside the central desk (~512,305) is missing. The two wooden benches among the upper-right trees (~780,130 and ~870,210) are absent. At bottom-right, the long wooden deck strip is replaced by a small separate tan tile, so the counter sits on bare ground. The top-left road lacks the dashed lane markings, and the building arrangement differs. The small dark stool by the orange desk is not evident.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Broad silhouettes match: rectangular desks on dark legs, white capped workers, puffy-canopy trees on thin trunks, square planters, rounded bollards, the slatted bench and the upright kiosk. Construction is simpler in several places. The server rack is a plain, sharp-edged black slab without the reference's softened edges and lit front slots. The planters are flat cream pads rather than rimmed boxes with recessed soil. The purple desk's monitor bank and the orange desk's stacked blue device appear as different, simpler monitors and boxes. The solar panels look flat, without the light base or frame seen in the reference. The cube and sphere stand is a solid block rather than a table. The top-left truck reads as a boxier, less defined cart.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The core palette is preserved: speckled teal ground, pale tiled floor, mint foliage, navy panels, black rack, violet cube and sphere, and mint, orange and white desks. Several colour differences are visible:\\n- The reference's dark slate road becomes a pale grey band.\\n- The peach crosswalk stripes are white.\\n- The top-left buildings are tan with teal windows rather than cream and tan.\\n- The dark brown planter soil is not visible.\\n- The orange desk is more ochre.\\n- The trees are slightly more saturated, and the floor is slightly greyer and warmer.\\nOverall, surfaces look flatter and more matte than the reference's soft clay-like sheen.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both are bright, low-contrast daylight scenes with soft shadows and a lit room on a raised slab. The result reads as more directional: trees and objects cast visible soft shadow patches offset to the side onto the teal ground, most noticeably around the upper-right trees. The reference's shadows are faint and gathered mostly directly beneath objects. The reference has richer soft contact shading under the desks and planters and along the base of the glass wall, which gives it more volumetric depth. The result looks somewhat flatter.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The layout is essentially identical. The stats pill is at top-left and the task card is at top-centre, with icon, title, subtitle, progress dots and reward. Three circular buttons are at top-right. The bottom-centre toolbar contains select, a larger add button, delete, a divider, play, the 1×/2×/4× segmented control and the day/time block. 'Development Build' is at bottom-right. Positions, sizes, grouping and spacing match closely. The only variance is a slight difference in the composition of the progress-dot cluster.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel treatment matches: white rounded pills with soft shadows, navy circular select and play buttons, a larger teal add button, a grey trash icon and a white active speed chip. Icon graphics differ in several places:\\n- The third stat uses a briefcase-like icon instead of the reference's card/badge glyph.\\n- The task-card icon is a clipboard-check instead of the reference's square glyph in a ring.\\n- The middle top-right button shows a different glyph in place of the reference's hierarchy/org-chart icon.\\n- The progress dots lack the reference's partial orange ring and extra small teal dot, and show a grey dot instead.\\n- The day/night icon's colour split differs slightly.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible content matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1×', '2×', '4×', 'Day 5', '11:09', the two '1' badges and 'Development Build'. The text uses a very similar clean sans-serif with comparable sizes, weights and alignment within the controls. Minor differences: the task title looks slightly heavier, and the 'Development Build' label looks slightly smaller and softer.\"}]}\n```",
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            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The result uses the same high three-quarter isometric angle, perspective and scene scale. The room's four floor corners, the ring of trees, the street strip at top-left and the open ground at bottom-right sit within a few pixels of their reference positions. The room may be marginally wider or shifted right. The main framing difference is the ground's edge. In the reference, the teal ground slab ends in the upper-right corner, leaving a light-grey backdrop behind the top-right buttons. In the result, teal ground fills that corner. The top-left street block is also framed differently, with a larger building mass in the corner."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Most items are present in the same relative layout. Inside the room are the black rack and navy panel at left, the purple-monitor desk, the orange desk with the '1' badge at the back, and the mint desk with the '1' badge in the centre. The navy panel and green kiosk are on the right, the purple cube and sphere table is at the front, and there are three workers. Outside are the nine trees in planters, bollards, bush clusters, the bottom bench, the street lamp, the vehicle and the crosswalk. Differences: the mint pedestal beside the central desk (~512,305) is missing. The two wooden benches among the upper-right trees (~780,130 and ~870,210) are absent. At bottom-right, the long wooden deck strip is replaced by a small separate tan tile, so the counter sits on bare ground. The top-left road lacks the dashed lane markings, and the building arrangement differs. The small dark stool by the orange desk is not evident."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Broad silhouettes match: rectangular desks on dark legs, white capped workers, puffy-canopy trees on thin trunks, square planters, rounded bollards, the slatted bench and the upright kiosk. Construction is simpler in several places. The server rack is a plain, sharp-edged black slab without the reference's softened edges and lit front slots. The planters are flat cream pads rather than rimmed boxes with recessed soil. The purple desk's monitor bank and the orange desk's stacked blue device appear as different, simpler monitors and boxes. The solar panels look flat, without the light base or frame seen in the reference. The cube and sphere stand is a solid block rather than a table. The top-left truck reads as a boxier, less defined cart."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The core palette is preserved: speckled teal ground, pale tiled floor, mint foliage, navy panels, black rack, violet cube and sphere, and mint, orange and white desks. Several colour differences are visible:\n- The reference's dark slate road becomes a pale grey band.\n- The peach crosswalk stripes are white.\n- The top-left buildings are tan with teal windows rather than cream and tan.\n- The dark brown planter soil is not visible.\n- The orange desk is more ochre.\n- The trees are slightly more saturated, and the floor is slightly greyer and warmer.\nOverall, surfaces look flatter and more matte than the reference's soft clay-like sheen."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both are bright, low-contrast daylight scenes with soft shadows and a lit room on a raised slab. The result reads as more directional: trees and objects cast visible soft shadow patches offset to the side onto the teal ground, most noticeably around the upper-right trees. The reference's shadows are faint and gathered mostly directly beneath objects. The reference has richer soft contact shading under the desks and planters and along the base of the glass wall, which gives it more volumetric depth. The result looks somewhat flatter."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The layout is essentially identical. The stats pill is at top-left and the task card is at top-centre, with icon, title, subtitle, progress dots and reward. Three circular buttons are at top-right. The bottom-centre toolbar contains select, a larger add button, delete, a divider, play, the 1×/2×/4× segmented control and the day/time block. 'Development Build' is at bottom-right. Positions, sizes, grouping and spacing match closely. The only variance is a slight difference in the composition of the progress-dot cluster."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel treatment matches: white rounded pills with soft shadows, navy circular select and play buttons, a larger teal add button, a grey trash icon and a white active speed chip. Icon graphics differ in several places:\n- The third stat uses a briefcase-like icon instead of the reference's card/badge glyph.\n- The task-card icon is a clipboard-check instead of the reference's square glyph in a ring.\n- The middle top-right button shows a different glyph in place of the reference's hierarchy/org-chart icon.\n- The progress dots lack the reference's partial orange ring and extra small teal dot, and show a grey dot instead.\n- The day/night icon's colour split differs slightly."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible content matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1×', '2×', '4×', 'Day 5', '11:09', the two '1' badges and 'Development Build'. The text uses a very similar clean sans-serif with comparable sizes, weights and alignment within the controls. Minor differences: the task title looks slightly heavier, and the 'Development Build' label looks slightly smaller and softer."
              }
            ]
          },
          "responseFile": "responses/opus/703886724d516b5c.txt",
          "responseSha256": "d3efc6d5b6f82e4ade071213fe92dcb9b70bdb4bb3cc89447d218039abc7b6a4"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 168.978,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same isometric three-quarter camera and framing. The cream tiled platform spans about x 178-780 and y 100-522 in both images. The glass-railing corner near (178,300), the beige wall top near (577,148) and the front floor corner near (380,522) line up, and the teal ground, top-left road and crosswalk, and lower-right ground edge sit in the same places. Object scale matches. The score stays just below 10 only because of slight uncertainty at the far top-left edge.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Contents and arrangement match closely. Both show the two numbered stations (badges near (508,175) and (485,298)), the monitor desk with a figure near (352,293), the black server rack near (208,338), two navy solar mats near (292,345) and (596,310), the mint kiosk near (648,275), the purple cube-and-sphere plinth near (375,405), the three standing figures, the perimeter trees, bollards and benches, and the tan kiosk with path slabs near (790,410). Counts match, and positions differ only by small offsets of a few pixels in some trees and bollards. The top-left vehicle is present in both and is scored under V3 and V4.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions track the reference for the stations, counters, kiosk, server rack, solar mats, plinth, trees, bollards and HUD icons, including relative sizes and modeled details. The main mismatch is the top-left vehicle near (230,60). In RESULT it has a boxier, van-like silhouette, whereas the REFERENCE car is a rounder, sedan-like shape.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette is very close: teal ground, cream floor tiles, beige wall and railing top, navy solar mats, purple cube and sphere, mint counter and kiosk, green tree canopies and tan plinths match in hue and saturation. Differences: the top-left vehicle is cream or white in RESULT versus yellow in REFERENCE, and the glass railing frame along the back edges (about x 178-577, y 100-300) looks slightly creamier in RESULT than the whiter, bluish-tinted frame in REFERENCE.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting direction and shadow placement match. Soft dark-teal cast shadows sit around the trees and under the rack, mats, desks, kiosk and plinth, with the same contact shading and the same tile and wall shading that gives depth. No clear difference in shadow direction or contrast was found. The score is held at 8 because the peripheral shading near the top-left road and railing cannot be compared precisely at this resolution.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Layout and hierarchy are essentially the same. The top-left resource pill (about x 12-200, y 10-40), the top-center task panel (x 326-634, y 10-50), the three top-right circular buttons (x about 860, 896-897 and 932, y about 25) and the centered bottom toolbar (x 313-647, y 540-588) occupy matching positions and sizes, with the same grouping of select, add, delete, play, speed and day/time controls. The only hierarchy shift is that the dark select button in RESULT draws more attention than the lighter reference button.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel fills, rounded corners, soft drop shadows, the top-right circular buttons, the coin, lightning and card icons, and the highlighted 1x pill are closely matched. Differences: the select/cursor button at the bottom-left (about (337,565)) is a dark navy disc with a light arrow in RESULT, whereas REFERENCE shows a light disc with a dark arrow. The six status dots in the top-center panel (x about 488-569, y about 30) also differ in fill. For example, the second dot is a filled green disc in REFERENCE but a hollow ring in RESULT, and the dots toward the right follow a different orange/green pattern.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible strings match in content and placement: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09' and 'Development Build'. The typeface, bold weights and approximate sizes look the same, and labels sit in the same positions within their panels. No legible text difference was found. The score is 9 rather than 10 only because of resolution limits.\"}]}\n```",
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              {
                "id": "V1",
                "score": 9,
                "explanation": "Same isometric three-quarter camera and framing. The cream tiled platform spans about x 178-780 and y 100-522 in both images. The glass-railing corner near (178,300), the beige wall top near (577,148) and the front floor corner near (380,522) line up, and the teal ground, top-left road and crosswalk, and lower-right ground edge sit in the same places. Object scale matches. The score stays just below 10 only because of slight uncertainty at the far top-left edge."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Contents and arrangement match closely. Both show the two numbered stations (badges near (508,175) and (485,298)), the monitor desk with a figure near (352,293), the black server rack near (208,338), two navy solar mats near (292,345) and (596,310), the mint kiosk near (648,275), the purple cube-and-sphere plinth near (375,405), the three standing figures, the perimeter trees, bollards and benches, and the tan kiosk with path slabs near (790,410). Counts match, and positions differ only by small offsets of a few pixels in some trees and bollards. The top-left vehicle is present in both and is scored under V3 and V4."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions track the reference for the stations, counters, kiosk, server rack, solar mats, plinth, trees, bollards and HUD icons, including relative sizes and modeled details. The main mismatch is the top-left vehicle near (230,60). In RESULT it has a boxier, van-like silhouette, whereas the REFERENCE car is a rounder, sedan-like shape."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette is very close: teal ground, cream floor tiles, beige wall and railing top, navy solar mats, purple cube and sphere, mint counter and kiosk, green tree canopies and tan plinths match in hue and saturation. Differences: the top-left vehicle is cream or white in RESULT versus yellow in REFERENCE, and the glass railing frame along the back edges (about x 178-577, y 100-300) looks slightly creamier in RESULT than the whiter, bluish-tinted frame in REFERENCE."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting direction and shadow placement match. Soft dark-teal cast shadows sit around the trees and under the rack, mats, desks, kiosk and plinth, with the same contact shading and the same tile and wall shading that gives depth. No clear difference in shadow direction or contrast was found. The score is held at 8 because the peripheral shading near the top-left road and railing cannot be compared precisely at this resolution."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Layout and hierarchy are essentially the same. The top-left resource pill (about x 12-200, y 10-40), the top-center task panel (x 326-634, y 10-50), the three top-right circular buttons (x about 860, 896-897 and 932, y about 25) and the centered bottom toolbar (x 313-647, y 540-588) occupy matching positions and sizes, with the same grouping of select, add, delete, play, speed and day/time controls. The only hierarchy shift is that the dark select button in RESULT draws more attention than the lighter reference button."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel fills, rounded corners, soft drop shadows, the top-right circular buttons, the coin, lightning and card icons, and the highlighted 1x pill are closely matched. Differences: the select/cursor button at the bottom-left (about (337,565)) is a dark navy disc with a light arrow in RESULT, whereas REFERENCE shows a light disc with a dark arrow. The six status dots in the top-center panel (x about 488-569, y about 30) also differ in fill. For example, the second dot is a filled green disc in REFERENCE but a hollow ring in RESULT, and the dots toward the right follow a different orange/green pattern."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible strings match in content and placement: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09' and 'Development Build'. The typeface, bold weights and approximate sizes look the same, and labels sit in the same positions within their panels. No legible text difference was found. The score is 9 rather than 10 only because of resolution limits."
              }
            ]
          },
          "responseFile": "responses/haiku/703886724d516b5c.txt",
          "responseSha256": "34bd71bc0bd324cf5963c7eb3bfb9cc9e8a70c8999a6d75c4a0cee302e7caca1"
        }
      ],
      "priorAttempts": []
    },
    {
      "caseId": "647bf04ca094b36c",
      "runId": "pilot-3d-0502e09e",
      "design": "C",
      "producer": "Sonnet 5.5",
      "producerId": "claude-sonnet-5-5",
      "reference": "../media/reference-c.png",
      "result": "../media/pilot-3d-0502e09e.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 228.926,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric view, platform scale and peripheral cropping closely match. The platform’s front corner sits only marginally higher in the result.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Three staffed stations, two blue floor panels, trees, counter and bench occupy corresponding positions. Only small spacing shifts appear, such as the lower robot sitting slightly farther right.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Main silhouettes are recognizable, but machinery and robot limbs are boxier and simplified. Tree canopy lobes differ, and planter rims and furniture edges are more angular.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Teal terrain, cream paving and pastel machinery closely match. The result’s tiles appear slightly grayer, while wall panels look flatter and more uniformly mint.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Light direction is similar, but the result has broader, darker, harder-edged tree shadows, especially at lower left. Shadows beneath workstation furniture are also less softly blended.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Main panels, resource strip, side tabs and bottom-right controls align almost exactly. The Credits badge sits slightly higher, and the green side tab is shorter.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Paper grids, tape, colored tabs and the pinned ticket are closely reproduced. Station thumbnails have heavier dark outlines, and the circular price seal is smoother and less irregular.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values match, including $324, 15/16, $640 and 11:09. Lettering is generally close, although DAY 5 is thinner and more evenly spaced in the result.\"}]}",
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          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric view, platform scale and peripheral cropping closely match. The platform’s front corner sits only marginally higher in the result."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Three staffed stations, two blue floor panels, trees, counter and bench occupy corresponding positions. Only small spacing shifts appear, such as the lower robot sitting slightly farther right."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Main silhouettes are recognizable, but machinery and robot limbs are boxier and simplified. Tree canopy lobes differ, and planter rims and furniture edges are more angular."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Teal terrain, cream paving and pastel machinery closely match. The result’s tiles appear slightly grayer, while wall panels look flatter and more uniformly mint."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Light direction is similar, but the result has broader, darker, harder-edged tree shadows, especially at lower left. Shadows beneath workstation furniture are also less softly blended."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Main panels, resource strip, side tabs and bottom-right controls align almost exactly. The Credits badge sits slightly higher, and the green side tab is shorter."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Paper grids, tape, colored tabs and the pinned ticket are closely reproduced. Station thumbnails have heavier dark outlines, and the circular price seal is smoother and less irregular."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values match, including $324, 15/16, $640 and 11:09. Lettering is generally close, although DAY 5 is thinner and more evenly spaced in the result."
              }
            ]
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          "responseFile": "responses/astra/647bf04ca094b36c.txt",
          "responseSha256": "436a9d15199ae59d0ecf2c3e10f675dad410b5937c976f7e4d1c065b8e9e5cad"
        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 220.13,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric viewpoint, scene scale and cropping closely match. The tiled enclosure’s right edge projects slightly higher in the result.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The stations, robots, blue panels, trees, bench and kiosk retain their counts and relative arrangement. Only small workstation and character offsets are apparent.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Major silhouettes match, but the result has boxier robot parts, sharper workstation edges and differently shaped tree crowns, with less rounded construction detail.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, mint walls, cream tiles and purple/orange/green stations match well. Result surfaces appear more uniformly colored, with darker trunks and more conspicuous floor-grid lines.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Lighting direction is broadly similar, but the result’s tree shadows are darker, flatter ovals and workstation shadows are sharper. The reference has softer shading transitions and contact shadows.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The status bar, station panel, task note, zoom controls and time card have nearly identical placement, size and hierarchy. Station-entry spacing differs slightly.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Taped paper panels, colored tabs and the red day header are faithfully retained. The left graph-paper grid is fainter, while station and robot icons look more angular.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values match, including $324, 15/16, $640, DAY 5 and 11:09. The ticket title retains its line break; heading weight and small-label spacing differ slightly.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric viewpoint, scene scale and cropping closely match. The tiled enclosure’s right edge projects slightly higher in the result."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The stations, robots, blue panels, trees, bench and kiosk retain their counts and relative arrangement. Only small workstation and character offsets are apparent."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Major silhouettes match, but the result has boxier robot parts, sharper workstation edges and differently shaped tree crowns, with less rounded construction detail."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, mint walls, cream tiles and purple/orange/green stations match well. Result surfaces appear more uniformly colored, with darker trunks and more conspicuous floor-grid lines."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Lighting direction is broadly similar, but the result’s tree shadows are darker, flatter ovals and workstation shadows are sharper. The reference has softer shading transitions and contact shadows."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The status bar, station panel, task note, zoom controls and time card have nearly identical placement, size and hierarchy. Station-entry spacing differs slightly."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Taped paper panels, colored tabs and the red day header are faithfully retained. The left graph-paper grid is fainter, while station and robot icons look more angular."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values match, including $324, 15/16, $640, DAY 5 and 11:09. The ticket title retains its line break; heading weight and small-label spacing differ slightly."
              }
            ]
          },
          "responseFile": "responses/sol61/647bf04ca094b36c.txt",
          "responseSha256": "1b6796db663808059fb92227aeec1908ac17e7a0c4ef301d8ad43577ca58d07d"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 29.933,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"The isometric camera angle, orthographic perspective, scene scale, framing, and positioning of the platform within the viewport are identical with no discernible difference.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 10,\n      \"explanation\": \"All scene elements are present in identical locations and quantities, including the 8x8 floor grid, three workstations, three robot workers with selection circles, server rack, two solar panels, central pedestal, green unit, display counter, exterior bench, service counter, trees, bushes, bollards, and ground details.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 10,\n      \"explanation\": \"All object models, including the robots' beveled blocky silhouettes, workstation desks and computer accessories, glass railing posts, tree foliage bubbles, and furniture geometry, match the reference perfectly in proportions, curves, and details.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 10,\n      \"explanation\": \"Materials and color palettes match completely across the scene, including the teal ground plane, off-white floor tiles, semi-transparent glass barriers, matte finishes on characters and trees, and specific accent colors on props and equipment.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 10,\n      \"explanation\": \"Lighting direction from the upper left, ambient lighting, contact shadows, and the softness and placement of cast shadows from the building, trees, and objects show no discernible difference.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 10,\n      \"explanation\": \"All UI elements—the top status bar, left stations notebook with tabs, right pinned order note, bottom-right camera buttons, and the Day 5 clock/speed panel—are present, sized, grouped, and positioned identically.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 10,\n      \"explanation\": \"UI styling details such as the adhesive tape strips, red push pin, hand-drawn green circle, task checkboxes (including partially filled boxes), tab icons, button graphics, and paper textures are visually indistinguishable.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 10,\n      \"explanation\": \"All typography matches exactly in typeface, weight, size, color, and alignment across all labels, numbers, and symbols, including '$324', '15/16', '83 credits', 'The ticket machine', progress strings, 'DAY 5', '11:09', and the 'Development Build' watermark.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric camera angle, orthographic perspective, scene scale, framing, and positioning of the platform within the viewport are identical with no discernible difference."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "All scene elements are present in identical locations and quantities, including the 8x8 floor grid, three workstations, three robot workers with selection circles, server rack, two solar panels, central pedestal, green unit, display counter, exterior bench, service counter, trees, bushes, bollards, and ground details."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "All object models, including the robots' beveled blocky silhouettes, workstation desks and computer accessories, glass railing posts, tree foliage bubbles, and furniture geometry, match the reference perfectly in proportions, curves, and details."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "Materials and color palettes match completely across the scene, including the teal ground plane, off-white floor tiles, semi-transparent glass barriers, matte finishes on characters and trees, and specific accent colors on props and equipment."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Lighting direction from the upper left, ambient lighting, contact shadows, and the softness and placement of cast shadows from the building, trees, and objects show no discernible difference."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All UI elements—the top status bar, left stations notebook with tabs, right pinned order note, bottom-right camera buttons, and the Day 5 clock/speed panel—are present, sized, grouped, and positioned identically."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "UI styling details such as the adhesive tape strips, red push pin, hand-drawn green circle, task checkboxes (including partially filled boxes), tab icons, button graphics, and paper textures are visually indistinguishable."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All typography matches exactly in typeface, weight, size, color, and alignment across all labels, numbers, and symbols, including '$324', '15/16', '83 credits', 'The ticket machine', progress strings, 'DAY 5', '11:09', and the 'Development Build' watermark."
              }
            ]
          },
          "responseFile": "responses/gemini/647bf04ca094b36c.txt",
          "responseSha256": "1a06e7b14c349dc61c15fe8f7197bc3523bf0496717a74f6986d6dddf0c1cb20"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 67.93,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Same isometric angle, same scene scale and identical framing: the white tiled floor occupies the same central region (roughly x 180–740, y 140–520), the glass partition walls, the white building with staircase in the upper-left, and the teal ground extending to the edges all sit in the same positions. No discernible cropping or perspective difference.\"},{\"id\":\"V2\",\"score\":10,\"explanation\":\"All scene objects are present with matching counts and placement: Plan station with robot at left (~360,300), Make station with robot and speech bubble at top-center (~510,230), Check station with lamp and robot at center (~490,340), two blue solar panels (~290,345 and ~590,310), dark server rack (~205,340), pedestal with cube and sphere (~375,405), mint board on stand (~640,285), bench, bollards, paved path and kiosk outside the floor, and the same trees in square planters at the same spots.\"},{\"id\":\"V3\",\"score\":10,\"explanation\":\"Silhouettes and proportions match throughout: the robots' rounded white bodies with glowing floor rings, the three-screen Plan desk, the brown Make desk, the tall-lamp Check station, the box-shaped server rack, the lollipop-style trees in square planters, the bench and bollards. No visible differences in construction or small details at this resolution.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"Palette is essentially identical: teal ground, white floor tiles with grey grid lines, pale-blue tinted glass walls, mint-green foliage, blue solar panels, tan pedestal with purple cube. The result reads marginally brighter/more saturated in the ground and foliage, but the difference is slight and could be rendering variance.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Same soft, diffuse lighting with gentle shadows falling to the lower-right of trees, stations and the server rack, identical glowing contact rings under the robots, and comparable depth cues from the glass walls and background building. Any contrast difference is marginal and localized.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"Identical UI layout: top-left status bar (robot icon, money, battery, credits, Tech button), the Stations panel below it with three station cards and Look/Peel off buttons plus the three side tabs; the order card in the top-right; the +/−/home buttons and DAY card in the bottom-right; the Development Build watermark. Positions, sizes and grouping match.\"},{\"id\":\"V7\",\"score\":10,\"explanation\":\"Same cream paper-style panels with tape strips and rounded corners, red pushpin on the order card, green circled price badge, green check tiles with one orange tile, yellow highlighted 1× speed button, purple/yellow/green side tabs, and identical station icons and battery/credits graphics.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text matches exactly in content, font, size and placement: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, $140/$160/$180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1× 2× 4×, Development Build.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Same isometric angle, same scene scale and identical framing: the white tiled floor occupies the same central region (roughly x 180–740, y 140–520), the glass partition walls, the white building with staircase in the upper-left, and the teal ground extending to the edges all sit in the same positions. No discernible cropping or perspective difference."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "All scene objects are present with matching counts and placement: Plan station with robot at left (~360,300), Make station with robot and speech bubble at top-center (~510,230), Check station with lamp and robot at center (~490,340), two blue solar panels (~290,345 and ~590,310), dark server rack (~205,340), pedestal with cube and sphere (~375,405), mint board on stand (~640,285), bench, bollards, paved path and kiosk outside the floor, and the same trees in square planters at the same spots."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "Silhouettes and proportions match throughout: the robots' rounded white bodies with glowing floor rings, the three-screen Plan desk, the brown Make desk, the tall-lamp Check station, the box-shaped server rack, the lollipop-style trees in square planters, the bench and bollards. No visible differences in construction or small details at this resolution."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Palette is essentially identical: teal ground, white floor tiles with grey grid lines, pale-blue tinted glass walls, mint-green foliage, blue solar panels, tan pedestal with purple cube. The result reads marginally brighter/more saturated in the ground and foliage, but the difference is slight and could be rendering variance."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Same soft, diffuse lighting with gentle shadows falling to the lower-right of trees, stations and the server rack, identical glowing contact rings under the robots, and comparable depth cues from the glass walls and background building. Any contrast difference is marginal and localized."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "Identical UI layout: top-left status bar (robot icon, money, battery, credits, Tech button), the Stations panel below it with three station cards and Look/Peel off buttons plus the three side tabs; the order card in the top-right; the +/−/home buttons and DAY card in the bottom-right; the Development Build watermark. Positions, sizes and grouping match."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "Same cream paper-style panels with tape strips and rounded corners, red pushpin on the order card, green circled price badge, green check tiles with one orange tile, yellow highlighted 1× speed button, purple/yellow/green side tabs, and identical station icons and battery/credits graphics."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text matches exactly in content, font, size and placement: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, $140/$160/$180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1× 2× 4×, Development Build."
              }
            ]
          },
          "responseFile": "responses/fable/647bf04ca094b36c.txt",
          "responseSha256": "db7599db0756e0188fc2bdd2ec1f50fcf42aa59fa6f390ce6af65fcc9cd0777f"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 44.411,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, platform footprint, glass wall and overall framing are nearly identical; the platform edges differ by only a few pixels.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The stations, workers, solar panels and nearby furnishings occupy very similar positions. Some trees and small outdoor props are slightly shifted.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"The low-poly forms are closely matched, though tree crowns, planters and a few station details differ subtly in shape or proportion.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, pale tiled platform and green foliage retain the same palette, with the result appearing slightly brighter and more cyan in places.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Lighting direction and depth cues are similar, but shadows—especially those from the trees on the surrounding ground—look darker and more pronounced in the result.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The HUD, left station panel, upper-right task card and lower-right time controls match closely in placement, scale and grouping.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The paper textures, colored tabs, icons, borders and button treatments are very similar, with only minor rendering differences.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The visible labels, numbers and symbols appear to match, with very similar font appearance, sizing and alignment.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, platform footprint, glass wall and overall framing are nearly identical; the platform edges differ by only a few pixels."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The stations, workers, solar panels and nearby furnishings occupy very similar positions. Some trees and small outdoor props are slightly shifted."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "The low-poly forms are closely matched, though tree crowns, planters and a few station details differ subtly in shape or proportion."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, pale tiled platform and green foliage retain the same palette, with the result appearing slightly brighter and more cyan in places."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Lighting direction and depth cues are similar, but shadows—especially those from the trees on the surrounding ground—look darker and more pronounced in the result."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The HUD, left station panel, upper-right task card and lower-right time controls match closely in placement, scale and grouping."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The paper textures, colored tabs, icons, borders and button treatments are very similar, with only minor rendering differences."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The visible labels, numbers and symbols appear to match, with very similar font appearance, sizing and alignment."
              }
            ]
          },
          "responseFile": "responses/luna/647bf04ca094b36c.txt",
          "responseSha256": "86fbbf24368e1480127b150eca10d98eb4e8e1ed0a870988d3a8e541857214e7"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 134.769,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric camera, scale and crop are essentially the same. The floor corners (left ~x180, bottom ~(375,520), right ~(775,305)) match. The server rack, three stations, solar panels, bench and counter sit at nearly identical pixel positions. The only visible shift is in the backdrop behind the glass at top-left (awning, road strip, upper facade), which sits slightly differently and looks a bit simpler.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Every scene element is present in the same arrangement. This covers the server rack, two solar panels, Plan/Make/Check stations each with a robot, the speech bubble over the Make station, the purple cube and sphere table, the green pedestal and small device, the tan counter with boxes, path slabs, bench, bollards, and the ring of trees and bushes. Tree count and spacing match, including the top-right, right edge, left edge and bottom clusters. No obvious missing or extra objects apart from minor backdrop differences.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions are very close: chunky desks, round-headed robots, three-blob trees on white square planters, thin dark solar panels, and glass walls with a tan base trim. Differences are in fine detail, such as the robot faces, desk edges and glass-frame bevels, which look marginally softer or simpler in the result. The station icons in the left panel also differ slightly in how the Make desk is modeled and coloured.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette matches: teal ground with white speckles, cream tiled floor, pale teal glass, mint, orange and purple station accents, and green trees. Matte, soft-toy surfaces are preserved. Small differences in overall tone: the result's glass and floor look slightly lighter and flatter, with less tonal variation than the reference's teal-tinted glass and floor shading.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light direction and softness match. Soft dark teal shadows fall to the lower-left under trees and planters, and there are soft contact shadows under stations, the table and the walls. Depth cues from the glass and floor edges are similar. Minor differences in shadow density and ambient-occlusion strength around objects and along the glass base make the result read slightly less rich.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is practically identical. The status strip sits top-left with avatar, $324, battery 15/16, credits chip and Tech button. The Stations panel has three cards and Look/Peel off at left, with three coloured tabs beside it. The order card is at top-right, zoom buttons sit above the Day calendar with speed controls at bottom-right, and the Development Build label is at the corner. Sizes, spacing and alignment match within a few pixels.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The paper-note styling is reproduced closely: yellow and pink tape on the left panel, red pin and lined paper on the order card, hand-drawn green circle around $640, rounded price chips, red calendar header, and the highlighted 1× button. Remaining differences are small. The avatar render looks slightly different, the Make-station icon is coloured differently, and the checkbox row's last boxes have slightly different tint and fill. The torn-edge treatment of the top strip looks a bit cleaner.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"The handwritten typeface, sizes and weights match, and nearly all content is legible and equal. This covers $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the station names with $140/$160/$180, Look/Peel off, $640, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09 and 1×/2×/4×. The small 'for Moonlight Cinema' line above the title on the order card is not visible in the result, and the title's vertical placement differs slightly.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric camera, scale and crop are essentially the same. The floor corners (left ~x180, bottom ~(375,520), right ~(775,305)) match. The server rack, three stations, solar panels, bench and counter sit at nearly identical pixel positions. The only visible shift is in the backdrop behind the glass at top-left (awning, road strip, upper facade), which sits slightly differently and looks a bit simpler."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Every scene element is present in the same arrangement. This covers the server rack, two solar panels, Plan/Make/Check stations each with a robot, the speech bubble over the Make station, the purple cube and sphere table, the green pedestal and small device, the tan counter with boxes, path slabs, bench, bollards, and the ring of trees and bushes. Tree count and spacing match, including the top-right, right edge, left edge and bottom clusters. No obvious missing or extra objects apart from minor backdrop differences."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions are very close: chunky desks, round-headed robots, three-blob trees on white square planters, thin dark solar panels, and glass walls with a tan base trim. Differences are in fine detail, such as the robot faces, desk edges and glass-frame bevels, which look marginally softer or simpler in the result. The station icons in the left panel also differ slightly in how the Make desk is modeled and coloured."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette matches: teal ground with white speckles, cream tiled floor, pale teal glass, mint, orange and purple station accents, and green trees. Matte, soft-toy surfaces are preserved. Small differences in overall tone: the result's glass and floor look slightly lighter and flatter, with less tonal variation than the reference's teal-tinted glass and floor shading."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light direction and softness match. Soft dark teal shadows fall to the lower-left under trees and planters, and there are soft contact shadows under stations, the table and the walls. Depth cues from the glass and floor edges are similar. Minor differences in shadow density and ambient-occlusion strength around objects and along the glass base make the result read slightly less rich."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is practically identical. The status strip sits top-left with avatar, $324, battery 15/16, credits chip and Tech button. The Stations panel has three cards and Look/Peel off at left, with three coloured tabs beside it. The order card is at top-right, zoom buttons sit above the Day calendar with speed controls at bottom-right, and the Development Build label is at the corner. Sizes, spacing and alignment match within a few pixels."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The paper-note styling is reproduced closely: yellow and pink tape on the left panel, red pin and lined paper on the order card, hand-drawn green circle around $640, rounded price chips, red calendar header, and the highlighted 1× button. Remaining differences are small. The avatar render looks slightly different, the Make-station icon is coloured differently, and the checkbox row's last boxes have slightly different tint and fill. The torn-edge treatment of the top strip looks a bit cleaner."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "The handwritten typeface, sizes and weights match, and nearly all content is legible and equal. This covers $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the station names with $140/$160/$180, Look/Peel off, $640, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09 and 1×/2×/4×. The small 'for Moonlight Cinema' line above the title on the order card is not visible in the result, and the title's vertical placement differs slightly."
              }
            ]
          },
          "responseFile": "responses/sonnet/647bf04ca094b36c.txt",
          "responseSha256": "2e6f79e6505e9e0aa30a79e33cca5754d31141d3e7bebf318f539a2053a4b570"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 270.771,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric viewpoint, elevation and scene scale match. The tiled floor diamond is in the same place in both images: its left corner is by the server rack near x180,y360, its front corner is near x375,y520 and its right corner is near x775,y310. The glass building spans the top and trees fill the margins in both. Trees, bench, deck, bollards and planters sit at matching screen positions, and the top and bottom cropping is the same. Any offsets are at most a few pixels.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"All floor contents are present and arranged the same way. These include the black server rack and left navy solar panel, and the Plan station with its robot. The Make station appears with its robot, stool and speech bubble at the back. Also present are the central pillar, the Check station with its robot, the right solar panel, the white/green stand and the table with a purple cube and sphere. The exterior also matches. Trees appear at top centre, at the right (two), at the left edge, bottom-left, bottom-centre and bottom. Bush clusters, bollards, the bench and the wooden deck with its counter and white slab are all in place. The only deviations are in the background. The striped awning or ramp at top centre stops near x345 in the result instead of reaching about x440. The top-left street area also shows less detail: the white lane dash near x240,y97 in the reference is not evident.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions match closely. Both have dark-legged desks, dual purple monitors, the mint Check hood, the orange Make desk, a tall black rack, tilted navy panels, boxy robots with dark faces, lobed canopies on square planters, a slatted bench and an L-shaped deck. The differences are small and local. Forms in the reference look softer and more rounded, while the result has crisper bevels. The central pillar's cap differs slightly in detail. The small machines on the Make and Check desks also differ slightly.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette is essentially the same. Both use a muted teal ground with white speckles, a cream tiled floor, pale mint glass with white frames, mint tree canopies and white planters. The stations are purple, orange and mint, and the panels, deck and bench colours also match. The result is slightly crisper, more saturated and higher in contrast. The reference has a softer, hazier, clay-like matte finish. The central pillar looks paler and whiter in the result than the greener pillar in the reference.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"The soft key light comes from the same direction, and shadows from trees, planters, the bench and the stations fall to the same side in both. Soft contact shadows appear under the robots and desks. The front edge of the floor slab is shaded the same way. Shadows and highlights in the result are slightly sharper and darker. The reference is more diffuse and lower in contrast, so depth reads a little differently.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Every UI block is present at the same position and size. The top-left HUD strip holds the avatar, $324, the battery with 15/16, the 83 credits chip and the Tech button. The left Stations panel has three station cards, the Look and Peel off row and three coloured side tabs. The pinned task card is at the top right. The zoom and home buttons and the DAY 5 clock card are at the bottom right, along with the Development Build label. Spacing and alignment agree within a few pixels.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The paper-craft styling matches. Both have a grid-paper Stations panel with yellow and pink tape, a ragged-edged HUD strip and a lined task card with a red pushpin and a green circular $640 stamp. The calendar has a red header with binding marks and a yellow highlighted 1× chip. The tabs are pastel purple, yellow and green. Icons match, including the cursor, trash, battery, network, play and home icons. The 4th and 5th progress boxes on the task card differ. In the result they look split or partly filled, while the reference shows them as more evenly tinted pale green and orange. The avatar and station thumbnails also render crisper in the result, with slightly different shading.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches in wording, position and style. This includes $324, 15/16, 83 credits, Tech, Stations and drag onto the floor. The station cards read Plan/Make/Check station, $140/$160/$180, Look and Peel off. The task card reads for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left and Plan → Make → Check. The clock card shows DAY 5, 11:09 and 1× 2× 4×, and Development Build is present. Both use the same rounded, handwritten-style typeface with matching sizes and weights. The only difference is slightly sharper text rendering in the result.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric viewpoint, elevation and scene scale match. The tiled floor diamond is in the same place in both images: its left corner is by the server rack near x180,y360, its front corner is near x375,y520 and its right corner is near x775,y310. The glass building spans the top and trees fill the margins in both. Trees, bench, deck, bollards and planters sit at matching screen positions, and the top and bottom cropping is the same. Any offsets are at most a few pixels."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All floor contents are present and arranged the same way. These include the black server rack and left navy solar panel, and the Plan station with its robot. The Make station appears with its robot, stool and speech bubble at the back. Also present are the central pillar, the Check station with its robot, the right solar panel, the white/green stand and the table with a purple cube and sphere. The exterior also matches. Trees appear at top centre, at the right (two), at the left edge, bottom-left, bottom-centre and bottom. Bush clusters, bollards, the bench and the wooden deck with its counter and white slab are all in place. The only deviations are in the background. The striped awning or ramp at top centre stops near x345 in the result instead of reaching about x440. The top-left street area also shows less detail: the white lane dash near x240,y97 in the reference is not evident."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions match closely. Both have dark-legged desks, dual purple monitors, the mint Check hood, the orange Make desk, a tall black rack, tilted navy panels, boxy robots with dark faces, lobed canopies on square planters, a slatted bench and an L-shaped deck. The differences are small and local. Forms in the reference look softer and more rounded, while the result has crisper bevels. The central pillar's cap differs slightly in detail. The small machines on the Make and Check desks also differ slightly."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette is essentially the same. Both use a muted teal ground with white speckles, a cream tiled floor, pale mint glass with white frames, mint tree canopies and white planters. The stations are purple, orange and mint, and the panels, deck and bench colours also match. The result is slightly crisper, more saturated and higher in contrast. The reference has a softer, hazier, clay-like matte finish. The central pillar looks paler and whiter in the result than the greener pillar in the reference."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "The soft key light comes from the same direction, and shadows from trees, planters, the bench and the stations fall to the same side in both. Soft contact shadows appear under the robots and desks. The front edge of the floor slab is shaded the same way. Shadows and highlights in the result are slightly sharper and darker. The reference is more diffuse and lower in contrast, so depth reads a little differently."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Every UI block is present at the same position and size. The top-left HUD strip holds the avatar, $324, the battery with 15/16, the 83 credits chip and the Tech button. The left Stations panel has three station cards, the Look and Peel off row and three coloured side tabs. The pinned task card is at the top right. The zoom and home buttons and the DAY 5 clock card are at the bottom right, along with the Development Build label. Spacing and alignment agree within a few pixels."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The paper-craft styling matches. Both have a grid-paper Stations panel with yellow and pink tape, a ragged-edged HUD strip and a lined task card with a red pushpin and a green circular $640 stamp. The calendar has a red header with binding marks and a yellow highlighted 1× chip. The tabs are pastel purple, yellow and green. Icons match, including the cursor, trash, battery, network, play and home icons. The 4th and 5th progress boxes on the task card differ. In the result they look split or partly filled, while the reference shows them as more evenly tinted pale green and orange. The avatar and station thumbnails also render crisper in the result, with slightly different shading."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches in wording, position and style. This includes $324, 15/16, 83 credits, Tech, Stations and drag onto the floor. The station cards read Plan/Make/Check station, $140/$160/$180, Look and Peel off. The task card reads for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left and Plan → Make → Check. The clock card shows DAY 5, 11:09 and 1× 2× 4×, and Development Build is present. Both use the same rounded, handwritten-style typeface with matching sizes and weights. The only difference is slightly sharper text rendering in the result."
              }
            ]
          },
          "responseFile": "responses/opus/647bf04ca094b36c.txt",
          "responseSha256": "1ed22a54c1e2acd2c2b01912cc7835acd8f7b2080f43e70b59bfaeedc4feec2e"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 148.405,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Camera and framing match. Both show the same oblique isometric view, the same glass-walled floor footprint (roughly x 175–775, y 100–520), the same ground plane with the building and stairs at top-left, trees along the right and bottom-left edges, and the bench at bottom-center. The HUD cards (top bar, Stations panel, note card, calendar, zoom buttons) occupy the same corners at the same sizes and crops. I see no scale or perspective difference.\"},{\"id\":\"V2\",\"score\":10,\"explanation\":\"Scene contents and arrangement agree. Both show three robots (at the left monitor desk, the orange desk at top-center, and the teal station at center), the purple two-monitor desk, the orange wooden desk with its speech bubble, the teal central station, the green-domed pillar, the glass-front kiosk at right, two navy solar mats flanking the center, the purple cube on a cream pedestal at lower-left, the black server rack on the left wall, the beige walkway with a box at lower-right, the bench at bottom-center, and the same trees, bushes and bollards. Counts and relative spacing match at every location I checked.\"},{\"id\":\"V3\",\"score\":10,\"explanation\":\"Silhouettes and proportions match. Robot heads and bodies, desk constructions and monitor shapes, the tall server rack, the flat solar mats, the cube on its pedestal, the domed pillar, the kiosk panel, the bench slats and the walkway slab all share the same forms and relative sizes. Tree canopies on square bases and round-topped bollards also match. I see no shape or proportion difference at this resolution.\"},{\"id\":\"V4\",\"score\":10,\"explanation\":\"The scene palette matches. Both show the teal ground with small white speckles, cream floor tiles, navy solar mats, the purple monitor desk and cube, the orange wooden desk, the teal central station, the green pillar dome, mint tree canopies and the black server rack with cyan LEDs. Matte and glossy surface treatments and surface tones look the same in both.\"},{\"id\":\"V5\",\"score\":10,\"explanation\":\"Lighting and depth cues correspond. Shadows fall in the same direction under the trees, bushes, bench, solar mats, desks and cube, and the contact shading at the base of the stations and robots looks similar. I cannot see any change in shadow placement, softness or overall contrast.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"UI layout and hierarchy are the same. The top HUD strip (avatar, $324, battery 15/16, 83 credits tape, Tech tape), the Stations panel with its three edge tabs and Look/Peel off buttons, the note card with its pin at top-right, the zoom buttons, and the DAY 5 calendar with speed buttons all sit in matching positions with matching sizes, spacing and visual emphasis.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Panel styling matches: the grid-paper stations panel, yellow and pink tape strips, the purple/yellow/green edge tabs and their glyphs, the red pin, the green checkmarks and orange partial checkbox, the blue Tech tape, the yellow credits tape, the red DAY bar, the yellow active speed button and the white zoom buttons. The only difference I can make out is a possible slight tonal shift in the Make station thumbnail in the Stations panel, which may read a little darker and browner in the result than the lighter wood tone in the reference. It is minor and may partly reflect resolution.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text matches in content, placement and style: 'Stations', 'drag onto the floor', 'Plan station', 'Make station', 'Check station', $140/$160/$180, 'Look', 'Peel off', '$324', '15/16', '83 credits', 'Tech', 'for Moonlight Cinema', 'The ticket machine', '$640', '3 of 6 checked', '95s left', 'Plan → Make → Check', 'DAY 5', '11:09', '1×/2×/4×' with 1× highlighted, and 'Development Build'. The hand-lettered panel and note text and the rounded HUD and clock numerals have the same weight and color.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Camera and framing match. Both show the same oblique isometric view, the same glass-walled floor footprint (roughly x 175–775, y 100–520), the same ground plane with the building and stairs at top-left, trees along the right and bottom-left edges, and the bench at bottom-center. The HUD cards (top bar, Stations panel, note card, calendar, zoom buttons) occupy the same corners at the same sizes and crops. I see no scale or perspective difference."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "Scene contents and arrangement agree. Both show three robots (at the left monitor desk, the orange desk at top-center, and the teal station at center), the purple two-monitor desk, the orange wooden desk with its speech bubble, the teal central station, the green-domed pillar, the glass-front kiosk at right, two navy solar mats flanking the center, the purple cube on a cream pedestal at lower-left, the black server rack on the left wall, the beige walkway with a box at lower-right, the bench at bottom-center, and the same trees, bushes and bollards. Counts and relative spacing match at every location I checked."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "Silhouettes and proportions match. Robot heads and bodies, desk constructions and monitor shapes, the tall server rack, the flat solar mats, the cube on its pedestal, the domed pillar, the kiosk panel, the bench slats and the walkway slab all share the same forms and relative sizes. Tree canopies on square bases and round-topped bollards also match. I see no shape or proportion difference at this resolution."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "The scene palette matches. Both show the teal ground with small white speckles, cream floor tiles, navy solar mats, the purple monitor desk and cube, the orange wooden desk, the teal central station, the green pillar dome, mint tree canopies and the black server rack with cyan LEDs. Matte and glossy surface treatments and surface tones look the same in both."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Lighting and depth cues correspond. Shadows fall in the same direction under the trees, bushes, bench, solar mats, desks and cube, and the contact shading at the base of the stations and robots looks similar. I cannot see any change in shadow placement, softness or overall contrast."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "UI layout and hierarchy are the same. The top HUD strip (avatar, $324, battery 15/16, 83 credits tape, Tech tape), the Stations panel with its three edge tabs and Look/Peel off buttons, the note card with its pin at top-right, the zoom buttons, and the DAY 5 calendar with speed buttons all sit in matching positions with matching sizes, spacing and visual emphasis."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel styling matches: the grid-paper stations panel, yellow and pink tape strips, the purple/yellow/green edge tabs and their glyphs, the red pin, the green checkmarks and orange partial checkbox, the blue Tech tape, the yellow credits tape, the red DAY bar, the yellow active speed button and the white zoom buttons. The only difference I can make out is a possible slight tonal shift in the Make station thumbnail in the Stations panel, which may read a little darker and browner in the result than the lighter wood tone in the reference. It is minor and may partly reflect resolution."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text matches in content, placement and style: 'Stations', 'drag onto the floor', 'Plan station', 'Make station', 'Check station', $140/$160/$180, 'Look', 'Peel off', '$324', '15/16', '83 credits', 'Tech', 'for Moonlight Cinema', 'The ticket machine', '$640', '3 of 6 checked', '95s left', 'Plan → Make → Check', 'DAY 5', '11:09', '1×/2×/4×' with 1× highlighted, and 'Development Build'. The hand-lettered panel and note text and the rounded HUD and clock numerals have the same weight and color."
              }
            ]
          },
          "responseFile": "responses/haiku/647bf04ca094b36c.txt",
          "responseSha256": "9907a88ff5682361f33ed397fd2777b5422cab4b7c7a10cf5fb5be741efa5a73"
        }
      ],
      "priorAttempts": []
    },
    {
      "caseId": "6fdd2091c152da65",
      "runId": "pilot-3d-2d4a18e2",
      "design": "C",
      "producer": "GPT-6.1 Sol",
      "producerId": "gpt-6.1-sol",
      "reference": "../media/reference-c.png",
      "result": "../media/pilot-3d-2d4a18e2.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 230.445,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric viewpoint, centered platform scale and upper-left building crop closely match. The far/right platform edges differ slightly in projection.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three staffed stations, server, floor panels, pedestals, trees, bench and paths retain their arrangement. Small offsets remain, notably the purple-station worker sitting farther right.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Objects remain recognizable, but workers have boxier heads and bodies, tree crowns are simpler and more faceted, and station details are more angular than the rounded reference.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The matte teal ground, pale tiles, mint walls and purple/orange accents match well. Result foliage is duller gray-green, and the floor appears slightly cooler.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting direction and shadow placement broadly agree. Shadows beneath trees, worktables and the bench are generally darker and more sharply bounded in the result.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The HUD, station menu, side tabs, checklist and time controls closely reproduce the reference positions and sizes. Minor internal spacing differences occur in the station menu and checklist.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Paper panels, tape decorations, pastel tabs and the red day header are retained. The HUD robot and station thumbnails are flatter and more angular; checklist ticks and boxes look more mechanically regular.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values match, including the ticket title, $324, $640, DAY 5 and 11:09. Result lettering is slightly heavier and more uniform, particularly the cash amount and day heading.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric viewpoint, centered platform scale and upper-left building crop closely match. The far/right platform edges differ slightly in projection."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three staffed stations, server, floor panels, pedestals, trees, bench and paths retain their arrangement. Small offsets remain, notably the purple-station worker sitting farther right."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Objects remain recognizable, but workers have boxier heads and bodies, tree crowns are simpler and more faceted, and station details are more angular than the rounded reference."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The matte teal ground, pale tiles, mint walls and purple/orange accents match well. Result foliage is duller gray-green, and the floor appears slightly cooler."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting direction and shadow placement broadly agree. Shadows beneath trees, worktables and the bench are generally darker and more sharply bounded in the result."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The HUD, station menu, side tabs, checklist and time controls closely reproduce the reference positions and sizes. Minor internal spacing differences occur in the station menu and checklist."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Paper panels, tape decorations, pastel tabs and the red day header are retained. The HUD robot and station thumbnails are flatter and more angular; checklist ticks and boxes look more mechanically regular."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values match, including the ticket title, $324, $640, DAY 5 and 11:09. Result lettering is slightly heavier and more uniform, particularly the cash amount and day heading."
              }
            ]
          },
          "responseFile": "responses/astra/6fdd2091c152da65.txt",
          "responseSha256": "4a1bf03c42822306811c55f39ec9c7980e93fa319908aff52d54b59890afbf38"
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        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 238.661,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric angle, scene scale and framing match closely. The central platform, upper building and cropped bottom trees occupy nearly identical screen areas.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Stations, three robots, server, solar panels, trees, bench and paths retain the same arrangement. Small workstation accessories and the stool beneath the orange station differ slightly in placement.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Overall object silhouettes are recognizable, but the result has boxier robots, more faceted tree canopies and sharper, simpler station edges. The central green pedestal also differs in construction.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, mint walls, cream floor and purple/gold/green equipment closely match. Foliage and some equipment colors are more muted, while floor seams appear more pronounced.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Lighting direction and leftward shadows are similar. The result has darker, more sharply defined shading beneath desks and around tree bases, compared with the reference's softer illumination.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The resource strip, station panel, pinned ticket, clock and circular controls preserve their positions and hierarchy. Some top-strip dimensions and button spacing differ slightly.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Cream paper panels, pastel tabs, red pin/header and yellow speed highlight are retained. Station illustrations and the mascot are simplified, while ticket checkboxes and ticks look more geometric.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible labels and values match, including '$324', '15/16', '$640', 'DAY 5' and '11:09'. Some lettering is heavier or more regular, particularly the resource count, ticket title and day header.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric angle, scene scale and framing match closely. The central platform, upper building and cropped bottom trees occupy nearly identical screen areas."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Stations, three robots, server, solar panels, trees, bench and paths retain the same arrangement. Small workstation accessories and the stool beneath the orange station differ slightly in placement."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Overall object silhouettes are recognizable, but the result has boxier robots, more faceted tree canopies and sharper, simpler station edges. The central green pedestal also differs in construction."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, mint walls, cream floor and purple/gold/green equipment closely match. Foliage and some equipment colors are more muted, while floor seams appear more pronounced."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Lighting direction and leftward shadows are similar. The result has darker, more sharply defined shading beneath desks and around tree bases, compared with the reference's softer illumination."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The resource strip, station panel, pinned ticket, clock and circular controls preserve their positions and hierarchy. Some top-strip dimensions and button spacing differ slightly."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Cream paper panels, pastel tabs, red pin/header and yellow speed highlight are retained. Station illustrations and the mascot are simplified, while ticket checkboxes and ticks look more geometric."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible labels and values match, including '$324', '15/16', '$640', 'DAY 5' and '11:09'. Some lettering is heavier or more regular, particularly the resource count, ticket title and day header."
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        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 42.736,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"The camera angle, orthographic/dimetric projection, zoom level, scene scale, and framing are identical between both images with no discernible differences.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 9,\n      \"explanation\": \"All scene entities (stations, robot workers, selection circles, server rack, flasks, solar pads, trees, planters, bollards, bench, and fence enclosure) are present in matching counts and relative positions. The primary difference is the addition of scattered white specks across the grass lawn in the result.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 6,\n      \"explanation\": \"While overall asset scales and proportions broadly match, there is a fundamental modeling difference: the reference uses smooth low-poly geometry with beveled/rounded edges and smooth curves, whereas the result constructs all interior stations, props, and robots out of stepped cubic voxels.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 7,\n      \"explanation\": \"The color palette closely tracks the reference across objects and UI elements. However, the result's exterior lawn is slightly lighter and more desaturated, interior surfaces have a flatter voxel-textured finish rather than smooth clay-like shading, and the glass enclosure panels show slightly different transparency and seam lines.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 7,\n      \"explanation\": \"The primary light source originates from the top-left in both scenes. However, the reference features soft, diffused shadow edges and smooth contact ambient occlusion, whereas the result displays hard-edged, crisp directional shadows with higher local contrast.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"UI layout and hierarchy are reproduced very faithfully: the top-left status bar, left build drawer, top-right pinned order sheet, bottom-right camera zoom pill, and bottom-right time controls all match their reference screen positions, sizing, and grouping.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 8,\n      \"explanation\": \"UI graphics, icons, pins, checkboxes, and colors are closely matched. Differences include the result having straight-cut edges on the order paper and top-left bar instead of torn/scalloped paper edges, slightly flatter pushpin rendering, and card preview icons reflecting the voxelized model style.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 8,\n      \"explanation\": \"Nearly all visible text, values, and symbols match ($324, 15/16, The ticket machine, 3 of 6 checked, DAY 5, 11:09). Minor differences include 'Credits' being capitalized in the result (lowercase 'credits' in reference), a dash '-' under Make in the order pipeline instead of '1', and slight font face variations across the labels.\"\n    }\n  ]\n}\n```\n",
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          "parsingFlags": [
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The camera angle, orthographic/dimetric projection, zoom level, scene scale, and framing are identical between both images with no discernible differences."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All scene entities (stations, robot workers, selection circles, server rack, flasks, solar pads, trees, planters, bollards, bench, and fence enclosure) are present in matching counts and relative positions. The primary difference is the addition of scattered white specks across the grass lawn in the result."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "While overall asset scales and proportions broadly match, there is a fundamental modeling difference: the reference uses smooth low-poly geometry with beveled/rounded edges and smooth curves, whereas the result constructs all interior stations, props, and robots out of stepped cubic voxels."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The color palette closely tracks the reference across objects and UI elements. However, the result's exterior lawn is slightly lighter and more desaturated, interior surfaces have a flatter voxel-textured finish rather than smooth clay-like shading, and the glass enclosure panels show slightly different transparency and seam lines."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "The primary light source originates from the top-left in both scenes. However, the reference features soft, diffused shadow edges and smooth contact ambient occlusion, whereas the result displays hard-edged, crisp directional shadows with higher local contrast."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout and hierarchy are reproduced very faithfully: the top-left status bar, left build drawer, top-right pinned order sheet, bottom-right camera zoom pill, and bottom-right time controls all match their reference screen positions, sizing, and grouping."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "UI graphics, icons, pins, checkboxes, and colors are closely matched. Differences include the result having straight-cut edges on the order paper and top-left bar instead of torn/scalloped paper edges, slightly flatter pushpin rendering, and card preview icons reflecting the voxelized model style."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Nearly all visible text, values, and symbols match ($324, 15/16, The ticket machine, 3 of 6 checked, DAY 5, 11:09). Minor differences include 'Credits' being capitalized in the result (lowercase 'credits' in reference), a dash '-' under Make in the order pipeline instead of '1', and slight font face variations across the labels."
              }
            ]
          },
          "responseFile": "responses/gemini/6fdd2091c152da65.txt",
          "responseSha256": "1acb91f1b7a8bcabf1abc20ceab5ef242c717a6dcd11971c43f160ee39665cba"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 133.939,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Same isometric angle, same roughly centered placement of the white tile slab with glass walls on the left/back, same cropping of the beige upper structure at top-left and the trees cut off at the left edge. The result's slab reads slightly larger and extends a bit further toward the lower-right (right corner near x≈765 vs ≈735, bottom corner lower), i.e. a small scale/zoom difference; overall framing otherwise matches.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Object lineup and placement match closely: black server rack at the left edge, purple solar panel beside it, Plan station with robot, Make station with tall monitor, robot and stool at the back, Check station with lamp and robot at lower center, green-capped pedestal, teal kiosk at the right edge, second solar panel, counter with purple cube and plant at lower-left, '!' bubble above the Make station; outside, the bench, two lamp posts, wooden desk, plank path, pad with small tree and potted trees are all in corresponding spots. Differences: the reference's top-left upper area shows a staircase/structure detail that is simplified in the result; a few trees and the pedestal are shifted a few pixels.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes are consistent: blob trees with ridges in square planters, boxy stations with monitors/lamp arms, chunky white robots, framed glass panels, slab with visible thickness. The result's pieces are slightly blockier (e.g. the central pedestal reads as a square column rather than a rounded one, planters and the kiosk a little chunkier) and the floor grid lines are more pronounced.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette matches: muted teal ground with white speckles, white tile floor, mint glass, purple solar panels, orange Make desk, teal Check station, black rack with blue lights, pale mint trees. The result's ground teal is a touch lighter/cleaner, glass panels look slightly flatter/more opaque, and surfaces read more uniformly matte than the reference's softly varied materials.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both have soft contact shadows under stations and planters and a drop shadow along the slab's lower edges. The reference shows more tonal depth: darker graded shading on the floor along the back glass wall and stronger value contrast on the walls; the result is flatter and more evenly lit with weaker shadow gradients.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All panels present at matching positions and sizes: top-left HUD strip (avatar, $324, battery 15/16, credits box, Tech button), Stations panel with 2+1 station cards and Look/Peel off footer, three colored side tabs, tilted pinned note panel at top-right with price circle, checkbox row and Plan→Make→Check flow, zoom controls and the DAY 5 clock panel at bottom-right. Only minor vertical spacing shifts inside the note panel and HUD.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Same paper-note styling with cream panels, rounded corners, yellow/pink tape strips, red pushpin, green price circle, colored square tabs with grid/lightning/leaf icons, blue Tech button, white round zoom buttons, red DAY header and yellow 1x highlight. Small differences: station card icons are rendered differently (result's Plan icon shows a pink laptop rather than dual monitors), battery icon and price-box icons are simplified, and the 4th checkbox has a filled mint look in the reference versus an outlined one in the result.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible text is nearly identical: $324, 15/16, 83, Tech, Stations, 'drag onto the floor', Plan/Make/Check station with $140/$160/$180, Look, Peel off, 'for Moonlight Cinema', $640, 'The ticket machine' on two lines, '3 of 6 checked', '95s left', DAY 5, 11:09, Development Build. Differences: 'credits' is lowercase in the reference but 'Credits' in the result; speed labels use '×' in the reference versus 'x' in the result; the handwritten note font is slightly bolder/more regular in the result and its flow arrows are longer.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Same isometric angle, same roughly centered placement of the white tile slab with glass walls on the left/back, same cropping of the beige upper structure at top-left and the trees cut off at the left edge. The result's slab reads slightly larger and extends a bit further toward the lower-right (right corner near x≈765 vs ≈735, bottom corner lower), i.e. a small scale/zoom difference; overall framing otherwise matches."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Object lineup and placement match closely: black server rack at the left edge, purple solar panel beside it, Plan station with robot, Make station with tall monitor, robot and stool at the back, Check station with lamp and robot at lower center, green-capped pedestal, teal kiosk at the right edge, second solar panel, counter with purple cube and plant at lower-left, '!' bubble above the Make station; outside, the bench, two lamp posts, wooden desk, plank path, pad with small tree and potted trees are all in corresponding spots. Differences: the reference's top-left upper area shows a staircase/structure detail that is simplified in the result; a few trees and the pedestal are shifted a few pixels."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes are consistent: blob trees with ridges in square planters, boxy stations with monitors/lamp arms, chunky white robots, framed glass panels, slab with visible thickness. The result's pieces are slightly blockier (e.g. the central pedestal reads as a square column rather than a rounded one, planters and the kiosk a little chunkier) and the floor grid lines are more pronounced."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette matches: muted teal ground with white speckles, white tile floor, mint glass, purple solar panels, orange Make desk, teal Check station, black rack with blue lights, pale mint trees. The result's ground teal is a touch lighter/cleaner, glass panels look slightly flatter/more opaque, and surfaces read more uniformly matte than the reference's softly varied materials."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both have soft contact shadows under stations and planters and a drop shadow along the slab's lower edges. The reference shows more tonal depth: darker graded shading on the floor along the back glass wall and stronger value contrast on the walls; the result is flatter and more evenly lit with weaker shadow gradients."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All panels present at matching positions and sizes: top-left HUD strip (avatar, $324, battery 15/16, credits box, Tech button), Stations panel with 2+1 station cards and Look/Peel off footer, three colored side tabs, tilted pinned note panel at top-right with price circle, checkbox row and Plan→Make→Check flow, zoom controls and the DAY 5 clock panel at bottom-right. Only minor vertical spacing shifts inside the note panel and HUD."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Same paper-note styling with cream panels, rounded corners, yellow/pink tape strips, red pushpin, green price circle, colored square tabs with grid/lightning/leaf icons, blue Tech button, white round zoom buttons, red DAY header and yellow 1x highlight. Small differences: station card icons are rendered differently (result's Plan icon shows a pink laptop rather than dual monitors), battery icon and price-box icons are simplified, and the 4th checkbox has a filled mint look in the reference versus an outlined one in the result."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible text is nearly identical: $324, 15/16, 83, Tech, Stations, 'drag onto the floor', Plan/Make/Check station with $140/$160/$180, Look, Peel off, 'for Moonlight Cinema', $640, 'The ticket machine' on two lines, '3 of 6 checked', '95s left', DAY 5, 11:09, Development Build. Differences: 'credits' is lowercase in the reference but 'Credits' in the result; speed labels use '×' in the reference versus 'x' in the result; the handwritten note font is slightly bolder/more regular in the result and its flow arrows are longer."
              }
            ]
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          "responseFile": "responses/fable/6fdd2091c152da65.txt",
          "responseSha256": "3a4b8a534945e128bdc9e945be01f882c51a079ece822278af9f93863e1a55cd"
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        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 39.04,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale, and framing are very close. The platform and surrounding trees occupy nearly the same positions, with only slight shifts around the back wall and upper background.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The same stations, workers, solar panels, furniture, trees, and other scene objects appear in nearly the same arrangement. Small spacing or placement differences are visible, but the overall layout matches closely.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Most silhouettes and proportions match, including the stations, workers, and trees. Some small modeled details and station shapes are simplified or differ slightly in the result.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The result is noticeably paler: the surrounding ground is lighter and less saturated, and the tiled work area is cooler and grayer than the reference's warmer cream. The object palette remains broadly similar.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light direction and depth cues are similar, with shadows beneath trees and equipment in corresponding places. The result appears a little brighter and flatter, with less pronounced contrast in some shadows.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The HUD, left station panel, upper-right objective card, and lower-right clock are all present and positioned almost identically. There are only minor differences in spacing and alignment.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The panels retain the same paper-like backgrounds, colors, borders, icons, and checkbox styling. Some small graphics differ, but the overall UI treatment is very close.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible labels and numbers—including the resource counts, objective, day, and time—match closely in content, size, and placement. Any differences in letterforms are minor.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale, and framing are very close. The platform and surrounding trees occupy nearly the same positions, with only slight shifts around the back wall and upper background."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The same stations, workers, solar panels, furniture, trees, and other scene objects appear in nearly the same arrangement. Small spacing or placement differences are visible, but the overall layout matches closely."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Most silhouettes and proportions match, including the stations, workers, and trees. Some small modeled details and station shapes are simplified or differ slightly in the result."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The result is noticeably paler: the surrounding ground is lighter and less saturated, and the tiled work area is cooler and grayer than the reference's warmer cream. The object palette remains broadly similar."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light direction and depth cues are similar, with shadows beneath trees and equipment in corresponding places. The result appears a little brighter and flatter, with less pronounced contrast in some shadows."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The HUD, left station panel, upper-right objective card, and lower-right clock are all present and positioned almost identically. There are only minor differences in spacing and alignment."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The panels retain the same paper-like backgrounds, colors, borders, icons, and checkbox styling. Some small graphics differ, but the overall UI treatment is very close."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible labels and numbers—including the resource counts, objective, day, and time—match closely in content, size, and placement. Any differences in letterforms are minor."
              }
            ]
          },
          "responseFile": "responses/luna/6fdd2091c152da65.txt",
          "responseSha256": "03c4c557bffa7c35ef7e55b573c5a244e7fb6a68cd7da2a2a220eb7305088e9e"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 271.682,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both images use the same elevated 3/4 isometric view and framing. The room diamond is centered, with its bottom corner near (375,520) and right corner near (775,310). The stations, props, trees and bench land at almost the same screen positions, and the UI margins match. The differences are subtle. The result's back-left glass wall and right wall appear to sit higher and farther back, so the floor reads a little deeper with a steeper right-hand edge. The top-left backdrop is also framed differently.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Every reference element is present in the same count and spacing. These are the three stations with their robots, server rack, two solar panels, green kiosk, pedestal, stool, purple-box table, speech bubble, trees on square pads, bushes, bollards, bench, and the boardwalk with counter and white slab. The main mismatch is the top-left backdrop. The reference shows a blue street and a striped awning at the very top, while the result shows a larger cream building roof with the awning lower. The result also seems to leave more empty floor between the stations and the back wall, and its ground speckles are sparser.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Prop silhouettes match closely. The boxy robots, desk-and-monitor stations, dark-blue gridded solar panels, black server rack with lights, mint kiosk and lumpy round trees all read the same. The differences are in proportion and fine detail. The result's glass wall appears taller and its right-hand wall and floor slab thicker. Desk items and robot faces look slightly cleaner or simpler, and the kiosk looks a bit taller.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is the same family: teal ground, off-white tiles, tan trim, mint trees, orange, teal and purple stations, and dark-blue panels. The floor in the result looks cooler and greyer, with more visible grid lines, while the reference is a warmer cream with faint lines. The glass walls look paler and more opaque than the reference's saturated translucent teal. The white speckle texture on the ground is fainter. The top-left background is tan or cream in the result but darker teal and blue in the reference.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both use soft, diffuse lighting with soft contact shadows under the stations, robots, trees and bollards. Depth comes from the slab edge, the wall and the shading near the glass walls in both. The result appears slightly crisper and higher in contrast, with more defined shadows on the tree pads and props. It has less of the hazy gradient along the floor near the glass walls, so depth cues are close but not identical.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is nearly identical. The top status strip holds the avatar, $, battery, credits and Tech. The left Stations panel has three station cards, a Look/Peel off row and the three side tabs. The right quest card has its pin, badge, checkbox row, progress text and flow row. The bottom-right has zoom buttons and the Day/time/speed card. Positions, sizes and grouping match to within a few pixels. The only differences are small vertical shifts inside the right card and slight width differences in the top-bar tabs.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The paper-notebook styling is reproduced well. It has graph-paper panels, yellow and pink tape, a red pin, hand-drawn checkboxes, a red calendar header, and pill speed buttons with a yellow active state. The tab and station icons, avatar and zoom buttons also match. Remaining differences are small. The top strip looks a bit cleaner and lighter, with less torn-paper edge. The price chips seem to be bordered with no leading coin dot. The station thumbnails are slightly flatter and brighter, and the Look/Peel off selected and colour states differ slightly.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Both use a similar rounded humanist sans, and nearly all visible text and numbers match. These include Stations, drag onto the floor, the three station names and prices, Look/Peel off, The ticket machine, $640, 3 of 6 checked, 95s left, Plan/Make/Check, DAY 5, 11:09, 1×/2×/4×, $324 and 15/16. The differences are in sizing and wrapping. The ticket title appears larger in the result and wraps onto two lines, whereas the reference shows it on one smaller line. The price numerals look more letter-spaced or monospaced. The small marks and arrows in the flow row look slightly different.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both images use the same elevated 3/4 isometric view and framing. The room diamond is centered, with its bottom corner near (375,520) and right corner near (775,310). The stations, props, trees and bench land at almost the same screen positions, and the UI margins match. The differences are subtle. The result's back-left glass wall and right wall appear to sit higher and farther back, so the floor reads a little deeper with a steeper right-hand edge. The top-left backdrop is also framed differently."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Every reference element is present in the same count and spacing. These are the three stations with their robots, server rack, two solar panels, green kiosk, pedestal, stool, purple-box table, speech bubble, trees on square pads, bushes, bollards, bench, and the boardwalk with counter and white slab. The main mismatch is the top-left backdrop. The reference shows a blue street and a striped awning at the very top, while the result shows a larger cream building roof with the awning lower. The result also seems to leave more empty floor between the stations and the back wall, and its ground speckles are sparser."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Prop silhouettes match closely. The boxy robots, desk-and-monitor stations, dark-blue gridded solar panels, black server rack with lights, mint kiosk and lumpy round trees all read the same. The differences are in proportion and fine detail. The result's glass wall appears taller and its right-hand wall and floor slab thicker. Desk items and robot faces look slightly cleaner or simpler, and the kiosk looks a bit taller."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is the same family: teal ground, off-white tiles, tan trim, mint trees, orange, teal and purple stations, and dark-blue panels. The floor in the result looks cooler and greyer, with more visible grid lines, while the reference is a warmer cream with faint lines. The glass walls look paler and more opaque than the reference's saturated translucent teal. The white speckle texture on the ground is fainter. The top-left background is tan or cream in the result but darker teal and blue in the reference."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both use soft, diffuse lighting with soft contact shadows under the stations, robots, trees and bollards. Depth comes from the slab edge, the wall and the shading near the glass walls in both. The result appears slightly crisper and higher in contrast, with more defined shadows on the tree pads and props. It has less of the hazy gradient along the floor near the glass walls, so depth cues are close but not identical."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is nearly identical. The top status strip holds the avatar, $, battery, credits and Tech. The left Stations panel has three station cards, a Look/Peel off row and the three side tabs. The right quest card has its pin, badge, checkbox row, progress text and flow row. The bottom-right has zoom buttons and the Day/time/speed card. Positions, sizes and grouping match to within a few pixels. The only differences are small vertical shifts inside the right card and slight width differences in the top-bar tabs."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The paper-notebook styling is reproduced well. It has graph-paper panels, yellow and pink tape, a red pin, hand-drawn checkboxes, a red calendar header, and pill speed buttons with a yellow active state. The tab and station icons, avatar and zoom buttons also match. Remaining differences are small. The top strip looks a bit cleaner and lighter, with less torn-paper edge. The price chips seem to be bordered with no leading coin dot. The station thumbnails are slightly flatter and brighter, and the Look/Peel off selected and colour states differ slightly."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Both use a similar rounded humanist sans, and nearly all visible text and numbers match. These include Stations, drag onto the floor, the three station names and prices, Look/Peel off, The ticket machine, $640, 3 of 6 checked, 95s left, Plan/Make/Check, DAY 5, 11:09, 1×/2×/4×, $324 and 15/16. The differences are in sizing and wrapping. The ticket title appears larger in the result and wraps onto two lines, whereas the reference shows it on one smaller line. The price numerals look more letter-spaced or monospaced. The small marks and arrows in the flow row look slightly different."
              }
            ]
          },
          "responseFile": "responses/sonnet/6fdd2091c152da65.txt",
          "responseSha256": "96c0025ab7bf63877512745329b0c2d1dbc13119008e1d194b9aef92cfafb27a"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 302.19,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The result uses the same high orthographic/isometric angle, scale and framing. The floor diamond's left corner (~175,355) and front corner (~380,520) sit in the same places, and so does the back glass wall (~175,290 to ~575,100). Trees are cropped identically at the left, bottom and right edges. The only discrepancy is a few-pixel offset, such as the right floor edge ending slightly lower (~325 vs ~305).\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Floor contents match in count and placement: the server rack at left, two solar panels, the Plan, Make and Check stations each with a robot, the central pedestal, the right-hand kiosk, the front table with a purple cube and orb, and the speech bubble above the Make station. The outdoor elements also match: seven trees on planters, the bushes, the bollards, the bench at bottom centre, and the deck with its counter and white slab. The main difference is in the upper-left background: the blue-grey road with dashed lane markings appears replaced by beige paving. The partly hidden area under the order card also differs slightly.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions closely follow the reference: the desks and monitors, the Check station's arch frame, the rack, the panels, the cloud-like canopies on square planters, the bench and the counter. Geometry in the result is somewhat harder-edged and lower-poly, losing the reference's soft rounded bevels on canopies, planters and desk edges. The purple orb looks more flask-like and the floor slab edge reads thinner.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The overall palette matches: teal ground with white specks, mint foliage, navy solar panels, purple, orange-wood and mint stations, and a wooden bench. Several colours differ, however. The floor is cooler white with more visible grey grout instead of warm cream. The low ledge along the right floor edge is dark slate rather than beige. The striped area at top centre is tan rather than salmon and white. The Plan desk is lighter lavender versus deeper purple, and the robots look beige-cream rather than white-grey.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Light direction matches the reference: shadows from trees, the bench and the stations fall left and down-left in the same places. The reference's soft, diffuse shading, with gentle ambient occlusion and gradient-shaded canopies, becomes flatter in the result. Shadow edges are crisper and contact shading is weaker, so depth reads slightly less soft and rich.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Every UI block is present at matching positions and sizes: the top resource strip, the Stations panel with three side tabs, the pinned order card at top right, the zoom buttons, the calendar/time widget and the 'Development Build' label. Differences are minor: the credits box is slightly taller, the zoom circles slightly larger, and the Plan→Make→Check row uses longer arrows and sits a bit lower.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Core styling is reproduced: grid-paper panels, yellow and pink tape strips, a red pushpin, a green $640 stamp, a red calendar header and coloured side tabs. Several graphics differ, though. The purple tab shows a box glyph instead of stacked cubes, and the green tab shows a sprout instead of a branching-node icon. The Tech button uses a different glyph from the org-chart icon. Price tags are bordered rectangles with no coin dot. The Look button lacks its grey selected highlight, and divider lines have been added. The station thumbnails are flatter and lighter. The 4th and 5th checkboxes show partial fills instead of solid mint and orange fills. The play button outline looks polygonal, and the zoom buttons have darker outlines.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Nearly all text matches in content, size and placement, including $324, 15/16, 83, Tech, Stations, 'drag onto the floor', the station names and the $140/$160/$180 prices. The same holds for Look, Peel off, 'for Moonlight Cinema', $640, 'The ticket machine', '3 of 6 checked', '95s left', Plan/Make/Check, DAY 5, 11:09, the 1x/2x/4x speed labels and 'Development Build'. Minor discrepancies: 'Credits' is capitalised where the reference has 'credits', the coin glyph before the prices is missing, and the '|' under Make appears as '-'. Small labels also look slightly lighter and more typewriter-like.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The result uses the same high orthographic/isometric angle, scale and framing. The floor diamond's left corner (~175,355) and front corner (~380,520) sit in the same places, and so does the back glass wall (~175,290 to ~575,100). Trees are cropped identically at the left, bottom and right edges. The only discrepancy is a few-pixel offset, such as the right floor edge ending slightly lower (~325 vs ~305)."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Floor contents match in count and placement: the server rack at left, two solar panels, the Plan, Make and Check stations each with a robot, the central pedestal, the right-hand kiosk, the front table with a purple cube and orb, and the speech bubble above the Make station. The outdoor elements also match: seven trees on planters, the bushes, the bollards, the bench at bottom centre, and the deck with its counter and white slab. The main difference is in the upper-left background: the blue-grey road with dashed lane markings appears replaced by beige paving. The partly hidden area under the order card also differs slightly."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions closely follow the reference: the desks and monitors, the Check station's arch frame, the rack, the panels, the cloud-like canopies on square planters, the bench and the counter. Geometry in the result is somewhat harder-edged and lower-poly, losing the reference's soft rounded bevels on canopies, planters and desk edges. The purple orb looks more flask-like and the floor slab edge reads thinner."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall palette matches: teal ground with white specks, mint foliage, navy solar panels, purple, orange-wood and mint stations, and a wooden bench. Several colours differ, however. The floor is cooler white with more visible grey grout instead of warm cream. The low ledge along the right floor edge is dark slate rather than beige. The striped area at top centre is tan rather than salmon and white. The Plan desk is lighter lavender versus deeper purple, and the robots look beige-cream rather than white-grey."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Light direction matches the reference: shadows from trees, the bench and the stations fall left and down-left in the same places. The reference's soft, diffuse shading, with gentle ambient occlusion and gradient-shaded canopies, becomes flatter in the result. Shadow edges are crisper and contact shading is weaker, so depth reads slightly less soft and rich."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Every UI block is present at matching positions and sizes: the top resource strip, the Stations panel with three side tabs, the pinned order card at top right, the zoom buttons, the calendar/time widget and the 'Development Build' label. Differences are minor: the credits box is slightly taller, the zoom circles slightly larger, and the Plan→Make→Check row uses longer arrows and sits a bit lower."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Core styling is reproduced: grid-paper panels, yellow and pink tape strips, a red pushpin, a green $640 stamp, a red calendar header and coloured side tabs. Several graphics differ, though. The purple tab shows a box glyph instead of stacked cubes, and the green tab shows a sprout instead of a branching-node icon. The Tech button uses a different glyph from the org-chart icon. Price tags are bordered rectangles with no coin dot. The Look button lacks its grey selected highlight, and divider lines have been added. The station thumbnails are flatter and lighter. The 4th and 5th checkboxes show partial fills instead of solid mint and orange fills. The play button outline looks polygonal, and the zoom buttons have darker outlines."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Nearly all text matches in content, size and placement, including $324, 15/16, 83, Tech, Stations, 'drag onto the floor', the station names and the $140/$160/$180 prices. The same holds for Look, Peel off, 'for Moonlight Cinema', $640, 'The ticket machine', '3 of 6 checked', '95s left', Plan/Make/Check, DAY 5, 11:09, the 1x/2x/4x speed labels and 'Development Build'. Minor discrepancies: 'Credits' is capitalised where the reference has 'credits', the coin glyph before the prices is missing, and the '|' under Make appears as '-'. Small labels also look slightly lighter and more typewriter-like."
              }
            ]
          },
          "responseFile": "responses/opus/6fdd2091c152da65.txt",
          "responseSha256": "bd3ce155e97e0ebc8896a8e2112bf04d4656e90732050e90ab1b4cc0d68953e3"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 161.932,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera and framing match closely: the same high three-quarter isometric viewpoint and the same full-frame crop. The floor corners, glass wall runs, perimeter trees, bollards, bench and right-side walkway sit in the same screen positions at matching scale, with no perceptible camera offset. I hold it at 9 only because sub-pixel alignment cannot be verified at this resolution.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Scene contents and arrangement match: the black server tower at the left wall, two dark navy solar panels (left-center and right-center), the twin-monitor Plan station with a robot at left-center, the orange-brown Make desk with a robot and speech bubble at top, the teal Check station with a robot at center, the teal pillar and grey tall machine with green base at right, and the purple box with sphere on a cream table at lower-left-center. Perimeter trees, shrubs, bollards, the bench and the right-side platform with its cream block are all present at similar spacing.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes and proportions line up: desks and monitors, solar panels, the server tower, robots, the teal pillar and the grey machine share the same shapes and relative sizes. Trees keep round canopies on square cream bases, and the station icons in the Stations panel keep their outlines. Small bevels and modeled details look consistent; only the finest robot and desk details are too small to confirm fully.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"Palette and material treatment match: teal ground, cream/white floor tiles, pale translucent glass walls with teal frames, dark navy solar panels, black server tower, orange-brown and teal station desks, purple box, green tree canopies, and cream HUD and paper surfaces with yellow and blue chips. Matte floor and tree surfaces and the glossier monitor screens look equivalent, and no clear hue or saturation shift is visible.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Lighting and depth cues are comparable: diffuse shading with shadows offset in a consistent direction under the solar panels, server tower, trees and station desks, plus contact darkening where robots and desks meet the floor. Exact shadow softness is the hardest property to confirm at this size, but no visible difference stands out.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"UI layout matches: the top HUD strip (money readout, battery 15/16, yellow 83 credits chip, blue Tech tab) at top-left; the Stations panel at left with title, three station entries, price boxes, the Look/Peel off footer and the colored edge tabs; the paper task note at top-right with its stamp, six-box checklist, status line and flow row; the zoom buttons; and the calendar card at bottom-right with play button and 1×/2×/4× speed buttons. Positions, sizes, grouping and alignment line up closely.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Panel styling matches: the cream paper task note with red pin and green $640 stamp, the grid-textured Stations panel with pinned tape strips, the yellow credits chip and blue Tech tab, the red-header calendar card, the white circular zoom buttons, and the green checks and peach partial box in the checklist. The tiny status marks under the Plan/Make/Check flow labels are barely resolvable at this size, so I cannot confirm them in detail.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible text matches: $324, 15/16, 83, credits, Tech, Stations, 'drag onto the floor', the Plan/Make/Check station labels, $140/$160/$180, Look, Peel off, 'for Moonlight Cinema', 'The ticket machine', $640, '3 of 6 checked', '95s left', the Plan → Make → Check flow labels, DAY 5, 11:09, 1×/2×/4× and 'Development Build'. Font family, weight and size look equivalent, and the bold numerals and small status text sit in the same positions.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Camera and framing match closely: the same high three-quarter isometric viewpoint and the same full-frame crop. The floor corners, glass wall runs, perimeter trees, bollards, bench and right-side walkway sit in the same screen positions at matching scale, with no perceptible camera offset. I hold it at 9 only because sub-pixel alignment cannot be verified at this resolution."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Scene contents and arrangement match: the black server tower at the left wall, two dark navy solar panels (left-center and right-center), the twin-monitor Plan station with a robot at left-center, the orange-brown Make desk with a robot and speech bubble at top, the teal Check station with a robot at center, the teal pillar and grey tall machine with green base at right, and the purple box with sphere on a cream table at lower-left-center. Perimeter trees, shrubs, bollards, the bench and the right-side platform with its cream block are all present at similar spacing."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes and proportions line up: desks and monitors, solar panels, the server tower, robots, the teal pillar and the grey machine share the same shapes and relative sizes. Trees keep round canopies on square cream bases, and the station icons in the Stations panel keep their outlines. Small bevels and modeled details look consistent; only the finest robot and desk details are too small to confirm fully."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Palette and material treatment match: teal ground, cream/white floor tiles, pale translucent glass walls with teal frames, dark navy solar panels, black server tower, orange-brown and teal station desks, purple box, green tree canopies, and cream HUD and paper surfaces with yellow and blue chips. Matte floor and tree surfaces and the glossier monitor screens look equivalent, and no clear hue or saturation shift is visible."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Lighting and depth cues are comparable: diffuse shading with shadows offset in a consistent direction under the solar panels, server tower, trees and station desks, plus contact darkening where robots and desks meet the floor. Exact shadow softness is the hardest property to confirm at this size, but no visible difference stands out."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout matches: the top HUD strip (money readout, battery 15/16, yellow 83 credits chip, blue Tech tab) at top-left; the Stations panel at left with title, three station entries, price boxes, the Look/Peel off footer and the colored edge tabs; the paper task note at top-right with its stamp, six-box checklist, status line and flow row; the zoom buttons; and the calendar card at bottom-right with play button and 1×/2×/4× speed buttons. Positions, sizes, grouping and alignment line up closely."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel styling matches: the cream paper task note with red pin and green $640 stamp, the grid-textured Stations panel with pinned tape strips, the yellow credits chip and blue Tech tab, the red-header calendar card, the white circular zoom buttons, and the green checks and peach partial box in the checklist. The tiny status marks under the Plan/Make/Check flow labels are barely resolvable at this size, so I cannot confirm them in detail."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible text matches: $324, 15/16, 83, credits, Tech, Stations, 'drag onto the floor', the Plan/Make/Check station labels, $140/$160/$180, Look, Peel off, 'for Moonlight Cinema', 'The ticket machine', $640, '3 of 6 checked', '95s left', the Plan → Make → Check flow labels, DAY 5, 11:09, 1×/2×/4× and 'Development Build'. Font family, weight and size look equivalent, and the bold numerals and small status text sit in the same positions."
              }
            ]
          },
          "responseFile": "responses/haiku/6fdd2091c152da65.txt",
          "responseSha256": "2b9af0e509ccfc1b3c2163896910049bfd84bd7d27ddd67746b4011b005be55c"
        }
      ],
      "priorAttempts": []
    },
    {
      "caseId": "79c2fb473448729b",
      "runId": "pilot-3d-a8c9bfb1",
      "design": "C",
      "producer": "GPT-6 Astra",
      "producerId": "gpt-6-astra",
      "reference": "../media/reference-c.png",
      "result": "../media/pilot-3d-a8c9bfb1.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 203.379,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric angle, scene scale and framing closely match. The floor's front corner sits only slightly lower and farther right in the result.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three stations and workers, two blue panels, server, display plinth and surrounding furniture occupy corresponding positions. Shrubs and bollards around the lower and right edges have minor spacing differences.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Workers and workstations are noticeably boxier and sharper-edged. The mint desk's frame is thinner, and the bottom bench has narrower slats, although overall silhouettes remain recognizable.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal environment and mint, orange and purple object palette closely match. The result's floor is cooler gray-white, and its glass partitions appear flatter and less translucent.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Shadow directions broadly agree, but tree and furniture shadows have harder, darker boundaries in the result. Props and platform edges lose some of the reference's soft contact shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The resource strip, station menu, ticket and day/speed panel closely match in size, placement and hierarchy. Small spacing differences appear in the zoom controls and ticket workflow row.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Paper backgrounds, grid lines and pastel tabs are preserved. The robot and station icons are more angular, the price stamp has a jagged rather than rounded border, and the play-button outline is polygonal.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Major readable content matches, including '$324', '$640', 'DAY 5' and '11:09'. Lettering is slightly more regular, with a wider ticket heading and heavier cash value.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric angle, scene scale and framing closely match. The floor's front corner sits only slightly lower and farther right in the result."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three stations and workers, two blue panels, server, display plinth and surrounding furniture occupy corresponding positions. Shrubs and bollards around the lower and right edges have minor spacing differences."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Workers and workstations are noticeably boxier and sharper-edged. The mint desk's frame is thinner, and the bottom bench has narrower slats, although overall silhouettes remain recognizable."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal environment and mint, orange and purple object palette closely match. The result's floor is cooler gray-white, and its glass partitions appear flatter and less translucent."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Shadow directions broadly agree, but tree and furniture shadows have harder, darker boundaries in the result. Props and platform edges lose some of the reference's soft contact shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The resource strip, station menu, ticket and day/speed panel closely match in size, placement and hierarchy. Small spacing differences appear in the zoom controls and ticket workflow row."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Paper backgrounds, grid lines and pastel tabs are preserved. The robot and station icons are more angular, the price stamp has a jagged rather than rounded border, and the play-button outline is polygonal."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Major readable content matches, including '$324', '$640', 'DAY 5' and '11:09'. Lettering is slightly more regular, with a wider ticket heading and heavier cash value."
              }
            ]
          },
          "responseFile": "responses/astra/79c2fb473448729b.txt",
          "responseSha256": "025b705edf31ecd31f339f7d948f9761bd009d47b15f15d7fc05d50898912bf2"
        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 176.057,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale and framing closely match. The platform’s right corner and rear wall edges differ slightly in projection.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three stations and robots, blue floor panels, server, display, trees, bench and paths occupy matching positions. Small shrub offsets and ground-speck distributions differ.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Overall silhouettes match, but the result has blockier robot heads and limbs, more faceted tree crowns, and a thinner, more rail-like bench construction.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal environment and purple, orange and mint station colors are preserved. The result’s ground and glass are paler, while the floor appears cooler gray rather than warm cream.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light direction and leftward shadows closely correspond. The result has harder, darker tree shadows and less soft contact shading around the platform and station bases.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All major panels, resource tiles, category tabs and bottom-right controls closely match in placement and size. The ticket is slightly taller and the category tabs slightly shorter.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Paper grids, pastel tabs, red headers and checklist graphics are reproduced closely. The avatar and price-seal contours are more angular, and the ticket lacks the reference’s folded bottom tab.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible labels and values match, including $324, $640, DAY 5 and 11:09. Lettering is somewhat more regular, with small weight and spacing differences in the ticket title and station labels.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale and framing closely match. The platform’s right corner and rear wall edges differ slightly in projection."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three stations and robots, blue floor panels, server, display, trees, bench and paths occupy matching positions. Small shrub offsets and ground-speck distributions differ."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Overall silhouettes match, but the result has blockier robot heads and limbs, more faceted tree crowns, and a thinner, more rail-like bench construction."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal environment and purple, orange and mint station colors are preserved. The result’s ground and glass are paler, while the floor appears cooler gray rather than warm cream."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light direction and leftward shadows closely correspond. The result has harder, darker tree shadows and less soft contact shading around the platform and station bases."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All major panels, resource tiles, category tabs and bottom-right controls closely match in placement and size. The ticket is slightly taller and the category tabs slightly shorter."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Paper grids, pastel tabs, red headers and checklist graphics are reproduced closely. The avatar and price-seal contours are more angular, and the ticket lacks the reference’s folded bottom tab."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible labels and values match, including $324, $640, DAY 5 and 11:09. Lettering is somewhat more regular, with small weight and spacing differences in the ticket title and station labels."
              }
            ]
          },
          "responseFile": "responses/sol61/79c2fb473448729b.txt",
          "responseSha256": "91ad066a9608591d625ae7767cddf574c80ee7df8d584d4505571762653ba346"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 51.869,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"The camera angle, isometric perspective, scene scale, framing, and placement within the image match the reference with no discernible differences.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 9,\n      \"explanation\": \"All scene objects, stations, robots, furniture, trees, and props are present and arranged in identical positions. The only visible discrepancy is the absence of the faint cyan circular selection/range indicator rings on the floor beneath the three robot workers.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 10,\n      \"explanation\": \"All 3D geometry, object silhouettes, bevels, relative dimensions, and small modeled details (desks, robots, solar panels, trees, bench, and props) are identical.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 10,\n      \"explanation\": \"The color palette, matte/glossy surface finishes, textures, and material appearances (such as the teal ground, floor tiles, building glass, and glowing screens) match the reference identically.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 10,\n      \"explanation\": \"Lighting direction, shadow cast angles and softness, ambient occlusion contact shadows, and depth cues match the reference across the entire scene.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 10,\n      \"explanation\": \"The layout, hierarchy, sizing, spacing, and positioning of all UI panels (top resource bar, left stations catalogue, top-right task note, and bottom-right calendar/speed controls) match identically.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 10,\n      \"explanation\": \"UI styling, borders, decorative paper textures, tape, pushpins, stamps, icons, and non-text visual elements (including the checkbox fill styles) match the reference with no discernible differences.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"Typography, font weights, sizes, and labels match across the interface, with only one localized difference: on the top-right task note under 'Plan' in the workflow line, the reference displays a hyphen ('-'), whereas the result displays a vertical bar ('|').\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The camera angle, isometric perspective, scene scale, framing, and placement within the image match the reference with no discernible differences."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All scene objects, stations, robots, furniture, trees, and props are present and arranged in identical positions. The only visible discrepancy is the absence of the faint cyan circular selection/range indicator rings on the floor beneath the three robot workers."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "All 3D geometry, object silhouettes, bevels, relative dimensions, and small modeled details (desks, robots, solar panels, trees, bench, and props) are identical."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "The color palette, matte/glossy surface finishes, textures, and material appearances (such as the teal ground, floor tiles, building glass, and glowing screens) match the reference identically."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Lighting direction, shadow cast angles and softness, ambient occlusion contact shadows, and depth cues match the reference across the entire scene."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The layout, hierarchy, sizing, spacing, and positioning of all UI panels (top resource bar, left stations catalogue, top-right task note, and bottom-right calendar/speed controls) match identically."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "UI styling, borders, decorative paper textures, tape, pushpins, stamps, icons, and non-text visual elements (including the checkbox fill styles) match the reference with no discernible differences."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Typography, font weights, sizes, and labels match across the interface, with only one localized difference: on the top-right task note under 'Plan' in the workflow line, the reference displays a hyphen ('-'), whereas the result displays a vertical bar ('|')."
              }
            ]
          },
          "responseFile": "responses/gemini/79c2fb473448729b.txt",
          "responseSha256": "b12f5394df2e166acafc6060231498d5ae71ad5a11b06fc6d5449bab4f449334"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 114.79,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Same isometric angle, same centered tile-floor diamond with the glass railing along its upper-left edge, same building/staircase cut off at top-left and HUD framing. The result's floor diamond reads slightly narrower on the right (right corner nearer ~x760 vs ~x790 in the reference) and the top-left building extends a little further right, but scale, cropping and placement are otherwise very close.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Object inventory and layout match almost one-to-one: dark cabinet at the left floor edge, two blue solar panels, purple Plan station with a worker, orange Make station at the top with worker, stool and speech bubble, teal Check station with worker, central lamp post with worker, mint vending machine at right, small desk with purple cube and lamp at bottom-left of the floor; outside, the potted trees (top-right, right side, bottom-left cluster), bench, white path pieces, wooden kiosk and bollards all sit in the same spots. Only tiny positional shifts (e.g., the right solar panel/vending machine a few pixels higher).\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes are consistent: sphere-cluster topiary trees in square pots, three-monitor Plan station, desk-plus-monitor Make station, screen-bearing Check station, boxy vending machine, slatted bench, drawer-fronted kiosk, small robot-like workers. Small differences: the result's Make station desk and its speech bubble look a bit larger/boxier, the staircase block at top-left is bulkier, and the trees in the result are slightly lumpier than the reference's smoother clusters.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette matches closely: muted teal ground with white sparkle dots, white tile floor, mint-green trees, purple/orange/teal stations, navy solar panels and cabinet, all in flat matte shading. Differences: the result's Make station is a brighter yellow-orange versus the reference's duller brown-orange, the result's teal and white floor are a touch more saturated/cleaner, and the reference has a softer, slightly grainy painterly finish that the result lacks.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light comes from the same upper-right direction in both, with soft shadows cast to the lower-left of trees, bollards and stations, and gentle contact shading on the floor. The reference's shadows and the subtle lighter ground band toward the bottom are a little more pronounced, and its glass railing shows more transparency/reflection; the result is slightly flatter but depth cues are comparable.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI elements present in the same positions and sizes: top-left resource strip (icon, $324, battery 15/16, 83 credits, Tech), tilted Stations panel with three station cards and Look/Peel off footer, three colored side tabs, pinned order note at top-right with checkbox row and Plan→Make→Check strip, zoom +/−/home trio and Day 5 clock card at bottom-right, 'Development Build' watermark. Only minor differences in panel tilt/offset (the right note sits a few pixels lower/less rotated).\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Paper-note styling, tape strips (yellow/pink) on the Stations panel, red pushpin, torn edges, red Day header, yellow selected speed button and purple/yellow/green tab icons are all reproduced. Noticeable graphic differences: the top-left HUD icon is a robot face in the reference but a building in the result; the $640 badge is a thin hand-drawn green circle in the reference versus a scalloped stamp outline in the result; the reference price tags include a tiny leading icon the result omits.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Text content and rounded hand-drawn style font match: $324, 15/16, 83 credits, Tech, Stations/drag onto the floor, Plan/Make/Check station with $140/$160/$180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, DAY 5, 11:09. Small differences: speed buttons read '1× 2× 4×' in the reference but '1x 2x 4x' in the result, the speech bubble over the Make station shows '1' in the result versus an '!'/'I'-like mark in the reference, and some result labels (e.g., Stations title, $640) render slightly larger/bolder.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Same isometric angle, same centered tile-floor diamond with the glass railing along its upper-left edge, same building/staircase cut off at top-left and HUD framing. The result's floor diamond reads slightly narrower on the right (right corner nearer ~x760 vs ~x790 in the reference) and the top-left building extends a little further right, but scale, cropping and placement are otherwise very close."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Object inventory and layout match almost one-to-one: dark cabinet at the left floor edge, two blue solar panels, purple Plan station with a worker, orange Make station at the top with worker, stool and speech bubble, teal Check station with worker, central lamp post with worker, mint vending machine at right, small desk with purple cube and lamp at bottom-left of the floor; outside, the potted trees (top-right, right side, bottom-left cluster), bench, white path pieces, wooden kiosk and bollards all sit in the same spots. Only tiny positional shifts (e.g., the right solar panel/vending machine a few pixels higher)."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes are consistent: sphere-cluster topiary trees in square pots, three-monitor Plan station, desk-plus-monitor Make station, screen-bearing Check station, boxy vending machine, slatted bench, drawer-fronted kiosk, small robot-like workers. Small differences: the result's Make station desk and its speech bubble look a bit larger/boxier, the staircase block at top-left is bulkier, and the trees in the result are slightly lumpier than the reference's smoother clusters."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette matches closely: muted teal ground with white sparkle dots, white tile floor, mint-green trees, purple/orange/teal stations, navy solar panels and cabinet, all in flat matte shading. Differences: the result's Make station is a brighter yellow-orange versus the reference's duller brown-orange, the result's teal and white floor are a touch more saturated/cleaner, and the reference has a softer, slightly grainy painterly finish that the result lacks."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light comes from the same upper-right direction in both, with soft shadows cast to the lower-left of trees, bollards and stations, and gentle contact shading on the floor. The reference's shadows and the subtle lighter ground band toward the bottom are a little more pronounced, and its glass railing shows more transparency/reflection; the result is slightly flatter but depth cues are comparable."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI elements present in the same positions and sizes: top-left resource strip (icon, $324, battery 15/16, 83 credits, Tech), tilted Stations panel with three station cards and Look/Peel off footer, three colored side tabs, pinned order note at top-right with checkbox row and Plan→Make→Check strip, zoom +/−/home trio and Day 5 clock card at bottom-right, 'Development Build' watermark. Only minor differences in panel tilt/offset (the right note sits a few pixels lower/less rotated)."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Paper-note styling, tape strips (yellow/pink) on the Stations panel, red pushpin, torn edges, red Day header, yellow selected speed button and purple/yellow/green tab icons are all reproduced. Noticeable graphic differences: the top-left HUD icon is a robot face in the reference but a building in the result; the $640 badge is a thin hand-drawn green circle in the reference versus a scalloped stamp outline in the result; the reference price tags include a tiny leading icon the result omits."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Text content and rounded hand-drawn style font match: $324, 15/16, 83 credits, Tech, Stations/drag onto the floor, Plan/Make/Check station with $140/$160/$180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, DAY 5, 11:09. Small differences: speed buttons read '1× 2× 4×' in the reference but '1x 2x 4x' in the result, the speech bubble over the Make station shows '1' in the result versus an '!'/'I'-like mark in the reference, and some result labels (e.g., Stations title, $640) render slightly larger/bolder."
              }
            ]
          },
          "responseFile": "responses/fable/79c2fb473448729b.txt",
          "responseSha256": "5de4cfcc8d1ad0a96109ee4efae9e114a0a30b422cca529fe4c29c5be0968ed8"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 51.116,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The viewing angle and framing are very close: the tiled platform and surrounding wall occupy nearly the same positions, with only tiny shifts in the platform edges and nearby scenery.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The stations, workers, solar panels, trees, bench, and small outdoor furnishings appear in matching locations and similar spacing. A few small scene details and placements differ slightly.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"The main station and character silhouettes are strongly alike, but some small modeled details and proportions on the workstations, workers, and surrounding objects are not identical.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal environment, pale tiled floor, and green trees preserve the same palette, though the result appears somewhat lighter and less saturated, especially across the ground and foliage.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Shadows fall in similar directions and give the trees, furniture, and platform comparable depth. There are minor differences in shadow darkness and softness.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"The panels, controls, and HUD groups match closely in position, size, and hierarchy, including the left station panel, upper-right objective card, and lower-right day/time display.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The paper-like panels, buttons, icons, and decorative treatments are very similar, but some small graphics differ; for example, the $640 badge is round in the reference and irregularly scalloped in the result.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The legible labels, numbers, and symbols match closely, including the station names, credits, objective title, and day/time. Minor differences in font weight or spacing are visible.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The viewing angle and framing are very close: the tiled platform and surrounding wall occupy nearly the same positions, with only tiny shifts in the platform edges and nearby scenery."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The stations, workers, solar panels, trees, bench, and small outdoor furnishings appear in matching locations and similar spacing. A few small scene details and placements differ slightly."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "The main station and character silhouettes are strongly alike, but some small modeled details and proportions on the workstations, workers, and surrounding objects are not identical."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal environment, pale tiled floor, and green trees preserve the same palette, though the result appears somewhat lighter and less saturated, especially across the ground and foliage."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Shadows fall in similar directions and give the trees, furniture, and platform comparable depth. There are minor differences in shadow darkness and softness."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "The panels, controls, and HUD groups match closely in position, size, and hierarchy, including the left station panel, upper-right objective card, and lower-right day/time display."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The paper-like panels, buttons, icons, and decorative treatments are very similar, but some small graphics differ; for example, the $640 badge is round in the reference and irregularly scalloped in the result."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The legible labels, numbers, and symbols match closely, including the station names, credits, objective title, and day/time. Minor differences in font weight or spacing are visible."
              }
            ]
          },
          "responseFile": "responses/luna/79c2fb473448729b.txt",
          "responseSha256": "74296bbdc10d182bf7d3aa325ac363469bc7725437ef9edffe1d03af4b0f74b2"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 114.604,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The camera is nearly identical: the same isometric three-quarter view and the same placement of the tiled room with glass walls in the centre-left. The floor corners sit at about the same coordinates (left ~x185, right ~x780, bottom ~y520). The back building and crosswalk at the top, and the trees and bench around the edges, are cropped the same way. The result is perhaps 1–2% larger and shifted a few pixels, which is a negligible difference.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Scene contents and placement match almost one-to-one. The plan station (purple screens) is left of centre with its robot. The orange make station with robot and stool is at the back. The green check station with robot is front-centre. The dark server rack is at the far left, with two solar panels, a table with a purple cube and orb, the mint lamp pillar and the small green box on the right. Outside the room, the trees in planters, bushes, bench, white bollards, wooden cart and beige path all sit in the same spots. The only deviations are small tweaks to item details.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions are very close. This holds for the stations, desks, robots, server rack, solar panels, tan-capped glass walls and cloud-like trees on square planters. Differences are small. The robots look a bit blockier and more detailed. The make-station desktop reads more blue and glossy, and the tree canopies are slightly more stacked. The glass wall panels and rails are slightly crisper in the result.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is the same family: teal ground, cream floor, orange make desk, green check desk, purple plan screens and mint planters. The result is lighter and cleaner overall. The ground teal is a bit brighter and more minty than the reference's deeper, more muted teal. The glass walls are paler and less teal-tinted. The floor is whiter, with clearly visible grey tile seams where the reference has very faint seams on a warmer cream. The crosswalk stripes are creamier and less orange than in the reference.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Light direction is consistent: soft shadows fall to the left and down under the trees, planters, stations and robots. The result is flatter and lower in contrast. Tree and planter shadows on the ground are lighter, there is less contact darkening and ambient occlusion on the floor along the walls and under the desks, and the visible tile seams flatten the floor. Depth cues are present but weaker than the reference's richer, darker shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI regions are present, with the same positions, sizes and grouping. These are the top-left status bar (avatar, $324, battery 15/16, 83 credits, Tech), the Stations panel with three station cards and Look/Peel off, and the three coloured side tabs (purple, yellow, green). The top-right quest card has a pin, seal, title, six checkboxes, status line and Plan→Make→Check row. The bottom-right area has the DAY 5 clock, speed controls and the +/−/home buttons. Hierarchy and spacing match. Only small layout-level differences exist, such as the missing selected-state box behind 'Look'.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The overall style is reproduced: notebook-paper cards with a faint grid, yellow and pink tape on the left panel, a red pin, a scalloped green $640 seal, a red calendar header, and pastel yellow and blue tags. Several graphics differ. The robot avatar is replaced by a hexagon-framed cube head. The purple and green tab icons differ (the reference uses a block-grid and a branching icon; the result uses a bag/lock-like icon and a sprout). The price pills lack the small coin dot. The 'Look' button has no grey highlighted background. The play button is a hexagon rather than a circle. Paper edges are smoother, with less of the reference's torn, tactile look.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"The handwritten-style rounded font, weights, sizes and alignment look the same. This applies to 'Stations', 'drag onto the floor', the station names, $324, 15/16, '83 credits', 'The ticket machine', '3 of 6 checked', '95s left', 'DAY 5' and '11:09'. The numbers and prices ($140/$160/$180, $640) match. The main content difference is that the small 'for Moonlight Cinema' line above the title in the quest card is missing in the result. Minor glyph differences include '1x' versus '1×' in the speed buttons, the '1' versus '|' in the speech bubble, and slightly different tick marks under Plan/Make/Check.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The camera is nearly identical: the same isometric three-quarter view and the same placement of the tiled room with glass walls in the centre-left. The floor corners sit at about the same coordinates (left ~x185, right ~x780, bottom ~y520). The back building and crosswalk at the top, and the trees and bench around the edges, are cropped the same way. The result is perhaps 1–2% larger and shifted a few pixels, which is a negligible difference."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Scene contents and placement match almost one-to-one. The plan station (purple screens) is left of centre with its robot. The orange make station with robot and stool is at the back. The green check station with robot is front-centre. The dark server rack is at the far left, with two solar panels, a table with a purple cube and orb, the mint lamp pillar and the small green box on the right. Outside the room, the trees in planters, bushes, bench, white bollards, wooden cart and beige path all sit in the same spots. The only deviations are small tweaks to item details."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions are very close. This holds for the stations, desks, robots, server rack, solar panels, tan-capped glass walls and cloud-like trees on square planters. Differences are small. The robots look a bit blockier and more detailed. The make-station desktop reads more blue and glossy, and the tree canopies are slightly more stacked. The glass wall panels and rails are slightly crisper in the result."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is the same family: teal ground, cream floor, orange make desk, green check desk, purple plan screens and mint planters. The result is lighter and cleaner overall. The ground teal is a bit brighter and more minty than the reference's deeper, more muted teal. The glass walls are paler and less teal-tinted. The floor is whiter, with clearly visible grey tile seams where the reference has very faint seams on a warmer cream. The crosswalk stripes are creamier and less orange than in the reference."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Light direction is consistent: soft shadows fall to the left and down under the trees, planters, stations and robots. The result is flatter and lower in contrast. Tree and planter shadows on the ground are lighter, there is less contact darkening and ambient occlusion on the floor along the walls and under the desks, and the visible tile seams flatten the floor. Depth cues are present but weaker than the reference's richer, darker shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI regions are present, with the same positions, sizes and grouping. These are the top-left status bar (avatar, $324, battery 15/16, 83 credits, Tech), the Stations panel with three station cards and Look/Peel off, and the three coloured side tabs (purple, yellow, green). The top-right quest card has a pin, seal, title, six checkboxes, status line and Plan→Make→Check row. The bottom-right area has the DAY 5 clock, speed controls and the +/−/home buttons. Hierarchy and spacing match. Only small layout-level differences exist, such as the missing selected-state box behind 'Look'."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The overall style is reproduced: notebook-paper cards with a faint grid, yellow and pink tape on the left panel, a red pin, a scalloped green $640 seal, a red calendar header, and pastel yellow and blue tags. Several graphics differ. The robot avatar is replaced by a hexagon-framed cube head. The purple and green tab icons differ (the reference uses a block-grid and a branching icon; the result uses a bag/lock-like icon and a sprout). The price pills lack the small coin dot. The 'Look' button has no grey highlighted background. The play button is a hexagon rather than a circle. Paper edges are smoother, with less of the reference's torn, tactile look."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "The handwritten-style rounded font, weights, sizes and alignment look the same. This applies to 'Stations', 'drag onto the floor', the station names, $324, 15/16, '83 credits', 'The ticket machine', '3 of 6 checked', '95s left', 'DAY 5' and '11:09'. The numbers and prices ($140/$160/$180, $640) match. The main content difference is that the small 'for Moonlight Cinema' line above the title in the quest card is missing in the result. Minor glyph differences include '1x' versus '1×' in the speed buttons, the '1' versus '|' in the speech bubble, and slightly different tick marks under Plan/Make/Check."
              }
            ]
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        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 264.959,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Both images use the same high-angle isometric view at the same scale and framing. The tiled floor sits in the same place: left corner by the server rack (~x175), top corner (~x575), right corner (~x775) and front corner (~x400, y520). Edge cropping also matches: the left-edge tree, the bottom-center tree cut at the frame and the top-center tree. Only pixel-level offsets are visible.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"All interior items are present in the same relative positions: server rack, two solar panels, the Plan station with its robot (left), the Make station with robot, stool and speech bubble (top), the Check station with robot (center), the pedestal, the small arch/gate (right) and the table with a purple cube and sphere (front-left). Exterior items also match: trees in square planters (top, two on the right, three lower-left/bottom, one at the left edge), bushes, bollards, the bench, the kiosk on the beige path and slab, the striped steps at top and the glass fence. Differences are limited to slight shifts, e.g. the bush by the path and the upper-left background fence/road.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Station models, server rack, solar-panel grids, arch, pedestal, bench, kiosk and planters match closely in silhouette and proportion. Noticeable differences: the robots look boxier and more blocky than the reference's softer figures. The inner and outer glass walls have thinner, lighter framing than the reference's chunkier mullions and rails. Tree canopies look slightly lumpier and simpler than the reference's smooth clustered spheres.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette closely matches: speckled teal ground, off-white tiles, mint foliage, purple Plan screens, orange Make desk, mint Check station, dark-blue solar panels, black rack and beige path. Differences: the result's ground is a slightly lighter, grayer teal. Its glass walls are more neutral and transparent gray-blue rather than the reference's teal-tinted frosted glass. Tile grout lines are more visible. The Make desktop is a more saturated orange-yellow. The robots read grayer. The upper-left road and building area is a lighter gray than the reference's darker slate.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting is consistent: a soft key light with shadows falling to the left and lower-left of trees, planters, bench and kiosk. Contact shadows sit under stations, robots and props, giving comparable depth. The result is slightly crisper and harder-edged. It also has somewhat less soft ambient occlusion around object bases, so it looks a bit flatter than the reference's diffuse rendering.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Every UI block is present with matching position, size and grouping. Top-left: the HUD strip with avatar, $ amount, battery, credits tag and Tech tag. Left: the Stations panel with three station cards, price tags, the Look/Peel off row and three side tabs. Top-right: the pinned order card with stamp, title, six checkboxes, status line and pipeline. Bottom-right: the zoom buttons and Day card, plus the Development Build label. Spacing and alignment are nearly identical; the avatar's footprint is slightly different.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Most of the styling matches: grid-paper panels, washi tapes, red pin, red calendar header, yellow and blue HUD tags, the yellow 1x highlight and the checkbox fills (three checked, light green, orange, empty). Several graphics differ: the avatar is a hexagonal badge instead of the tilted robot head. The purple tab icon (bag/box vs stacked blocks) and green tab icon (sprout vs branching nodes) differ. The $640 stamp is scalloped rather than a plain circle, and the play button is a polygon rather than a circle. Price tags are squarer, bordered and lack the small leading glyph. Pipeline arrows are bolder. The gray selected-state box behind Look is not evident.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible text matches in content, size, color and placement: $324 (green), 15/16, 83 credits, Tech, Stations, drag onto the floor, the three station names, $140/$160/$180, Look (red), Peel off, for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, the speed options and Development Build. The typeface differs slightly: the result looks more mechanical or monospaced in places (e.g. 15/16, 3 of 6 checked) than the reference's rounded hand-lettered style. The speed multipliers appear as a plain lowercase x.\"}]}\n```",
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                "id": "V1",
                "score": 9,
                "explanation": "Both images use the same high-angle isometric view at the same scale and framing. The tiled floor sits in the same place: left corner by the server rack (~x175), top corner (~x575), right corner (~x775) and front corner (~x400, y520). Edge cropping also matches: the left-edge tree, the bottom-center tree cut at the frame and the top-center tree. Only pixel-level offsets are visible."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All interior items are present in the same relative positions: server rack, two solar panels, the Plan station with its robot (left), the Make station with robot, stool and speech bubble (top), the Check station with robot (center), the pedestal, the small arch/gate (right) and the table with a purple cube and sphere (front-left). Exterior items also match: trees in square planters (top, two on the right, three lower-left/bottom, one at the left edge), bushes, bollards, the bench, the kiosk on the beige path and slab, the striped steps at top and the glass fence. Differences are limited to slight shifts, e.g. the bush by the path and the upper-left background fence/road."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Station models, server rack, solar-panel grids, arch, pedestal, bench, kiosk and planters match closely in silhouette and proportion. Noticeable differences: the robots look boxier and more blocky than the reference's softer figures. The inner and outer glass walls have thinner, lighter framing than the reference's chunkier mullions and rails. Tree canopies look slightly lumpier and simpler than the reference's smooth clustered spheres."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette closely matches: speckled teal ground, off-white tiles, mint foliage, purple Plan screens, orange Make desk, mint Check station, dark-blue solar panels, black rack and beige path. Differences: the result's ground is a slightly lighter, grayer teal. Its glass walls are more neutral and transparent gray-blue rather than the reference's teal-tinted frosted glass. Tile grout lines are more visible. The Make desktop is a more saturated orange-yellow. The robots read grayer. The upper-left road and building area is a lighter gray than the reference's darker slate."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting is consistent: a soft key light with shadows falling to the left and lower-left of trees, planters, bench and kiosk. Contact shadows sit under stations, robots and props, giving comparable depth. The result is slightly crisper and harder-edged. It also has somewhat less soft ambient occlusion around object bases, so it looks a bit flatter than the reference's diffuse rendering."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Every UI block is present with matching position, size and grouping. Top-left: the HUD strip with avatar, $ amount, battery, credits tag and Tech tag. Left: the Stations panel with three station cards, price tags, the Look/Peel off row and three side tabs. Top-right: the pinned order card with stamp, title, six checkboxes, status line and pipeline. Bottom-right: the zoom buttons and Day card, plus the Development Build label. Spacing and alignment are nearly identical; the avatar's footprint is slightly different."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Most of the styling matches: grid-paper panels, washi tapes, red pin, red calendar header, yellow and blue HUD tags, the yellow 1x highlight and the checkbox fills (three checked, light green, orange, empty). Several graphics differ: the avatar is a hexagonal badge instead of the tilted robot head. The purple tab icon (bag/box vs stacked blocks) and green tab icon (sprout vs branching nodes) differ. The $640 stamp is scalloped rather than a plain circle, and the play button is a polygon rather than a circle. Price tags are squarer, bordered and lack the small leading glyph. Pipeline arrows are bolder. The gray selected-state box behind Look is not evident."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible text matches in content, size, color and placement: $324 (green), 15/16, 83 credits, Tech, Stations, drag onto the floor, the three station names, $140/$160/$180, Look (red), Peel off, for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, the speed options and Development Build. The typeface differs slightly: the result looks more mechanical or monospaced in places (e.g. 15/16, 3 of 6 checked) than the reference's rounded hand-lettered style. The speed multipliers appear as a plain lowercase x."
              }
            ]
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        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 160.34,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera and framing match closely. The isometric angle and scene scale are the same, and the floor corners fall in nearly the same places (left near x175/y360, front near x330/y520, right near x775/y320, back near x575/y145). The glass railings, the stairs at top, the trees and bollards, and the UI overlay regions (top bar, left Stations panel, right note, zoom controls, calendar) sit in matching positions. No cropping or framing difference is clearly visible at this resolution.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Scene contents and arrangement are present and placed alike: the twin-monitor desk with a worker at mid-left (about x355/y290), the green workbench with a worker at center (about x490/y345), the green pillar above it (x512/y300), the yellow-topped station with a blue display and the '1' speech bubble at top-center (about x510/y215), the purple box with sphere on a cream plinth (x365/y405), the server rack (x205/y340), the two solar panels (x290/y345 and x595/y305), the green terminal (x645/y280), the bench (x565/y520), the kiosk (x790/y405), and the edge trees, bushes and bollards. Counts and relative spacing match.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Object silhouettes and proportions match: the worker robots, desks, monitors, solar panels, server rack, pillar, purple box and sphere, bench, kiosk and rounded trees have the same construction and relative sizes. I see no clear difference in the shape or proportion of scene objects.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"The scene palette matches: teal ground, cream and white floor tiles and railings, mint-green tree canopies on white plinths, dark navy solar panels, ochre desk tops, the purple box and sphere, and the green workbench and pillar. Surface finish reads as the same soft matte look. No clear hue or saturation shift in scene materials is visible.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Lighting and depth cues are consistent: soft teal tree shadows fall toward the lower left, contact shadows sit under the stations, solar panels, server rack and purple box, and the floor edges show the same thin shaded band. Shadow placement and softness look alike; nothing clearly different is visible at this resolution.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"UI layout and hierarchy match closely. The top currency bar ($324, 15/16 battery, yellow 83 credits chip, blue Tech button) sits in the same place. The left Stations panel has the same three station cards with price tags, the Look and Peel off actions at the bottom, and the three edge tabs. The right note has its pin, $640 mark, six-box checklist, progress strip and status line in matching positions. The zoom controls and the Day 5 calendar card with play and speed buttons are aligned the same. The one notable difference is the top-left logo tile, which is scored under V7.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Most UI graphics match: the paper-like cards with faint texture, the yellow and pink tape strips on the Stations panel, the red pin on the note, the purple, yellow and green edge tabs with their icons, the yellow credits chip, the blue Tech box, the red DAY header, and the highlighted 1× button. The main mismatch is the top-left logo tile: the reference shows a light white and teal robot-head icon, while the result shows a dark charcoal cube-like icon with white highlights, so both color and silhouette differ. The $640 mark's outline also appears more scalloped in the result than the thinner hand-drawn ring in the reference; this is a smaller, lower-confidence difference.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible text matches in content, placement, and apparent size and weight: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the Plan, Make and Check station names with $140, $160 and $180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, the Plan → Make → Check strip, DAY 5, 11:09, 1×, 2×, 4× and Development Build. The typeface character is the same in both. The small cursor marks under the process labels are too small to compare reliably.\"}]}",
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          "rawObject": {
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              {
                "id": "V1",
                "score": 9,
                "explanation": "Camera and framing match closely. The isometric angle and scene scale are the same, and the floor corners fall in nearly the same places (left near x175/y360, front near x330/y520, right near x775/y320, back near x575/y145). The glass railings, the stairs at top, the trees and bollards, and the UI overlay regions (top bar, left Stations panel, right note, zoom controls, calendar) sit in matching positions. No cropping or framing difference is clearly visible at this resolution."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Scene contents and arrangement are present and placed alike: the twin-monitor desk with a worker at mid-left (about x355/y290), the green workbench with a worker at center (about x490/y345), the green pillar above it (x512/y300), the yellow-topped station with a blue display and the '1' speech bubble at top-center (about x510/y215), the purple box with sphere on a cream plinth (x365/y405), the server rack (x205/y340), the two solar panels (x290/y345 and x595/y305), the green terminal (x645/y280), the bench (x565/y520), the kiosk (x790/y405), and the edge trees, bushes and bollards. Counts and relative spacing match."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Object silhouettes and proportions match: the worker robots, desks, monitors, solar panels, server rack, pillar, purple box and sphere, bench, kiosk and rounded trees have the same construction and relative sizes. I see no clear difference in the shape or proportion of scene objects."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "The scene palette matches: teal ground, cream and white floor tiles and railings, mint-green tree canopies on white plinths, dark navy solar panels, ochre desk tops, the purple box and sphere, and the green workbench and pillar. Surface finish reads as the same soft matte look. No clear hue or saturation shift in scene materials is visible."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Lighting and depth cues are consistent: soft teal tree shadows fall toward the lower left, contact shadows sit under the stations, solar panels, server rack and purple box, and the floor edges show the same thin shaded band. Shadow placement and softness look alike; nothing clearly different is visible at this resolution."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout and hierarchy match closely. The top currency bar ($324, 15/16 battery, yellow 83 credits chip, blue Tech button) sits in the same place. The left Stations panel has the same three station cards with price tags, the Look and Peel off actions at the bottom, and the three edge tabs. The right note has its pin, $640 mark, six-box checklist, progress strip and status line in matching positions. The zoom controls and the Day 5 calendar card with play and speed buttons are aligned the same. The one notable difference is the top-left logo tile, which is scored under V7."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Most UI graphics match: the paper-like cards with faint texture, the yellow and pink tape strips on the Stations panel, the red pin on the note, the purple, yellow and green edge tabs with their icons, the yellow credits chip, the blue Tech box, the red DAY header, and the highlighted 1× button. The main mismatch is the top-left logo tile: the reference shows a light white and teal robot-head icon, while the result shows a dark charcoal cube-like icon with white highlights, so both color and silhouette differ. The $640 mark's outline also appears more scalloped in the result than the thinner hand-drawn ring in the reference; this is a smaller, lower-confidence difference."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible text matches in content, placement, and apparent size and weight: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the Plan, Make and Check station names with $140, $160 and $180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, the Plan → Make → Check strip, DAY 5, 11:09, 1×, 2×, 4× and Development Build. The typeface character is the same in both. The small cursor marks under the process labels are too small to compare reliably."
              }
            ]
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    {
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      "runId": "pilot-3d-bbf0ecdf",
      "design": "C",
      "producer": "Opus 5.5",
      "producerId": "claude-opus-5-5",
      "reference": "../media/reference-c.png",
      "result": "../media/pilot-3d-bbf0ecdf.png",
      "evaluations": [
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          "model": "gpt-6-astra",
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          "status": "completed",
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric viewpoint, scale and framing closely match, with the tiled floor footprint and background facade almost perfectly aligned.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three stations and robots, server, blue platforms, display pedestal, bench and surrounding trees occupy nearly identical positions, with only small prop offsets.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Main silhouettes match, but robots and stations are boxier, planter rims are sharper, and the bench and tree crowns have simpler construction.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, cream tiles, mint walls and purple/orange station palette match well. Ground flecks are larger and simpler, while orange/tan furniture colors are stronger.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Light direction broadly matches, but tree and furniture shadows are darker and harder-edged in the result. The reference has softer shadow falloff and more gentle contact shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource bar, station panel, side tabs, ticket and time controls closely match in placement, size and grouping. The bottom-right calendar extends slightly lower.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Paper panels, tape, colored tabs and red accents are faithfully reproduced. The robot portrait and station icons are more angular, while checkmarks and control symbols have thinner strokes.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Readable labels and values match, including $324, 15/16, $640, DAY 5 and 11:09. Minor differences in letter shapes and stroke weight appear in the ticket heading and clock.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric viewpoint, scale and framing closely match, with the tiled floor footprint and background facade almost perfectly aligned."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three stations and robots, server, blue platforms, display pedestal, bench and surrounding trees occupy nearly identical positions, with only small prop offsets."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Main silhouettes match, but robots and stations are boxier, planter rims are sharper, and the bench and tree crowns have simpler construction."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, cream tiles, mint walls and purple/orange station palette match well. Ground flecks are larger and simpler, while orange/tan furniture colors are stronger."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Light direction broadly matches, but tree and furniture shadows are darker and harder-edged in the result. The reference has softer shadow falloff and more gentle contact shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource bar, station panel, side tabs, ticket and time controls closely match in placement, size and grouping. The bottom-right calendar extends slightly lower."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Paper panels, tape, colored tabs and red accents are faithfully reproduced. The robot portrait and station icons are more angular, while checkmarks and control symbols have thinner strokes."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Readable labels and values match, including $324, 15/16, $640, DAY 5 and 11:09. Minor differences in letter shapes and stroke weight appear in the ticket heading and clock."
              }
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          "responseFile": "responses/astra/9b6688420325c0b9.txt",
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          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 279.211,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"The isometric viewpoint, scene scale and cropping match; the central tiled platform and surrounding grounds occupy the same regions.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The three station/robot groups, two purple pads, rack, plinth, bench and surrounding vegetation are retained, with only small local offsets around robots and floor pads.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Major silhouettes match, but the result's robots, planters and workstation details are boxier and simpler. Tree crowns differ, and the bench back is taller and more solid.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, cream floor, mint walls and purple/orange equipment closely match. The result has stronger greens, darker teal tabletops and more uniform surface colors.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both scenes have consistent leftward shadows and clear depth. The result's tree and workstation shadows are harder-edged and darker, with less soft contact shading around bases.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All HUD panels and control groups preserve their positions and hierarchy. The top Tech and credits tiles have minor size differences, while the left panel is slightly shorter.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The grid paper, lined ticket, colored tabs and red day header are closely reproduced. The robot badge and station thumbnails are more angular and outlined, with different decorative strokes.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Readable labels and values match, including $324, 15/16, 83, DAY 5 and 11:09. The ticket heading's letterforms and small-label spacing differ slightly.\"}]}",
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          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric viewpoint, scene scale and cropping match; the central tiled platform and surrounding grounds occupy the same regions."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The three station/robot groups, two purple pads, rack, plinth, bench and surrounding vegetation are retained, with only small local offsets around robots and floor pads."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Major silhouettes match, but the result's robots, planters and workstation details are boxier and simpler. Tree crowns differ, and the bench back is taller and more solid."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, cream floor, mint walls and purple/orange equipment closely match. The result has stronger greens, darker teal tabletops and more uniform surface colors."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both scenes have consistent leftward shadows and clear depth. The result's tree and workstation shadows are harder-edged and darker, with less soft contact shading around bases."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All HUD panels and control groups preserve their positions and hierarchy. The top Tech and credits tiles have minor size differences, while the left panel is slightly shorter."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The grid paper, lined ticket, colored tabs and red day header are closely reproduced. The robot badge and station thumbnails are more angular and outlined, with different decorative strokes."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Readable labels and values match, including $324, 15/16, 83, DAY 5 and 11:09. The ticket heading's letterforms and small-label spacing differ slightly."
              }
            ]
          },
          "responseFile": "responses/sol61/9b6688420325c0b9.txt",
          "responseSha256": "30b0729b3cb8bb5cf2fb07ad0531641946b700b10353b169d3722759cc8d1f97"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 38.912,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"The axonometric/isometric camera perspective, viewing angle, scale, cropping, and framing of the scene within the viewport are indistinguishable between the reference and the result.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 10,\n      \"explanation\": \"All scene elements—including the stations (Plan, Make, Check), battery beds, server rack, pedestal, furniture, outdoor planters, trees, bench, bollards, glass walls, and three robot characters—are present in identical counts, relative positions, and spatial arrangements.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 8,\n      \"explanation\": \"Most scene geometry (stations, architectural elements, foliage, and props) matches the reference with high fidelity. However, the robot characters differ noticeably: in the reference they feature rounded, beveled cube heads with capsule-shaped ear attachments, whereas in the result they have sharp, un-beveled cubic heads with flat rectangular prism ears.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 10,\n      \"explanation\": \"Surface colors and material properties—including the teal outdoor terrain, cream floor tiles, matte wood finishes, foliage greens, glass transparency, and accents on the stations—match the reference without visible discrepancies.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 10,\n      \"explanation\": \"Light direction (from the upper left), shadow softness, contact shadows under characters and objects, wall shadows, and overall ambient occlusion depth cues match the reference precisely.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 10,\n      \"explanation\": \"All UI panels and components—the top-left status bar, the left-hand stations list with category tabs and bottom action buttons, the top-right pinned task clipboard, and the bottom-right date/time panel with zoom controls—are placed, sized, grouped, and aligned identically.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 9,\n      \"explanation\": \"UI styling, textures (paper grain, tape strips, red pushpin, checkboxes, green stamp), icons, and colors match closely. The only noticeable difference is the robot head graphic in the top-left avatar icon, which reflects the boxy, sharp-edged head model seen in the result rather than the smooth, rounded head of the reference.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 10,\n      \"explanation\": \"All readable text, numbers, symbols, and labels ('$324', '15/16', '83 credits', 'Tech', 'Stations', 'drag onto the floor', costs, 'for Moonlight Cinema', '$640', 'The ticket machine', 'DAY 5', '11:09', speed multipliers, and bubble markers) match perfectly in font choice, weight, sizing, and alignment.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The axonometric/isometric camera perspective, viewing angle, scale, cropping, and framing of the scene within the viewport are indistinguishable between the reference and the result."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "All scene elements—including the stations (Plan, Make, Check), battery beds, server rack, pedestal, furniture, outdoor planters, trees, bench, bollards, glass walls, and three robot characters—are present in identical counts, relative positions, and spatial arrangements."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Most scene geometry (stations, architectural elements, foliage, and props) matches the reference with high fidelity. However, the robot characters differ noticeably: in the reference they feature rounded, beveled cube heads with capsule-shaped ear attachments, whereas in the result they have sharp, un-beveled cubic heads with flat rectangular prism ears."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "Surface colors and material properties—including the teal outdoor terrain, cream floor tiles, matte wood finishes, foliage greens, glass transparency, and accents on the stations—match the reference without visible discrepancies."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Light direction (from the upper left), shadow softness, contact shadows under characters and objects, wall shadows, and overall ambient occlusion depth cues match the reference precisely."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All UI panels and components—the top-left status bar, the left-hand stations list with category tabs and bottom action buttons, the top-right pinned task clipboard, and the bottom-right date/time panel with zoom controls—are placed, sized, grouped, and aligned identically."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "UI styling, textures (paper grain, tape strips, red pushpin, checkboxes, green stamp), icons, and colors match closely. The only noticeable difference is the robot head graphic in the top-left avatar icon, which reflects the boxy, sharp-edged head model seen in the result rather than the smooth, rounded head of the reference."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All readable text, numbers, symbols, and labels ('$324', '15/16', '83 credits', 'Tech', 'Stations', 'drag onto the floor', costs, 'for Moonlight Cinema', '$640', 'The ticket machine', 'DAY 5', '11:09', speed multipliers, and bubble markers) match perfectly in font choice, weight, sizing, and alignment."
              }
            ]
          },
          "responseFile": "responses/gemini/9b6688420325c0b9.txt",
          "responseSha256": "c2a137a4556524f362c1819896956fe01aeeff17eaf054e602473f414b6f353d"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 79.288,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":10,\"explanation\":\"Both images use the same isometric angle with the tiled room centered slightly left, the glass walls meeting at the top corner around (500,150), the orange stairs cropped at the top edge near (310,55), the partially cut tree at the left edge (~10,375) and the bench at (565,530). Scene scale and framing match with no discernible offset.\"},{\"id\":\"V2\",\"score\":10,\"explanation\":\"Object inventory and placement match: black server rack (207,335), two blue panel units (287,345) and (590,310), Plan station with monitors (360,295) and worker, Make station desk (505,230) with seated and standing figures plus stool, Check station (480,345) with worker, tall white stand (510,305), white cabinet in the corner (640,280), desk with purple cube and plant (380,405), the '!' bubble at (520,168). Outside, trees at (680,45), (925,270), (890,385), (155,495), (245,560), (500,575), (690,465), bench, white path segment, pedestal (790,405) and bollards are all in the same spots.\"},{\"id\":\"V3\",\"score\":10,\"explanation\":\"Silhouettes and proportions are the same: rounded lollipop tree canopies on square planters, blocky low-poly workers with round heads and selection rings, the monitor cluster on the Plan station, the angled wooden Make desk, the teal gantry-style Check station, and the small bevelled furniture. No modeled detail appears altered.\"},{\"id\":\"V4\",\"score\":10,\"explanation\":\"Palette and materials match: muted teal ground with scattered white dots, cream tiled floor, pale translucent glass wall panels, mint-green foliage, warm wood tones on the Make desk, matte black rack, blue panels, purple cube. No visible shift in saturation or surface treatment.\"},{\"id\":\"V5\",\"score\":10,\"explanation\":\"Light direction and shading are identical: soft shadows falling to the lower-left of trees and furniture, the same subtle contact shading under stations and workers, same low-contrast ambient look and the same faint wall shadow along the room edges. Depth cues read the same.\"},{\"id\":\"V6\",\"score\":10,\"explanation\":\"All UI elements are present in the same positions and sizes: top-left stats strip with avatar, Stations panel (x≈18–172, y≈70–360) with three side tabs, sticky-note task card top-right (x≈742–945, y≈15–225), zoom cluster (+ − home) at (900,445) and DAY/clock panel bottom-right (x≈815–945, y≈470–580). Grouping, spacing and prominence are unchanged.\"},{\"id\":\"V7\",\"score\":10,\"explanation\":\"Panel styling matches: off-white paper panels with tape strips at the top corners, the red pin on the sticky note, green circled price badge, green/orange checkbox styling, purple/yellow/green side tabs with lock, lightning and sprout icons, cursor and trash icons on Look/Peel off, red DAY header, yellow highlighted 1× button, and circular zoom buttons.\"},{\"id\":\"V8\",\"score\":10,\"explanation\":\"All legible text matches in font, weight and alignment: '$324', '15/16', '83 credits', 'Tech', 'Stations', 'drag onto the floor', 'Plan station $140', 'Make station $160', 'Check station $180', 'Look', 'Peel off', 'for Moonlight Cinema', '$640', 'The ticket machine', '3 of 6 checked', '95s left', 'Plan → Make → Check', 'DAY 5', '11:09', '1× 2× 4×', and 'Development Build'.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Both images use the same isometric angle with the tiled room centered slightly left, the glass walls meeting at the top corner around (500,150), the orange stairs cropped at the top edge near (310,55), the partially cut tree at the left edge (~10,375) and the bench at (565,530). Scene scale and framing match with no discernible offset."
              },
              {
                "id": "V2",
                "score": 10,
                "explanation": "Object inventory and placement match: black server rack (207,335), two blue panel units (287,345) and (590,310), Plan station with monitors (360,295) and worker, Make station desk (505,230) with seated and standing figures plus stool, Check station (480,345) with worker, tall white stand (510,305), white cabinet in the corner (640,280), desk with purple cube and plant (380,405), the '!' bubble at (520,168). Outside, trees at (680,45), (925,270), (890,385), (155,495), (245,560), (500,575), (690,465), bench, white path segment, pedestal (790,405) and bollards are all in the same spots."
              },
              {
                "id": "V3",
                "score": 10,
                "explanation": "Silhouettes and proportions are the same: rounded lollipop tree canopies on square planters, blocky low-poly workers with round heads and selection rings, the monitor cluster on the Plan station, the angled wooden Make desk, the teal gantry-style Check station, and the small bevelled furniture. No modeled detail appears altered."
              },
              {
                "id": "V4",
                "score": 10,
                "explanation": "Palette and materials match: muted teal ground with scattered white dots, cream tiled floor, pale translucent glass wall panels, mint-green foliage, warm wood tones on the Make desk, matte black rack, blue panels, purple cube. No visible shift in saturation or surface treatment."
              },
              {
                "id": "V5",
                "score": 10,
                "explanation": "Light direction and shading are identical: soft shadows falling to the lower-left of trees and furniture, the same subtle contact shading under stations and workers, same low-contrast ambient look and the same faint wall shadow along the room edges. Depth cues read the same."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All UI elements are present in the same positions and sizes: top-left stats strip with avatar, Stations panel (x≈18–172, y≈70–360) with three side tabs, sticky-note task card top-right (x≈742–945, y≈15–225), zoom cluster (+ − home) at (900,445) and DAY/clock panel bottom-right (x≈815–945, y≈470–580). Grouping, spacing and prominence are unchanged."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "Panel styling matches: off-white paper panels with tape strips at the top corners, the red pin on the sticky note, green circled price badge, green/orange checkbox styling, purple/yellow/green side tabs with lock, lightning and sprout icons, cursor and trash icons on Look/Peel off, red DAY header, yellow highlighted 1× button, and circular zoom buttons."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All legible text matches in font, weight and alignment: '$324', '15/16', '83 credits', 'Tech', 'Stations', 'drag onto the floor', 'Plan station $140', 'Make station $160', 'Check station $180', 'Look', 'Peel off', 'for Moonlight Cinema', '$640', 'The ticket machine', '3 of 6 checked', '95s left', 'Plan → Make → Check', 'DAY 5', '11:09', '1× 2× 4×', and 'Development Build'."
              }
            ]
          },
          "responseFile": "responses/fable/9b6688420325c0b9.txt",
          "responseSha256": "c7ac6c4928e76f8f0cd5e2cbd2e15c3ce9574fff9a0ea62c8b88080db9e8d309"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 33.306,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, floor perspective, and overall framing closely match. The floor and surrounding scene occupy nearly the same positions, with only minor shifts in some background objects.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"The same workstations, characters, floor equipment, trees, bench, and side furniture appear in very similar arrangements. A few objects and characters are slightly shifted.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Most silhouettes and proportions are close, including the counters, machines, and trees. Some small forms, especially the characters and tree crowns, differ slightly in shape and detail.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The teal ground, pale tiled floor, aqua walls, and green foliage closely match. The result looks somewhat flatter and cleaner, with less subtle surface texture.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both show consistent depth and contact shading, but shadows in the result—especially beneath the trees—are darker and more sharply defined than in the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The station panel, top HUD, upper-right task card, and lower-right clock occupy matching locations and have very similar sizes and grouping.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The paper-like panels, colors, icons, and decorative elements are closely reproduced. Some fine texture and shading differ, and the top-left character icon is visibly different.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The legible labels, amounts, task text, and clock display match closely in content and placement. Lettering differs only slightly in appearance.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, floor perspective, and overall framing closely match. The floor and surrounding scene occupy nearly the same positions, with only minor shifts in some background objects."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "The same workstations, characters, floor equipment, trees, bench, and side furniture appear in very similar arrangements. A few objects and characters are slightly shifted."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Most silhouettes and proportions are close, including the counters, machines, and trees. Some small forms, especially the characters and tree crowns, differ slightly in shape and detail."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The teal ground, pale tiled floor, aqua walls, and green foliage closely match. The result looks somewhat flatter and cleaner, with less subtle surface texture."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both show consistent depth and contact shading, but shadows in the result—especially beneath the trees—are darker and more sharply defined than in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The station panel, top HUD, upper-right task card, and lower-right clock occupy matching locations and have very similar sizes and grouping."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The paper-like panels, colors, icons, and decorative elements are closely reproduced. Some fine texture and shading differ, and the top-left character icon is visibly different."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The legible labels, amounts, task text, and clock display match closely in content and placement. Lettering differs only slightly in appearance."
              }
            ]
          },
          "responseFile": "responses/luna/9b6688420325c0b9.txt",
          "responseSha256": "c9ea4fdfd35a4abcc4b67d07167ce3c135660e479916e088d6daed53e0a69329"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 103.861,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale and framing are nearly identical. The floor-plate corners land in almost the same places in both images (left ≈(175,358), top ≈(578,160), right ≈(778,308), bottom ≈(378,520)). The same trees are cropped at the left, bottom and right edges, and the HUD overlay frames the scene the same way. The only visible crop difference is at the top-left, where the background building and awning area is framed slightly differently.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Every scene element in the reference is present in the result at essentially the same position and spacing. These are the server rack, two navy floor mats, Plan/Make/Check stations with their characters and small blue props, the speech bubble above the Make station, the stool, the green pedestal, the mint cabinet, the lower-left desk with a purple cube and orb, and the bench and boardwalk. The side table, the bollards, the bushes and the ring of planter trees also match in count and placement. Only the background building, road and awning at the top-left differ slightly.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions closely follow the reference. The monitor/arch frames, desk slabs, block-headed characters with small hair ticks, rounded tree clusters, square planters and glass wall mullions all match. The noticeable differences are on the Make station, whose desk top reads as a flatter teal slab rather than the reference's wooden top with a dark inset. The mint cabinet at the right of the floor also looks slightly taller and whiter, and a few small props have simpler detail.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette matches: teal ground with white speckles, cream tiles, mint glass, white planters, pastel green trees, a dark server rack and navy mats. The main colour mismatch is the Make station, which is orange wood in the reference but teal/green in the result. The result also looks slightly brighter and more washed out, with softer saturation on the ground and glass. The top-left background building is cream in the reference and reads more teal/glass in the result.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Light direction is the same, with shadows falling toward the lower-left and soft matte shading. However, the reference has darker, more defined cast shadows under the trees and planters (for example around the lower-left trees) and stronger contact and ambient shading along the walls and under the stations. The result's shadows are lighter and lower in contrast, so the scene looks a bit flatter and brighter, with less depth separation.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is practically identical. The top HUD strip holds the avatar, money, battery, credits and Tech button. The left Stations panel has three cards, the Look/Peel off row and the three coloured side tabs. The upper-right task note sits at the same size and position. The zoom buttons, the Day/time calendar with speed controls and the 'Development Build' label also match. Offsets are only a couple of pixels, for example the right note and calendar sit about 2px lower in the result.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The paper-craft styling is reproduced closely. This covers the torn HUD strip, grid-paper left panel with yellow and pink tape, lined note with red pin and green price stamp, red-header calendar, pastel tabs, rounded pills and soft panel shadows. The icons also match: red cursor, trash, tree-diagram and the checkbox states (three green, one pale green, one orange, one empty). Differences are subtle: the robot avatar rendering, slightly lighter or crisper panel shadows and borders, and slight palette changes in the station thumbnails.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The handwritten-style font, sizes, weights and alignment match throughout, and the content is the same. This includes '$324', '15/16', '83 credits', 'Tech', 'Stations', 'drag onto the floor', the three station names with $140/$160/$180, 'Look', 'Peel off', 'for Moonlight Cinema', '$640' and 'The ticket machine' wrapping onto two lines. It also includes '3 of 6 checked', '95s left', 'Plan → Make → Check' with the -, | and - marks, 'DAY 5', '11:09', '1× 2× 4×' and 'Development Build'. The only difference I can see is that the small leading glyph in the price pills looks slightly different (dot or plus versus dash).\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale and framing are nearly identical. The floor-plate corners land in almost the same places in both images (left ≈(175,358), top ≈(578,160), right ≈(778,308), bottom ≈(378,520)). The same trees are cropped at the left, bottom and right edges, and the HUD overlay frames the scene the same way. The only visible crop difference is at the top-left, where the background building and awning area is framed slightly differently."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Every scene element in the reference is present in the result at essentially the same position and spacing. These are the server rack, two navy floor mats, Plan/Make/Check stations with their characters and small blue props, the speech bubble above the Make station, the stool, the green pedestal, the mint cabinet, the lower-left desk with a purple cube and orb, and the bench and boardwalk. The side table, the bollards, the bushes and the ring of planter trees also match in count and placement. Only the background building, road and awning at the top-left differ slightly."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions closely follow the reference. The monitor/arch frames, desk slabs, block-headed characters with small hair ticks, rounded tree clusters, square planters and glass wall mullions all match. The noticeable differences are on the Make station, whose desk top reads as a flatter teal slab rather than the reference's wooden top with a dark inset. The mint cabinet at the right of the floor also looks slightly taller and whiter, and a few small props have simpler detail."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette matches: teal ground with white speckles, cream tiles, mint glass, white planters, pastel green trees, a dark server rack and navy mats. The main colour mismatch is the Make station, which is orange wood in the reference but teal/green in the result. The result also looks slightly brighter and more washed out, with softer saturation on the ground and glass. The top-left background building is cream in the reference and reads more teal/glass in the result."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Light direction is the same, with shadows falling toward the lower-left and soft matte shading. However, the reference has darker, more defined cast shadows under the trees and planters (for example around the lower-left trees) and stronger contact and ambient shading along the walls and under the stations. The result's shadows are lighter and lower in contrast, so the scene looks a bit flatter and brighter, with less depth separation."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is practically identical. The top HUD strip holds the avatar, money, battery, credits and Tech button. The left Stations panel has three cards, the Look/Peel off row and the three coloured side tabs. The upper-right task note sits at the same size and position. The zoom buttons, the Day/time calendar with speed controls and the 'Development Build' label also match. Offsets are only a couple of pixels, for example the right note and calendar sit about 2px lower in the result."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The paper-craft styling is reproduced closely. This covers the torn HUD strip, grid-paper left panel with yellow and pink tape, lined note with red pin and green price stamp, red-header calendar, pastel tabs, rounded pills and soft panel shadows. The icons also match: red cursor, trash, tree-diagram and the checkbox states (three green, one pale green, one orange, one empty). Differences are subtle: the robot avatar rendering, slightly lighter or crisper panel shadows and borders, and slight palette changes in the station thumbnails."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The handwritten-style font, sizes, weights and alignment match throughout, and the content is the same. This includes '$324', '15/16', '83 credits', 'Tech', 'Stations', 'drag onto the floor', the three station names with $140/$160/$180, 'Look', 'Peel off', 'for Moonlight Cinema', '$640' and 'The ticket machine' wrapping onto two lines. It also includes '3 of 6 checked', '95s left', 'Plan → Make → Check' with the -, | and - marks, 'DAY 5', '11:09', '1× 2× 4×' and 'Development Build'. The only difference I can see is that the small leading glyph in the price pills looks slightly different (dot or plus versus dash)."
              }
            ]
          },
          "responseFile": "responses/sonnet/9b6688420325c0b9.txt",
          "responseSha256": "646a139126e82d7a3dd087e094e3a2914bbf5f37b2deea6460dd4e56ec9c4906"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 217.159,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric viewing angle, scale and framing match. The tiled floor's corners sit in nearly the same places in both images: left near (175,355), top near (575,145), right near (775,305) and bottom near (375,520). The background glass fence, the striped building in the top-left, and the trees cropped at the left, right and bottom edges are framed the same way. The reference has a slightly softer, airier perspective, but there is no meaningful framing shift.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"All scene objects are present and in the same places. On the floor: the server rack at left, two solar panels, the plan, make and check stations with their worker robots and floor rings, the tag above the make station, the green pedestal, the white upright panel at right, and the desk holding a purple cube and lavender sphere. Outside: the bench, the kiosk counter with items, the wooden path with its white slab, the bushes, the bollards and the trees in planters. Differences are small and local. The make-station tabletop items differ slightly. The striped awning structure in the top-left background looks slightly shorter or shifted.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions closely match for the stations, the arched check-station frame, the solar panels, the rack, the bench, the kiosk, the glass fence panels and the trees on square planters. The reference uses softer, clay-like rounded bevels on the solar panels, rack, robots and tree canopies. The result's geometry is crisper and boxier. This is most visible in the square-headed worker robots and the make-station machine.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette is a close match: teal ground with white specks, cream tiles with grey grout, pale aqua glass, mint trees with brown trunks, peach and white awning stripes, purple plan-station screens, the mint check station and the light wood desk. The reference has a warmer, softer, slightly hazy matte finish, while the result looks cleaner and a bit cooler. The make-station desktop reads more teal in the result.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"The apparent light direction is the same, with tree, planter, kiosk, bench and station shadows falling the same way. Both show soft contact shading along the platform edge and under objects. The reference's shading is more diffuse, with gentler gradients and stronger ambient occlusion. The result's shadows, for example under the trees and stations, are somewhat darker and more defined.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is essentially identical. Top-left: the HUD strip with avatar, $324, battery, the yellow credits box and the blue Tech button. Left: the Stations panel with three station cards, price tags, the Look/Peel off row and three colored side tabs. Top-right: the tilted order card. Bottom-right: the zoom buttons, the day/time card with play and speed buttons, and the Development Build label. Positions, sizes and grouping differ only by tiny amounts.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The notebook styling is the same throughout:\\n- graph-paper Stations panel with yellow and pink tape\\n- torn-paper HUD strip\\n- lined order card with red pushpin and green circled $640 stamp\\n- identical checkbox states: three green checks, then pale green, orange and empty\\n- red calendar header with binding marks and a yellow-highlighted 1×\\n- round zoom buttons and colored tabs with icons\\n\\nMinor graphic differences: the HUD robot avatar is boxier in the result, and the small price-tag prefix icons differ slightly.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches:\\n- HUD: $324, 15/16, 83 credits, Tech\\n- Stations panel: Stations, drag onto the floor, Plan/Make/Check station, $140/$160/$180, Look, Peel off\\n- Order card: for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check with dash/bar markers\\n- Day card and label: DAY 5, 11:09, 1×/2×/4×, Development Build\\n\\nThe casual handwritten and rounded fonts look similar, with similar weights and alignment. Small glyph differences include smaller × marks on the speed buttons and slightly different symbols before the prices.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric viewing angle, scale and framing match. The tiled floor's corners sit in nearly the same places in both images: left near (175,355), top near (575,145), right near (775,305) and bottom near (375,520). The background glass fence, the striped building in the top-left, and the trees cropped at the left, right and bottom edges are framed the same way. The reference has a slightly softer, airier perspective, but there is no meaningful framing shift."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All scene objects are present and in the same places. On the floor: the server rack at left, two solar panels, the plan, make and check stations with their worker robots and floor rings, the tag above the make station, the green pedestal, the white upright panel at right, and the desk holding a purple cube and lavender sphere. Outside: the bench, the kiosk counter with items, the wooden path with its white slab, the bushes, the bollards and the trees in planters. Differences are small and local. The make-station tabletop items differ slightly. The striped awning structure in the top-left background looks slightly shorter or shifted."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions closely match for the stations, the arched check-station frame, the solar panels, the rack, the bench, the kiosk, the glass fence panels and the trees on square planters. The reference uses softer, clay-like rounded bevels on the solar panels, rack, robots and tree canopies. The result's geometry is crisper and boxier. This is most visible in the square-headed worker robots and the make-station machine."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette is a close match: teal ground with white specks, cream tiles with grey grout, pale aqua glass, mint trees with brown trunks, peach and white awning stripes, purple plan-station screens, the mint check station and the light wood desk. The reference has a warmer, softer, slightly hazy matte finish, while the result looks cleaner and a bit cooler. The make-station desktop reads more teal in the result."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "The apparent light direction is the same, with tree, planter, kiosk, bench and station shadows falling the same way. Both show soft contact shading along the platform edge and under objects. The reference's shading is more diffuse, with gentler gradients and stronger ambient occlusion. The result's shadows, for example under the trees and stations, are somewhat darker and more defined."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is essentially identical. Top-left: the HUD strip with avatar, $324, battery, the yellow credits box and the blue Tech button. Left: the Stations panel with three station cards, price tags, the Look/Peel off row and three colored side tabs. Top-right: the tilted order card. Bottom-right: the zoom buttons, the day/time card with play and speed buttons, and the Development Build label. Positions, sizes and grouping differ only by tiny amounts."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The notebook styling is the same throughout:\n- graph-paper Stations panel with yellow and pink tape\n- torn-paper HUD strip\n- lined order card with red pushpin and green circled $640 stamp\n- identical checkbox states: three green checks, then pale green, orange and empty\n- red calendar header with binding marks and a yellow-highlighted 1×\n- round zoom buttons and colored tabs with icons\n\nMinor graphic differences: the HUD robot avatar is boxier in the result, and the small price-tag prefix icons differ slightly."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches:\n- HUD: $324, 15/16, 83 credits, Tech\n- Stations panel: Stations, drag onto the floor, Plan/Make/Check station, $140/$160/$180, Look, Peel off\n- Order card: for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check with dash/bar markers\n- Day card and label: DAY 5, 11:09, 1×/2×/4×, Development Build\n\nThe casual handwritten and rounded fonts look similar, with similar weights and alignment. Small glyph differences include smaller × marks on the speed buttons and slightly different symbols before the prices."
              }
            ]
          },
          "responseFile": "responses/opus/9b6688420325c0b9.txt",
          "responseSha256": "bc8a76976bdf676fbe4280a52f3b12a045c61b9146b63b62247e0a70d5a33afa"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 115.846,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same isometric viewpoint, scale and framing. The floor enclosure occupies the same screen region in both: left corner at mid-height on the left edge, top corner near upper-center-right, right corner near the right-middle, and front corner near bottom-center-left. The glass walls run along the same back edges, and the trees, bollards, bench and right-side props sit in matching places. The cropped stairs and road at top-left and the day card at bottom-right are framed identically. No camera offset is visible.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Scene contents match in count and placement: a Plan station with twin violet monitors and a robot worker (center-left), a Make station with an orange-wood desk, small device and speech bubble above it (upper-center), a Check station with a teal desk and robot (center), a small teal-and-white pillar machine (center), a white kiosk with green base (center-right), a black server tower (far left), two navy solar panels (left-center and right-center), a purple box on a cream table (lower-center-left), plus the bench, bollards, bushes and trees. No object is missing, duplicated or clearly relocated.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and relative sizes match: desks, monitors, the tall server tower, solar tiles, kiosk, pillar, purple box and tree planters share the same construction and proportions. The score is 8 rather than 9 because small modeled details (robot figures, desk bevels, tile seams, kiosk screen) cannot be compared precisely at this resolution. No specific shape mismatch is visible.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette matches: teal ground, cream tile floor, pale-blue translucent glass with cream frames, orange-wood Make desk, teal Check desk, violet monitor screens, navy solar panels, black server, and cream robots with teal accents. Surfaces read as the same soft matte finish. No hue or saturation shift is clearly visible; the 8 reflects limited precision in judging exact tints at this size.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Same soft, diffuse lighting with matching dark-teal cast shadows under trees, bushes, bollards, desks and solar panels, and similar contact shading where the stations and server meet the floor. Depth cues from the floor edge and glass walls match. No clear change in light direction or shadow softness is visible; the 8 reflects that subtle shading differences are hard to rule out at this resolution.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Panel layout and hierarchy match: the top status strip (cash, battery, credits, Tech tag) sits at top-left; the Stations panel at left has three station cards, price tags and a Look / Peel off footer; three colored side tabs sit on its right edge; the task card at top-right has six checkboxes, a progress line, a timer and the Plan → Make → Check row; round zoom and home buttons sit on the right above the day card; the day/time card at bottom-right has play and speed controls. Sizes, spacing and alignment look equivalent.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Styling matches: cream top strip with a torn-paper edge, grid-paper Stations panel with yellow and pink tape strips, yellow and blue rounded tags, purple/yellow/green side tabs with matching icons (box, lightning bolt, network), red pin and ruled paper on the task card, red header on the day card, round white zoom buttons, and the robot avatar at top-left. No styling mismatch is visible.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible text is the same: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the Plan, Make and Check station labels with $140, $160 and $180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan/Make/Check, DAY 5, 11:09, 1×/2×/4× and Development Build. Weights, sizes and alignment within controls look similar. The 8 reflects that the smallest labels are barely legible at this resolution, so exact glyph shapes cannot be fully confirmed.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Same isometric viewpoint, scale and framing. The floor enclosure occupies the same screen region in both: left corner at mid-height on the left edge, top corner near upper-center-right, right corner near the right-middle, and front corner near bottom-center-left. The glass walls run along the same back edges, and the trees, bollards, bench and right-side props sit in matching places. The cropped stairs and road at top-left and the day card at bottom-right are framed identically. No camera offset is visible."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Scene contents match in count and placement: a Plan station with twin violet monitors and a robot worker (center-left), a Make station with an orange-wood desk, small device and speech bubble above it (upper-center), a Check station with a teal desk and robot (center), a small teal-and-white pillar machine (center), a white kiosk with green base (center-right), a black server tower (far left), two navy solar panels (left-center and right-center), a purple box on a cream table (lower-center-left), plus the bench, bollards, bushes and trees. No object is missing, duplicated or clearly relocated."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and relative sizes match: desks, monitors, the tall server tower, solar tiles, kiosk, pillar, purple box and tree planters share the same construction and proportions. The score is 8 rather than 9 because small modeled details (robot figures, desk bevels, tile seams, kiosk screen) cannot be compared precisely at this resolution. No specific shape mismatch is visible."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette matches: teal ground, cream tile floor, pale-blue translucent glass with cream frames, orange-wood Make desk, teal Check desk, violet monitor screens, navy solar panels, black server, and cream robots with teal accents. Surfaces read as the same soft matte finish. No hue or saturation shift is clearly visible; the 8 reflects limited precision in judging exact tints at this size."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Same soft, diffuse lighting with matching dark-teal cast shadows under trees, bushes, bollards, desks and solar panels, and similar contact shading where the stations and server meet the floor. Depth cues from the floor edge and glass walls match. No clear change in light direction or shadow softness is visible; the 8 reflects that subtle shading differences are hard to rule out at this resolution."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Panel layout and hierarchy match: the top status strip (cash, battery, credits, Tech tag) sits at top-left; the Stations panel at left has three station cards, price tags and a Look / Peel off footer; three colored side tabs sit on its right edge; the task card at top-right has six checkboxes, a progress line, a timer and the Plan → Make → Check row; round zoom and home buttons sit on the right above the day card; the day/time card at bottom-right has play and speed controls. Sizes, spacing and alignment look equivalent."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Styling matches: cream top strip with a torn-paper edge, grid-paper Stations panel with yellow and pink tape strips, yellow and blue rounded tags, purple/yellow/green side tabs with matching icons (box, lightning bolt, network), red pin and ruled paper on the task card, red header on the day card, round white zoom buttons, and the robot avatar at top-left. No styling mismatch is visible."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible text is the same: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the Plan, Make and Check station labels with $140, $160 and $180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan/Make/Check, DAY 5, 11:09, 1×/2×/4× and Development Build. Weights, sizes and alignment within controls look similar. The 8 reflects that the smallest labels are barely legible at this resolution, so exact glyph shapes cannot be fully confirmed."
              }
            ]
          },
          "responseFile": "responses/haiku/9b6688420325c0b9.txt",
          "responseSha256": "a4d9e285c66f78225bc2a1e703204ca1618060f4881bf13603dcc9d7929f9f86"
        }
      ],
      "priorAttempts": []
    },
    {
      "caseId": "6bd0a35926cb2e56",
      "runId": "pilot-3d-bf4bcce3",
      "design": "C",
      "producer": "GPT-6 Luna",
      "producerId": "gpt-6-luna",
      "reference": "../media/reference-c.png",
      "result": "../media/pilot-3d-bf4bcce3.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 225.91,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both show a centered platform from an elevated diagonal viewpoint. The result’s floor diamond is deeper and more perspective-skewed than the reference’s consistent isometric framing.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The three staffed stations, two blue floor panels and left server retain similar placement. The rear building, two freestanding mint fixtures and right-side path slabs are missing; the foreground bench is reoriented.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Recognizable object types remain, but robots and furniture are boxier, tree crowns are more faceted, and many beveled details are simplified. The glass partitions are dramatically taller than the reference’s low walls.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"Teal terrain, cream flooring and purple/mint/gold equipment broadly match. The result’s ground is greener, flatter and largely unspeckled; its glass is clearer, purple workstation darker and gold workstation duller.\"},{\"id\":\"V5\",\"score\":4,\"explanation\":\"The reference has soft, mostly leftward shadows and gentle contact shading. The result has sharper, darker, predominantly rightward shadows, with conspicuous window-frame shadows crossing the floor.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The catalogue, tabs, task paper, clock and zoom controls closely match positions and sizes. The top-left banner is enlarged, catalogue footer tools are arranged horizontally rather than vertically, and the floating station callout is absent.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream ruled paper, the taped grid catalogue, pastel tabs and red day header are retained. Several icons are simplified or replaced; the green circular task stamp and colored partial-progress fills are missing.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Most readable content matches, including $324, 15/16, station prices, DAY 5 and 11:09. The task title and clock use heavier, more serifed lettering instead of the reference’s rounder text.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both show a centered platform from an elevated diagonal viewpoint. The result’s floor diamond is deeper and more perspective-skewed than the reference’s consistent isometric framing."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The three staffed stations, two blue floor panels and left server retain similar placement. The rear building, two freestanding mint fixtures and right-side path slabs are missing; the foreground bench is reoriented."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Recognizable object types remain, but robots and furniture are boxier, tree crowns are more faceted, and many beveled details are simplified. The glass partitions are dramatically taller than the reference’s low walls."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "Teal terrain, cream flooring and purple/mint/gold equipment broadly match. The result’s ground is greener, flatter and largely unspeckled; its glass is clearer, purple workstation darker and gold workstation duller."
              },
              {
                "id": "V5",
                "score": 4,
                "explanation": "The reference has soft, mostly leftward shadows and gentle contact shading. The result has sharper, darker, predominantly rightward shadows, with conspicuous window-frame shadows crossing the floor."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The catalogue, tabs, task paper, clock and zoom controls closely match positions and sizes. The top-left banner is enlarged, catalogue footer tools are arranged horizontally rather than vertically, and the floating station callout is absent."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream ruled paper, the taped grid catalogue, pastel tabs and red day header are retained. Several icons are simplified or replaced; the green circular task stamp and colored partial-progress fills are missing."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Most readable content matches, including $324, 15/16, station prices, DAY 5 and 11:09. The task title and clock use heavier, more serifed lettering instead of the reference’s rounder text."
              }
            ]
          },
          "responseFile": "responses/astra/6bd0a35926cb2e56.txt",
          "responseSha256": "f33441d72bb7c7a5e50649e9d7097c9b49dfd694c81b9c4fd78f17d5d0a2ffa6"
        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 193.873,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both use a centered, oblique overhead view with nearly the same platform footprint. The result’s rear corner sits higher and its floor projects slightly taller, changing the apparent perspective.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The three stations/workers, server and two purple panels occupy similar positions. Green upright fixtures are missing, while the rear walkway, right-hand path, bench placement and surrounding vegetation/bollards differ.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Workers and station equipment are considerably boxier and less detailed. The platform’s low rear divider becomes a towering glass wall, and the bench, desks and tree bases have different proportions.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"Teal ground, cream tiles and purple/mint stations broadly match. The orange station becomes mustard-colored, glass is clearer, foliage is cooler, and the ground lacks the reference’s scattered surface flecks.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The result’s shadows are harder and generally extend rightward, unlike the reference’s softer, mostly leftward shadows. The reference also has richer soft contact shading around furniture and tree bases.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The resource strip, station panel and tabs, task sheet, clock and round controls closely match in position and size. Minor differences remain in the resource-strip footprint and station-item spacing.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Graph paper, cream ruled notes, red pin/header and pastel tabs are retained. The circular budget stamp is absent, while the mascot, tab/footer icons and checkmarks differ visibly.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Most legible labels, prices, counters and the 11:09 time match. The ticket heading is bold monospaced rather than handwritten, and the day label and smaller captions use different font styles and weights.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both use a centered, oblique overhead view with nearly the same platform footprint. The result’s rear corner sits higher and its floor projects slightly taller, changing the apparent perspective."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The three stations/workers, server and two purple panels occupy similar positions. Green upright fixtures are missing, while the rear walkway, right-hand path, bench placement and surrounding vegetation/bollards differ."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Workers and station equipment are considerably boxier and less detailed. The platform’s low rear divider becomes a towering glass wall, and the bench, desks and tree bases have different proportions."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "Teal ground, cream tiles and purple/mint stations broadly match. The orange station becomes mustard-colored, glass is clearer, foliage is cooler, and the ground lacks the reference’s scattered surface flecks."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The result’s shadows are harder and generally extend rightward, unlike the reference’s softer, mostly leftward shadows. The reference also has richer soft contact shading around furniture and tree bases."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The resource strip, station panel and tabs, task sheet, clock and round controls closely match in position and size. Minor differences remain in the resource-strip footprint and station-item spacing."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Graph paper, cream ruled notes, red pin/header and pastel tabs are retained. The circular budget stamp is absent, while the mascot, tab/footer icons and checkmarks differ visibly."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Most legible labels, prices, counters and the 11:09 time match. The ticket heading is bold monospaced rather than handwritten, and the day label and smaller captions use different font styles and weights."
              }
            ]
          },
          "responseFile": "responses/sol61/6bd0a35926cb2e56.txt",
          "responseSha256": "4f1c175747a718cbaf3767a1fa0c138b0d0b5c647c055b6fcaa4056b447275ff"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 40.459,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\"id\": \"V1\", \"score\": 6, \"explanation\": \"The isometric camera angle and central room placement are broadly consistent. However, composition and framing at the top differ substantially: the reference features a background building corridor with stairs and roof overhang enclosing the courtyard, whereas the result leaves the upper area open with tall greenhouse glass walls extending upward into empty ground.\"},\n    {\"id\": \"V2\", \"score\": 6, \"explanation\": \"Primary stations, robots, solar panels, and the server rack are placed in corresponding relative positions. However, several scene objects are missing in the result: the upright green console terminal at the far right corner, the center pedestal with sphere, the stool at the top workstation, robot selection rings, speech bubble, and the background building architecture and stepped deck under the reception counter.\"},\n    {\"id\": \"V3\", \"score\": 5, \"explanation\": \"Object geometry differs notably in construction: the reference features smooth, rounded bevels on robot heads/limbs, monitors, and props, whereas the result relies on rigid, blocky low-poly cuboids. Furthermore, the low glass partition railings of the reference are replaced with tall greenhouse wall frames.\"},\n    {\"id\": \"V4\", \"score\": 6, \"explanation\": \"The color scheme is well aligned, sharing the mint teal ground, off-white tiled floor, warm woods, and blue/purple accents. However, materials in the result are flat and untextured, lacking the subtle floor grout shading, soft matte finishes, and glass translucency and reflections present in the reference.\"},\n    {\"id\": \"V5\", \"score\": 5, \"explanation\": \"Light direction matches from the upper-left, but shadow quality and depth cues differ drastically. The reference features soft, diffused lighting with gentle contact ambient occlusion under objects, while the result has harsh, sharp-edged directional shadows that cast prominent diagonal cage-like bars across the floor from the glass walls.\"},\n    {\"id\": \"V6\", \"score\": 8, \"explanation\": \"UI layout and hierarchy are faithfully mirrored across all areas, including the top status bar, left pinned station catalog with tabs, right pinned order notepad, and bottom-right day/time widget with playback toggles. The primary layout omission is the circular '$640' badge on the top right of the order note.\"},\n    {\"id\": \"V7\", \"score\": 6, \"explanation\": \"The UI reproduces the general panel cards but lacks the tactile paper styling of the reference, which features wavy/torn edges, translucent washi tape, a 3D shaded pushpin, hand-drawn checkmarks, and rendered 3D station previews. In contrast, the result uses flat-colored tape rectangles, a flat 2D pin, low-poly preview icons, and different side tab graphics (bust and clover instead of stacked blocks and plant).\"},\n    {\"id\": \"V8\", \"score\": 8, \"explanation\": \"Typography is closely matched, utilizing appropriate sans-serif fonts for controls and a typewriter monospace font on the notepad. Text content across the top bar, station cards, speed controls, and checklist matches nearly verbatim, missing only the '$640' label on the note and the speech bubble character in the scene.\"}\n  ]\n}\n```\n",
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          "parsingFlags": [
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          "aspectFieldsValid": true,
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                "id": "V1",
                "score": 6,
                "explanation": "The isometric camera angle and central room placement are broadly consistent. However, composition and framing at the top differ substantially: the reference features a background building corridor with stairs and roof overhang enclosing the courtyard, whereas the result leaves the upper area open with tall greenhouse glass walls extending upward into empty ground."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Primary stations, robots, solar panels, and the server rack are placed in corresponding relative positions. However, several scene objects are missing in the result: the upright green console terminal at the far right corner, the center pedestal with sphere, the stool at the top workstation, robot selection rings, speech bubble, and the background building architecture and stepped deck under the reception counter."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Object geometry differs notably in construction: the reference features smooth, rounded bevels on robot heads/limbs, monitors, and props, whereas the result relies on rigid, blocky low-poly cuboids. Furthermore, the low glass partition railings of the reference are replaced with tall greenhouse wall frames."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The color scheme is well aligned, sharing the mint teal ground, off-white tiled floor, warm woods, and blue/purple accents. However, materials in the result are flat and untextured, lacking the subtle floor grout shading, soft matte finishes, and glass translucency and reflections present in the reference."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Light direction matches from the upper-left, but shadow quality and depth cues differ drastically. The reference features soft, diffused lighting with gentle contact ambient occlusion under objects, while the result has harsh, sharp-edged directional shadows that cast prominent diagonal cage-like bars across the floor from the glass walls."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "UI layout and hierarchy are faithfully mirrored across all areas, including the top status bar, left pinned station catalog with tabs, right pinned order notepad, and bottom-right day/time widget with playback toggles. The primary layout omission is the circular '$640' badge on the top right of the order note."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "The UI reproduces the general panel cards but lacks the tactile paper styling of the reference, which features wavy/torn edges, translucent washi tape, a 3D shaded pushpin, hand-drawn checkmarks, and rendered 3D station previews. In contrast, the result uses flat-colored tape rectangles, a flat 2D pin, low-poly preview icons, and different side tab graphics (bust and clover instead of stacked blocks and plant)."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Typography is closely matched, utilizing appropriate sans-serif fonts for controls and a typewriter monospace font on the notepad. Text content across the top bar, station cards, speed controls, and checklist matches nearly verbatim, missing only the '$640' label on the note and the speech bubble character in the scene."
              }
            ]
          },
          "responseFile": "responses/gemini/6bd0a35926cb2e56.txt",
          "responseSha256": "5c70643570decfa044bc0f28ca6df4a369c825aa07c29ed4736044fae184ad60"
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        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 107.166,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both use the same three-quarter isometric view with the white floor platform centered slightly left and the glass walls on the back-left/back-right edges. The RESULT is viewed from a steeper, more top-down pitch and is slightly more zoomed: its floor rhombus reaches higher (top corner near y≈90 vs ≈140 in the REFERENCE) while widths are similar, so the platform looks taller/larger in frame. The REFERENCE also shows a wider context (background building top-left), whereas the RESULT's framing is tighter on the floor.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"Core arrangement matches: server rack at the left corner, solar panel beside it, plan station with character at left-center, make station with character at top-center, check station with character in the center, second solar panel to the right, purple cube on a counter at lower-left, small crate at lower-right, bench at bottom-center, trees around the perimeter. Missing in the RESULT: the background building with stairs (top-left), the whiteboard/glass board at right-rear of the floor, the '...' speech bubble over the make-station character, the plank path at lower-right, the white dot pattern on the grass, and roughly a third of the trees (REFERENCE has ~12, RESULT ~8). Lamp posts differ in placement (REFERENCE small white posts near top/right; RESULT one lamp at far left). The reception counter is reduced to a small pad.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Silhouettes are recognizable but simplified and blockier. Trees: REFERENCE has smooth rounded canopies on round white pots; RESULT has faceted low-poly canopies on square beige boxes. Characters: REFERENCE slim robots with rounded heads; RESULT chunky cube-headed robots. Glass walls: REFERENCE has a dense grid of small panes with thick white mullions; RESULT has a few tall panes with thin frames. The bench is a flat beige block rather than a slatted wooden bench; the make station is a plain box desk; the counter at lower-left is a thin slab. Solar panels, server rack, purple cube and floor rim are proportioned similarly.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"Palette family matches: teal ground, white floor with beige rim, pastel-green trees, blue-purple solar panels, black server rack with blue lights, teal check station, navy plan station. The RESULT is noticeably more saturated and flatter: brighter teal grass without the REFERENCE's dotted texture, more vivid tree greens, a bright yellow make station instead of tan wood, beige planters instead of white, and a plainer white floor with fainter tile lines. The REFERENCE reads as softer, matte pastel; the RESULT as cleaner, higher-chroma.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The REFERENCE has soft, diffuse lighting with gentle contact shadows and low contrast. The RESULT uses a hard directional sun: trees at lower-left and right cast long, sharp dark shadows, glass-wall frames throw crisp diagonal shadow lines across the top of the floor, and objects have strong, well-defined cast shadows. Overall contrast is higher and depth from background elements (building, layered trees) is reduced.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"UI layout is closely matched: tilted header strip top-left (robot icon, money, battery, credits box, Tech button), Stations panel below with three side tabs on its right edge and Look/Peel off buttons at the bottom, task card top-right with red pin, zoom (+, −, home) buttons above the Day card at bottom-right, and 'Development Build' at the bottom-right corner, all at near-identical positions and sizes. Main omission: the green '$640' circle badge in the task card's top-right is absent in the RESULT. The Stations panel's top decoration differs in placement (colored tabs vs tape at the header).\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Paper-card panels with slight tilt, ruled-line task card, red-header Day card, yellow '1x' highlight, round play button, yellow credits box and blue Tech box are all reproduced. Differences: the robot mascot icon is a boxy camera-like design instead of the rounded-head robot; the two translucent tape strips become solid yellow and pink tabs; station thumbnails are simpler blocky renders; side-tab glyphs differ (purple 'A'-like and green clover vs REFERENCE's lock-like and triple-circle icons); the progress boxes lack the REFERENCE's light-green and orange intermediate states (boxes 4–5), all unchecked ones being plain white.\"},{\"id\":\"V8\",\"score\":6,\"explanation\":\"Legible content largely matches: '$324', '15/16', '83 credits', 'Tech', 'Stations', 'drag onto the floor', 'Plan station $140', 'Make station $160', 'Check station $180', 'Look', 'Peel off', 'for Moonlight Cinema', 'The ticket machine', '3 of 6 checked', '95s left', 'Plan → Make → Check', 'DAY 5', '11:09', '1x 2x 4x', 'Development Build'. Missing '$640' and the '...' bubble. Fonts differ noticeably: the REFERENCE uses a rounded handwritten-style sans throughout, while the RESULT uses a typewriter/monospace face for 'The ticket machine' and card body text and a serif-like bold for '11:09'; '$324' and 'Stations' are a plainer bold sans. Sizes and alignment within controls are comparable.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both use the same three-quarter isometric view with the white floor platform centered slightly left and the glass walls on the back-left/back-right edges. The RESULT is viewed from a steeper, more top-down pitch and is slightly more zoomed: its floor rhombus reaches higher (top corner near y≈90 vs ≈140 in the REFERENCE) while widths are similar, so the platform looks taller/larger in frame. The REFERENCE also shows a wider context (background building top-left), whereas the RESULT's framing is tighter on the floor."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Core arrangement matches: server rack at the left corner, solar panel beside it, plan station with character at left-center, make station with character at top-center, check station with character in the center, second solar panel to the right, purple cube on a counter at lower-left, small crate at lower-right, bench at bottom-center, trees around the perimeter. Missing in the RESULT: the background building with stairs (top-left), the whiteboard/glass board at right-rear of the floor, the '...' speech bubble over the make-station character, the plank path at lower-right, the white dot pattern on the grass, and roughly a third of the trees (REFERENCE has ~12, RESULT ~8). Lamp posts differ in placement (REFERENCE small white posts near top/right; RESULT one lamp at far left). The reception counter is reduced to a small pad."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Silhouettes are recognizable but simplified and blockier. Trees: REFERENCE has smooth rounded canopies on round white pots; RESULT has faceted low-poly canopies on square beige boxes. Characters: REFERENCE slim robots with rounded heads; RESULT chunky cube-headed robots. Glass walls: REFERENCE has a dense grid of small panes with thick white mullions; RESULT has a few tall panes with thin frames. The bench is a flat beige block rather than a slatted wooden bench; the make station is a plain box desk; the counter at lower-left is a thin slab. Solar panels, server rack, purple cube and floor rim are proportioned similarly."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "Palette family matches: teal ground, white floor with beige rim, pastel-green trees, blue-purple solar panels, black server rack with blue lights, teal check station, navy plan station. The RESULT is noticeably more saturated and flatter: brighter teal grass without the REFERENCE's dotted texture, more vivid tree greens, a bright yellow make station instead of tan wood, beige planters instead of white, and a plainer white floor with fainter tile lines. The REFERENCE reads as softer, matte pastel; the RESULT as cleaner, higher-chroma."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The REFERENCE has soft, diffuse lighting with gentle contact shadows and low contrast. The RESULT uses a hard directional sun: trees at lower-left and right cast long, sharp dark shadows, glass-wall frames throw crisp diagonal shadow lines across the top of the floor, and objects have strong, well-defined cast shadows. Overall contrast is higher and depth from background elements (building, layered trees) is reduced."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "UI layout is closely matched: tilted header strip top-left (robot icon, money, battery, credits box, Tech button), Stations panel below with three side tabs on its right edge and Look/Peel off buttons at the bottom, task card top-right with red pin, zoom (+, −, home) buttons above the Day card at bottom-right, and 'Development Build' at the bottom-right corner, all at near-identical positions and sizes. Main omission: the green '$640' circle badge in the task card's top-right is absent in the RESULT. The Stations panel's top decoration differs in placement (colored tabs vs tape at the header)."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Paper-card panels with slight tilt, ruled-line task card, red-header Day card, yellow '1x' highlight, round play button, yellow credits box and blue Tech box are all reproduced. Differences: the robot mascot icon is a boxy camera-like design instead of the rounded-head robot; the two translucent tape strips become solid yellow and pink tabs; station thumbnails are simpler blocky renders; side-tab glyphs differ (purple 'A'-like and green clover vs REFERENCE's lock-like and triple-circle icons); the progress boxes lack the REFERENCE's light-green and orange intermediate states (boxes 4–5), all unchecked ones being plain white."
              },
              {
                "id": "V8",
                "score": 6,
                "explanation": "Legible content largely matches: '$324', '15/16', '83 credits', 'Tech', 'Stations', 'drag onto the floor', 'Plan station $140', 'Make station $160', 'Check station $180', 'Look', 'Peel off', 'for Moonlight Cinema', 'The ticket machine', '3 of 6 checked', '95s left', 'Plan → Make → Check', 'DAY 5', '11:09', '1x 2x 4x', 'Development Build'. Missing '$640' and the '...' bubble. Fonts differ noticeably: the REFERENCE uses a rounded handwritten-style sans throughout, while the RESULT uses a typewriter/monospace face for 'The ticket machine' and card body text and a serif-like bold for '11:09'; '$324' and 'Stations' are a plainer bold sans. Sizes and alignment within controls are comparable."
              }
            ]
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          "responseSha256": "e0629d265461ecb5fa6d845709e28f30ba1b6adfc66730356dc430265322068b"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 39.057,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The central floor occupies a very similar area and has nearly the same isometric angle and framing. The result’s tall glass walls make the surrounding scene feel more enclosed than the reference’s lower, more open backdrop.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The three main stations, workers, cabinet, and floor panels are in broadly matching positions. Outdoor trees and props differ in placement, and the bench and small counter near the bottom/right are shifted.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"The stations, workers, trees, and furniture retain similar low-poly silhouettes and proportions. Some small modeled details differ, such as the tree canopies and station surfaces.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The pale tiled floor and teal surroundings are preserved, but the result’s ground is greener and more saturated, and its tall glass walls are a stronger aqua than the reference’s pale-blue wall surfaces.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both show contact shadows beneath the stations, trees, and props. The result appears brighter and more evenly lit, while the reference has darker, more noticeable shadows on the teal ground.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top HUD, left station panel, upper-right task card, and bottom-right controls closely match in position, size, and hierarchy, with only minor icon and spacing differences.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The paper-like panels, grid treatment, pinned task card, and colored controls are very similar. Some icons differ, including the top-left HUD emblem and the category-tab graphics.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Most visible labels and numbers appear to match and sit in the same controls. The result’s task heading and several labels look somewhat bolder and more sharply typeset than in the reference.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The central floor occupies a very similar area and has nearly the same isometric angle and framing. The result’s tall glass walls make the surrounding scene feel more enclosed than the reference’s lower, more open backdrop."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The three main stations, workers, cabinet, and floor panels are in broadly matching positions. Outdoor trees and props differ in placement, and the bench and small counter near the bottom/right are shifted."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "The stations, workers, trees, and furniture retain similar low-poly silhouettes and proportions. Some small modeled details differ, such as the tree canopies and station surfaces."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The pale tiled floor and teal surroundings are preserved, but the result’s ground is greener and more saturated, and its tall glass walls are a stronger aqua than the reference’s pale-blue wall surfaces."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both show contact shadows beneath the stations, trees, and props. The result appears brighter and more evenly lit, while the reference has darker, more noticeable shadows on the teal ground."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top HUD, left station panel, upper-right task card, and bottom-right controls closely match in position, size, and hierarchy, with only minor icon and spacing differences."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The paper-like panels, grid treatment, pinned task card, and colored controls are very similar. Some icons differ, including the top-left HUD emblem and the category-tab graphics."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Most visible labels and numbers appear to match and sit in the same controls. The result’s task heading and several labels look somewhat bolder and more sharply typeset than in the reference."
              }
            ]
          },
          "responseFile": "responses/luna/6bd0a35926cb2e56.txt",
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        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 121.171,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":5,\"explanation\":\"Both images centre a white-tiled rectangular room whose footprint sits in a similar place on screen (left corner near x190, far corner top-centre, near corner bottom-left of centre), and the UI frames it the same way. The projection differs. The reference is a flat, isometric-style high-angle view with a short glass fence and background buildings at the top edge. The result uses stronger perspective: tall glass walls run off the top of the frame, edge objects are skewed, the floor looks steeper, and there are no buildings. The framing and sense of scale therefore differ noticeably.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The core layout is very close. The plan station is left-centre, the make station top-centre and the check station lower-centre. The server rack is at far left, a solar panel sits on each side, and the cube-and-sphere table is at lower left. A bench is at the bottom, a tan box with papers is at right, and trees and bollards surround the room. The result omits the green pillar device beside the check station and the light-green panel at the right of the floor. It also omits the wooden platform and white slab at lower right, the bushes, the background buildings with the striped awning, and the speech bubble over the make station. The make station has one character instead of two, and there are fewer trees and bollards in different spots.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Both use the same blocky toy-like modelling. Desks with monitors, the server rack, the flat solar panels, the cube-and-sphere table, the small boxy robots and the bench are broadly alike. Differences: the reference trees are rounded multi-lobed canopies on thin trunks in beveled white planters, while the result's trees have thicker trunks and chunkier bases. The reference walls are a low glass fence with a wooden cap rail, while the result has tall thin-framed panes. The make station is an orange wooden desk with more superstructure in the reference and a flatter tan desk in the result. Small details such as the pillar device, the planter bevels and the wooden platform are simplified or missing.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The teal ground, cream-white floor tiles, mint tree canopies, dark purple plan desk, mint check desk and black server rack all carry over. The reference planters are white with brown soil, while the result's bases are tan or beige. The make station is saturated orange-wood in the reference and pale tan in the result. The solar panels are navy in the reference and more violet in the result, and the sphere is lilac versus teal. The reference ground has a subtle dot pattern and mint-tinted glass, while the result has a flatter ground and greyer, clearer glass.\"},{\"id\":\"V4_placeholder_removed\",\"score\":null,\"explanation\":\"\"},{\"id\":\"V5\",\"score\":4,\"explanation\":\"The reference lighting is soft and diffuse. It has gentle contact shadows under trees and furniture, tree shadows falling to the lower left, and almost no cast shadow on the floor. The result has directional, harder-edged shadows. Diagonal bands from the glass-wall frames cut across the floor, shadows under the desks and robots are darker, and tree shadows are stronger. The apparent light direction also seems different. Together with the exaggerated perspective, this gives a different contrast level and depth feel.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The UI structure is almost identical. The top-left strip has the avatar, $324, battery 15/16, a credits chip and a Tech tile. The left Stations panel has the Plan and Make cards on the first row, the Check card on a second row and a Look / Peel off footer, with three coloured tabs along its right edge. The top-right quest card has a pin, title, checkbox row, status line and workflow row. The bottom-right has zoom buttons and the Day 5 card with speed controls. Differences: the result's quest card is shorter and more tilted because the extra row under the workflow line is missing. The top strip has a slightly different outline and a different avatar. The in-world bubble is absent.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"The paper-note styling is reproduced: yellow and pink tape on the left panel, a torn-paper top strip, a red pin, a red calendar header and pastel rounded tiles. Differences: the station card thumbnails are 3D boxes rather than the reference's desk-with-monitor drawings. The tab icons differ (triangle and club instead of cubes and node), as do the Tech icon (grid instead of org-chart), the avatar, and the Peel off icon (layers instead of trash can). The reference's faint graph-paper grid on the left panel is barely visible in the result. The price pills lack the small leading mark. The checkbox row shows only checked and empty boxes, while the reference also has light-green and orange states.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Typography matches well. Both use the same hand-lettered style for Stations, the labels and the numbers ($324, 15/16, 83 credits, Day 5, 11:09, 1x/2x/4x), and a typewriter face for 'The ticket machine'. The label wording, price values, '3 of 6 checked', '95s left' and the 'Development Build' watermark all match, with similar sizes and alignment. Differences: the green '$640' value on the quest card is absent. The dashes under Plan / Make / Check are missing, as is the leading mark before the prices, so some visible content is lost.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [
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          "aspectFieldsValid": false,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 5,
                "explanation": "Both images centre a white-tiled rectangular room whose footprint sits in a similar place on screen (left corner near x190, far corner top-centre, near corner bottom-left of centre), and the UI frames it the same way. The projection differs. The reference is a flat, isometric-style high-angle view with a short glass fence and background buildings at the top edge. The result uses stronger perspective: tall glass walls run off the top of the frame, edge objects are skewed, the floor looks steeper, and there are no buildings. The framing and sense of scale therefore differ noticeably."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The core layout is very close. The plan station is left-centre, the make station top-centre and the check station lower-centre. The server rack is at far left, a solar panel sits on each side, and the cube-and-sphere table is at lower left. A bench is at the bottom, a tan box with papers is at right, and trees and bollards surround the room. The result omits the green pillar device beside the check station and the light-green panel at the right of the floor. It also omits the wooden platform and white slab at lower right, the bushes, the background buildings with the striped awning, and the speech bubble over the make station. The make station has one character instead of two, and there are fewer trees and bollards in different spots."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Both use the same blocky toy-like modelling. Desks with monitors, the server rack, the flat solar panels, the cube-and-sphere table, the small boxy robots and the bench are broadly alike. Differences: the reference trees are rounded multi-lobed canopies on thin trunks in beveled white planters, while the result's trees have thicker trunks and chunkier bases. The reference walls are a low glass fence with a wooden cap rail, while the result has tall thin-framed panes. The make station is an orange wooden desk with more superstructure in the reference and a flatter tan desk in the result. Small details such as the pillar device, the planter bevels and the wooden platform are simplified or missing."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The teal ground, cream-white floor tiles, mint tree canopies, dark purple plan desk, mint check desk and black server rack all carry over. The reference planters are white with brown soil, while the result's bases are tan or beige. The make station is saturated orange-wood in the reference and pale tan in the result. The solar panels are navy in the reference and more violet in the result, and the sphere is lilac versus teal. The reference ground has a subtle dot pattern and mint-tinted glass, while the result has a flatter ground and greyer, clearer glass."
              },
              {
                "id": "V4_placeholder_removed",
                "score": null,
                "explanation": ""
              },
              {
                "id": "V5",
                "score": 4,
                "explanation": "The reference lighting is soft and diffuse. It has gentle contact shadows under trees and furniture, tree shadows falling to the lower left, and almost no cast shadow on the floor. The result has directional, harder-edged shadows. Diagonal bands from the glass-wall frames cut across the floor, shadows under the desks and robots are darker, and tree shadows are stronger. The apparent light direction also seems different. Together with the exaggerated perspective, this gives a different contrast level and depth feel."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The UI structure is almost identical. The top-left strip has the avatar, $324, battery 15/16, a credits chip and a Tech tile. The left Stations panel has the Plan and Make cards on the first row, the Check card on a second row and a Look / Peel off footer, with three coloured tabs along its right edge. The top-right quest card has a pin, title, checkbox row, status line and workflow row. The bottom-right has zoom buttons and the Day 5 card with speed controls. Differences: the result's quest card is shorter and more tilted because the extra row under the workflow line is missing. The top strip has a slightly different outline and a different avatar. The in-world bubble is absent."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "The paper-note styling is reproduced: yellow and pink tape on the left panel, a torn-paper top strip, a red pin, a red calendar header and pastel rounded tiles. Differences: the station card thumbnails are 3D boxes rather than the reference's desk-with-monitor drawings. The tab icons differ (triangle and club instead of cubes and node), as do the Tech icon (grid instead of org-chart), the avatar, and the Peel off icon (layers instead of trash can). The reference's faint graph-paper grid on the left panel is barely visible in the result. The price pills lack the small leading mark. The checkbox row shows only checked and empty boxes, while the reference also has light-green and orange states."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Typography matches well. Both use the same hand-lettered style for Stations, the labels and the numbers ($324, 15/16, 83 credits, Day 5, 11:09, 1x/2x/4x), and a typewriter face for 'The ticket machine'. The label wording, price values, '3 of 6 checked', '95s left' and the 'Development Build' watermark all match, with similar sizes and alignment. Differences: the green '$640' value on the quest card is absent. The dashes under Plan / Make / Check are missing, as is the leading mark before the prices, so some visible content is lost."
              }
            ]
          },
          "responseFile": "responses/sonnet/6bd0a35926cb2e56.txt",
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        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 459.098,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":5,\"explanation\":\"Framing is broadly similar. Both use an elevated 3/4 view with the tiled floor at a similar scale and position (about x≈180–775, y≈115–530, center-left), the bench at bottom-center, and the kiosk and trees on the right. The projection differs: the reference looks near-orthographic, with parallel opposite floor edges and upright trees and posts. The result uses a steeper, wide-angle perspective. Its floor edges converge, the floor's left corner sits much higher (~y280 vs ~y355), and peripheral objects lean outward. Examples are the top tree near 680,40 seen almost from above, the bottom-left trees, the right tree, the post near 55,535 and the splaying wall mullions.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"Floor contents largely match in identity and placement. These include the black server rack near the left corner, two solar panels (~295,340 and ~595,310), the Plan desk left-center, the Make desk top-center, the Check desk at center with one robot beside each, and the front-left table holding a purple cube and a sphere. Missing are the small mint pedestal between Plan and Make (~510,300), the white frame/door on a mint base (~645,280) and the faint rings around the robots. The surroundings are sparser. The background road and peach-and-white striped strip at the top are gone, and the tan diagonal path and white slab by the kiosk are missing. Most bushes and the many short white bollards are absent, with only a couple of thin posts appearing instead. The left-edge and bottom-center trees are not visible. The bench, kiosk and remaining trees sit in similar spots.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The server rack, solar panels and kiosk keep similar silhouettes, and the thick floor slab with its tile grid is comparable. The stations are simplified. The Plan desk has a smaller monitor than the reference's wide twin-screen display, the Make desk lacks the stacked machinery, and the Check desk lacks the arched frame device. The robots are boxy with large square heads, unlike the reference's rounder figures. The cube/sphere table is a thin flat plinth rather than a low table. Trees have thicker, bent trunks, and the bench sits on a solid block rather than slender legs. The glass walls are tall, sparsely mullioned panes running out of frame, not the reference's white-framed, railed panel walls.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The overall palette is shared: teal ground, white tiled floor, mint canopies, a mint Check desk, a black server and a purple cube, all with matte surfaces. Several colors and textures differ:\\n- The ground lacks the reference's scattered white dot speckles.\\n- The glass is almost clear with thin gray frames instead of mint-tinted with white frames.\\n- The solar panels are bright violet rather than dark navy.\\n- The Plan desk is dark indigo instead of lavender-purple.\\n- The Make desk is pale beige instead of warm orange-brown wood with teal machinery.\\n- The sphere is mint instead of lilac.\\n- The bench lacks the dark legs.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Both are bright, soft, high-key daylight renders with contact shading under objects and shaded floor-slab sides. The light direction appears different. In the reference, soft, short shadows pool toward the lower-left of objects, for example beside the bottom-left planter and under the bench. The result is lit from the upper-left, so tree and object shadows fall to the right. The result also adds crisper diagonal shadow stripes from the glass mullions across the upper floor and somewhat darker object shading, which raises contrast.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"Layout and hierarchy closely match:\\n- The top-left HUD strip has the avatar, $324, battery 15/16, credits note and Tech button.\\n- The Stations panel has the same left position and size, the 2+1 item grid, prices and a Look/Peel off footer.\\n- The three side tabs and the tape strips match.\\n- The order card is top-right, and the zoom buttons and Day card are bottom-right.\\n- The Development Build tag is present.\\n\\nDifferences: the green '$640' stamp at the order card's upper-right is missing, and the speech bubble above the Make station is absent. The HUD paper is larger and sits flush in the corner. The footer icons sit beside their labels instead of above them.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"The paper styling carries over well. This includes the cream grid-paper panels with rounded corners and soft shadows, the yellow and pink tape, the yellow credits note, red pushpin, red Day header, yellow 1× highlight, round zoom buttons, the red low-battery icon and the lavender/yellow/mint tab colors. Many graphics differ:\\n- The avatar is a different teal screen-face icon with a sparkle.\\n- The Tech icon is a grid rather than a hierarchy diagram.\\n- The lavender and mint tabs show triangle- and club-like glyphs instead of boxes and network nodes.\\n- The station thumbnails are plain boxes, not desk renders.\\n- The price tags are outlined rectangles without coin icons.\\n- Peel off shows a striped bar instead of a trash can, and Look shows a thin arrow instead of a cursor, with no gray selected background.\\n- The checkboxes lack the orange and pale-green fills.\\n- A faint ghost box sits in the empty panel slot.\"},{\"id\":\"V8\",\"score\":6,\"explanation\":\"Legible content matches almost exactly, with similar sizes and placement. This covers:\\n- The HUD: $324, 15/16, 83 credits and Tech.\\n- The Stations panel: Stations, drag onto the floor, the Plan/Make/Check station names with $140/$160/$180, Look and Peel off.\\n- The order card: for Moonlight Cinema, The ticket machine, 3 of 6 checked, 95s left and Plan → Make → Check.\\n- The Day card: DAY 5, 11:09 and 1×/2×/4×.\\n- The Development Build tag.\\n\\nThe typefaces differ substantially. The reference's rounded, casual sans/hand-lettered style becomes serif type for many labels and numbers. 'The ticket machine' and '11:09' appear in a bold typewriter monospace. The small marks beneath Plan/Make/Check are missing.\"}]}\n```",
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              {
                "id": "V1",
                "score": 5,
                "explanation": "Framing is broadly similar. Both use an elevated 3/4 view with the tiled floor at a similar scale and position (about x≈180–775, y≈115–530, center-left), the bench at bottom-center, and the kiosk and trees on the right. The projection differs: the reference looks near-orthographic, with parallel opposite floor edges and upright trees and posts. The result uses a steeper, wide-angle perspective. Its floor edges converge, the floor's left corner sits much higher (~y280 vs ~y355), and peripheral objects lean outward. Examples are the top tree near 680,40 seen almost from above, the bottom-left trees, the right tree, the post near 55,535 and the splaying wall mullions."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Floor contents largely match in identity and placement. These include the black server rack near the left corner, two solar panels (~295,340 and ~595,310), the Plan desk left-center, the Make desk top-center, the Check desk at center with one robot beside each, and the front-left table holding a purple cube and a sphere. Missing are the small mint pedestal between Plan and Make (~510,300), the white frame/door on a mint base (~645,280) and the faint rings around the robots. The surroundings are sparser. The background road and peach-and-white striped strip at the top are gone, and the tan diagonal path and white slab by the kiosk are missing. Most bushes and the many short white bollards are absent, with only a couple of thin posts appearing instead. The left-edge and bottom-center trees are not visible. The bench, kiosk and remaining trees sit in similar spots."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The server rack, solar panels and kiosk keep similar silhouettes, and the thick floor slab with its tile grid is comparable. The stations are simplified. The Plan desk has a smaller monitor than the reference's wide twin-screen display, the Make desk lacks the stacked machinery, and the Check desk lacks the arched frame device. The robots are boxy with large square heads, unlike the reference's rounder figures. The cube/sphere table is a thin flat plinth rather than a low table. Trees have thicker, bent trunks, and the bench sits on a solid block rather than slender legs. The glass walls are tall, sparsely mullioned panes running out of frame, not the reference's white-framed, railed panel walls."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The overall palette is shared: teal ground, white tiled floor, mint canopies, a mint Check desk, a black server and a purple cube, all with matte surfaces. Several colors and textures differ:\n- The ground lacks the reference's scattered white dot speckles.\n- The glass is almost clear with thin gray frames instead of mint-tinted with white frames.\n- The solar panels are bright violet rather than dark navy.\n- The Plan desk is dark indigo instead of lavender-purple.\n- The Make desk is pale beige instead of warm orange-brown wood with teal machinery.\n- The sphere is mint instead of lilac.\n- The bench lacks the dark legs."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Both are bright, soft, high-key daylight renders with contact shading under objects and shaded floor-slab sides. The light direction appears different. In the reference, soft, short shadows pool toward the lower-left of objects, for example beside the bottom-left planter and under the bench. The result is lit from the upper-left, so tree and object shadows fall to the right. The result also adds crisper diagonal shadow stripes from the glass mullions across the upper floor and somewhat darker object shading, which raises contrast."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "Layout and hierarchy closely match:\n- The top-left HUD strip has the avatar, $324, battery 15/16, credits note and Tech button.\n- The Stations panel has the same left position and size, the 2+1 item grid, prices and a Look/Peel off footer.\n- The three side tabs and the tape strips match.\n- The order card is top-right, and the zoom buttons and Day card are bottom-right.\n- The Development Build tag is present.\n\nDifferences: the green '$640' stamp at the order card's upper-right is missing, and the speech bubble above the Make station is absent. The HUD paper is larger and sits flush in the corner. The footer icons sit beside their labels instead of above them."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "The paper styling carries over well. This includes the cream grid-paper panels with rounded corners and soft shadows, the yellow and pink tape, the yellow credits note, red pushpin, red Day header, yellow 1× highlight, round zoom buttons, the red low-battery icon and the lavender/yellow/mint tab colors. Many graphics differ:\n- The avatar is a different teal screen-face icon with a sparkle.\n- The Tech icon is a grid rather than a hierarchy diagram.\n- The lavender and mint tabs show triangle- and club-like glyphs instead of boxes and network nodes.\n- The station thumbnails are plain boxes, not desk renders.\n- The price tags are outlined rectangles without coin icons.\n- Peel off shows a striped bar instead of a trash can, and Look shows a thin arrow instead of a cursor, with no gray selected background.\n- The checkboxes lack the orange and pale-green fills.\n- A faint ghost box sits in the empty panel slot."
              },
              {
                "id": "V8",
                "score": 6,
                "explanation": "Legible content matches almost exactly, with similar sizes and placement. This covers:\n- The HUD: $324, 15/16, 83 credits and Tech.\n- The Stations panel: Stations, drag onto the floor, the Plan/Make/Check station names with $140/$160/$180, Look and Peel off.\n- The order card: for Moonlight Cinema, The ticket machine, 3 of 6 checked, 95s left and Plan → Make → Check.\n- The Day card: DAY 5, 11:09 and 1×/2×/4×.\n- The Development Build tag.\n\nThe typefaces differ substantially. The reference's rounded, casual sans/hand-lettered style becomes serif type for many labels and numbers. 'The ticket machine' and '11:09' appear in a bold typewriter monospace. The small marks beneath Plan/Make/Check are missing."
              }
            ]
          },
          "responseFile": "responses/opus/6bd0a35926cb2e56.txt",
          "responseSha256": "53aa94e255783819c4cfdc5553f6ec098ea55bc06a26a4f18ab2d925f4eaf2b4"
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        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 188.42,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":5,\"explanation\":\"Same elevated three-quarter isometric framing, with the room centred at a similar overall scale. RESULT is pitched more steeply toward top-down, so the floor reads taller on screen, its edges foreshorten differently, and the back railing runs closer to the top edge. REFERENCE also shows a city backdrop at top-left (building facade, white steps, road markings) that RESULT replaces with plain teal ground.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"Core contents are reproduced: server rack at the left corner, two dark solar panels, the purple cube-and-sphere pedestal at lower-left, the purple Plan station with twin monitors, the orange Make station with a yellow printer, the teal Check station beside a teal pillar, a green/white box at the right edge, three robot workers, perimeter trees and bollards. Relative placement is close once the camera change is discounted. Differences: the speech bubble above the Make worker is absent in RESULT, and the top-left background buildings, steps and road are missing.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Station silhouettes (Plan desk, Make desk, Check desk), solar panels, server rack, robot figures and rounded trees on square plinths have comparable construction and proportions. The clearest shape mismatch is the back perimeter barrier: REFERENCE uses solid translucent glass panels with beige caps, while RESULT shows thin open rails with a slim top rail.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette largely matches: teal ground, cream-white floor tiles, beige pedestals and trims, purple Plan station and solar panels, orange Make station, mint-teal Check station and green tree canopies all have comparable hues and matte surfaces. The main colour departure is the railing, which is opaque white/grey in RESULT instead of translucent teal (its shape is scored under V3).\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Soft, diffuse lighting with contact shadows under the stations, solar panels and trees is broadly consistent, and tree shadows on the teal ground look comparable. The floor shading near the back railing and the overall shadow pattern differ somewhat in RESULT, slightly changing how the room edges read in depth.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"UI layout closely follows the reference: the top status strip (money, battery, 83 credits tag, Tech chip) occupies the same band; the Stations panel with its three side tabs sits in the same place, with Look and Peel off along its bottom; the mission note sits at top-right at the same size; and the DAY 5 calendar with speed buttons and the zoom cluster stack in the same lower-right positions. Only minor spacing differences appear in the top status strip and the station list.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Styling is similar: pastel purple, yellow and green side tabs, the yellow 83 credits tag and light-blue Tech chip, tape strips at the top of the Stations panel, the red pin on the note, and the red-header calendar with an outlined play button and yellow 1x chip. Differences: the top-left brand icon is a dark, camera-like glyph with a yellow spark in RESULT versus a white robot-head icon in REFERENCE; unchecked boxes 4 and 5 lack the green and orange fills; the Stations panel grid is fainter; and the small caret under Make in the flow line is missing.\"},{\"id\":\"V8\",\"score\":6,\"explanation\":\"Typeface character matches: the typewriter-style note text, bold sans labels in the top bar and station list, and the clock and day numerals are close in weight and alignment. Legible content matches for $324, 15/16, 83 credits, Tech, the station names, prices ($140, $160, $180), for Moonlight Cinema, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09 and the speed labels. The main content gap is the green circled $640 annotation at the note's top-right, which is absent in RESULT; the small Development Build watermark also appears to differ slightly in size and placement.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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            "aspects": [
              {
                "id": "V1",
                "score": 5,
                "explanation": "Same elevated three-quarter isometric framing, with the room centred at a similar overall scale. RESULT is pitched more steeply toward top-down, so the floor reads taller on screen, its edges foreshorten differently, and the back railing runs closer to the top edge. REFERENCE also shows a city backdrop at top-left (building facade, white steps, road markings) that RESULT replaces with plain teal ground."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Core contents are reproduced: server rack at the left corner, two dark solar panels, the purple cube-and-sphere pedestal at lower-left, the purple Plan station with twin monitors, the orange Make station with a yellow printer, the teal Check station beside a teal pillar, a green/white box at the right edge, three robot workers, perimeter trees and bollards. Relative placement is close once the camera change is discounted. Differences: the speech bubble above the Make worker is absent in RESULT, and the top-left background buildings, steps and road are missing."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Station silhouettes (Plan desk, Make desk, Check desk), solar panels, server rack, robot figures and rounded trees on square plinths have comparable construction and proportions. The clearest shape mismatch is the back perimeter barrier: REFERENCE uses solid translucent glass panels with beige caps, while RESULT shows thin open rails with a slim top rail."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette largely matches: teal ground, cream-white floor tiles, beige pedestals and trims, purple Plan station and solar panels, orange Make station, mint-teal Check station and green tree canopies all have comparable hues and matte surfaces. The main colour departure is the railing, which is opaque white/grey in RESULT instead of translucent teal (its shape is scored under V3)."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Soft, diffuse lighting with contact shadows under the stations, solar panels and trees is broadly consistent, and tree shadows on the teal ground look comparable. The floor shading near the back railing and the overall shadow pattern differ somewhat in RESULT, slightly changing how the room edges read in depth."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "UI layout closely follows the reference: the top status strip (money, battery, 83 credits tag, Tech chip) occupies the same band; the Stations panel with its three side tabs sits in the same place, with Look and Peel off along its bottom; the mission note sits at top-right at the same size; and the DAY 5 calendar with speed buttons and the zoom cluster stack in the same lower-right positions. Only minor spacing differences appear in the top status strip and the station list."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Styling is similar: pastel purple, yellow and green side tabs, the yellow 83 credits tag and light-blue Tech chip, tape strips at the top of the Stations panel, the red pin on the note, and the red-header calendar with an outlined play button and yellow 1x chip. Differences: the top-left brand icon is a dark, camera-like glyph with a yellow spark in RESULT versus a white robot-head icon in REFERENCE; unchecked boxes 4 and 5 lack the green and orange fills; the Stations panel grid is fainter; and the small caret under Make in the flow line is missing."
              },
              {
                "id": "V8",
                "score": 6,
                "explanation": "Typeface character matches: the typewriter-style note text, bold sans labels in the top bar and station list, and the clock and day numerals are close in weight and alignment. Legible content matches for $324, 15/16, 83 credits, Tech, the station names, prices ($140, $160, $180), for Moonlight Cinema, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09 and the speed labels. The main content gap is the green circled $640 annotation at the note's top-right, which is absent in RESULT; the small Development Build watermark also appears to differ slightly in size and placement."
              }
            ]
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          "responseFile": "responses/haiku/6bd0a35926cb2e56.txt",
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    {
      "caseId": "5a1ded643e14039b",
      "runId": "pilot-3d-c81cab8f",
      "design": "C",
      "producer": "Gemini 3.8",
      "producerId": "gemini-3.8-flash-high",
      "reference": "../media/reference-c.png",
      "result": "../media/pilot-3d-c81cab8f.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 117.285,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The elevated isometric view and central room framing closely match. The result’s room is slightly narrower, with its rear edge lower while the front corner remains similarly positioned.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"Workstations, server, two blue floor panels and central furnishings broadly match. The result adds a robot outside the left wall, changes peripheral trees and paving, and substitutes a broad road for much of the upper building frontage.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Recognizable objects have substantially simplified construction. Robots are squat blocks rather than articulated figures; desks, wall frames, planters and floor edges lack the reference’s substantial bevels and modeled details.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The teal ground, pale tiles and green foliage preserve the broad palette. The result has cooler floor colors, darker station surfaces and more uniform materials, particularly the ground without the reference’s scattered speckling.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both show directional shadows extending generally lower-left. The result’s shadows are darker and harder-edged, especially beneath trees, while the reference has softer contact shading and smoother illumination across objects.\"},{\"id\":\"V6\",\"score\":7,\"explanation\":\"All major UI groups occupy corresponding corners and retain their hierarchy. The result’s ticket and station panels are noticeably shorter, while the clock and zoom controls sit lower and are more compact.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Paper grids, tape, pastel tabs and the red ticket pin are retained. Dashed station-card borders, crisp rounded controls and geometric checkmarks differ from the reference’s softer handmade graphics; the HUD robot portrait is also simplified.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Major labels and values match, including $324, 83 credits, $640, DAY 5 and 11:09. Bold conventional sans-serif lettering replaces the reference’s lighter handwritten appearance, most noticeably on the ticket title and clock.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The elevated isometric view and central room framing closely match. The result’s room is slightly narrower, with its rear edge lower while the front corner remains similarly positioned."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Workstations, server, two blue floor panels and central furnishings broadly match. The result adds a robot outside the left wall, changes peripheral trees and paving, and substitutes a broad road for much of the upper building frontage."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Recognizable objects have substantially simplified construction. Robots are squat blocks rather than articulated figures; desks, wall frames, planters and floor edges lack the reference’s substantial bevels and modeled details."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The teal ground, pale tiles and green foliage preserve the broad palette. The result has cooler floor colors, darker station surfaces and more uniform materials, particularly the ground without the reference’s scattered speckling."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both show directional shadows extending generally lower-left. The result’s shadows are darker and harder-edged, especially beneath trees, while the reference has softer contact shading and smoother illumination across objects."
              },
              {
                "id": "V6",
                "score": 7,
                "explanation": "All major UI groups occupy corresponding corners and retain their hierarchy. The result’s ticket and station panels are noticeably shorter, while the clock and zoom controls sit lower and are more compact."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Paper grids, tape, pastel tabs and the red ticket pin are retained. Dashed station-card borders, crisp rounded controls and geometric checkmarks differ from the reference’s softer handmade graphics; the HUD robot portrait is also simplified."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Major labels and values match, including $324, 83 credits, $640, DAY 5 and 11:09. Bold conventional sans-serif lettering replaces the reference’s lighter handwritten appearance, most noticeably on the ticket title and clock."
              }
            ]
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          "responseFile": "responses/astra/5a1ded643e14039b.txt",
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        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 256.067,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The isometric orientation and central diamond framing closely match. The result’s platform occupies slightly less space, with its rear corner lower and right edge farther inward.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The three stations, server, two floor pads and surrounding furniture largely correspond. However, a broad road replaces much of the windowed backdrop, several trees are missing, and an extra robot appears outside the left wall.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Recognizable object silhouettes remain, but robots are boxier and workstation equipment is simplified. Tree planters become square brown blocks rather than beveled cream trays, and the bench is thinner.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"Teal terrain and purple/orange/mint station colors match. Result tiles are greener, the lawn lacks the reference’s scattered pale flecks, and the blue pads have finer, less distinct grid patterns.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both images cast shadows toward the lower left. The result has harder, darker shadow patches and less soft contact shading around robots, table legs and planter bases.\"},{\"id\":\"V6\",\"score\":7,\"explanation\":\"The main corner panels and station grouping are retained. The ticket is substantially shorter, the station palette and day card are vertically compressed, and Credits/Tech become shallow horizontal buttons.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Grid paper, pink tape and the red pin are echoed. The result uses cleaner outlined cards, standardized checkmarks and flatter panels, while the robot portrait and station icons are noticeably simplified.\"},{\"id\":\"V8\",\"score\":6,\"explanation\":\"Most labels and values match, including $324, 15/16, station prices and 11:09. Bold, compact sans-serif lettering replaces the reference’s lighter handwritten appearance, especially in the ticket title and clock.\"}]}",
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              {
                "id": "V1",
                "score": 8,
                "explanation": "The isometric orientation and central diamond framing closely match. The result’s platform occupies slightly less space, with its rear corner lower and right edge farther inward."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The three stations, server, two floor pads and surrounding furniture largely correspond. However, a broad road replaces much of the windowed backdrop, several trees are missing, and an extra robot appears outside the left wall."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Recognizable object silhouettes remain, but robots are boxier and workstation equipment is simplified. Tree planters become square brown blocks rather than beveled cream trays, and the bench is thinner."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "Teal terrain and purple/orange/mint station colors match. Result tiles are greener, the lawn lacks the reference’s scattered pale flecks, and the blue pads have finer, less distinct grid patterns."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both images cast shadows toward the lower left. The result has harder, darker shadow patches and less soft contact shading around robots, table legs and planter bases."
              },
              {
                "id": "V6",
                "score": 7,
                "explanation": "The main corner panels and station grouping are retained. The ticket is substantially shorter, the station palette and day card are vertically compressed, and Credits/Tech become shallow horizontal buttons."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Grid paper, pink tape and the red pin are echoed. The result uses cleaner outlined cards, standardized checkmarks and flatter panels, while the robot portrait and station icons are noticeably simplified."
              },
              {
                "id": "V8",
                "score": 6,
                "explanation": "Most labels and values match, including $324, 15/16, station prices and 11:09. Bold, compact sans-serif lettering replaces the reference’s lighter handwritten appearance, especially in the ticket title and clock."
              }
            ]
          },
          "responseFile": "responses/sol61/5a1ded643e14039b.txt",
          "responseSha256": "0397f23e3870f75a8863e6d683ae0c171c1c14d8f144522f9f8df6f31f77b926"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 44.736,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"The orthographic/axonometric viewing angle, camera tilt, scene rotation, scale, and framing of the central 8x8 tiled patio and UI overlays match the reference almost perfectly.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 7,\n      \"explanation\": \"All interior stations (Plan, Make, Check), server rack, solar panels, tables, pedestals, and perimeter objects (bench, planters, counter, road, stairs) are correctly arranged in their corresponding grid positions. However, the entire large two-story building facade along the top edge of the scene is absent in the result, and an extra robot character appears outside the fence on the far left.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 5,\n      \"explanation\": \"While object types and overall silhouettes are recognizable, models in the result are noticeably blockier and simplified compared to the reference. Robots have flat box heads and stick limbs instead of rounded chamfered TV heads, the Make station lacks its overhead shelving and tool details, the Check station lacks its curved scanner portal, and environmental props (railings, foliage, bench) are composed of low-poly primitives.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 6,\n      \"explanation\": \"The overall color palette (teal ground, cream tiles, dark road, and specific station accent hues) aligns well with the reference. However, the surface materials in the result appear flat and matte, lacking the smooth clay/plastic finish, subtle specular highlights, frosted glass transparency, and emissive screen glows present in the reference.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 5,\n      \"explanation\": \"The primary light angle originates from the upper-right in both images, but the result features harsh, thin shadows and lacks ambient occlusion and contact shading beneath objects, furniture, and characters, making several items appear ungrounded or floating compared to the soft, deep depth cues of the reference.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"UI placement, sizing, and hierarchy are replicated with high fidelity across all components: top resource banner, left 'Stations' notepad panel with side tabs, top-right 'The ticket machine' pinned quest card, in-world floating bubble, and bottom-right day/time controller with zoom/home buttons.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 8,\n      \"explanation\": \"UI graphical elements—including the torn banner, notepad grid and tape, category tab icons, checklist boxes with fractional fills, and control buttons—are closely reproduced. Minor discrepancies include a flat 2D robot avatar and red pushpin instead of shaded 3D assets, and station thumbnails reflecting the result's lower-poly models.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"All visible text strings, numbers, labels, and symbols across the top bar ('$324', '15/16', '83 credits', 'Tech'), left panel ('Stations', '$140', '$160', '$180'), quest card ('The ticket machine', '3 of 6 checked', '95s left'), clock ('DAY 5', '11:09'), and watermark ('Development Build') match verbatim, differing only in minor font typeface curvature.\"\n    }\n  ]\n}\n```\n",
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          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
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              {
                "id": "V1",
                "score": 9,
                "explanation": "The orthographic/axonometric viewing angle, camera tilt, scene rotation, scale, and framing of the central 8x8 tiled patio and UI overlays match the reference almost perfectly."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "All interior stations (Plan, Make, Check), server rack, solar panels, tables, pedestals, and perimeter objects (bench, planters, counter, road, stairs) are correctly arranged in their corresponding grid positions. However, the entire large two-story building facade along the top edge of the scene is absent in the result, and an extra robot character appears outside the fence on the far left."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "While object types and overall silhouettes are recognizable, models in the result are noticeably blockier and simplified compared to the reference. Robots have flat box heads and stick limbs instead of rounded chamfered TV heads, the Make station lacks its overhead shelving and tool details, the Check station lacks its curved scanner portal, and environmental props (railings, foliage, bench) are composed of low-poly primitives."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The overall color palette (teal ground, cream tiles, dark road, and specific station accent hues) aligns well with the reference. However, the surface materials in the result appear flat and matte, lacking the smooth clay/plastic finish, subtle specular highlights, frosted glass transparency, and emissive screen glows present in the reference."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The primary light angle originates from the upper-right in both images, but the result features harsh, thin shadows and lacks ambient occlusion and contact shading beneath objects, furniture, and characters, making several items appear ungrounded or floating compared to the soft, deep depth cues of the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI placement, sizing, and hierarchy are replicated with high fidelity across all components: top resource banner, left 'Stations' notepad panel with side tabs, top-right 'The ticket machine' pinned quest card, in-world floating bubble, and bottom-right day/time controller with zoom/home buttons."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "UI graphical elements—including the torn banner, notepad grid and tape, category tab icons, checklist boxes with fractional fills, and control buttons—are closely reproduced. Minor discrepancies include a flat 2D robot avatar and red pushpin instead of shaded 3D assets, and station thumbnails reflecting the result's lower-poly models."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text strings, numbers, labels, and symbols across the top bar ('$324', '15/16', '83 credits', 'Tech'), left panel ('Stations', '$140', '$160', '$180'), quest card ('The ticket machine', '3 of 6 checked', '95s left'), clock ('DAY 5', '11:09'), and watermark ('Development Build') match verbatim, differing only in minor font typeface curvature."
              }
            ]
          },
          "responseFile": "responses/gemini/5a1ded643e14039b.txt",
          "responseSha256": "eb57ddcafa80abd4fc5e2309cbcce97e5bb8ad3803ca0c5e657a2a5fb487fb39"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 175.606,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both use the same isometric three-quarter view with the white tile floor as a diamond filling the centre (approx. x 170–780, y 135–520 in both), the road/crosswalk cut diagonally across the top, the Stations panel at left and the ticket card at top-right overlapping the scene. Scale of stations, robots and trees relative to the frame is nearly identical. Small differences: the result's floor diamond is slightly wider and its left corner sits lower (~y370 vs ~y335), and the bottom-left tree and right-hand trees sit a little lower/further right, suggesting a marginally different zoom/offset rather than a different camera.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"On-floor contents match closely in count and relative placement: server rack at the left corner, two navy solar panels, purple Plan station with robot (left-centre), wooden Make station with robot and '+1' badge at the top, teal Check station with robot in the centre, white pillar, green board at the right, and the crate with purple cube and small lamp at the front. Outside the floor the match is looser: the reference has a glass-walled building and pale ramp at top-left and a grey ledge along the floor's right edge; the result has only a plain grey road and a small box at (770,315). Reference perimeter is a glass-panel railing on the back two edges; the result uses a sparse post-and-wire fence. Benches, dotted crate and plank are present in both but lamp posts and the small tree clusters are placed differently (e.g. result lamp posts at (470,540) and (850,365) have no reference counterparts), and a robot stands outside the floor at (185,250) in the result that is not visible in the reference.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Most silhouettes correspond: tall black server with blue LEDs, flat navy grid panels, wooden desk with monitor, teal check desk, rounded low-poly trees in square planters, slatted bench, cursor-topped lamp posts, cube-on-crate. Noticeable differences: the reference Plan station is a dark navy desk with a bank of small blue screens, while the result has a purple desk with a single large angled striped screen; the reference pillar has a flared teal cup top vs a teal sphere in the result; the reference barrier is framed glass panels with a visible top rail vs thin posts with strings; the reference crosswalk reads as raised stepped bars vs flat stripes; reference objects have soft rounded clay-like bevels while result geometry is sharper and boxier.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"Palette family is the same: teal ground, white tile floor with grey grid lines, navy solar panels, warm wood desk, teal check station, pastel green trees, pink/purple accents. Differences: the reference ground is a muted grey-teal with a fine dotted texture and the road is pale off-white; the result ground is a flat, more saturated teal with no texture and the road is dark grey with white dashes. The reference has translucent glass walls and a soft matte, slightly papery surface treatment throughout; the result is uniformly flat-shaded with brighter whites and more saturated greens.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Light direction is consistent in both—objects cast shadows toward the lower-right (e.g. the bottom-left tree's shadow falls right/down in both, robots have contact shadows on the tiles). The reference uses soft, low-contrast shadows with gentle ambient occlusion under stations and trees and a slightly hazy depth falloff; the result's shadows are crisper, darker and more sharply bounded (tree shadows at (185,555) and (745,80), station side faces noticeably darker), giving higher overall contrast than the reference.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"Every panel is present in the matching position: top-left status strip (robot icon, $324, battery 15/16, 83 credits, Tech), Stations panel below it with three station cards in a 2+1 grid and Look / Peel off buttons at the bottom, three coloured side tabs on its right edge, ticket card at top-right with price, six checkboxes, counts and the Plan→Make→Check row, zoom +/−/home circles and the DAY 5 clock card at bottom-right, 'Development Build' in the corner. Minor differences: the result's station cards are enclosed in grey boxes making the panel feel denser; the ticket card is shorter (ends ~y180 vs ~y225); zoom buttons are slightly larger and positioned lower; top-bar items are spaced as separate pills rather than a continuous strip.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Structural graphics are reproduced: two pink tape strips on the Stations panel, red pin on the ticket card, green circle around $640, purple/yellow/green side tabs, pink Look button with cursor icon, trash icon on Peel off, 3D station thumbnails, red DAY 5 header, yellow highlight on 1×. Styling differs clearly: reference panels are cream paper with subtle texture and ruled lines on the ticket card, hand-drawn circle and sketchy checkboxes, a 3D robot head poking above the bar and pale paper tags for credits/Tech; the result uses flat pure-white rounded cards, a dashed vector circle, flat square checkboxes, a dark-green square robot button, and bright yellow/blue pills for credits and Tech.\"},{\"id\":\"V8\",\"score\":6,\"explanation\":\"Text content matches almost word for word: $324, 15/16, 83 credits, Tech, Stations / drag onto the floor, Plan/Make/Check station with $140/$160/$180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan → Make → Check with 1 under Make, +1, DAY 5, 11:09, 1× 2× 4×, Development Build. The typeface is the main difference: the reference uses a hand-lettered marker-style font throughout, while the result uses a clean bold geometric sans-serif; '$324' is green in the result but dark in the reference, and the result adds '-' placeholders under Plan and Check.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both use the same isometric three-quarter view with the white tile floor as a diamond filling the centre (approx. x 170–780, y 135–520 in both), the road/crosswalk cut diagonally across the top, the Stations panel at left and the ticket card at top-right overlapping the scene. Scale of stations, robots and trees relative to the frame is nearly identical. Small differences: the result's floor diamond is slightly wider and its left corner sits lower (~y370 vs ~y335), and the bottom-left tree and right-hand trees sit a little lower/further right, suggesting a marginally different zoom/offset rather than a different camera."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "On-floor contents match closely in count and relative placement: server rack at the left corner, two navy solar panels, purple Plan station with robot (left-centre), wooden Make station with robot and '+1' badge at the top, teal Check station with robot in the centre, white pillar, green board at the right, and the crate with purple cube and small lamp at the front. Outside the floor the match is looser: the reference has a glass-walled building and pale ramp at top-left and a grey ledge along the floor's right edge; the result has only a plain grey road and a small box at (770,315). Reference perimeter is a glass-panel railing on the back two edges; the result uses a sparse post-and-wire fence. Benches, dotted crate and plank are present in both but lamp posts and the small tree clusters are placed differently (e.g. result lamp posts at (470,540) and (850,365) have no reference counterparts), and a robot stands outside the floor at (185,250) in the result that is not visible in the reference."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Most silhouettes correspond: tall black server with blue LEDs, flat navy grid panels, wooden desk with monitor, teal check desk, rounded low-poly trees in square planters, slatted bench, cursor-topped lamp posts, cube-on-crate. Noticeable differences: the reference Plan station is a dark navy desk with a bank of small blue screens, while the result has a purple desk with a single large angled striped screen; the reference pillar has a flared teal cup top vs a teal sphere in the result; the reference barrier is framed glass panels with a visible top rail vs thin posts with strings; the reference crosswalk reads as raised stepped bars vs flat stripes; reference objects have soft rounded clay-like bevels while result geometry is sharper and boxier."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "Palette family is the same: teal ground, white tile floor with grey grid lines, navy solar panels, warm wood desk, teal check station, pastel green trees, pink/purple accents. Differences: the reference ground is a muted grey-teal with a fine dotted texture and the road is pale off-white; the result ground is a flat, more saturated teal with no texture and the road is dark grey with white dashes. The reference has translucent glass walls and a soft matte, slightly papery surface treatment throughout; the result is uniformly flat-shaded with brighter whites and more saturated greens."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Light direction is consistent in both—objects cast shadows toward the lower-right (e.g. the bottom-left tree's shadow falls right/down in both, robots have contact shadows on the tiles). The reference uses soft, low-contrast shadows with gentle ambient occlusion under stations and trees and a slightly hazy depth falloff; the result's shadows are crisper, darker and more sharply bounded (tree shadows at (185,555) and (745,80), station side faces noticeably darker), giving higher overall contrast than the reference."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "Every panel is present in the matching position: top-left status strip (robot icon, $324, battery 15/16, 83 credits, Tech), Stations panel below it with three station cards in a 2+1 grid and Look / Peel off buttons at the bottom, three coloured side tabs on its right edge, ticket card at top-right with price, six checkboxes, counts and the Plan→Make→Check row, zoom +/−/home circles and the DAY 5 clock card at bottom-right, 'Development Build' in the corner. Minor differences: the result's station cards are enclosed in grey boxes making the panel feel denser; the ticket card is shorter (ends ~y180 vs ~y225); zoom buttons are slightly larger and positioned lower; top-bar items are spaced as separate pills rather than a continuous strip."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Structural graphics are reproduced: two pink tape strips on the Stations panel, red pin on the ticket card, green circle around $640, purple/yellow/green side tabs, pink Look button with cursor icon, trash icon on Peel off, 3D station thumbnails, red DAY 5 header, yellow highlight on 1×. Styling differs clearly: reference panels are cream paper with subtle texture and ruled lines on the ticket card, hand-drawn circle and sketchy checkboxes, a 3D robot head poking above the bar and pale paper tags for credits/Tech; the result uses flat pure-white rounded cards, a dashed vector circle, flat square checkboxes, a dark-green square robot button, and bright yellow/blue pills for credits and Tech."
              },
              {
                "id": "V8",
                "score": 6,
                "explanation": "Text content matches almost word for word: $324, 15/16, 83 credits, Tech, Stations / drag onto the floor, Plan/Make/Check station with $140/$160/$180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan → Make → Check with 1 under Make, +1, DAY 5, 11:09, 1× 2× 4×, Development Build. The typeface is the main difference: the reference uses a hand-lettered marker-style font throughout, while the result uses a clean bold geometric sans-serif; '$324' is green in the result but dark in the reference, and the result adds '-' placeholders under Plan and Check."
              }
            ]
          },
          "responseFile": "responses/fable/5a1ded643e14039b.txt",
          "responseSha256": "08b1cabc8edeaf5f030378ee449abcc3b14665540e12129e49a8e47386557bfd"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 45.377,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"The central platform has a similar isometric angle, scale, and placement in both images. The result shows more of the dark roadway in the upper background, while the reference has a broad storefront façade there.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The three stations, nearby robots, floor panels, and small display are in broadly similar positions. The surrounding trees, shrubs, and outdoor objects differ in number and placement, and the result adds a prominent road and stairs.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The stations retain similar broad silhouettes, but their desks and screens are simplified or reshaped. The small robots in the result look more like compact boxes than the reference’s more rounded figures.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"Both use turquoise surroundings, pale flooring, and green trees. The result’s floor is cooler and grayer, and its large charcoal roadway contrasts with the reference’s mostly teal surroundings.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both have clear contact shadows and soft directional shading beneath furniture and trees. The result’s roadway and stairs have somewhat darker, sharper shadows than the reference’s bright, evenly lit scene.\"},{\"id\":\"V6\",\"score\":7,\"explanation\":\"The top HUD, left station panel, upper-right task card, and lower-right clock occupy matching screen regions. The result’s station and task panels are noticeably shorter, and its clock panel begins lower.\"},{\"id\":\"V7\",\"score\":5,\"explanation\":\"The same broad panel groupings and colorful controls are present, but the reference has a textured, paper-like look with softer, sketchier graphics. The result panels are flatter and cleaner, with more crisp borders and simplified icons.\"},{\"id\":\"V8\",\"score\":5,\"explanation\":\"Most prominent labels and numbers are recognizable in both, but the reference uses a more handwritten, playful type style. The result’s task title and station labels are heavier, more conventional sans-serif text.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "The central platform has a similar isometric angle, scale, and placement in both images. The result shows more of the dark roadway in the upper background, while the reference has a broad storefront façade there."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The three stations, nearby robots, floor panels, and small display are in broadly similar positions. The surrounding trees, shrubs, and outdoor objects differ in number and placement, and the result adds a prominent road and stairs."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The stations retain similar broad silhouettes, but their desks and screens are simplified or reshaped. The small robots in the result look more like compact boxes than the reference’s more rounded figures."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "Both use turquoise surroundings, pale flooring, and green trees. The result’s floor is cooler and grayer, and its large charcoal roadway contrasts with the reference’s mostly teal surroundings."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both have clear contact shadows and soft directional shading beneath furniture and trees. The result’s roadway and stairs have somewhat darker, sharper shadows than the reference’s bright, evenly lit scene."
              },
              {
                "id": "V6",
                "score": 7,
                "explanation": "The top HUD, left station panel, upper-right task card, and lower-right clock occupy matching screen regions. The result’s station and task panels are noticeably shorter, and its clock panel begins lower."
              },
              {
                "id": "V7",
                "score": 5,
                "explanation": "The same broad panel groupings and colorful controls are present, but the reference has a textured, paper-like look with softer, sketchier graphics. The result panels are flatter and cleaner, with more crisp borders and simplified icons."
              },
              {
                "id": "V8",
                "score": 5,
                "explanation": "Most prominent labels and numbers are recognizable in both, but the reference uses a more handwritten, playful type style. The result’s task title and station labels are heavier, more conventional sans-serif text."
              }
            ]
          },
          "responseFile": "responses/luna/5a1ded643e14039b.txt",
          "responseSha256": "536960bde854083392f17338b2dbe43f360bab8aa7829229a6fed9b0e645f526"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 138.148,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The camera angle, scale and placement of the white floor are almost identical. The floor corners fall at roughly left (175,345), top (570,160), right (770,305) and bottom (378,520) in both, with matching edge slopes and centering. The main difference is the surroundings. The reference has a tall glass-walled building and awning across the top-left, while the result shows an open asphalt road, crosswalk and stairs in a different spot. The result's railings are also much lower.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The core inventory and arrangement closely match. Both have the Plan station at left, the Make station upper-centre and the Check station lower-centre. Both also have the black server rack at the left corner, two flat solar panels, a central pedestal, a mint slab at right, and the purple-cube table front-left. The right-hand side table with beige platform, the bench, bollards, bushes and a robot at each station also match. Differences: the result has only about 3 trees against roughly 8 in the reference, and it has no tall glass building. It also has a road and crosswalk, no speckled dot pattern on the ground, and an extra robot outside the floor at left. The make-station bubble reads '+ 1' instead of '|'.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The server rack, flat solar panels, bench, cube table and cube-headed robots are similar. Station modelling differs. The reference Plan station is a chunky dark desk with a large purple-screen monitor wall, while the result has a tilted board of rainbow sticky notes. The reference Make station is a chunky orange desk with stacked items, while the result is a slimmer wood desk with a monitor and chair. The Check station's raised glass top and the pedestal also differ. The mint slab at right becomes a chair-like teal shape. The reference trees are lollipop-style with pale multi-lobed canopies, while the result's are rounder or conical and darker. The reference railing is a tall, chunky glass wall, and the result's is thin glass with posts. The reference reads as rounded and toy-like, and the result as slimmer and sharper.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The main palette matches: teal ground, cream tiled floor, dark navy/purple, orange wood and mint-teal stations, and dark blue solar panels. Differences: the result adds a dark grey asphalt road absent from the reference, and its trees are darker and more saturated than the reference's pale mint. The ground has no white speckle texture. Glass in the reference is aqua-tinted and panel-like, while the result's is clear with a gold rail. The reference feels more matte, paper or clay-like, while the result looks slightly glossier.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Light direction is consistent, with shadows falling to the lower-left in both, and the floor is bright and even in both. The reference uses soft, low-contrast shadows with soft contact rings under the robots and a layered depth from the tall glass wall. The result has crisper, higher-contrast cast shadows, such as the large hard-edged shadow across the road at the top-left and the tree shadows. It has less soft contact shading and lacks the tall-wall depth cue.\"},{\"id\":\"V6\",\"score\":7,\"explanation\":\"All UI groups are present in matching positions: the top-left banner (robot, $324, battery 15/16, 83 credits, Tech) and the left Stations panel with a 2+1 card layout and a Look/Peel off row. The purple/yellow/green tabs sit on the panel's right edge. The upper-right task note, bottom-right calendar with 1×/2×/4× and zoom buttons above it, and the 'Development Build' label also match. Differences: the result's left panel is shorter (about y=335 versus 362). The right note is noticeably shorter and tighter (ends around y=180 versus 230). The calendar is shorter, the side tabs are smaller, and the zoom buttons are spaced wider.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The paper-card look matches: graph-grid panels, washi tape strips, a red pin, a dashed green $640 stamp, and yellow and blue chips for credits and Tech. The checkbox fills also match (3 green, one half-green, one peach, one empty), as do the red calendar header, the yellow active 1× pill, and the tab icons (layers, bolt, sprout). Differences: the left-panel tapes are yellow and pink in the reference but both pink in the result. The Look button is a grey selected state in the reference but a pink, red-outlined button in the result. The robot icon frame and banner ends are slightly different, and the result's panels have slightly heavier shadows.\"},{\"id\":\"V8\",\"score\":6,\"explanation\":\"Visible labels and numbers match almost one-for-one: Stations, drag onto the floor, Plan/Make/Check station with $140/$160/$180, Look, Peel off, $324, 15/16, 83 credits, Tech, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan→Make→Check, DAY 5, 11:09 and 1×/2×/4×. Sizes and alignment are similar. The typeface differs: the reference uses a light, handwritten/marker-like font, while the result uses a heavier, geometric rounded sans, most visible in 'Stations', 'The ticket machine', '$324' and '11:09'. The Make value is '|' in the reference but '1' in the result, and the in-world bubble reads '|' versus '+ 1'.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The camera angle, scale and placement of the white floor are almost identical. The floor corners fall at roughly left (175,345), top (570,160), right (770,305) and bottom (378,520) in both, with matching edge slopes and centering. The main difference is the surroundings. The reference has a tall glass-walled building and awning across the top-left, while the result shows an open asphalt road, crosswalk and stairs in a different spot. The result's railings are also much lower."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The core inventory and arrangement closely match. Both have the Plan station at left, the Make station upper-centre and the Check station lower-centre. Both also have the black server rack at the left corner, two flat solar panels, a central pedestal, a mint slab at right, and the purple-cube table front-left. The right-hand side table with beige platform, the bench, bollards, bushes and a robot at each station also match. Differences: the result has only about 3 trees against roughly 8 in the reference, and it has no tall glass building. It also has a road and crosswalk, no speckled dot pattern on the ground, and an extra robot outside the floor at left. The make-station bubble reads '+ 1' instead of '|'."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The server rack, flat solar panels, bench, cube table and cube-headed robots are similar. Station modelling differs. The reference Plan station is a chunky dark desk with a large purple-screen monitor wall, while the result has a tilted board of rainbow sticky notes. The reference Make station is a chunky orange desk with stacked items, while the result is a slimmer wood desk with a monitor and chair. The Check station's raised glass top and the pedestal also differ. The mint slab at right becomes a chair-like teal shape. The reference trees are lollipop-style with pale multi-lobed canopies, while the result's are rounder or conical and darker. The reference railing is a tall, chunky glass wall, and the result's is thin glass with posts. The reference reads as rounded and toy-like, and the result as slimmer and sharper."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The main palette matches: teal ground, cream tiled floor, dark navy/purple, orange wood and mint-teal stations, and dark blue solar panels. Differences: the result adds a dark grey asphalt road absent from the reference, and its trees are darker and more saturated than the reference's pale mint. The ground has no white speckle texture. Glass in the reference is aqua-tinted and panel-like, while the result's is clear with a gold rail. The reference feels more matte, paper or clay-like, while the result looks slightly glossier."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Light direction is consistent, with shadows falling to the lower-left in both, and the floor is bright and even in both. The reference uses soft, low-contrast shadows with soft contact rings under the robots and a layered depth from the tall glass wall. The result has crisper, higher-contrast cast shadows, such as the large hard-edged shadow across the road at the top-left and the tree shadows. It has less soft contact shading and lacks the tall-wall depth cue."
              },
              {
                "id": "V6",
                "score": 7,
                "explanation": "All UI groups are present in matching positions: the top-left banner (robot, $324, battery 15/16, 83 credits, Tech) and the left Stations panel with a 2+1 card layout and a Look/Peel off row. The purple/yellow/green tabs sit on the panel's right edge. The upper-right task note, bottom-right calendar with 1×/2×/4× and zoom buttons above it, and the 'Development Build' label also match. Differences: the result's left panel is shorter (about y=335 versus 362). The right note is noticeably shorter and tighter (ends around y=180 versus 230). The calendar is shorter, the side tabs are smaller, and the zoom buttons are spaced wider."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The paper-card look matches: graph-grid panels, washi tape strips, a red pin, a dashed green $640 stamp, and yellow and blue chips for credits and Tech. The checkbox fills also match (3 green, one half-green, one peach, one empty), as do the red calendar header, the yellow active 1× pill, and the tab icons (layers, bolt, sprout). Differences: the left-panel tapes are yellow and pink in the reference but both pink in the result. The Look button is a grey selected state in the reference but a pink, red-outlined button in the result. The robot icon frame and banner ends are slightly different, and the result's panels have slightly heavier shadows."
              },
              {
                "id": "V8",
                "score": 6,
                "explanation": "Visible labels and numbers match almost one-for-one: Stations, drag onto the floor, Plan/Make/Check station with $140/$160/$180, Look, Peel off, $324, 15/16, 83 credits, Tech, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan→Make→Check, DAY 5, 11:09 and 1×/2×/4×. Sizes and alignment are similar. The typeface differs: the reference uses a light, handwritten/marker-like font, while the result uses a heavier, geometric rounded sans, most visible in 'Stations', 'The ticket machine', '$324' and '11:09'. The Make value is '|' in the reference but '1' in the result, and the in-world bubble reads '|' versus '+ 1'."
              }
            ]
          },
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        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 267.406,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both images use the same high, rotated isometric-style view at matching scale. The floor platform fills nearly the same region in both: left corner near x≈175 beside the server rack, front corner near (370,520) and right corner near (775,305). Object heights, such as the server rack at about 65px, indicate a matching pitch. The main difference is that the result's back corner sits a little lower (y≈165 vs ≈148), so the platform reads slightly shallower in depth. Overall framing and cropping are otherwise very close.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"The floor layout matches well. The server rack, both solar panels, the plan, make and check desks (each with a robot), the central pedestal, the green frame at right and the cube-and-sphere table all occupy corresponding spots. Some items are offset: the table and left solar panel sit about 25–30px lower, and the '+1' bubble is on the other side of the make-station robot. The surroundings differ more. The reference's tall glass-panel row behind the floor (top-left, x≈175–560) is replaced by an open road with lane dashes and gray pillars. The result shows 3 trees versus about 6: the left-edge, bottom-centre and upper-right (beside the order card) trees are missing. There are also fewer bollards and bushes, and the bottom-right path is shorter. The result adds a robot outside the floor (≈183,245) and a gray block near the right corner (≈770,325).\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Many silhouettes match: the server rack, solar panels, check desk, cube/sphere table, bench, kiosk, boxy robots and cloud-shaped trees in square planters. Several shapes differ. The plan station is a dark desk with a slanted multicolour display rather than the reference's upright purple-screen monitor. The pedestal has a sphere on top instead of a green cylindrical cap. The back-left boundary is a low, thin-post glass railing rather than tall frosted panels with thick frames, and the right-back edge is a railing instead of a low cream ledge. Overall, result geometry is boxier and sharper-edged than the reference's soft, rounded, toy-like bevels, and the trees are slightly smaller.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The broad palette corresponds: teal ground, white tiled floor, mint, warm wood and purple accents, and dark rack and solar panels. However, the result's ground lacks the reference's scattered white speckles. Tree canopies are a deeper, more saturated green rather than pale mint. The road is neutral dark gray instead of slate blue, the glass looks clear rather than frosted aqua, and the crosswalk stripes are white rather than peach-pink. The plan station shows multicolour strips instead of a purple screen. Surfaces look flat-shaded rather than having the reference's soft, clay-like matte gradients.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Light comes from a similar direction in both, with shadows falling to the lower-left of trees, bench, bollards and floor objects. The reference uses soft, low-contrast diffuse light with gentle occlusion along the walls and around object bases. The result has darker, crisper cast shadows, for example under the bench and beside the planters, and flatter shading across the ground and floor. As a result, its depth comes from hard shadows rather than soft gradients.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All UI groups are present and positioned as in the reference. The top-left stat strip has the avatar, $324, battery 15/16, credits and Tech in the same order. Below it, the Stations panel has Plan and Make in row one, Check in row two and Look/Peel off at the bottom, with three tabs on its right edge. The pinned order card is at top-right, the zoom buttons and day/clock card are at bottom-right, and 'Development Build' is in the corner. The differences are mostly sizing. The order card is noticeably shorter (bottom ≈y180 vs ≈y228) and has a less prominent title. The Stations panel is somewhat shorter, the calendar header is thinner, and the zoom buttons sit lower and slightly larger.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Both share paper-craft motifs: white note panels, tape strips, a red push-pin on a slightly tilted order card, a red-header calendar, green checked boxes plus an orange one, a circled $640, pastel side tabs and a yellow-highlighted 1×. The reference's hand-made feel is reduced in the result. The strip ends in a clean ribbon notch instead of torn edges. The avatar is a dark rounded-square face rather than a white cartoon robot head, and the battery is gray rather than red. Credits and Tech are rounded pills instead of square tiles, with the Tech icon beside the label rather than above it. Station items sit in bordered cards, and the tape is pink-only where the reference uses yellow and pink. The fourth checkbox is half-filled and the $640 ring is dashed. 'Look' uses a pink fill with a red border instead of light gray, and two of the tab icons differ.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"The legible content matches closely: $324, 15/16, 83 credits, Tech, 'Stations' / 'drag onto the floor', the three station names with $140/$160/$180, Look, Peel off, 'for Moonlight Cinema', 'The ticket machine', $640, '3 of 6 checked', '95s left', Plan → Make → Check, DAY 5, 11:09, 1×/2×/4× and Development Build. The main difference is typography. The result uses a heavier, bolder weight throughout (for example 15/16, Stations, the Plan/Make/Check row and 11:09). The two-line order title is set smaller than in the reference. The make-station bubble reads '+ 1' in the result, but the reference bubble text is not clearly legible.\"}]}\n```",
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            "json-extracted-from-markdown-fence"
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both images use the same high, rotated isometric-style view at matching scale. The floor platform fills nearly the same region in both: left corner near x≈175 beside the server rack, front corner near (370,520) and right corner near (775,305). Object heights, such as the server rack at about 65px, indicate a matching pitch. The main difference is that the result's back corner sits a little lower (y≈165 vs ≈148), so the platform reads slightly shallower in depth. Overall framing and cropping are otherwise very close."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The floor layout matches well. The server rack, both solar panels, the plan, make and check desks (each with a robot), the central pedestal, the green frame at right and the cube-and-sphere table all occupy corresponding spots. Some items are offset: the table and left solar panel sit about 25–30px lower, and the '+1' bubble is on the other side of the make-station robot. The surroundings differ more. The reference's tall glass-panel row behind the floor (top-left, x≈175–560) is replaced by an open road with lane dashes and gray pillars. The result shows 3 trees versus about 6: the left-edge, bottom-centre and upper-right (beside the order card) trees are missing. There are also fewer bollards and bushes, and the bottom-right path is shorter. The result adds a robot outside the floor (≈183,245) and a gray block near the right corner (≈770,325)."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Many silhouettes match: the server rack, solar panels, check desk, cube/sphere table, bench, kiosk, boxy robots and cloud-shaped trees in square planters. Several shapes differ. The plan station is a dark desk with a slanted multicolour display rather than the reference's upright purple-screen monitor. The pedestal has a sphere on top instead of a green cylindrical cap. The back-left boundary is a low, thin-post glass railing rather than tall frosted panels with thick frames, and the right-back edge is a railing instead of a low cream ledge. Overall, result geometry is boxier and sharper-edged than the reference's soft, rounded, toy-like bevels, and the trees are slightly smaller."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The broad palette corresponds: teal ground, white tiled floor, mint, warm wood and purple accents, and dark rack and solar panels. However, the result's ground lacks the reference's scattered white speckles. Tree canopies are a deeper, more saturated green rather than pale mint. The road is neutral dark gray instead of slate blue, the glass looks clear rather than frosted aqua, and the crosswalk stripes are white rather than peach-pink. The plan station shows multicolour strips instead of a purple screen. Surfaces look flat-shaded rather than having the reference's soft, clay-like matte gradients."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Light comes from a similar direction in both, with shadows falling to the lower-left of trees, bench, bollards and floor objects. The reference uses soft, low-contrast diffuse light with gentle occlusion along the walls and around object bases. The result has darker, crisper cast shadows, for example under the bench and beside the planters, and flatter shading across the ground and floor. As a result, its depth comes from hard shadows rather than soft gradients."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All UI groups are present and positioned as in the reference. The top-left stat strip has the avatar, $324, battery 15/16, credits and Tech in the same order. Below it, the Stations panel has Plan and Make in row one, Check in row two and Look/Peel off at the bottom, with three tabs on its right edge. The pinned order card is at top-right, the zoom buttons and day/clock card are at bottom-right, and 'Development Build' is in the corner. The differences are mostly sizing. The order card is noticeably shorter (bottom ≈y180 vs ≈y228) and has a less prominent title. The Stations panel is somewhat shorter, the calendar header is thinner, and the zoom buttons sit lower and slightly larger."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Both share paper-craft motifs: white note panels, tape strips, a red push-pin on a slightly tilted order card, a red-header calendar, green checked boxes plus an orange one, a circled $640, pastel side tabs and a yellow-highlighted 1×. The reference's hand-made feel is reduced in the result. The strip ends in a clean ribbon notch instead of torn edges. The avatar is a dark rounded-square face rather than a white cartoon robot head, and the battery is gray rather than red. Credits and Tech are rounded pills instead of square tiles, with the Tech icon beside the label rather than above it. Station items sit in bordered cards, and the tape is pink-only where the reference uses yellow and pink. The fourth checkbox is half-filled and the $640 ring is dashed. 'Look' uses a pink fill with a red border instead of light gray, and two of the tab icons differ."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "The legible content matches closely: $324, 15/16, 83 credits, Tech, 'Stations' / 'drag onto the floor', the three station names with $140/$160/$180, Look, Peel off, 'for Moonlight Cinema', 'The ticket machine', $640, '3 of 6 checked', '95s left', Plan → Make → Check, DAY 5, 11:09, 1×/2×/4× and Development Build. The main difference is typography. The result uses a heavier, bolder weight throughout (for example 15/16, Stations, the Plan/Make/Check row and 11:09). The two-line order title is set smaller than in the reference. The make-station bubble reads '+ 1' in the result, but the reference bubble text is not clearly legible."
              }
            ]
          },
          "responseFile": "responses/opus/5a1ded643e14039b.txt",
          "responseSha256": "91efee63c929161814567e1c4af9e7430a6c90b04afca620d17ce5c962684bdc"
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        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 195.374,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"The camera is nearly the same: the same high three-quarter isometric angle, similar scene scale, and the same framing, with the cream floor and glass railing in the centre, teal ground filling the frame, the road and stairs at top-left, and trees and bollards at the edges. Differences are modest. The floor's back corner and railing top sit slightly higher in the RESULT, the top-left road and striped stair/crossing read larger and extend lower, and the zoom buttons and calendar sit a little lower at bottom-right.\"},{\"id\":\"V2\",\"score\":6,\"explanation\":\"Main contents are present in matching counts: three stations (purple plan desk, wood make desk, teal check desk), three workers, the mint pillar, the black server rack, two solar panels, the purple cube-and-sphere platform, the green kiosk, benches, trees and bollards. Several placements drift. The purple cube platform sits lower toward the front edge in the RESULT, the right-hand kiosk is shifted right and up, and the left solar panel is lower. The bubble above the upper desk holds a '+ 1' label in the RESULT, while the reference bubble holds a small glyph. The RESULT also shows a small robot-like figure partly hidden at the left edge beside the Stations tabs, around y 230-265, with no visible counterpart in the reference.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes and proportions match closely: the desks, check station, server tower, pillar, flat solar panels, benches, bollards and lollipop trees on square bases have similar construction. The main modelled-detail difference is the plan station. The reference desk carries two standing monitors, while the RESULT desk top shows a cluster of coloured blocks, matching its left-panel icon, which in the reference shows monitors. The right-hand terminal also has a more angular, differently framed body in the RESULT.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is closely matched: turquoise ground, cream tiled floor, pale translucent railing, purple plan station, warm wood make desk, mint-teal check station and pillar, cream paper UI with pastel side tabs, yellow credits tag, light-blue Tech tag, and red calendar header. Differences: the top-left road and crossing read darker grey in the RESULT, the floor looks slightly cooler and whiter than the warmer cream reference, and the teal ground is a touch more saturated.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Soft diffuse lighting and gentle contact shadows match well. Shadows sit under stations, trees, bollards, the server rack and the solar panels, and the floor edge and railing give similar depth cues. Lighting direction and softness look comparable. The visible differences are minor and mostly tied to the darker road tone in the RESULT.\"},{\"id\":\"V6\",\"score\":6,\"explanation\":\"The overall UI arrangement is preserved: the status strip across the top-left (robot icon, $324, battery 15/16, 83 credits, Tech tag), the Stations panel with side tabs on the left, the ticket card at top-right, and the zoom controls and DAY 5 calendar with speed buttons at bottom-right. Differences: the Stations panel and ticket card are more vertically compressed in the RESULT. The ticket card ends near y 180 versus about y 230 in the reference, so its checklist, status line and flow row sit higher. Station items are grouped into boxed tiles with tighter spacing, and the zoom buttons sit slightly lower above the calendar.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"The paper-note styling carries over: tape strips, a red pin on the ticket card, pastel side tabs, checklist boxes in matching states (three checked, a light-green and a peach box, one empty), the yellow credits tag, blue Tech tag and red calendar header. Differences: the RESULT encloses the three station items in white bordered tiles, where the reference shows bare icons on the paper. The Look button has a pink highlight box that the reference lacks. The ring around $640 is dashed in the RESULT versus a solid hand-drawn loop in the reference. The top-left robot icon is a simpler dark tile with teal eyes, and the tape colours on the Stations panel differ slightly.\"},{\"id\":\"V8\",\"score\":5,\"explanation\":\"Most visible labels and numbers are present and legible in both: $324, 15/16, 83 credits, Tech, Stations, 'drag onto the floor', the Plan/Make/Check station names with $140/$160/$180, $640, '3 of 6 checked', '95s left', DAY 5, 11:09, 1x/2x/4x and Development Build. Differences: the title 'The ticket machine' and the 'for Moonlight Cinema' line appear in a casual handwritten face in the reference but a clean sans-serif in the RESULT. The flow row in the RESULT shows '-' under Plan and Check and '1' under Make, whereas the reference shows only a single small vertical mark under Make and nothing under Plan or Check.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "The camera is nearly the same: the same high three-quarter isometric angle, similar scene scale, and the same framing, with the cream floor and glass railing in the centre, teal ground filling the frame, the road and stairs at top-left, and trees and bollards at the edges. Differences are modest. The floor's back corner and railing top sit slightly higher in the RESULT, the top-left road and striped stair/crossing read larger and extend lower, and the zoom buttons and calendar sit a little lower at bottom-right."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Main contents are present in matching counts: three stations (purple plan desk, wood make desk, teal check desk), three workers, the mint pillar, the black server rack, two solar panels, the purple cube-and-sphere platform, the green kiosk, benches, trees and bollards. Several placements drift. The purple cube platform sits lower toward the front edge in the RESULT, the right-hand kiosk is shifted right and up, and the left solar panel is lower. The bubble above the upper desk holds a '+ 1' label in the RESULT, while the reference bubble holds a small glyph. The RESULT also shows a small robot-like figure partly hidden at the left edge beside the Stations tabs, around y 230-265, with no visible counterpart in the reference."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes and proportions match closely: the desks, check station, server tower, pillar, flat solar panels, benches, bollards and lollipop trees on square bases have similar construction. The main modelled-detail difference is the plan station. The reference desk carries two standing monitors, while the RESULT desk top shows a cluster of coloured blocks, matching its left-panel icon, which in the reference shows monitors. The right-hand terminal also has a more angular, differently framed body in the RESULT."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is closely matched: turquoise ground, cream tiled floor, pale translucent railing, purple plan station, warm wood make desk, mint-teal check station and pillar, cream paper UI with pastel side tabs, yellow credits tag, light-blue Tech tag, and red calendar header. Differences: the top-left road and crossing read darker grey in the RESULT, the floor looks slightly cooler and whiter than the warmer cream reference, and the teal ground is a touch more saturated."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Soft diffuse lighting and gentle contact shadows match well. Shadows sit under stations, trees, bollards, the server rack and the solar panels, and the floor edge and railing give similar depth cues. Lighting direction and softness look comparable. The visible differences are minor and mostly tied to the darker road tone in the RESULT."
              },
              {
                "id": "V6",
                "score": 6,
                "explanation": "The overall UI arrangement is preserved: the status strip across the top-left (robot icon, $324, battery 15/16, 83 credits, Tech tag), the Stations panel with side tabs on the left, the ticket card at top-right, and the zoom controls and DAY 5 calendar with speed buttons at bottom-right. Differences: the Stations panel and ticket card are more vertically compressed in the RESULT. The ticket card ends near y 180 versus about y 230 in the reference, so its checklist, status line and flow row sit higher. Station items are grouped into boxed tiles with tighter spacing, and the zoom buttons sit slightly lower above the calendar."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "The paper-note styling carries over: tape strips, a red pin on the ticket card, pastel side tabs, checklist boxes in matching states (three checked, a light-green and a peach box, one empty), the yellow credits tag, blue Tech tag and red calendar header. Differences: the RESULT encloses the three station items in white bordered tiles, where the reference shows bare icons on the paper. The Look button has a pink highlight box that the reference lacks. The ring around $640 is dashed in the RESULT versus a solid hand-drawn loop in the reference. The top-left robot icon is a simpler dark tile with teal eyes, and the tape colours on the Stations panel differ slightly."
              },
              {
                "id": "V8",
                "score": 5,
                "explanation": "Most visible labels and numbers are present and legible in both: $324, 15/16, 83 credits, Tech, Stations, 'drag onto the floor', the Plan/Make/Check station names with $140/$160/$180, $640, '3 of 6 checked', '95s left', DAY 5, 11:09, 1x/2x/4x and Development Build. Differences: the title 'The ticket machine' and the 'for Moonlight Cinema' line appear in a casual handwritten face in the reference but a clean sans-serif in the RESULT. The flow row in the RESULT shows '-' under Plan and Check and '1' under Make, whereas the reference shows only a single small vertical mark under Make and nothing under Plan or Check."
              }
            ]
          },
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    {
      "caseId": "2a22380c6fdefd9e",
      "runId": "pilot-3d-f27c5559",
      "design": "C",
      "producer": "GPT-5.6 Sol",
      "producerId": "gpt-5.6-sol",
      "reference": "../media/reference-c.png",
      "result": "../media/pilot-3d-f27c5559.png",
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        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric viewpoint, scene scale and framing closely match. The central floor and perimeter trees occupy nearly identical image positions, with only small floor-corner offsets.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The three stations and robots, two solar panels, server and surrounding trees occupy similar locations. However, station assemblies and the bench face different diagonals, while the rear glazing and lower-right path arrangement differ.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Objects remain recognizable, but robots are substantially more cuboid, tree crowns more faceted and trunks chunkier. Station pedestals and furniture lose many of the reference's rounded edges and small modeled details.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal environment, pale flooring and purple/orange/mint station colors are preserved. Ground and glazing are brighter and more saturated, while floor tiles appear cooler and whiter than the reference's warm cream surfaces.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Both scenes have directional illumination, but the result's tree and glazing shadows are much darker, sharper and more extended. The reference uses softer shadows and gentler contact shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource strip, station panel, side tabs, objective card, clock panel and zoom controls closely match in position and size. Station entries and the objective card's progress/footer have slightly different internal spacing.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Cream panels and pastel tabs retain the theme, but the objective card changes from tilted ruled paper to upright graph paper. The robot badge, station icons, checkmarks and play button use flatter, more geometric graphics.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Most legible labels and values match, including '$324', '15/16', '$640', 'DAY 5' and '11:09'. Headings are heavier and more conventional, and clock digits are more widely spaced than the reference's lighter, rounded lettering.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "The isometric viewpoint, scene scale and framing closely match. The central floor and perimeter trees occupy nearly identical image positions, with only small floor-corner offsets."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The three stations and robots, two solar panels, server and surrounding trees occupy similar locations. However, station assemblies and the bench face different diagonals, while the rear glazing and lower-right path arrangement differ."
              },
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                "id": "V3",
                "score": 6,
                "explanation": "Objects remain recognizable, but robots are substantially more cuboid, tree crowns more faceted and trunks chunkier. Station pedestals and furniture lose many of the reference's rounded edges and small modeled details."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal environment, pale flooring and purple/orange/mint station colors are preserved. Ground and glazing are brighter and more saturated, while floor tiles appear cooler and whiter than the reference's warm cream surfaces."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Both scenes have directional illumination, but the result's tree and glazing shadows are much darker, sharper and more extended. The reference uses softer shadows and gentler contact shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource strip, station panel, side tabs, objective card, clock panel and zoom controls closely match in position and size. Station entries and the objective card's progress/footer have slightly different internal spacing."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Cream panels and pastel tabs retain the theme, but the objective card changes from tilted ruled paper to upright graph paper. The robot badge, station icons, checkmarks and play button use flatter, more geometric graphics."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Most legible labels and values match, including '$324', '15/16', '$640', 'DAY 5' and '11:09'. Headings are heavier and more conventional, and clock digits are more widely spaced than the reference's lighter, rounded lettering."
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        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 232.283,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric viewpoint, scene scale and framing closely match. The central floor occupies almost identical image coordinates, with its rear and left corners slightly shifted.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Three stations, adjacent robots, server, floor panels and surrounding trees occupy corresponding areas. However, workstation screens face a different diagonal, the foreground bench is rotated, and the lower-right path arrangement differs.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Robots and equipment are substantially boxier and less detailed. Station screens and mint pedestals are chunkier, while tree crowns have conspicuous facets rather than the reference's smooth, rounded lobes.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal environment and purple, gold and mint station palette are preserved. The result's ground is brighter and greener, floor tiles are colder white, and window surfaces lack the reference's muted, cloudy appearance.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both scenes have directional lighting and contact shadows. The result's tree and bench shadows are darker, sharper and extend farther downward; the reference has softer shadows and gentler shading. Strong window-shadow stripes are also new.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource bar, left shop, upper-right ticket and bottom-right clock closely match in position, size and grouping. Minor internal spacing changes affect the sidebar actions and ticket status/footer.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream panels, colored tabs and red clock header broadly match. The ticket substitutes a graph grid for ruled lines, stamp/checkmarks look more regular, and the top-left robot portrait becomes a circular line-art icon.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Main labels and values match, including $324, 15/16, $640, DAY 5 and 11:09. The result uses heavier, more regular lettering, especially in the ticket heading, and wider, monospaced-looking clock digits.\"}]}",
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                "id": "V2",
                "score": 7,
                "explanation": "Three stations, adjacent robots, server, floor panels and surrounding trees occupy corresponding areas. However, workstation screens face a different diagonal, the foreground bench is rotated, and the lower-right path arrangement differs."
              },
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                "id": "V3",
                "score": 5,
                "explanation": "Robots and equipment are substantially boxier and less detailed. Station screens and mint pedestals are chunkier, while tree crowns have conspicuous facets rather than the reference's smooth, rounded lobes."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal environment and purple, gold and mint station palette are preserved. The result's ground is brighter and greener, floor tiles are colder white, and window surfaces lack the reference's muted, cloudy appearance."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both scenes have directional lighting and contact shadows. The result's tree and bench shadows are darker, sharper and extend farther downward; the reference has softer shadows and gentler shading. Strong window-shadow stripes are also new."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource bar, left shop, upper-right ticket and bottom-right clock closely match in position, size and grouping. Minor internal spacing changes affect the sidebar actions and ticket status/footer."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream panels, colored tabs and red clock header broadly match. The ticket substitutes a graph grid for ruled lines, stamp/checkmarks look more regular, and the top-left robot portrait becomes a circular line-art icon."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Main labels and values match, including $324, 15/16, $640, DAY 5 and 11:09. The result uses heavier, more regular lettering, especially in the ticket heading, and wider, monospaced-looking clock digits."
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        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 40.87,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"Both images share an isometric orthographic projection, scene framing, scale, and camera pitch. The room, surrounding garden, and UI elements are framed almost identically with only negligible pixel-level alignment offsets.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 7,\n      \"explanation\": \"Most core objects are present in matching locations (Plan, Make, and Check stations, server rack, solar panels, side table, trees, bench, reception counter). However, several noticeable differences exist: the high-back office chair to the right of the right solar panel is replaced by a tall kiosk/vending machine in the result; an extra teal chair is placed in the center aisle below the Make station; the stool under the Make station is missing; the cyan selection circles under the robots are absent; and the top pergola/staircase overhang structure extends into a continuous wooden slat trellis.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 6,\n      \"explanation\": \"The reference features smooth, beveled, organic modeling with rounded corners (especially on the robots, station desktops, monitors, spherical foliage, and curved pedestal). In the result, geometry is much boxier and sharper, with faceted low-poly foliage clumps, blocky robots with flat rectangular heads, sharp rectangular desks, and a faceted pedestal.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 7,\n      \"explanation\": \"The general palette of mint green, teal exterior ground, off-white floor, and light wood matches well. However, noticeable discrepancies occur: the Make station monitor display is bright orange/yellow in the result instead of blue/cyan; the Plan station desk surface is bright purple instead of dark navy; the floor tiles are pure white with distinct grid dots instead of warm cream tiles; and surfaces lack the soft specular sheen and frosted semi-transparent glass shader of the reference.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 6,\n      \"explanation\": \"The directional lighting angle from the upper-left is preserved. However, the reference uses soft-edged shadows, rich ambient occlusion under objects and railings, and soft depth contact shading, whereas the result exhibits harder-edged directional shadows, flat-shaded facets, and weaker ambient contact darkening.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"UI layout and hierarchy are exceptionally well preserved. The top currency/resource bar, the left Stations drawer with tab navigation, the top-right task clipboard, and the bottom-right clock/calendar widget and zoom controls all match their reference positions, groupings, alignments, and sizes closely.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 7,\n      \"explanation\": \"The UI colors and panel structures correspond well, but graphic details differ: the pink washi tape strips at the top of the Stations notepad are missing in the result; several icons differ (left drawer tabs use funnel and clover icons instead of cubes and sprout; bottom buttons use a red zigzag and stacked layer icon instead of a cursor and trash bin; top Tech tab icon differs); the pushpin and dollar circle on the clipboard are flat/vector graphics rather than rendered 3D/hand-stamped elements; and the top robot avatar is a flat 2D graphic rather than a 3D model render.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 8,\n      \"explanation\": \"All text labels, numbers, and symbols are faithfully transcribed and legible ($324, 15/16, 83 credits, station names, prices, 'for Moonlight Cinema', 'The ticket machine', 'DAY 5', '11:09', zoom buttons, and 'Development Build'). Minor differences include the use of a standard clean sans-serif font rather than the informal/slab-serif fonts of the reference for the task title and stamped amount, and the omission of status indicator dashes under the 'Plan -> Make -> Check' flow.\"\n    }\n  ]\n}\n```\n",
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                "id": "V1",
                "score": 9,
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              {
                "id": "V2",
                "score": 7,
                "explanation": "Most core objects are present in matching locations (Plan, Make, and Check stations, server rack, solar panels, side table, trees, bench, reception counter). However, several noticeable differences exist: the high-back office chair to the right of the right solar panel is replaced by a tall kiosk/vending machine in the result; an extra teal chair is placed in the center aisle below the Make station; the stool under the Make station is missing; the cyan selection circles under the robots are absent; and the top pergola/staircase overhang structure extends into a continuous wooden slat trellis."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The reference features smooth, beveled, organic modeling with rounded corners (especially on the robots, station desktops, monitors, spherical foliage, and curved pedestal). In the result, geometry is much boxier and sharper, with faceted low-poly foliage clumps, blocky robots with flat rectangular heads, sharp rectangular desks, and a faceted pedestal."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The general palette of mint green, teal exterior ground, off-white floor, and light wood matches well. However, noticeable discrepancies occur: the Make station monitor display is bright orange/yellow in the result instead of blue/cyan; the Plan station desk surface is bright purple instead of dark navy; the floor tiles are pure white with distinct grid dots instead of warm cream tiles; and surfaces lack the soft specular sheen and frosted semi-transparent glass shader of the reference."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The directional lighting angle from the upper-left is preserved. However, the reference uses soft-edged shadows, rich ambient occlusion under objects and railings, and soft depth contact shading, whereas the result exhibits harder-edged directional shadows, flat-shaded facets, and weaker ambient contact darkening."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout and hierarchy are exceptionally well preserved. The top currency/resource bar, the left Stations drawer with tab navigation, the top-right task clipboard, and the bottom-right clock/calendar widget and zoom controls all match their reference positions, groupings, alignments, and sizes closely."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The UI colors and panel structures correspond well, but graphic details differ: the pink washi tape strips at the top of the Stations notepad are missing in the result; several icons differ (left drawer tabs use funnel and clover icons instead of cubes and sprout; bottom buttons use a red zigzag and stacked layer icon instead of a cursor and trash bin; top Tech tab icon differs); the pushpin and dollar circle on the clipboard are flat/vector graphics rather than rendered 3D/hand-stamped elements; and the top robot avatar is a flat 2D graphic rather than a 3D model render."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All text labels, numbers, and symbols are faithfully transcribed and legible ($324, 15/16, 83 credits, station names, prices, 'for Moonlight Cinema', 'The ticket machine', 'DAY 5', '11:09', zoom buttons, and 'Development Build'). Minor differences include the use of a standard clean sans-serif font rather than the informal/slab-serif fonts of the reference for the task title and stamped amount, and the omission of status indicator dashes under the 'Plan -> Make -> Check' flow."
              }
            ]
          },
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        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 117.054,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Same isometric angle, same diamond-shaped floor platform centered left-of-middle, same glass railing across the top and trees ringing the edges. The result is slightly zoomed in: the platform spans roughly x≈185–770 vs x≈180–745 in the reference and its bottom corner sits lower (y≈545 vs ≈520), so the platform and station cluster read a bit larger. The reference frame also shows rounded image corners (visible at top-left/bottom-left), while the result has square corners.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Object inventory matches well: black server rack at the left edge, two solar panels (left and right), purple Plan station with character, orange Make station with character at the top, teal Check station with character in the middle, tall mint pillar behind it, mint display/pedestal on the right, purple cube on a cream pedestal at the lower-left of the floor, trees in planters, lampposts, bench at bottom-center, cream path and small kiosk at bottom-right, stairs at top-left. Missing in the result: the small white speech/tooltip bubble above the floor near the top edge (~520,170 in the reference). Tree placement differs slightly (bottom tree sits at ~545,590 vs ~470,580; right-side trees shifted).\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Station silhouettes (desk with dual monitors, desk with lamp, drafting-board desk), solar panel slabs, server rack, lobed round trees in cube planters and the kiosk all read the same. Differences: characters in the result are simpler, blockier white figures with plain heads versus the slightly more detailed figures in the reference; the top-left stairs are a plain wooden ramp instead of the stepped pink staircase; the glass railing has thin white posts rather than the thicker framed panels of the reference; floor tiles are drawn with dashed grid lines rather than subtle seams.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Palette correspondences are good: teal ground, light tiled floor, purple Plan station, orange Make station, teal Check station, mint trees, navy solar panels, cream pedestal with purple cube. The result is noticeably more saturated and cleaner (brighter teal ground, whiter floor, more vivid magenta-purple Plan station), whereas the reference is muted with a visible paper-grain texture across the whole image; the stairs are pink/mauve in the reference but wood-orange in the result.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both use soft overhead light with shadows falling to the lower-right of trees, stations and the platform edge; small white dots on the ground appear in both. The result's shadows are crisper and higher-contrast (clear hard ellipses under trees, sharp platform shadow at bottom-right), while the reference shadows are softer and diffused with grain, giving gentler contact shading and less contrast.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All UI blocks present in matching places and similar sizes: top-left header strip (robot, $324, battery 15/16, 83 credits, Tech), Stations panel below it with three side tabs on its right edge and Look/Peel off footer, pinned note at top-right with price badge and six checkboxes, +/−/home circles above the Day 5 calendar at bottom-right, 'Development Build' in the corner. The reference note panel and Stations panel are slightly rotated/offset as pinned paper; the result's panels are perfectly axis-aligned, and its header elements are slightly taller.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Reference panels are paper-styled: translucent tape strips at the top of the Stations panel, a tilted pinned note, grainy cream surfaces, and a flip-calendar header with shaped top on the Day 5 card. The result uses flat cream rounded rectangles with soft drop shadows, no tape, and a plain red header bar. Checkbox graphics differ: the reference's fifth box is orange-filled, the result's is empty. Icons differ: Tech button shows a hanger in the reference vs a T-stand; purple side tab icon vs funnel; mint tab three-leaf vs club; Peel off trash icon vs striped grid icon. Price pills, red pin and green $640 circle match.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"All legible strings reproduce: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station with $140/$160/$180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan→Make→Check, DAY 5, 11:09, 1×/2×/4×, Development Build. Font treatment differs: the reference uses a casual hand-drawn rounded face for headings and the clock, while the result uses a clean geometric sans-serif and a monospaced, digital-looking 11:09; 'The ticket machine' is heavier in the result; the small '|' marker under 'Make' in the reference note is absent.\"}]}",
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              {
                "id": "V1",
                "score": 7,
                "explanation": "Same isometric angle, same diamond-shaped floor platform centered left-of-middle, same glass railing across the top and trees ringing the edges. The result is slightly zoomed in: the platform spans roughly x≈185–770 vs x≈180–745 in the reference and its bottom corner sits lower (y≈545 vs ≈520), so the platform and station cluster read a bit larger. The reference frame also shows rounded image corners (visible at top-left/bottom-left), while the result has square corners."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Object inventory matches well: black server rack at the left edge, two solar panels (left and right), purple Plan station with character, orange Make station with character at the top, teal Check station with character in the middle, tall mint pillar behind it, mint display/pedestal on the right, purple cube on a cream pedestal at the lower-left of the floor, trees in planters, lampposts, bench at bottom-center, cream path and small kiosk at bottom-right, stairs at top-left. Missing in the result: the small white speech/tooltip bubble above the floor near the top edge (~520,170 in the reference). Tree placement differs slightly (bottom tree sits at ~545,590 vs ~470,580; right-side trees shifted)."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Station silhouettes (desk with dual monitors, desk with lamp, drafting-board desk), solar panel slabs, server rack, lobed round trees in cube planters and the kiosk all read the same. Differences: characters in the result are simpler, blockier white figures with plain heads versus the slightly more detailed figures in the reference; the top-left stairs are a plain wooden ramp instead of the stepped pink staircase; the glass railing has thin white posts rather than the thicker framed panels of the reference; floor tiles are drawn with dashed grid lines rather than subtle seams."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Palette correspondences are good: teal ground, light tiled floor, purple Plan station, orange Make station, teal Check station, mint trees, navy solar panels, cream pedestal with purple cube. The result is noticeably more saturated and cleaner (brighter teal ground, whiter floor, more vivid magenta-purple Plan station), whereas the reference is muted with a visible paper-grain texture across the whole image; the stairs are pink/mauve in the reference but wood-orange in the result."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both use soft overhead light with shadows falling to the lower-right of trees, stations and the platform edge; small white dots on the ground appear in both. The result's shadows are crisper and higher-contrast (clear hard ellipses under trees, sharp platform shadow at bottom-right), while the reference shadows are softer and diffused with grain, giving gentler contact shading and less contrast."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All UI blocks present in matching places and similar sizes: top-left header strip (robot, $324, battery 15/16, 83 credits, Tech), Stations panel below it with three side tabs on its right edge and Look/Peel off footer, pinned note at top-right with price badge and six checkboxes, +/−/home circles above the Day 5 calendar at bottom-right, 'Development Build' in the corner. The reference note panel and Stations panel are slightly rotated/offset as pinned paper; the result's panels are perfectly axis-aligned, and its header elements are slightly taller."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Reference panels are paper-styled: translucent tape strips at the top of the Stations panel, a tilted pinned note, grainy cream surfaces, and a flip-calendar header with shaped top on the Day 5 card. The result uses flat cream rounded rectangles with soft drop shadows, no tape, and a plain red header bar. Checkbox graphics differ: the reference's fifth box is orange-filled, the result's is empty. Icons differ: Tech button shows a hanger in the reference vs a T-stand; purple side tab icon vs funnel; mint tab three-leaf vs club; Peel off trash icon vs striped grid icon. Price pills, red pin and green $640 circle match."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "All legible strings reproduce: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station with $140/$160/$180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan→Make→Check, DAY 5, 11:09, 1×/2×/4×, Development Build. Font treatment differs: the reference uses a casual hand-drawn rounded face for headings and the clock, while the result uses a clean geometric sans-serif and a monospaced, digital-looking 11:09; 'The ticket machine' is heavier in the result; the small '|' marker under 'Make' in the reference note is absent."
              }
            ]
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          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 42.636,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"The isometric view and framing are close, but the exhibit platform’s back corner sits lower in the result and the surrounding scenery is shifted slightly, especially the bench near the bottom.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The same stations, workers, solar panels, kiosk, trees, and small props are present in broadly matching positions. Several props and trees are slightly displaced, but the overall arrangement is preserved.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"The station silhouettes, tiled platform, trees, and architectural details are closely reproduced. Some tree canopies and small fixtures have slightly different proportions or modeling details.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The exhibit and object colors are similar, but the surrounding ground and glass walls are noticeably brighter and more cyan in the result than the darker, more muted teal reference.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Shadows fall in a similar direction and give the scene comparable depth, though the result has sharper, darker shadows around trees and the platform.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top status bar, left station panel, upper-right task card, and lower-right day controls occupy nearly the same positions and have very similar sizing and hierarchy.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The paper-like panels, grid backgrounds, tabs, and red task-card pin are closely matched. The result’s top-left robot icon is more distinctly enclosed in a circular badge, and some panel tones differ slightly.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The visible labels, numbers, and symbols—including the station prices, $324, 83 credits, task progress, and 11:09—match closely, with only minor font-weight or spacing differences.\"}]}",
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                "id": "V1",
                "score": 7,
                "explanation": "The isometric view and framing are close, but the exhibit platform’s back corner sits lower in the result and the surrounding scenery is shifted slightly, especially the bench near the bottom."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The same stations, workers, solar panels, kiosk, trees, and small props are present in broadly matching positions. Several props and trees are slightly displaced, but the overall arrangement is preserved."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "The station silhouettes, tiled platform, trees, and architectural details are closely reproduced. Some tree canopies and small fixtures have slightly different proportions or modeling details."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The exhibit and object colors are similar, but the surrounding ground and glass walls are noticeably brighter and more cyan in the result than the darker, more muted teal reference."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Shadows fall in a similar direction and give the scene comparable depth, though the result has sharper, darker shadows around trees and the platform."
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                "id": "V6",
                "score": 9,
                "explanation": "The top status bar, left station panel, upper-right task card, and lower-right day controls occupy nearly the same positions and have very similar sizing and hierarchy."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The paper-like panels, grid backgrounds, tabs, and red task-card pin are closely matched. The result’s top-left robot icon is more distinctly enclosed in a circular badge, and some panel tones differ slightly."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The visible labels, numbers, and symbols—including the station prices, $324, 83 credits, task progress, and 11:09—match closely, with only minor font-weight or spacing differences."
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          "durationSeconds": 121.168,
          "rawResponse": "```json\n{\"aspects\":[\n{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both use nearly the same isometric view. The floor slab has the same footprint, with its left corner near (175,345), bottom near (375,520) and right near (775,310). Key props sit at almost identical coordinates: server rack at left, solar panels, central stations and the table at lower left. Trees, bench, kiosk and path also hold the same positions around the floor. The result differs slightly in pitch and yaw. Its glass walls and station props look taller, and the top-left backdrop is different: the reference has a building with an awning and road, the result has wooden slats and open teal ground.\"},\n{\"id\":\"V2\",\"score\":7,\"explanation\":\"The core arrangement matches. There are three stations (purple Plan, orange Make, teal Check) with a robot at each, two dark solar panels, a black server rack, a pale pedestal machine and a green slab at right. The low table with a purple cube and sphere is also present. The result also reproduces the tree/bush ring, the bollards, the lower-right beige path with a white slab, and the wooden kiosk. Mismatches are the missing background building, awning and road at top-left, replaced by a wooden staircase. The small speech bubble above the Make station is also missing. The bench is rotated differently, and a few bollards and bushes are shifted.\"},\n{\"id\":\"V3\",\"score\":6,\"explanation\":\"The overall forms are recognisable: tiled slab, glass-panel railing, lollipop trees in white square planters, server rack, solar panels. Proportions differ in several places. The result's stations have larger, taller monitors, and the Plan desk is purple where the reference desk is pale with a dark purple screen. The robots are taller and more angular than the small cube-headed ones in the reference. The glass walls are noticeably taller. The tree canopies are faceted low-poly rather than smooth and rounded. The teal pedestal and the green slab at right have different silhouettes from the reference.\"},\n{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is very close: saturated teal ground, off-white floor tiles, mint foliage, white planters with brown soil, pale teal glass and navy solar panels. Surfaces are matte in both. Differences are the scattered small white dots on the reference's teal ground, which are absent in the result. The reference's background building materials (glass facade, striped awning, road) are also missing. The result's trees and props show harder faceted shading and somewhat stronger saturation, versus the reference's softer pastel gradients.\"},\n{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both have soft top-left lighting with shadows falling toward the lower-left under trees and planters, and contact shadows under the stations and robots. The reference is more diffuse, with light, soft shadows and subtle ambient occlusion. The result has darker, crisper shadow shapes: beneath trees, under the staircase at top, and at the base of the glass wall. Its flat-shaded facets also give higher contrast. Overall depth cues are similar, but the shadow treatment is harder than in the reference.\"},\n{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is nearly identical. The top bar holds avatar, $324, battery 15/16, yellow credits tag and blue Tech tab. The left Stations card has three station tiles with price tags and a Look/Peel off footer. The purple, yellow and green tabs sit beside it. The right quest card sits top-right, with a pushpin, title, $640 badge, checkbox row, '3 of 6 checked' and '95s left', and a Plan/Make/Check row. The zoom +/−/home buttons and the DAY 5 clock card with play, 1×, 2×, 4× sit bottom-right. Sizes, positions and grouping match closely. The only differences are small, such as the avatar sitting in a circle that protrudes slightly left.\"},\n{\"id\":\"V7\",\"score\":6,\"explanation\":\"The result keeps the graph-paper cards, soft rounded corners, red pushpin, green $640 ring, colour-coded side tabs, red calendar header and yellow-highlighted 1×. It loses much of the reference's collage character. There are no yellow and pink tape strips on the Stations card. The top bar is a clean pill rather than a taped, ragged paper strip, and the avatar is in a circle. The calendar's pinned-paper details are absent. Several icons differ: the Tech icon is a rook instead of a hierarchy glyph, the first tab is a funnel instead of a blocks icon, the third tab is a club instead of a graph/tree icon, and the Look and Peel off icons differ. The Look button is also not shown as the pressed grey button. The fourth and fifth checkboxes are filled differently.\"},\n{\"id\":\"V8\",\"score\":8,\"explanation\":\"Nearly all visible text matches in content, size and placement: $324, 15/16, 83 credits, Tech, Stations, 'drag onto the floor', Plan/Make/Check station with $140/$160/$180, Look, Peel off, 'for Moonlight Cinema', 'The ticket machine', $640, '3 of 6 checked', '95s left', DAY 5, 11:09, 1× 2× 4×, and 'Development Build'. The rounded humanist typeface and weights are very similar. The result's text is slightly cleaner and thinner, with less hand-drawn character. The 'Plan → Make → Check' row uses longer arrows. The small status marks under Plan, Make and Check are missing.\"}\n]}\n```",
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              {
                "id": "V1",
                "score": 8,
                "explanation": "Both use nearly the same isometric view. The floor slab has the same footprint, with its left corner near (175,345), bottom near (375,520) and right near (775,310). Key props sit at almost identical coordinates: server rack at left, solar panels, central stations and the table at lower left. Trees, bench, kiosk and path also hold the same positions around the floor. The result differs slightly in pitch and yaw. Its glass walls and station props look taller, and the top-left backdrop is different: the reference has a building with an awning and road, the result has wooden slats and open teal ground."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The core arrangement matches. There are three stations (purple Plan, orange Make, teal Check) with a robot at each, two dark solar panels, a black server rack, a pale pedestal machine and a green slab at right. The low table with a purple cube and sphere is also present. The result also reproduces the tree/bush ring, the bollards, the lower-right beige path with a white slab, and the wooden kiosk. Mismatches are the missing background building, awning and road at top-left, replaced by a wooden staircase. The small speech bubble above the Make station is also missing. The bench is rotated differently, and a few bollards and bushes are shifted."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The overall forms are recognisable: tiled slab, glass-panel railing, lollipop trees in white square planters, server rack, solar panels. Proportions differ in several places. The result's stations have larger, taller monitors, and the Plan desk is purple where the reference desk is pale with a dark purple screen. The robots are taller and more angular than the small cube-headed ones in the reference. The glass walls are noticeably taller. The tree canopies are faceted low-poly rather than smooth and rounded. The teal pedestal and the green slab at right have different silhouettes from the reference."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is very close: saturated teal ground, off-white floor tiles, mint foliage, white planters with brown soil, pale teal glass and navy solar panels. Surfaces are matte in both. Differences are the scattered small white dots on the reference's teal ground, which are absent in the result. The reference's background building materials (glass facade, striped awning, road) are also missing. The result's trees and props show harder faceted shading and somewhat stronger saturation, versus the reference's softer pastel gradients."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both have soft top-left lighting with shadows falling toward the lower-left under trees and planters, and contact shadows under the stations and robots. The reference is more diffuse, with light, soft shadows and subtle ambient occlusion. The result has darker, crisper shadow shapes: beneath trees, under the staircase at top, and at the base of the glass wall. Its flat-shaded facets also give higher contrast. Overall depth cues are similar, but the shadow treatment is harder than in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is nearly identical. The top bar holds avatar, $324, battery 15/16, yellow credits tag and blue Tech tab. The left Stations card has three station tiles with price tags and a Look/Peel off footer. The purple, yellow and green tabs sit beside it. The right quest card sits top-right, with a pushpin, title, $640 badge, checkbox row, '3 of 6 checked' and '95s left', and a Plan/Make/Check row. The zoom +/−/home buttons and the DAY 5 clock card with play, 1×, 2×, 4× sit bottom-right. Sizes, positions and grouping match closely. The only differences are small, such as the avatar sitting in a circle that protrudes slightly left."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "The result keeps the graph-paper cards, soft rounded corners, red pushpin, green $640 ring, colour-coded side tabs, red calendar header and yellow-highlighted 1×. It loses much of the reference's collage character. There are no yellow and pink tape strips on the Stations card. The top bar is a clean pill rather than a taped, ragged paper strip, and the avatar is in a circle. The calendar's pinned-paper details are absent. Several icons differ: the Tech icon is a rook instead of a hierarchy glyph, the first tab is a funnel instead of a blocks icon, the third tab is a club instead of a graph/tree icon, and the Look and Peel off icons differ. The Look button is also not shown as the pressed grey button. The fourth and fifth checkboxes are filled differently."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Nearly all visible text matches in content, size and placement: $324, 15/16, 83 credits, Tech, Stations, 'drag onto the floor', Plan/Make/Check station with $140/$160/$180, Look, Peel off, 'for Moonlight Cinema', 'The ticket machine', $640, '3 of 6 checked', '95s left', DAY 5, 11:09, 1× 2× 4×, and 'Development Build'. The rounded humanist typeface and weights are very similar. The result's text is slightly cleaner and thinner, with less hand-drawn character. The 'Plan → Make → Check' row uses longer arrows. The small status marks under Plan, Make and Check are missing."
              }
            ]
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        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 251.225,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both images use the same high-angle, near-isometric view from the same direction, at the same scene scale. The white floor platform sits in nearly the same place: left corner by the server rack at about x175, back corner near the top center at about x570, front corner at about x388/y520. Trees are cropped similarly at the left, bottom and right edges. The main difference is that the result's floor right edge runs a little steeper, with its right corner roughly 15px lower. This suggests a slight yaw or pitch difference.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The main contents and their arrangement match. The purple Plan station is center-left, the orange Make station upper-center and the mint Check station center, each with a robot on its right. The black server rack is on the left, with one solar panel on each side. The mint kiosk is on the right, the beige table with a purple cube and pink sphere is lower-left, and a green pedestal stands between the stations. Planted trees appear at the left edge, bottom-left, bottom-center, top-right and right side, along with the bench, bollards and the lower-right counter. Differences: (1) The white speech bubble above the Make station is missing. (2) The reference's top-left raised road and building (blue-gray road with dashed lines, striped ramp) become plain teal ground with a long glass railing and a wooden plank ramp. (3) The lower-right flat beige path with a white slab is now a raised white L-shaped platform. (4) A small planted tree replaces the bush near the top (~620,60). (5) The bench appears tipped or rotated.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Several objects have comparable silhouettes: the server rack, tilted solar panels, mint kiosk, cube/sphere table, framed glass wall panels and blobby trees in square rimmed planters. The stations differ, however. All three in the result carry large monitors, so the Make station loses the reference's blue box-like machine, and the Check station's arch/gantry becomes a monitor-like frame. The robots are tall, boxy white figures instead of small rounded robots with dark visor heads. The floor is a thick slab with deep side faces rather than a thin beveled rim. The central pedestal has a different form, the bench geometry differs, and the lower-right counter platform is chunkier.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The overall palette matches: teal ground, white tiled floor, pale translucent teal glass, purple/orange/mint stations, mint tree canopies with brown planter soil, and dark navy panels and rack. Differences: the result's ground is a lighter, more saturated mint-teal and lacks the scattered pale dots. The floor tiles are a cooler white with a gray/dark slab edge instead of a creamy beige trim. The Make station is a saturated orange-yellow rather than warm wood-orange. The lower-right path is white/gray instead of beige. Surfaces look flat-shaded and low-poly rather than the reference's soft, slightly textured, clay-like matte finish.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"The light appears to come from a similar upper-right direction in both, with shadows falling left and lower-left of the trees and objects. The reference uses soft, diffuse shadows, gentle ambient occlusion and low contrast. The result has crisper, darker cast shadows (for example from the glass railings and trees), strongly darkened floor-slab side faces and harder contact shadows under the desks. As a result, depth reads more graphic and higher-contrast than the soft reference.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The UI layout and hierarchy are nearly identical. Elements in matching positions and sizes:\\n- **Top-left HUD:** robot icon, $324, battery 15/16, yellow credits box and blue Tech button.\\n- **Left Stations panel:** title, subtitle, 2+1 grid of station thumbnails with price chips, and Look/Peel off at the bottom.\\n- **Side tabs:** three colored tabs to the right of the Stations panel.\\n- **Top-right order card:** pin, stamp, title, checkbox row, status line and flow row.\\n- **Bottom-right:** zoom buttons and the DAY 5 clock card.\\n\\nDifferences: the HUD bar is somewhat taller, and its robot sits in a circular badge instead of overlapping the strip edge. The Look button lacks its highlighted selection box. The flow row sits slightly lower. The slight tilt of the paper elements is gone.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Much of the styling carries over: graph-paper panels, red pin, green hand-drawn $640 stamp ring, red calendar header, outlined play button, yellow 1× highlight, round white zoom buttons and purple/yellow/green tabs. Missing are the washi-tape decorations: the yellow and pink tape on the Stations panel and the taped paper-strip look of the HUD, which becomes a plain rounded white bar. Several icons differ:\\n- Tech: hierarchy icon vs chess rook\\n- Purple tab: blocks vs funnel\\n- Green tab: branch vs club\\n- Look: pointer arrow vs red squiggle\\n- Peel off: trash can vs barcode-like icon\\n\\nStation thumbnails are flatter, simpler renders. The checkbox states differ: after three checks, the reference shows a light-green box, an orange-filled box and an empty one, while the result shows a half-filled teal box and two empty boxes.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"The legible text matches almost entirely: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station, $140/$160/$180, Look, Peel off, for Moonlight Cinema, $640, The ticket machine (same two-line break), 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1×/2×/4× and Development Build. Sizes and placements are similar. The typeface differs throughout: the reference uses casual, hand-lettered-looking type for headings and labels, while the result uses a clean bold rounded sans. The '11:09' digits are set with wider, monospaced spacing. The small dash and cursor markers under Plan/Make/Check are absent.\"}]}\n```",
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              {
                "id": "V1",
                "score": 8,
                "explanation": "Both images use the same high-angle, near-isometric view from the same direction, at the same scene scale. The white floor platform sits in nearly the same place: left corner by the server rack at about x175, back corner near the top center at about x570, front corner at about x388/y520. Trees are cropped similarly at the left, bottom and right edges. The main difference is that the result's floor right edge runs a little steeper, with its right corner roughly 15px lower. This suggests a slight yaw or pitch difference."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The main contents and their arrangement match. The purple Plan station is center-left, the orange Make station upper-center and the mint Check station center, each with a robot on its right. The black server rack is on the left, with one solar panel on each side. The mint kiosk is on the right, the beige table with a purple cube and pink sphere is lower-left, and a green pedestal stands between the stations. Planted trees appear at the left edge, bottom-left, bottom-center, top-right and right side, along with the bench, bollards and the lower-right counter. Differences: (1) The white speech bubble above the Make station is missing. (2) The reference's top-left raised road and building (blue-gray road with dashed lines, striped ramp) become plain teal ground with a long glass railing and a wooden plank ramp. (3) The lower-right flat beige path with a white slab is now a raised white L-shaped platform. (4) A small planted tree replaces the bush near the top (~620,60). (5) The bench appears tipped or rotated."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Several objects have comparable silhouettes: the server rack, tilted solar panels, mint kiosk, cube/sphere table, framed glass wall panels and blobby trees in square rimmed planters. The stations differ, however. All three in the result carry large monitors, so the Make station loses the reference's blue box-like machine, and the Check station's arch/gantry becomes a monitor-like frame. The robots are tall, boxy white figures instead of small rounded robots with dark visor heads. The floor is a thick slab with deep side faces rather than a thin beveled rim. The central pedestal has a different form, the bench geometry differs, and the lower-right counter platform is chunkier."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall palette matches: teal ground, white tiled floor, pale translucent teal glass, purple/orange/mint stations, mint tree canopies with brown planter soil, and dark navy panels and rack. Differences: the result's ground is a lighter, more saturated mint-teal and lacks the scattered pale dots. The floor tiles are a cooler white with a gray/dark slab edge instead of a creamy beige trim. The Make station is a saturated orange-yellow rather than warm wood-orange. The lower-right path is white/gray instead of beige. Surfaces look flat-shaded and low-poly rather than the reference's soft, slightly textured, clay-like matte finish."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The light appears to come from a similar upper-right direction in both, with shadows falling left and lower-left of the trees and objects. The reference uses soft, diffuse shadows, gentle ambient occlusion and low contrast. The result has crisper, darker cast shadows (for example from the glass railings and trees), strongly darkened floor-slab side faces and harder contact shadows under the desks. As a result, depth reads more graphic and higher-contrast than the soft reference."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The UI layout and hierarchy are nearly identical. Elements in matching positions and sizes:\n- **Top-left HUD:** robot icon, $324, battery 15/16, yellow credits box and blue Tech button.\n- **Left Stations panel:** title, subtitle, 2+1 grid of station thumbnails with price chips, and Look/Peel off at the bottom.\n- **Side tabs:** three colored tabs to the right of the Stations panel.\n- **Top-right order card:** pin, stamp, title, checkbox row, status line and flow row.\n- **Bottom-right:** zoom buttons and the DAY 5 clock card.\n\nDifferences: the HUD bar is somewhat taller, and its robot sits in a circular badge instead of overlapping the strip edge. The Look button lacks its highlighted selection box. The flow row sits slightly lower. The slight tilt of the paper elements is gone."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Much of the styling carries over: graph-paper panels, red pin, green hand-drawn $640 stamp ring, red calendar header, outlined play button, yellow 1× highlight, round white zoom buttons and purple/yellow/green tabs. Missing are the washi-tape decorations: the yellow and pink tape on the Stations panel and the taped paper-strip look of the HUD, which becomes a plain rounded white bar. Several icons differ:\n- Tech: hierarchy icon vs chess rook\n- Purple tab: blocks vs funnel\n- Green tab: branch vs club\n- Look: pointer arrow vs red squiggle\n- Peel off: trash can vs barcode-like icon\n\nStation thumbnails are flatter, simpler renders. The checkbox states differ: after three checks, the reference shows a light-green box, an orange-filled box and an empty one, while the result shows a half-filled teal box and two empty boxes."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "The legible text matches almost entirely: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station, $140/$160/$180, Look, Peel off, for Moonlight Cinema, $640, The ticket machine (same two-line break), 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1×/2×/4× and Development Build. Sizes and placements are similar. The typeface differs throughout: the reference uses casual, hand-lettered-looking type for headings and labels, while the result uses a clean bold rounded sans. The '11:09' digits are set with wider, monospaced spacing. The small dash and cursor markers under Plan/Make/Check are absent."
              }
            ]
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          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 167.512,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera angle, perspective, scale and framing are essentially the same. The cream tiled platform occupies the same central diamond (left corner near x=172, right near x=775, top near y=143, bottom near y=525). The glass railings and top-centre staircase sit in matching places, and the corner trees, lower-centre bench and lower-right path fall in the same screen regions. The HUD and panels are framed identically.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Scene contents and arrangement closely match. The purple Plan, orange Make and teal Check stations sit at the same floor positions, each with a robot worker beside it. The mint unit (~x512, y300), white kiosk (~x645, y285), server rack (~x205, y340), two solar mats, purple cube with lilac sphere (~x370, y410), bench, cream path and box, lamp posts and trees all appear in corresponding spots. The main omission is the speech bubble above the Make station (~x515, y170) in the reference, which is absent in the result.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes and proportions of the stations, solar mats, server rack, kiosk, bench and trees are broadly the same, and the three station thumbnails in the Stations panel match in form. Finer modelling differs: the mint unit at ~(512,300) reads as a rounder cylinder in the reference but as a squarer, more faceted block in the result, and the robot figures look simpler. The speech-bubble shape is missing (see V2).\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette closely follows the reference: teal ground, cream tiled floor, purple, orange and teal stations, dark-blue solar mats, black server rack, mint foliage on cream plinths, and the yellow, green and lilac UI accents. Minor differences: the teal ground and tree foliage look slightly more saturated and deeper in the result than the softer aqua and paler mint of the reference, and the mint unit's tint reads a little cooler.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"The lighting is the same soft, diffuse isometric setup. Shadows fall toward the lower-left from the stations, robots, solar mats and server rack, with contact darkening at object bases and darker teal shadows under the trees and along the platform's shaded sides. Shadow softness and depth cues are comparable, with no visible direction or contrast mismatch.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"Panel and control placement, sizes and grouping match: the HUD strip (robot badge, $324, 15/16 battery, 83-credit tag, Tech button), the three side tabs, the Stations panel with Look and Peel off, the $640 note card, the zoom buttons and the DAY 5 calendar card occupy the same regions. Internal spacing differs in the note card: the '3 of 6 checked / 95s left' line sits closer to the checkboxes than in the reference.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Overall styling is close: grid-paper cards, yellow credits tag, lilac/yellow/green tabs, round white zoom buttons, red calendar header and red pin. Noticeable differences: the pink and yellow tape strips on the top edge of the Stations panel are missing; the half-filled checkbox is orange in the fifth box in the reference but teal in the fourth box in the result; the hand-drawn cursor mark under 'Make' is absent; the $640 ring is a more uniform outline than the reference's sketchy green circle; the Peel off icon is a bar glyph instead of a trash can; and the purple tab glyph appears different in form.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Visible text matches in content and legibility: $324, 15/16, 83 credits, Tech, Stations, 'drag onto the floor', the three station names with $140, $160 and $180, Look, Peel off, 'for Moonlight Cinema', 'The ticket machine', $640, '3 of 6 checked', '95s left', the Plan, Make and Check captions, DAY 5, 11:09, 1×, 2×, 4× and 'Development Build'. Typeface, weight and size look comparable. The only difference is that the Plan → Make → Check caption row sits slightly lower within its area than in the reference.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "Camera angle, perspective, scale and framing are essentially the same. The cream tiled platform occupies the same central diamond (left corner near x=172, right near x=775, top near y=143, bottom near y=525). The glass railings and top-centre staircase sit in matching places, and the corner trees, lower-centre bench and lower-right path fall in the same screen regions. The HUD and panels are framed identically."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Scene contents and arrangement closely match. The purple Plan, orange Make and teal Check stations sit at the same floor positions, each with a robot worker beside it. The mint unit (~x512, y300), white kiosk (~x645, y285), server rack (~x205, y340), two solar mats, purple cube with lilac sphere (~x370, y410), bench, cream path and box, lamp posts and trees all appear in corresponding spots. The main omission is the speech bubble above the Make station (~x515, y170) in the reference, which is absent in the result."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes and proportions of the stations, solar mats, server rack, kiosk, bench and trees are broadly the same, and the three station thumbnails in the Stations panel match in form. Finer modelling differs: the mint unit at ~(512,300) reads as a rounder cylinder in the reference but as a squarer, more faceted block in the result, and the robot figures look simpler. The speech-bubble shape is missing (see V2)."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette closely follows the reference: teal ground, cream tiled floor, purple, orange and teal stations, dark-blue solar mats, black server rack, mint foliage on cream plinths, and the yellow, green and lilac UI accents. Minor differences: the teal ground and tree foliage look slightly more saturated and deeper in the result than the softer aqua and paler mint of the reference, and the mint unit's tint reads a little cooler."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "The lighting is the same soft, diffuse isometric setup. Shadows fall toward the lower-left from the stations, robots, solar mats and server rack, with contact darkening at object bases and darker teal shadows under the trees and along the platform's shaded sides. Shadow softness and depth cues are comparable, with no visible direction or contrast mismatch."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "Panel and control placement, sizes and grouping match: the HUD strip (robot badge, $324, 15/16 battery, 83-credit tag, Tech button), the three side tabs, the Stations panel with Look and Peel off, the $640 note card, the zoom buttons and the DAY 5 calendar card occupy the same regions. Internal spacing differs in the note card: the '3 of 6 checked / 95s left' line sits closer to the checkboxes than in the reference."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Overall styling is close: grid-paper cards, yellow credits tag, lilac/yellow/green tabs, round white zoom buttons, red calendar header and red pin. Noticeable differences: the pink and yellow tape strips on the top edge of the Stations panel are missing; the half-filled checkbox is orange in the fifth box in the reference but teal in the fourth box in the result; the hand-drawn cursor mark under 'Make' is absent; the $640 ring is a more uniform outline than the reference's sketchy green circle; the Peel off icon is a bar glyph instead of a trash can; and the purple tab glyph appears different in form."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Visible text matches in content and legibility: $324, 15/16, 83 credits, Tech, Stations, 'drag onto the floor', the three station names with $140, $160 and $180, Look, Peel off, 'for Moonlight Cinema', 'The ticket machine', $640, '3 of 6 checked', '95s left', the Plan, Make and Check captions, DAY 5, 11:09, 1×, 2×, 4× and 'Development Build'. Typeface, weight and size look comparable. The only difference is that the Plan → Make → Check caption row sits slightly lower within its area than in the reference."
              }
            ]
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      "runId": "pilot-3d-f674db61",
      "design": "C",
      "producer": "GPT-6 Sol",
      "producerId": "gpt-6-sol",
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      "result": "../media/pilot-3d-f674db61.png",
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          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The isometric viewpoint, central platform scale and framing closely match. The platform diagonals differ slightly, and the upper corridor and foreground have different cropping.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The three stations and robots, server rack, two blue panels and major trees retain their relative arrangement. Lower-right paving becomes two separated slabs, while nearby shrubs and bollards shift.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Objects retain recognizable silhouettes, but robots are boxier, tree crowns more angular, and furniture thicker and squarer. Many rounded edges and small workstation details differ.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal landscape and purple/orange/mint station palette match well. Result floor tiles are grayer, window frames yellower, and ground surfaces lack the reference’s fine mottled texture.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both scenes have directional illumination and grounding shadows. The result has harder tree-shadow patches and weaker soft contact shading around robots and workstation legs, making the interior appear flatter.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The resource strip, shop panel, ticket, clock and zoom controls closely match in position, size and hierarchy. Differences are limited to small card, tab and control-spacing offsets.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Graph paper, ruled paper, red pin and green checks reproduce the main styling. Missing sidebar tape, more rigid outlines and altered avatar, tab and play icons reduce the handmade resemblance.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Major wording and values, including $324, 15/16, $640, DAY 5 and 11:09, match. Result lettering is heavier and more uniformly monospaced, particularly the ticket title and day header.\"}]}",
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          "parsingFlags": [],
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            "aspects": [
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                "id": "V1",
                "score": 8,
                "explanation": "The isometric viewpoint, central platform scale and framing closely match. The platform diagonals differ slightly, and the upper corridor and foreground have different cropping."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The three stations and robots, server rack, two blue panels and major trees retain their relative arrangement. Lower-right paving becomes two separated slabs, while nearby shrubs and bollards shift."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Objects retain recognizable silhouettes, but robots are boxier, tree crowns more angular, and furniture thicker and squarer. Many rounded edges and small workstation details differ."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal landscape and purple/orange/mint station palette match well. Result floor tiles are grayer, window frames yellower, and ground surfaces lack the reference’s fine mottled texture."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both scenes have directional illumination and grounding shadows. The result has harder tree-shadow patches and weaker soft contact shading around robots and workstation legs, making the interior appear flatter."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The resource strip, shop panel, ticket, clock and zoom controls closely match in position, size and hierarchy. Differences are limited to small card, tab and control-spacing offsets."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Graph paper, ruled paper, red pin and green checks reproduce the main styling. Missing sidebar tape, more rigid outlines and altered avatar, tab and play icons reduce the handmade resemblance."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Major wording and values, including $324, 15/16, $640, DAY 5 and 11:09, match. Result lettering is heavier and more uniformly monospaced, particularly the ticket title and day header."
              }
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          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 250.972,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The elevated isometric view and central platform framing closely match. The result’s platform perspective is slightly flatter, and the surrounding ground fills more of the frame instead of exposing the reference’s gray exterior edges.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The three stations, robots, blue grid panels, tower, bench and most trees occupy corresponding positions. The purple station sits farther back, while the lower-right paths and their shrub are noticeably rearranged.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Major silhouettes remain recognizable, but robots are more rectangular, workstation and fence framing is chunkier, and trees and planters are more angular. The reference has softer curves, bevels and more detailed construction.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal ground, cream paving and purple/orange/mint palette are retained. The result’s ground is greener and more uniform, fence framing is tan rather than cool pale white, and the purple station lacks the reference’s light tabletop.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"The result has more abrupt canopy shading and shorter, differently placed tree shadows, particularly around the lower-left tree. The reference’s softer gradients and diffuse contact shadows give the scene stronger depth.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top resource bar, left station panel, upper-right ticket, lower-right day card and zoom buttons closely match in position, size and grouping. Top-bar spacing and bottom speed-button alignment differ slightly.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Cream paper panels, colored tabs and the red day header are preserved. However, the pink tape above Stations is missing, stationery graphics are more regular, and the mascot, tab icons and red cursor graphic differ visibly.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible labels and values match, including $324, 15/16, ticket progress, DAY 5 and 11:09. The result uses heavier, more regular lettering, especially in the ticket title and day header, than the reference’s lighter handwritten style.\"}]}",
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                "id": "V1",
                "score": 8,
                "explanation": "The elevated isometric view and central platform framing closely match. The result’s platform perspective is slightly flatter, and the surrounding ground fills more of the frame instead of exposing the reference’s gray exterior edges."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The three stations, robots, blue grid panels, tower, bench and most trees occupy corresponding positions. The purple station sits farther back, while the lower-right paths and their shrub are noticeably rearranged."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Major silhouettes remain recognizable, but robots are more rectangular, workstation and fence framing is chunkier, and trees and planters are more angular. The reference has softer curves, bevels and more detailed construction."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal ground, cream paving and purple/orange/mint palette are retained. The result’s ground is greener and more uniform, fence framing is tan rather than cool pale white, and the purple station lacks the reference’s light tabletop."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The result has more abrupt canopy shading and shorter, differently placed tree shadows, particularly around the lower-left tree. The reference’s softer gradients and diffuse contact shadows give the scene stronger depth."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top resource bar, left station panel, upper-right ticket, lower-right day card and zoom buttons closely match in position, size and grouping. Top-bar spacing and bottom speed-button alignment differ slightly."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Cream paper panels, colored tabs and the red day header are preserved. However, the pink tape above Stations is missing, stationery graphics are more regular, and the mascot, tab icons and red cursor graphic differ visibly."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible labels and values match, including $324, 15/16, ticket progress, DAY 5 and 11:09. The result uses heavier, more regular lettering, especially in the ticket title and day header, than the reference’s lighter handwritten style."
              }
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          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 49.939,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"The isometric camera angle, orthographic perspective, scene framing, scale, and composition match the reference almost identically across the entire canvas.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 8,\n      \"explanation\": \"Object placement, counts, and arrangement closely match across stations, trees, server, bench, and background building. Differences include the robots facing forward rather than toward their workstations, missing selection rings beneath the robots' feet, missing dashed road lines on the upper background roadway, and an extra bush clump on the lower-right platform.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 6,\n      \"explanation\": \"Object shapes are noticeably simplified and blockier in the result: robots have sharp, voxel-like cubic heads and bodies lacking the rounded bevels and visors of the reference; the plan and check stations use simplified flat panels rather than angled multi-monitor cockpits; and the bench slats and legs are basic rectangular blocks.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 8,\n      \"explanation\": \"The scene color palette matches very well, faithfully reproducing the teal ground, off-white tiled floor, sage green foliage, and furniture tones (purple, mint, and wood). The primary difference is flatter diffuse shading in the result without the subtle emissive screen glow and specular highlights present in the reference.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 4,\n      \"explanation\": \"General ambient brightness is consistent, but directional cast shadows are almost entirely missing in the result. The reference displays soft directional shadows stretching toward the lower-left from trees, building walls, furniture, and the bench, creating distinct depth cues that are absent in the reproduction.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"The UI layout and hierarchy are exceptionally well matched, including the top-left status bar, the left stations notepad with attached side tabs, the top-right pinned task clipboard, and the bottom-right clock and speed control panel.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 7,\n      \"explanation\": \"Card styling and borders match broadly, but several decorative details and icons differ: the pink tape strip atop the stations notepad is missing; the notepad's bottom action buttons show a flag and chess rook instead of a cursor arrow and trash bin; the side tabs use club icons rather than blocks and a plant; and the top-left avatar icon is placed in a hexagon rather than a rounded squircle.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 8,\n      \"explanation\": \"Typography style, sizing, weights, and labels match closely across all UI panels and numbers. Visible content discrepancies include the notepad button reading 'Lock' in black instead of 'Look' in red, and the flow diagram dashes under Plan/Make/Check showing '- - -' patterns rather than '- 1 -'.\"\n    }\n  ]\n}\n```\n",
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          "aspectFieldsValid": true,
          "rawObject": {
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              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric camera angle, orthographic perspective, scene framing, scale, and composition match the reference almost identically across the entire canvas."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Object placement, counts, and arrangement closely match across stations, trees, server, bench, and background building. Differences include the robots facing forward rather than toward their workstations, missing selection rings beneath the robots' feet, missing dashed road lines on the upper background roadway, and an extra bush clump on the lower-right platform."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Object shapes are noticeably simplified and blockier in the result: robots have sharp, voxel-like cubic heads and bodies lacking the rounded bevels and visors of the reference; the plan and check stations use simplified flat panels rather than angled multi-monitor cockpits; and the bench slats and legs are basic rectangular blocks."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The scene color palette matches very well, faithfully reproducing the teal ground, off-white tiled floor, sage green foliage, and furniture tones (purple, mint, and wood). The primary difference is flatter diffuse shading in the result without the subtle emissive screen glow and specular highlights present in the reference."
              },
              {
                "id": "V5",
                "score": 4,
                "explanation": "General ambient brightness is consistent, but directional cast shadows are almost entirely missing in the result. The reference displays soft directional shadows stretching toward the lower-left from trees, building walls, furniture, and the bench, creating distinct depth cues that are absent in the reproduction."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout and hierarchy are exceptionally well matched, including the top-left status bar, the left stations notepad with attached side tabs, the top-right pinned task clipboard, and the bottom-right clock and speed control panel."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Card styling and borders match broadly, but several decorative details and icons differ: the pink tape strip atop the stations notepad is missing; the notepad's bottom action buttons show a flag and chess rook instead of a cursor arrow and trash bin; the side tabs use club icons rather than blocks and a plant; and the top-left avatar icon is placed in a hexagon rather than a rounded squircle."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Typography style, sizing, weights, and labels match closely across all UI panels and numbers. Visible content discrepancies include the notepad button reading 'Lock' in black instead of 'Look' in red, and the flow diagram dashes under Plan/Make/Check showing '- - -' patterns rather than '- 1 -'."
              }
            ]
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        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 126.897,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Same isometric quadrant and similar framing: white floor rhombus centered left of the UI, tree ring at the edges, glass partitions along the back-left and back-right. The result's camera sits slightly lower in elevation: the floor rhombus is flatter (top corner ~y170 to bottom ~y495 vs ~y150 to ~y520 in the reference) and sits a little higher in frame, so the bottom corner of the floor is further from the lower edge. The top of frame also differs: the reference shows a beige building/stair-ramp structure across the upper-left, the result shows a plainer flat beige band.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Nearly all scene objects are present in matching positions: server rack at the left floor corner, two dark solar panels, blue Plan desk with robot, orange Make desk with robot at the back, teal Check desk with robot in the center, tall thin lamp, light-green board at the right, purple cube with sphere on a cream block in the foreground, bench at bottom center, cream crate at right, flat plank and bollards, and trees at the same spots (top-right, right, bottom-left, bottom). Differences: the reference's stair/ramp structure at the top is missing, the small white tag on the back glass wall (~510,170) is absent, the small bush is beside/on the plank instead of in front of it, and the scattered ground dots are sparser.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes match well: desks with monitors and lamps, grid-lined solar panels, blobby multi-lobe trees on square planters, bench, server rack with lit front. The result's robots are noticeably chunkier and taller relative to the desks (about 45px vs 35px), the light-green board is thicker with a bulkier base, and the glass partition panels read taller relative to the floor. The reference's top-left structure shows modeled stairs and railing that the result's band lacks.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette is a close match: teal ground, white tiled floor, cream trim/posts, pastel mint trees, navy solar panels, blue/purple Plan, orange Make and teal Check desks. The result's ground teal is slightly more saturated and the floor slightly warmer/cream-tinted; the reference has a hazier, more muted look with small yellowish dots on the ground where the result has whiter dots. Matte, untextured surfaces in both.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Light direction is consistent: soft shadows fall to the lower-right of planters, bench and crate in both images, and desks show light contact shading on the floor. The reference has a softer, slightly bloomed look with a gentle ground gradient and a touch more ambient occlusion under objects and along the wall base; the result is flatter and crisper with more uniform ground tone, so depth cues are a bit weaker.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All UI blocks are present in the same places and proportions: top-left HUD strip (mascot, $324, battery 15/16, credits box, Tech button), Stations panel with three station cards and two bottom buttons, three side tabs to its right, top-right task card with price badge, zoom +/−/home cluster, bottom-right Day panel with time and speed buttons, watermark. The reference's Stations panel, task card and Day panel are each slightly rotated (sticker-like tilt) while the result's are perfectly straight; the result's station cards and panel are marginally larger.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream paper-like panels with rounded corners, red pin on the task card, green $640 circle badge, green check marks with a light-green filled 4th box and orange-outlined 5th box, red Day header, yellow-highlighted 1× button and lavender/yellow/mint side tabs all match. Differences: the reference Stations panel has a tape strip at its top that the result lacks; the HUD mascot is a robot head in the reference but a cube/house icon in the result; bottom buttons use a cursor and trash icon in the reference vs a red flag and hourglass-like icon in the result; side tabs are rounder in the reference; the result's 5th checkbox is hollow rather than lightly filled.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible text matches almost everywhere: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station, $140/$160/$180, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1×/2×/4×, Development Build, with similar casual handwritten headers and bold time display. The left bottom button reads 'Look' in the reference but 'Lock' in the result, and the progress marks under Plan/Make/Check differ (single tick under Make vs dashes under all three). Text sizes and weights are otherwise comparable.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Same isometric quadrant and similar framing: white floor rhombus centered left of the UI, tree ring at the edges, glass partitions along the back-left and back-right. The result's camera sits slightly lower in elevation: the floor rhombus is flatter (top corner ~y170 to bottom ~y495 vs ~y150 to ~y520 in the reference) and sits a little higher in frame, so the bottom corner of the floor is further from the lower edge. The top of frame also differs: the reference shows a beige building/stair-ramp structure across the upper-left, the result shows a plainer flat beige band."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Nearly all scene objects are present in matching positions: server rack at the left floor corner, two dark solar panels, blue Plan desk with robot, orange Make desk with robot at the back, teal Check desk with robot in the center, tall thin lamp, light-green board at the right, purple cube with sphere on a cream block in the foreground, bench at bottom center, cream crate at right, flat plank and bollards, and trees at the same spots (top-right, right, bottom-left, bottom). Differences: the reference's stair/ramp structure at the top is missing, the small white tag on the back glass wall (~510,170) is absent, the small bush is beside/on the plank instead of in front of it, and the scattered ground dots are sparser."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes match well: desks with monitors and lamps, grid-lined solar panels, blobby multi-lobe trees on square planters, bench, server rack with lit front. The result's robots are noticeably chunkier and taller relative to the desks (about 45px vs 35px), the light-green board is thicker with a bulkier base, and the glass partition panels read taller relative to the floor. The reference's top-left structure shows modeled stairs and railing that the result's band lacks."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette is a close match: teal ground, white tiled floor, cream trim/posts, pastel mint trees, navy solar panels, blue/purple Plan, orange Make and teal Check desks. The result's ground teal is slightly more saturated and the floor slightly warmer/cream-tinted; the reference has a hazier, more muted look with small yellowish dots on the ground where the result has whiter dots. Matte, untextured surfaces in both."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Light direction is consistent: soft shadows fall to the lower-right of planters, bench and crate in both images, and desks show light contact shading on the floor. The reference has a softer, slightly bloomed look with a gentle ground gradient and a touch more ambient occlusion under objects and along the wall base; the result is flatter and crisper with more uniform ground tone, so depth cues are a bit weaker."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All UI blocks are present in the same places and proportions: top-left HUD strip (mascot, $324, battery 15/16, credits box, Tech button), Stations panel with three station cards and two bottom buttons, three side tabs to its right, top-right task card with price badge, zoom +/−/home cluster, bottom-right Day panel with time and speed buttons, watermark. The reference's Stations panel, task card and Day panel are each slightly rotated (sticker-like tilt) while the result's are perfectly straight; the result's station cards and panel are marginally larger."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream paper-like panels with rounded corners, red pin on the task card, green $640 circle badge, green check marks with a light-green filled 4th box and orange-outlined 5th box, red Day header, yellow-highlighted 1× button and lavender/yellow/mint side tabs all match. Differences: the reference Stations panel has a tape strip at its top that the result lacks; the HUD mascot is a robot head in the reference but a cube/house icon in the result; bottom buttons use a cursor and trash icon in the reference vs a red flag and hourglass-like icon in the result; side tabs are rounder in the reference; the result's 5th checkbox is hollow rather than lightly filled."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible text matches almost everywhere: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station, $140/$160/$180, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1×/2×/4×, Development Build, with similar casual handwritten headers and bold time display. The left bottom button reads 'Look' in the reference but 'Lock' in the result, and the progress marks under Plan/Make/Check differ (single tick under Make vs dashes under all three). Text sizes and weights are otherwise comparable."
              }
            ]
          },
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          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 49.94,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The isometric angle and overall framing are very close. The platform’s right and upper edges align well, though its left corner sits farther right in the result and its lower corner is slightly higher.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The same stations, three characters, solar panels, trees, bench and outdoor furniture are present in nearly the same arrangement. Some peripheral objects and station positions shift slightly.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"The station, character, tree and furniture silhouettes are closely matched. Small modeled details and proportions vary, especially on the workstation equipment and landscaping.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is similar, but the result’s teal ground is lighter and greener, and its floor reads cooler and grayer than the reference. The reference ground also has more visible surface speckling.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Both images use similar directional lighting and contact shadows beneath the platform, trees and furniture. The result’s shading appears somewhat softer and less contrasty in places.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The HUD, station panel, mission card and day/time controls occupy nearly identical positions and sizes, with the same grouping and visual hierarchy.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The paper-like panels and colored controls are closely reproduced, but several small graphics differ, notably the category icons and bottom buttons in the left panel.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible labels, prices, counters, mission text and time match closely. The lettering is very similar, with only slight differences in font appearance and weight.\"}]}",
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          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The isometric angle and overall framing are very close. The platform’s right and upper edges align well, though its left corner sits farther right in the result and its lower corner is slightly higher."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The same stations, three characters, solar panels, trees, bench and outdoor furniture are present in nearly the same arrangement. Some peripheral objects and station positions shift slightly."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "The station, character, tree and furniture silhouettes are closely matched. Small modeled details and proportions vary, especially on the workstation equipment and landscaping."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is similar, but the result’s teal ground is lighter and greener, and its floor reads cooler and grayer than the reference. The reference ground also has more visible surface speckling."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Both images use similar directional lighting and contact shadows beneath the platform, trees and furniture. The result’s shading appears somewhat softer and less contrasty in places."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The HUD, station panel, mission card and day/time controls occupy nearly identical positions and sizes, with the same grouping and visual hierarchy."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The paper-like panels and colored controls are closely reproduced, but several small graphics differ, notably the category icons and bottom buttons in the left panel."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible labels, prices, counters, mission text and time match closely. The lettering is very similar, with only slight differences in font appearance and weight."
              }
            ]
          },
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        {
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          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 143.88,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both show the same isometric three-quarter top-down view. The tiled floor slab sits centre-left in the same place (left corner about x175, front corner about (375,515), right corner about x775). Glass walls run along the back-left and back-right edges. Trees, bench, bollards and the lower-right platform frame it the same way. The camera is subtly different: the result's right corner sits lower and its back-right edge is steeper. The top-left background also reads differently, with a long cream wall instead of the reference's stepped awning and street.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"The core arrangement matches. The Plan station is at left, Make at top and Check at bottom-centre, each with a robot. The black server rack is at far left, with two blue solar panels and the purple cube and orb table at lower left. The green machine is at right and the green pedestal sits beside the Check desk. The side table and wooden platform are at lower right, the bench at bottom, and about eight trees and the bollards are in matching spots. Differences: the reference's speech bubble over the Make robot is missing. The striped awning, steps and street building at top-left are replaced by a plain long wall. The scattered white dots on the ground are absent. The small dark object on the floor near the Make desk is not visible.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes and proportions of the stations, server rack, solar panels, pedestal, side table, bench, bollards and trees on square planters are close. Robots differ: the reference's are short and chunky with blue-teal torso accents, while the result's are taller and slimmer with yellow antenna bulbs. The Plan station reads as a navy desk with a purple screen in the reference, but a purple desk with a dark monitor in the result. The result adds a visibly thick slab edge along the floor's front edges, and its tree canopies are slightly more faceted. Glass wall mullions and trim look a bit thinner.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is largely shared: teal ground, mint trees, orange Make desk, mint Check desk, black rack with blue lights, blue solar panels and cream trims, all with a matte look. Differences: the result's floor is a cooler grey-white with darker grid lines, versus the reference's warm cream tiles. The ground lacks the reference's white dot texture. A dark brown slab edge appears that the reference does not show. The Plan station's navy and purple pairing is swapped, and the Make monitor is teal rather than dark.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both use soft, diffuse, matte lighting, but the reference has clearer blurred contact shadows. These show under the trees and planters at lower left and bottom, beneath the desks and around the robots, with gentle shading across the floor. The result is flatter: ground shadows around trees are weak, the floor is more uniform with crisper tile lines, and depth comes mostly from geometry. The dark front slab edge adds a depth cue the reference does not have.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The layout is almost identical. The top bar runs avatar, $ amount, battery, credits and Tech. The Stations panel at left has a title, subtitle, a 2-column grid (Plan and Make, then Check) with price pills and a two-button bottom row. Three vertical tabs sit on its right edge. The quest note is at top-right, the Day/time card at bottom-right, and the +, - and home zoom buttons above it. Positions and sizes match within a few pixels. Minor differences: the result's avatar is larger and overflows the bar's left edge, the top bar is slightly wider, and the bottom-left button does not show the reference's highlighted selected state.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Both use a notebook-paper concept with a similar palette: cream paper, grid in the Stations panel, mint and yellow accents, blue Tech button, red Day header, red pin and green $640 circle. The station thumbnails also look alike. The reference adds taped yellow and pink strips, torn or deckled paper edges and a robot-face avatar. The result uses clean rounded cards with no tape or torn edges and a boxy avatar. Icons differ: the tab icons (blocks and branch vs clubs), the Tech icon, the cursor icon becoming a flag, the trash icon becoming a rook, and the battery (red outline vs orange fill). The 4th and 5th checkbox fills also differ from the reference.\"},{\"id\":\"V8\",\"score\":6,\"explanation\":\"Nearly all text is present, in the same places and at similar sizes: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the station names with $140/$160/$180, Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan/Make/Check, DAY 5, 11:09, 1x/2x/4x and Development Build. The typeface character differs: the reference uses a casual hand-drawn style, while the result uses a cleaner, heavier sans on headings and numerals ($324, The ticket machine, 11:09). The bottom-left button reads 'Look' in the reference but 'Lock' in the result. The marks under Plan/Make/Check are a single dash, tick and dash in the reference but triple dashes in the result.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both show the same isometric three-quarter top-down view. The tiled floor slab sits centre-left in the same place (left corner about x175, front corner about (375,515), right corner about x775). Glass walls run along the back-left and back-right edges. Trees, bench, bollards and the lower-right platform frame it the same way. The camera is subtly different: the result's right corner sits lower and its back-right edge is steeper. The top-left background also reads differently, with a long cream wall instead of the reference's stepped awning and street."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "The core arrangement matches. The Plan station is at left, Make at top and Check at bottom-centre, each with a robot. The black server rack is at far left, with two blue solar panels and the purple cube and orb table at lower left. The green machine is at right and the green pedestal sits beside the Check desk. The side table and wooden platform are at lower right, the bench at bottom, and about eight trees and the bollards are in matching spots. Differences: the reference's speech bubble over the Make robot is missing. The striped awning, steps and street building at top-left are replaced by a plain long wall. The scattered white dots on the ground are absent. The small dark object on the floor near the Make desk is not visible."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes and proportions of the stations, server rack, solar panels, pedestal, side table, bench, bollards and trees on square planters are close. Robots differ: the reference's are short and chunky with blue-teal torso accents, while the result's are taller and slimmer with yellow antenna bulbs. The Plan station reads as a navy desk with a purple screen in the reference, but a purple desk with a dark monitor in the result. The result adds a visibly thick slab edge along the floor's front edges, and its tree canopies are slightly more faceted. Glass wall mullions and trim look a bit thinner."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is largely shared: teal ground, mint trees, orange Make desk, mint Check desk, black rack with blue lights, blue solar panels and cream trims, all with a matte look. Differences: the result's floor is a cooler grey-white with darker grid lines, versus the reference's warm cream tiles. The ground lacks the reference's white dot texture. A dark brown slab edge appears that the reference does not show. The Plan station's navy and purple pairing is swapped, and the Make monitor is teal rather than dark."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both use soft, diffuse, matte lighting, but the reference has clearer blurred contact shadows. These show under the trees and planters at lower left and bottom, beneath the desks and around the robots, with gentle shading across the floor. The result is flatter: ground shadows around trees are weak, the floor is more uniform with crisper tile lines, and depth comes mostly from geometry. The dark front slab edge adds a depth cue the reference does not have."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The layout is almost identical. The top bar runs avatar, $ amount, battery, credits and Tech. The Stations panel at left has a title, subtitle, a 2-column grid (Plan and Make, then Check) with price pills and a two-button bottom row. Three vertical tabs sit on its right edge. The quest note is at top-right, the Day/time card at bottom-right, and the +, - and home zoom buttons above it. Positions and sizes match within a few pixels. Minor differences: the result's avatar is larger and overflows the bar's left edge, the top bar is slightly wider, and the bottom-left button does not show the reference's highlighted selected state."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Both use a notebook-paper concept with a similar palette: cream paper, grid in the Stations panel, mint and yellow accents, blue Tech button, red Day header, red pin and green $640 circle. The station thumbnails also look alike. The reference adds taped yellow and pink strips, torn or deckled paper edges and a robot-face avatar. The result uses clean rounded cards with no tape or torn edges and a boxy avatar. Icons differ: the tab icons (blocks and branch vs clubs), the Tech icon, the cursor icon becoming a flag, the trash icon becoming a rook, and the battery (red outline vs orange fill). The 4th and 5th checkbox fills also differ from the reference."
              },
              {
                "id": "V8",
                "score": 6,
                "explanation": "Nearly all text is present, in the same places and at similar sizes: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the station names with $140/$160/$180, Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan/Make/Check, DAY 5, 11:09, 1x/2x/4x and Development Build. The typeface character differs: the reference uses a casual hand-drawn style, while the result uses a cleaner, heavier sans on headings and numerals ($324, The ticket machine, 11:09). The bottom-left button reads 'Look' in the reference but 'Lock' in the result. The marks under Plan/Make/Check are a single dash, tick and dash in the reference but triple dashes in the result."
              }
            ]
          },
          "responseFile": "responses/sonnet/1f9519a9dd8c75ef.txt",
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        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 280.292,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both images use the same high isometric viewpoint at a very similar zoom. The tiled room diamond sits left of center, with the glass wall along its back-left edge. The Stations panel overlaps the room's left corner, and trees frame the edges in matching spots. There are minor differences: the room's front corner sits slightly further right in the result, and some peripheral trees (right side, bottom-left, bottom) are offset by roughly 10–20 px.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"All key interior objects are present in the same arrangement. These include the black server rack at the left corner, two navy solar panels, and the purple Plan, orange Make and mint Check desks, each with one robot. The central pedestal, the white/green kiosk at right and the front table with a purple cube and pink orb are also in place. Outside, trees on planters, bushes, bollards, the bench, the lower-right counter and the paving sit in similar places. Differences: (1) At top left, the reference's gray road with dashed markings and pink/white striped awning are replaced by a plain beige walkway behind the glass railing. (2) The white speech bubble above the Make station is reduced to a small beige block. (3) The faint floor rings around the reference robots are not visible. (4) The lower-right paving is split into two short slabs, with the bush sitting on the white slab instead of beside a long beige path.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"These objects have matching silhouettes: desks with monitors, the server rack, solar panels, the kiosk, the front table with cube and orb, and round-canopy trees on square planters. Noticeable differences: (1) The robots are taller and leggier, with boxy heads and antennae, compared with the reference's shorter, compact figures. (2) The central mint lamp-like pedestal becomes a bust-like statue on a column. (3) The floor is a thick raised slab with a visible beige rim, rather than a thin, nearly flush edge. (4) Desk-top accessories and monitors differ in detail. (5) The bench is a chunkier solid form instead of a slatted wooden bench.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The overall palette is preserved. Shared colors include the speckled teal ground, pale aqua glass, purple/orange/mint desks, navy solar panels, black rack with blue lights, purple cube and pink orb, and cream planters. Differences: (1) Floor tiles are a cooler light gray with a beige/brown slab edge instead of warm near-white. (2) Glass frames and rails are beige rather than white. (3) The pedestal is gray-green rather than mint. (4) The bench is cream instead of tan wood. (5) Tree canopies are a deeper, more saturated green. (6) Robots read slightly grayer. Surfaces look cleaner and more flatly CG-shaded than the reference's soft, slightly painterly matte finish.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both images use soft, diffuse daylight with gentle shadows under trees, planters, furniture and robots, giving comparable depth. In the result, object faces have crisper, higher-contrast shading, visible on desk sides and tree canopies. The raised floor slab also adds a dark under-edge band along the room's front edges. The reference's contact shadows and ambient occlusion are softer and more blurred, and its floor reads as more evenly lit.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout matches closely, with matching positions, sizes, grouping and prominence:\\n- Top left: the HUD strip with avatar, $324, battery 15/16, yellow credits box and blue Tech button.\\n- Left: the Stations panel with a 2+1 station grid, price tags and two bottom buttons, plus three colored side tabs to its right.\\n- Top right: the order card with stamp, checkbox row, status line and Plan→Make→Check row.\\n- Bottom right: the zoom buttons above the calendar/speed widget.\\nThe only minor difference is the HUD avatar, which is larger and sits further out at the bar's left edge.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Shared styling includes cream paper-like panels and purple/yellow/green side tabs. The yellow credits chip, blue Tech chip, red pushpin, green circular $640 stamp and green checkmark boxes are also kept, as are the red calendar header, yellow 1× chip, circular zoom buttons and rendered station thumbnails. Differences: (1) The reference's paper-collage treatment is replaced by plain rounded cards; this includes the torn HUD strip with tape and the pink and yellow washi tape on the Stations panel. (2) The avatar is a different cube-robot graphic. (3) Several icons differ: the purple and green tab icons become club-like symbols, the Tech glyph changes, the Look cursor becomes a flag, and the trash can becomes a rook-like icon. (4) The fifth checkbox shows an orange edge bar instead of a full orange fill. (5) The active gray highlight on the left bottom button is missing.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Most text matches in wording, placement and its casual rounded/handwritten style. This includes $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the station names, $140/$160/$180, Peel off, for Moonlight Cinema, $640 and The ticket machine. It also includes 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1×/2×/4× and Development Build. Differences: (1) 'Look' reads 'Lock'. (2) The stage values '-', '|', '-' become dashed placeholders ('- - -', '- - -', '- -'). (3) The card title is set noticeably heavier, and the $640 stamp digits appear more slanted.\"}]}\n```",
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both images use the same high isometric viewpoint at a very similar zoom. The tiled room diamond sits left of center, with the glass wall along its back-left edge. The Stations panel overlaps the room's left corner, and trees frame the edges in matching spots. There are minor differences: the room's front corner sits slightly further right in the result, and some peripheral trees (right side, bottom-left, bottom) are offset by roughly 10–20 px."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "All key interior objects are present in the same arrangement. These include the black server rack at the left corner, two navy solar panels, and the purple Plan, orange Make and mint Check desks, each with one robot. The central pedestal, the white/green kiosk at right and the front table with a purple cube and pink orb are also in place. Outside, trees on planters, bushes, bollards, the bench, the lower-right counter and the paving sit in similar places. Differences: (1) At top left, the reference's gray road with dashed markings and pink/white striped awning are replaced by a plain beige walkway behind the glass railing. (2) The white speech bubble above the Make station is reduced to a small beige block. (3) The faint floor rings around the reference robots are not visible. (4) The lower-right paving is split into two short slabs, with the bush sitting on the white slab instead of beside a long beige path."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "These objects have matching silhouettes: desks with monitors, the server rack, solar panels, the kiosk, the front table with cube and orb, and round-canopy trees on square planters. Noticeable differences: (1) The robots are taller and leggier, with boxy heads and antennae, compared with the reference's shorter, compact figures. (2) The central mint lamp-like pedestal becomes a bust-like statue on a column. (3) The floor is a thick raised slab with a visible beige rim, rather than a thin, nearly flush edge. (4) Desk-top accessories and monitors differ in detail. (5) The bench is a chunkier solid form instead of a slatted wooden bench."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall palette is preserved. Shared colors include the speckled teal ground, pale aqua glass, purple/orange/mint desks, navy solar panels, black rack with blue lights, purple cube and pink orb, and cream planters. Differences: (1) Floor tiles are a cooler light gray with a beige/brown slab edge instead of warm near-white. (2) Glass frames and rails are beige rather than white. (3) The pedestal is gray-green rather than mint. (4) The bench is cream instead of tan wood. (5) Tree canopies are a deeper, more saturated green. (6) Robots read slightly grayer. Surfaces look cleaner and more flatly CG-shaded than the reference's soft, slightly painterly matte finish."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both images use soft, diffuse daylight with gentle shadows under trees, planters, furniture and robots, giving comparable depth. In the result, object faces have crisper, higher-contrast shading, visible on desk sides and tree canopies. The raised floor slab also adds a dark under-edge band along the room's front edges. The reference's contact shadows and ambient occlusion are softer and more blurred, and its floor reads as more evenly lit."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout matches closely, with matching positions, sizes, grouping and prominence:\n- Top left: the HUD strip with avatar, $324, battery 15/16, yellow credits box and blue Tech button.\n- Left: the Stations panel with a 2+1 station grid, price tags and two bottom buttons, plus three colored side tabs to its right.\n- Top right: the order card with stamp, checkbox row, status line and Plan→Make→Check row.\n- Bottom right: the zoom buttons above the calendar/speed widget.\nThe only minor difference is the HUD avatar, which is larger and sits further out at the bar's left edge."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Shared styling includes cream paper-like panels and purple/yellow/green side tabs. The yellow credits chip, blue Tech chip, red pushpin, green circular $640 stamp and green checkmark boxes are also kept, as are the red calendar header, yellow 1× chip, circular zoom buttons and rendered station thumbnails. Differences: (1) The reference's paper-collage treatment is replaced by plain rounded cards; this includes the torn HUD strip with tape and the pink and yellow washi tape on the Stations panel. (2) The avatar is a different cube-robot graphic. (3) Several icons differ: the purple and green tab icons become club-like symbols, the Tech glyph changes, the Look cursor becomes a flag, and the trash can becomes a rook-like icon. (4) The fifth checkbox shows an orange edge bar instead of a full orange fill. (5) The active gray highlight on the left bottom button is missing."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Most text matches in wording, placement and its casual rounded/handwritten style. This includes $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the station names, $140/$160/$180, Peel off, for Moonlight Cinema, $640 and The ticket machine. It also includes 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1×/2×/4× and Development Build. Differences: (1) 'Look' reads 'Lock'. (2) The stage values '-', '|', '-' become dashed placeholders ('- - -', '- - -', '- -'). (3) The card title is set noticeably heavier, and the $640 stamp digits appear more slanted."
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          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 179.396,
          "rawResponse": "```json\n{\"aspects\":[\n{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera and framing are nearly identical: the same high isometric angle and perspective, the same floor footprint (back corner near x≈575,y≈100; right corner near x≈778,y≈322; front corner near x≈345,y≈520), the same ground plane, and matching scale for stations, robots and trees. The top bar, left Stations panel, right note card, bottom-right clock widget and zoom buttons occupy the same screen regions. Only peripheral background detail in the upper-left is hard to compare at this resolution.\"},\n{\"id\":\"V2\",\"score\":8,\"explanation\":\"Most scene objects match in count and placement: server rack at far left (x≈190-225,y≈305-365), two solar panels (x≈262-320 and x≈565-625), purple plan desk with robot, orange make desk with robot at top-center, teal check desk with robot at center-right, a green-topped cylinder near center (x≈500-525,y≈285-330), grey kiosk at right (x≈630-670), purple box on tan pedestal (x≈340-400,y≈390-440), tan side table (x≈760-815), plus bench, bollards and trees. Main content gap: the white speech bubble above the orange make-station robot (around x≈498-545,y≈160-182) is absent in the result.\"},\n{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions are closely matched: isometric desks with monitors, rounded-head robots with dark visor faces, the tall server tower, flat grid-textured solar panels, lollipop trees on square bases, the bench and bollards share the same construction and relative sizes. Small props and monitor/desk accessories look similar but cannot be compared precisely at this size. The top-left emblem shape differs and is scored under V7.\"},\n{\"id\":\"V4\",\"score\":9,\"explanation\":\"Palette is very close with no clear departures: teal ground, cream-white tiled floor with grey grid lines, beige rim along the glass, purple plan desk, orange make desk, mint-teal check desk, dark navy server and solar panels, and lilac box on a tan pedestal all match in hue and relative value. The matte, soft clay-like surfaces and the pale translucent blue glass wall look alike. Only very fine tonal shading differences could be hidden at this resolution.\"},\n{\"id\":\"V5\",\"score\":8,\"explanation\":\"Soft diffuse lighting with gentle contact shadows under desks, robots, solar panels, the server rack and props is reproduced with similar strength and falloff, and the depth ordering of overlapping objects reads the same. Light direction and overall contrast look consistent. Finer shadow falloff cannot be fully compared at this resolution, so a small deduction is kept.\"},\n{\"id\":\"V6\",\"score\":9,\"explanation\":\"Panel placement and hierarchy match closely: status bar ($324, battery 15/16, yellow 83 credits chip, blue Tech chip) in the same top row; Stations panel at the same left position and size, with Plan and Make on one row, Check below, price tags, and Look/Peel off buttons at its base; colored category tabs on its right edge; note card at the same size and position with the $640 badge, checklist row and stage row; DAY/time/speed widget and zoom/home buttons in the same spots; watermark in the same corner.\"},\n{\"id\":\"V7\",\"score\":6,\"explanation\":\"Core panel styling matches: cream grid-paper panels, colored category tabs, yellow credits chip, blue Tech chip, red DAY header and green checkmarks. Several graphics differ: the red pushpin at the top center of the note card (around x≈845,y≈28) is missing; the yellow and pink tape strips on the Stations panel's top corners are missing; the top-left emblem is a robot head in the reference but an isometric building/cube-like icon in the result; the Look/Lock icon is a red pointer arrow in the reference but a red flag in the result; the bottom-right control shows a play triangle in a circle in the reference but appears to be a pointer-style arrow in the result; the fifth progress box is an amber fill in the reference but appears to show only an amber edge in the result.\"},\n{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible text matches almost everywhere: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the Plan, Make and Check station labels with $140, $160 and $180, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, the stage labels Plan, Make and Check, DAY 5, 11:09, 1x 2x 4x and Development Build. Font family, weight and size are closely matched. Differences: the bottom-left button label reads Look in the reference but Lock in the result, and beneath the Plan-Make-Check row the reference shows a single cursor bar under Make while the result shows short dash placeholders under each stage label.\"}\n]}\n```",
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                "explanation": "Camera and framing are nearly identical: the same high isometric angle and perspective, the same floor footprint (back corner near x≈575,y≈100; right corner near x≈778,y≈322; front corner near x≈345,y≈520), the same ground plane, and matching scale for stations, robots and trees. The top bar, left Stations panel, right note card, bottom-right clock widget and zoom buttons occupy the same screen regions. Only peripheral background detail in the upper-left is hard to compare at this resolution."
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                "id": "V2",
                "score": 8,
                "explanation": "Most scene objects match in count and placement: server rack at far left (x≈190-225,y≈305-365), two solar panels (x≈262-320 and x≈565-625), purple plan desk with robot, orange make desk with robot at top-center, teal check desk with robot at center-right, a green-topped cylinder near center (x≈500-525,y≈285-330), grey kiosk at right (x≈630-670), purple box on tan pedestal (x≈340-400,y≈390-440), tan side table (x≈760-815), plus bench, bollards and trees. Main content gap: the white speech bubble above the orange make-station robot (around x≈498-545,y≈160-182) is absent in the result."
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                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions are closely matched: isometric desks with monitors, rounded-head robots with dark visor faces, the tall server tower, flat grid-textured solar panels, lollipop trees on square bases, the bench and bollards share the same construction and relative sizes. Small props and monitor/desk accessories look similar but cannot be compared precisely at this size. The top-left emblem shape differs and is scored under V7."
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                "id": "V4",
                "score": 9,
                "explanation": "Palette is very close with no clear departures: teal ground, cream-white tiled floor with grey grid lines, beige rim along the glass, purple plan desk, orange make desk, mint-teal check desk, dark navy server and solar panels, and lilac box on a tan pedestal all match in hue and relative value. The matte, soft clay-like surfaces and the pale translucent blue glass wall look alike. Only very fine tonal shading differences could be hidden at this resolution."
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                "id": "V5",
                "score": 8,
                "explanation": "Soft diffuse lighting with gentle contact shadows under desks, robots, solar panels, the server rack and props is reproduced with similar strength and falloff, and the depth ordering of overlapping objects reads the same. Light direction and overall contrast look consistent. Finer shadow falloff cannot be fully compared at this resolution, so a small deduction is kept."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Panel placement and hierarchy match closely: status bar ($324, battery 15/16, yellow 83 credits chip, blue Tech chip) in the same top row; Stations panel at the same left position and size, with Plan and Make on one row, Check below, price tags, and Look/Peel off buttons at its base; colored category tabs on its right edge; note card at the same size and position with the $640 badge, checklist row and stage row; DAY/time/speed widget and zoom/home buttons in the same spots; watermark in the same corner."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Core panel styling matches: cream grid-paper panels, colored category tabs, yellow credits chip, blue Tech chip, red DAY header and green checkmarks. Several graphics differ: the red pushpin at the top center of the note card (around x≈845,y≈28) is missing; the yellow and pink tape strips on the Stations panel's top corners are missing; the top-left emblem is a robot head in the reference but an isometric building/cube-like icon in the result; the Look/Lock icon is a red pointer arrow in the reference but a red flag in the result; the bottom-right control shows a play triangle in a circle in the reference but appears to be a pointer-style arrow in the result; the fifth progress box is an amber fill in the reference but appears to show only an amber edge in the result."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible text matches almost everywhere: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the Plan, Make and Check station labels with $140, $160 and $180, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, the stage labels Plan, Make and Check, DAY 5, 11:09, 1x 2x 4x and Development Build. Font family, weight and size are closely matched. Differences: the bottom-left button label reads Look in the reference but Lock in the result, and beneath the Plan-Make-Check row the reference shows a single cursor bar under Make while the result shows short dash placeholders under each stage label."
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      "producer": "Fable 5.1",
      "producerId": "claude-fable-5-1",
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      "result": "../media/pilot-3d-6f38f96f.png",
      "evaluations": [
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric angle, central floor footprint and overall framing closely match; the result’s front floor corner ends slightly higher.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The three workstations, robots, server, blue panels and furniture occupy corresponding locations. The result adds tall right-side glass and omits several foreground shrub clusters.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The server is bulkier, robots have boxier heads and simpler limbs, and desks have sharper construction. Trees form taller stacked lobes rather than broad rounded crowns.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal environment and purple/orange/mint station palette match. Ground texture is sparser, floor seams are stronger and workstation bases are noticeably darker.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Shadow directions broadly agree, but tree and furniture shadows are heavier in the result. Small objects lack the reference’s subtle surface shading and depth transitions.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource strip, project panel, build cards and clock controls closely preserve positions, grouping and proportions. The resource strip and clock panel are slightly shorter.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded cream panels, gold borders and colored status buttons closely match. The robot portrait and workstation thumbnails differ noticeably in silhouette and detail.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible labels and values match, including '$324', '2 / 6 checked' and '11:09'. Resource numbers are larger and heavier, while station-card labels are smaller.\"}]}",
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              },
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                "id": "V2",
                "score": 8,
                "explanation": "The three workstations, robots, server, blue panels and furniture occupy corresponding locations. The result adds tall right-side glass and omits several foreground shrub clusters."
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                "id": "V3",
                "score": 6,
                "explanation": "The server is bulkier, robots have boxier heads and simpler limbs, and desks have sharper construction. Trees form taller stacked lobes rather than broad rounded crowns."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal environment and purple/orange/mint station palette match. Ground texture is sparser, floor seams are stronger and workstation bases are noticeably darker."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Shadow directions broadly agree, but tree and furniture shadows are heavier in the result. Small objects lack the reference’s subtle surface shading and depth transitions."
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                "id": "V6",
                "score": 9,
                "explanation": "Resource strip, project panel, build cards and clock controls closely preserve positions, grouping and proportions. The resource strip and clock panel are slightly shorter."
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                "id": "V7",
                "score": 8,
                "explanation": "Rounded cream panels, gold borders and colored status buttons closely match. The robot portrait and workstation thumbnails differ noticeably in silhouette and detail."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible labels and values match, including '$324', '2 / 6 checked' and '11:09'. Resource numbers are larger and heavier, while station-card labels are smaller."
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric view, centered workshop and background cropping closely match. The foreground floor corner sits slightly higher in the result.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Station and robot counts, server, floor panels and furniture largely correspond. However, the result adds full-height glazing along the right boundary and loses much of the foreground vegetation.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Objects remain recognizable, but robots are boxier and less articulated, tree canopies become stacked ovals, and the foreground bench and right-hand counter have simpler, sharper construction.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal environment, ivory tiles and purple/orange/mint stations match broadly. Terrain is flatter and less speckled, while the right-hand counter is beige rather than peach.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Shadow direction and general depth cues correspond. The result has darker, broader shadows beneath trees and the server, with less subtle surface shading around the stations.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All main HUD panels, tabs and control groups occupy nearly identical positions. The status strip and bottom panels are slightly shorter, with minor differences in internal spacing.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream panels, gold borders, navy controls and corner ornaments are retained. The top-left avatar is much simpler, and station thumbnails are darker and less colorful than the reference.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible labels and values match, including '$324', '$640', '2 / 6 checked' and '11:09'. The energy figure is wider, while build-card labels are smaller and bolder.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric view, centered workshop and background cropping closely match. The foreground floor corner sits slightly higher in the result."
              },
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                "id": "V2",
                "score": 7,
                "explanation": "Station and robot counts, server, floor panels and furniture largely correspond. However, the result adds full-height glazing along the right boundary and loses much of the foreground vegetation."
              },
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                "id": "V3",
                "score": 6,
                "explanation": "Objects remain recognizable, but robots are boxier and less articulated, tree canopies become stacked ovals, and the foreground bench and right-hand counter have simpler, sharper construction."
              },
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                "id": "V4",
                "score": 7,
                "explanation": "The teal environment, ivory tiles and purple/orange/mint stations match broadly. Terrain is flatter and less speckled, while the right-hand counter is beige rather than peach."
              },
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                "id": "V5",
                "score": 7,
                "explanation": "Shadow direction and general depth cues correspond. The result has darker, broader shadows beneath trees and the server, with less subtle surface shading around the stations."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All main HUD panels, tabs and control groups occupy nearly identical positions. The status strip and bottom panels are slightly shorter, with minor differences in internal spacing."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream panels, gold borders, navy controls and corner ornaments are retained. The top-left avatar is much simpler, and station thumbnails are darker and less colorful than the reference."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible labels and values match, including '$324', '$640', '2 / 6 checked' and '11:09'. The energy figure is wider, while build-card labels are smaller and bolder."
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          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 42.791,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"The isometric camera angle, perspective, scale, and scene framing closely match the reference. The placement of the patio, glass perimeter, street, and background building aligns with only negligible pixel-level framing shifts.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 8,\n      \"explanation\": \"All primary objects—including the three workstations, server rack, solar floor pads, scanner pad, central pillar, counter, bench, trees, and three robot workers—are present and positioned accurately. Differences include scattered white particle dots on the ground in the result, minor variations in shrub count/placement around the bench, and slight shift in the vehicle position on the top-left road.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 6,\n      \"explanation\": \"While relative dimensions and positions are preserved, the geometry is distinctly different. The reference features soft, rounded, and beveled models (particularly evident in the robots' filleted cuboid heads, smooth bodies, and beveled monitors/desks), whereas the result uses sharp, blocky, unfilleted box meshes and more irregular, low-poly tree foliage.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 7,\n      \"explanation\": \"The global color scheme (teal ground, cream floor tiles, pastel accents) is reproduced well. However, the surface appearance differs: the reference uses soft, matte clay shaders with warm ambient occlusion, while the result has flatter diffuse materials, cool-white floor tiles with sharp dark seams, and black workstation frames on the Plan and Check desks instead of light grey/mint.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 6,\n      \"explanation\": \"The directional light correctly originates from the top-left, casting shadows towards the bottom-right. However, the result features hard-edged directional shadows, lacks soft contact ambient occlusion beneath characters and furniture, and displays a prominent sharp shadow lattice cast by the glass fence that is absent in the reference.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"The UI layout and hierarchy are reproduced with high fidelity. The top-left resource bar, top-right objective panel, bottom-left build drawer with sub-cards, bottom-right clock/speed controls, view buttons, and the world-space '2 waiting' badge match in positioning, grouping, and relative proportions.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 7,\n      \"explanation\": \"Panel background colors, rounded corner treatments, and borders match well. Noticeable graphical differences include: the top-left robot avatar has a 2D icon with a hamburger badge instead of a speech bubble badge; resource icons (coin, bolt, cards, tech tree) are flat 2D/2.5D graphics rather than 3D rendered assets; corner screws lack radial sheen; and the bottom-left station thumbnails show dark black-framed desks instead of the light-colored desks from the reference.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 8,\n      \"explanation\": \"All visible text strings, values, and counters match the reference perfectly (e.g., '$324', '15/16', 'The ticket machine', '$640', '2 / 6 checked', 'Day 5', '11:09', 'Development Build'). The main difference is typographic style: the result uses a standard geometric sans-serif with straight terminals, whereas the reference uses a softer, rounded sans-serif font.\"\n    }\n  ]\n}\n```\n",
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                "score": 9,
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                "id": "V2",
                "score": 8,
                "explanation": "All primary objects—including the three workstations, server rack, solar floor pads, scanner pad, central pillar, counter, bench, trees, and three robot workers—are present and positioned accurately. Differences include scattered white particle dots on the ground in the result, minor variations in shrub count/placement around the bench, and slight shift in the vehicle position on the top-left road."
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                "id": "V3",
                "score": 6,
                "explanation": "While relative dimensions and positions are preserved, the geometry is distinctly different. The reference features soft, rounded, and beveled models (particularly evident in the robots' filleted cuboid heads, smooth bodies, and beveled monitors/desks), whereas the result uses sharp, blocky, unfilleted box meshes and more irregular, low-poly tree foliage."
              },
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                "id": "V4",
                "score": 7,
                "explanation": "The global color scheme (teal ground, cream floor tiles, pastel accents) is reproduced well. However, the surface appearance differs: the reference uses soft, matte clay shaders with warm ambient occlusion, while the result has flatter diffuse materials, cool-white floor tiles with sharp dark seams, and black workstation frames on the Plan and Check desks instead of light grey/mint."
              },
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                "id": "V5",
                "score": 6,
                "explanation": "The directional light correctly originates from the top-left, casting shadows towards the bottom-right. However, the result features hard-edged directional shadows, lacks soft contact ambient occlusion beneath characters and furniture, and displays a prominent sharp shadow lattice cast by the glass fence that is absent in the reference."
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                "id": "V6",
                "score": 9,
                "explanation": "The UI layout and hierarchy are reproduced with high fidelity. The top-left resource bar, top-right objective panel, bottom-left build drawer with sub-cards, bottom-right clock/speed controls, view buttons, and the world-space '2 waiting' badge match in positioning, grouping, and relative proportions."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel background colors, rounded corner treatments, and borders match well. Noticeable graphical differences include: the top-left robot avatar has a 2D icon with a hamburger badge instead of a speech bubble badge; resource icons (coin, bolt, cards, tech tree) are flat 2D/2.5D graphics rather than 3D rendered assets; corner screws lack radial sheen; and the bottom-left station thumbnails show dark black-framed desks instead of the light-colored desks from the reference."
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                "id": "V8",
                "score": 8,
                "explanation": "All visible text strings, values, and counters match the reference perfectly (e.g., '$324', '15/16', 'The ticket machine', '$640', '2 / 6 checked', 'Day 5', '11:09', 'Development Build'). The main difference is typographic style: the result uses a standard geometric sans-serif with straight terminals, whereas the reference uses a softer, rounded sans-serif font."
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          "status": "completed",
          "durationSeconds": 197.671,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same asymmetric isometric azimuth and elevation: the white tiled floor occupies the same diamond (left corner ≈x180, far corner ≈x580/y195, bottom ≈x380/y520) in both, with the same scale (stations, characters and tiles are the same pixel size) and the same framing of the HUD around it. Only small differences at the top-left corner, where the road/crosswalk and the white vehicle are more tightly cropped and sit higher in the result.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Object inventory matches: server rack at left, two blue solar panels, purple plan station with character, orange make station with the '2 waiting' bubble and character, teal check station with character, green mat with whiteboard, purple cube/sphere plinth, bench at bottom, tan kiosk at right, lamp posts near (640,455) and (710,135), and the same ring of round trees. Differences: the white path at bottom-right is longer and more diagonal in the result (≈650–800 px) versus a short segment in the reference; the right-side tree sits lower (y≈290 vs ≈250); the vehicle on the road is in a different spot.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Station silhouettes, characters (light bodies, dark heads), tree lollipop forms with round bases, the plinth decor and bench all read the same. The main mismatch is the glass boundary fence: in the reference it is a low railing whose top sits roughly level with the server rack and just above the '2 waiting' bubble; in the result the panels are roughly twice as tall (corner post top ≈y100 vs ≈y150), occluding more of the road. Solar panels look slightly chunkier in the result; selection rings under characters are more prominent.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"Same hue scheme (teal ground with white speckles, white tile floor, orange/purple/teal stations, mint trees, cream UI), but the reference is distinctly hazy, desaturated and slightly grainy, while the result is clean and noticeably more saturated/darker: the ground teal is deeper, solar panels a stronger blue, the purple cube more vivid, the floor whiter. The overall 'washed pastel vs. vivid' difference is immediately visible across the whole scene.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Light direction is consistent (tree and object shadows fall to the lower-right, e.g. under the top-right tree and the rack), but the reference has low contrast with soft, faint shadows and an atmospheric haze that lightens the far road area, whereas the result has crisper, darker contact shadows under stations, characters and trees and higher overall contrast, giving a harder, more defined depth read.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Panel set and placement are identical: top-left HUD (avatar, $324, 15/16, 88 credits, Tech), top-right project card with six check tiles, progress bar and Plan→Make→Check row, bottom-left tabbed build palette with Inspect/Remove and three station cards, bottom-right zoom trio plus Day/time clock with play and speed buttons, and 'Development Build' corner tag. Only the avatar container differs, being a wider pill in the result versus a round badge in the reference, slightly widening that group.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Cream rounded panels with thin outlines, yellow active tabs/speed button, green check tiles and progress bar, navy Inspect and price pills, small yellow tab at the top of the project card, tab icons (lock, lightning, plant), lightning/credit icons and station thumbnails all match closely. Minor: the avatar badge shape differs and the reference's UI looks slightly softer/grainier due to its post-processing.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text is the same and placed the same: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0 / Make 2 / Check 0', '2 waiting', tab and card labels with '$140/$160/$180', 'Day 5', '11:09', '1x 2x 4x', 'Development Build'. Font family, weights and alignment appear identical; the result renders marginally crisper than the softer reference.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Same asymmetric isometric azimuth and elevation: the white tiled floor occupies the same diamond (left corner ≈x180, far corner ≈x580/y195, bottom ≈x380/y520) in both, with the same scale (stations, characters and tiles are the same pixel size) and the same framing of the HUD around it. Only small differences at the top-left corner, where the road/crosswalk and the white vehicle are more tightly cropped and sit higher in the result."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Object inventory matches: server rack at left, two blue solar panels, purple plan station with character, orange make station with the '2 waiting' bubble and character, teal check station with character, green mat with whiteboard, purple cube/sphere plinth, bench at bottom, tan kiosk at right, lamp posts near (640,455) and (710,135), and the same ring of round trees. Differences: the white path at bottom-right is longer and more diagonal in the result (≈650–800 px) versus a short segment in the reference; the right-side tree sits lower (y≈290 vs ≈250); the vehicle on the road is in a different spot."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Station silhouettes, characters (light bodies, dark heads), tree lollipop forms with round bases, the plinth decor and bench all read the same. The main mismatch is the glass boundary fence: in the reference it is a low railing whose top sits roughly level with the server rack and just above the '2 waiting' bubble; in the result the panels are roughly twice as tall (corner post top ≈y100 vs ≈y150), occluding more of the road. Solar panels look slightly chunkier in the result; selection rings under characters are more prominent."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "Same hue scheme (teal ground with white speckles, white tile floor, orange/purple/teal stations, mint trees, cream UI), but the reference is distinctly hazy, desaturated and slightly grainy, while the result is clean and noticeably more saturated/darker: the ground teal is deeper, solar panels a stronger blue, the purple cube more vivid, the floor whiter. The overall 'washed pastel vs. vivid' difference is immediately visible across the whole scene."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Light direction is consistent (tree and object shadows fall to the lower-right, e.g. under the top-right tree and the rack), but the reference has low contrast with soft, faint shadows and an atmospheric haze that lightens the far road area, whereas the result has crisper, darker contact shadows under stations, characters and trees and higher overall contrast, giving a harder, more defined depth read."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Panel set and placement are identical: top-left HUD (avatar, $324, 15/16, 88 credits, Tech), top-right project card with six check tiles, progress bar and Plan→Make→Check row, bottom-left tabbed build palette with Inspect/Remove and three station cards, bottom-right zoom trio plus Day/time clock with play and speed buttons, and 'Development Build' corner tag. Only the avatar container differs, being a wider pill in the result versus a round badge in the reference, slightly widening that group."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Cream rounded panels with thin outlines, yellow active tabs/speed button, green check tiles and progress bar, navy Inspect and price pills, small yellow tab at the top of the project card, tab icons (lock, lightning, plant), lightning/credit icons and station thumbnails all match closely. Minor: the avatar badge shape differs and the reference's UI looks slightly softer/grainier due to its post-processing."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text is the same and placed the same: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0 / Make 2 / Check 0', '2 waiting', tab and card labels with '$140/$160/$180', 'Day 5', '11:09', '1x 2x 4x', 'Development Build'. Font family, weights and alignment appear identical; the result renders marginally crisper than the softer reference."
              }
            ]
          },
          "responseFile": "responses/fable/f21dbcf45f5c5823.txt",
          "responseSha256": "2a6055491b3aa905164acacbf2f3879ac35e39700df21c9f346af86c1224e920"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 42.109,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The isometric angle and central platform framing are very close. The platform sits slightly higher in the result, and some surrounding background features, such as the upper trees and path, are shifted.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The stations, characters, solar panels, bench, kiosk and trees appear in the same general arrangement and similar counts. Some positions differ slightly, particularly the plan station and outdoor trees.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"The main station and furniture silhouettes are recognizable and proportionally similar. Some small modeled details differ, including the station previews and the simpler-looking outdoor kiosk.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The cream tiles and teal environment retain a similar palette, but the result’s ground appears flatter and less textured than the more visibly mottled, speckled ground in the reference.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Both images have similar soft, isometric shading and contact shadows. Shadow strength and placement vary somewhat around the trees and scene objects.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top status bar, project panel, lower-left station panel and lower-right controls closely match in position, size and hierarchy, with only minor boundary and spacing differences.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The cream-and-gold panels, borders and button styling are very similar. Some graphics differ noticeably, especially the lower-left station illustrations and the top-left avatar icon.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible labels, numbers and symbols closely match in content, size and alignment, including the project name, price and station labels.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The isometric angle and central platform framing are very close. The platform sits slightly higher in the result, and some surrounding background features, such as the upper trees and path, are shifted."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The stations, characters, solar panels, bench, kiosk and trees appear in the same general arrangement and similar counts. Some positions differ slightly, particularly the plan station and outdoor trees."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "The main station and furniture silhouettes are recognizable and proportionally similar. Some small modeled details differ, including the station previews and the simpler-looking outdoor kiosk."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The cream tiles and teal environment retain a similar palette, but the result’s ground appears flatter and less textured than the more visibly mottled, speckled ground in the reference."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Both images have similar soft, isometric shading and contact shadows. Shadow strength and placement vary somewhat around the trees and scene objects."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top status bar, project panel, lower-left station panel and lower-right controls closely match in position, size and hierarchy, with only minor boundary and spacing differences."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The cream-and-gold panels, borders and button styling are very similar. Some graphics differ noticeably, especially the lower-left station illustrations and the top-left avatar icon."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible labels, numbers and symbols closely match in content, size and alignment, including the project name, price and station labels."
              }
            ]
          },
          "responseFile": "responses/luna/f21dbcf45f5c5823.txt",
          "responseSha256": "6fdb7e44d41c9b0c532017756af1f8031c3c56d13f947c89f8985b723206a83f"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 149.228,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both use the same isometric, slightly rotated three-quarter view of the tiled platform, with the same cropping logic: road and building top-left, trees right, bench bottom. The result is shifted up by roughly 10–45 px, so the fence corner and the building column near x≈575 sit closer to the top edge. The platform's long edges are a few degrees steeper and the perspective looks slightly stronger. The bench sits lower, near y≈540 versus ≈520 in the reference.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Nearly every element is present and placed in the same relative spots. This includes the server rack at the left corner, the two solar panels, the plan, make and check stations with one robot each, the pillar scanner, the green pad, and the table with the purple cube and orb. The '2 waiting' bubble, bollards, bushes, bench, raised path with kiosk, road with crosswalk, van and sign also match. Differences are small: the right-hand trees sit about 15–20 px further right and up, the top-left building shows less area, and the van is larger and shows more of its body.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes and construction types match: box-like rack, flat gridded solar slabs, desks with stacked blue crates, the check-station arch frame, rounded-foliage trees in square planters, and a glass fence with a cream rail. The result's objects are bulkier relative to the tile grid. The rack is about 50 px wide versus about 35 px, the plan desk and screen panel are larger, and the fence is taller. Small details such as the thicker green-pad slab and the taller crate stack differ slightly.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette is very close: teal ground with white speckles, cream floor with grey grid lines, mint foliage, orange make desk, lavender plan desk, mint-teal check desk, and dark navy glossy solar panels. The rack's blue glow and the cream rail and teal-tinted glass also match. Minor differences are that the result's character rings are a more saturated cyan than the faint rings in the reference, and some surfaces look a little brighter or cleaner.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both use soft, diffuse lighting with gentle contact shadows under desks, planters and the rack, and subtle shading on the platform edge and glass. Depth cues read similarly. The result's shadows look slightly lighter and less defined under some objects, and the cyan rings and larger objects change the contact-shading impression a little.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is almost identical. The top-left HUD has the avatar, $324, 15/16 with an underline, 88 credits and a Tech button. The top-right project panel has the same stack: title and price, six status boxes, '2 / 6 checked' and '95s left', a progress bar, and the Plan→Make→Check pills. The bottom-left has the Stations, Infrastructure and Decor tabs plus a collapse tab, the Inspect and Remove buttons, and three station cards. The bottom-right has the +/–/home zoom buttons and the Day 5 / time / play / 1×/2×/4× panel. The 'Development Build' tag is also present. Panel positions, sizes and spacing line up within a few pixels.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel styling matches well: cream rounded panels with gold trim and rivets, the notch on the project panel, the green and orange status boxes, the dark selected Inspect and play buttons, the yellow active tab and the yellow 1× pill. The clearest graphic mismatch is the three station thumbnails in the build palette. In the reference they are colorful (lavender, orange and teal desks); in the result they read as mostly black desks with only small colored accents. The Decor tab icon also differs (sprout versus a node-style icon), and the avatar chip is rendered slightly differently.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"The visible text content matches: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, the tab labels, the station names and prices ($140, $160, $180), Day 5, 11:09, 1×/2×/4×, and Development Build. The rounded sans-serif and the weight hierarchy (bold values, small grey labels, green price) are the same. The result's HUD numerals, especially '88' and '15/16', look slightly larger or bolder, and a few labels are a touch heavier.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both use the same isometric, slightly rotated three-quarter view of the tiled platform, with the same cropping logic: road and building top-left, trees right, bench bottom. The result is shifted up by roughly 10–45 px, so the fence corner and the building column near x≈575 sit closer to the top edge. The platform's long edges are a few degrees steeper and the perspective looks slightly stronger. The bench sits lower, near y≈540 versus ≈520 in the reference."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Nearly every element is present and placed in the same relative spots. This includes the server rack at the left corner, the two solar panels, the plan, make and check stations with one robot each, the pillar scanner, the green pad, and the table with the purple cube and orb. The '2 waiting' bubble, bollards, bushes, bench, raised path with kiosk, road with crosswalk, van and sign also match. Differences are small: the right-hand trees sit about 15–20 px further right and up, the top-left building shows less area, and the van is larger and shows more of its body."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes and construction types match: box-like rack, flat gridded solar slabs, desks with stacked blue crates, the check-station arch frame, rounded-foliage trees in square planters, and a glass fence with a cream rail. The result's objects are bulkier relative to the tile grid. The rack is about 50 px wide versus about 35 px, the plan desk and screen panel are larger, and the fence is taller. Small details such as the thicker green-pad slab and the taller crate stack differ slightly."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette is very close: teal ground with white speckles, cream floor with grey grid lines, mint foliage, orange make desk, lavender plan desk, mint-teal check desk, and dark navy glossy solar panels. The rack's blue glow and the cream rail and teal-tinted glass also match. Minor differences are that the result's character rings are a more saturated cyan than the faint rings in the reference, and some surfaces look a little brighter or cleaner."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both use soft, diffuse lighting with gentle contact shadows under desks, planters and the rack, and subtle shading on the platform edge and glass. Depth cues read similarly. The result's shadows look slightly lighter and less defined under some objects, and the cyan rings and larger objects change the contact-shading impression a little."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is almost identical. The top-left HUD has the avatar, $324, 15/16 with an underline, 88 credits and a Tech button. The top-right project panel has the same stack: title and price, six status boxes, '2 / 6 checked' and '95s left', a progress bar, and the Plan→Make→Check pills. The bottom-left has the Stations, Infrastructure and Decor tabs plus a collapse tab, the Inspect and Remove buttons, and three station cards. The bottom-right has the +/–/home zoom buttons and the Day 5 / time / play / 1×/2×/4× panel. The 'Development Build' tag is also present. Panel positions, sizes and spacing line up within a few pixels."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel styling matches well: cream rounded panels with gold trim and rivets, the notch on the project panel, the green and orange status boxes, the dark selected Inspect and play buttons, the yellow active tab and the yellow 1× pill. The clearest graphic mismatch is the three station thumbnails in the build palette. In the reference they are colorful (lavender, orange and teal desks); in the result they read as mostly black desks with only small colored accents. The Decor tab icon also differs (sprout versus a node-style icon), and the avatar chip is rendered slightly differently."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "The visible text content matches: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, the tab labels, the station names and prices ($140, $160, $180), Day 5, 11:09, 1×/2×/4×, and Development Build. The rounded sans-serif and the weight hierarchy (bold values, small grey labels, green price) are the same. The result's HUD numerals, especially '88' and '15/16', look slightly larger or bolder, and a few labels are a touch heavier."
              }
            ]
          },
          "responseFile": "responses/sonnet/f21dbcf45f5c5823.txt",
          "responseSha256": "ba6f0bc86341158717a3c9fed38b46c3a0547f5c583bc6fa68c684b0a8ba1d82"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 283.58,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both images use the same high three-quarter, isometric-style view toward the room's back corner, at nearly the same scale and position. The top wall corner is near x≈575,y≈100, the left wall end near x≈175, the right corner near x≈775–780, and the room is centered between the four UI panels. Peripheral elements land in roughly the same places: the top-right tree, two right-edge trees, walkway, bench and bottom-left tree. Minor differences: the room's near floor corner sits higher in the result (≈y490 vs ≈y520), so more teal foreground shows below the room. The framing of the top-left street corner also differs slightly.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"All key objects are present in the same arrangement. Inside the room: server rack at left, two solar panels, Plan/Make/Check stations each with a robot, the '2 waiting' tooltip over Make, a small crate beside Make, a column between Check and Make, the gate at right, and the cream table with purple cube and sphere. Outside: outer glass fence, road with crosswalk, vehicle and signpost at top-left, planted trees, bollards, bench, walkway with white mat and counter, and bushes. Differences: the bottom-center foreground has fewer shrubs (reference shows a cluster of round bushes around x≈370–540, y≈520–600; the result shows mainly one bush near x≈495,y≈575). The vehicle at the left edge is larger and more fully shown in the result. The bench sits slightly lower and the counter slightly larger.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Most silhouettes match: the Plan desk with twin monitors, the Make desk with stacked blue cubes, the Check desk with its frame, the tall server cabinet, tilted panel arrays, the doorway gate, low glass walls with posts on a beveled floor slab, lumpy-canopy trees in square planters, and the slatted bench. Noticeable differences: the column between Check and Make is a rounded green capsule in the result, versus a white pedestal with a flat cap and base in the reference. Bushes are simpler single spheres instead of clustered spheres. Objects generally have crisper, boxier edges than the reference's soft, rounded clay-like bevels. The vehicle and reception counter differ somewhat in size and shape.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette is closely matched: muted teal ground with white speckles, warm off-white floor tiles, mint-tinted glass, sage-green canopies, white planters with brown soil, lavender Plan desk with purple screens, orange-wood Make desk with blue cubes, mint Check desk, navy server with blue lights, dark-blue solar panels, and a cream table with purple pieces. Differences: the result's teal and greens read slightly brighter and more saturated. The gate's floor plate is a stronger green, and the robots have more prominent cyan rings. Surfaces look cleaner and flatter than the reference's soft, slightly textured matte finish.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both use soft, bright daylight with a similar light direction and modest contrast. Both show contact shadows under furniture and planters and darker side faces on objects. The result is flatter: there is less soft occlusion and gradient shading on the floor, desks and floor-slab edges. Shadows read lighter and more uniform. As a result, depth separation around the stations, planters and room edges is somewhat weaker than in the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is almost identical. The top-left HUD strip (avatar, $324, 15/16 with bar, 88 credits, Tech button) spans about x12–382. The top-right project card (about x737–945, y18–205) has the title row, six step tiles, progress row and Plan→Make→Check chips. Bottom-left is the tabbed build panel with the Inspect/Remove column and three station cards. Bottom-right has the zoom trio above the Day/time card with play and speed buttons, plus 'Development Build' in the corner. Only small sizing differences exist, such as a slightly larger avatar and wider stat text in the HUD.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel styling matches well: cream rounded panels with soft borders and shadows, corner rivets and a top tab on the project card, yellow active tab and 1× button, navy Inspect and play buttons, and green, light-green and yellow step tiles. The orange badge on Make, navy tooltip, coin/lightning/card/tech icons and sun-over-horizon day icon also match. The main difference is that the three station card thumbnails are dark, nearly black desks in the result instead of the reference's colored lavender, orange and mint desks. The HUD avatar is also a different, simpler white robot head with a blue-eyed visor.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches in content and placement: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', '2 waiting', the tab labels, 'Inspect', 'Remove', station names with $140/$160/$180, 'Day 5', '11:09', '1×/2×/4×' and 'Development Build'. Both use the same rounded bold sans style, navy text and green price. Only minor size differences: '15/16' and 'Development Build' are slightly larger in the result.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both images use the same high three-quarter, isometric-style view toward the room's back corner, at nearly the same scale and position. The top wall corner is near x≈575,y≈100, the left wall end near x≈175, the right corner near x≈775–780, and the room is centered between the four UI panels. Peripheral elements land in roughly the same places: the top-right tree, two right-edge trees, walkway, bench and bottom-left tree. Minor differences: the room's near floor corner sits higher in the result (≈y490 vs ≈y520), so more teal foreground shows below the room. The framing of the top-left street corner also differs slightly."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "All key objects are present in the same arrangement. Inside the room: server rack at left, two solar panels, Plan/Make/Check stations each with a robot, the '2 waiting' tooltip over Make, a small crate beside Make, a column between Check and Make, the gate at right, and the cream table with purple cube and sphere. Outside: outer glass fence, road with crosswalk, vehicle and signpost at top-left, planted trees, bollards, bench, walkway with white mat and counter, and bushes. Differences: the bottom-center foreground has fewer shrubs (reference shows a cluster of round bushes around x≈370–540, y≈520–600; the result shows mainly one bush near x≈495,y≈575). The vehicle at the left edge is larger and more fully shown in the result. The bench sits slightly lower and the counter slightly larger."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Most silhouettes match: the Plan desk with twin monitors, the Make desk with stacked blue cubes, the Check desk with its frame, the tall server cabinet, tilted panel arrays, the doorway gate, low glass walls with posts on a beveled floor slab, lumpy-canopy trees in square planters, and the slatted bench. Noticeable differences: the column between Check and Make is a rounded green capsule in the result, versus a white pedestal with a flat cap and base in the reference. Bushes are simpler single spheres instead of clustered spheres. Objects generally have crisper, boxier edges than the reference's soft, rounded clay-like bevels. The vehicle and reception counter differ somewhat in size and shape."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette is closely matched: muted teal ground with white speckles, warm off-white floor tiles, mint-tinted glass, sage-green canopies, white planters with brown soil, lavender Plan desk with purple screens, orange-wood Make desk with blue cubes, mint Check desk, navy server with blue lights, dark-blue solar panels, and a cream table with purple pieces. Differences: the result's teal and greens read slightly brighter and more saturated. The gate's floor plate is a stronger green, and the robots have more prominent cyan rings. Surfaces look cleaner and flatter than the reference's soft, slightly textured matte finish."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both use soft, bright daylight with a similar light direction and modest contrast. Both show contact shadows under furniture and planters and darker side faces on objects. The result is flatter: there is less soft occlusion and gradient shading on the floor, desks and floor-slab edges. Shadows read lighter and more uniform. As a result, depth separation around the stations, planters and room edges is somewhat weaker than in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is almost identical. The top-left HUD strip (avatar, $324, 15/16 with bar, 88 credits, Tech button) spans about x12–382. The top-right project card (about x737–945, y18–205) has the title row, six step tiles, progress row and Plan→Make→Check chips. Bottom-left is the tabbed build panel with the Inspect/Remove column and three station cards. Bottom-right has the zoom trio above the Day/time card with play and speed buttons, plus 'Development Build' in the corner. Only small sizing differences exist, such as a slightly larger avatar and wider stat text in the HUD."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel styling matches well: cream rounded panels with soft borders and shadows, corner rivets and a top tab on the project card, yellow active tab and 1× button, navy Inspect and play buttons, and green, light-green and yellow step tiles. The orange badge on Make, navy tooltip, coin/lightning/card/tech icons and sun-over-horizon day icon also match. The main difference is that the three station card thumbnails are dark, nearly black desks in the result instead of the reference's colored lavender, orange and mint desks. The HUD avatar is also a different, simpler white robot head with a blue-eyed visor."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches in content and placement: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', '2 waiting', the tab labels, 'Inspect', 'Remove', station names with $140/$160/$180, 'Day 5', '11:09', '1×/2×/4×' and 'Development Build'. Both use the same rounded bold sans style, navy text and green price. Only minor size differences: '15/16' and 'Development Build' are slightly larger in the result."
              }
            ]
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        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 167.185,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera angle, isometric perspective, floor footprint and framing match closely. The glass railings along the upper-left and upper-right edges of the tiled floor run along the same lines, and the trees, bollards and bench appear at the same image positions. The HUD and bottom panels are anchored identically, so no camera or scale difference is discernible.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Scene contents and arrangement match: the orange make station with stacked blue boxes and the '2 waiting' tooltip at top-centre, the purple monitor station at left-centre, the mint check station with its tall cylinder at centre, three robots with cyan base rings, two navy solar panels, the black server rack at left, the purple cube on a cream plinth, the green-and-white board at right, the cream conveyor with boxes at lower right, the bench and bush at the bottom, and the bollards and trees along the edges. Counts and spacing agree, and no missing or extra scene objects are visible.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes and construction match: the station desks with monitors, the robot figures, the purple cube with its sphere, the tall cylinder on its base, the solar panel grids, the server tower and the rounded tree canopies share the same shapes and relative sizes against the floor tiles. Finer bevel detail cannot be separated at this resolution.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"The scene palette and surface treatment match: turquoise ground, cream floor tiles, purple, orange and mint stations, navy solar panels, the black server rack, glass railings and mint-green trees keep the same colour relationships and matte finish. No localized scene-material mismatch is visible.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Lighting and depth cues look equivalent: soft ambient shading under the stations, cube and solar panels, shadows falling toward the lower right, and cyan contact rings under the robots. Exact shadow softness is hard to compare at this size, so this is the least certain judgment.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Panel presence, positions, sizes and grouping match. The top-left resource bar, top-right project panel with gold tab, six status tiles, progress bar and Plan/Make/Check row, the bottom-left Stations/Infrastructure/Decor tabs with Inspect and Remove and three station cards with price badges, the bottom-right zoom buttons, and the Day 5 time panel with play and speed controls all appear in the same places. Hierarchy is preserved: the yellow active tab, navy Inspect button and yellow 1x speed button.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel fills, rounded corners, soft drop shadows, corner dots, the gold top tab, the coin, lightning and card icons, navy and yellow buttons, the tooltip and the progress track all match. The main graphic mismatch is the bottom-left Check station card icon, which appears dark-bodied with a teal top, whereas the reference shows a mint-green desk. The Plan icon and the other card icons are close.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible text matches in content and placement: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, the three tab names, Inspect, Remove, the three station names with $140, $160 and $180, Day 5, 11:09, 1x, 2x, 4x and Development Build. The rounded sans-serif family, weights and sizes look consistent across both images.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "Camera angle, isometric perspective, floor footprint and framing match closely. The glass railings along the upper-left and upper-right edges of the tiled floor run along the same lines, and the trees, bollards and bench appear at the same image positions. The HUD and bottom panels are anchored identically, so no camera or scale difference is discernible."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Scene contents and arrangement match: the orange make station with stacked blue boxes and the '2 waiting' tooltip at top-centre, the purple monitor station at left-centre, the mint check station with its tall cylinder at centre, three robots with cyan base rings, two navy solar panels, the black server rack at left, the purple cube on a cream plinth, the green-and-white board at right, the cream conveyor with boxes at lower right, the bench and bush at the bottom, and the bollards and trees along the edges. Counts and spacing agree, and no missing or extra scene objects are visible."
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                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes and construction match: the station desks with monitors, the robot figures, the purple cube with its sphere, the tall cylinder on its base, the solar panel grids, the server tower and the rounded tree canopies share the same shapes and relative sizes against the floor tiles. Finer bevel detail cannot be separated at this resolution."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "The scene palette and surface treatment match: turquoise ground, cream floor tiles, purple, orange and mint stations, navy solar panels, the black server rack, glass railings and mint-green trees keep the same colour relationships and matte finish. No localized scene-material mismatch is visible."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Lighting and depth cues look equivalent: soft ambient shading under the stations, cube and solar panels, shadows falling toward the lower right, and cyan contact rings under the robots. Exact shadow softness is hard to compare at this size, so this is the least certain judgment."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Panel presence, positions, sizes and grouping match. The top-left resource bar, top-right project panel with gold tab, six status tiles, progress bar and Plan/Make/Check row, the bottom-left Stations/Infrastructure/Decor tabs with Inspect and Remove and three station cards with price badges, the bottom-right zoom buttons, and the Day 5 time panel with play and speed controls all appear in the same places. Hierarchy is preserved: the yellow active tab, navy Inspect button and yellow 1x speed button."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel fills, rounded corners, soft drop shadows, corner dots, the gold top tab, the coin, lightning and card icons, navy and yellow buttons, the tooltip and the progress track all match. The main graphic mismatch is the bottom-left Check station card icon, which appears dark-bodied with a teal top, whereas the reference shows a mint-green desk. The Plan icon and the other card icons are close."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible text matches in content and placement: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan 0, Make 2, Check 0, 2 waiting, the three tab names, Inspect, Remove, the three station names with $140, $160 and $180, Day 5, 11:09, 1x, 2x, 4x and Development Build. The rounded sans-serif family, weights and sizes look consistent across both images."
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      "caseId": "75216b131a310cc8",
      "runId": "pilot-3d-251b0876",
      "design": "B",
      "producer": "Fable 5.1",
      "producerId": "claude-fable-5-1",
      "reference": "../media/reference-b.png",
      "result": "../media/pilot-3d-251b0876.png",
      "evaluations": [
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          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 209.372,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric viewpoint, scene scale and framing closely match. The platform's bottom corner and right boundary occupy almost identical positions.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The three occupied stations, server, two panel arrays, trees and furniture retain their relative arrangement. However, the RESULT extends the workstation glass wall far beyond the platform toward the left edge.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Objects remain recognizable, but robots have rounder heads and simpler limbs, the server is taller, and desks have blockier supports. Tree canopies are more vertically clustered, while planters have sharper edges.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal ground, cream flooring and pastel-green foliage broadly match. The RESULT has more uniform terrain with sharper white speckles, greener glass, and stronger purple and orange equipment colors.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both scenes cast shadows generally down-left. The RESULT's tree and equipment shadows are substantially longer and harder-edged, while the REFERENCE has softer contact shading and more gently modeled depth.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Top resource, objective and navigation groups closely match in placement and size, as do station badges. The bottom toolbar is slightly shorter vertically, with play and speed controls shifted left.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Pale rounded panels, teal add button and navy controls are faithfully echoed. Several graphics differ visibly, including the heavier cursor, simplified objective badge and altered day/night icon.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible labels and values match, including the objective title, resource counts and time. The RESULT uses larger, heavier lettering, especially in the objective title, top-left statistics and station-number badges.\"}]}",
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          "parsingFlags": [],
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                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric viewpoint, scene scale and framing closely match. The platform's bottom corner and right boundary occupy almost identical positions."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The three occupied stations, server, two panel arrays, trees and furniture retain their relative arrangement. However, the RESULT extends the workstation glass wall far beyond the platform toward the left edge."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Objects remain recognizable, but robots have rounder heads and simpler limbs, the server is taller, and desks have blockier supports. Tree canopies are more vertically clustered, while planters have sharper edges."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal ground, cream flooring and pastel-green foliage broadly match. The RESULT has more uniform terrain with sharper white speckles, greener glass, and stronger purple and orange equipment colors."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both scenes cast shadows generally down-left. The RESULT's tree and equipment shadows are substantially longer and harder-edged, while the REFERENCE has softer contact shading and more gently modeled depth."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Top resource, objective and navigation groups closely match in placement and size, as do station badges. The bottom toolbar is slightly shorter vertically, with play and speed controls shifted left."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Pale rounded panels, teal add button and navy controls are faithfully echoed. Several graphics differ visibly, including the heavier cursor, simplified objective badge and altered day/night icon."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible labels and values match, including the objective title, resource counts and time. The RESULT uses larger, heavier lettering, especially in the objective title, top-left statistics and station-number badges."
              }
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          "responseFile": "responses/astra/75216b131a310cc8.txt",
          "responseSha256": "0991c54a613f10d6f6f2aa39d9189790d08b3b1eeadb62f9eef09f747cce8cbb"
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          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 214.442,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric view, central platform scale and framing closely match. The platform’s right edge projects slightly more shallowly in the result.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Stations, three characters, solar panels, trees and furniture retain their broad arrangement. The platform fence continues to the left image edge instead of stopping at the platform, and the street vehicle sits farther left.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Object types remain recognizable, but characters have spherical rather than angular heads. The server is taller, workstation supports are bulkier, solar panels are more steeply raised, and tree planters have sharper corners.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal ground, cream tiles, mint glass and purple equipment match broadly. The result has more uniformly colored surfaces, less visible ground texture and brighter orange workstation surfaces.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both scenes cast shadows generally toward the lower left. The result’s tree shadows are substantially larger and darker, while workstation shadows have harder edges than the reference’s softer shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All major UI groups occupy matching locations with similar sizes and hierarchy. The bottom toolbar is slightly shorter vertically, with its play and speed controls shifted left.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded pale panels, teal accents and dark circular buttons closely correspond. Several icons have heavier strokes, progress indicators are flatter, and the bottom clock graphic differs.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible labels and values match, including “The ticket machine,” “$324,” “$640” and “11:09.” The result’s top title and resource numbers are noticeably larger and bolder.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "The isometric view, central platform scale and framing closely match. The platform’s right edge projects slightly more shallowly in the result."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Stations, three characters, solar panels, trees and furniture retain their broad arrangement. The platform fence continues to the left image edge instead of stopping at the platform, and the street vehicle sits farther left."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Object types remain recognizable, but characters have spherical rather than angular heads. The server is taller, workstation supports are bulkier, solar panels are more steeply raised, and tree planters have sharper corners."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal ground, cream tiles, mint glass and purple equipment match broadly. The result has more uniformly colored surfaces, less visible ground texture and brighter orange workstation surfaces."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both scenes cast shadows generally toward the lower left. The result’s tree shadows are substantially larger and darker, while workstation shadows have harder edges than the reference’s softer shading."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All major UI groups occupy matching locations with similar sizes and hierarchy. The bottom toolbar is slightly shorter vertically, with its play and speed controls shifted left."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Rounded pale panels, teal accents and dark circular buttons closely correspond. Several icons have heavier strokes, progress indicators are flatter, and the bottom clock graphic differs."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible labels and values match, including “The ticket machine,” “$324,” “$640” and “11:09.” The result’s top title and resource numbers are noticeably larger and bolder."
              }
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        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 51.449,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"Camera angle, isometric orthographic projection, framing, scale, and placement within the canvas are virtually identical to the reference.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 9,\n      \"explanation\": \"All scene entities are present and positioned accurately, including all three robots, workstations, server rack, solar panels, display table, pedestal dispenser, glass walls, outdoor benches, trees, shrubs, bollards, and the street car. Minor arrangement differences include the stool next to the top workstation being positioned slightly differently and subtle character pose variation.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 7,\n      \"explanation\": \"Noticeable modeling differences exist across several assets: robots in the reference have rounded cube heads with dual side ears and visor screens, whereas in the result they have domed capsule heads with a single vertical cyan antenna pin and different body proportions. The stool at the top station has a round cushion on legs in the reference, but is a solid teal block in the result. The solar panels in the reference feature realistic photovoltaic grid cells, whereas the result uses diagonal hatch lines, alongside minor geometry simplifications on the monitor mounts, car body, and pedestal.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 8,\n      \"explanation\": \"The overall color palette faithfully matches the reference across the teal terrain, warm ivory patio tiles, mint green desks, slate road, and yellow/blue car. Minor material differences include the solar panel surface texture (photovoltaic cell textures vs. stylized white lines), the pedestal sphere (translucent/glowing in reference vs. opaque/matte in result), and slight differences in surface specular response.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 7,\n      \"explanation\": \"The light direction from the upper right matches. However, shadow softness and contact shading differ substantially: the reference uses soft, diffused area shadows with gradual penumbras and soft contact ambient occlusion, while the result exhibits hard, sharp-edged directional shadows that cast crisp geometric outlines onto the floor.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 10,\n      \"explanation\": \"All UI elements—including the top-left currency/resource bar, top-center objective capsule, top-right circular buttons, bottom control dock, in-world station badges, robot selection rings, and bottom-right development build label—are present in matching positions, sizes, grouping, and alignment.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 10,\n      \"explanation\": \"Corner rounding, panel fills, drop shadows, borders, and all non-text icons (currency coin, energy bolt, ID card, checklist icon, progress dots, home/org-chart/menu icons, cursor, plus, trash, play, day/night dial, and in-world indicators) show no discernible difference from the reference.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 10,\n      \"explanation\": \"All readable text strings ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09', station numbers '1', and 'Development Build') match the reference precisely in font appearance, weight, size, color, and alignment.\"\n    }\n  ]\n}\n```\n",
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                "id": "V1",
                "score": 10,
                "explanation": "Camera angle, isometric orthographic projection, framing, scale, and placement within the canvas are virtually identical to the reference."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "All scene entities are present and positioned accurately, including all three robots, workstations, server rack, solar panels, display table, pedestal dispenser, glass walls, outdoor benches, trees, shrubs, bollards, and the street car. Minor arrangement differences include the stool next to the top workstation being positioned slightly differently and subtle character pose variation."
              },
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                "id": "V3",
                "score": 7,
                "explanation": "Noticeable modeling differences exist across several assets: robots in the reference have rounded cube heads with dual side ears and visor screens, whereas in the result they have domed capsule heads with a single vertical cyan antenna pin and different body proportions. The stool at the top station has a round cushion on legs in the reference, but is a solid teal block in the result. The solar panels in the reference feature realistic photovoltaic grid cells, whereas the result uses diagonal hatch lines, alongside minor geometry simplifications on the monitor mounts, car body, and pedestal."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The overall color palette faithfully matches the reference across the teal terrain, warm ivory patio tiles, mint green desks, slate road, and yellow/blue car. Minor material differences include the solar panel surface texture (photovoltaic cell textures vs. stylized white lines), the pedestal sphere (translucent/glowing in reference vs. opaque/matte in result), and slight differences in surface specular response."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "The light direction from the upper right matches. However, shadow softness and contact shading differ substantially: the reference uses soft, diffused area shadows with gradual penumbras and soft contact ambient occlusion, while the result exhibits hard, sharp-edged directional shadows that cast crisp geometric outlines onto the floor."
              },
              {
                "id": "V6",
                "score": 10,
                "explanation": "All UI elements—including the top-left currency/resource bar, top-center objective capsule, top-right circular buttons, bottom control dock, in-world station badges, robot selection rings, and bottom-right development build label—are present in matching positions, sizes, grouping, and alignment."
              },
              {
                "id": "V7",
                "score": 10,
                "explanation": "Corner rounding, panel fills, drop shadows, borders, and all non-text icons (currency coin, energy bolt, ID card, checklist icon, progress dots, home/org-chart/menu icons, cursor, plus, trash, play, day/night dial, and in-world indicators) show no discernible difference from the reference."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All readable text strings ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09', station numbers '1', and 'Development Build') match the reference precisely in font appearance, weight, size, color, and alignment."
              }
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          "responseSha256": "50ca1a0c2c87a50f20a546d5586af5093fb8e72835dd87ffbee92cef648bb638"
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          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 75.868,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Both images use the same isometric angle with the white tiled floor centered (corners near ~585,150 / ~190,290 / ~370,515 / ~765,295 in both), the road and building cropped at the top-left and trees ringing the right and bottom edges. Scene scale is nearly identical; the result reads as very slightly larger/closer (trees and planters marginally bigger), but framing and placement match.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Object inventory and placement match closely: server rack at left, two solar panels, monitor desk with a worker, ticket-machine desk with a '1' badge and worker plus a small cube on the floor, central workbench with '1' badge and two workers, laptop/panel station at right, cabinet with purple cube and lamp at lower-left, yellow car on the road, benches, cart at right, lamp posts, and ~10 potted trees. Minor shifts only: the bottom-right white platform sits a bit further right in the result (~745,480 vs ~705,475) and the floor cube near the ticket desk is slightly lower-right.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes correspond well (blob-cluster trees in square planters, three-screen desk, dark server rack, gridded solar panels, glass railing with posts, cabinet with cube and sphere lamp). Differences: result characters look slightly bulkier with more defined limbs and larger shadow rings; result trees are fuller with more pronounced blob clusters; the road appears a little wider; the ticket-machine column and laptop station are slightly chunkier in the result.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette matches: teal ground, white floor, mint trees, cream planters, dark blue solar panels, blue-gray road with dashed line, purple cube. The result's teal ground and tree greens are a little more saturated and bluer, the floor grid lines are fainter, and the top-left building shows a brown block at its top where the reference shows a cream structure. Surface treatment is matte in both.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light comes from the upper-left in both with soft shadows cast down-right from trees, lamps and railing posts. The result's shadows are noticeably darker and more defined (e.g., under trees at right, railing shadow on the ground, contact shading at floor edges), giving slightly higher contrast than the reference's softer, lighter shadowing. Teal shadow rings under characters appear in both.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All panels are present in the same positions: top-left stats pill, top-center task panel with icon/dots/price, three round buttons at top-right, bottom-center toolbar (cursor, plus, trash, play, 1x/2x/4x, day icon, Day/time), and 'Development Build' at bottom-right. Sizes and grouping match; only the progress-dot spacing and panel widths differ by a few pixels.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Styling matches: white rounded pills, yellow coin icon, lightning bolt, card icon, teal circular task icon, green/teal/yellow/gray progress dots, green '$640', dark circular cursor and play buttons, green plus button, gray speed pill with white '1x' highlight, blue/white day-night semicircle. Differences: the middle top-right button shows a person icon in the result versus a three-node network/hierarchy icon in the reference; result icons are slightly bolder.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', 'Development Build', and the '1' badges. Same sans-serif family and alignment within controls; result text is marginally heavier/larger but otherwise indistinguishable.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Both images use the same isometric angle with the white tiled floor centered (corners near ~585,150 / ~190,290 / ~370,515 / ~765,295 in both), the road and building cropped at the top-left and trees ringing the right and bottom edges. Scene scale is nearly identical; the result reads as very slightly larger/closer (trees and planters marginally bigger), but framing and placement match."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Object inventory and placement match closely: server rack at left, two solar panels, monitor desk with a worker, ticket-machine desk with a '1' badge and worker plus a small cube on the floor, central workbench with '1' badge and two workers, laptop/panel station at right, cabinet with purple cube and lamp at lower-left, yellow car on the road, benches, cart at right, lamp posts, and ~10 potted trees. Minor shifts only: the bottom-right white platform sits a bit further right in the result (~745,480 vs ~705,475) and the floor cube near the ticket desk is slightly lower-right."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes correspond well (blob-cluster trees in square planters, three-screen desk, dark server rack, gridded solar panels, glass railing with posts, cabinet with cube and sphere lamp). Differences: result characters look slightly bulkier with more defined limbs and larger shadow rings; result trees are fuller with more pronounced blob clusters; the road appears a little wider; the ticket-machine column and laptop station are slightly chunkier in the result."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette matches: teal ground, white floor, mint trees, cream planters, dark blue solar panels, blue-gray road with dashed line, purple cube. The result's teal ground and tree greens are a little more saturated and bluer, the floor grid lines are fainter, and the top-left building shows a brown block at its top where the reference shows a cream structure. Surface treatment is matte in both."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light comes from the upper-left in both with soft shadows cast down-right from trees, lamps and railing posts. The result's shadows are noticeably darker and more defined (e.g., under trees at right, railing shadow on the ground, contact shading at floor edges), giving slightly higher contrast than the reference's softer, lighter shadowing. Teal shadow rings under characters appear in both."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All panels are present in the same positions: top-left stats pill, top-center task panel with icon/dots/price, three round buttons at top-right, bottom-center toolbar (cursor, plus, trash, play, 1x/2x/4x, day icon, Day/time), and 'Development Build' at bottom-right. Sizes and grouping match; only the progress-dot spacing and panel widths differ by a few pixels."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Styling matches: white rounded pills, yellow coin icon, lightning bolt, card icon, teal circular task icon, green/teal/yellow/gray progress dots, green '$640', dark circular cursor and play buttons, green plus button, gray speed pill with white '1x' highlight, blue/white day-night semicircle. Differences: the middle top-right button shows a person icon in the result versus a three-node network/hierarchy icon in the reference; result icons are slightly bolder."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', 'Development Build', and the '1' badges. Same sans-serif family and alignment within controls; result text is marginally heavier/larger but otherwise indistinguishable."
              }
            ]
          },
          "responseFile": "responses/fable/75216b131a310cc8.txt",
          "responseSha256": "be07b9b29f7547165bff1acc0d5c1c77c6316133f3c7c3bbcb4d48adefe35958"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 43.274,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle and framing are very close: the central tiled platform and top and bottom UI occupy nearly the same positions. The result has only slight shifts in some peripheral objects, such as the car and bench.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The stations, characters, display items, trees, benches, and surrounding fixtures are all present in broadly matching locations. Some peripheral objects shift slightly, but the overall arrangement is faithful.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The main station shapes are recognizable, but several models have different proportions: the result’s trees have larger, rounder crowns, and its characters and car appear noticeably larger than in the reference.\"},{\"id\":\"V4\",\"score\":5,\"explanation\":\"The result keeps the broad teal, cream, and green palette, but the large surrounding ground is lighter and flatter cyan than the darker, more textured teal in the reference. The trees also look paler and brighter.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The result has much darker, more pronounced shadows, especially around the trees and beneath the stations and characters. The reference lighting is more even, with softer and less prominent shadows.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top HUD, objective panel, upper-right buttons, and bottom control bar are grouped and positioned very similarly, with nearly the same visual hierarchy.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The rounded pale panels, button shapes, and colored icons largely match. There are minor differences in panel appearance and small icon or indicator details.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"The legible labels and values appear to match, including the currency, energy, objective, and day and time displays. Some text in the result looks slightly larger or heavier, with small alignment differences.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle and framing are very close: the central tiled platform and top and bottom UI occupy nearly the same positions. The result has only slight shifts in some peripheral objects, such as the car and bench."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The stations, characters, display items, trees, benches, and surrounding fixtures are all present in broadly matching locations. Some peripheral objects shift slightly, but the overall arrangement is faithful."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The main station shapes are recognizable, but several models have different proportions: the result’s trees have larger, rounder crowns, and its characters and car appear noticeably larger than in the reference."
              },
              {
                "id": "V4",
                "score": 5,
                "explanation": "The result keeps the broad teal, cream, and green palette, but the large surrounding ground is lighter and flatter cyan than the darker, more textured teal in the reference. The trees also look paler and brighter."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The result has much darker, more pronounced shadows, especially around the trees and beneath the stations and characters. The reference lighting is more even, with softer and less prominent shadows."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top HUD, objective panel, upper-right buttons, and bottom control bar are grouped and positioned very similarly, with nearly the same visual hierarchy."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The rounded pale panels, button shapes, and colored icons largely match. There are minor differences in panel appearance and small icon or indicator details."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "The legible labels and values appear to match, including the currency, energy, objective, and day and time displays. Some text in the result looks slightly larger or heavier, with small alignment differences."
              }
            ]
          },
          "responseFile": "responses/luna/75216b131a310cc8.txt",
          "responseSha256": "fefbf7db6271ba951faac3adce95e7a0f98d9265a6e73ff99a63e2891628ea15"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 189.19,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both use the same rotated isometric/dimetric viewpoint. The floor corners land in nearly the same places (bottom corner about (385,520), right corner about (775,320), wall top corner about (575,100)). The server rack, benches, trees and boardwalk also sit in the same screen positions. The result's vertical elements are rendered noticeably taller and larger (glass wall, rack, characters, trees, van), so it reads as slightly closer or lower-pitched. The top-left crop also differs: the van is larger and pressed against the HUD pill, and the buildings are cropped differently. The pale ground-slab margin at the reference's top-right and right edges seems less visible in the result.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Nearly every element is present and in the same relative place. In the room: black server rack at the left corner, two dark-blue solar slabs, purple-monitor desk with character, orange back desk (badge 1) with character, mint front desk (badge 1) with character, mint pedestal, small green kiosk at the right corner, small dark stool, and a wooden table with purple cube and pink orb at front-left. Outside: the same count of trees in planters on the right, left and bottom, three benches, bollards, bushes, the boardwalk with counter at lower-right, the road with crossing and van, and the lamp post. Minor deviations: the right solar slab and green kiosk are shifted by a few pixels, and the van and top-left buildings differ in size and placement.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The object designs are recognizably the same, but proportions differ. The result's objects are bulkier and taller. Characters are about 20-25% taller relative to their desks. The server rack (about 65px tall in the reference, about 85px in the result) and the glass wall are noticeably taller. Tree crowns, planters and the van are larger. The solar slabs look thicker with brighter borders. The reference objects are lower-profile and more compact with simpler, flatter forms; the result's foliage lobes and desks carry more internal modeling.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is broadly the same: teal ground, cream tile floor, mint trees, peach/tan trims, orange, mint and purple desks, and a blue-grey road with cream crossing. Differences: the result's solar panels are a brighter royal blue versus the reference's darker navy. Its foliage is lighter and more gradient-shaded. The reference ground carries a fine scatter of pale dots across the teal that is essentially absent in the result, so the ground looks smoother and flatter.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The reference uses soft, low-contrast shading with only faint contact shadows under planters, desks and characters, giving a clean flat pastel depth. The result has much stronger, longer and darker soft shadows. Examples are the dark-teal patches cast to the lower-left of the right-side trees and planters (around (760,190) and (850,320)), plus heavier shadows under desks, characters and the glass wall. Its foliage and objects also show stronger gradients. Depth and contrast are therefore more pronounced than in the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The HUD layout is almost one-to-one. The top-left stat pill holds coin $324, energy 15/16 and cards 85. The top-center mission pill holds the icon, title, subtitle, six progress dots and $640. Three round buttons sit top-right. The bottom-center toolbar has cursor, green plus, trash, play, a 1×/2×/4× segment and the day/time block. 'Development Build' is at bottom-right. Positions, sizes and spacing agree within a few pixels. Tiny differences: the mission title runs closer to the progress dots, and the bottom toolbar is a hair shorter.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The panel styling matches: white rounded pills with soft drop shadows, dark navy circular cursor and play buttons, a green plus button, orange coin and lightning icons, a grey card icon, outline home/people/menu icons, a white-highlighted active 1× segment, a half-sun day icon, and a teal ringed mission icon. Differences are only slight icon stroke and size variations.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All visible strings and numbers match: $324, 15/16, 85, The ticket machine, Moonlight Cinema · 95s left, $640, 1× 2× 4×, Day 5, 11:09, the badge '1' twice, and Development Build. The same clean sans-serif is used, with similar weights and alignment in the pills. In the result the mission title and some numerals look slightly larger or bolder (the title extends to about x=485 versus about x=466 in the reference), and the tiny subtitle is a touch bigger.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both use the same rotated isometric/dimetric viewpoint. The floor corners land in nearly the same places (bottom corner about (385,520), right corner about (775,320), wall top corner about (575,100)). The server rack, benches, trees and boardwalk also sit in the same screen positions. The result's vertical elements are rendered noticeably taller and larger (glass wall, rack, characters, trees, van), so it reads as slightly closer or lower-pitched. The top-left crop also differs: the van is larger and pressed against the HUD pill, and the buildings are cropped differently. The pale ground-slab margin at the reference's top-right and right edges seems less visible in the result."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Nearly every element is present and in the same relative place. In the room: black server rack at the left corner, two dark-blue solar slabs, purple-monitor desk with character, orange back desk (badge 1) with character, mint front desk (badge 1) with character, mint pedestal, small green kiosk at the right corner, small dark stool, and a wooden table with purple cube and pink orb at front-left. Outside: the same count of trees in planters on the right, left and bottom, three benches, bollards, bushes, the boardwalk with counter at lower-right, the road with crossing and van, and the lamp post. Minor deviations: the right solar slab and green kiosk are shifted by a few pixels, and the van and top-left buildings differ in size and placement."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The object designs are recognizably the same, but proportions differ. The result's objects are bulkier and taller. Characters are about 20-25% taller relative to their desks. The server rack (about 65px tall in the reference, about 85px in the result) and the glass wall are noticeably taller. Tree crowns, planters and the van are larger. The solar slabs look thicker with brighter borders. The reference objects are lower-profile and more compact with simpler, flatter forms; the result's foliage lobes and desks carry more internal modeling."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is broadly the same: teal ground, cream tile floor, mint trees, peach/tan trims, orange, mint and purple desks, and a blue-grey road with cream crossing. Differences: the result's solar panels are a brighter royal blue versus the reference's darker navy. Its foliage is lighter and more gradient-shaded. The reference ground carries a fine scatter of pale dots across the teal that is essentially absent in the result, so the ground looks smoother and flatter."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The reference uses soft, low-contrast shading with only faint contact shadows under planters, desks and characters, giving a clean flat pastel depth. The result has much stronger, longer and darker soft shadows. Examples are the dark-teal patches cast to the lower-left of the right-side trees and planters (around (760,190) and (850,320)), plus heavier shadows under desks, characters and the glass wall. Its foliage and objects also show stronger gradients. Depth and contrast are therefore more pronounced than in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The HUD layout is almost one-to-one. The top-left stat pill holds coin $324, energy 15/16 and cards 85. The top-center mission pill holds the icon, title, subtitle, six progress dots and $640. Three round buttons sit top-right. The bottom-center toolbar has cursor, green plus, trash, play, a 1×/2×/4× segment and the day/time block. 'Development Build' is at bottom-right. Positions, sizes and spacing agree within a few pixels. Tiny differences: the mission title runs closer to the progress dots, and the bottom toolbar is a hair shorter."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The panel styling matches: white rounded pills with soft drop shadows, dark navy circular cursor and play buttons, a green plus button, orange coin and lightning icons, a grey card icon, outline home/people/menu icons, a white-highlighted active 1× segment, a half-sun day icon, and a teal ringed mission icon. Differences are only slight icon stroke and size variations."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All visible strings and numbers match: $324, 15/16, 85, The ticket machine, Moonlight Cinema · 95s left, $640, 1× 2× 4×, Day 5, 11:09, the badge '1' twice, and Development Build. The same clean sans-serif is used, with similar weights and alignment in the pills. In the result the mission title and some numerals look slightly larger or bolder (the title extends to about x=485 versus about x=466 in the reference), and the tiny subtitle is a touch bigger."
              }
            ]
          },
          "responseFile": "responses/sonnet/75216b131a310cc8.txt",
          "responseSha256": "a7189c1c70673283cad49daf35cee2afc464d86bee30bcd304374a8fc423c154"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 215.415,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Very close match. Both use the same high isometric angle, scene scale and framing. The room's floor corners land at nearly the same pixels: left corner ~x180/y355, front corner ~x375/y520, right corner ~x780/y320. In both, the road and glass fence run diagonally across the top-left, the building is cropped at the top-left corner, trees in planters line the right edge, and gray background shows in the top-right and bottom-right corners. No meaningful camera or cropping difference.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Inventory and layout are nearly identical. Inside the room: server rack and solar panel at left; purple monitor station with robot; orange desk with '1' badge at top-center; mint desk with '1' badge at center; mint lamp pillar and small dark block between them; second solar panel and mint kiosk at right; wood table with purple cube and sphere at front-left. Outside, the trees, three benches, bollard row, three bushes, bottom-right walkway with counter, street lamp, crosswalk, car and buildings sit in matching spots. Small deviations: the car sits slightly higher and further left, a small dark object appears at the top edge above it, and the counter-top items differ slightly.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Object types and broad silhouettes correspond, but relative sizes differ noticeably. Robots are much larger, with big round helmet heads. The server rack is taller. Both solar panels are larger and more steeply tilted, with pronounced cell grids. The box stacks on the desks are bulkier. Trees are taller, with larger, more spherical lobed canopies. The car reads as a compact sedan rather than the reference's small truck with a white cargo box. The reference's soft rounded bevels (desks, planters, walkway, bushes) become crisper, more faceted edges in the result.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is closely matched: teal ground with pale speckles, off-white tile floor, pale translucent fence, mint canopies with brown trunks in white planters, slate road, beige building, peach counter, purple/orange/mint station accents and white robots with dark accents. Differences: the solar panels are bright royal blue instead of near-black navy, and the rack's light strips are a brighter cyan. Tree canopies are a lighter, flatter mint. Surfaces look flat and vector-shaded rather than the reference's soft matte clay finish with subtle gradients. Benches appear to have darker frame parts instead of all-light wood.\"},{\"id\":\"V5\",\"score\":4,\"explanation\":\"This is the largest mismatch. The reference uses soft, diffuse light with faint blurred contact shadows and gentle occlusion, giving low contrast. The result uses a harder directional light. It casts crisp, darker shadows to the left of the trees and benches on the teal ground and beside the room objects on the floor, with higher-contrast flat-shaded faces. The light direction is broadly compatible, but shadow softness, darkness and overall contrast differ substantially, so depth reads harder.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All UI blocks are present with matching placement and size: stats pill (top-left), mission pill (top-center, with icon, title/subtitle, progress dots and reward), three circular buttons (top-right), toolbar (bottom-center: select, add, delete, play, 1×/2×/4× segment, day/time), and 'Development Build' (bottom-right). Small differences: the stats-pill content is larger, so '85' crowds the pill's right edge. The bigger mission title tightens the gap to the progress dots. Toolbar separators are more pronounced, and the play/speed group sits a few pixels further left.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Styling closely matches: white rounded pills with soft shadows, white circular top-right buttons, dark navy round select/play buttons, teal round '+' button, light-gray speed track with a white selected chip, green and orange progress markers, teal-ringed mission icon, and orange coin, energy and card icons. Minor differences: the energy bolt is a bolder solid orange. The middle top-right glyph appears to be a different, person-like symbol rather than the reference's branch/hierarchy icon. The toolbar group dividers are more visible.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible content matches, in a similar clean sans-serif: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1×/2×/4×', 'Day 5', '11:09', 'Development Build' and both '1' badges. Differences are in size and weight: the top-left stats and especially the mission title render larger and bolder, making the title noticeably wider. Other labels are close in size, color and alignment.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Very close match. Both use the same high isometric angle, scene scale and framing. The room's floor corners land at nearly the same pixels: left corner ~x180/y355, front corner ~x375/y520, right corner ~x780/y320. In both, the road and glass fence run diagonally across the top-left, the building is cropped at the top-left corner, trees in planters line the right edge, and gray background shows in the top-right and bottom-right corners. No meaningful camera or cropping difference."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Inventory and layout are nearly identical. Inside the room: server rack and solar panel at left; purple monitor station with robot; orange desk with '1' badge at top-center; mint desk with '1' badge at center; mint lamp pillar and small dark block between them; second solar panel and mint kiosk at right; wood table with purple cube and sphere at front-left. Outside, the trees, three benches, bollard row, three bushes, bottom-right walkway with counter, street lamp, crosswalk, car and buildings sit in matching spots. Small deviations: the car sits slightly higher and further left, a small dark object appears at the top edge above it, and the counter-top items differ slightly."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Object types and broad silhouettes correspond, but relative sizes differ noticeably. Robots are much larger, with big round helmet heads. The server rack is taller. Both solar panels are larger and more steeply tilted, with pronounced cell grids. The box stacks on the desks are bulkier. Trees are taller, with larger, more spherical lobed canopies. The car reads as a compact sedan rather than the reference's small truck with a white cargo box. The reference's soft rounded bevels (desks, planters, walkway, bushes) become crisper, more faceted edges in the result."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is closely matched: teal ground with pale speckles, off-white tile floor, pale translucent fence, mint canopies with brown trunks in white planters, slate road, beige building, peach counter, purple/orange/mint station accents and white robots with dark accents. Differences: the solar panels are bright royal blue instead of near-black navy, and the rack's light strips are a brighter cyan. Tree canopies are a lighter, flatter mint. Surfaces look flat and vector-shaded rather than the reference's soft matte clay finish with subtle gradients. Benches appear to have darker frame parts instead of all-light wood."
              },
              {
                "id": "V5",
                "score": 4,
                "explanation": "This is the largest mismatch. The reference uses soft, diffuse light with faint blurred contact shadows and gentle occlusion, giving low contrast. The result uses a harder directional light. It casts crisp, darker shadows to the left of the trees and benches on the teal ground and beside the room objects on the floor, with higher-contrast flat-shaded faces. The light direction is broadly compatible, but shadow softness, darkness and overall contrast differ substantially, so depth reads harder."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All UI blocks are present with matching placement and size: stats pill (top-left), mission pill (top-center, with icon, title/subtitle, progress dots and reward), three circular buttons (top-right), toolbar (bottom-center: select, add, delete, play, 1×/2×/4× segment, day/time), and 'Development Build' (bottom-right). Small differences: the stats-pill content is larger, so '85' crowds the pill's right edge. The bigger mission title tightens the gap to the progress dots. Toolbar separators are more pronounced, and the play/speed group sits a few pixels further left."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Styling closely matches: white rounded pills with soft shadows, white circular top-right buttons, dark navy round select/play buttons, teal round '+' button, light-gray speed track with a white selected chip, green and orange progress markers, teal-ringed mission icon, and orange coin, energy and card icons. Minor differences: the energy bolt is a bolder solid orange. The middle top-right glyph appears to be a different, person-like symbol rather than the reference's branch/hierarchy icon. The toolbar group dividers are more visible."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible content matches, in a similar clean sans-serif: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1×/2×/4×', 'Day 5', '11:09', 'Development Build' and both '1' badges. Differences are in size and weight: the top-left stats and especially the mission title render larger and bolder, making the title noticeably wider. Other labels are close in size, color and alignment."
              }
            ]
          },
          "responseFile": "responses/opus/75216b131a310cc8.txt",
          "responseSha256": "912ba9be473b6bdea50dfe03f1ad99b00a62495e186ddc68302e85c9ba472be8"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 146.03,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera and framing match closely. Both show the same steep isometric-style view, with the cream platform in the centre, the glass railing along the platform's upper-left edge, the street and crossing at top-left, and trees framing the right and bottom edges. The platform corners fall at nearly the same pixel positions in both images, so scale and placement within the frame match. The remaining offsets are small object-level shifts, covered under V2.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"All visible elements are present in both: the black server tower and two navy solar panels, the computer desk with monitors and a figure beside it, the purple cube and lavender sphere on the cream counter, the mint station with stacked teal boxes and the central cylinder pedestal, the orange desk with its teal box, three white robot figures, two '1' badges, the small screen unit on the right, the long light bench and small kiosk at lower right, and the white bollards, benches and trees around the edge. Counts and relative spacing match. The main placement difference is the yellow car at top-left, which sits roughly 15px higher and further left in the result, so more of it is tucked under the HUD panel.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Most silhouettes match well: desks, stations, robot figures, trees, benches, the glass railing and the right-side device have the same forms and relative sizes. Proportion differences show up in a few objects. The black server tower appears taller in the result, with its top sitting higher relative to the adjacent navy panel. The two navy solar panels look somewhat larger and thicker, especially the centre-right panel, whose upper corner rises further than in the reference.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"The palette closely matches. The teal ground, cream floor tiles and raised wall, mint-green canopies and station accents, orange-brown desk top, purple cube and lavender sphere, navy solar panels, black server with cyan indicators, and pale translucent-blue glass all share the same hues and finish. The street is the same grey-blue and the tree trunks are the same brown. No clear localized colour or material mismatch is visible at this resolution.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting and depth cues are broadly consistent. Tree shadows fall toward the lower left in both images, and contact shadows sit under the desks, counter, solar panels, server, benches and orange desk with similar softness. The raised cream wall and glass railing give the same depth ordering. The only lighting differences I can make out are in shadow extent near the server and centre-right panel, which follows the silhouette differences noted under V3.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"Control layout and grouping match closely. The top-left resource HUD, the centre-top task panel, the three circular top-right buttons and the bottom pill toolbar (pointer, green add, trash, play, speed selector, day icon and time) occupy the same regions. Differences are small. The wider task title pushes the progress dots about 4px right. In the bottom toolbar, the play button and the 1x/2x/4x group sit roughly 9px further left with slightly tighter spacing, so the toolbar is marginally narrower.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Panel and control styling is nearly identical. The HUD, task panel and toolbar use the same off-white rounded capsules with soft drop shadows. The top-right buttons are white circles with dark line icons. The add button is green with a white plus, and the play button is dark navy. The coin, lightning and card glyphs use the same orange and grey, and the task panel has the same teal ring icon with green and orange status dots. Corner radii and borders match at this resolution.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Most visible text matches in size, weight and placement: '$324', '15/16', '85', '$640', the subtitle 'Moonlight Cinema · 95s left', 'Day 5', '11:09' and 'Development Build'. The main mismatch is the task title 'The ticket machine', which renders noticeably larger and somewhat heavier in the result. It runs to about x 485 versus about x 466 in the reference and crowds the progress dots. The speed labels look similar in size, though their exact glyphs are hard to confirm at this resolution.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Camera and framing match closely. Both show the same steep isometric-style view, with the cream platform in the centre, the glass railing along the platform's upper-left edge, the street and crossing at top-left, and trees framing the right and bottom edges. The platform corners fall at nearly the same pixel positions in both images, so scale and placement within the frame match. The remaining offsets are small object-level shifts, covered under V2."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "All visible elements are present in both: the black server tower and two navy solar panels, the computer desk with monitors and a figure beside it, the purple cube and lavender sphere on the cream counter, the mint station with stacked teal boxes and the central cylinder pedestal, the orange desk with its teal box, three white robot figures, two '1' badges, the small screen unit on the right, the long light bench and small kiosk at lower right, and the white bollards, benches and trees around the edge. Counts and relative spacing match. The main placement difference is the yellow car at top-left, which sits roughly 15px higher and further left in the result, so more of it is tucked under the HUD panel."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Most silhouettes match well: desks, stations, robot figures, trees, benches, the glass railing and the right-side device have the same forms and relative sizes. Proportion differences show up in a few objects. The black server tower appears taller in the result, with its top sitting higher relative to the adjacent navy panel. The two navy solar panels look somewhat larger and thicker, especially the centre-right panel, whose upper corner rises further than in the reference."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "The palette closely matches. The teal ground, cream floor tiles and raised wall, mint-green canopies and station accents, orange-brown desk top, purple cube and lavender sphere, navy solar panels, black server with cyan indicators, and pale translucent-blue glass all share the same hues and finish. The street is the same grey-blue and the tree trunks are the same brown. No clear localized colour or material mismatch is visible at this resolution."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting and depth cues are broadly consistent. Tree shadows fall toward the lower left in both images, and contact shadows sit under the desks, counter, solar panels, server, benches and orange desk with similar softness. The raised cream wall and glass railing give the same depth ordering. The only lighting differences I can make out are in shadow extent near the server and centre-right panel, which follows the silhouette differences noted under V3."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "Control layout and grouping match closely. The top-left resource HUD, the centre-top task panel, the three circular top-right buttons and the bottom pill toolbar (pointer, green add, trash, play, speed selector, day icon and time) occupy the same regions. Differences are small. The wider task title pushes the progress dots about 4px right. In the bottom toolbar, the play button and the 1x/2x/4x group sit roughly 9px further left with slightly tighter spacing, so the toolbar is marginally narrower."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel and control styling is nearly identical. The HUD, task panel and toolbar use the same off-white rounded capsules with soft drop shadows. The top-right buttons are white circles with dark line icons. The add button is green with a white plus, and the play button is dark navy. The coin, lightning and card glyphs use the same orange and grey, and the task panel has the same teal ring icon with green and orange status dots. Corner radii and borders match at this resolution."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Most visible text matches in size, weight and placement: '$324', '15/16', '85', '$640', the subtitle 'Moonlight Cinema · 95s left', 'Day 5', '11:09' and 'Development Build'. The main mismatch is the task title 'The ticket machine', which renders noticeably larger and somewhat heavier in the result. It runs to about x 485 versus about x 466 in the reference and crowds the progress dots. The speed labels look similar in size, though their exact glyphs are hard to confirm at this resolution."
              }
            ]
          },
          "responseFile": "responses/haiku/75216b131a310cc8.txt",
          "responseSha256": "da9bc374e01f4884de28db035ea5eaaebb27e71bf636e20eeea089d9250b0344"
        }
      ],
      "priorAttempts": []
    },
    {
      "caseId": "71309bade4142c79",
      "runId": "pilot-3d-964e3809",
      "design": "C",
      "producer": "Fable 5.1",
      "producerId": "claude-fable-5-1",
      "reference": "../media/reference-c.png",
      "result": "../media/pilot-3d-964e3809.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 278.409,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric viewpoint, central floor framing and overall scene placement closely match. The result's floor extends slightly farther right and downward.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The three staffed stations, server, floor panels, stands and bench occupy corresponding locations. The upper-background slatted structure is missing, and several foreground and right-side shrub groupings differ.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Objects remain recognizable, but robots have larger, squarer heads and simpler limbs. Trees have fewer, oversized oval lobes, while furniture and bases are more angular and less detailed.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Teal terrain, cream tiles, mint glazing and orange/purple station accents match well. The result has more uniform surfaces, less blue-green foliage and more conspicuous geometric glass reflections.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"The generally leftward shadow direction matches. The result shows stronger light-dark contrast around furniture and heavier ground shadows, whereas the reference has softer tonal transitions and subtler contact shading.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The HUD, station panel, ticket note and bottom-right controls closely match in placement and size. However, the three category tabs sit roughly 70 pixels lower, and the day card is slightly shorter.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Paper panels, colored tabs, tape, pushpin and red day header are retained. The station grid is denser and bluer, the HUD robot icon is flatter, and checkbox/button outlines look more regular.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Legible labels, prices, resource counts, ticket wording and time match. Typography is generally heavier and darker, especially the station heading and HUD numbers; 'Development Build' is noticeably larger.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric viewpoint, central floor framing and overall scene placement closely match. The result's floor extends slightly farther right and downward."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The three staffed stations, server, floor panels, stands and bench occupy corresponding locations. The upper-background slatted structure is missing, and several foreground and right-side shrub groupings differ."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Objects remain recognizable, but robots have larger, squarer heads and simpler limbs. Trees have fewer, oversized oval lobes, while furniture and bases are more angular and less detailed."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Teal terrain, cream tiles, mint glazing and orange/purple station accents match well. The result has more uniform surfaces, less blue-green foliage and more conspicuous geometric glass reflections."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "The generally leftward shadow direction matches. The result shows stronger light-dark contrast around furniture and heavier ground shadows, whereas the reference has softer tonal transitions and subtler contact shading."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The HUD, station panel, ticket note and bottom-right controls closely match in placement and size. However, the three category tabs sit roughly 70 pixels lower, and the day card is slightly shorter."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Paper panels, colored tabs, tape, pushpin and red day header are retained. The station grid is denser and bluer, the HUD robot icon is flatter, and checkbox/button outlines look more regular."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Legible labels, prices, resource counts, ticket wording and time match. Typography is generally heavier and darker, especially the station heading and HUD numbers; 'Development Build' is noticeably larger."
              }
            ]
          },
          "responseFile": "responses/astra/71309bade4142c79.txt",
          "responseSha256": "379409771c2f247166c4d6b937cbc3f03d399831f9cc1dcb3094714a6a3425d1"
        },
        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 285.197,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric view and central floor framing closely match, including the near corner's position. Projected edge angles and the bottom/right ground crop differ slightly.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The three stations and robots, two floor panels, rack, display and bench occupy corresponding locations. Shrub clusters below the ticket panel and near the foreground bench are missing or reduced.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Objects remain recognizable, but trees have taller, simpler oval canopies instead of layered rounded crowns. Station supports are chunkier slabs, and robots have fewer rounded construction details.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The mint ground, cream floor and purple/orange accents correspond well. The result's floor is grayer with darker grout, foliage is more olive, and glass has broader diagonal reflective patches.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Cast-shadow direction broadly agrees, but tree and workstation shadows are darker and more solid in the result. Surface shading and contact transitions lack the reference's softer, nuanced depth.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The major HUD panels and zoom controls closely match in placement and size. The colored station-sidebar tabs are noticeably wider and about 70 pixels lower; ticket and time-panel internal spacing also differs.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream paper, taped graph paper and red/yellow accents are retained. The result has stronger blue gridlines, rounder card corners, and simpler, flatter-looking header-avatar and station graphics.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Main readable labels and values match, including $324, $640 and 11:09. The result's titles and small labels are generally heavier/darker, and the Development Build footer is larger and bolder.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric view and central floor framing closely match, including the near corner's position. Projected edge angles and the bottom/right ground crop differ slightly."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The three stations and robots, two floor panels, rack, display and bench occupy corresponding locations. Shrub clusters below the ticket panel and near the foreground bench are missing or reduced."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Objects remain recognizable, but trees have taller, simpler oval canopies instead of layered rounded crowns. Station supports are chunkier slabs, and robots have fewer rounded construction details."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The mint ground, cream floor and purple/orange accents correspond well. The result's floor is grayer with darker grout, foliage is more olive, and glass has broader diagonal reflective patches."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Cast-shadow direction broadly agrees, but tree and workstation shadows are darker and more solid in the result. Surface shading and contact transitions lack the reference's softer, nuanced depth."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The major HUD panels and zoom controls closely match in placement and size. The colored station-sidebar tabs are noticeably wider and about 70 pixels lower; ticket and time-panel internal spacing also differs."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream paper, taped graph paper and red/yellow accents are retained. The result has stronger blue gridlines, rounder card corners, and simpler, flatter-looking header-avatar and station graphics."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Main readable labels and values match, including $324, $640 and 11:09. The result's titles and small labels are generally heavier/darker, and the Development Build footer is larger and bolder."
              }
            ]
          },
          "responseFile": "responses/sol61/71309bade4142c79.txt",
          "responseSha256": "ff9caef83fa8e479ee0ebac85e8e1475db9015c9de8509af6b6d73c30b9e6d7b"
        },
        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 42.694,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"The isometric camera angle, orthographic perspective, scene scale, framing, and placement of the room and UI overlays within the frame are virtually indistinguishable from the reference.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 6,\n      \"explanation\": \"The interior layout (stations, robots, server rack, solar panels, and pedestal) and foreground elements (bench, planters, delivery counter) match the reference closely. However, the entire upper background environment behind the glass wall (building facade, outdoor stairs, striped awning, and asphalt road with markings) is completely missing, and an extra tree planter appears on the bottom-left edge.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 7,\n      \"explanation\": \"Most object silhouettes and proportions (robots, glass partitions, counters, bench) are well replicated. Noticeable shape differences include the Make station workbench (which has darker legs, a square stool instead of round, and altered shelving), the solar panels (modeled as thicker, chunkier slabs), and the top-left UI avatar (represented as a flat 2D icon rather than a 3D isometric bust).\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 7,\n      \"explanation\": \"Overall UI and environmental palettes are recognizable, but several material differences are visible: the solar panels are bright violet/purple instead of navy blue, the outdoor ground plane is dotted with tiny white specks not found in the reference, the Make station work surface features a bright cyan mat, and the warm orange/cream awning materials are missing entirely.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 8,\n      \"explanation\": \"The top-left light direction, contact shadows, and overall contrast are faithful. However, the reference displays distinct soft shadow lines cast by the glass wall mullions across the interior floor tiles that are much fainter in the result, and exterior tree shadows appear slightly darker with harder edges.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"Panel placement, hierarchy, grouping, and spacing across the top resource header, left Stations drawer, right quest notepad, bottom-right calendar/clock widget, and zoom buttons match the reference almost perfectly.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 7,\n      \"explanation\": \"The styling of the notepad, pushpin, hand-drawn checkmarks, stamps, and clock controls is well replicated. Key differences include the top-left avatar rendered as a flat 2D silhouette instead of a 3D model, the omission of the red washi tape piece at the top-left of the Stations panel, the modified thumbnail graphics on the station cards, and an extra dot inside the robot speech bubble.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 9,\n      \"explanation\": \"Text content, font styling, weights, numerical values, and alignments across all UI panels ($324, 15/16, 83 credits, Stations labels, quest objectives, and Day 5 / 11:09) match the reference accurately, with only a minor extra dot symbol preceding the bar in the robot speech bubble.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "The isometric camera angle, orthographic perspective, scene scale, framing, and placement of the room and UI overlays within the frame are virtually indistinguishable from the reference."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "The interior layout (stations, robots, server rack, solar panels, and pedestal) and foreground elements (bench, planters, delivery counter) match the reference closely. However, the entire upper background environment behind the glass wall (building facade, outdoor stairs, striped awning, and asphalt road with markings) is completely missing, and an extra tree planter appears on the bottom-left edge."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Most object silhouettes and proportions (robots, glass partitions, counters, bench) are well replicated. Noticeable shape differences include the Make station workbench (which has darker legs, a square stool instead of round, and altered shelving), the solar panels (modeled as thicker, chunkier slabs), and the top-left UI avatar (represented as a flat 2D icon rather than a 3D isometric bust)."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Overall UI and environmental palettes are recognizable, but several material differences are visible: the solar panels are bright violet/purple instead of navy blue, the outdoor ground plane is dotted with tiny white specks not found in the reference, the Make station work surface features a bright cyan mat, and the warm orange/cream awning materials are missing entirely."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "The top-left light direction, contact shadows, and overall contrast are faithful. However, the reference displays distinct soft shadow lines cast by the glass wall mullions across the interior floor tiles that are much fainter in the result, and exterior tree shadows appear slightly darker with harder edges."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Panel placement, hierarchy, grouping, and spacing across the top resource header, left Stations drawer, right quest notepad, bottom-right calendar/clock widget, and zoom buttons match the reference almost perfectly."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The styling of the notepad, pushpin, hand-drawn checkmarks, stamps, and clock controls is well replicated. Key differences include the top-left avatar rendered as a flat 2D silhouette instead of a 3D model, the omission of the red washi tape piece at the top-left of the Stations panel, the modified thumbnail graphics on the station cards, and an extra dot inside the robot speech bubble."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Text content, font styling, weights, numerical values, and alignments across all UI panels ($324, 15/16, 83 credits, Stations labels, quest objectives, and Day 5 / 11:09) match the reference accurately, with only a minor extra dot symbol preceding the bar in the robot speech bubble."
              }
            ]
          },
          "responseFile": "responses/gemini/71309bade4142c79.txt",
          "responseSha256": "50e0180973a657fe0d4f0e2b0960f36276f73a999e92f40e815517a608c00391"
        },
        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 187.948,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same isometric angle, scale and framing: the white tiled floor occupies the same parallelogram (left corner ≈(180,335), top ≈(588,150), right ≈(793,312), bottom ≈(385,520)) in both, the glass building sits behind it at the same angle, and the teal ground fills the surrounding frame identically. Only a few-pixel downward shift of the floor/building in the result is detectable.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Core contents match in count and placement: server rack (≈210,335), two purple solar panels (≈290,350 and ≈590,315), Plan station with monitors (≈355,290) plus robot, Make station desk with post/monitor and robot (≈505,240), Check station with arm and robot (≈485,350), green pedestal (≈512,300), white frame object (≈643,275), reception desk with cube and sphere (≈375,408), bench, beige path with lighter slab, small cart (≈792,407), lamp posts and the same tree positions (680,40; 915,133; 925,255; 20,400; 150,490; 60,490; 255,562; 480,560; 690,468). Differences: the reference shows a beige staircase/ramp structure on the building at top-left (≈300–470, 20–100) while the result shows a glass railing with posts there; the right tree cluster has three trees in the reference (≈905,400; 862,380; 855,420) but only two in the result; the bench sits slightly higher (≈568,520 vs 560,535).\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes correspond closely: cloud-lobed mint trees on square bases, the dark server rack with blue lights, flat purple solar panels on stands, the three-monitor Plan desk, the wooden Make desk with blue monitor, the arched Check-station arm, white round-headed robots on blue rings, the white rectangular frame on a green base, and the thin globe lamp posts. Minor proportion differences: result trees are slightly puffier with more distinct lobes (e.g., at 150,490), the Make desk shows a wider teal inset top and more visible legs, and the building wall mullion spacing/railing detail differs at top-left.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette matches: teal ground with scattered white specks, white tile floor, pale blue-green glass walls, beige roof/path, mint trees, purple panels and cube, navy rack. The result is slightly crisper and more saturated (floor whiter, glass lighter and more cyan, ground a touch greener and more uniform versus the reference's softer gradient), and the small items on the cart at ≈(792,405) read blue in the reference but green in the result.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light comes from the same upper-right direction in both, with soft shadows falling to the lower-left of trees (e.g., tree at 150,490) and lamp posts, soft contact shading under desks and the rack, and blue glow rings under robots. The result's shadows are somewhat darker and crisper (lamp at ≈637,447, trees at bottom-left) and its contact shading under the Make and Check stations is stronger, giving marginally higher contrast than the reference's flatter, softer look.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All panels present in matching positions: top-left HUD strip (robot, $324, battery 15/16, 83 credits, Tech), Stations panel (15,70–170,355) with the same internal grid of icons/labels/prices and Look/Peel off row, top-right note card (750,18–940,235), zoom trio (877–931,445), Day panel (≈812,468–945,590). Differences: the three side tabs sit noticeably lower in the result (≈y 178–258 vs 105–195) and protrude further; the checkbox row in the result has a gap between the 4th and 5th boxes instead of even spacing; the note card's internal rows are ~5px lower.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Paper-styled panels with graph-grid texture, tape strips (yellow at ≈45,72, pink at ≈130,73), red push-pin, green-outlined $640 circle, pale-green rounded price badges, red Day header with yellow-highlighted 1× button, white circular zoom buttons and the same station/cursor/trash/battery/network icons all appear in both. Minor deviations: the top side tab is light gray with a dark icon in the result versus lavender with a white icon in the reference; the result's grid lines are more visible; its pin is larger with a highlight; the 4th checkbox shows a green half-fill rather than a plain pale box.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible text matches in content and placement: 'Stations', 'drag onto the floor', 'Plan/Make/Check station', '$140/$160/$180', 'Look', 'Peel off', '$324', '15/16', '83 credits', 'Tech', 'for Moonlight Cinema', 'The ticket machine', '$640', '3 of 6 checked', '95s left', 'Plan → Make → Check', 'DAY 5', '11:09', '1× 2× 4×', 'Development Build', and the '!' bubble. Differences: the result's handwritten fonts are heavier/bolder (notably 'Stations' and 'The ticket machine'), and beneath the Plan→Make→Check row the reference shows a single '|' under Make while the result shows '–' dashes under all three.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Same isometric angle, scale and framing: the white tiled floor occupies the same parallelogram (left corner ≈(180,335), top ≈(588,150), right ≈(793,312), bottom ≈(385,520)) in both, the glass building sits behind it at the same angle, and the teal ground fills the surrounding frame identically. Only a few-pixel downward shift of the floor/building in the result is detectable."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Core contents match in count and placement: server rack (≈210,335), two purple solar panels (≈290,350 and ≈590,315), Plan station with monitors (≈355,290) plus robot, Make station desk with post/monitor and robot (≈505,240), Check station with arm and robot (≈485,350), green pedestal (≈512,300), white frame object (≈643,275), reception desk with cube and sphere (≈375,408), bench, beige path with lighter slab, small cart (≈792,407), lamp posts and the same tree positions (680,40; 915,133; 925,255; 20,400; 150,490; 60,490; 255,562; 480,560; 690,468). Differences: the reference shows a beige staircase/ramp structure on the building at top-left (≈300–470, 20–100) while the result shows a glass railing with posts there; the right tree cluster has three trees in the reference (≈905,400; 862,380; 855,420) but only two in the result; the bench sits slightly higher (≈568,520 vs 560,535)."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes correspond closely: cloud-lobed mint trees on square bases, the dark server rack with blue lights, flat purple solar panels on stands, the three-monitor Plan desk, the wooden Make desk with blue monitor, the arched Check-station arm, white round-headed robots on blue rings, the white rectangular frame on a green base, and the thin globe lamp posts. Minor proportion differences: result trees are slightly puffier with more distinct lobes (e.g., at 150,490), the Make desk shows a wider teal inset top and more visible legs, and the building wall mullion spacing/railing detail differs at top-left."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette matches: teal ground with scattered white specks, white tile floor, pale blue-green glass walls, beige roof/path, mint trees, purple panels and cube, navy rack. The result is slightly crisper and more saturated (floor whiter, glass lighter and more cyan, ground a touch greener and more uniform versus the reference's softer gradient), and the small items on the cart at ≈(792,405) read blue in the reference but green in the result."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light comes from the same upper-right direction in both, with soft shadows falling to the lower-left of trees (e.g., tree at 150,490) and lamp posts, soft contact shading under desks and the rack, and blue glow rings under robots. The result's shadows are somewhat darker and crisper (lamp at ≈637,447, trees at bottom-left) and its contact shading under the Make and Check stations is stronger, giving marginally higher contrast than the reference's flatter, softer look."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All panels present in matching positions: top-left HUD strip (robot, $324, battery 15/16, 83 credits, Tech), Stations panel (15,70–170,355) with the same internal grid of icons/labels/prices and Look/Peel off row, top-right note card (750,18–940,235), zoom trio (877–931,445), Day panel (≈812,468–945,590). Differences: the three side tabs sit noticeably lower in the result (≈y 178–258 vs 105–195) and protrude further; the checkbox row in the result has a gap between the 4th and 5th boxes instead of even spacing; the note card's internal rows are ~5px lower."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Paper-styled panels with graph-grid texture, tape strips (yellow at ≈45,72, pink at ≈130,73), red push-pin, green-outlined $640 circle, pale-green rounded price badges, red Day header with yellow-highlighted 1× button, white circular zoom buttons and the same station/cursor/trash/battery/network icons all appear in both. Minor deviations: the top side tab is light gray with a dark icon in the result versus lavender with a white icon in the reference; the result's grid lines are more visible; its pin is larger with a highlight; the 4th checkbox shows a green half-fill rather than a plain pale box."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible text matches in content and placement: 'Stations', 'drag onto the floor', 'Plan/Make/Check station', '$140/$160/$180', 'Look', 'Peel off', '$324', '15/16', '83 credits', 'Tech', 'for Moonlight Cinema', 'The ticket machine', '$640', '3 of 6 checked', '95s left', 'Plan → Make → Check', 'DAY 5', '11:09', '1× 2× 4×', 'Development Build', and the '!' bubble. Differences: the result's handwritten fonts are heavier/bolder (notably 'Stations' and 'The ticket machine'), and beneath the Plan→Make→Check row the reference shows a single '|' under Make while the result shows '–' dashes under all three."
              }
            ]
          },
          "responseFile": "responses/fable/71309bade4142c79.txt",
          "responseSha256": "3fd1e1f6c06d3cabe52fb0a6ecde2293da4b98094496230dcda41475a13fbc30"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 30.518,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"The isometric angle and overall framing are close, but the result makes the central tiled platform slightly larger and shifts its edges; the upper-right tree is also more heavily cropped.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The three stations, nearby characters, two solar panels, and surrounding furniture are in broadly matching positions. Some background trees and small outdoor props are shifted or spaced differently.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"The station, character, tree, and furniture silhouettes are closely reproduced, though small construction details and proportions—especially on the counters and trees—differ.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette and materials are similar, but the result’s outdoor ground is a brighter, more turquoise teal, with some object colors also appearing more saturated.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Lighting direction is consistent, but the result has darker, more distinct cast shadows around trees, furniture, and stations than the softer shading in the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top HUD, left station panel, upper-right objective card, and lower-right day controls have nearly the same placement, size, and grouping.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The notebook-like panels, grid backgrounds, colored tabs, and controls are very similar; some icons and small graphic details differ between the images.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"The legible labels and numbers largely match, including the objective and HUD values, though the result’s lettering is somewhat bolder and differs slightly in font appearance.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "The isometric angle and overall framing are close, but the result makes the central tiled platform slightly larger and shifts its edges; the upper-right tree is also more heavily cropped."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The three stations, nearby characters, two solar panels, and surrounding furniture are in broadly matching positions. Some background trees and small outdoor props are shifted or spaced differently."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "The station, character, tree, and furniture silhouettes are closely reproduced, though small construction details and proportions—especially on the counters and trees—differ."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette and materials are similar, but the result’s outdoor ground is a brighter, more turquoise teal, with some object colors also appearing more saturated."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Lighting direction is consistent, but the result has darker, more distinct cast shadows around trees, furniture, and stations than the softer shading in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top HUD, left station panel, upper-right objective card, and lower-right day controls have nearly the same placement, size, and grouping."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The notebook-like panels, grid backgrounds, colored tabs, and controls are very similar; some icons and small graphic details differ between the images."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "The legible labels and numbers largely match, including the objective and HUD values, though the result’s lettering is somewhat bolder and differs slightly in font appearance."
              }
            ]
          },
          "responseFile": "responses/luna/71309bade4142c79.txt",
          "responseSha256": "131ec4b2dd26dac9bedc2ae5eaa56d7aeaa7b9728a0613e93a8ec17b85964104"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 154.85,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":7,\"explanation\":\"Both use the same three-quarter isometric framing, and the floor slab sits in the same place. Its front corner is near (375,520) and its right corner near (780,300), and the margins and UI overlay positions match. The result reads as a slightly different camera. It has more perspective, so the foreground trees and bench look larger. The back glass wall looks taller and runs further up toward the upper left. The top-left region no longer shows the street, glass building and striped awning visible in the reference.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"All key interior objects are present in nearly the same arrangement. These are the server rack at left, two dark solar panels, the Plan, Make and Check stations each with a robot, the green pedestal, the small green platform, and the table with purple cube and orb. Outside, the planter trees, bench, counter, beige path with white slab, and bollards all match. Differences are the missing top building with its striped awning and the road with lane markings. A few bushes and bollards near the top and right trees are missing or moved, and the Make station and table are shifted by about 10px.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Station desks, monitors, robot cubes and faces, planters with layered blobby trees, the bench and the counter are the same shapes with similar proportions. The glass wall looks taller, with thinner posts and clearer transparency. The right-side cream wall looks a bit thicker. Foreground trees and the bench look slightly larger. The in-world tag above the Make station is a slanted paper tag instead of a rounded white bubble.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette matches closely: teal ground, cream tile floor, mint trees, brown soil in white-edged planters, purple, orange and green station accents, and navy solar panels. Surfaces are matte in both. The result has fewer of the light confetti dots on the teal ground and less visible tile grid lines. Its tree greens look slightly lighter and yellower.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"Both show the same upper-left light, soft low-contrast contact shadows under planters, stations and robots, and teal rings under the robots. Planter and tree shadows fall to the lower right in both. The result's shadows look a bit softer and lighter. Its perspective and taller glass wall change the depth cues. The reference reads flatter and more orthographic.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The top banner, Stations panel with its three cards and Look/Peel off buttons, right note card, zoom buttons and bottom-right day/time widget sit in nearly identical positions and sizes. The main mismatch is the three left tabs (purple, orange, green). They sit about 70px lower (around y160–275 versus y90–205) and are wider, protruding further from the panel. The note card is also tilted slightly more, and the 'Development Build' label is shifted left.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The styling is the same: torn-paper top banner, graph-paper Stations panel with yellow and pink washi tape, red pin, green circled price, lined note card, red binder-style calendar header, and the yellow selected 1× button. The icons are also the same, including the robot avatar, tech-tree icon, battery, cursor and trash. Differences are small: the wider tabs, the slanted tag replacing the rounded bubble above the Make station, and slightly different shadow and tilt treatment.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All visible text matches in content and layout: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the three station names with $140/$160/$180, Look, Peel off, for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, and 1×/2×/4×. The rounded sans typeface looks the same. Minor differences: the note-card title looks slightly larger, and 'Development Build' is bolder, larger and positioned further left.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 7,
                "explanation": "Both use the same three-quarter isometric framing, and the floor slab sits in the same place. Its front corner is near (375,520) and its right corner near (780,300), and the margins and UI overlay positions match. The result reads as a slightly different camera. It has more perspective, so the foreground trees and bench look larger. The back glass wall looks taller and runs further up toward the upper left. The top-left region no longer shows the street, glass building and striped awning visible in the reference."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "All key interior objects are present in nearly the same arrangement. These are the server rack at left, two dark solar panels, the Plan, Make and Check stations each with a robot, the green pedestal, the small green platform, and the table with purple cube and orb. Outside, the planter trees, bench, counter, beige path with white slab, and bollards all match. Differences are the missing top building with its striped awning and the road with lane markings. A few bushes and bollards near the top and right trees are missing or moved, and the Make station and table are shifted by about 10px."
              },
              {
                "id": "V3",
                "score": 8,
                "explanation": "Station desks, monitors, robot cubes and faces, planters with layered blobby trees, the bench and the counter are the same shapes with similar proportions. The glass wall looks taller, with thinner posts and clearer transparency. The right-side cream wall looks a bit thicker. Foreground trees and the bench look slightly larger. The in-world tag above the Make station is a slanted paper tag instead of a rounded white bubble."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette matches closely: teal ground, cream tile floor, mint trees, brown soil in white-edged planters, purple, orange and green station accents, and navy solar panels. Surfaces are matte in both. The result has fewer of the light confetti dots on the teal ground and less visible tile grid lines. Its tree greens look slightly lighter and yellower."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "Both show the same upper-left light, soft low-contrast contact shadows under planters, stations and robots, and teal rings under the robots. Planter and tree shadows fall to the lower right in both. The result's shadows look a bit softer and lighter. Its perspective and taller glass wall change the depth cues. The reference reads flatter and more orthographic."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The top banner, Stations panel with its three cards and Look/Peel off buttons, right note card, zoom buttons and bottom-right day/time widget sit in nearly identical positions and sizes. The main mismatch is the three left tabs (purple, orange, green). They sit about 70px lower (around y160–275 versus y90–205) and are wider, protruding further from the panel. The note card is also tilted slightly more, and the 'Development Build' label is shifted left."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The styling is the same: torn-paper top banner, graph-paper Stations panel with yellow and pink washi tape, red pin, green circled price, lined note card, red binder-style calendar header, and the yellow selected 1× button. The icons are also the same, including the robot avatar, tech-tree icon, battery, cursor and trash. Differences are small: the wider tabs, the slanted tag replacing the rounded bubble above the Make station, and slightly different shadow and tilt treatment."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All visible text matches in content and layout: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the three station names with $140/$160/$180, Look, Peel off, for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, and 1×/2×/4×. The rounded sans typeface looks the same. Minor differences: the note-card title looks slightly larger, and 'Development Build' is bolder, larger and positioned further left."
              }
            ]
          },
          "responseFile": "responses/sonnet/71309bade4142c79.txt",
          "responseSha256": "3eb7320623c26505a0e64bf1e3719fc06b8fe8d22f9a797a2a10aad3fb016b84"
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        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 334.99,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The camera matches closely. Both images use the same high three-quarter isometric angle, scene scale and framing. The white factory floor sits in the same place: front corner near bottom-centre, server rack at the left corner, back corner near top-centre. Anchor objects land within a few pixels of the reference: stations, dark floor panels, the cube table, the lower-right kiosk and deck, the bench, and the trees cropped by the left and bottom edges. No meaningful perspective or cropping difference is visible; only marginal offsets.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The interior layout matches item for item. Present in matching places: server rack and dark panel at left, Plan station with robot, Make station with robot and stool at back, and Check station with robot in the middle. Also matching: green-capped pillar, right-hand dark panel, check plate, cube/sphere table, and the speech bubble above the Make station. Outside, the planter trees (top-centre, right, left edge, bottom-left, bottom), bollards, bench, and lower-right kiosk/tan deck/white slab/bush are in corresponding positions. The main gap is the top background. The reference's dark road with dashed lane markings (top-left, beside the Stations panel) is missing. The peach-striped awning building at top is also gone, replaced by a plain glass fence and a faint beige shape.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Station desks, the Check gantry, monitors, robots, server rack, planters, bollards and bench have closely matching silhouettes. Several shapes differ noticeably. Tree canopies are clearly larger and smoother, especially the top-centre, lower-right and bottom-centre trees. The centre pillar is a taller column. The bubble above the Make station is a flat, perspective-tilted card instead of a rounded callout with a tail. The far glass structure is a single row of tall panes instead of the reference's two-tier facade. The lower-right deck is a longer slanted plank.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The core palette matches. Shared colours: speckled teal ground, white tiled floor, cream right-hand wall, pale glass, purple Plan monitors, orange Make desk, mint Check gantry, navy panels, purple cube and sphere. Differences: foliage is a paler yellow-sage instead of the reference's cooler mint. Glass panes look more transparent and whiter. Surfaces look cleaner and flatter than the reference's soft, slightly textured finish. The peach/white awning stripes are absent, and the check plate's base is a darker green.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"The key light comes from a similar direction, with shadows falling to the left of objects, and overall depth reads similarly. The shadow treatment differs. In the result, tree shadows are larger, darker, harder-edged teal patches, for example left of the top-centre and bottom-left trees. Interior objects get weaker contact shading. The reference uses softer, more diffuse shadows and gentle occlusion under desks, planters, kiosk and bench, giving a softer diorama look.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All UI blocks are present with matching positions and sizes: top-left HUD strip, left Stations panel (2+1 card grid, Look/Peel off row), top-right pinned job note, and zoom buttons above the bottom-right calendar with speed controls. The three coloured side tabs on the Stations panel sit about 70 px lower, starting mid-panel instead of near the top, and protrude farther. The 'Development Build' label is larger and overlaps the calendar's bottom edge. Spacing varies slightly in the checkbox row and the Plan→Make→Check line.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Most styling matches closely: paper and grid textures, tape strips, the notched HUD ribbon, pastel lavender/yellow/mint tabs, price chips, red pin, and the green $640 stamp. The red-header calendar with binder rings, the yellow 1× highlight and the round zoom buttons also match. Differences: the green tab shows a sprout icon instead of the reference's branching icon. The Plan station thumbnail is a lighter lavender instead of darker navy/purple, and the Check thumbnail has a lighter base. The fourth checkbox shows a half-green fill where the reference's appears empty.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible text matches in content and placement: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, station names with $140/$160/$180, and Look/Peel off. The note text also matches: for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan/Make/Check. So does DAY 5, 11:09 and 1×/2×/4×. The rounded, casual typeface is consistent. Differences: some text is slightly larger or bolder, such as $324 and the note title. 'Development Build' is bigger, bold and outlined instead of small and subtle. The cursor bar sits beside 'Make' rather than beneath it.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
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            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The camera matches closely. Both images use the same high three-quarter isometric angle, scene scale and framing. The white factory floor sits in the same place: front corner near bottom-centre, server rack at the left corner, back corner near top-centre. Anchor objects land within a few pixels of the reference: stations, dark floor panels, the cube table, the lower-right kiosk and deck, the bench, and the trees cropped by the left and bottom edges. No meaningful perspective or cropping difference is visible; only marginal offsets."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The interior layout matches item for item. Present in matching places: server rack and dark panel at left, Plan station with robot, Make station with robot and stool at back, and Check station with robot in the middle. Also matching: green-capped pillar, right-hand dark panel, check plate, cube/sphere table, and the speech bubble above the Make station. Outside, the planter trees (top-centre, right, left edge, bottom-left, bottom), bollards, bench, and lower-right kiosk/tan deck/white slab/bush are in corresponding positions. The main gap is the top background. The reference's dark road with dashed lane markings (top-left, beside the Stations panel) is missing. The peach-striped awning building at top is also gone, replaced by a plain glass fence and a faint beige shape."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Station desks, the Check gantry, monitors, robots, server rack, planters, bollards and bench have closely matching silhouettes. Several shapes differ noticeably. Tree canopies are clearly larger and smoother, especially the top-centre, lower-right and bottom-centre trees. The centre pillar is a taller column. The bubble above the Make station is a flat, perspective-tilted card instead of a rounded callout with a tail. The far glass structure is a single row of tall panes instead of the reference's two-tier facade. The lower-right deck is a longer slanted plank."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The core palette matches. Shared colours: speckled teal ground, white tiled floor, cream right-hand wall, pale glass, purple Plan monitors, orange Make desk, mint Check gantry, navy panels, purple cube and sphere. Differences: foliage is a paler yellow-sage instead of the reference's cooler mint. Glass panes look more transparent and whiter. Surfaces look cleaner and flatter than the reference's soft, slightly textured finish. The peach/white awning stripes are absent, and the check plate's base is a darker green."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The key light comes from a similar direction, with shadows falling to the left of objects, and overall depth reads similarly. The shadow treatment differs. In the result, tree shadows are larger, darker, harder-edged teal patches, for example left of the top-centre and bottom-left trees. Interior objects get weaker contact shading. The reference uses softer, more diffuse shadows and gentle occlusion under desks, planters, kiosk and bench, giving a softer diorama look."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All UI blocks are present with matching positions and sizes: top-left HUD strip, left Stations panel (2+1 card grid, Look/Peel off row), top-right pinned job note, and zoom buttons above the bottom-right calendar with speed controls. The three coloured side tabs on the Stations panel sit about 70 px lower, starting mid-panel instead of near the top, and protrude farther. The 'Development Build' label is larger and overlaps the calendar's bottom edge. Spacing varies slightly in the checkbox row and the Plan→Make→Check line."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Most styling matches closely: paper and grid textures, tape strips, the notched HUD ribbon, pastel lavender/yellow/mint tabs, price chips, red pin, and the green $640 stamp. The red-header calendar with binder rings, the yellow 1× highlight and the round zoom buttons also match. Differences: the green tab shows a sprout icon instead of the reference's branching icon. The Plan station thumbnail is a lighter lavender instead of darker navy/purple, and the Check thumbnail has a lighter base. The fourth checkbox shows a half-green fill where the reference's appears empty."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible text matches in content and placement: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, station names with $140/$160/$180, and Look/Peel off. The note text also matches: for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan/Make/Check. So does DAY 5, 11:09 and 1×/2×/4×. The rounded, casual typeface is consistent. Differences: some text is slightly larger or bolder, such as $324 and the note title. 'Development Build' is bigger, bold and outlined instead of small and subtle. The cursor bar sits beside 'Make' rather than beneath it."
              }
            ]
          },
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          "responseSha256": "4209e8937a3cc375e46b7cfcfc8ae94c16ab589fc1652183a840f25080960ee8"
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        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 139.882,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera and framing are effectively identical. The tiled floor's corners land at approximately the same screen positions in both images (left about x180/y355, front about x430/y520, right about x775/y325, back about x565/y150). The station and robot cluster, bollards, bottom bench and both tree clusters sit in matching places. The one composition difference is the upper-left backdrop (a building with exterior stairs in the REFERENCE, glass railing in the RESULT). That is scene content rather than camera, so the score drops only slightly.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Scene contents are nearly one-to-one: server rack at left, two solar panels, green pedestal and wall display, Plan, Make and Check stations each with a robot (speech bubble above the Make robot), purple box on a cream table at lower left, box and slab table at right, bushes and bench along the bottom, round trees on square bases and white bollards. The main mismatch is the upper-left background. The REFERENCE shows a cream building with an exterior staircase around x250-440, y0-95, while the RESULT shows continuous glass railing running toward the top edge with no staircase.\"},{\"id\":\"V3\",\"score\":9,\"explanation\":\"Silhouettes and proportions match closely. Station desks, monitors and the check-machine arm, robot figures, server rack, solar panels, green pedestal, round trees, bollards and bench keep the same construction and relative scale. No modeled-object shape mismatch is visible; the only structural difference is the upper-left backdrop, scored under V2.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"Palette and material finish track the reference: teal ground, cream tile floor, pale-blue translucent glass railings, cream side wall, purple Plan desk, wooden Make desk, teal-green Check machine, dark-blue solar panels, black server rack and light-green tree canopies, all with similar matte treatment. The one localized difference is the cream building facade in the REFERENCE's upper-left, which the RESULT renders as glass.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Lighting and depth cues are consistent. Both show soft dark-teal cast shadows under the top-right and bottom-left trees, contact shading beneath the stations, solar panels and server rack, and similar overall brightness and contrast between floor, walls and ground. Shadow direction, softness and placement show no clear difference at this resolution.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"Panel presence, positions and sizes match: top resource bar ($324, 15/16, 83 credits, Tech button), Stations panel with three station cards and Look/Peel off buttons, Moonlight Cinema notepad card at top right with the $640 stamp, DAY 5 calendar with play and speed buttons at bottom right, and the +, minus and home buttons. The clear layout mismatch is the three category tabs on the right edge of the Stations panel. In the REFERENCE they stack at about y90-200 (purple, yellow, green). In the RESULT they sit lower, at about y160-275, so they no longer line up with the top of the panel.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Styling is closely matched: paper-like cards with grid lines, red pin and hand-drawn green circle on the notepad, yellow and light-blue chips in the top bar, pale-yellow price tags, the red DAY 5 header and yellow 1× speed highlight, and purple, yellow and green category tabs with matching hierarchy, lightning and sprout icons. The only shortfall is the tab placement, which is scored under V6.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text is present with matching content and similar size and weight: $324, 15/16, 83 credits, Tech, Stations, 'drag onto the floor', station labels with $140, $160 and $180, red Look and dark Peel off labels, 'for Moonlight Cinema', 'The ticket machine', $640, '3 of 6 checked', '95s left', the Plan, Make and Check flow labels, DAY 5, 11:09, 1×, 2×, 4× and 'Development Build'. Both use the same rounded, hand-lettered sans style, and labels sit consistently within their buttons and tags.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Camera and framing are effectively identical. The tiled floor's corners land at approximately the same screen positions in both images (left about x180/y355, front about x430/y520, right about x775/y325, back about x565/y150). The station and robot cluster, bollards, bottom bench and both tree clusters sit in matching places. The one composition difference is the upper-left backdrop (a building with exterior stairs in the REFERENCE, glass railing in the RESULT). That is scene content rather than camera, so the score drops only slightly."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Scene contents are nearly one-to-one: server rack at left, two solar panels, green pedestal and wall display, Plan, Make and Check stations each with a robot (speech bubble above the Make robot), purple box on a cream table at lower left, box and slab table at right, bushes and bench along the bottom, round trees on square bases and white bollards. The main mismatch is the upper-left background. The REFERENCE shows a cream building with an exterior staircase around x250-440, y0-95, while the RESULT shows continuous glass railing running toward the top edge with no staircase."
              },
              {
                "id": "V3",
                "score": 9,
                "explanation": "Silhouettes and proportions match closely. Station desks, monitors and the check-machine arm, robot figures, server rack, solar panels, green pedestal, round trees, bollards and bench keep the same construction and relative scale. No modeled-object shape mismatch is visible; the only structural difference is the upper-left backdrop, scored under V2."
              },
              {
                "id": "V4",
                "score": 9,
                "explanation": "Palette and material finish track the reference: teal ground, cream tile floor, pale-blue translucent glass railings, cream side wall, purple Plan desk, wooden Make desk, teal-green Check machine, dark-blue solar panels, black server rack and light-green tree canopies, all with similar matte treatment. The one localized difference is the cream building facade in the REFERENCE's upper-left, which the RESULT renders as glass."
              },
              {
                "id": "V5",
                "score": 9,
                "explanation": "Lighting and depth cues are consistent. Both show soft dark-teal cast shadows under the top-right and bottom-left trees, contact shading beneath the stations, solar panels and server rack, and similar overall brightness and contrast between floor, walls and ground. Shadow direction, softness and placement show no clear difference at this resolution."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "Panel presence, positions and sizes match: top resource bar ($324, 15/16, 83 credits, Tech button), Stations panel with three station cards and Look/Peel off buttons, Moonlight Cinema notepad card at top right with the $640 stamp, DAY 5 calendar with play and speed buttons at bottom right, and the +, minus and home buttons. The clear layout mismatch is the three category tabs on the right edge of the Stations panel. In the REFERENCE they stack at about y90-200 (purple, yellow, green). In the RESULT they sit lower, at about y160-275, so they no longer line up with the top of the panel."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Styling is closely matched: paper-like cards with grid lines, red pin and hand-drawn green circle on the notepad, yellow and light-blue chips in the top bar, pale-yellow price tags, the red DAY 5 header and yellow 1× speed highlight, and purple, yellow and green category tabs with matching hierarchy, lightning and sprout icons. The only shortfall is the tab placement, which is scored under V6."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text is present with matching content and similar size and weight: $324, 15/16, 83 credits, Tech, Stations, 'drag onto the floor', station labels with $140, $160 and $180, red Look and dark Peel off labels, 'for Moonlight Cinema', 'The ticket machine', $640, '3 of 6 checked', '95s left', the Plan, Make and Check flow labels, DAY 5, 11:09, 1×, 2×, 4× and 'Development Build'. Both use the same rounded, hand-lettered sans style, and labels sit consistently within their buttons and tags."
              }
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          "responseSha256": "5f8cb82f941fe269e1c57a9a974209304843496d4953d464636fc4351929b250"
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    {
      "caseId": "c460ff6f4ec1557b",
      "runId": "pilot-3d-cf3b80db",
      "design": "A",
      "producer": "Haiku 5.5",
      "producerId": "claude-haiku-5-5",
      "reference": "../media/reference-a.png",
      "result": "../media/pilot-3d-cf3b80db.png",
      "evaluations": [
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          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 161.6,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric angle, central floor scale and framing closely match. The upper road/fence framing and lower-right scene boundary differ slightly.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The three stations and workers, server, two floor panels, bench and planters occupy comparable locations. The plan-station worker is farther back/right, and some shrub clusters have different spacing.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Objects are recognizable but substantially simplified: workers become small block figures, the server loses its illuminated slots, desks lose structural details, and trees use simpler oval crowns.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The cream, teal, purple and orange palette broadly matches. The result's ground is greener and more mottled, its floor warmer, and its bench considerably more orange.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both scenes have directional lighting and grounded shadows. The result casts much longer, darker shadows below-left of trees and walls, while the reference has softer, more compact shading.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The resource bar, project panel, build menu and time controls closely match in placement and size. However, the station thumbnails are shifted left within their cards, with the first extending toward Inspect.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream rounded panels, gold accents and navy controls are similar. Borders and graphics are flatter and simpler, particularly the circular cartoon avatar and station illustrations compared with the reference's dimensional artwork.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible labels and values closely match, including $324, 15/16, $640 and 11:09. Small project and station labels are lighter, while the clock numerals are noticeably larger and heavier.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric angle, central floor scale and framing closely match. The upper road/fence framing and lower-right scene boundary differ slightly."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The three stations and workers, server, two floor panels, bench and planters occupy comparable locations. The plan-station worker is farther back/right, and some shrub clusters have different spacing."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Objects are recognizable but substantially simplified: workers become small block figures, the server loses its illuminated slots, desks lose structural details, and trees use simpler oval crowns."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The cream, teal, purple and orange palette broadly matches. The result's ground is greener and more mottled, its floor warmer, and its bench considerably more orange."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both scenes have directional lighting and grounded shadows. The result casts much longer, darker shadows below-left of trees and walls, while the reference has softer, more compact shading."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The resource bar, project panel, build menu and time controls closely match in placement and size. However, the station thumbnails are shifted left within their cards, with the first extending toward Inspect."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream rounded panels, gold accents and navy controls are similar. Borders and graphics are flatter and simpler, particularly the circular cartoon avatar and station illustrations compared with the reference's dimensional artwork."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible labels and values closely match, including $324, 15/16, $640 and 11:09. Small project and station labels are lighter, while the clock numerals are noticeably larger and heavier."
              }
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          "responseFile": "responses/astra/c460ff6f4ec1557b.txt",
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        {
          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 166.599,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, central-platform scale, diagonal road and overall framing are very close. Platform corners and the rear road framing differ slightly.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The stations, workers, floor panels, trees, bench and landscaping occupy corresponding areas. Worker spacing, the roadside vehicle position and the foreground shrub arrangement differ somewhat.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Workstations become simpler thin-legged tables, workers become blocky figures, and the striped server becomes a plain box. Trees lose much of the reference’s clustered silhouettes and modeled detail.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Teal terrain, cream tiles, mint foliage and purple/orange/green stations match well. The result has grainier terrain and stronger brown-orange wood colors, especially on the bench and right-side counter.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Shadows broadly follow the same direction, but the result’s tree, bench and workstation shadows are darker, longer and harder-edged. The reference has softer contact shading and gentler lighting transitions.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The resource bar, project panel, build controls and clock closely match placement and grouping. Station thumbnails are shifted left within their cards, and the project panel’s footer is slightly taller.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Cream rounded panels, teal buttons and gold accents are retained. Borders and corner ornaments are simpler, while the top-left avatar, station thumbnails and project-step icons differ visibly.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible labels and values, including resource totals, project price, station prices and time, match. The clock is larger and bolder, while project captions and progress text are lighter and finer.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, central-platform scale, diagonal road and overall framing are very close. Platform corners and the rear road framing differ slightly."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The stations, workers, floor panels, trees, bench and landscaping occupy corresponding areas. Worker spacing, the roadside vehicle position and the foreground shrub arrangement differ somewhat."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Workstations become simpler thin-legged tables, workers become blocky figures, and the striped server becomes a plain box. Trees lose much of the reference’s clustered silhouettes and modeled detail."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Teal terrain, cream tiles, mint foliage and purple/orange/green stations match well. The result has grainier terrain and stronger brown-orange wood colors, especially on the bench and right-side counter."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Shadows broadly follow the same direction, but the result’s tree, bench and workstation shadows are darker, longer and harder-edged. The reference has softer contact shading and gentler lighting transitions."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The resource bar, project panel, build controls and clock closely match placement and grouping. Station thumbnails are shifted left within their cards, and the project panel’s footer is slightly taller."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Cream rounded panels, teal buttons and gold accents are retained. Borders and corner ornaments are simpler, while the top-left avatar, station thumbnails and project-step icons differ visibly."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible labels and values, including resource totals, project price, station prices and time, match. The clock is larger and bolder, while project captions and progress text are lighter and finer."
              }
            ]
          },
          "responseFile": "responses/sol61/c460ff6f4ec1557b.txt",
          "responseSha256": "d9c1b3c1a65289bb6dea8b550b148e145da6d09292cc451b91c0ab76c284c9e4"
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        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 79.627,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The camera angle, isometric perspective, zoom level, and framing of the courtyard, surrounding roads, and interface overlay match the reference almost identically.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"All foreground elements (stations, characters, solar panels, server rack, bench, bollards, and trees) are placed in matching relative locations. However, the large background building complex with glass facade and rooftop structures behind the road is entirely missing in the result, and there are stray white specks scattered across the grass.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"While overall dimensions and layouts are recognizable, object geometry is heavily simplified into crude primitives: robots lack articulated limbs and facial screen details, the server rack lacks modeled horizontal slots, the workstations have simplified blocky monitors/accessories, and foliage is formed from intersecting unrefined spheres.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The color palette for the grass, pavement tiles, and UI is closely aligned with the reference. However, materials differ noticeably: the fence lacks tinted/reflective glass panels, monitors and server lights lack emissive glow, and the ground surface exhibits speckling/noise artifacts rather than clean matte shading.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"The key light direction is faithfully matched, casting shadows down and to the right. However, the shadows in the result are hard-edged and polygonal rather than soft with contact hardening, and the scene lacks the subtle ambient occlusion and soft fill lighting seen in the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The UI layout is exceptionally well reproduced; the top-left resource bar, top-right project card, bottom-left build drawer, bottom-right time controls, and floating in-world status badge all match their reference positions, sizing, and grouping.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel colors, corner screws, buttons, and icons are closely replicated. Noticeable differences include the top-left player avatar using a flat 2D icon instead of an angled 3D rendered head, and the station preview cards displaying thumbnails of the result's simplified models.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All readable text labels, numerical values, font weights, sizes, and alignments across both the interface panels and the floating status badge match the reference with high fidelity, down to the 'Development Build' watermark.\"}]}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The camera angle, isometric perspective, zoom level, and framing of the courtyard, surrounding roads, and interface overlay match the reference almost identically."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "All foreground elements (stations, characters, solar panels, server rack, bench, bollards, and trees) are placed in matching relative locations. However, the large background building complex with glass facade and rooftop structures behind the road is entirely missing in the result, and there are stray white specks scattered across the grass."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "While overall dimensions and layouts are recognizable, object geometry is heavily simplified into crude primitives: robots lack articulated limbs and facial screen details, the server rack lacks modeled horizontal slots, the workstations have simplified blocky monitors/accessories, and foliage is formed from intersecting unrefined spheres."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The color palette for the grass, pavement tiles, and UI is closely aligned with the reference. However, materials differ noticeably: the fence lacks tinted/reflective glass panels, monitors and server lights lack emissive glow, and the ground surface exhibits speckling/noise artifacts rather than clean matte shading."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The key light direction is faithfully matched, casting shadows down and to the right. However, the shadows in the result are hard-edged and polygonal rather than soft with contact hardening, and the scene lacks the subtle ambient occlusion and soft fill lighting seen in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The UI layout is exceptionally well reproduced; the top-left resource bar, top-right project card, bottom-left build drawer, bottom-right time controls, and floating in-world status badge all match their reference positions, sizing, and grouping."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel colors, corner screws, buttons, and icons are closely replicated. Noticeable differences include the top-left player avatar using a flat 2D icon instead of an angled 3D rendered head, and the station preview cards displaying thumbnails of the result's simplified models."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All readable text labels, numerical values, font weights, sizes, and alignments across both the interface panels and the floating status badge match the reference with high fidelity, down to the 'Development Build' watermark."
              }
            ]
          },
          "responseFile": "responses/gemini/c460ff6f4ec1557b.txt",
          "responseSha256": "26ac10166b3d79aa581e33990b9d6e237c74768701c297833c8e0b8f59f41f97"
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        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 135.138,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Same oblique isometric-style viewpoint from the same direction, same scene scale and framing: the tiled platform occupies nearly identical screen extents in both (left corner ~x185–190, top corner ~y145–150, bottom corner ~y530–535), with the road at upper-left and trees ringing the lot. Minor differences: the result reads as a flatter, more orthographic projection with no depth falloff, and the top-left road/sidewalk region appears wider and more exposed than the partly occluded road in the reference.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Almost every object is present at corresponding positions: black cabinet at left, two solar panels, plan station with a figure, make station with the '2 waiting' bubble and a figure plus small box beside it, check station with a figure, white pedestal, purple cube/sphere on a plinth, teal panel at right, counter at lower right, bench, bollards, truck on the road, and a similar count/placement of pot-planted trees. Differences: the lower-right walkway is a much larger rectangular slab, the top-left overpass/beam structure is replaced by a plain block, characters are smaller and less distinct, and the pedestal and check station are shifted by a few tiles.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Silhouettes correspond but modeled detail is heavily simplified in the result: the plan station is a rounded purple box with three tiny screens instead of a desk with legs, monitors and keyboard; the make station's machine is a plain blue box; the black cabinet lacks its LED/drawer lines; the fence has only posts and a rail with no glass panels; the corner counter is a plain box with white spheres instead of a desk with lamp; trees and the truck are blockier. Solar panels, bench, purple cube/sphere and pedestal are proportionally close.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Palette is closely matched: teal speckled ground, white tile platform, pale green tree canopies with beige pots, blue solar panels, orange/wood make desk, teal check desk, purple-blue plan desk, grey road with dashes. Differences: result surfaces are flat-shaded with no bevel highlights or glossy/translucent treatment (no glass in the fence), the plan station reads more purple than the reference's navy/blue, and tile edges lack the subtle relief seen in the reference.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both show a consistent light direction with trees shading darker on the lower-left and casting soft shadows onto the ground, and object shadows on the platform. The reference has stronger contact shading/ambient occlusion under stations and characters, visible tile-edge shading, and a depth-of-field blur on the far building; the result is flatter and lower contrast with faint, less defined contact shadows, reducing depth cues.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"UI arrangement is near-identical: top-left header (avatar, $324, 15/16 with yellow underline, 88 credits, Tech button), top-right project panel with tab, six step icons, checked count, time left, progress bar and Plan/Make/Check buttons; bottom-left Stations/Infrastructure/Decor/– tabs with Inspect/Remove and three priced station cards; bottom-right +/–/home zoom buttons above the Day/clock panel with play/1×/2×/4×; 'Development Build' at the corner. Only sub-pixel-scale differences in button sizes and card widths.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Same cream rounded panels with yellow-tan borders, yellow tab on the project panel, dark navy Inspect/play buttons, yellow coin icon, green check tiles and yellow machine icons, yellow price pills. Differences: the station-card thumbnails are simplified flat illustrations (purple box, orange desk, teal desk) rather than the detailed renders in the reference, the avatar circle background is lighter, and panel drop shadows appear slightly weaker.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches in content and placement: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', tab labels, 'Inspect', 'Remove', 'Plan/Make/Check station' with '$140/$160/$180', 'Day 5', '11:09', '1×/2×/4×', '2 waiting', 'Development Build'. Sans-serif font, weights and alignment look the same; only very slight size differences (e.g., '11:09' and card labels marginally larger in the result).\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Same oblique isometric-style viewpoint from the same direction, same scene scale and framing: the tiled platform occupies nearly identical screen extents in both (left corner ~x185–190, top corner ~y145–150, bottom corner ~y530–535), with the road at upper-left and trees ringing the lot. Minor differences: the result reads as a flatter, more orthographic projection with no depth falloff, and the top-left road/sidewalk region appears wider and more exposed than the partly occluded road in the reference."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Almost every object is present at corresponding positions: black cabinet at left, two solar panels, plan station with a figure, make station with the '2 waiting' bubble and a figure plus small box beside it, check station with a figure, white pedestal, purple cube/sphere on a plinth, teal panel at right, counter at lower right, bench, bollards, truck on the road, and a similar count/placement of pot-planted trees. Differences: the lower-right walkway is a much larger rectangular slab, the top-left overpass/beam structure is replaced by a plain block, characters are smaller and less distinct, and the pedestal and check station are shifted by a few tiles."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Silhouettes correspond but modeled detail is heavily simplified in the result: the plan station is a rounded purple box with three tiny screens instead of a desk with legs, monitors and keyboard; the make station's machine is a plain blue box; the black cabinet lacks its LED/drawer lines; the fence has only posts and a rail with no glass panels; the corner counter is a plain box with white spheres instead of a desk with lamp; trees and the truck are blockier. Solar panels, bench, purple cube/sphere and pedestal are proportionally close."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Palette is closely matched: teal speckled ground, white tile platform, pale green tree canopies with beige pots, blue solar panels, orange/wood make desk, teal check desk, purple-blue plan desk, grey road with dashes. Differences: result surfaces are flat-shaded with no bevel highlights or glossy/translucent treatment (no glass in the fence), the plan station reads more purple than the reference's navy/blue, and tile edges lack the subtle relief seen in the reference."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both show a consistent light direction with trees shading darker on the lower-left and casting soft shadows onto the ground, and object shadows on the platform. The reference has stronger contact shading/ambient occlusion under stations and characters, visible tile-edge shading, and a depth-of-field blur on the far building; the result is flatter and lower contrast with faint, less defined contact shadows, reducing depth cues."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI arrangement is near-identical: top-left header (avatar, $324, 15/16 with yellow underline, 88 credits, Tech button), top-right project panel with tab, six step icons, checked count, time left, progress bar and Plan/Make/Check buttons; bottom-left Stations/Infrastructure/Decor/– tabs with Inspect/Remove and three priced station cards; bottom-right +/–/home zoom buttons above the Day/clock panel with play/1×/2×/4×; 'Development Build' at the corner. Only sub-pixel-scale differences in button sizes and card widths."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Same cream rounded panels with yellow-tan borders, yellow tab on the project panel, dark navy Inspect/play buttons, yellow coin icon, green check tiles and yellow machine icons, yellow price pills. Differences: the station-card thumbnails are simplified flat illustrations (purple box, orange desk, teal desk) rather than the detailed renders in the reference, the avatar circle background is lighter, and panel drop shadows appear slightly weaker."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches in content and placement: '$324', '15/16', '88 credits', 'Tech', 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left', 'Plan 0', 'Make 2', 'Check 0', tab labels, 'Inspect', 'Remove', 'Plan/Make/Check station' with '$140/$160/$180', 'Day 5', '11:09', '1×/2×/4×', '2 waiting', 'Development Build'. Sans-serif font, weights and alignment look the same; only very slight size differences (e.g., '11:09' and card labels marginally larger in the result)."
              }
            ]
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        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 26.468,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, platform size, framing, and placement are very close; the platform corners and background railings differ only slightly in position.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The stations, solar panels, trees, bench, and small outdoor furniture occupy nearly the same locations and counts. A few peripheral objects and character placements differ slightly.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The overall object types match, but many forms are reinterpreted: the reference’s detailed cream-colored workers become simpler teal figures, and the stations and rounded tree crowns have noticeably different silhouettes and construction.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal surroundings, pale tiled floor, and purple, orange, and mint accents are similar. The result’s environment is more saturated, and several station and object colors differ.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both show directional shadows, but the result has darker, sharper, longer shadows, especially from trees and objects on the platform; the reference shading is softer.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top bars, project panel, bottom-left station controls, and bottom-right time controls closely match in position, size, grouping, and prominence.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The rounded cream panels, gold accents, and green checkmarks are closely matched. Some UI graphics, especially the station previews and top-left avatar, are noticeably simpler or different in the result.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The visible labels, numbers, and project information largely match, with similar size and alignment. The result’s lettering appears slightly bolder in places.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, platform size, framing, and placement are very close; the platform corners and background railings differ only slightly in position."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The stations, solar panels, trees, bench, and small outdoor furniture occupy nearly the same locations and counts. A few peripheral objects and character placements differ slightly."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The overall object types match, but many forms are reinterpreted: the reference’s detailed cream-colored workers become simpler teal figures, and the stations and rounded tree crowns have noticeably different silhouettes and construction."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal surroundings, pale tiled floor, and purple, orange, and mint accents are similar. The result’s environment is more saturated, and several station and object colors differ."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both show directional shadows, but the result has darker, sharper, longer shadows, especially from trees and objects on the platform; the reference shading is softer."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top bars, project panel, bottom-left station controls, and bottom-right time controls closely match in position, size, grouping, and prominence."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The rounded cream panels, gold accents, and green checkmarks are closely matched. Some UI graphics, especially the station previews and top-left avatar, are noticeably simpler or different in the result."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The visible labels, numbers, and project information largely match, with similar size and alignment. The result’s lettering appears slightly bolder in places."
              }
            ]
          },
          "responseFile": "responses/luna/c460ff6f4ec1557b.txt",
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        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 162.28,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both images use the same elevated isometric view with the tiled floor as a long parallelogram in the center. The floor occupies about x≈175–775 and y≈125–520 in both. The glass fence and road sit at top-left, the bench at bottom-center and the counter and path at right-bottom, and the HUD overlays sit in the same places. Differences are small: the result's yaw and tilt look slightly different, with the floor's upper-right edge reading as a taller wall, and the crop of the top-left building and road differs a little.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Inventory and placement are nearly one-to-one. Both have the black server rack at left, two navy solar panels, the plan station left of center, the make station at the back with the '2 waiting' bubble, the check station front-center, a central cylinder, a green panel at right, and the purple cube and sphere table at front-left. Both also have three robots, trees, bushes, white bollards, a bench, a counter with path, and a road with a vehicle. Differences are peripheral. The tree cropped at the top near x≈655 is not clearly present in the result. Bush groupings at the bottom and right differ in count and spacing. The plan-station robot stands slightly differently. Small road props at far left are missing or changed.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The make station (orange top, dark legs, stacked boxes), check station, rack, solar panels, purple cube table, cylinder, counter, bench and rounded trees broadly match. Several shapes differ noticeably. The plan station is a solid blue slab with small purple monitors, whereas the reference has an open white/grey desk with legs and a dark framed bank of purple screens. The robots are smaller, boxier and simpler than the chunky rounded white robots. The check station lacks its raised back panel and the green door panel is thinner. The glass walls have thinner frames and mullions than the reference's chunky cream rails. The floor's right edge is a thick, tall cream wall instead of a thin low curb.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The palette family matches: teal ground with white speckles, cream floor, orange and mint desks, purple accents, navy panels, and a matte pastel finish. Several color differences are noticeable. The result's ground is lighter and minty, while the reference is a deeper bluish teal. The plan station is saturated royal blue where the reference is white and dark purple. One robot is teal while the reference robots are white and grey. The glass reads whitish and clear, not teal-tinted. The vehicle is white rather than yellowish. Trees are slightly more saturated and shaded.\"},{\"id\":\"V5\",\"score\":4,\"explanation\":\"The reference lighting is soft and diffuse, with gentle contact shading and almost no long cast shadows on the ground or floor. The result adds a strong directional light. Long, fairly crisp dark-teal shadows fall from the trees, glass wall, server rack, stations and robots across the ground and floor. Overall contrast is higher. Only the basic face shading (lighter tops, darker sides) resembles the reference, so the depth feel is noticeably different.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"The same four UI groups appear at nearly identical positions and sizes. The top-left resource bar holds avatar, $, energy, credits and Tech. The top-right project panel holds the header, title and price, six status boxes, progress bar and Plan/Make/Check pills. The bottom-left block holds the tab row, Inspect/Remove column and three build cards. The bottom-right block holds zoom buttons and the day/time/speed panel. Differences are inside the groups. The avatar is a circle inside the bar, not a larger rounded square overlapping the panel edge. The build-card icons are smaller and offset to the left, with the Plan icon spilling past the left edge, instead of large and centered above each card.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The styling matches closely: cream parchment panels with tan borders, rounded corners, corner rivets, the orange top tab on the project panel, dark-navy price pills, and yellow active tab and speed button. The coin, lightning, card and tech icons, the checked/unchecked/amber chair status boxes, and the sun/sky icon are also very similar. Differences are the circular avatar versus the rounded-square one, flatter build cards with thinner borders, and simpler mini station icons (blue plan desk instead of the white/purple one). The panels also have a slightly less embossed look.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All visible text and numbers are present with identical content and alignment: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan/Make/Check counts, the tab labels, Inspect/Remove, the station names with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, '2 waiting' and Development Build. The rounded sans-serif style, weights and sizes are very similar. Minor differences are that '11:09' looks slightly larger or bolder in the result and the small card labels are marginally smaller.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both images use the same elevated isometric view with the tiled floor as a long parallelogram in the center. The floor occupies about x≈175–775 and y≈125–520 in both. The glass fence and road sit at top-left, the bench at bottom-center and the counter and path at right-bottom, and the HUD overlays sit in the same places. Differences are small: the result's yaw and tilt look slightly different, with the floor's upper-right edge reading as a taller wall, and the crop of the top-left building and road differs a little."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Inventory and placement are nearly one-to-one. Both have the black server rack at left, two navy solar panels, the plan station left of center, the make station at the back with the '2 waiting' bubble, the check station front-center, a central cylinder, a green panel at right, and the purple cube and sphere table at front-left. Both also have three robots, trees, bushes, white bollards, a bench, a counter with path, and a road with a vehicle. Differences are peripheral. The tree cropped at the top near x≈655 is not clearly present in the result. Bush groupings at the bottom and right differ in count and spacing. The plan-station robot stands slightly differently. Small road props at far left are missing or changed."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The make station (orange top, dark legs, stacked boxes), check station, rack, solar panels, purple cube table, cylinder, counter, bench and rounded trees broadly match. Several shapes differ noticeably. The plan station is a solid blue slab with small purple monitors, whereas the reference has an open white/grey desk with legs and a dark framed bank of purple screens. The robots are smaller, boxier and simpler than the chunky rounded white robots. The check station lacks its raised back panel and the green door panel is thinner. The glass walls have thinner frames and mullions than the reference's chunky cream rails. The floor's right edge is a thick, tall cream wall instead of a thin low curb."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The palette family matches: teal ground with white speckles, cream floor, orange and mint desks, purple accents, navy panels, and a matte pastel finish. Several color differences are noticeable. The result's ground is lighter and minty, while the reference is a deeper bluish teal. The plan station is saturated royal blue where the reference is white and dark purple. One robot is teal while the reference robots are white and grey. The glass reads whitish and clear, not teal-tinted. The vehicle is white rather than yellowish. Trees are slightly more saturated and shaded."
              },
              {
                "id": "V5",
                "score": 4,
                "explanation": "The reference lighting is soft and diffuse, with gentle contact shading and almost no long cast shadows on the ground or floor. The result adds a strong directional light. Long, fairly crisp dark-teal shadows fall from the trees, glass wall, server rack, stations and robots across the ground and floor. Overall contrast is higher. Only the basic face shading (lighter tops, darker sides) resembles the reference, so the depth feel is noticeably different."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "The same four UI groups appear at nearly identical positions and sizes. The top-left resource bar holds avatar, $, energy, credits and Tech. The top-right project panel holds the header, title and price, six status boxes, progress bar and Plan/Make/Check pills. The bottom-left block holds the tab row, Inspect/Remove column and three build cards. The bottom-right block holds zoom buttons and the day/time/speed panel. Differences are inside the groups. The avatar is a circle inside the bar, not a larger rounded square overlapping the panel edge. The build-card icons are smaller and offset to the left, with the Plan icon spilling past the left edge, instead of large and centered above each card."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The styling matches closely: cream parchment panels with tan borders, rounded corners, corner rivets, the orange top tab on the project panel, dark-navy price pills, and yellow active tab and speed button. The coin, lightning, card and tech icons, the checked/unchecked/amber chair status boxes, and the sun/sky icon are also very similar. Differences are the circular avatar versus the rounded-square one, flatter build cards with thinner borders, and simpler mini station icons (blue plan desk instead of the white/purple one). The panels also have a slightly less embossed look."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All visible text and numbers are present with identical content and alignment: $324, 15/16, 88 credits, Tech, Current project, Moonlight Cinema, The ticket machine, $640, 2 / 6 checked, 95s left, Plan/Make/Check counts, the tab labels, Inspect/Remove, the station names with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, '2 waiting' and Development Build. The rounded sans-serif style, weights and sizes are very similar. Minor differences are that '11:09' looks slightly larger or bolder in the result and the small card labels are marginally smaller."
              }
            ]
          },
          "responseFile": "responses/sonnet/c460ff6f4ec1557b.txt",
          "responseSha256": "54924dc47f44166b20e615f5e1d16c3982ef3443cf549d72a1cf438b45a602d3"
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          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 255.57,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Both images use the same high orthographic isometric angle and scene scale. The tiled platform sits in the same place: left corner near x175,y300, front corner near x380,y520, right corner near x775,y320. Trees, planters, path, bench and road edge fall within a few pixels of the reference, and crop and margins match on all sides. The only differences are small residual offsets of individual elements, not a change of viewpoint.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The inventory and layout largely match: server rack at left, two solar panels, plan/make/check stations each with a worker, pedestal and green frame on the right half, cube-and-sphere table at the front, '2 waiting' tooltip above the make station, four trees on planters, bushes, bollards, bench, path with kiosk, road with vehicle, top-left building and fence lines. Differences: the striped crosswalk/plank structure at top center is replaced by a plain white slab. The vehicle at the left edge is a larger, more exposed bus, and the road band appears wider. The pedestal, right solar panel, green frame and bench are shifted by roughly 5–12 px. The plan-station worker stands slightly farther right of its desk.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Trees, planters, bushes, bollards, solar panels, path, kiosk, cube/sphere and the make station broadly match. Clear construction changes: the plan station is a solid blue box with three small screens instead of a legged desk with a large framed triple monitor. The check station lacks its overhead arch/frame. The central pedestal is a squat stacked cylinder instead of a slender capped column. The server rack is a plain block without unit detailing. The robots are simpler and boxier, and the plan-station worker is a different small figure. The top-left building has no windows, the bench is chunkier, and the back-right platform rim is a heavier raised ledge.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The overall matte palette matches: speckled teal ground, cream tiled floor, mint tree canopies, brown planter soil with cream rims, slate road, navy solar panels, purple cube with lavender sphere, and pale glass fences with cream posts. Differences: the plan station is a saturated blue/indigo block instead of a white desk with purple screens. The plan worker is teal instead of white. The bench is orange-brown instead of pale wood with a gray frame. The server rack is flat black with no blue lights, and the check station has a dark teal top instead of pale mint. The floor reads slightly warmer and beige with more visible grout. The reference's soft clay-like gradients are flatter in the result.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"The reference uses soft, diffuse, high-key light with gentle shadows and strong contact/ambient occlusion under stations, robots and planters. The result keeps a similar overall brightness and roughly the same key direction, but the light is harder and more directional. Stations, trees and walls cast crisper, darker, longer shadows across the floor and grass, and the platform's back edges are noticeably shaded. Contact occlusion at object bases is weaker, so objects look flatter and less grounded.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All UI blocks are present at matching positions and sizes: the top-left resource bar; the top-right project card with slot row, progress bar and Plan/Make/Check pipeline; the bottom-left tabbed build panel with Inspect/Remove and three station cards; the bottom-right zoom buttons and day/time/speed panel; the Development Build label; and the tooltip. Differences: the station thumbnails are smaller and pushed left so they straddle each card's left edge instead of sitting centered in the card's upper area. The Make count badge sits as a superscript on the label instead of as a separate circle to its right. The zoom buttons sit a few pixels higher.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel treatment closely matches: cream rounded panels with soft borders and shadows, corner rivet dots, an orange tab with a dot atop the project card, dark navy selected states and price pills, yellow active tab and 1× button, green check slots and yellow desk slots, and the sun-over-horizon day icon. Differences: the HUD avatar is a flat circular robot icon instead of a 3D robot head, and the coin icon is flatter. The Tech and tab icons differ slightly. The station-card thumbnails are low-detail block renders instead of the reference's detailed desks. Card backgrounds are lighter with thinner outlines, and the pipeline arrows are smaller.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All legible content matches: $324, 15/16, 88 credits, Tech, Current project / Moonlight Cinema, The ticket machine $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, 2 waiting, Stations / Infrastructure / Decor, Inspect / Remove, Plan/Make/Check station with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, and Development Build. Both use a similar rounded geometric sans with bold headings and numbers and small gray captions. Differences: the clock '11:09' is set noticeably larger, and some small labels such as 'credits' read lighter. There are minor variations in weight and spacing.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Both images use the same high orthographic isometric angle and scene scale. The tiled platform sits in the same place: left corner near x175,y300, front corner near x380,y520, right corner near x775,y320. Trees, planters, path, bench and road edge fall within a few pixels of the reference, and crop and margins match on all sides. The only differences are small residual offsets of individual elements, not a change of viewpoint."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The inventory and layout largely match: server rack at left, two solar panels, plan/make/check stations each with a worker, pedestal and green frame on the right half, cube-and-sphere table at the front, '2 waiting' tooltip above the make station, four trees on planters, bushes, bollards, bench, path with kiosk, road with vehicle, top-left building and fence lines. Differences: the striped crosswalk/plank structure at top center is replaced by a plain white slab. The vehicle at the left edge is a larger, more exposed bus, and the road band appears wider. The pedestal, right solar panel, green frame and bench are shifted by roughly 5–12 px. The plan-station worker stands slightly farther right of its desk."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Trees, planters, bushes, bollards, solar panels, path, kiosk, cube/sphere and the make station broadly match. Clear construction changes: the plan station is a solid blue box with three small screens instead of a legged desk with a large framed triple monitor. The check station lacks its overhead arch/frame. The central pedestal is a squat stacked cylinder instead of a slender capped column. The server rack is a plain block without unit detailing. The robots are simpler and boxier, and the plan-station worker is a different small figure. The top-left building has no windows, the bench is chunkier, and the back-right platform rim is a heavier raised ledge."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall matte palette matches: speckled teal ground, cream tiled floor, mint tree canopies, brown planter soil with cream rims, slate road, navy solar panels, purple cube with lavender sphere, and pale glass fences with cream posts. Differences: the plan station is a saturated blue/indigo block instead of a white desk with purple screens. The plan worker is teal instead of white. The bench is orange-brown instead of pale wood with a gray frame. The server rack is flat black with no blue lights, and the check station has a dark teal top instead of pale mint. The floor reads slightly warmer and beige with more visible grout. The reference's soft clay-like gradients are flatter in the result."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The reference uses soft, diffuse, high-key light with gentle shadows and strong contact/ambient occlusion under stations, robots and planters. The result keeps a similar overall brightness and roughly the same key direction, but the light is harder and more directional. Stations, trees and walls cast crisper, darker, longer shadows across the floor and grass, and the platform's back edges are noticeably shaded. Contact occlusion at object bases is weaker, so objects look flatter and less grounded."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All UI blocks are present at matching positions and sizes: the top-left resource bar; the top-right project card with slot row, progress bar and Plan/Make/Check pipeline; the bottom-left tabbed build panel with Inspect/Remove and three station cards; the bottom-right zoom buttons and day/time/speed panel; the Development Build label; and the tooltip. Differences: the station thumbnails are smaller and pushed left so they straddle each card's left edge instead of sitting centered in the card's upper area. The Make count badge sits as a superscript on the label instead of as a separate circle to its right. The zoom buttons sit a few pixels higher."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel treatment closely matches: cream rounded panels with soft borders and shadows, corner rivet dots, an orange tab with a dot atop the project card, dark navy selected states and price pills, yellow active tab and 1× button, green check slots and yellow desk slots, and the sun-over-horizon day icon. Differences: the HUD avatar is a flat circular robot icon instead of a 3D robot head, and the coin icon is flatter. The Tech and tab icons differ slightly. The station-card thumbnails are low-detail block renders instead of the reference's detailed desks. Card backgrounds are lighter with thinner outlines, and the pipeline arrows are smaller."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All legible content matches: $324, 15/16, 88 credits, Tech, Current project / Moonlight Cinema, The ticket machine $640, 2 / 6 checked, 95s left, Plan 0 / Make 2 / Check 0, 2 waiting, Stations / Infrastructure / Decor, Inspect / Remove, Plan/Make/Check station with $140/$160/$180, Day 5, 11:09, 1×/2×/4×, and Development Build. Both use a similar rounded geometric sans with bold headings and numbers and small gray captions. Differences: the clock '11:09' is set noticeably larger, and some small labels such as 'credits' read lighter. There are minor variations in weight and spacing."
              }
            ]
          },
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        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 199.646,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Camera and framing are effectively identical: the same high isometric angle and scene scale, with the floor footprint in the same place (back corner near (575,145), left corner near (175,300), right corner near (775,315)). The railing, cream curb, trees and bollards sit in matching positions, and the top-right project card, bottom-left station dock and bottom-right clock card occupy the same screen regions and crops. No meaningful camera or composition difference is discernible at the supplied resolution.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Scene content and arrangement correspond closely. Both show the same three stations (purple Plan desk with monitors around (330-392, 258-332), orange Make desk with stacked blue boxes around (470-535, 190-265) and the '2 waiting' bubble above it, mint Check desk around (446-520, 311-390)), a worker beside each station, the black server tower at left, two navy solar panels, the pale cylinder, the white screen on a teal stand, the purple cube and sphere on a beige plinth, the cream pedestal with spheres and walkway at right, the wooden bench and bushes at bottom centre, plus the bollards and trees. Spacing agrees within a few pixels and no missing or extra objects are visible; shape-level deviations are scored under V3.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Silhouettes are broadly faithful: the desks, cube-and-sphere plinth, pale cylinder, whiteboard, solar panels, trees and bollards keep the reference proportions and rounded forms. Several localized shape differences remain: the left server tower reads taller and plainer in the RESULT, with its top reaching the railing line instead of sitting lower near y of about 312 with ribbed detailing in the reference; and the worker figure beside the Plan desk (around x 385-410, y 275-335) has a slightly different body profile. These are noticeable but confined to a few objects.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"Palette matches closely: cream floor tiles and walls, mint-green canopies on cream planters, teal ground and pale glass railing, navy solar panels, purple Plan desk, orange Make desk, mint Check desk, and the black server tower all share the reference hues and matte surface treatment. The only perceptible variation is a slight tonal shift in the teal ground and some desk-top tints, minor at this resolution.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Lighting is consistent: a soft key from the upper left casts shadows toward the lower right from the trees, desks, bench and solar panels, and contact shading under desks, planters and the server tower gives similar depth cues. The main difference is subtle variation in shadow density under the right-hand trees and desks.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"UI layout is essentially identical. The top resource bar (coin with $324, 15/16 energy with underline, 88 credits, Tech button) sits in the same place; the top-right Current project card has the same title row, six-button status row, '2 / 6 checked' line with progress bar and Plan/Make/Check action row; the bottom-left column has Stations (active), Infrastructure and Decor tabs, an Inspect/Remove column and three station cards with price pills; the bottom-right day/time card has play and 1x/2x/4x controls, with the +, -, and home buttons above it. Grouping, alignment and visual prominence match closely.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel and control styling match: cream rounded cards with soft drop shadows and corner rivets, the small orange tab on the project card, green check buttons with the mint highlighted step, yellow active tabs, the dark-blue selected Inspect button, dark price pills and the dark '2 waiting' bubble. The main graphic difference is in the bottom-dock station thumbnails, which look somewhat simpler and flatter in the RESULT than the reference's 3D-style icons, most noticeably the Plan thumbnail.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Visible text matches in content, placement and weight: '$324', '15/16', '88', 'Tech'; 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left'; 'Plan 0', 'Make 2', 'Check 0'; 'Stations', 'Infrastructure', 'Decor'; 'Inspect', 'Remove'; 'Plan station $140', 'Make station $160', 'Check station $180'; '2 waiting'; 'Day 5', '11:09', '1x 2x 4x'; and 'Development Build'. Font family, size and weight look equivalent, and labels are legible at this resolution.\"}]}\n```",
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            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Camera and framing are effectively identical: the same high isometric angle and scene scale, with the floor footprint in the same place (back corner near (575,145), left corner near (175,300), right corner near (775,315)). The railing, cream curb, trees and bollards sit in matching positions, and the top-right project card, bottom-left station dock and bottom-right clock card occupy the same screen regions and crops. No meaningful camera or composition difference is discernible at the supplied resolution."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Scene content and arrangement correspond closely. Both show the same three stations (purple Plan desk with monitors around (330-392, 258-332), orange Make desk with stacked blue boxes around (470-535, 190-265) and the '2 waiting' bubble above it, mint Check desk around (446-520, 311-390)), a worker beside each station, the black server tower at left, two navy solar panels, the pale cylinder, the white screen on a teal stand, the purple cube and sphere on a beige plinth, the cream pedestal with spheres and walkway at right, the wooden bench and bushes at bottom centre, plus the bollards and trees. Spacing agrees within a few pixels and no missing or extra objects are visible; shape-level deviations are scored under V3."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Silhouettes are broadly faithful: the desks, cube-and-sphere plinth, pale cylinder, whiteboard, solar panels, trees and bollards keep the reference proportions and rounded forms. Several localized shape differences remain: the left server tower reads taller and plainer in the RESULT, with its top reaching the railing line instead of sitting lower near y of about 312 with ribbed detailing in the reference; and the worker figure beside the Plan desk (around x 385-410, y 275-335) has a slightly different body profile. These are noticeable but confined to a few objects."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "Palette matches closely: cream floor tiles and walls, mint-green canopies on cream planters, teal ground and pale glass railing, navy solar panels, purple Plan desk, orange Make desk, mint Check desk, and the black server tower all share the reference hues and matte surface treatment. The only perceptible variation is a slight tonal shift in the teal ground and some desk-top tints, minor at this resolution."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting is consistent: a soft key from the upper left casts shadows toward the lower right from the trees, desks, bench and solar panels, and contact shading under desks, planters and the server tower gives similar depth cues. The main difference is subtle variation in shadow density under the right-hand trees and desks."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout is essentially identical. The top resource bar (coin with $324, 15/16 energy with underline, 88 credits, Tech button) sits in the same place; the top-right Current project card has the same title row, six-button status row, '2 / 6 checked' line with progress bar and Plan/Make/Check action row; the bottom-left column has Stations (active), Infrastructure and Decor tabs, an Inspect/Remove column and three station cards with price pills; the bottom-right day/time card has play and 1x/2x/4x controls, with the +, -, and home buttons above it. Grouping, alignment and visual prominence match closely."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel and control styling match: cream rounded cards with soft drop shadows and corner rivets, the small orange tab on the project card, green check buttons with the mint highlighted step, yellow active tabs, the dark-blue selected Inspect button, dark price pills and the dark '2 waiting' bubble. The main graphic difference is in the bottom-dock station thumbnails, which look somewhat simpler and flatter in the RESULT than the reference's 3D-style icons, most noticeably the Plan thumbnail."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Visible text matches in content, placement and weight: '$324', '15/16', '88', 'Tech'; 'Current project', 'Moonlight Cinema', 'The ticket machine', '$640', '2 / 6 checked', '95s left'; 'Plan 0', 'Make 2', 'Check 0'; 'Stations', 'Infrastructure', 'Decor'; 'Inspect', 'Remove'; 'Plan station $140', 'Make station $160', 'Check station $180'; '2 waiting'; 'Day 5', '11:09', '1x 2x 4x'; and 'Development Build'. Font family, size and weight look equivalent, and labels are legible at this resolution."
              }
            ]
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          "responseSha256": "ca2a5b624882ab2e4a8323dc4ae0e108233e09b08875da9686baa2a0915ecaf0"
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      "runId": "pilot-3d-a1aa4d08",
      "design": "B",
      "producer": "Haiku 5.5",
      "producerId": "claude-haiku-5-5",
      "reference": "../media/reference-b.png",
      "result": "../media/pilot-3d-a1aa4d08.png",
      "evaluations": [
        {
          "evaluator": "astra",
          "model": "gpt-6-astra",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 205.401,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale and central floor framing closely match. Differences in the outer-ground cropping and floor-edge alignment are minor.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Stations, three workers, server, solar panels and kiosk retain closely matching placements. The small tree above the upper-right bench is missing, and some peripheral shrubs and benches shift.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Articulated workers become capsule-like posts. Desks have simplified construction, tree crowns are much rounder, and planters and equipment lose many of the reference's beveled details.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The turquoise ground, cream tiles and colored station accents match well. The result has flatter, grayer ground and glazing, darker foliage, and conspicuous white ground flecks instead of fine surface texture.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Shadow direction broadly matches, but trees and furniture cast darker, harder-edged shadows. The reference has softer transitions and more subtle contact shading around objects.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource panel, task panel, upper-right buttons and bottom controls closely match in position and grouping. The bottom toolbar is shallower, with slightly smaller circular controls.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded pale panels and teal/navy buttons closely resemble the reference. Differences include the solid cursor arrow, progress-marker fills, and an orange rather than green lower station badge.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values, including 'The ticket machine', '$324', '$640' and '11:09', are preserved. Font weight and spacing differ slightly, and the task subtitle appears smaller and fainter.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale and central floor framing closely match. Differences in the outer-ground cropping and floor-edge alignment are minor."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Stations, three workers, server, solar panels and kiosk retain closely matching placements. The small tree above the upper-right bench is missing, and some peripheral shrubs and benches shift."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "Articulated workers become capsule-like posts. Desks have simplified construction, tree crowns are much rounder, and planters and equipment lose many of the reference's beveled details."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The turquoise ground, cream tiles and colored station accents match well. The result has flatter, grayer ground and glazing, darker foliage, and conspicuous white ground flecks instead of fine surface texture."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Shadow direction broadly matches, but trees and furniture cast darker, harder-edged shadows. The reference has softer transitions and more subtle contact shading around objects."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource panel, task panel, upper-right buttons and bottom controls closely match in position and grouping. The bottom toolbar is shallower, with slightly smaller circular controls."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Rounded pale panels and teal/navy buttons closely resemble the reference. Differences include the solid cursor arrow, progress-marker fills, and an orange rather than green lower station badge."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values, including 'The ticket machine', '$324', '$640' and '11:09', are preserved. Font weight and spacing differ slightly, and the task subtitle appears smaller and fainter."
              }
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          "responseFile": "responses/astra/10487d2cb3819435.txt",
          "responseSha256": "086142128c8bbb00dbc7f944a2fa29fde6baa3ee2e0bcda3a7a94725454d7b6b"
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          "evaluator": "sol61",
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          "requestedEffort": "max",
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle, scene scale and floor-corner positions match closely. The outer terrain edge is cropped slightly differently near the bottom-right.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Workstations, figures, server and both blue floor panels occupy corresponding positions. The upper-right tree behind the bench and some bottom-edge foliage are missing.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The articulated robots become simple cylinders without limbs. Desks and ticket equipment are boxier and less detailed, while tree crowns are more spherical.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal terrain, cream floor and colored stations broadly match. Glass is grayer, the mint workstation is more saturated, and terrain speckles become conspicuous white dots.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Shadow directions are similar, but the result has darker, harder-edged shadows and stronger round foliage highlights. The reference has softer contact shading and more gradual tonal transitions.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Resource, objective and corner panels retain their positions and grouping. Bottom controls also align closely, although their enclosing strip is shorter vertically and slightly lower.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Rounded pale panels, dark circular controls and teal accents closely match. Progress graphics differ slightly, selection rings are brighter cyan, and the lower station badge changes from green to orange.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible labels and values match, including $324, 15/16, 85, $640 and 11:09. Typography is very similar; the result's Development Build label is slightly larger and farther left.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle, scene scale and floor-corner positions match closely. The outer terrain edge is cropped slightly differently near the bottom-right."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Workstations, figures, server and both blue floor panels occupy corresponding positions. The upper-right tree behind the bench and some bottom-edge foliage are missing."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The articulated robots become simple cylinders without limbs. Desks and ticket equipment are boxier and less detailed, while tree crowns are more spherical."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal terrain, cream floor and colored stations broadly match. Glass is grayer, the mint workstation is more saturated, and terrain speckles become conspicuous white dots."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Shadow directions are similar, but the result has darker, harder-edged shadows and stronger round foliage highlights. The reference has softer contact shading and more gradual tonal transitions."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Resource, objective and corner panels retain their positions and grouping. Bottom controls also align closely, although their enclosing strip is shorter vertically and slightly lower."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Rounded pale panels, dark circular controls and teal accents closely match. Progress graphics differ slightly, selection rings are brighter cyan, and the lower station badge changes from green to orange."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible labels and values match, including $324, 15/16, 85, $640 and 11:09. Typography is very similar; the result's Development Build label is slightly larger and farther left."
              }
            ]
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          "responseFile": "responses/sol61/10487d2cb3819435.txt",
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        {
          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 72.376,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 10,\n      \"explanation\": \"Camera projection, isometric angle, field of view, zoom level, and framing match the reference with no discernible difference.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 9,\n      \"explanation\": \"Scene contents and arrangement are virtually identical: the building, glass walls, interior stations, exterior trees, benches, path, vehicle, and three characters at their respective desks are all present in matching positions. The main minor difference is a scattering of sharp white specks across the grass in the result.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 5,\n      \"explanation\": \"While furniture, walls, and foliage shapes match well, the characters in the reference (articulated low-poly robots with screen faces, heads, and limbs) are replaced by simple smooth capsule/cylinder proxy shapes. In addition, desktop computers and monitors are replaced with generic stepped rectangular blocks.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 7,\n      \"explanation\": \"The overall palette of teal grass, warm white tiles, dark workstations, and orange accents is largely faithful. Noticeable differences include high-contrast white dots scattered over the lawn, plain two-tone coloring on the character capsules without face textures, and missing screen display graphics on workstation monitors.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 8,\n      \"explanation\": \"Lighting direction matches accurately, casting shadows toward the bottom-left. However, shadows in the result have slightly sharper edges and less nuanced contact ambient occlusion compared to the soft, diffused shading in the reference.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"UI layout and hierarchy are exceptionally faithful across all panels: top-left resources, top-center quest banner, top-right circular buttons, bottom dock, in-world badges, and bottom-right watermark. Only minor localized alignment differences exist in the quest progress dots.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 9,\n      \"explanation\": \"UI styling, rounded pill shapes, borders, drop shadows, and vector icons (currency, energy, home, graph, play, day/night gauge) match the reference very closely, with only minor differences in the mission progress track dots and ground selection ring opacity.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 10,\n      \"explanation\": \"All text content, fonts, weights, colors, sizes, and alignments ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09', 'Development Build', and badge numbers) match with no discernible difference.\"\n    }\n  ]\n}\n```\n",
          "deliveryVerified": true,
          "parsingFlags": [
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            "json-extracted-from-markdown-fence"
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          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 10,
                "explanation": "Camera projection, isometric angle, field of view, zoom level, and framing match the reference with no discernible difference."
              },
              {
                "id": "V2",
                "score": 9,
                "explanation": "Scene contents and arrangement are virtually identical: the building, glass walls, interior stations, exterior trees, benches, path, vehicle, and three characters at their respective desks are all present in matching positions. The main minor difference is a scattering of sharp white specks across the grass in the result."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "While furniture, walls, and foliage shapes match well, the characters in the reference (articulated low-poly robots with screen faces, heads, and limbs) are replaced by simple smooth capsule/cylinder proxy shapes. In addition, desktop computers and monitors are replaced with generic stepped rectangular blocks."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall palette of teal grass, warm white tiles, dark workstations, and orange accents is largely faithful. Noticeable differences include high-contrast white dots scattered over the lawn, plain two-tone coloring on the character capsules without face textures, and missing screen display graphics on workstation monitors."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Lighting direction matches accurately, casting shadows toward the bottom-left. However, shadows in the result have slightly sharper edges and less nuanced contact ambient occlusion compared to the soft, diffused shading in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout and hierarchy are exceptionally faithful across all panels: top-left resources, top-center quest banner, top-right circular buttons, bottom dock, in-world badges, and bottom-right watermark. Only minor localized alignment differences exist in the quest progress dots."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "UI styling, rounded pill shapes, borders, drop shadows, and vector icons (currency, energy, home, graph, play, day/night gauge) match the reference very closely, with only minor differences in the mission progress track dots and ground selection ring opacity."
              },
              {
                "id": "V8",
                "score": 10,
                "explanation": "All text content, fonts, weights, colors, sizes, and alignments ('$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x', '2x', '4x', 'Day 5', '11:09', 'Development Build', and badge numbers) match with no discernible difference."
              }
            ]
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          "responseSha256": "c14763b817a1e011fd96f2dd5fdbbd850f733b94becb685c7614067b3655b40d"
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        {
          "evaluator": "fable",
          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 110.414,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same isometric angle, same scene scale and framing: the white tile plate occupies the same diamond (left corner ~x185,y300; bottom corner ~x380,y520), building and road sit top-left, tree cluster top-right, teal ground fills the frame in both. Only minor shifts: the road/crosswalk and car sit slightly lower in the result (car ~y70 vs ~y55) and the building reads slightly larger.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Nearly all objects are present at matching positions: server rack at left corner, two solar panels, monitor desk with character, wooden desk at top with a '1' bubble, central mint table with character and '1' bubble, water cooler, mint panel at right, small table with purple cube and pink lamp, kiosk and boardwalk at lower right, benches, bollards, street lamp, trees in the same spots. Small differences: a small gray/blue object near the top desk (~x510,y255) in the reference is not evident in the result; the top-desk item is a blue box rather than a monitor-like object; a few bushes/benches on the right are shifted slightly.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Trees (round canopies, thin trunks, square planters), solar panels, server rack, desks, benches, kiosk and car share the same silhouettes. Differences: the characters in the result are simplified white sphere-on-cylinder capsules, whereas the reference figures show more distinct head/body detail; the top-left building has a different window layout and chunkier frames; the lamp post head is a cone in the result; desk legs and the glass-railing posts are thicker/more blocky in the result.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Core palette matches: teal ground, white tiles, pale green trees, dark blue panels, purple desk, mint furniture, black rack. Differences: the top-left building is orange/brown with yellow windows in the result versus the reference's pale cream; the result uses flatter cel-style two-tone surfaces with more saturated teal, heavier tile grid lines, and randomly scattered white ground dots instead of the reference's regular dot grid; glass railing panels read more opaque/white-framed.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both show a soft overhead light with shadows beneath trees and faint rings beneath characters. The reference has smooth gradient shading and subtle ambient occlusion at object bases and plate edges; the result is flatter with hard-edged banding on tree canopies, darker discrete oval shadows under the top-right trees, and less contact shading, reducing depth cues.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Identical layout: top-left stats pill, top-center task panel with progress dots and $640, three round buttons top-right, bottom-center control bar (cursor, green +, trash, play, 1x/2x/4x, day icon with Day 5 / 11:09), 'Development Build' bottom-right. Sizes, spacing and grouping match; only sub-pixel-level width differences in the top-left pill.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"White rounded pills, green circular + button, dark cursor/play buttons, coin/lightning/card icons and half-circle day icon all match. Minor differences: the progress-dot icons in the top-center panel use slightly different fills/outlines (more filled green/orange dots in the result), and the in-scene '1' bubbles have a stronger orange ring versus the reference's thinner yellow ring.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', 'Development Build', with the same sans-serif style, placement and alignment. Only very slight weight/size differences in the subtitle line are discernible.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Same isometric angle, same scene scale and framing: the white tile plate occupies the same diamond (left corner ~x185,y300; bottom corner ~x380,y520), building and road sit top-left, tree cluster top-right, teal ground fills the frame in both. Only minor shifts: the road/crosswalk and car sit slightly lower in the result (car ~y70 vs ~y55) and the building reads slightly larger."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Nearly all objects are present at matching positions: server rack at left corner, two solar panels, monitor desk with character, wooden desk at top with a '1' bubble, central mint table with character and '1' bubble, water cooler, mint panel at right, small table with purple cube and pink lamp, kiosk and boardwalk at lower right, benches, bollards, street lamp, trees in the same spots. Small differences: a small gray/blue object near the top desk (~x510,y255) in the reference is not evident in the result; the top-desk item is a blue box rather than a monitor-like object; a few bushes/benches on the right are shifted slightly."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Trees (round canopies, thin trunks, square planters), solar panels, server rack, desks, benches, kiosk and car share the same silhouettes. Differences: the characters in the result are simplified white sphere-on-cylinder capsules, whereas the reference figures show more distinct head/body detail; the top-left building has a different window layout and chunkier frames; the lamp post head is a cone in the result; desk legs and the glass-railing posts are thicker/more blocky in the result."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Core palette matches: teal ground, white tiles, pale green trees, dark blue panels, purple desk, mint furniture, black rack. Differences: the top-left building is orange/brown with yellow windows in the result versus the reference's pale cream; the result uses flatter cel-style two-tone surfaces with more saturated teal, heavier tile grid lines, and randomly scattered white ground dots instead of the reference's regular dot grid; glass railing panels read more opaque/white-framed."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both show a soft overhead light with shadows beneath trees and faint rings beneath characters. The reference has smooth gradient shading and subtle ambient occlusion at object bases and plate edges; the result is flatter with hard-edged banding on tree canopies, darker discrete oval shadows under the top-right trees, and less contact shading, reducing depth cues."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Identical layout: top-left stats pill, top-center task panel with progress dots and $640, three round buttons top-right, bottom-center control bar (cursor, green +, trash, play, 1x/2x/4x, day icon with Day 5 / 11:09), 'Development Build' bottom-right. Sizes, spacing and grouping match; only sub-pixel-level width differences in the top-left pill."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "White rounded pills, green circular + button, dark cursor/play buttons, coin/lightning/card icons and half-circle day icon all match. Minor differences: the progress-dot icons in the top-center panel use slightly different fills/outlines (more filled green/orange dots in the result), and the in-scene '1' bubbles have a stronger orange ring versus the reference's thinner yellow ring."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09', 'Development Build', with the same sans-serif style, placement and alignment. Only very slight weight/size differences in the subtitle line are discernible."
              }
            ]
          },
          "responseFile": "responses/fable/10487d2cb3819435.txt",
          "responseSha256": "fffb2a3e4a977ce00f6d8d177cb10931447f27ecfeb0fd759f533c70e25e1c40"
        },
        {
          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 26.127,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"The isometric angle and platform size and placement are very close. The background fence and building framing differ slightly, especially along the upper-left edge.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The stations, screens, solar panels and display pieces occupy nearly the same positions, with the same overall arrangement. Some surrounding benches, shrubs and trees differ in placement.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The main station silhouettes are recognizable, but the small figures beside them appear more like simple cylinders in the result than the articulated robot-like figures in the reference.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The teal ground and pale tiled platform retain similar colors, but the result ground looks much flatter and less mottled; the glass fence also appears more blue-tinted.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"The result has noticeably darker, sharper shadows beneath trees and objects, while shadows in the reference are generally softer and less contrasty.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top status and task panels, top-right controls and bottom toolbar match closely in position, grouping and size, with only small vertical offsets.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"The rounded pale panels, circular controls and general icon treatment are very similar. Some small progress indicators and icon details differ.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"Legible values and labels, including the currency, ticket-machine title and day/time, appear to match, with very similar size and alignment.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "The isometric angle and platform size and placement are very close. The background fence and building framing differ slightly, especially along the upper-left edge."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The stations, screens, solar panels and display pieces occupy nearly the same positions, with the same overall arrangement. Some surrounding benches, shrubs and trees differ in placement."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The main station silhouettes are recognizable, but the small figures beside them appear more like simple cylinders in the result than the articulated robot-like figures in the reference."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The teal ground and pale tiled platform retain similar colors, but the result ground looks much flatter and less mottled; the glass fence also appears more blue-tinted."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The result has noticeably darker, sharper shadows beneath trees and objects, while shadows in the reference are generally softer and less contrasty."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top status and task panels, top-right controls and bottom toolbar match closely in position, grouping and size, with only small vertical offsets."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "The rounded pale panels, circular controls and general icon treatment are very similar. Some small progress indicators and icon details differ."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "Legible values and labels, including the currency, ticket-machine title and day/time, appear to match, with very similar size and alignment."
              }
            ]
          },
          "responseFile": "responses/luna/10487d2cb3819435.txt",
          "responseSha256": "91501bf140464a2dfc35011f6933be1ff60264c345f487aabf84f378fa3b3777"
        },
        {
          "evaluator": "sonnet",
          "model": "claude-sonnet-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 129.768,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Both use the same high isometric three-quarter view and almost the same scale and placement. The floor plate, glass fence, cream right wall, bollards, bottom bench and left tree line up within a few pixels. The result looks a little more perspective-like, with taller trees and larger vertical objects. The top-left backdrop is framed differently: the truck is larger and a taller tan windowed building fills the corner, while the reference has a smaller truck and two buildings. The reference's pale gray void at the top-right corner is replaced by teal ground running to the frame edge.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Nearly every object is present in the same relative position. These include the server rack at left, two flat solar panels, the purple-screen desk, the mint desk with its pillar and '1' badge, the orange desk with its dark stool and '1' badge, the green gate at right, and the tan table with purple cube and orb. The reception desk with its tan path and white slab, the benches, bollards, bushes, crosswalk, truck and street lamp also match. There are three characters in the same spots. Differences: the result is missing one tree in the upper-right cluster, where it has an open bench area instead. The reference's tiny gray ground dots become larger, irregular white flecks. The backdrop buildings differ.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The overall construction matches: desks with stacked blue boxes, a tall rack with glowing lights, flat gridded solar slabs, planters with soft round-lobed trees, slatted benches and a block reception desk. The differences are noticeable. The reference characters are small humanoids with limbs and a darker head on one, while the result uses simple pill bodies with sphere heads that are taller and thinner. The purple-screen workstation is a dark console in the result rather than a light desk with a dark monitor. The green gate in the result is a taller striped panel. Tree foliage is larger and more lobed than the reference's chunkier blobs, and the truck and buildings are larger.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The palette is clearly the same: teal ground, cream floor, mint-teal glass, peach and cream crosswalk, mint trees on white planters with brown soil, orange and mint desks, and navy slabs, all with a matte look. Differences: the result's floor is a bit warmer and pinker with more visible tile lines. The glass reads whiter and more transparent. Bushes are darker and more saturated, and trees have more yellow-green tonal variation. The purple workstation is much darker than the reference's light desk. The characters are blue and teal with white heads instead of gray and white. The ground has bright white flecks that the reference lacks.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both have a soft, bright, matte look with dark inner faces on the right wall and light rings under the characters. The reference is flatter, with very gentle contact shadows under planters and desks. The result has more contrast and more modeled shading: darker lower foliage, visible soft shadow patches on the teal ground under trees and bushes, and stronger gradients on objects and the floor. Depth cues are comparable, but the shadow strength and softness differ.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI groups are present at essentially identical positions and sizes. These are the top-left stats pill, the top-center quest pill with progress dots and '$640', the three circular top-right buttons, the bottom-center toolbar (pointer, plus, trash, play, 1x/2x/4x group, day clock) and the 'Development Build' label at bottom right. Grouping, spacing and hierarchy match. Any difference is only a pixel or two in toolbar height or spacing.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"The styling is almost identical. The pills are white with large rounded corners and soft drop shadows. The coin, bolt and card icons match, as do the quest icon, the home, org-chart and menu buttons, and the dark navy pointer and play circles. The green plus button, gray trash icon, segmented speed control with a white selected '1x' pill, and day/night icon also match. The progress indicators are slightly simplified, for example the orange arc at the fifth position, but the ring, dot and orange treatment is preserved.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"The visible text and symbols match: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', 'Day 5', '11:09', '1x 2x 4x', 'Development Build' and the '1' badges. The rounded sans font, weights, relative sizes, gray subtitle styling and alignment in the pills look the same. I see no discernible difference beyond possible sub-pixel rendering.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Both use the same high isometric three-quarter view and almost the same scale and placement. The floor plate, glass fence, cream right wall, bollards, bottom bench and left tree line up within a few pixels. The result looks a little more perspective-like, with taller trees and larger vertical objects. The top-left backdrop is framed differently: the truck is larger and a taller tan windowed building fills the corner, while the reference has a smaller truck and two buildings. The reference's pale gray void at the top-right corner is replaced by teal ground running to the frame edge."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Nearly every object is present in the same relative position. These include the server rack at left, two flat solar panels, the purple-screen desk, the mint desk with its pillar and '1' badge, the orange desk with its dark stool and '1' badge, the green gate at right, and the tan table with purple cube and orb. The reception desk with its tan path and white slab, the benches, bollards, bushes, crosswalk, truck and street lamp also match. There are three characters in the same spots. Differences: the result is missing one tree in the upper-right cluster, where it has an open bench area instead. The reference's tiny gray ground dots become larger, irregular white flecks. The backdrop buildings differ."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The overall construction matches: desks with stacked blue boxes, a tall rack with glowing lights, flat gridded solar slabs, planters with soft round-lobed trees, slatted benches and a block reception desk. The differences are noticeable. The reference characters are small humanoids with limbs and a darker head on one, while the result uses simple pill bodies with sphere heads that are taller and thinner. The purple-screen workstation is a dark console in the result rather than a light desk with a dark monitor. The green gate in the result is a taller striped panel. Tree foliage is larger and more lobed than the reference's chunkier blobs, and the truck and buildings are larger."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The palette is clearly the same: teal ground, cream floor, mint-teal glass, peach and cream crosswalk, mint trees on white planters with brown soil, orange and mint desks, and navy slabs, all with a matte look. Differences: the result's floor is a bit warmer and pinker with more visible tile lines. The glass reads whiter and more transparent. Bushes are darker and more saturated, and trees have more yellow-green tonal variation. The purple workstation is much darker than the reference's light desk. The characters are blue and teal with white heads instead of gray and white. The ground has bright white flecks that the reference lacks."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both have a soft, bright, matte look with dark inner faces on the right wall and light rings under the characters. The reference is flatter, with very gentle contact shadows under planters and desks. The result has more contrast and more modeled shading: darker lower foliage, visible soft shadow patches on the teal ground under trees and bushes, and stronger gradients on objects and the floor. Depth cues are comparable, but the shadow strength and softness differ."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI groups are present at essentially identical positions and sizes. These are the top-left stats pill, the top-center quest pill with progress dots and '$640', the three circular top-right buttons, the bottom-center toolbar (pointer, plus, trash, play, 1x/2x/4x group, day clock) and the 'Development Build' label at bottom right. Grouping, spacing and hierarchy match. Any difference is only a pixel or two in toolbar height or spacing."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "The styling is almost identical. The pills are white with large rounded corners and soft drop shadows. The coin, bolt and card icons match, as do the quest icon, the home, org-chart and menu buttons, and the dark navy pointer and play circles. The green plus button, gray trash icon, segmented speed control with a white selected '1x' pill, and day/night icon also match. The progress indicators are slightly simplified, for example the orange arc at the fifth position, but the ring, dot and orange treatment is preserved."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "The visible text and symbols match: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', 'Day 5', '11:09', '1x 2x 4x', 'Development Build' and the '1' badges. The rounded sans font, weights, relative sizes, gray subtitle styling and alignment in the pills look the same. I see no discernible difference beyond possible sub-pixel rendering."
              }
            ]
          },
          "responseFile": "responses/sonnet/10487d2cb3819435.txt",
          "responseSha256": "38e2f9388dcedafce681772ba09164b534afff120ef1f1b370c9bf23bf1855c1"
        },
        {
          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 143.147,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric-style angle, scene scale and framing match closely. The room floor sits in nearly the same place: the back wall runs from about x175 to x578, the right wall descends to about x775, and the bottom corner is near (375,520). The street and glass fence run diagonally across the top-left, and trees frame the right and bottom edges in the same way. The only notable difference is the top-left background, where more building facade is visible in the result. That difference is counted under contents.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"All main items appear in matching positions: the server rack at left, two solar panels, the purple-monitor station, the top desk with a '1' badge, the mint desk with a '1' badge, the pedestal kiosk, the scanner frame at right and the small desk with a purple cube and orb at lower left. Three workers, the bollards, the benches, the bushes, the bottom-right deck with counter, and the vehicle and crosswalk at top are also present. Differences: the top-left background is one large salmon/tan apartment facade instead of a blue-gray building plus a tan block. The tree behind the top-right bench (around x780–840, y45–130) appears to be missing, and that bench is more prominent.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Several prominent objects have a different construction. The workers are capsule-shaped figures (a white sphere head on a teal cylinder) instead of small humanoid robot figures with distinct heads and limbs. The purple-monitor station is a solid dark cabinet rather than a light desk on legs. The top desk is a simpler table with blue boxes rather than the reference's more built-up machine. The scanner frame at right is taller and larger. The vehicle reads as a car with a raised roof box rather than a small pickup with cargo. The trees use spherical clustered canopies that look slightly more faceted than the reference's soft, lumpy blobs. The server rack, solar panels, benches, bollards, planters and kiosk are close.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The overall palette matches: teal ground, cream tiled floor, pale glass fence, mint foliage, white planters and the purple accents. Differences: the purple station's body is dark navy instead of white. The top-left building is salmon/tan instead of blue-gray. The bottom-right counter is cream with a blue item instead of orange with gray items. The workers have teal-blue bases instead of white/gray bodies. Foliage is a little more saturated and yellow-green. The ground pattern is random white snow-like flecks of varying size rather than fine, evenly spaced small dots. Materials look slightly crisper and higher in contrast than the reference's soft, clay-like finish.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both images use bright, diffuse top-down lighting with ambient occlusion around objects. The result's shadows are noticeably darker and more defined: under the tree canopies and planters, under the benches and bushes, and along the floor slab's left and front edge. The overall contrast is therefore higher. The reference has very faint, soft contact shadows, which give a flatter and gentler sense of depth.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The HUD layout is essentially identical. The resource pill sits at top-left. The top-center task panel has the round icon at left, title and subtitle, a progress-dot row and the reward amount at right. Three round buttons sit at top-right. The bottom-center toolbar contains select, add, delete, play, the 1x/2x/4x segment and the day/time widget, and 'Development Build' appears at bottom-right. Positions, sizes, grouping and spacing match very closely.\"},{\"id\":\"V7\",\"score\":9,\"explanation\":\"Panel styling matches: white rounded pills with soft shadows, dark circular select and play buttons, a teal plus button, a gray trash icon, a light segmented speed control and a half-shaded day dial. The coin, bolt, card, home and hierarchy icons also correspond. Minor differences: the progress row's third ring and orange arc glyph differ slightly, and the menu glyph appears to have fewer lines. The in-scene '1' badges look more saturated orange.\"},{\"id\":\"V8\",\"score\":9,\"explanation\":\"All legible text matches the reference: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640' in green, '1x 2x 4x', 'Day 5', '11:09', 'Development Build' and the '1' badges. Both use a similar clean sans-serif with comparable weights, sizes and alignment. There are only small rendering-size differences, for example 'Development Build' is slightly larger in the result.\"}]}\n```",
          "deliveryVerified": true,
          "parsingFlags": [
            "invalid-json",
            "json-extracted-from-markdown-fence"
          ],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric-style angle, scene scale and framing match closely. The room floor sits in nearly the same place: the back wall runs from about x175 to x578, the right wall descends to about x775, and the bottom corner is near (375,520). The street and glass fence run diagonally across the top-left, and trees frame the right and bottom edges in the same way. The only notable difference is the top-left background, where more building facade is visible in the result. That difference is counted under contents."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "All main items appear in matching positions: the server rack at left, two solar panels, the purple-monitor station, the top desk with a '1' badge, the mint desk with a '1' badge, the pedestal kiosk, the scanner frame at right and the small desk with a purple cube and orb at lower left. Three workers, the bollards, the benches, the bushes, the bottom-right deck with counter, and the vehicle and crosswalk at top are also present. Differences: the top-left background is one large salmon/tan apartment facade instead of a blue-gray building plus a tan block. The tree behind the top-right bench (around x780–840, y45–130) appears to be missing, and that bench is more prominent."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Several prominent objects have a different construction. The workers are capsule-shaped figures (a white sphere head on a teal cylinder) instead of small humanoid robot figures with distinct heads and limbs. The purple-monitor station is a solid dark cabinet rather than a light desk on legs. The top desk is a simpler table with blue boxes rather than the reference's more built-up machine. The scanner frame at right is taller and larger. The vehicle reads as a car with a raised roof box rather than a small pickup with cargo. The trees use spherical clustered canopies that look slightly more faceted than the reference's soft, lumpy blobs. The server rack, solar panels, benches, bollards, planters and kiosk are close."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall palette matches: teal ground, cream tiled floor, pale glass fence, mint foliage, white planters and the purple accents. Differences: the purple station's body is dark navy instead of white. The top-left building is salmon/tan instead of blue-gray. The bottom-right counter is cream with a blue item instead of orange with gray items. The workers have teal-blue bases instead of white/gray bodies. Foliage is a little more saturated and yellow-green. The ground pattern is random white snow-like flecks of varying size rather than fine, evenly spaced small dots. Materials look slightly crisper and higher in contrast than the reference's soft, clay-like finish."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both images use bright, diffuse top-down lighting with ambient occlusion around objects. The result's shadows are noticeably darker and more defined: under the tree canopies and planters, under the benches and bushes, and along the floor slab's left and front edge. The overall contrast is therefore higher. The reference has very faint, soft contact shadows, which give a flatter and gentler sense of depth."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The HUD layout is essentially identical. The resource pill sits at top-left. The top-center task panel has the round icon at left, title and subtitle, a progress-dot row and the reward amount at right. Three round buttons sit at top-right. The bottom-center toolbar contains select, add, delete, play, the 1x/2x/4x segment and the day/time widget, and 'Development Build' appears at bottom-right. Positions, sizes, grouping and spacing match very closely."
              },
              {
                "id": "V7",
                "score": 9,
                "explanation": "Panel styling matches: white rounded pills with soft shadows, dark circular select and play buttons, a teal plus button, a gray trash icon, a light segmented speed control and a half-shaded day dial. The coin, bolt, card, home and hierarchy icons also correspond. Minor differences: the progress row's third ring and orange arc glyph differ slightly, and the menu glyph appears to have fewer lines. The in-scene '1' badges look more saturated orange."
              },
              {
                "id": "V8",
                "score": 9,
                "explanation": "All legible text matches the reference: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640' in green, '1x 2x 4x', 'Day 5', '11:09', 'Development Build' and the '1' badges. Both use a similar clean sans-serif with comparable weights, sizes and alignment. There are only small rendering-size differences, for example 'Development Build' is slightly larger in the result."
              }
            ]
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        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 167.166,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Viewpoint and framing are nearly identical: the same high three-quarter isometric angle and scene scale, with the cinema floor in the same place (glass corner near x 175, front corner near x 520 and y 520, right ledge near x 775). The street sits at top-left, and trees and bollards fill the right and bottom edges in the same frame. The HUD panels and bottom toolbar occupy the same screen positions. Only offsets of a few pixels are plausible, with no visible crop or zoom mismatch.\"},{\"id\":\"V2\",\"score\":9,\"explanation\":\"Almost every object is present with matching count and placement: the street car, striped crosswalk, tan building and lane dashes at top-left; the glass railing and cream-tiled cinema floor; the dark server rack at left; two navy solar panels; the purple monitor desk; the orange ticket desk with a '1' badge at top; the mint counter with a second '1' badge; the pedestal column; the purple cube and sphere on a cream plinth; the green kiosk panel and dark floor mat; and the same seven trees, bollards, benches, bushes, beige walkway and small booth. The one clear placement difference is the small street lamp at the far-left edge, which sits roughly 20-30 px higher in RESULT.\"},{\"id\":\"V3\",\"score\":8,\"explanation\":\"Silhouettes and proportions match for most objects. The server tower, solar tiles, desks and table legs, pedestal column, kiosk panel, lollipop trees on square plinths, bollards and benches share the same construction and relative size. The main mismatch is the small robot-like characters. In RESULT, the figures beside the purple desk, the top ticket desk and the mint table read more as capsule or pillar forms with a domed teal cap and a glowing base ring, while the REFERENCE figures appear to have more distinct head-and-body shapes.\"},{\"id\":\"V4\",\"score\":9,\"explanation\":\"The palette matches closely. The muted teal ground, cream-white floor tiles, tan ledge, pale blue-gray glass, navy server rack and solar panels, violet monitors and purple cube and sphere, mint table, orange-brown ticket desk, beige building, pale yellow car and green canopies all show the same hues and relative values. Matte surfaces with soft highlights on screens and tiles look the same. No color shift is resolvable at this size.\"},{\"id\":\"V5\",\"score\":9,\"explanation\":\"Light direction and depth cues agree. Soft dark-teal cast shadows fall beside the trees and under the solar panels, server rack, desks and cream plinth, and the floor edge and ledge show comparable contact shading, giving similar depth. Any differences in shadow darkness or softness are too subtle to resolve reliably at this resolution.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Layout and hierarchy match. The HUD pill at top-left (about x 12-202, y 10-40) holds the currency, energy and card counters. The central title pill (about x 326-634, y 10-48) holds the icon, title and subtitle, progress markers and earnings. Three round buttons sit at top-right near x 860, 896 and 932 at y 25. The bottom toolbar pill (about x 313-648, y 545-588) groups the cursor, add, delete, play, speed and day/time controls. Spacing, grouping and relative prominence are the same, and the footer label sits in the same bottom-right corner.\"},{\"id\":\"V7\",\"score\":8,\"explanation\":\"Panel and button treatments match: white rounded pills with soft drop shadows, white round top-right buttons, dark-navy and green round toolbar buttons, the lighter chip behind '1x', and the gold coin, orange lightning and gray card glyphs. The progress markers in the title pill (ring, ring, dot, orange arc, orange dot) also correspond. The visible difference is the rightmost top-right glyph, which appears as a two-bar equals-style mark in RESULT but as a three-line menu icon in REFERENCE.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"The visible text is the same and legible in both: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09' and 'Development Build'. Weights, colors and alignment within the HUD and toolbar look the same. The footer 'Development Build' label appears somewhat larger or wider in RESULT, starting near x 870 rather than about x 884, so its size or letter spacing differs slightly.\"}]}",
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                "id": "V1",
                "score": 9,
                "explanation": "Viewpoint and framing are nearly identical: the same high three-quarter isometric angle and scene scale, with the cinema floor in the same place (glass corner near x 175, front corner near x 520 and y 520, right ledge near x 775). The street sits at top-left, and trees and bollards fill the right and bottom edges in the same frame. The HUD panels and bottom toolbar occupy the same screen positions. Only offsets of a few pixels are plausible, with no visible crop or zoom mismatch."
              },
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                "id": "V2",
                "score": 9,
                "explanation": "Almost every object is present with matching count and placement: the street car, striped crosswalk, tan building and lane dashes at top-left; the glass railing and cream-tiled cinema floor; the dark server rack at left; two navy solar panels; the purple monitor desk; the orange ticket desk with a '1' badge at top; the mint counter with a second '1' badge; the pedestal column; the purple cube and sphere on a cream plinth; the green kiosk panel and dark floor mat; and the same seven trees, bollards, benches, bushes, beige walkway and small booth. The one clear placement difference is the small street lamp at the far-left edge, which sits roughly 20-30 px higher in RESULT."
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                "id": "V3",
                "score": 8,
                "explanation": "Silhouettes and proportions match for most objects. The server tower, solar tiles, desks and table legs, pedestal column, kiosk panel, lollipop trees on square plinths, bollards and benches share the same construction and relative size. The main mismatch is the small robot-like characters. In RESULT, the figures beside the purple desk, the top ticket desk and the mint table read more as capsule or pillar forms with a domed teal cap and a glowing base ring, while the REFERENCE figures appear to have more distinct head-and-body shapes."
              },
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                "id": "V4",
                "score": 9,
                "explanation": "The palette matches closely. The muted teal ground, cream-white floor tiles, tan ledge, pale blue-gray glass, navy server rack and solar panels, violet monitors and purple cube and sphere, mint table, orange-brown ticket desk, beige building, pale yellow car and green canopies all show the same hues and relative values. Matte surfaces with soft highlights on screens and tiles look the same. No color shift is resolvable at this size."
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                "id": "V5",
                "score": 9,
                "explanation": "Light direction and depth cues agree. Soft dark-teal cast shadows fall beside the trees and under the solar panels, server rack, desks and cream plinth, and the floor edge and ledge show comparable contact shading, giving similar depth. Any differences in shadow darkness or softness are too subtle to resolve reliably at this resolution."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Layout and hierarchy match. The HUD pill at top-left (about x 12-202, y 10-40) holds the currency, energy and card counters. The central title pill (about x 326-634, y 10-48) holds the icon, title and subtitle, progress markers and earnings. Three round buttons sit at top-right near x 860, 896 and 932 at y 25. The bottom toolbar pill (about x 313-648, y 545-588) groups the cursor, add, delete, play, speed and day/time controls. Spacing, grouping and relative prominence are the same, and the footer label sits in the same bottom-right corner."
              },
              {
                "id": "V7",
                "score": 8,
                "explanation": "Panel and button treatments match: white rounded pills with soft drop shadows, white round top-right buttons, dark-navy and green round toolbar buttons, the lighter chip behind '1x', and the gold coin, orange lightning and gray card glyphs. The progress markers in the title pill (ring, ring, dot, orange arc, orange dot) also correspond. The visible difference is the rightmost top-right glyph, which appears as a two-bar equals-style mark in RESULT but as a three-line menu icon in REFERENCE."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "The visible text is the same and legible in both: '$324', '15/16', '85', 'The ticket machine', 'Moonlight Cinema · 95s left', '$640', '1x 2x 4x', 'Day 5', '11:09' and 'Development Build'. Weights, colors and alignment within the HUD and toolbar look the same. The footer 'Development Build' label appears somewhat larger or wider in RESULT, starting near x 870 rather than about x 884, so its size or letter spacing differs slightly."
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      "runId": "pilot-3d-2c3068e3",
      "design": "C",
      "producer": "Haiku 5.5",
      "producerId": "claude-haiku-5-5",
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      "result": "../media/pilot-3d-2c3068e3.png",
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          "evaluator": "astra",
          "model": "gpt-6-astra",
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          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric view, central diamond-shaped floor, scene scale and cropping match closely; floor corners differ only slightly.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Stations, floor pads, server, trees and furniture occupy matching areas. The separate worker below-right of the mint station and some right-side shrub clusters are missing.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Objects remain recognizable, but workstation supports are chunkier, upright screens have different proportions, robots lack articulated details, and tree crowns are simpler, faceted masses.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal ground, pale paving and purple/orange/mint equipment preserve the palette. The result's paving is warmer and more mottled, while equipment has flatter, near-black surfaces.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Long diagonal wall shadows stripe the result's floor, and tree shadows spread farther across the ground. Reference shadows are generally more compact, with gentler localized shading.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top status strip, left catalog, upper-right ticket, lower-right clock and zoom controls closely match in position, size and grouping, with minor internal-spacing differences.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Graph paper, the pinned lined ticket and pastel tabs are retained. The avatar and station icons are simplified, while the stamp, progress boxes and play control have more regular outlines.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Visible labels and values largely match, including prices, DAY 5 and 11:09. Small text is more cursive, sidebar/day headings are heavier, and the clock numerals are larger and darker.\"}]}",
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          "parsingFlags": [],
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                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric view, central diamond-shaped floor, scene scale and cropping match closely; floor corners differ only slightly."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Stations, floor pads, server, trees and furniture occupy matching areas. The separate worker below-right of the mint station and some right-side shrub clusters are missing."
              },
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                "id": "V3",
                "score": 5,
                "explanation": "Objects remain recognizable, but workstation supports are chunkier, upright screens have different proportions, robots lack articulated details, and tree crowns are simpler, faceted masses."
              },
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                "id": "V4",
                "score": 7,
                "explanation": "The teal ground, pale paving and purple/orange/mint equipment preserve the palette. The result's paving is warmer and more mottled, while equipment has flatter, near-black surfaces."
              },
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                "id": "V5",
                "score": 5,
                "explanation": "Long diagonal wall shadows stripe the result's floor, and tree shadows spread farther across the ground. Reference shadows are generally more compact, with gentler localized shading."
              },
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                "id": "V6",
                "score": 9,
                "explanation": "The top status strip, left catalog, upper-right ticket, lower-right clock and zoom controls closely match in position, size and grouping, with minor internal-spacing differences."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Graph paper, the pinned lined ticket and pastel tabs are retained. The avatar and station icons are simplified, while the stamp, progress boxes and play control have more regular outlines."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Visible labels and values largely match, including prices, DAY 5 and 11:09. Small text is more cursive, sidebar/day headings are heavier, and the clock numerals are larger and darker."
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          "evaluator": "sol61",
          "model": "gpt-6.1-sol",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 191.101,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The elevated isometric view and central platform framing closely match, including the foreground corner. The result’s platform side-edge slopes are slightly steeper.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Stations, grid panels, server, display plinth, bench and major trees occupy corresponding locations. The separate robot beside the lower green desk and the shrub cluster beneath the ticket are missing.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"Recognizable object types remain, but trees have oversized spherical crowns, robots are simplified box stacks, and desks have chunky supports rather than the reference’s slimmer, detailed construction.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The teal environment, mint partitions, cream floor and purple/orange equipment broadly match. The result has paler foliage, warmer mottled flooring and more orange bench wood.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"Broad shadow direction is similar, but strong diagonal partition shadows cross the result’s floor and lawn. The reference has more even illumination and gentler shading beneath stations.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The status bar, station panel, side tabs, ticket and bottom-right controls closely match in position and size. The station panel is slightly farther left and the day card slightly wider.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"Pastel tabs, graph-paper backgrounds and colored headers are retained. However, the robot avatar is much simpler, while ticket checkboxes, the price stamp and playback graphics lose the reference’s irregular hand-drawn treatment.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"Major labels and values match, including $324, 15/16, DAY 5 and 11:09. The result uses bolder station headings, more cursive ticket lettering, a larger credit count and a larger gray rather than navy time display.\"}]}",
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          "parsingFlags": [],
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                "id": "V1",
                "score": 9,
                "explanation": "The elevated isometric view and central platform framing closely match, including the foreground corner. The result’s platform side-edge slopes are slightly steeper."
              },
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                "id": "V2",
                "score": 8,
                "explanation": "Stations, grid panels, server, display plinth, bench and major trees occupy corresponding locations. The separate robot beside the lower green desk and the shrub cluster beneath the ticket are missing."
              },
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                "id": "V3",
                "score": 5,
                "explanation": "Recognizable object types remain, but trees have oversized spherical crowns, robots are simplified box stacks, and desks have chunky supports rather than the reference’s slimmer, detailed construction."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The teal environment, mint partitions, cream floor and purple/orange equipment broadly match. The result has paler foliage, warmer mottled flooring and more orange bench wood."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "Broad shadow direction is similar, but strong diagonal partition shadows cross the result’s floor and lawn. The reference has more even illumination and gentler shading beneath stations."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The status bar, station panel, side tabs, ticket and bottom-right controls closely match in position and size. The station panel is slightly farther left and the day card slightly wider."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "Pastel tabs, graph-paper backgrounds and colored headers are retained. However, the robot avatar is much simpler, while ticket checkboxes, the price stamp and playback graphics lose the reference’s irregular hand-drawn treatment."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "Major labels and values match, including $324, 15/16, DAY 5 and 11:09. The result uses bolder station headings, more cursive ticket lettering, a larger credit count and a larger gray rather than navy time display."
              }
            ]
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          "evaluator": "gemini",
          "model": "gemini-3.8-flash-high",
          "requestedEffort": "high",
          "status": "completed",
          "durationSeconds": 80.157,
          "rawResponse": "```json\n{\n  \"aspects\": [\n    {\n      \"id\": \"V1\",\n      \"score\": 9,\n      \"explanation\": \"The axonometric viewing angle, scene scale, framing, and placement of the central patio floor within the viewport match the reference almost perfectly, with virtually identical screen-space alignment of the main scene elements.\"\n    },\n    {\n      \"id\": \"V2\",\n      \"score\": 6,\n      \"explanation\": \"Most core scene objects are present and arranged accurately (patio layout, stations, robots, trees, bollards, bench, and counter). However, the background building facade with glass windows along the top edge in the reference is completely absent in the result; numerous white particle specks are scattered over the exterior floor; the pedestal with glowing orb is replaced with a cylindrical robot; and the speech bubble displays '!' instead of '|'.\"\n    },\n    {\n      \"id\": \"V3\",\n      \"score\": 6,\n      \"explanation\": \"Object silhouettes are noticeably simplified in the result: the Check station has an oversized, tall flat green backboard instead of a low screen divider; the Plan station uses flat purple rectangles on a basic box rather than modeled angled monitors; the robots have simplified blocky white heads with flat visors instead of expressive monitor faces; and the park bench and outdoor props feature cruder geometry.\"\n    },\n    {\n      \"id\": \"V4\",\n      \"score\": 7,\n      \"explanation\": \"The overall color scheme (teal ground, cream floor tiles, sage trees, purple and mint props) is well matched. However, the result lacks the material polish of the reference: the glass railings lack specular sheen and realistic semi-transparency, the server rack and robot screens lack emissive glow, and the exterior teal ground is covered in white speckles rather than a clean matte finish.\"\n    },\n    {\n      \"id\": \"V5\",\n      \"score\": 6,\n      \"explanation\": \"The light source originates from the upper-left in both images, but shadow rendering differs significantly. The reference uses soft, diffuse lighting with smooth ambient occlusion and subtle penumbras, whereas the result casts harsh, sharp-edged directional shadows, creating dark, prominent diagonal railing shadows across the tiled patio floor.\"\n    },\n    {\n      \"id\": \"V6\",\n      \"score\": 9,\n      \"explanation\": \"UI layout and hierarchy are exceptionally faithful. The top resource bar, the left Stations graph-paper notepad with side tabs and action buttons, the top-right Moonlight Cinema clipboard, and the bottom-right clock/speed controls are all positioned, sized, and grouped nearly identically to the reference.\"\n    },\n    {\n      \"id\": \"V7\",\n      \"score\": 7,\n      \"explanation\": \"The UI graphics reproduce the overall theme well, but lack the organic, tactile textures of the reference. The clipboard and notepad have clean geometric vector edges instead of subtle paper crinkles and torn borders, the checklist marks are clean vector ticks rather than hand-drawn sketches, the third notepad tab displays a branching node icon instead of a plant sprout, and the top-left robot icon is a flat 2D glyph rather than a rendered 3D badge.\"\n    },\n    {\n      \"id\": \"V8\",\n      \"score\": 8,\n      \"explanation\": \"All text strings, numerical values, and labels across all panels ('Stations', '$324', '15/16', '83 credits', 'The ticket machine', 'DAY 5', '11:09', etc.) are completely accurate and legible. The differences are confined to typeface choices, where the result uses standard sans-serif and italic script fonts rather than the playful rounded print and casual marker handwriting of the reference.\"\n    }\n  ]\n}\n```\n",
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          "parsingFlags": [
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            "json-extracted-from-markdown-fence"
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                "id": "V1",
                "score": 9,
                "explanation": "The axonometric viewing angle, scene scale, framing, and placement of the central patio floor within the viewport match the reference almost perfectly, with virtually identical screen-space alignment of the main scene elements."
              },
              {
                "id": "V2",
                "score": 6,
                "explanation": "Most core scene objects are present and arranged accurately (patio layout, stations, robots, trees, bollards, bench, and counter). However, the background building facade with glass windows along the top edge in the reference is completely absent in the result; numerous white particle specks are scattered over the exterior floor; the pedestal with glowing orb is replaced with a cylindrical robot; and the speech bubble displays '!' instead of '|'."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Object silhouettes are noticeably simplified in the result: the Check station has an oversized, tall flat green backboard instead of a low screen divider; the Plan station uses flat purple rectangles on a basic box rather than modeled angled monitors; the robots have simplified blocky white heads with flat visors instead of expressive monitor faces; and the park bench and outdoor props feature cruder geometry."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall color scheme (teal ground, cream floor tiles, sage trees, purple and mint props) is well matched. However, the result lacks the material polish of the reference: the glass railings lack specular sheen and realistic semi-transparency, the server rack and robot screens lack emissive glow, and the exterior teal ground is covered in white speckles rather than a clean matte finish."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "The light source originates from the upper-left in both images, but shadow rendering differs significantly. The reference uses soft, diffuse lighting with smooth ambient occlusion and subtle penumbras, whereas the result casts harsh, sharp-edged directional shadows, creating dark, prominent diagonal railing shadows across the tiled patio floor."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "UI layout and hierarchy are exceptionally faithful. The top resource bar, the left Stations graph-paper notepad with side tabs and action buttons, the top-right Moonlight Cinema clipboard, and the bottom-right clock/speed controls are all positioned, sized, and grouped nearly identically to the reference."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The UI graphics reproduce the overall theme well, but lack the organic, tactile textures of the reference. The clipboard and notepad have clean geometric vector edges instead of subtle paper crinkles and torn borders, the checklist marks are clean vector ticks rather than hand-drawn sketches, the third notepad tab displays a branching node icon instead of a plant sprout, and the top-left robot icon is a flat 2D glyph rather than a rendered 3D badge."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All text strings, numerical values, and labels across all panels ('Stations', '$324', '15/16', '83 credits', 'The ticket machine', 'DAY 5', '11:09', etc.) are completely accurate and legible. The differences are confined to typeface choices, where the result uses standard sans-serif and italic script fonts rather than the playful rounded print and casual marker handwriting of the reference."
              }
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          "model": "claude-fable-5-1",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 147.152,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Same isometric angle, zoom and framing: the floor diamond occupies nearly identical screen space (left corner ~x185, bottom corner ~x370/y520, right corner ~x780/y300 in both), the staircase is cropped at top-center and the large tree sits top-right in both. Minor difference: the back corner where the two walls meet sits a little further right and lower in the result (~x585,y165 vs ~x545,y150), so the floor reads slightly wider/shallower, and the staircase is a bit narrower.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Almost every object is present at matching positions: server rack at left, two navy panels (left ~x290 and right ~x590), purple-screen plan station with worker, wooden make station with worker and '!' bubble above the back wall, green check station, white/green robot, whiteboard on right, beige reception desk with purple cube and sphere at bottom-left, trees in planters, white posts, wooden path with white panel and small kiosk at right. Differences: the worker standing right of the check station in the reference (~x520,y350) is not evident in the result; the bench is moved up-left (~x560,y500 vs ~x580,y530); the plan-station worker stands slightly further from the desk.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Broad silhouettes match (round-canopy trees on trunks in square planters, blocky stairs, rack, desks), but construction is simplified: the back-right boundary is a solid dark wall in the result instead of framed glass panels, the back-left glass wall is a thinner fence with posts rather than tall mullioned panels; the check station is an upright green panel on a dark base rather than a green-topped table; the white robot is a rounded capsule with a face versus a slimmer cylinder; characters are chunkier; the purple sphere on the reception desk is noticeably larger.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"Palette is clearly the same family: teal dotted plaza, white gridded floor, mint trees with tan planters, purple screens, wood make desk, green check station, navy panels, black rack. The result is more saturated and flat (brighter mint trees, deeper teal ground, stronger grid lines) while the reference has a softer, slightly grainy pastel finish; the dark-green solid wall on the right replaces the pale glass material.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Light comes from the same upper-right direction with shadows falling down-left in both. The result's shadows are much harder, darker and longer (distinct blobs under every tree, crisp drop shadows under the reception desk, rack and stations), whereas the reference uses soft, low-contrast contact shading and gentle ambient occlusion; overall contrast in the result is higher.\"},{\"id\":\"V6\",\"score\":8,\"explanation\":\"All UI blocks exist in the same places and sizes: top-left HUD strip (icon, money, battery, credits, Tech), left Stations panel with three items and Look/Peel off, three colored side tabs, top-right task note with pin, bottom-right zoom trio above the Day card, watermark. Differences: the reference panels are slightly rotated with tape strips while the result panels are axis-aligned rectangles; the result adds a pink tab peeking above the Stations panel; the top HUD groups are spaced slightly differently.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"The reference uses a sketchy paper aesthetic—torn/taped note panels, hand-drawn checkboxes, dashed price tags with a coin glyph, a 3D robot head, a red battery icon—whereas the result renders clean flat panels with rounded corners, plain square checkboxes, solid grey price pills, a simple robot icon inside a green box and a grey battery. Side-tab colors/icons, the red Day header, white round zoom buttons, yellow '1×' highlight and the green '$640' circle do correspond.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Legible text matches almost everywhere: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station with $140/$160/$180, Look (red) and Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1×/2×/4×, Development Build. Font differences: the task title is an italic serif-like face in the result versus a marker-style hand font; station labels and small captions are lighter and smaller; the workflow row shows dashes under Plan and Make in the result where the reference shows only a bar under Make.\"}]}",
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          "parsingFlags": [],
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          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Same isometric angle, zoom and framing: the floor diamond occupies nearly identical screen space (left corner ~x185, bottom corner ~x370/y520, right corner ~x780/y300 in both), the staircase is cropped at top-center and the large tree sits top-right in both. Minor difference: the back corner where the two walls meet sits a little further right and lower in the result (~x585,y165 vs ~x545,y150), so the floor reads slightly wider/shallower, and the staircase is a bit narrower."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Almost every object is present at matching positions: server rack at left, two navy panels (left ~x290 and right ~x590), purple-screen plan station with worker, wooden make station with worker and '!' bubble above the back wall, green check station, white/green robot, whiteboard on right, beige reception desk with purple cube and sphere at bottom-left, trees in planters, white posts, wooden path with white panel and small kiosk at right. Differences: the worker standing right of the check station in the reference (~x520,y350) is not evident in the result; the bench is moved up-left (~x560,y500 vs ~x580,y530); the plan-station worker stands slightly further from the desk."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Broad silhouettes match (round-canopy trees on trunks in square planters, blocky stairs, rack, desks), but construction is simplified: the back-right boundary is a solid dark wall in the result instead of framed glass panels, the back-left glass wall is a thinner fence with posts rather than tall mullioned panels; the check station is an upright green panel on a dark base rather than a green-topped table; the white robot is a rounded capsule with a face versus a slimmer cylinder; characters are chunkier; the purple sphere on the reception desk is noticeably larger."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "Palette is clearly the same family: teal dotted plaza, white gridded floor, mint trees with tan planters, purple screens, wood make desk, green check station, navy panels, black rack. The result is more saturated and flat (brighter mint trees, deeper teal ground, stronger grid lines) while the reference has a softer, slightly grainy pastel finish; the dark-green solid wall on the right replaces the pale glass material."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Light comes from the same upper-right direction with shadows falling down-left in both. The result's shadows are much harder, darker and longer (distinct blobs under every tree, crisp drop shadows under the reception desk, rack and stations), whereas the reference uses soft, low-contrast contact shading and gentle ambient occlusion; overall contrast in the result is higher."
              },
              {
                "id": "V6",
                "score": 8,
                "explanation": "All UI blocks exist in the same places and sizes: top-left HUD strip (icon, money, battery, credits, Tech), left Stations panel with three items and Look/Peel off, three colored side tabs, top-right task note with pin, bottom-right zoom trio above the Day card, watermark. Differences: the reference panels are slightly rotated with tape strips while the result panels are axis-aligned rectangles; the result adds a pink tab peeking above the Stations panel; the top HUD groups are spaced slightly differently."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "The reference uses a sketchy paper aesthetic—torn/taped note panels, hand-drawn checkboxes, dashed price tags with a coin glyph, a 3D robot head, a red battery icon—whereas the result renders clean flat panels with rounded corners, plain square checkboxes, solid grey price pills, a simple robot icon inside a green box and a grey battery. Side-tab colors/icons, the red Day header, white round zoom buttons, yellow '1×' highlight and the green '$640' circle do correspond."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Legible text matches almost everywhere: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station with $140/$160/$180, Look (red) and Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1×/2×/4×, Development Build. Font differences: the task title is an italic serif-like face in the result versus a marker-style hand font; station labels and small captions are lighter and smaller; the workflow row shows dashes under Plan and Make in the result where the reference shows only a bar under Make."
              }
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          "evaluator": "luna",
          "model": "gpt-6-luna",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 21.44,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The isometric angle and framing are very close: the tiled floor occupies nearly the same central area and the glass wall follows the same diagonal. The result is only slightly different in scene scale and the placement of a few outer objects.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"The same three stations, characters, trees, benches, and surrounding props appear in broadly matching positions. Some outdoor props, such as the bench below the floor and nearby trees, are shifted, and the central station grouping differs somewhat.\"},{\"id\":\"V3\",\"score\":5,\"explanation\":\"The stations and characters are recognizable counterparts, but their silhouettes and proportions differ noticeably. In particular, the result’s central station has a taller teal panel and bulkier base, and its characters are more blocky than the reference figures.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The turquoise ground, pale tiled floor, glass walls, and green foliage preserve the reference palette. The result looks somewhat more saturated and uniform, with smoother, flatter-looking surfaces.\"},{\"id\":\"V5\",\"score\":6,\"explanation\":\"Both scenes have clear contact shadows and depth, but the result has darker, more pronounced cast shadows across the floor and surrounding ground than the softer shading in the reference.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"The top status bar, left station panel, upper-right task card, and lower-right controls are all in nearly the same positions and have similar relative sizes and hierarchy.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"The result retains the paper-like panels, colored tabs, and familiar icons, but the panel decoration and icon drawings are cleaner and less detailed than the reference’s hand-rendered look.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"The main labels and values are visibly similar, including the station names, ticket-machine task, and timer. Lettering differs: for example, the task title is more handwritten in the result, while the reference uses a chunkier, more regular style.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
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            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "The isometric angle and framing are very close: the tiled floor occupies nearly the same central area and the glass wall follows the same diagonal. The result is only slightly different in scene scale and the placement of a few outer objects."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "The same three stations, characters, trees, benches, and surrounding props appear in broadly matching positions. Some outdoor props, such as the bench below the floor and nearby trees, are shifted, and the central station grouping differs somewhat."
              },
              {
                "id": "V3",
                "score": 5,
                "explanation": "The stations and characters are recognizable counterparts, but their silhouettes and proportions differ noticeably. In particular, the result’s central station has a taller teal panel and bulkier base, and its characters are more blocky than the reference figures."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The turquoise ground, pale tiled floor, glass walls, and green foliage preserve the reference palette. The result looks somewhat more saturated and uniform, with smoother, flatter-looking surfaces."
              },
              {
                "id": "V5",
                "score": 6,
                "explanation": "Both scenes have clear contact shadows and depth, but the result has darker, more pronounced cast shadows across the floor and surrounding ground than the softer shading in the reference."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "The top status bar, left station panel, upper-right task card, and lower-right controls are all in nearly the same positions and have similar relative sizes and hierarchy."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "The result retains the paper-like panels, colored tabs, and familiar icons, but the panel decoration and icon drawings are cleaner and less detailed than the reference’s hand-rendered look."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "The main labels and values are visibly similar, including the station names, ticket-machine task, and timer. Lettering differs: for example, the task title is more handwritten in the result, while the reference uses a chunkier, more regular style."
              }
            ]
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          "status": "completed",
          "durationSeconds": 140.554,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":8,\"explanation\":\"Camera and framing are nearly the same. Both use the same isometric angle and direction, with the tiled floor at left-centre (left corner about x180, bottom corner about x375,y520). Stations, rack, solar panels and kiosk land within a few pixels of the reference positions. The bench and trees are at the bottom and the boardwalk at lower right. Small differences: the result's floor right corner sits lower (about y325 vs about y305), so the perspective reads slightly wider and more skewed. The band above the wall also differs (cream steps instead of the facade and road).\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Nearly all key contents are present and similarly placed: plan, make and check stations, three robots with rings, black server rack, two navy solar panels, purple cube and orb on a wooden table, green kiosk at right, planter trees, bench, boardwalk with table and white slab, bollards, and a speech bubble over the make station. Differences: the upper area lacks the dark road and the glass building front with the striped awning, and shows cream stepped blocks instead. The check-station robot sits further up and overlaps the green pedestal, which stands separately in the reference. The bench is turned differently, and the clutter on the make desk differs.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"The soft, rounded toy-like modeling is carried over: blobby trees in square planters, gridded solar panels, rack with cyan lights, desks with monitors. Details differ noticeably. The glass wall is a thin-framed fence over a dark base, not tall tinted panes with a tan cap. The make desk is tilted with a dark box beneath. The check station has a tall dark-green back panel. The purple cube is larger, and the robots have domed heads. Station props are simplified, and the bench is rotated.\"},{\"id\":\"V4\",\"score\":6,\"explanation\":\"The palette relationships match: teal ground, cream floor, orange make desk, mint check desk, navy panels, purple cube, mint trees, tan boardwalk. The result's ground is much paler and more desaturated aqua than the saturated mid-teal in the reference, so the scene looks washed out and the walls and floor contrast less with the ground. Wall bases are dark navy rather than pale teal. The white ground speckles read stronger against the light ground. The matte clay-like surfaces are comparable.\"},{\"id\":\"V5\",\"score\":5,\"explanation\":\"The reference has soft, short contact shadows, gentle ambient shading and even floor lighting. The result adds longer, harder directional shadows: wall posts across the left floor, big ground shadows from trees and planters, and heavier shadows under desks. Its overall tonality is lighter. Faint rings around the robots and some contact shading under stations exist in both, but the depth cues and contrast feel different.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Panel layout is almost identical. The top-left resource bar has a robot icon, money, battery, credits and Tech. The left 'Stations' card has three station entries with prices and a Look/Peel off row. Three coloured tabs (purple, yellow, green) sit at the same x≈186. The right quest card has a pin, $640 badge, checklist and Plan→Make→Check row. The bottom-right Day 5 clock has speed buttons, with zoom +/−/home above it and 'Development Build' in the corner. Sizes and positions match within a few pixels. The only minor misses are the partly hidden tape pieces and the missing selected-state highlight behind 'Look'.\"},{\"id\":\"V7\",\"score\":6,\"explanation\":\"The reference has a hand-made paper-craft look: a torn, taped top bar, graph-paper card with tape strips, warm cream paper, a perforated spiral-bound calendar top, 3D isometric station icons, and yellow price pills with a bullet. The result keeps rounded cream cards, the graph grid, red pin, coloured tabs, yellow active speed button and red calendar header, but is flatter and cleaner. The top bar has no torn edge, the calendar header is plain, and the station icons are flat slabs. The price pills are pale grey-green without the bullet, there is no Look highlight, and the paper tint is cooler and whiter.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"All visible text content matches: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the station names with $140/$160/$180, Look, Peel off, for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan/Make/Check, DAY 5, 11:09 and 1×/2×/4×. The rounded handwritten-style fonts, the bold green money figure and the alignment in controls are similar. Differences: the quest title is larger and more cursive, the 'Stations' heading looks heavier, and the price labels are styled differently. The speech-bubble glyph reads as a bold '!' in the result vs a thin '|' in the reference.\"}]}",
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            "aspects": [
              {
                "id": "V1",
                "score": 8,
                "explanation": "Camera and framing are nearly the same. Both use the same isometric angle and direction, with the tiled floor at left-centre (left corner about x180, bottom corner about x375,y520). Stations, rack, solar panels and kiosk land within a few pixels of the reference positions. The bench and trees are at the bottom and the boardwalk at lower right. Small differences: the result's floor right corner sits lower (about y325 vs about y305), so the perspective reads slightly wider and more skewed. The band above the wall also differs (cream steps instead of the facade and road)."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Nearly all key contents are present and similarly placed: plan, make and check stations, three robots with rings, black server rack, two navy solar panels, purple cube and orb on a wooden table, green kiosk at right, planter trees, bench, boardwalk with table and white slab, bollards, and a speech bubble over the make station. Differences: the upper area lacks the dark road and the glass building front with the striped awning, and shows cream stepped blocks instead. The check-station robot sits further up and overlaps the green pedestal, which stands separately in the reference. The bench is turned differently, and the clutter on the make desk differs."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "The soft, rounded toy-like modeling is carried over: blobby trees in square planters, gridded solar panels, rack with cyan lights, desks with monitors. Details differ noticeably. The glass wall is a thin-framed fence over a dark base, not tall tinted panes with a tan cap. The make desk is tilted with a dark box beneath. The check station has a tall dark-green back panel. The purple cube is larger, and the robots have domed heads. Station props are simplified, and the bench is rotated."
              },
              {
                "id": "V4",
                "score": 6,
                "explanation": "The palette relationships match: teal ground, cream floor, orange make desk, mint check desk, navy panels, purple cube, mint trees, tan boardwalk. The result's ground is much paler and more desaturated aqua than the saturated mid-teal in the reference, so the scene looks washed out and the walls and floor contrast less with the ground. Wall bases are dark navy rather than pale teal. The white ground speckles read stronger against the light ground. The matte clay-like surfaces are comparable."
              },
              {
                "id": "V5",
                "score": 5,
                "explanation": "The reference has soft, short contact shadows, gentle ambient shading and even floor lighting. The result adds longer, harder directional shadows: wall posts across the left floor, big ground shadows from trees and planters, and heavier shadows under desks. Its overall tonality is lighter. Faint rings around the robots and some contact shading under stations exist in both, but the depth cues and contrast feel different."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Panel layout is almost identical. The top-left resource bar has a robot icon, money, battery, credits and Tech. The left 'Stations' card has three station entries with prices and a Look/Peel off row. Three coloured tabs (purple, yellow, green) sit at the same x≈186. The right quest card has a pin, $640 badge, checklist and Plan→Make→Check row. The bottom-right Day 5 clock has speed buttons, with zoom +/−/home above it and 'Development Build' in the corner. Sizes and positions match within a few pixels. The only minor misses are the partly hidden tape pieces and the missing selected-state highlight behind 'Look'."
              },
              {
                "id": "V7",
                "score": 6,
                "explanation": "The reference has a hand-made paper-craft look: a torn, taped top bar, graph-paper card with tape strips, warm cream paper, a perforated spiral-bound calendar top, 3D isometric station icons, and yellow price pills with a bullet. The result keeps rounded cream cards, the graph grid, red pin, coloured tabs, yellow active speed button and red calendar header, but is flatter and cleaner. The top bar has no torn edge, the calendar header is plain, and the station icons are flat slabs. The price pills are pale grey-green without the bullet, there is no Look highlight, and the paper tint is cooler and whiter."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "All visible text content matches: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, the station names with $140/$160/$180, Look, Peel off, for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan/Make/Check, DAY 5, 11:09 and 1×/2×/4×. The rounded handwritten-style fonts, the bold green money figure and the alignment in controls are similar. Differences: the quest title is larger and more cursive, the 'Stations' heading looks heavier, and the price labels are styled differently. The speech-bubble glyph reads as a bold '!' in the result vs a thin '|' in the reference."
              }
            ]
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          "evaluator": "opus",
          "model": "claude-opus-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 310.006,
          "rawResponse": "```json\n{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"The camera matches closely. Both images use the same elevated three-quarter isometric perspective, scene scale and framing. The tiled room fills the same central diamond (top corner ≈575,145; left ≈175,358; bottom ≈372,522; right ≈776,310). Outdoor trees, bollards, the bench and the walkway sit at nearly the same screen positions relative to the UI. The only differences are offsets of a few pixels on individual items, such as the top-center tree and the room's right corner.\"},{\"id\":\"V2\",\"score\":7,\"explanation\":\"Most objects are present and placed correctly. Inside the room this includes the server rack at left, two navy solar panels, the plan station with its robot, the orange make station with robot, stool and speech bubble, the gray booth with green screen at right, and the wooden table with purple cube and sphere at front-left. Outside, the trees in square planters, bollards, bench, and the bottom-right walkway with white slab and box are in the matching spots. Differences: the reference's thin green-topped post at center and the separate robot standing right of the check station appear in the result as one domed robot-like figure, with no robot beside the check desk. The top background also differs. The reference shows a tall glass building facade and road at top-left plus a striped stair or awning at top-center. The result has only a low glass railing and a few stacked beige blocks there.\"},{\"id\":\"V3\",\"score\":6,\"explanation\":\"Many silhouettes match: the tall server rack, flat grid solar panels, orange make desk with blue device, cube-and-sphere table, clustered round tree canopies on thin trunks, square planters and bollards. Differences:\\n- The plan and check stations sit on solid navy cabinet bases instead of the reference's lighter, open-legged desks.\\n- The check station has a tall green partition-like screen rather than a smaller mint-framed monitor.\\n- The slender center post becomes a squat domed figure.\\n- The bench at bottom center is noticeably larger.\\n- The room has a thicker raised platform edge and heavier wall rails.\\n- At the top, the finely striped structure becomes a few chunky blocks and the tall facade becomes a low railing.\\n- The robots are somewhat boxier.\"},{\"id\":\"V4\",\"score\":7,\"explanation\":\"The overall palette matches: teal ground with white speckles, off-white tile floor, sage and mint trees with brown trunks, an orange make desk, purple accents, navy solar panels and rack, all with matte finishes. Noticeable differences:\\n- The result adds dark teal or navy trim along the glass-wall top rail, the platform edges and the right-side wall, which is cream or beige in the reference.\\n- The station bodies read as heavy navy masses rather than light desks.\\n- The blue-gray road area at top-left and the cream-and-white stripes at top-center are replaced by teal ground and beige blocks.\\n- The floor is slightly cooler, with grayer grout.\"},{\"id\":\"V5\",\"score\":7,\"explanation\":\"The apparent light direction is the same, with shadows falling to the lower-left of trees and objects. Both images have a bright ambient feel and contact shadows under the stations, the table and the robots. The result's cast shadows are darker and crisper, for example the tree shadows at bottom-left and right and the station shadows on the floor, so overall contrast is higher. The reference's shading is softer and more diffuse.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"All UI blocks are present at matching positions and sizes:\\n- top-left resource bar (money, battery, credits tag, Tech button)\\n- left Stations panel with three station cards in a 2+1 layout, price tags, and a Look/Peel off row\\n- three colored side tabs\\n- pinned task note at top-right\\n- zoom buttons\\n- day and clock card with speed controls at bottom-right\\n- 'Development Build' label\\nMinor differences: the Look tool lacks the gray selected-state background shown in the reference, and the top bar is slightly taller and cleaner.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Many graphic elements match: the grid-paper Stations panel, yellow and pink tape strips, pastel side tabs with their icons, red pushpin, green circular price stamp, checkbox row (three green checks, then mint, orange and white boxes), red calendar header, yellow 1× highlight, and round zoom buttons. Differences: the result's station card icons are simplified flat or angled shapes rather than the reference's detailed 3D desk miniatures. The price tags drop the small coin dot. The last checkbox has a blue outline instead of a dark one. The top bar reads as a plain rounded card rather than a paper-like strip.\"},{\"id\":\"V8\",\"score\":7,\"explanation\":\"All legible content matches: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station, $140/$160/$180, Look, Peel off, for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1×/2×/4× and Development Build. The large numerals and headers match in size and weight. Differences:\\n- The result sets the secondary labels (station names, drag hint, client line, checklist status, Look/Peel off, pipeline labels) in a slanted handwritten script, where the reference uses a plain small sans.\\n- The task title is more cursive.\\n- The 'Stations' heading is bolder.\\n- The speech bubble shows a bold '!' where the reference has a thinner, indistinct mark.\\n- The tiny status marks under the pipeline labels are arranged slightly differently.\"}]}\n```",
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                "id": "V1",
                "score": 9,
                "explanation": "The camera matches closely. Both images use the same elevated three-quarter isometric perspective, scene scale and framing. The tiled room fills the same central diamond (top corner ≈575,145; left ≈175,358; bottom ≈372,522; right ≈776,310). Outdoor trees, bollards, the bench and the walkway sit at nearly the same screen positions relative to the UI. The only differences are offsets of a few pixels on individual items, such as the top-center tree and the room's right corner."
              },
              {
                "id": "V2",
                "score": 7,
                "explanation": "Most objects are present and placed correctly. Inside the room this includes the server rack at left, two navy solar panels, the plan station with its robot, the orange make station with robot, stool and speech bubble, the gray booth with green screen at right, and the wooden table with purple cube and sphere at front-left. Outside, the trees in square planters, bollards, bench, and the bottom-right walkway with white slab and box are in the matching spots. Differences: the reference's thin green-topped post at center and the separate robot standing right of the check station appear in the result as one domed robot-like figure, with no robot beside the check desk. The top background also differs. The reference shows a tall glass building facade and road at top-left plus a striped stair or awning at top-center. The result has only a low glass railing and a few stacked beige blocks there."
              },
              {
                "id": "V3",
                "score": 6,
                "explanation": "Many silhouettes match: the tall server rack, flat grid solar panels, orange make desk with blue device, cube-and-sphere table, clustered round tree canopies on thin trunks, square planters and bollards. Differences:\n- The plan and check stations sit on solid navy cabinet bases instead of the reference's lighter, open-legged desks.\n- The check station has a tall green partition-like screen rather than a smaller mint-framed monitor.\n- The slender center post becomes a squat domed figure.\n- The bench at bottom center is noticeably larger.\n- The room has a thicker raised platform edge and heavier wall rails.\n- At the top, the finely striped structure becomes a few chunky blocks and the tall facade becomes a low railing.\n- The robots are somewhat boxier."
              },
              {
                "id": "V4",
                "score": 7,
                "explanation": "The overall palette matches: teal ground with white speckles, off-white tile floor, sage and mint trees with brown trunks, an orange make desk, purple accents, navy solar panels and rack, all with matte finishes. Noticeable differences:\n- The result adds dark teal or navy trim along the glass-wall top rail, the platform edges and the right-side wall, which is cream or beige in the reference.\n- The station bodies read as heavy navy masses rather than light desks.\n- The blue-gray road area at top-left and the cream-and-white stripes at top-center are replaced by teal ground and beige blocks.\n- The floor is slightly cooler, with grayer grout."
              },
              {
                "id": "V5",
                "score": 7,
                "explanation": "The apparent light direction is the same, with shadows falling to the lower-left of trees and objects. Both images have a bright ambient feel and contact shadows under the stations, the table and the robots. The result's cast shadows are darker and crisper, for example the tree shadows at bottom-left and right and the station shadows on the floor, so overall contrast is higher. The reference's shading is softer and more diffuse."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "All UI blocks are present at matching positions and sizes:\n- top-left resource bar (money, battery, credits tag, Tech button)\n- left Stations panel with three station cards in a 2+1 layout, price tags, and a Look/Peel off row\n- three colored side tabs\n- pinned task note at top-right\n- zoom buttons\n- day and clock card with speed controls at bottom-right\n- 'Development Build' label\nMinor differences: the Look tool lacks the gray selected-state background shown in the reference, and the top bar is slightly taller and cleaner."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Many graphic elements match: the grid-paper Stations panel, yellow and pink tape strips, pastel side tabs with their icons, red pushpin, green circular price stamp, checkbox row (three green checks, then mint, orange and white boxes), red calendar header, yellow 1× highlight, and round zoom buttons. Differences: the result's station card icons are simplified flat or angled shapes rather than the reference's detailed 3D desk miniatures. The price tags drop the small coin dot. The last checkbox has a blue outline instead of a dark one. The top bar reads as a plain rounded card rather than a paper-like strip."
              },
              {
                "id": "V8",
                "score": 7,
                "explanation": "All legible content matches: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station, $140/$160/$180, Look, Peel off, for Moonlight Cinema, $640, The ticket machine, 3 of 6 checked, 95s left, Plan → Make → Check, DAY 5, 11:09, 1×/2×/4× and Development Build. The large numerals and headers match in size and weight. Differences:\n- The result sets the secondary labels (station names, drag hint, client line, checklist status, Look/Peel off, pipeline labels) in a slanted handwritten script, where the reference uses a plain small sans.\n- The task title is more cursive.\n- The 'Stations' heading is bolder.\n- The speech bubble shows a bold '!' where the reference has a thinner, indistinct mark.\n- The tiny status marks under the pipeline labels are arranged slightly differently."
              }
            ]
          },
          "responseFile": "responses/opus/5a416c1e74792c36.txt",
          "responseSha256": "85921312d9af94656be62536c063c86538c1d94bb695cbd85b276b95fcea30bc"
        },
        {
          "evaluator": "haiku",
          "model": "claude-haiku-5-5",
          "requestedEffort": "max",
          "status": "completed",
          "durationSeconds": 161.326,
          "rawResponse": "{\"aspects\":[{\"id\":\"V1\",\"score\":9,\"explanation\":\"Same isometric viewpoint and framing. The cream floor's back, right, front, and left corners fall in nearly the same screen positions, and the trees, bollards, benches, bushes, and top-left stair/road sit where they do in the reference. The HUD strip, Stations panel, note card, zoom buttons, and bottom-right calendar keep matching placement and scale. No meaningful camera or scale difference is visible at this resolution.\"},{\"id\":\"V2\",\"score\":8,\"explanation\":\"Nearly every scene object is present with similar placement: Plan station with its character at left-center, Make station with a wooden desk and character at top-right, mint Check station with a sensor cylinder at center, the black server rack at left, two navy solar mats, the kiosk on a mint base at right, the purple cube and lilac sphere on a cream plinth at bottom-center, the cream table with small blue items at right, the wooden bench, trees, bollards, and the '!' bubble above the floor. The localized gap is the Check station cluster: the character standing beside the mint desk in the reference is not clearly identifiable in the result, and the small props there are less distinct.\"},{\"id\":\"V3\",\"score\":7,\"explanation\":\"Scene silhouettes and proportions track the reference well: desks, monitors, mats, server tower, kiosk, plinth with cube and sphere, and trees match in size and construction. The clearest shape mismatch is the Plan station icon in the Stations panel: the reference shows a navy desk with two upright monitors, while the result shows a lidded lavender-and-navy box. The Make and Check icons are closer in form but simplify some small modeled details.\"},{\"id\":\"V4\",\"score\":8,\"explanation\":\"The palette and surface treatment closely match: saturated teal ground, cream floor and wall ledge, mint desk and cylinder tops, purple cube with lilac sphere, navy solar mats, warm wood on the Make desk, and black rack with cyan light strips. Both use a soft matte finish with light highlights on the robots and desks. Only small tint differences on minor props are visible.\"},{\"id\":\"V5\",\"score\":8,\"explanation\":\"Light direction and shading read the same: soft cast shadows fall toward the lower-left under trees, desks, and mats, and contact shading under the stations and robots gives similar depth cues. The darker teal shade under the trees is present in both. Only minor differences in contrast or shadow softness are plausible at this resolution.\"},{\"id\":\"V6\",\"score\":9,\"explanation\":\"Panel placement and hierarchy match closely: top-left HUD strip with money, battery, 83 credits chip, and Tech button; Stations panel at left with three colored tabs on its right edge and Look and Peel off at its base; note card at top-right with red pin and $640 stamp; a row of zoom buttons above the calendar at bottom-right; DAY 5 calendar with speed buttons. Only very minor edge treatment differences appear in the top HUD strip.\"},{\"id\":\"V7\",\"score\":7,\"explanation\":\"Panel styling is largely faithful: grid-paper backing on the Stations panel, the paper note with red pin and green circled stamp, the checkboxes in mint, orange, and empty states, the colored tabs with lightning and network icons, the red calendar header, and the white circular zoom buttons all correspond. The noticeable differences are the price pills under the Plan, Make, and Check stations: cream/yellow in the reference but pale mint in the result, with lower-contrast price text.\"},{\"id\":\"V8\",\"score\":8,\"explanation\":\"Visible labels and numbers match in content and are legible in both: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station, $140, $160, $180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan/Make/Check, DAY 5, 11:09, 1×, 2×, 4×, Development Build. Font sizes and weights are close. The one clear symbol difference is in the note's flow line: the reference has arrow glyphs between Plan, Make, and Check, while the result uses short dashes beneath the labels instead.\"}]}",
          "deliveryVerified": true,
          "parsingFlags": [],
          "aspectFieldsValid": true,
          "rawObject": {
            "aspects": [
              {
                "id": "V1",
                "score": 9,
                "explanation": "Same isometric viewpoint and framing. The cream floor's back, right, front, and left corners fall in nearly the same screen positions, and the trees, bollards, benches, bushes, and top-left stair/road sit where they do in the reference. The HUD strip, Stations panel, note card, zoom buttons, and bottom-right calendar keep matching placement and scale. No meaningful camera or scale difference is visible at this resolution."
              },
              {
                "id": "V2",
                "score": 8,
                "explanation": "Nearly every scene object is present with similar placement: Plan station with its character at left-center, Make station with a wooden desk and character at top-right, mint Check station with a sensor cylinder at center, the black server rack at left, two navy solar mats, the kiosk on a mint base at right, the purple cube and lilac sphere on a cream plinth at bottom-center, the cream table with small blue items at right, the wooden bench, trees, bollards, and the '!' bubble above the floor. The localized gap is the Check station cluster: the character standing beside the mint desk in the reference is not clearly identifiable in the result, and the small props there are less distinct."
              },
              {
                "id": "V3",
                "score": 7,
                "explanation": "Scene silhouettes and proportions track the reference well: desks, monitors, mats, server tower, kiosk, plinth with cube and sphere, and trees match in size and construction. The clearest shape mismatch is the Plan station icon in the Stations panel: the reference shows a navy desk with two upright monitors, while the result shows a lidded lavender-and-navy box. The Make and Check icons are closer in form but simplify some small modeled details."
              },
              {
                "id": "V4",
                "score": 8,
                "explanation": "The palette and surface treatment closely match: saturated teal ground, cream floor and wall ledge, mint desk and cylinder tops, purple cube with lilac sphere, navy solar mats, warm wood on the Make desk, and black rack with cyan light strips. Both use a soft matte finish with light highlights on the robots and desks. Only small tint differences on minor props are visible."
              },
              {
                "id": "V5",
                "score": 8,
                "explanation": "Light direction and shading read the same: soft cast shadows fall toward the lower-left under trees, desks, and mats, and contact shading under the stations and robots gives similar depth cues. The darker teal shade under the trees is present in both. Only minor differences in contrast or shadow softness are plausible at this resolution."
              },
              {
                "id": "V6",
                "score": 9,
                "explanation": "Panel placement and hierarchy match closely: top-left HUD strip with money, battery, 83 credits chip, and Tech button; Stations panel at left with three colored tabs on its right edge and Look and Peel off at its base; note card at top-right with red pin and $640 stamp; a row of zoom buttons above the calendar at bottom-right; DAY 5 calendar with speed buttons. Only very minor edge treatment differences appear in the top HUD strip."
              },
              {
                "id": "V7",
                "score": 7,
                "explanation": "Panel styling is largely faithful: grid-paper backing on the Stations panel, the paper note with red pin and green circled stamp, the checkboxes in mint, orange, and empty states, the colored tabs with lightning and network icons, the red calendar header, and the white circular zoom buttons all correspond. The noticeable differences are the price pills under the Plan, Make, and Check stations: cream/yellow in the reference but pale mint in the result, with lower-contrast price text."
              },
              {
                "id": "V8",
                "score": 8,
                "explanation": "Visible labels and numbers match in content and are legible in both: $324, 15/16, 83 credits, Tech, Stations, drag onto the floor, Plan/Make/Check station, $140, $160, $180, Look, Peel off, for Moonlight Cinema, The ticket machine, $640, 3 of 6 checked, 95s left, Plan/Make/Check, DAY 5, 11:09, 1×, 2×, 4×, Development Build. Font sizes and weights are close. The one clear symbol difference is in the note's flow line: the reference has arrow glyphs between Plan, Make, and Check, while the result uses short dashes beneath the labels instead."
              }
            ]
          },
          "responseFile": "responses/haiku/5a416c1e74792c36.txt",
          "responseSha256": "836a31eb867c2baaa56d21214aa3e65ecfc43da8ed1941bee77e088c8dddb0d0"
        }
      ],
      "priorAttempts": []
    }
  ],
  "benchmarkPage": "../benchmark.html?study=design-following",
  "sourceCollectionSha256": "02b9ce5a9b99c7da4cd8bf3d8a41c94fbccfcc138029987c43fb342151f90349",
  "policy": "Original model ratings and explanations, without adjustment. Totals, averages and ranks are derived presentation arithmetic. Human assessments and formal legacy scores are separate.",
  "qualifications": [
    "GPT-6 Astra, GPT-6.1 Sol and GPT-6 Luna model identities and max effort were observed. Gemini 3.8 high was configured; effective effort was not independently exposed. Fable 5.1, Sonnet 5.5, Opus 5.5 and Haiku 5.5 max was requested/configured and catalog-supported; effective per-turn effort was not exposed.",
    "Native image audits found unchanged 960×600 PNG pairs for GPT and Gemini judgments. Claude clients converted reference images and some result images to JPEG at unchanged dimensions; source PNGs and captures remained untouched. The Haiku extension’s 51 new requests included 40 converted payloads matching retained same-source native conversions. Provider-internal preprocessing is unmeasured.",
    "All 189 earlier selected assessments remain unchanged. The full collection has 30 reproductions and eight judges. The same model may judge its own anonymous output; no calibration or score adjustment is applied. One earlier failed Fable request remains separate from its selected replacement and never enters averages. Adding results changes the population used for derived means, colors and ranks.",
    "The October 8 judgments used already-installed Claude 2.1.293, Codex 0.162.0-alpha.2 and Antigravity 1.3.1. These differ from earlier cohorts; old assessments retain their original conditions. No executor upgrade or completed-pair rerun occurred. Gemini’s admitted native wrapper includes timestamp/model-selection metadata; full native system text and effective effort are unexposed.",
    "Sixty-five whole-response Markdown fences are extracted for display without changing scores or explanations; format flags and exact raw responses remain visible. One earlier Sonnet response contains an extra empty placeholder: all nine entries remain visible, while only its eight uniquely identified required scores enter summaries.",
    "One inherited Opus assessment includes a native-client recovery message before any assessment text. Its original final scores remain included with an explicit qualification and the strict extra-input audit failure disclosed. The other 239 selected assessments have ordinary completed status. All 51 October 8 requests completed in their original sessions without replacements or new qualifications."
  ],
  "priorAttemptCount": 1,
  "qualifiedCompleted": 1
}
